Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 11:07:29 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (179) 895 Value Destroyed (5736) 5736 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1520) 1520 TOTAL SCORE: 14471 Bonus ------- High Alert Combat Kills 414 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -194 Cogmind --------- Core Integrity 411/1000 Matter 190/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Treading (200) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- Treaded Armored-Heavy Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Backup Laser III AWS/Gauss Improved Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino-Nuclear Core > --- PROPULSION ------- Treaded Armored-Heavy Exoskeleton Cooled Airjet Cooled Airjet Linear Gravjet > --- UTILITY ---------- Armored Scrap Engine Melee Analysis Suite Armor Integrity Analyzer Particle Charger Bomb Drone Bay > --- WEAPON ----------- Thermal Mass Construct/C Great Maul > --- INVENTORY -------- Advanced Shield Generator AWS/Gauss Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 98] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 2 . . 4 . . . Power . | . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . . 2 . . . Utility 5 | . . . 1 . . . 1 1 . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 249 | . 12 5 59 6 2 . 25 27 68 13 9 3 7 13 Power 15 | . 1 1 6 . . . 2 2 2 1 . . . . Engine 10 | . 1 1 6 . . . 1 1 . . . . . . Core 5 | . . . . . . . 1 1 2 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 66 | . 3 3 16 2 . . 13 8 20 . 1 . . . Treads 31 | . 3 3 10 . . . 7 4 4 . . . . . Leg 3 | . . . . . . . . . 3 . . . . . Wheel 17 | . . . 5 2 . . 2 3 5 . . . . . Hover 11 | . . . . . . . 4 1 5 . 1 . . . Flight 4 | . . . 1 . . . . . 3 . . . . . Utility 89 | . 4 . 14 1 2 . 7 6 21 10 6 2 6 10 Device 42 | . 2 . 4 . . . 1 4 7 7 5 1 6 5 Storage 5 | . 1 . . . 1 . 1 . 1 1 . . . . Processor 10 | . . . . . . . 1 . 2 2 1 1 . 3 Hackware 4 | . . . . . . . 1 . 1 . . . . 2 Protection 28 | . 1 . 10 1 1 . 3 2 10 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 79 | . 4 1 23 3 . . 3 11 25 2 2 1 1 3 Energy Gun 21 | . 2 . 12 . . . . 1 6 . . . . . Energy Cannon 11 | . . . 6 1 . . . 1 3 . . . . . Ballistic Gun 7 | . 1 . . 1 . . 2 3 . . . . . . Ballistic Cannon 5 | . . . . . . . . 2 3 . . . . . Launcher 14 | . 1 1 3 . . . . 2 5 1 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 17 | . . . 2 . . . 1 1 8 1 1 1 . 2 Slashing Weapon 4 | . . . . 1 . . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 . . . . 2 6 . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . Parts Lost 50 | . . 1 . 1 . . 1 5 21 4 . 3 10 4 Power 5 | . . . . . . . . . 2 . . . 2 1 Propulsion 24 | . . 1 . 1 . . 1 3 10 3 . 2 2 1 Utility 15 | . . . . . . . . 2 8 . . 1 4 . Weapon 6 | . . . . . . . . . 1 1 . . 2 2 Highest Loss Streak 8 | . . 1 . 1 . . 1 3 6 3 . 3 8 4 To Critical Strikes 2 | . . 1 . . . . . . . . . . 1 . Average Slot Usage (%) 83 | . 98 100 97 94 88 88 94 92 81 81 66 58 57 49 Engine 6 | . 14 14 10 11 11 11 4 5 3 . . . . 4 Core 1 | . . . . . . . 4 1 . 6 5 5 2 . Treads 15 | . 26 28 28 26 11 11 15 19 9 1 . 4 5 5 Wheel 5 | . . . 3 5 22 22 15 10 10 1 1 . . . Hover 3 | . . . . . . . 4 . 5 24 16 6 4 . Device 9 | . 9 14 7 11 5 . 3 11 5 10 16 16 20 6 Storage 6 | . 14 14 11 11 11 11 9 7 3 . . . . . Processor 4 | . . . . . . . 7 1 1 12 11 11 10 13 Hackware 2 | . . . . . . . 