Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.30 @ 19:46:42 Player: Terra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (112) 560 Value Destroyed (3756) 3756 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (207) 207 TOTAL SCORE: 9283 Bonus ------- High Alert Combat Kills 207 Cogmind --------- Core Integrity 0/1000 Matter 128/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Energy Filter Kinecellerator Phase Shifter > --- WEAPON ----------- Plasma Cannon Gauss Cannon Bore Cannon Enhanced Flamer > --- INVENTORY -------- Improved Heat Sink Phase Shifter Power Shielding Hacking Drone Bay Heavy Beamcaster Particle Cannon Gauss Cannon Enhanced Flamer Enhanced Flamer [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 5 | . . 1 . . 1 . . . . 1 2 Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 120 | 9 6 6 1 26 15 3 3 2 3 13 33 Power 19 | 1 . 1 . 5 1 1 2 . 1 3 4 Engine 10 | 1 . 1 . 4 1 . . . . 1 2 Core 9 | . . . . 1 . 1 2 . 1 2 2 Reactor . | . . . . . . . . . . . . Propulsion 35 | 4 2 1 . 11 7 . . . 1 2 7 Treads 4 | 2 . . . 2 . . . . . . . Leg 5 | . . . . 3 . . . . . . 2 Wheel 15 | 2 . . . 2 5 . . . 1 2 3 Hover 11 | . 2 1 . 4 2 . . . . . 2 Flight . | . . . . . . . . . . . . Utility 33 | 1 1 2 1 4 4 2 . 1 1 3 13 Device 20 | . 1 2 1 2 1 1 . 1 1 2 8 Storage 2 | 1 . . . 1 . . . . . . . Processor 5 | . . . . . 2 1 . . . . 2 Hackware . | . . . . . . . . . . . . Protection 6 | . . . . 1 1 . . . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 33 | 3 3 2 . 6 3 . 1 1 . 5 9 Energy Gun 8 | 1 1 . . 1 1 . . . . . 4 Energy Cannon 6 | . 1 . . . 1 . . . . 2 2 Ballistic Gun 3 | 1 1 . . 1 . . . . . . . Ballistic Cannon 10 | . . 2 . 2 1 . 1 1 . 2 1 Launcher . | . . . . . . . . . . . . Special Weapon 5 | 1 . . . 1 . . . . . 1 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 1 . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . 1 Parts Lost 57 | 1 . 2 . 14 2 . 1 . 2 2 33 Power 11 | . . . . 3 1 . . . 1 1 5 Propulsion 16 | 1 . . . 6 1 . . . . 1 7 Utility 13 | . . 1 . 1 . . . . 1 . 10 Weapon 17 | . . 1 . 4 . . 1 . . . 11 Highest Loss Streak 24 | 1 . 2 . 6 1 . 1 . 2 2 24 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 92 93 90 83 97 92 92 92 91 90 75 Engine 6 | . 14 11 11 11 6 7 1 . . 2 4 Core 6 | . . . . 4 7 7 13 15 15 9 2 Leg 1 | . . . . 6 . . . . . . 1 Wheel 12 | . 16 . . 1 15 23 23 23 23 19 8 Hover 7 | . 11 30 33 9 12 . . . . . . Device 11 | . 7 18 12 12 7 7 7 7 8 12 18 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 Processor 7 | . . . . . 9 15 15 15 13 6 9 Protection 2 | . . . . 4 5 . . . . 6 1 Energy Gun 3 | . 7 7 . . 4 7 7 4 . . 4 Energy Cannon 4 | . 5 8 . . 5 7 7 7 7 5 2 Ballistic Gun 1 | . 7 . . 3 1 . . . . . . Ballistic Cannon 9 | . . 5 22 16 7 7 7 9 15 12 6 Special Weapon 1 | . 8 . . . . . . . . 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 11 16 21 22 49 61 57 57 54 55 61 65 Greatest Support 48 | 40 32 18 12 40 48 48 48 48 48 48 48 Greatest Overweight (x) 19 | . 1 1 1 16 5 1 1 1 1 1 19 Average Overweight (x) . | . . . 1 1 1 . . . 1 . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 9 15 15 15 15 15 15 15 Most Carried 15 | 8 8 8 8 15 15 15 15 13 13 13 12 Average Carried 9 | 7 6 7 8 7 13 14 13 12 12 9 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 8 14 15 15 13 13 10 11 . Class Distribution -------------------- 45% | Gunner 38% | Mutant 7% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2608 | 273 49 152 40 668 269 270 67 . 270 69 481 Remotely 422 | . . 117 10 295 . . . . . . . Salvage Created 3460 | 107 49 588 56 721 392 245 150 . 360 115 677 Parts 187 | 5 3 31 1 43 23 17 15 . 10 6 33 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 17 15 . 16 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 84 | . 