Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 21:21:39

Player: DAKKAKRUMPA

Result: Destroyed by as-93348 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (141)      141
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 615

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/250
Matter                     213/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
      Small Storage Unit
            Signal Interpreter
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
      Light Ion Engine
            Mining Laser
  Makeshift Hammer

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Signal Interpreter
>         --- WEAPON -----------
          Assault Rifle
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Treads
    Light Treads
    Small Laser
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 9   1   3   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 4   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 3   .   1   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   .   8   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   .   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   93  96  
  Engine                   13   | .   14  13  
  Wheel                    26   | .   28  25  
  Storage                  14   | .   14  14  
  Processor                11   | .   7   14  
  Ballistic Gun            27   | .   28  26  
Peak Build Rating          7    | 6   7   7   
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 13  13  13  
  Greatest Support         40   | 40  32  32  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 5   8   8   
  Most Carried             6    | 5   5   6   
  Average Carried          4    | 2   4   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            4    | 4   4   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           286  | 141 88  57  
  Remotely                 .    | .   .   .   
Salvage Created            290  | 108 138 44  
  Parts                    24   | 4   17  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  8    | .   7   1   
  Guns                     8    | .   7   1   
Classes Destroyed          4    | 2   2   .   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | 1   .   .   
  Swarmer                  6    | .   6   .   
  Grunt                    2    | .   1   1   
Best Kill Streak           3    | 2   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        69   | .   25  44  
  Missed                   11   | .   5   6   
Damage Taken               1033 | .   125 908 
  Core                     257  | .   43  214 
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   287  | .   41  246 
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              27   | 4   13  10  
  Largest                  2    | 2   2   2   
  Hottest                  40   | 40  40  40  
Shots Fired                48   | 8   26  14  
  Gun                      48   | 8   26  14  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  44   | 8   26  10  
  Thermal                  4    | .   .   4   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         8    | 8   6   4   
  Robot Miss Streak        3    | .   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        2    | .   2   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           31   | 8   15  8   
  Core Hits                18   | 4   10  4   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           346  | 83  162 101 
  Guns                     341  | 83  158 100 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  5    | .   4   1   
  Kinetic                  307  | 83  158 66  
  Thermal                  34   | .   .   34  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      2    | .   2   .   
  Shots                    .    | .   .   .   
  Rammed                   2    | .   1   1   
Targets Rammed             2    | .   1   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        6    | .   6   .   
  Average Temperature      6    | .   6   .   
  Received Heat Transfer   32   | .   12  20  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         75   | .   .   75  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             175  | 10  175 128 
  Initial                  57   | .   5   57  
  Average                  100  | 4   120 112 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   7   16  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               8    | .   .   8   
  Total Damage             152  | .   .   152 
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               696  | 95  263 338 
Spaces Moved               569  | 53  213 303 
  Core                     9    | 9   .   .   
  Treads                   30   | 26  .   4   
  Legs                     .    | .   .   .   
  Wheels                   530  | 18  213 299 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            102  | 120 100 100 
  Slowest Speed            160  | 160 100 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 4   44  78  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   .   2   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      636  | 75  239 322 
  Wait                     14   | .   11  3   
  Move                     567  | 52  212 303 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 10  1   2   
  Fast Attach              .    | .   .   .   
  Attach                   10   | 6   1   3   
  Detach                   .    | .   .   .   
  Swap                     3    | 3   .   .   
  Drop                     .    | .   .   .   
  Fire                     27   | 4   13  10  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   96 | -11/Scrapyard | Entered Materials
  173 | -10/Materials | Discovered new exit (range 16)
  257 | -10/Materials | Identified exit to Materials
  309 | -10/Materials | Discovered new exit (range 14)
  316 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Identified exit to Mines
  359 | -10/Materials | Entered Mines
  362 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  370 | -10/Mines     | Learned location of Storage (-8)
  491 | -10/Mines     | Learned location of Recycling (-8)
  637 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  661 | -10/Mines     | Assembled infested the area
  666 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  678 | -10/Mines     | Core integrity fell below 50%
  694 | -10/Mines     | Core integrity fell below 20%
  697 | -10/Mines     | Destroyed by as-93348 with Assembled Blade

 Last Messages 
---------------
00673_ as-80540 destroyed.
00673_ as-33175 destroyed.
00674_ Com. Wheel destroyed.
00675_ as-98056 destroyed.
00677_ Assault Rifle destroyed.
00678_ The unstable cave ceiling collapses.
00679_ Ion Engine destroyed.
00679_ as-11600 destroyed.
00680_ as-00861 destroyed.
00684_ The unstable cave ceiling collapses.
00687_ Lgt. Treads destroyed.
00688_ The unstable cave ceiling collapses.
00688_ Sml. Laser destroyed.
00689_ The unstable cave ceiling collapses. <x5>
00693_ as-85302 destroyed.
00695_ Slammed into as-07608.
00695_ as-07608 destroyed.
00696_ Acquired 4 matter.
00696_ Lgt. Treads destroyed.
00697_ The unstable cave ceiling collapses. <x2>

 Map 
-----
+----------------------------------------------------+
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|       ?????????????????????????????####????##      |
|       ????????????????????????######  #???##       |
|       ???????????????????????##  ##   #???#        |
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|       ?????????????????????##         ###          |
|       ?????????????????????#                       |
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|       ?????????????????????##     ####   #  ## ### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              206
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaServoGun
  Manual?         0
Play Time         00:07:50
  Cumulative      27.2 hours
  Start           2024.08.31 @ 21:16:04
  End             2024.08.31 @ 21:21:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          31
  Rogue           0
  Adventurer      31
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2bab919-90bc-4d7e-a14a-75ccc158e4f7