6 7 9 3 . . . 8 Protection 6 | . 3 . 14 11 16 22 9 7 9 . . . . . Energy Gun 6 | . 14 14 16 7 . . . 1 4 5 . . . 3 Energy Cannon 1 | . . . 2 1 . . . . 1 . . 4 4 . Ballistic Gun 2 | . 13 . . 5 . . 5 5 . . . . . . Ballistic Cannon 1 | . . . . . . . . 5 . 1 5 . . 2 Launcher 1 | . . 13 . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 5 . 5 6 4 4 4 . Slashing Weapon 1 | . . . . 3 11 11 3 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 11 32 34 52 47 46 46 63 79 76 26 28 30 30 20 Greatest Support 133 | 20 40 40 66 66 20 20 36 88 40 32 47 132 133 99 Greatest Overweight (x) 23 | . 1 . 7 3 2 2 3 6 23 1 1 3 3 3 Average Overweight (x) . | . . . 1 . 1 2 1 2 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 5 5 5 5 5 Average Capacity 12 | 8 14 15 15 15 15 15 15 20 12 5 5 5 5 5 Most Carried 20 | 5 15 15 15 15 15 15 16 20 20 5 5 5 5 5 Average Carried 11 | 5 12 14 14 14 14 15 14 19 12 4 4 5 4 5 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 5 5 5 5 5 5 Final Carried 20 | 4 15 15 15 15 15 15 16 20 5 5 5 5 5 5 Scrap Engine Consumption 94 | . . . . . . . . . . 30 22 9 21 12 Constructs Created 6 | . . . . . . . . . . 3 1 . 1 1 Constructs Modified 30 | . . . . . . . . . . 6 6 6 8 4 Class Distribution -------------------- 75% | Mutant 10% | Construct 7% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Construct | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Matter Collected 4621 | 200 271 75 994 86 . . 401 852 1292 221 112 31 86 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7018 | . 449 12 1017 197 . . 673 574 1747 1349 147 219 634 . Parts 283 | . 28 1 74 9 . . 34 22 80 18 2 5 10 . Haulers Intercepted 17 | . 2 . 5 . . . 4 1 3 . 2 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . 13 12 . Prevented 2 | . . . . . . . . . . . . 1 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Combat Hostiles Destroyed 132 | . 10 3 29 6 . . 9 16 33 11 . 5 10 . Melee 14 | . . . . 2 . . 2 . . 2 . 1 7 . Guns 30 | . 7 . 5 4 . . 6 5 3 . . . . . Cannons 21 | . . . 6 . . . . 7 8 . . . . . AOE 42 | . 3 3 16 . . . . 3 16 . . 1 . . Classes Destroyed 18 | . 6 . 5 1 . . . 3 . 2 . . 1 . Worker 7 | . . . 2 . . . 1 . 4 . . . . . Builder 5 | . . . 1 1 . . . . 3 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 17 | . 2 . 5 . . . 4 1 3 . 2 . . . Recycler 7 | . 1 . . . . . . 1 4 1 . . . . Mechanic 3 | . . . 1 . . . . . 2 . . . . . Operator 3 | . 1 . 1 . . . . . 1 . . . . . Watcher 6 | . 2 . 2 . . . 1 . 1 . . . . . Swarmer 32 | . 6 3 13 . . . . 4 3 1 . . 2 . Grunt 50 | . 4 . 9 3 . . 6 4 16 1 . 4 3 . Brawler 5 | . . . . . . . . 1 2 . . . 2 . Duelist 2 | . . . . . . . . . . 1 . 1 . . Protector 3 | . . . . . . . . . . 3 . . . . Sentry 26 | . . . 7 . . . 3 2 10 4 . . . . Hunter 1 | . . . . . . . . 1 . . . . . . Programmer 8 | . . . . . . . . 4 2 1 . . 1 . Samaritan 3 | . . . . . . . . . . . . . 3 . Assembled 3 | . . . . 3 . . . . . . . . . . Thug 2 | . . . . 1 . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 4 3 9 3 . . 4 3 8 6 1 4 2 . Combat Bots Only 8 | . 3 3 6 3 . . 2 3 8 6 . 4 3 . Max Kills in Single Turn 5 | . 3 2 5 1 . . 1 3 4 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 3 2 3 . . . . 3 3 . . 1 . . Melee 1 | . . . . 1 . . 1 . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Damage Taken 12300 | . 310 152 1019 153 . . 758 1137 3148 857 . 424 2778 1564 Core 1538 | . 39 22 123 34 . . 44 59 372 256 . . 