Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 19:38:31 Player: ptdel Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (66) 330 Value Destroyed (1765) 1765 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 8256 Bonus ------- High Alert Combat Kills 125 Follower Combat Kills 556 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 245/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Hovering (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Airjet > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Makeshift Transmission Jammer Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Katana > --- INVENTORY -------- Light Fission Core Advanced Signal Interpreter Improved Transmission Jammer [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Weapon Shielding Weapon Katana Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 5 | . . . . . 2 . 2 . . . . 1 Utility 3 | . . . 2 . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 101 | 8 3 7 7 5 12 22 16 . 1 . 2 18 Power 17 | 1 1 . 1 1 3 3 3 . . . 1 3 Engine 6 | 1 1 . 1 1 . 1 . . . . . 1 Core 11 | . . . . . 3 2 3 . . . 1 2 Reactor . | . . . . . . . . . . . . . Propulsion 30 | 2 . 2 3 1 4 7 2 . 1 . 1 7 Treads 2 | 2 . . . . . . . . . . . . Leg 10 | . . 2 3 1 4 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 17 | . . . . . . 7 2 . 1 . 1 6 Utility 29 | 1 2 . 2 2 1 8 8 . . . . 5 Device 12 | . . . 1 . . 4 4 . . . . 3 Storage 3 | 1 2 . . . . . . . . . . . Processor 9 | . . . 1 . . 3 3 . . . . 2 Hackware 1 | . . . . . . . 1 . . . . . Protection 4 | . . . . 2 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 25 | 4 . 5 1 1 4 4 3 . . . . 3 Energy Gun 16 | 3 . 3 . 1 3 4 2 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 5 | 1 . 1 1 . . . . . . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 2 | . . 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . 1 Parts Lost 59 | . . 5 3 . 15 7 2 . . . 6 21 Power 10 | . . . . . 4 . . . . . 2 4 Propulsion 23 | . . 1 2 . 5 3 2 . . . 2 8 Utility 10 | . . . . . 2 2 . . . . 1 5 Weapon 16 | . . 4 1 . 4 2 . . . . 1 4 Highest Loss Streak 8 | . . 3 3 . 6 5 2 . . . 3 8 Average Slot Usage (%) 88 | . 99 99 90 92 73 96 89 86 93 93 87 51 Engine 7 | . 13 14 11 11 3 7 2 . . . . . Core 4 | . . . . . 4 7 9 13 13 13 12 4 Treads 4 | . 28 10 . . . . . . . . . . Leg 8 | . . 16 19 21 23 . . . . . . . Flight 14 | . . . . . . 29 31 26 33 33 30 21 Device 9 | . . . 11 . . 22 20 20 20 20 19 7 Storage 12 | . 27 28 22 22 18 . . . . . . . Processor 4 | . . . 10 . . 5 7 13 13 13 13 8 Protection 3 | . . . . 16 7 5 . . . . . . Energy Gun 11 | . 28 19 . 11 4 14 6 6 6 6 3 . Ballistic Gun 1 | . . 7 4 . . . . . . . . 1 Launcher 2 | . . . 11 11 7 . . . . . . . Slashing Weapon 1 | . . . . . . . 4 6 6 6 6 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 12 40 42 41 47 47 34 26 26 26 26 26 17 Greatest Support 55 | 40 40 40 35 35 55 28 42 29 37 37 37 38 Greatest Overweight (x) 4 | 3 . 2 4 1 2 1 . . . . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 4 4 4 4 4 4 Average Capacity 9 | 5 12 16 16 16 16 4 4 4 4 4 4 4 Most Carried 16 | 4 12 16 16 14 14 13 4 3 4 3 3 4 Average Carried 7 | 2 8 13 14 11 11 3 2 2 3 3 2 1 Final Capacity 16 | 6 16 16 16 16 16 4 4 4 4 4 4 4 Final Carried 16 | 4 12 16 14 11 13 2 3 3 3 3 2 1 Class Distribution -------------------- 41% | Mutant 21% | Sprinter 13% | Ninja 10% | Scavenger-Mutant 5% | Commander-Mutant 3% | Scout 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Data Miner Ninja | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Matter Collected 1550 | 194 96 121 16 217 240 353 56 117 10 . 10 120 Remotely . | . . . . . . . . . . . . . Salvage Created 1839 | . 211 184 142 . 688 92 56 157 . . 28 281 Parts 98 | . 18 4 8 . 30 7 3 7 . . 2 19 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 41 | . 5 9 3 . 16 1 . . . . 1 6 Melee 6 | . . . . . . . . . . . 1 5 Guns 22 | . 5 9 . . 6 1 . . . . . 1 Cannons 2 | . . . . . 2 . . . . . . . AOE 11 | . . . 3 . 8 . . . . . . . Classes Destroyed 13 | . 