4 12 . 18 6 9 7 . 10 3 15 Melee 1 | . . . . . 1 . . . . . . Guns 12 | . . 5 . . 1 2 1 . . . 3 Cannons 65 | . 4 6 . 18 4 7 6 . 10 3 7 AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 15 | 2 1 6 . 3 . . . . 2 1 . Worker 5 | . . . . 1 3 . . . . 1 . Builder 4 | . . . . 2 1 . . . . . 1 Tunneler 2 | 1 . . . . 1 . . . . . . Recycler 7 | 1 . 1 1 2 2 . . . . . . Carrier 1 | . . . . . . . . . 1 . . Operator 2 | . . 1 . . . . . . . . 1 Drone 2 | . . . . . . . . . 2 . . Watcher 7 | . . 2 . 2 2 . . . . . 1 Swarmer 29 | . . 3 . . 4 7 7 . 5 . 3 Grunt 35 | . 4 6 . 15 . . . . 2 . 8 Brawler 2 | . . 1 . . . . . . 1 . . Duelist 4 | . . 1 . . . . . . . . 3 Sentry 7 | . . 1 . 2 2 1 . . . . 1 Hunter 4 | . . . . 1 . 1 . . . 2 . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | 1 2 6 1 5 7 3 4 . 6 2 4 Combat Bots Only 6 | . 2 6 . 5 3 3 4 . 5 1 4 Max Kills in Single Turn 7 | 1 1 1 1 3 7 1 2 . 1 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 703 | . 16 31 . 160 72 45 16 . 36 29 298 Missed 197 | . 5 10 . 47 18 15 5 . 9 5 83 Damage Taken 7167 | 372 93 288 . 1024 717 261 135 . 360 355 3562 Core 1518 | 96 19 49 . 129 75 68 12 . 14 52 1004 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . . 38 13 Ignored by Resistances 1922 | . 28 81 . 295 215 76 41 . 104 103 979 Regen/Repaired (Parts) 88 | . . . . . . . . . . 88 . Core Remaining (%) 74 | 61 54 . 87 76 . . . . 75 93 . Volleys Fired 224 | 24 12 23 3 63 12 12 7 . 20 9 39 Largest 4 | 2 2 2 2 3 3 3 3 . 3 3 4 Hottest 274 | 100 120 101 88 132 193 193 193 . 185 185 274 Shots Fired 499 | 28 21 44 6 139 25 31 20 . 60 27 98 Gun 86 | 8 9 16 . 2 8 7 6 . . . 30 Cannon 372 | . . 28 6 137 17 24 14 . 60 27 59 Launcher . | . . . . . . . . . . . . Special 41 | 20 12 . . . . . . . . . 9 Kinetic 300 | 4 9 6 6 139 17 12 7 . 40 18 42 Thermal 156 | 24 12 . . . 8 19 13 . 20 9 51 Explosive . | . . . . . . . . . . . . Electromagnetic 43 | . . 38 . . . . . . . . 5 Robot Hit Streak 33 | 5 5 18 1 17 9 12 8 . 18 7 33 Robot Miss Streak 6 | 1 1 3 2 4 6 1 1 . 4 2 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 307 | 6 10 31 1 88 18 20 13 . 38 16 66 Core Hits 152 | 3 5 15 1 40 17 11 8 . 13 7 32 Critical Kills 3 | . . . . . . . . . 3 . . Critical Parts Destroyed 7 | . . . . . . . . . . 2 5 Critical Strikes 24 | . . . . 3 1 1 1 . 7 2 9 Burn 1 | . . . . . . . . . . . 1 Destroy 10 | . . . . . . . . . 3 2 5 Blast 12 | . . . . 3 . 1 1 . 4 . 3 Sever 1 | . . . . . 1 . . . . . . Melee Attacks 4 | . . . . . 4 . . . . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8818 | 71 195 790 21 2208 1002 503 309 . 812 478 2429 Guns 1158 | 71 51 193 . 39 103 97 62 . . . 542 Cannons 5940 | . . 518 21 2169 329 406 247 . 812 356 1082 Explosions 1418 | . . 65 . . 480 . . . . 122 751 Melee 90 | . . . . . 90 . . . . . . Ramming 14 | . . 14 . . . . . . . . . Kinetic 4642 | 27 51 96 21 2208 299 227 144 . 537 226 806 Thermal 2854 | 44 144 65 . . 133 276 165 . 275 252 1500 Explosive 480 | . . . . . 480 . . . . . . Electromagnetic 738 | . . 615 . . . . . . . . 123 Impact . | . . . . . . . . . . . . Slashing 90 | . . . . . 90 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 1 1 Average Corruption 1 | . . . . . . . . . 4 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 4 | . . . . . . . . . 1 2 1 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 431 | . . 16 . 21 66 2 3 . 1 44 278 Projectiles 49 | . . 16 . 21 4 2 3 . 1 . 2 Explosions 382 | . . . . . 62 . . . . 44 276 Melee . | . . . . . . . . . . . . Knockbacks 37 | . . 3 . 17 . 1 . . 2 1 13 Impact . | . . . . . . . . . . . . Kinetic 35 | . . 2 . 17 . 1 . . 2 1 12 Secondary 2 | . . 1 . . . . . . . . 1 Self-Inflicted Damage 365 | . . 45 . . 104 . . . . 72 144 Shots 7 | . . 2 . . 2 . . . . 1 2 Rammed 2 | . . 