300 289 Absorbed by Shields 208 | . . . . . . . 39 72 82 . . . 15 . Regen/Repaired (Parts) 1424 | . . . 137 . . . . . 87 113 . 74 763 250 Core Remaining (%) 65 | 100 . 75 . . . 60 92 . . 1 . . . . Volleys Fired 304 | . 44 3 55 4 . . 50 52 72 4 4 2 10 4 Largest 2 | . 2 1 2 2 . . 1 2 2 1 1 1 1 1 Hottest 126 | . 112 30 126 91 . . 28 109 68 30 44 63 63 36 Shots Fired 482 | . 87 3 93 8 . . 50 101 115 5 4 2 10 4 Gun 324 | . 86 . 63 8 . . 50 56 49 3 . 1 8 . Cannon 120 | . . . 18 . . . . 42 51 . 2 1 2 4 Launcher 38 | . 1 3 12 . . . . 3 15 2 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 238 | . 72 . . 4 . . 50 93 17 . 2 . . . Thermal 176 | . 14 . 63 4 . . . 5 83 3 . . . 4 Explosive 38 | . 1 3 12 . . . . 3 15 2 2 . . . Electromagnetic 30 | . . . 18 . . . . . . . . 2 10 . Robot Hit Streak 19 | . 8 . 9 8 . . 13 9 19 1 . . 2 . Robot Miss Streak 5 | . 3 . 2 . . . 2 5 2 3 . 2 3 . Penetration Max 1 | . . . . 1 . . 1 . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 457 | . 55 . 64 10 . . 49 64 119 39 5 9 43 . Core Hits 236 | . 24 3 52 10 . . 18 30 83 5 1 2 8 . Critical Kills 7 | . . . . . . . 1 1 1 1 . . 3 . Critical Parts Destroyed 21 | . . . 1 . . . . 1 5 8 . 3 3 . Critical Strikes 46 | . 2 . 2 . . . 7 7 10 9 . 3 6 . Burn 6 | . 2 . 1 . . . . . 3 . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 3 | . . . . . . . 1 2 . . . . . . Blast 5 | . . . . . . . . 4 1 . . . . . Smash 25 | . . . 1 . . . . 1 6 9 . 3 5 . Sever 6 | . . . . . . . 6 . . . . . . . Melee Attacks 283 | . . . 5 11 . . 44 9 77 51 12 11 60 3 Thermal 6 | . . . . . . . . . . . . . 3 3 Impact 243 | . . . 5 . . . 21 9 77 51 12 11 57 . Slashing 34 | . . . . 11 . . 23 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . 2 . . 3 1 7 4 2 . 3 . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 17949 | . 839 235 2525 440 . . 1567 1821 5458 2424 320 469 1851 . Guns 3691 | . 662 . 707 132 . . 732 608 732 38 . . 80 . Cannons 2225 | . . . 299 . . . . 819 1074 . . . 33 . Explosions 3937 | . 177 235 1412 . . . . 249 1864 . . . . . Melee 8096 | . . . 107 308 . . 835 145 1788 2386 320 469 1738 . Ramming . | . . . . . . . . . . . . . . . Kinetic 3082 | . 503 . . 62 . . 732 1357 428 . . . . . Thermal 2495 | . 159 . 780 70 . . . 70 1378 38 . . . . Explosive 3864 | . 177 235 1339 . . . . 249 1864 . . . . . Electromagnetic 412 | . . . 299 . . . . . . . . . 113 . Impact 7272 | . . . 107 . . . 319 145 1788 2386 320 469 1738 . Slashing 824 | . . . . 308 . . 516 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 16 23 26 . . 3 7 Average Corruption 15 | . . . . . . . . 13 21 25 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 207 | . . . . . . . . 60 90 46 . . 10 1 Message Errors 38 | . . . . . . . . 14 12 7 . . 5 . Matter Fused 49 | . . . . . . . . 19 17 11 . . 2 . Heat Flow Errors 32 | . . . . . . . . 6 14 12 . . . . Energy Discharges 22 | . . . . . . . . 4 14 3 . . 1 . Parts Fused 5 | . . . . . . . . 1 3 1 . . . . Data Loss (minor) 25 | . . . . . . . . 5 13 6 . . 1 . Data Loss (major) 12 | . . . . . . . . 3 5 3 . . . 1 Misfires 8 | . . . . . . . . 3 4 1 . . . . Alerts 8 | . . . . . . . . 3 3 1 . . 1 . Misdirections 2 | . . . . . . . . . 1 1 . . . . Weapon Failures 6 | . . . . . . . . 2 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2622 | . 13 . 150 . . . 125 76 573 1072 53 176 384 . Projectiles 36 | . . . . . . . . 21 . . . . 15 . Explosions 138 | . 