4 1 4 . 2 1 . 1 . . . . Worker 3 | . . . 1 . 2 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . Tunneler 3 | . 1 . . . 2 . . . . . . . Recycler 4 | . . . 1 . 2 . . . . . . 1 Operator 2 | . . . 1 . 1 . . . . . . . Watcher 8 | . 2 . . . 1 2 2 . . . . 1 Swarmer 10 | . 3 . . . . . . . . . 1 6 Grunt 16 | . 2 2 2 . 10 . . . . . . . Sentry 4 | . . . 1 . 3 . . . . . . . Hunter 3 | . . . . . 3 . . . . . . . Programmer 1 | . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . 3 . . . . Assembled 7 | . . 7 . . . . . . . . . . Best Kill Streak 9 | . 5 3 5 . 9 1 1 . . . 1 5 Combat Bots Only 6 | . 4 3 3 . 6 1 . . . . 1 5 Max Kills in Single Turn 3 | . 1 1 3 . 2 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Damage Taken 6303 | . 285 600 343 72 1697 615 153 . 38 . 373 2127 Core 1711 | . 86 76 33 8 335 78 12 . . . 75 1008 Absorbed by Shields 25 | . . . . . . 8 . . . . . 17 Core Remaining (%) 73 | 100 . 35 . 89 39 88 . . . . 89 . Volleys Fired 139 | . 16 35 11 . 42 26 1 . . . . 8 Largest 2 | . 2 2 2 . 2 2 2 . . . . 2 Hottest 130 | . 80 105 50 . 130 105 120 . . . . 46 Shots Fired 257 | . 32 69 17 . 76 52 2 . . . . 9 Gun 193 | . 32 69 6 . 25 52 2 . . . . 7 Cannon 23 | . . . . . 23 . . . . . . . Launcher 41 | . . . 11 . 28 . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 48 | . . 12 6 . 23 . . . . . . 7 Thermal 71 | . 16 41 . . 14 . . . . . . . Explosive 41 | . . . 11 . 28 . . . . . . 2 Electromagnetic 97 | . 16 16 . . 11 52 2 . . . . . Robot Hit Streak 13 | . 7 10 5 . 13 5 1 . . . . 5 Robot Miss Streak 4 | . 3 3 1 . 3 4 2 . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 186 | . 20 45 10 . 49 31 6 6 . . 1 18 Core Hits 125 | . 11 15 12 . 54 15 2 3 . . 1 12 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 51 | . . . . . . . 12 6 . . 2 31 Impact . | . . . . . . . . . . . . . Slashing 51 | . . . . . . . 12 6 . . 2 31 Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 5 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6402 | . 286 571 553 . 2257 425 249 623 . . 41 1397 Guns 1566 | . 286 571 28 . 335 252 42 . . . . 52 Cannons 268 | . . . . . 268 . . . . . . . Explosions 3090 | . . . 525 . 1654 173 . . . . . 738 Melee 1478 | . . . . . . . 207 623 . . 41 607 Ramming . | . . . . . . . . . . . . . Kinetic 460 | . . 112 28 . 268 . . . . . . 52 Thermal 1385 | . 122 321 . . 226 173 . . . . . 543 Explosive 2304 | . . . 525 . 1584 . . . . . . 195 Electromagnetic 775 | . 164 138 . . 179 252 42 . . . . . Impact . | . . . . . . . . . . . . . Slashing 1478 | . . . . . . . 207 623 . . 41 607 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 1 1 . 1 . 3 . . . . . 12 Average Corruption 2 | . 1 1 . 1 . 2 . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . Effects 20 | . . 3 . . . 10 . . . . . 7 Message Errors 6 | . . 2 . . . 4 . . . . . . Matter Fused 5 | . . . . . . 2 . . . . . 3 Heat Flow Errors 3 | . . . . . . 2 . . . . . 1 Energy Discharges 4 | . . 1 . . . 1 . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 983 | . . . 30 . 121 50 . 260 . . . 522 Projectiles . | . . . . . . . . . . . . . Explosions 577 | . . . 30 . 121 50 . . . . . 376 Melee 406 | . . . . . . . . 260 . . . 146 Knockbacks 5 | . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 886 | . . . 79 . 396 92 . . . . . 319 Shots 18 | . . . 3 . 9 2 . . . . . 4 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 474 | . 153 299 2 . 255 474 31 . 4 . 9 211 Average Temperature 97 | . 48 80 1 . 65 176 10 . 4 . 6 52 Received Heat Transfer 1026 | . 78 54 129 6 396 126 30 . 18 . 72 117 Effects 10 | . . . . . . 10 . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Interference 2 | . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred 1864 | . 275 769 . . 420 150 . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Peak Influence 660 | . 146 58 160 407 660 575 415 . . . . 103 Average Influence 170 | . 43 16 77 205 402 256 348 . . . . 39 Maximum Alert Level 2 | . . . . 2 2 2 2 . . . . . Low Security (%) 60 | 100 100 100 100 57 29 15 . . . . . 