2 . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 547 | 66 124 96 . 428 272 547 414 . 407 300 193 Average Temperature 97 | 27 54 20 . 99 90 179 192 . 172 112 56 Received Heat Transfer 2408 | . 54 84 . 522 18 . . . 36 . 1694 Effects 9 | . . . . 3 . 4 1 . 1 . . Shutdowns 3 | . . . . 1 . 2 . . . . . Energy Bleed 4 | . . . . 2 . 1 1 . . . . Short Circuit 2 | . . . . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 5 | . . 5 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted 6 | . . . . . 1 1 . . . . 4 Heat Transferred 4831 | 100 300 50 . . 274 572 348 . 550 350 2287 Parts Sabotaged 4 | . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Peak Influence 646 | 10 95 427 157 391 240 . . . . 584 646 Initial 415 | . . 34 140 51 94 . . . . 415 246 Average 245 | 7 66 231 148 221 187 . . . . 466 509 Maximum Alert Level 2 | . . 2 . 1 1 . . . . 2 2 Low Security (%) 45 | 100 100 50 100 43 41 . . . . . . Level 1 27 | . . 30 . 56 58 . . . . . 14 Level 2 26 | . . 18 . . . . . . . 100 85 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . 1 . 6 . . . . . 3 2 Investigation 2 | . . . . 1 . . . . . 1 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 5 | . . 1 . 2 . . . . . 1 1 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . 1 1 . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 7 16 . 26 10 10 7 . 11 4 33 Peak Tracking Total 9 | . 4 3 . 7 4 5 4 . 4 2 9 Tactical Retreats 7 | . . . . 1 1 1 . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . . . . 1 1 . . . . 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . . 1 . 7 . . . . 4 8 Max in Single Turn 5 | . . . 1 . 5 . . . . 2 5 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 1 | . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 4 | . . . . . . . . . . 4 . Successful 2 | . . . . . . . . . . 2 . Failed 2 | . . . . . . . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 4250 | 484 237 369 67 717 488 354 304 118 247 298 567 Spaces Moved 2546 | 101 144 241 49 295 392 281 283 117 166 218 259 Core 43 | 8 . . . 20 . . . . . . 15 Treads 111 | 87 . . . 24 . . . . . . . Legs 143 | . . . . 110 . . . . . . 33 Wheels 1605 | 6 59 . . 23 247 281 283 117 166 218 205 Hover 644 | . 85 241 49 118 145 . . . . . 6 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 116 90 95 86 86 86 101 86 101 Average Speed 112 | 147 104 103 116 158 103 100 86 91 101 100 144 Slowest Speed 1000 | 160 120 116 116 850 236 101 101 101 105 105 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | 1 . . . . . . . . . . . Exploration Rate (%) 24 | 10 29 23 21 27 14 53 56 11 35 9 9 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . . . Spaces Dug 14 | 7 6 . . 1 . . . . . . . Terrain Destroyed 198 | 7 6 8 3 17 26 4 4 . 22 14 87 Melee . | . . . . . . . . . . . . Projectile 80 | 7 6 1 3 17 . 4 4 . 22 5 11 AOE 118 | . . 7 . . 26 . . . . 9 76 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Total 3429 | 367 185 317 52 432 449 326 326 130 200 275 370 Wait 381 | 220 16 36 . 8 . 28 29 . 11 22 11 Move 2535 | 100 143 240 48 294 391 280 282 116 165 217 259 Hop . | . . . . . . . . . . . . Pick Up 112 | 13 4 6 . 30 13 2 2 6 . 13 23 Fast Attach 12 | 1 3 1 1 2 4 . . . . . . Attach 82 | 7 1 4 . 18 6 . 1 1 3 11 30 Detach . | . . . . . . . . . . . . Swap 27 | 1 2 1 . 6 5 3 2 1 . 2 4 Drop 50 | 1 4 4 . 11 14 1 3 6 1 1 4 Fire 224 | 24 12 23 3 63 12 12 7 . 20 9 39 Melee 4 | . . . . . 4 . . . . . . Ram 2 | . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 467 | -11/Scrapyard | Crushed by falling debris 476 | -11/Scrapyard | Discovered new exit (range 7) 485 | -11/Scrapyard | Entered Materials 500 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 12) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Discovered new exit (range 15) 1091 | -9/Materials | Entered Mines 1130 | -9/Mines | Discovered new exit (range 12) 1158 | -9/Mines | Entered Materials 1158 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1244 | -8/Materials | Garrison activated, responded to threat 1410 | -8/Materials | Lost 3 parts (3n) 1466 | -8/Materials | Lost 3 parts (1p1u1w) 1522 | -8/Materials | Lost 6 parts (1p2n3w) 1755 | -8/Materials | Discovered new exit (range 16) 1875 | -8/Materials | Entered Factory 1875 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2332 | -7/Factory | Build established: Gunner 2349 | -7/Factory | Discovered new exit (range 12) 2363 | -7/Factory | Entered Lower Caves 2374 | -7/Lower Caves | Encountered a Warlord checkpoint 2394 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2704 | -7/Lower Caves | Discovered new exit (range 9) 2714 | -7/Lower Caves | Learned Factory terminal intel 2717 | -7/Lower Caves | Entered another Lower Caves area 2872 | -7/Lower Caves | Learned 4 Factory zone layouts 2988 | -7/Lower Caves | Encountered a Warlord checkpoint 2999 | -7/Lower Caves | Learned Factory garrison access intel 3007 | -7/Lower Caves | Discovered new exit (range 15) 3021 | -7/Lower Caves | Entered Zion 3039 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3114 | -7/Zion | Discovered new exit (range 10) 3118 | -7/Zion | Given the Hacking Drone Bay 3126 | -7/Zion | Found Prototype Device 3139 | -7/Zion | Entered Proximity Caves 3235 | -6/Proximity Caves | Spotter reported a threat 3291 | -6/Proximity Caves | Spotter reported a threat 3346 | -6/Proximity Caves | Identified Hacking Drone Bay 3383 | -6/Proximity Caves | Discovered new exit (range 3) 3386 | -6/Proximity Caves | Entered Factory 3386 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3387 | -6/Factory | Identified exit to Factory 3388 | -6/Factory | Loaded intel: 25 terminal locations 3389 | -6/Factory | Loaded intel: 4 garrison access locations 3467 | -6/Factory | Repaired Plasma Cannon 3684 | -6/Factory | Entered another Factory area 3684 | -5/Factory | Evolved 2 slots: Utility x2 3984 | -5/Factory | First assault squad dispatched 3984 | -5/Factory | Lost 5 parts (1p2n2w) 4217 | -5/Factory | Core integrity fell below 50% 4239 | -5/Factory | Core integrity fell below 20% 4243 | -5/Factory | Lost 24 parts (4p4n9u7w) 4251 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Lgt. Angular Momentum Engine. Backup Plating VII destroyed. R-10 Processor collects Adv. Heat Sink. K-01 Serf collects debris. M-13 Machinist repairs G-50 Soldier. U-05 Engineer destroyed. Lgt. Angular Momentum Engine destroyed. R-10 Processor collects Terrain Scanner. K-01 Serf collects debris. Critical hit (Burn: +37). R-10 Processor collects Terrain Scan Processor. Imp. Targeting Computer destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. Critical hit (Burn: +50). M-28 Smith repairs G-50 Soldier. 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""" # = #????# #??????????????????????????? | | ??? ####/###????# ??????????????????????????? | | ????###/## #????# ??????????????????????????? | | ????# % ###### #???????????????????????? | | ????#% !%/ ^+???????????????????????? | | ????# =!!* #########?????????????????????????? | | ????#% ## =] #?????????????????????????????????? | | """ # ##########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 28 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Challenges ------------ None Game ------ Seed PrecisionCannonRouter Manual? 0 Play Time 00:45:25 Cumulative 15.0 hours Start 2024.05.30 @ 19:01:40 End 2024.05.30 @ 19:46:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 56x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8dec019c-25ec-4e26-9d39-e0b4f0649d44