13 . 93 . . . . . 32 . . . . . Melee 2448 | . . . 57 . . . 125 55 541 1072 53 176 369 . Knockbacks 26 | . . . 1 . . . . 9 4 2 . 4 6 . Impact 14 | . . . 1 . . . . . 2 2 . 4 5 . Kinetic 11 | . . . . . . . . 9 2 . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 277 | . . . 115 . . . . 36 123 3 . . . . Shots 11 | . . . 5 . . . . 1 4 1 . . . . Rammed 2 | . 1 . . . . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 354 | . 153 . 354 114 . . 16 252 321 273 . 23 100 18 Average Temperature 95 | . 29 . 117 45 . . 5 71 130 108 . 15 56 11 Received Heat Transfer 3314 | . 141 . 315 48 . . 323 249 978 243 . 108 594 315 Effects 9 | . . . 3 . . . . . 5 1 . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . . . 2 1 . . . . Interference 3 | . . . 1 . . . . . 2 . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . . . . . 1 . Parts Fried 48 | . . . 2 . . . 5 2 6 23 1 2 7 . Impact Corruptions 93 | . . . 3 . . . 5 3 17 36 2 4 23 . Robots Melted 3 | . . . 1 . . . . . 1 . . . 1 . Combat Hostiles 3 | . . . 1 . . . . . 1 . . . 1 . Parts Melted 13 | . 1 . 1 . . . . . 9 . . . 2 . Heat Transferred 5133 | . 555 . 1765 148 . . . 111 2516 38 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Peak Influence 885 | . 183 68 657 256 . . 268 218 885 507 135 . . . Initial 343 | . . . . 256 . . . 51 55 343 93 . . . Average 159 | . 41 14 180 156 . . 101 74 467 345 78 . . . Maximum Alert Level 3 | . . . 2 1 . . 1 1 3 2 . . . . Low Security (%) 73 | 100 100 100 70 58 . 100 96 94 19 . 100 . . . Level 1 15 | . . . 12 41 . . 3 5 27 77 . . . . Level 2 8 | . . . 17 . . . . . 26 22 . . . . Level 3 3 | . . . . . . . . . 27 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 1 1 . . 1 6 12 . 1 . 1 . Investigation 7 | . . . . 1 . . 1 2 3 . . . . . Extermination 6 | . . . . . . . . 4 2 . . . . . Reinforcement 5 | . 1 . . . . . . . 3 . 1 . . . Assault 3 | . . . 1 . . . . . 1 . . . 1 . Garrison 3 | . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Distress Signals 11 | . 2 . 3 . . . 3 . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 259 | . 28 5 47 6 . . 33 18 39 15 2 12 40 14 Peak Tracking Total 14 | . 6 3 8 3 . . 7 5 8 8 1 4 13 14 Tactical Retreats 28 | . 1 . 2 . . . 8 2 1 . . 4 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Traps Triggered 8 | . 1 . 3 . . . 1 1 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . 17 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Machines Disabled 15 | . . . 6 . . . 1 1 7 . . . . . Max in Single Turn 3 | . . . 3 . . . 1 1 1 . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Machines Accessed 81 | . 8 1 12 1 5 . 12 8 8 9 7 3 . 7 Terminals 46 | . 7 . 10 . . . 9 4 5 6 4 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 2 . . . . . 1 . . . . . Recycling Units 10 | . 1 . . . . . 1 1 2 3 2 . . . Scanalyzers 3 | . . . . . . . 2 1 . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . Total Hacks 264 | . 27 1 49 1 50 . 50 20 20 21 14 3 . 8 Successful 160 | . 18 1 28 1 50 . 26 8 7 4 6 3 . 8 Failed 101 | . 8 . 20 . . . 23 12 13 17 8 . . . Catastrophic 17 | . . . 1 . . . 3 2 4 4 3 . . . Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . Manual 91 | . 18 . 26 . 1 . 26 2 3 7 7 1 . . Terminals 150 | . 25 . 40 . . . 43 6 9 15 11 1 . . Fabricators 4 | . . . . . . . . 4 . . . . . . Repair Stations 12 | . . . 9 . . . . . 3 . . . . . Recycling Units 20 | . 2 . . . . . 1 1 8 6 2 . . . Scanalyzers 13 | . . . . . . . 