Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.18 @ 17:50:23 Player: Kurtz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3198) 3198 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1640) 1640 TOTAL SCORE: 9713 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 691 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 198/1000 Matter 454/600 Energy 312/315 System Corruption 7% Temperature Cool (6) Movement Hovering (74) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (7) ------ Improved Matter Compressor Enhanced Optical Array Improved Signal Interpreter Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Autogun > --- INVENTORY (5) ---- Advanced Weight Redist. System Actuator Array Improved Corruption Screen Autogun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Improved Matter Compressor Triangulator Enhanced Optical Array Improved Signal Interpreter Advanced Hacking Suite System Shield Improved System Restoration Module > --- WEAPON ----------- Heavy Laser RU-N14's Throwing Claymores Heavy Flail > --- INVENTORY -------- Advanced Weight Redist. System Actuator Array Improved Corruption Screen Autogun Improved Remote Datajack [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Triangulator Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 5 | . . 1 . . . 2 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 141 | 9 17 9 2 3 2 28 5 43 23 Power 17 | 1 1 1 . . 1 3 1 5 4 Engine 8 | 1 1 1 . . . 3 1 . 1 Core 9 | . . . . . 1 . . 5 3 Reactor . | . . . . . . . . . . Propulsion 57 | 5 8 3 1 1 . 7 1 25 6 Treads 3 | . . . . . . . . 3 . Leg 8 | 2 . . . . . . . 5 1 Wheel 8 | 3 2 . . . . . . 3 . Hover 23 | . 3 3 1 1 . 7 1 2 5 Flight 15 | . 3 . . . . . . 12 . Utility 33 | 1 3 1 1 . . 11 3 6 7 Device 16 | . 1 . . . . 7 2 3 3 Storage 3 | 1 . . . . . 1 . . 1 Processor 5 | . 2 . . . . 2 . . 1 Hackware 2 | . . . . . . . . . 2 Protection 7 | . . 1 1 . . 1 1 3 . Artifact . | . . . . . . . . . . Weapon 34 | 2 5 4 . 2 1 7 . 7 6 Energy Gun 12 | 2 2 2 . . . 3 . 1 2 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 11 | . 1 1 . 1 . 1 . 5 2 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon 2 | . . . . . . 2 . . . Special Melee Weapon 2 | . 2 . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 . 2 2 Parts Lost 47 | . . 3 1 . . 6 . 24 13 Power 9 | . . . . . . 1 . 4 4 Propulsion 17 | . . 2 1 . . 2 . 10 2 Utility 11 | . . . . . . 1 . 6 4 Weapon 10 | . . 1 . . . 2 . 4 3 Highest Loss Streak 10 | . . 1 1 . . 4 . 10 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 98 83 100 100 100 86 87 74 91 Engine 6 | . 14 11 11 11 . 7 10 2 . Core 4 | . . . . . 10 3 . 7 8 Leg 5 | . . . . . . . . 9 16 Wheel 1 | . 9 . . . . . . 1 . Hover 18 | . 18 28 33 33 33 23 22 4 10 Device 7 | . . . . . . 12 13 12 11 Storage 6 | . 14 11 11 11 11 6 5 2 1 Processor 9 | . 12 11 11 11 11 10 11 7 8 Hackware 1 | . . . . . . . . . 5 Protection 5 | . . 1 11 11 11 1 5 3 6 Energy Gun 5 | . 14 11 11 1 . 3 5 3 4 Energy Cannon 1 | . . . . 9 4 . . . . Ballistic Gun 8 | . 13 8 11 11 11 7 . 7 7 Slashing Weapon 2 | . . . . . 6 6 5 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 11 12 17 17 22 24 45 46 60 45 Greatest Support 75 | 20 20 19 19 22 22 56 56 75 75 Greatest Overweight (x) 10 | . 1 1 1 1 1 1 . 10 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 6 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 5 Average Carried 6 | 2 5 6 7 7 8 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 7 6 8 8 8 7 7 4 5 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Mutant 14% | Infiltrator-Mutant 12% | Scavenger-Tank 6% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Infiltrator-Gladiator | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Matter Collected 2308 | 247 242 55 88 17 51 292 . 