100 Level 1 28 | . . . . 24 6 81 81 . . . . . Level 2 11 | . . . . 17 64 3 18 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . . 1 2 3 5 4 2 . . . 1 2 Investigation 6 | . . 1 1 1 3 . . . . . . . Extermination 3 | . . . . . . 2 . . . . . 1 Reinforcement 9 | . . . 1 2 2 2 1 . . . . 1 Assault 2 | . . . . . . . 1 . . . 1 . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Distress Signals 10 | . 2 . . 4 2 . 1 . . . . 1 Communications Jammed 2 | . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . 2 . . . . . Times Spotted 202 | . 10 18 7 17 28 24 15 . 9 . 22 52 Peak Tracking Total 19 | . 4 4 3 5 5 9 6 . 9 . 12 19 Tactical Retreats 31 | . 1 3 3 . 2 3 3 . 2 . 4 10 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 12 | . 1 . . 2 1 5 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 17 | . . . 5 . 7 2 . . . . . 3 Max in Single Turn 3 | . . . 2 . 2 2 . . . . . 3 Garrison Access 2 | . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 49 | . 3 1 2 8 5 20 4 . 1 4 . 1 Terminals 31 | . 3 1 1 6 4 11 3 . 1 . . 1 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 5 | . . . 1 1 1 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 6 | . . . . 1 . 4 1 . . . . . Total Hacks 120 | . 8 3 8 22 10 31 6 . 2 25 . 5 Successful 59 | . 3 1 3 10 3 5 4 . 2 25 . 3 Failed 61 | . 5 2 5 12 7 26 2 . . . . 2 Catastrophic 16 | . 1 . 1 3 2 8 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 3 1 3 10 7 9 1 . . . . 3 Terminals 70 | . 8 3 4 18 7 18 5 . 2 . . 5 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 13 | . . . 4 3 3 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 8 | . . . . 1 . 6 1 . . . . . Terminal Hacks 47 | . 3 1 1 7 . 2 3 . 2 25 . 3 Record 14 | . . 1 . . . . . . 2 11 . . Part Schematic 6 | . . . . . . . . . . 6 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 4 | . . . . 1 . . . . . 3 . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . 1 . . . . 1 Unreport Threat 4 | . 1 . . 2 . 1 . . . . . . Locate Traps 2 | . . . . 1 . . . . . . . 1 Maintenance Status 1 | . . . . . . . 1 . . . . . Zone Layout 6 | . 1 . 1 2 . . 1 . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 8 | . . . 2 2 3 1 . . . . . . Scan Component 5 | . . . 1 1 2 1 . . . . . . Repair 3 | . . . 1 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 3 1 1 6 5 19 2 . . . . 1 Full Trace Events 4 | . . 1 1 . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built 2 | . . . . . . 2 . . . . . . Matter 252 | . . . . . . 252 . . . . . . Time 44 | . . . . . . 44 . . . . . . Total Robot Build Rating 8 | . . . . . . 8 . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 1 . . . . . . . Time 114 | . . . 38 50 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total Allies 13 | . . . . 10 . 2 . . . . 1 . Largest Group 10 | . . . . 10 . 2 . . . . 1 . Highest-Rated Group 94 | . . . . 88 . 64 . . . . 94 . Highest-Rated Ally 94 | . . . . 16 . 32 . . . . 94 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 126 | . . . . 102 . 16 . . . . 8 . Total Damage 1726 | . . . . 964 . 479 . . . . 283 . Kills 31 | . . . . 20 . 9 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 1 . 1 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Turns Passed 6363 | 88 632 998 294 604 646 1209 518 182 291 22 191 688 Spaces Moved 8822 | 46 341 489 132 333 318 2801 1125 569 1068 81 578 941 Core 24 | 15 . . . . . . . . . . . 9 Treads 583 | 31 341 211 . . . . . . . . . . Legs 1061 | . . 278 132 333 318 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 9 Flight 7145 | . . . . . . 2801 1125 569 1068 81 578 923 Fastest Speed 24 | 50 160 150 150 150 120 29 24 29 27 27 27 24 Average Speed 54 | 153 160 170 161 150 149 32 27 29 27 27 27 31 Slowest Speed 240 | 200 160 200 240 150 180 114 29 29 29 27 29 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . 27 . . . . . 16 Cave-ins Triggered 2 | . . . . . . . . . . . . 2 Exploration Rate (%) 53 | 4 50 61 9 67 48 79 31 74 88 73 81 29 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . 1 . 