Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 00:29:22

Player: Awoo-Bot

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (747)      747
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1317

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
      Makeshift Spear
>               --- INVENTORY (15) ---
                Wheel
  High-capacity Matter Pod (200)
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
                EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
      Makeshift Shrapnel Gun
          Light Cannon
          Light Cannon
                Piercing Trap

 Peak State 
------------
>               --- POWER ------------
     Subdweller Power Source
>               --- PROPULSION -------
                Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
                Wheel
  High-capacity Matter Pod
                Signal Interpreter
       Improved Terrain Scanner
                Seismic Detector
          Light Armor Plating
                EM Shotgun
          Heavy Assault Rifle
          Heavy Assault Rifle
          Light Cannon
          Light Cannon
                Grenade Launcher
                Mining Laser
      Makeshift Spear
                Piercing Trap
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 8   14  20  
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 3   2   2   
    Device                 3    | 2   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   27   | 2   10  15  
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          12   | 2   6   4   
    Ballistic Cannon       4    | .   .   4   
    Launcher               5    | .   4   1   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        5    | .   .   5   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   1   8   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  97  
  Engine                   13   | .   13  13  
  Wheel                    27   | .   28  27  
  Device                   9    | .   14  3   
  Storage                  14   | .   14  14  
  Protection               4    | .   .   8   
  Ballistic Gun            22   | .   27  16  
  Ballistic Cannon         3    | .   .   6   
  Piercing Weapon          2    | .   .   4   
Peak Build Rating          15   | 9   11  15  
  Average Rating           10   | 5   10  12  
  On Entrance              6    | .   7   11  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 12  32  35  
  Greatest Support         32   | 32  32  32  
  Greatest Overweight (x)  3    | .   .   3   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 6   12  15  
  Most Carried             15   | 4   15  15  
  Average Carried          11   | 2   9   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           1271 | 308 304 659 
  Remotely                 .    | .   .   .   
Salvage Created            812  | 112 343 357 
  Parts                    59   | 9   28  22  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      13   | .   .   13  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  22   | .   9   13  
  Guns                     10   | .   1   9   
  Cannons                  3    | .   .   3   
  AOE                      9    | .   8   1   
Classes Destroyed          11   | 2   6   3   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   1   .   
  Turret                   2    | .   .   2   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   3   6   
  Grunt                    6    | .   6   .   
  Sentry                   1    | .   .   1   
  Subdweller               6    | .   .   6   
Best Kill Streak           8    | 3   8   3   
  Combat Bots Only         5    | .   5   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        130  | .   27  103 
  Missed                   55   | .   12  43  
Damage Taken               1164 | .   242 922 
  Core                     276  | .   46  230 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              73   | 7   20  46  
  Largest                  2    | 2   2   2   
  Hottest                  100  | 40  46  100 
Shots Fired                125  | 14  29  82  
  Gun                      84   | 14  18  52  
  Cannon                   27   | .   .   27  
  Launcher                 12   | .   11  1   
  Special                  2    | .   .   2   
  Kinetic                  111  | 14  18  79  
  Thermal                  2    | .   .   2   
  Explosive                12   | .   11  1   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | 5   6   9   
  Robot Miss Streak        3    | 2   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           60   | 9   11  40  
  Core Hits                55   | 5   24  26  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Blast                  2    | .   .   2   
Melee Attacks              24   | .   .   24  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 24   | .   .   24  
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1617 | 91  816 710 
  Guns                     667  | 91  168 408 
  Cannons                  233  | .   .   233 
  Explosions               717  | .   648 69  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  900  | 91  168 641 
  Thermal                  .    | .   .   .   
  Explosive                717  | .   648 69  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      31   | .   31  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        22   | .   22  .   
  Average Temperature      5    | .   5   .   
  Received Heat Transfer   309  | .   69  240 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             328  | 15  328 .   
  Initial                  9    | .   9   .   
  Average                  55   | 5   58  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 97  .   
  Level 1                  2    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   13  23  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        6    | .   .   6   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 6    | .   6   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   
Most Traps Carried         1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   10  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               15   | .   15  .   
  Failed                   13   | .   13  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   25   | .   25  .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Unreport Threat          1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   11  .   
  Terminals                11   | .   11  .   
    Botnet                 6    | .   6   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               3114 | 98   1649 1367 
Spaces Moved               2588 | 64   1507 1017 
  Core                     2    | 2    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   2586 | 62   1507 1017 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   100  100  
  Average Speed            104  | 98   100  112  
  Slowest Speed            125  | 100  100  125  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       52   | 4    100  53   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             4    | .    .    4    
Spaces Dug                 17   | .    11   6    
Terrain Destroyed          69   | .    56   13   
  Melee                    6    | .    .    6    
  Projectile               .    | .    .    .    
  AOE                      63   | .    56   7    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2827 | 82   1619 1126 
  Wait                     68   | .    55   13   
  Move                     2586 | 63   1506 1017 
  Hop                      .    | .    .    .    
  Pick Up                  21   | 4    15   2    
  Fast Attach              11   | 7    2    2    
  Attach                   4    | .    .    4    
  Detach                   1    | .    1    .    
  Swap                     27   | 1    12   14   
  Drop                     12   | .    8    4    
  Fire                     73   | 7    20   46   
  Melee                    24   | .    .    24   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 15)
  297 | -10/Materials | Discovered new exit (range 5)
  309 | -10/Materials | Build established: Mutant
  512 | -10/Materials | Discovered new exit (range 15)
  589 | -10/Materials | Discovered new exit (range 15)
  673 | -10/Materials | Discovered new exit (range 13)
  803 | -10/Materials | Discovered new exit (range 8)
 1207 | -10/Materials | Learned Storage emergency access door positions
 1257 | -10/Materials | Learned 4 Subcaves zone layouts
 1296 | -10/Materials | Learned 4 Recycling zone layouts
 1348 | -10/Materials | Learned Recycling recycling unit intel
 1361 | -10/Materials | Learned Storage trap positions
 1385 | -10/Materials | Learned location of 2 exits from Mines
 1418 | -10/Materials | Learned 2 Mines zone layouts
 1748 | -10/Materials | Entered Subcaves
 1804 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1808 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1878 | -10/Subcaves  | Learned location of Zion (-6)
 1878 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1996 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2097 | -10/Subcaves  | Discovered new exit (range 13)
 2135 | -10/Subcaves  | Core integrity fell below 50%
 2635 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2799 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 3116 | -10/Subcaves  | Crushed by falling debris
 3116 | -10/Subcaves  | Smashed by cave-in