724 592 Remotely . | . . . . . . . . . . Salvage Created 3686 | . 288 256 158 . 83 776 . 1385 740 Parts 200 | . 31 14 6 . 7 47 . 64 31 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . . . . Prevented 5 | . . . . . 5 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Combat Hostiles Destroyed 80 | . 12 4 5 . 3 16 . 26 14 Melee 36 | . . . . . . 15 . 19 2 Guns 39 | . 12 4 5 . 1 1 . 7 9 Cannons 3 | . . . . . 2 . . . 1 AOE 1 | . . . . . . . . . 1 Classes Destroyed 11 | . 3 2 2 . . 2 . 1 1 Worker 1 | . . . . . . 1 . . . Builder 1 | . . . . . . . . . 1 Operator 1 | . . 1 . . . . . . . Watcher 10 | . 3 1 . . . 3 . . 3 Swarmer 41 | . 9 . . . 3 7 . 16 6 Grunt 17 | . 3 2 2 . . 5 . 5 . Brawler 1 | . . . 1 . . . . . . Sentry 10 | . . 2 . . . 1 . 3 4 Hunter 2 | . . . . . . . . 2 . Programmer 7 | . . . . . . 3 . . 4 Assembled 2 | . . . 2 . . . . . . Best Kill Streak 5 | . 3 2 3 . 3 2 . 5 3 Combat Bots Only 5 | . 3 2 3 . 3 2 . 5 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Hostile Shots Fired 695 | . 35 30 24 . 10 156 . 249 191 Missed 204 | . 10 10 8 . 2 48 . 68 58 Damage Taken 6490 | . 157 223 213 . 96 1215 . 2468 2118 Core 1073 | . 40 36 32 . 18 145 . 569 233 Absorbed by Shields 105 | . . . . . . . . 105 . Ignored by Resistances 1848 | . 53 63 65 . 27 355 . 692 593 Regen/Repaired (Parts) 36 | . . . . . . 36 . . . Core Remaining (%) 86 | 100 84 . . . 78 82 . . . Volleys Fired 159 | . 29 21 11 . 6 9 . 33 50 Largest 3 | . 2 2 2 . 2 2 . 3 3 Hottest 134 | . 70 70 79 . 113 132 . 125 134 Shots Fired 314 | . 56 38 22 . 12 17 . 77 92 Gun 304 | . 56 38 22 . 6 17 . 77 88 Cannon 6 | . . . . . 6 . . . . Launcher . | . . . . . . . . . . Special 4 | . . . . . . . . . 4 Kinetic 182 | . 29 17 11 . 6 8 . 61 50 Thermal 125 | . 27 21 11 . 6 9 . 16 35 Explosive 4 | . . . . . . . . . 4 Electromagnetic 3 | . . . . . . . . . 3 Robot Hit Streak 32 | . 32 14 6 . 12 3 . 21 16 Robot Miss Streak 4 | . 1 4 3 . . 2 . 1 2 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 382 | . 47 27 13 . 10 64 . 128 93 Core Hits 163 | . 24 13 9 . 4 26 . 57 30 Critical Kills 2 | . . 1 . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . 5 Critical Strikes 29 | . 1 2 . . . 8 . 9 9 Burn 3 | . 1 1 . . . . . 1 . Destroy 3 | . . 1 . . . . . . 2 Smash 6 | . . . . . . . . . 6 Sever 17 | . . . . . . 8 . 8 1 Melee Attacks 156 | . 2 . . . . 61 . 65 28 Impact 28 | . . . . . . . . . 28 Slashing 126 | . . . . . . 61 . 65 . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . 1 . . . . 3 . 1 . Combat Hostiles 2 | . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10196 | . 463 292 193 . 264 2416 . 3838 2730 Guns 3949 | . 463 292 193 . 110 193 . 1311 1387 Cannons 154 | . . . . . 154 . . . . Explosions 132 | . . . . . . . . . 132 Melee 5831 | . . . . . . 2223 . 2483 1125 Ramming 61 | . . . . . . . . 44 17 Kinetic 2416 | . 167 105 105 . 110 61 . 1046 822 Thermal 1623 | . 296 187 88 . 154 132 . 265 501 Explosive 132 | . . . . . . . . . 132 Electromagnetic 64 | . . . . . . . . . 64 Impact 1125 | . . . . . . . . . 1125 Slashing 4775 | . . . . . . 2223 . 2483 69 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 5 . 4 7 Average Corruption 4 | . . . . . . 3 . 3 4 Corruption Purged 11 | . . . . . . 5 . . 6 Corruption Blocked . | . . . . . . . . . . Effects 46 | . . . . . . 5 . 18 23 Message Errors 15 | . . . . . . . . 9 6 Matter Fused 7 | . . . . . . 2 . 2 3 Heat Flow Errors 9 | . . . . . . 