1 . . Known Exits Taken 4 | . 1 . 1 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 . 1 . . 1 1 1 1 1 1 . . Scrap Searched 8 | . . 1 . . . . . 2 4 . 1 . Spaces Dug 10 | . . . . . . . . . . . . 10 Terrain Destroyed 334 | . . . 73 . 200 4 . . . . . 57 Melee 10 | . . . . . . . . . . . . 10 Projectile 2 | . . . . . 2 . . . . . . . AOE 322 | . . . 73 . 198 4 . . . . . 47 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Total 10039 | 63 396 584 198 439 415 3029 1320 576 1069 80 605 1265 Wait 737 | . 24 39 32 97 27 125 114 . . . 23 256 Move 8725 | 45 340 488 131 332 317 2747 1124 568 1067 80 577 909 Hop 40 | . . . . . . 26 . . . . . 14 Pick Up 112 | 10 11 12 10 2 15 15 17 1 1 . 1 17 Fast Attach . | . . . . . . . . . . . . . Attach 83 | 6 2 5 5 4 11 19 11 . 1 . 2 17 Detach 2 | . . . . . . . . . . . . 2 Swap 18 | 2 1 2 2 1 1 3 5 . . . . 1 Drop 46 | . 2 3 7 3 2 14 10 1 . . . 4 Fire 139 | . 16 35 11 . 42 26 1 . . . . 8 Melee 51 | . . . . . . . 12 6 . . 2 31 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 86 | . . . . . . 54 26 . . . . 6 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 721 | -10/Materials | Entered Mines 726 | -10/Mines | Met a Derelict bent on vengeance 764 | -10/Mines | Assembled infested the area 769 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1140 | -10/Mines | Core integrity fell below 50% 1197 | -10/Mines | Lost 3 parts (3w) 1707 | -10/Mines | Discovered new exit (range 7) 1719 | -10/Mines | Entered Materials 1719 | -9/Materials | Evolved 2 slots: Utility x2 1727 | -9/Materials | Discovered new exit (range 15) 1780 | -9/Materials | Identified exit to Storage 1873 | -9/Materials | Lost 3 parts (2n1w) 1938 | -9/Materials | Repaired Carbon-fiber Leg 2013 | -9/Materials | Entered Storage 2047 | -9/Storage | Identified exit to Materials 2050 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2323 | -9/Storage | Repaired Flexi-carbon Leg 2354 | -9/Storage | Build established: Commander-Mutant 2617 | -9/Storage | Entered Materials 2617 | -8/Materials | Evolved 2 slots: Propulsion x2 2706 | -8/Materials | Build established: Scavenger-Mutant 2757 | -8/Materials | Repaired Lgt. Armor Plating 2922 | -8/Materials | Lost 5 parts (1p2n2u) 3153 | -8/Materials | Core integrity fell below 50% 3195 | -8/Materials | Build established: Mutant 3201 | -8/Materials | Lost 6 parts (2p2n2w) 3206 | -8/Materials | Discovered new exit (range 16) 3263 | -8/Materials | Entered Factory 3263 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3288 | -7/Factory | Lost 3 parts (1p1n1w) 3390 | -7/Factory | Discovered new exit (range 19) 3418 | -7/Factory | Discovered new exit (range 17) 3519 | -7/Factory | Discovered new exit (range 10) 3579 | -7/Factory | Discovered new exit (range 4) 3620 | -7/Factory | Build established: Sprinter 3825 | -7/Factory | Fabricated Y-54 Guardian (x2) 4220 | -7/Factory | Discovered new exit (range 8) 4466 | -7/Factory | Local fabrication network quarantined 4467 | -7/Factory | Discovered new exit (range 15) 4472 | -7/Factory | Entered another Factory area 4472 | -6/Factory | Evolved 2 slots: Propulsion x2 4497 | -6/Factory | Lost 5 parts (2n1u2w) 4822 | -6/Factory | First assault squad dispatched 4889 | -6/Factory | Discovered new exit (range 13) 4990 | -6/Factory | Entered Lower Caves 5032 | -6/Lower Caves | Learned Factory stockpile data 5110 | -6/Lower Caves | Discovered new exit (range 7) 5125 | -6/Lower Caves | Build established: Ninja 5172 | -6/Lower Caves | Entered another Lower Caves area 5179 | -6/Lower Caves | Discovered new exit (range 19) 5274 | -6/Lower Caves | Learned Factory stockpile data 5288 | -6/Lower Caves | Encountered a Warlord checkpoint 5337 | -6/Lower Caves | Discovered new exit (range 6) 5463 | -6/Lower Caves | Entered Data Miner 5463 | -6/Data Miner | Discovered new exit (range 6) 5468 | -6/Data Miner | Met Data Miner 5475 | -6/Data Miner | Learned location of Section 7 (-2) 5475 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5479 | -6/Data