6 7 . . . . . . Garrison Access 3 | . . . . . . . . 2 . . 1 . . . Terminal Hacks 103 | . 8 1 13 1 50 . 14 . 2 2 1 3 . 8 Record 59 | . . . 1 . 49 . . . . 1 . 1 . 7 Part Schematic 2 | . . . . . . . 2 . . . . . . . Robot Analysis 8 | . 3 . 3 . . . 1 . 1 . . . . . Prototype ID Bank 7 | . 2 . 2 . . . 3 . . . . . . . Open Door 6 | . . 1 . 1 . . . . 1 . . 2 . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Branch Access Points 4 | . 1 . 2 . . . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . . . 3 . . . . . . . Locate Traps 2 | . . . . . . . 1 . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . Registered Prototypes 2 | . . . 1 . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . 8 . . . . . 2 . . . . . Scan Component 5 | . . . 4 . . . . . 1 . . . . . Repair 5 | . . . 4 . . . . . 1 . . . . . Recycling Unit Hacks 10 | . 2 . . . . . 1 1 3 2 1 . . . Report Inventory 6 | . 1 . . . . . 1 1 1 1 1 . . . Retrieve Components 4 | . 1 . . . . . . . 2 1 . . . . Scanalyzer 11 | . . . . . . . 6 5 . . . . . . Insert Component 5 | . . . . . . . 2 3 . . . . . . Analyze 6 | . . . . . . . 4 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 23 | . 8 . 7 . . . 5 . . . 3 . . . Terminals 23 | . 8 . 7 . . . 5 . . . 3 . . . Botnet 18 | . 7 . 5 . . . 4 . . . 2 . . . Operators 5 | . 1 . 2 . . . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 55 | . 7 . 11 . . . 11 7 6 8 4 1 . . Full Trace Events 5 | . . . . . . . 1 2 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 4 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . . . . 1 . . . . . Time 166 | . . . 122 . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 24 | . 9 . . . . . . . 14 1 . . . . Parts Scanalyzed 5 | . . . . . . . 2 3 . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Total Allies 1 | . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . Total Orders 20 | . . . . . . . . . . . . 19 1 . ROAM 16 | . . . . . . . . . . . . 16 . . FOLLOW 1 | . . . . . . . . . . . . 1 . . EXPLORE 3 | . . . . . . . . . . . . 2 1 . Ally Attacks 17 | . . . . 1 . . . . . . . 14 2 . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Robot Analysis Total 8 | . 3 . 3 . . . 1 . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 1 1 . Drone Launches 18 | . . . . . . . . . . . . 16 2 . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Turns Passed 19859 | 1 2086 1352 2397 975 781 526 1672 2112 1955 1069 598 1762 1416 1157 Spaces Moved 12651 | 1 1203 832 1239 638 763 469 1039 1147 1200 1311 578 730 676 825 Core 581 | . . . . . . . . . 75 . . . 145 361 Treads 4865 | . 1148 832 819 394 . . 4 335 2 . 85 456 326 464 Legs 300 | 1 55 . . . . . . . 244 . . . . . Wheels 4052 | . . . 416 244 763 469 812 812 488 . 48 . . . Hover 2732 | . . . . . . . 223 . 325 1260 445 274 205 . Flight 121 | . . . 4 . . . . . 66 51 . . . . Fastest Speed 32 | 120 120 160 110 95 95 110 48 105 32 38 40 48 50 50 Average Speed 124 | 120 158 160 152 135 101 110 97 155 94 60 74 161 157 135 Slowest Speed 1200 | 120 240 160 570 240 110 110 330 245 1200 135 116 360 360 200 Overloaded Moves 40 | . . . . . . . . . 40 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 74 | 2 97 100 85 98 94 85 67 21 86 99 12 99 78 93 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 11 | . . 2 . 2 . . . . . . . 2 5 . Spaces Dug 118 | . . . 12 4 . . 25 5 34 30 7 1 . . Terrain Destroyed 477 | . 12 10 118 5 . . 