1 . 2 6 Energy Discharges 5 | . . . . . . 1 . 2 2 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 3 | . . . . . . . . 2 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 560 | . . . . . . 185 . 66 309 Projectiles 4 | . . . . . . . . . 4 Explosions . | . . . . . . . . . . Melee 556 | . . . . . . 185 . 66 305 Knockbacks 10 | . . . . . . . . . 10 Impact 6 | . . . . . . . . . 6 Kinetic . | . . . . . . . . . . Secondary 4 | . . . . . . . . . 4 Self-Inflicted Damage 23 | . . . . . . . . 15 8 Shots . | . . . . . . . . . . Rammed 44 | . . . . . . . . 41 3 Targets Rammed 44 | . . . . . . . . 41 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . 148 71 168 . 180 403 . 111 423 Average Temperature 92 | . 50 29 75 . 87 131 . 24 144 Received Heat Transfer 1377 | . 18 162 54 . 9 303 . 440 391 Effects 18 | . . . . . . 1 . . 17 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 6 | . . . . . . 1 . . 5 Interference 8 | . . . . . . . . . 8 Matter Decay 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions 15 | . . . . . . . . . 15 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . 1 . . . . . 2 1 Heat Transferred 3852 | . 962 629 222 . 300 222 . 592 925 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Peak Influence 665 | . 270 294 186 . . 466 172 665 403 Initial 302 | . . 97 96 . . 202 172 105 302 Average 265 | . 118 177 141 . . 222 172 460 227 Maximum Alert Level 2 | . 1 1 . . . 2 . 2 2 Low Security (%) 39 | 100 91 60 100 . . 31 100 7 32 Level 1 40 | . 8 39 . . . 61 . 27 66 Level 2 19 | . . . . . . 6 . 65 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . . . . 7 . . 2 Investigation 6 | . 1 . . . . 5 . . . Extermination 4 | . . . . . . 2 . . 2 Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Distress Signals 2 | . . 1 . . . . . . 1 Communications Jammed 14 | . . . . . . 14 . . . Distress Signals 14 | . . . . . . 14 . . . Times Spotted 148 | . 19 11 7 . 17 35 . 32 27 Peak Tracking Total 8 | . 5 8 3 . 7 6 . 5 8 Tactical Retreats 16 | . 3 1 . . 1 4 . 3 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Traps Triggered 12 | . 1 . 1 . . 2 1 5 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Disabled 2 | . . . . . . 2 . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Machines Accessed 9 | . 1 . 1 1 1 4 1 . . Terminals 2 | . 1 . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 18 | . 1 . 1 3 1 10 2 . . Successful 13 | . 1 . 1 3 1 6 1 . . Failed 5 | . . . . . . 4 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . 2 . . . 2 . Terminals 2 | . 1 . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 6 | . . . . . . 6 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 6 | . 1 . 1 3 1 . . . . Record 2 | . 1 . . . 1 . . . . Part Schematic 3 | . . . . 3 . . . . . Open Door 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . Load Schematic 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . . . 3 1 . . Full Trace Events 2 | . . . . . . 2 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 5 | . . . . . . 5 . . . Parts Repaired 2 | . . . . . . 2 . . . Time 82 | . . . . . . 82 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . Non-combat 2 | . 2 . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . parse_system 2 | . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total Allies 8 | . . . 2 6 . . . . . Largest Group 6 | . . . 2 6 6 3 . . . Highest-Rated Group 352 | . . . 56 352 352 173 . . . Highest-Rated Ally 96 | . . . 31 96 96 96 . . . Total Orders 2 | . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . 2 Ally Attacks 84 | . . . 11 . 46 27 . . . Total Damage 2733 | . . . 