Miner | Received God Mode back door access code from Data Miner 5485 | -6/Data Miner | Entered Proximity Caves 5603 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5633 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 5656 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5660 | -5/Proximity Caves | Identified exit to Factory 5676 | -5/Proximity Caves | Entered Factory 5676 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5693 | -5/Factory | Lost 3 parts (1p1n1u) 5958 | -5/Factory | Lost 5 parts (2p1n2u) 5985 | -5/Factory | Spotted B-75 Beast 6130 | -5/Factory | Crushed by falling debris 6138 | -5/Factory | Crushed by falling debris 6209 | -5/Factory | Lost 8 parts (1p4n2u1w) 6280 | -5/Factory | System corruption reached 10% 6317 | -5/Factory | Lost 4 parts (1n1u2w) 6342 | -5/Factory | Core integrity fell below 50% 6362 | -5/Factory | Core integrity fell below 20% 6364 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06341_ Destroyed Tesla Rifle. 06341_ Power Conduit explodes. 06341_ Smartbomb Launcher destroyed. 06341_ Destroyed Smartbomb Launcher. 06341_ Imp. Cesium-ion Thruster destroyed. 06341_ Destroyed Imp. Cesium-ion Thruster. 06341_ Destroyed Hpw. Shock Rifle. 06341_ Destroyed Antigrav System. 06341_ Destroyed Hpw. Shock Rifle. 06343_ The unstable cave ceiling collapses. 06352_ Acquired Prototype Hover Unit. 06353_ Identified Imp. Airjet. 06354_ The unstable cave ceiling collapses. 06354_ Penetrated by Slug. 06354_ Mic. Fission Core destroyed. 06357_ The unstable cave ceiling collapses. 06357_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06358_ Penetrated by Slug. 06359_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06361_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????########## | | ?????????????????????????????????########= | | ?????????????????????????????????# ## | | ?????????????????????????????????# ## | | ?????????????????????????????????# + """ """ | | ?????????????????????????????????# ## """ """ | | ?????????????????????????????????# ## """ """ | | ?????????????????????????????????### #### | | ???????????????????????????????????# #??# | | ???????????????????????????????????# ########+#### | | ???????????????????????????????????# | | ????????????????????????????????####+######## #### | | ?????????????????????????###????# ! #??# #??? | | ???????????????????####### ###??# """ #??# #??? | | ???????????????????? ##?#] """ ! #??# #??? | | ?????????############;; ; #?# """ #### #### | | ?????????# # #?# ! # + | | ?????????# # ### """ # # | | ?????????# " " # ## """ ! # # | | ?????????# " " # ### """ + + | | ?????????# " " # ## # ####### | | ########## " " # #;########### #?????? | | # # " " # p p ?# #????## | | # + " " # Y # #????# | | # # " " # [ p # ###### | | # #### # " " ; [ @ Y # | | # #??# # " " # [ """ """ ?# | | # #??# # # l # """ """ ?+ | | # ####+########### #g# # """ ""??? ?# | | # ## # b + ?????# | | # ## # g # """ ????????##???## | | # ## # ### """???????????????# | | # ## # #?? "?????????????????## | | # ## + #??? ??????????????????? | | # ## # #??????????????????????? | | # ## # #??????????????????????? | | # ## # gg#??????????????????????? | | # # Yg#??????????????????????? | | "" # # #??##################### | | T" # # #### | | # # | | #########+#### | | ## ###???????# #??# | | ?# #?????????# #??# | | ?# ########### #??# | | ?# #??# """" """" """" """" """" """" | | ## #??# """" """" """" """" """" """" | | # #### """" """" """" """" """" """" | | # """" """" """" """" """" """" | | # """" """" """" """" """" """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 8 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 69 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricResetInsulator Manual? 0 Play Time 01:52:54 Cumulative 43.5 hours Start 2020.08.16 @ 23:01:28 End 2020.08.18 @ 19:38:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 41 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a5116d1-64fd-4027-b29f-7f0381e20837