25 48 214 30 14 1 . . Melee 68 | . . . 2 4 . . 25 5 18 6 7 1 . . Projectile 15 | . . . . 1 . . . 6 8 . . . . . AOE 394 | . 12 10 116 . . . . 37 188 24 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Total 15776 | 2 1311 853 1652 724 768 479 1576 1356 1760 1479 716 1291 954 855 Wait 2009 | . 16 5 237 49 . 11 373 85 309 81 105 545 193 . Move 12637 | . 1202 831 1238 637 762 468 1038 1146 1199 1310 577 729 675 825 Hop . | . . . . . . . . . . . . . . . Pick Up 91 | . 19 3 17 6 1 . 18 17 5 1 3 . 1 . Fast Attach 126 | . 6 . 25 2 . . 7 12 37 11 6 2 6 12 Attach 32 | . 2 1 3 2 . . 11 5 6 . 1 . 1 . Detach 27 | . 5 . . 2 . . 4 2 6 4 1 . 2 1 Swap 91 | . 4 4 31 2 2 . 7 10 25 2 2 1 . 1 Drop 168 | 2 12 6 41 9 3 . 24 18 23 10 5 1 5 9 Fire 304 | . 44 3 55 4 . . 50 52 72 4 4 2 10 4 Melee 283 | . . . 5 11 . . 44 9 77 51 12 11 60 3 Ram 2 | . . . . . . . . . 1 . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 316 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 3) 645 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Discovered new exit (range 15) 1281 | -10/Materials | Central database locked down 1431 | -10/Materials | Discovered new exit (range 15) 2088 | -10/Materials | Entered Mines 2409 | -10/Mines | Discovered new exit (range 9) 2541 | -10/Mines | Learned Materials stockpile data 3061 | -10/Mines | Found the Drone Emporium 3072 | -10/Mines | Found Prototype Device 3150 | -10/Mines | Discovered new exit (range 16) 3252 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3440 | -10/Mines | Entered Materials 3440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3826 | -9/Materials | Repaired Sensor Array 3967 | -9/Materials | Identified exit to Mines 4113 | -9/Materials | Discovered new exit (range 3) 4312 | -9/Materials | Discovered new exit (range 16) 4757 | -9/Materials | Repaired Hrd. Light Armor Plating 4796 | -9/Materials | Repaired Pulse Rifle 4823 | -9/Materials | Repaired Lgt. Treads 5134 | -9/Materials | Discovered new exit (range 8) 5337 | -9/Materials | Central database locked down 5440 | -9/Materials | First assault squad dispatched 5837 | -9/Materials | Entered Mines 5857 | -9/Mines | Discovered new exit (range 10) 5896 | -9/Mines | Met a Derelict shopkeep closing up shop 6131 | -9/Mines | Learned Materials terminal intel 6345 | -9/Mines | Received a Mining Laser from a helpful Derelict 6454 | -9/Mines | Excavation squad dispatched 6454 | -9/Mines | A large section of the Mines collapsed 6597 | -9/Mines | Discovered new exit (range 6) 6750 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6751 | -9/Mines | Discovered new exit (range 5) 6812 | -9/Mines | Entered Exiles 6829 | -9/Exiles | Discovered new exit (range 15) 6863 | -9/Exiles | Met 8R-AWN 6878 | -9/Exiles | Met EX-HEX 6946 | -9/Exiles | Met EX-DEC 6965 | -9/Exiles | Visited The Gauntlet 7093 | -9/Exiles | Learned location of Zion (-6) 7125 | -9/Exiles | Met EX-BIN 7142 | -9/Exiles | Aligned with FarCom system 7143 | -9/Exiles | Given EX-Vault access code 7193 | -9/Exiles | Opened EX-Vault 7244 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7343 | -9/Exiles | Discovered new exit (range 12) 7485 | -9/Exiles | Found AWS/Gauss 7593 | -9/Exiles | Left Exiles lab with AWS/Gauss 7593 | -9/Exiles | Entered Mines 7886 | -8/Mines | Discovered new exit (range 8) 8119 | -8/Mines | Entered Materials 8119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8120 | -8/Materials | Loaded intel: 12 terminal locations 8924 | -8/Materials | Discovered new exit (range 3) 9231 | -8/Materials | Identified exit to Factory 9231 | -8/Materials | Central database locked down 9791 | -8/Materials | Entered Factory 9791 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10207 | -7/Factory | Discovered new exit (range 3) 10398 | -7/Factory | System corruption reached 10% 10428 | -7/Factory | Lost 3 parts (1n2u) 11068 | -7/Factory | Discovered new exit (range 15) 11903 | -7/Factory | Entered Storage 12411 | -7/Storage | Discovered new exit (range 3) 12437 | -7/Storage | Found Prototype Launcher 12655 | -7/Storage | Build established: Hacker-Mutant 12725 | -7/Storage | Garrison activated, responded to threat 12787 | -7/Storage | Lost 3 parts (1p1n1u) 12792 | -7/Storage | Destroyed 8 combat bots 12937 | -7/Storage | Lost 6 parts (4n1u1w) 12962 | -7/Storage | Core integrity fell below 50% 13065 | -7/Storage | Found Powered Armor 13153 | -7/Storage | Repaired Powered Armor 13193 | -7/Storage | Build established: Mutant 13365 | -7/Storage | Lost 3 parts (1p1n1u) 13417 | -7/Storage | Identified Rocket Array 13515 | -7/Storage | Lost 3 parts (2n1u) 13781 | -7/Storage | Learned location of Armory (-3) 13858 | -7/Storage | Entered Recycling 13894 | -7/Recycling | Found Unknown Device 13894 | -7/Recycling | Identified Scrap Engine 14049 | -7/Recycling | Core integrity fell below 20% 14426 | -7/Recycling | Discovered new exit (range 16) 14600 | -7/Recycling | Lost 3 parts (2n1w) 14927 | -7/Recycling | Entered Factory 14927 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 14960 | -5/Factory | Identified Bomb Drone Bay 15414 | -5/Factory | Discovered new exit (range 15) 15525 | -5/Factory | Entered Upper Caves 15712 | -5/Upper Caves | Lost 3 parts (2n1u) 15816 | -5/Upper Caves | Discovered new exit (range 115) 15849 | -5/Upper Caves | Build established: Construct 16096 | -5/Upper Caves | Learned location of 1 exit from Factory 17287 | -5/Upper Caves | Entered another Upper Caves area 17287 | -5/Upper Caves | Accompanied by 2 allies 17397 | -5/Upper Caves | Discovered new exit (range 14) 17902 | -5/Upper Caves | Build established: Mutant 18435 | -5/Upper Caves | Build established: Derelict-Construct 18513 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18674 | -5/Upper Caves | Lost 8 parts (1p2n3u2w) 18686 | -5/Upper Caves | Discovered new exit (range 15) 18690 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18693 | -5/Upper Caves | Learned location of 1 exit from Factory 18703 | -5/Upper Caves | Entered Warlord 18746 | -5/Warlord | Discovered new exit (range 12) 18785 | -5/Warlord | System corruption cleaned by Quarantine Array 18871 | -5/Warlord | Build established: Mutant 18872 | -5/Warlord | Visited the Vortex Lab 18879 | -5/Warlord | Warlord's base attacked by MAIN.C 19229 | -5/Warlord | Warlord forces counterattacked 19259 | -5/Warlord | Build established: Hacker-Mutant 19554 | -5/Warlord | Warlord base infiltrated, sounded retreat 19561 | -5/Warlord | Met Warlord 19844 | -5/Warlord | Spotted Executioner 19854 | -5/Warlord | Spotted B-86 Titan 19859 | -5/Warlord | Core integrity fell below 50% 19860 | -5/Warlord | Self-destructed Last Messages --------------- arriving soon. 19779_ ANNOUNCEMENT: Detected 1 Mixed squad, 1 Behemoth squad, 1 Programmer squad, 1 Grunt squad. 