 Last Messages 
---------------
02936_ Acquired 8 matter.
02979_ Acquired 14 matter.
03001_ Y-45 Defender Heat Sink blasted off.
03003_ Lgt. Armor Plating destroyed.
03010_ Y-45 Defender destroyed.
03014_ Hvy. Assault Rifle fries itself beyond repair.
03022_ Acquired 30 matter.
03103_ Searching scrap...
03103_ Found Sub. Shrapnel Launcher.
03103_ Found Flamer.
03103_ Found 50 Matter.
03104_ Acquired 23 matter.
03116_ The unstable cave ceiling collapses.
03116_ Crushed by falling debris.
03116_ Hvy. Assault Rifle destroyed.
03116_ System corrupted by crushing effect (+3).
03116_ Sub. Power Source destroyed.
03116_ System corrupted by crushing effect (+5).
03116_ Broken Sub. Monowheel destroyed.
03116_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????   ?????????????????????????????????         |
| ??????   ?????????????????????????????????         |
| ???       ?####???????????????????????????         |
| ???#      ##  #???????????????????????????         |
| ??##          ##??????????????????????????         |
| ###    ?#      ###????????????????????????         |
|        ##        ##???????????????????????         |
|           ?       ###?????????????????????         |
|           ??#       ??????????????????????         |
|           ###      ???????????????????????         |
| ?#               #####?####???????????????         |
| ??#          %    ## ###  ##??????????????         |
| ???#                  ###@ #??????????????         |
| ???#                    # ##??????????????         |
| ???#% %            #  ##|% #??????????????         |
| ???#     %        #  ####]##??????????????         |
| ???#             ### #??###???????????????         |
| ???##  #        ##?###????????????????????         |
| ????##?#  ##%   ##????????????????????????         |
| ???????#% ####   #????????????????????????         |
| ??????##  ##?  ###????????????????????????         |
| #?????#    ## ##??????????????????????????         |
|  #????# %     #???????????????????????????         |
|  #????#  %    #???????????????????????????         |
|  ##???###   ###???????????????????????????         |
|   #????##   ##????????????????????????????         |
|   ##???#     ##???????????????????????????         |
|    ##??#      #???????????????????????????         |
|     ##?##    ##???????????????????????????         |
|      #??## % #????????????????????????????         |
|      ##??#   ###??????????????????????????         |
|       #?##     ##?????????????????????????         |
|     #???#       #?????????????????????????         |
|     ##??##     ##?????????????????????????         |
|      #####     ##?????????????????????????         |
| ###    %        ####??????????????????????         |
| ??#     %    ##    #??????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothHardenedSaw
  Manual?         0
Play Time         00:29:25
  Cumulative      71.6 hours
  Start           2024.09.12 @ 23:24:18
  End             2024.09.13 @ 00:29:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           89
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          28
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          84x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f21baa3-0854-4ba4-b0d8-84b84770f24f