19846_ Backup Power III destroyed. 19846_ Thermal Mass Construct/C destroyed. 19846_ Arm. Scrap Engine damaged due to network destabilization (-8). 19846_ Segregator destroyed. 19847_ Arm. Scrap Engine consumes Propulsion Shielding. 19849_ Penetrated by Slug. 19850_ System corrupted: Substantial component data lost. 19852_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 19854_ Treaded Armored-Heavy Exoskeleton destroyed. 19854_ Treaded Armored-Heavy Exoskeleton core remains intact and functional. 19855_ Penetrated by Slug. 19857_ Arm. Scrap Engine consumes Antimatter Reactor. 19857_ Penetrated by Slug. 19858_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 19858_ Penetrated by Slug. 19859_ Arm. Scrap Engine consumes Mic. Fission Core. Map ----- +----------------------------------------------------+ | ??????#" " + ##########??????????????## ##??? | | ??????#" # #########??????????????## #??? | | ??????#" # # #??????????????# #??? | | ??????#""" # # #??????????????# ##??? | | ??????######## # #??????????????# #??? | | ######???????# ^^# #??????????????# ##?? | | #???????# ^ # #??????????????## #?? | | #???????# # #???????????????### ##? | | ######### # #?????????????????## #? | | + # #??????????????????## #? | | # + #???????????????????# ## | | # # #???????????????????# | | # # #???????????????????## # | | ###### ####+####????????????????????## | | #????????????????????????### | | "" #??????""??????????????????# | | "" #?????#""#?????????????????# | | """ #######""#?????????????????? | | """ #### ""##### #???????????? | | ## ## "" # =%]"" " # ########??? | | ###### "" %x % %!""%%[[ """""""#??? | | ?????# i# b % ! %""/!%*% """"""#?## | | ###### g %= %% ==p*%!*!= ### | | g % !l==% **%/%=%[%%BBg + | | ###### g % =%!! pp!%=%%=*=BB% + | | ?????# E @ %=%!%%%%%% % #### | | ???#########+# %b ! ""![%[%%% """""#??# | | ???# # #% %*""%=%% %""""""""#??? | | #### # # # "" ###########??? | | # / # #### #######"" #?????????????# | | # !/! # #??#""####?????????????## | | # !/ # #??#""#????????????????# | | # # """ #???""????????????????## | | # # """ #?????????????????????# | | # # """ #?????????????????????# | | #+###+#####+## #?????????????????????# | | #?????????????????????# | | #### #????????????????????## | | """" #??# ######??????????????## | | ### """" ##??# #??????????????# | | ##X# """" ##+##### #??????????##### ## | | """" # # #?????????## # ### | | # # """"" #?????????# #? | | # # """"" #?????????# ## | | ######## # # """"" #?????????# ## # | | ###????## ## + #?????????###### # | | ""#?????# ## # #?????????????# ## | | ""#?????# ## # ######?????????????#####? | | ""#?????# ## # #???????????????????????? | | " #????## ## # ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 326 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 550 Resistance: KI 25 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 5 Armor Integrity Analysis 40 Recoil Reduction 4 Energy Filtering 45 Particle Charging 15 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Shield Generator | -8/Materials | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed EncryptedIonPurifier Manual? 0 Play Time 04:43:18 Cumulative 224.1 hours Start 2023.09.15 @ 17:42:17 End 2023.09.24 @ 11:07:29 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 81 Adventurer 44 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baea7a26-abec-4234-9182-117223be85ab