143 . 1851 739 . . . Kills 31 | . . . 6 . 17 8 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 3 1 2 . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Turns Passed 7808 | 49 766 318 464 1039 429 1579 55 1738 1371 Spaces Moved 7311 | 43 778 430 690 998 491 1486 68 1261 1066 Core 54 | 18 . . . . . . . 36 . Treads 63 | . . . . . . . . 63 . Legs 1182 | 5 . . . . . . . 554 623 Wheels 421 | 20 271 . . . . . . 130 . Hover 5304 | . 507 430 690 998 491 1486 68 191 443 Flight 287 | . . . . . . . . 287 . Fastest Speed 23 | 50 56 52 52 52 52 48 65 23 68 Average Speed 81 | 72 79 53 52 93 66 71 65 98 101 Slowest Speed 675 | 120 120 120 116 112 112 112 66 675 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 99 32 93 86 67 30 3 61 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . . . 2 2 2 . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 4 | . . . 1 1 2 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . . . . . . . 1 46 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . 1 5 AOE 40 | . . . . . . . . . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac Total 8653 | 58 867 483 772 1111 582 1895 77 1578 1230 Wait 666 | . 20 12 63 100 83 278 1 62 47 Move 7299 | 42 777 429 689 997 490 1485 67 1257 1066 Hop . | . . . . . . . . . . Pick Up 74 | 7 14 8 5 5 . 14 3 16 2 Fast Attach 64 | 1 . . . . . 14 2 25 22 Attach 48 | 5 2 7 1 2 . 9 3 18 1 Detach 5 | . 1 . . . . 1 . 3 . Swap 29 | 3 15 2 1 1 2 5 . . . Drop 68 | . 7 4 2 6 1 19 1 17 11 Fire 159 | . 29 21 11 . 6 9 . 33 50 Melee 156 | . 2 . . . . 61 . 65 28 Ram 44 | . . . . . . . . 41 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 40 . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 454 | -10/Materials | Identified exit to Mines 572 | -10/Materials | Discovered new exit (range 16) 592 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Discovered exit to Materials (range 16) 768 | -10/Materials | Discovered exit to Mines (range 10) 816 | -10/Materials | Entered another Materials area 816 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Discovered new exit (range 12) 1119 | -9/Materials | Discovered new exit (range 16) 1120 | -9/Materials | Identified exit to Mines 1134 | -9/Materials | Entered Mines 1220 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1241 | -9/Mines | Learned location of Storage (-9) 1329 | -9/Mines | Assembled infested the area 1357 | -9/Mines | Learned Materials emergency access door positions 1400 | -9/Mines | Build established: Scavenger-Mutant 1426 | -9/Mines | Discovered new exit (range 9) 1431 | -9/Mines | Identified exit to Materials 1443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1445 | -9/Mines | Identified exit to Zion 1451 | -9/Mines | Learned Materials garrison access intel 1598 | -9/Mines | Entered Zion 1661 | -7/Zion | Learned location of Quarantine (-2) 1701 | -7/Zion | Learned Factory stockpile data 1742 | -7/Zion | Found CR-A16's Pointy Stick 1771 | -7/Zion | Found Prototype Device 1822 | -7/Zion | Given A8's code to call for help 2102 | -7/Zion | Imprinted 2104 | -7/Zion | Declared Zion's savior 2383 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2387 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2580 | -7/Zion | Found Prototype Special Weapon 2598 | -7/Zion | Discovered new exit (range 13) 2605 | -7/Zion | Identified exit to Proximity Caves 2637 | -7/Zion | Entered Proximity Caves 2637 | -6/Proximity Caves | Accompanied by 6 allies 2840 | -6/Proximity Caves | Learned location of Extension (-6) 2887 | -6/Proximity Caves | Build established: Mutant 3004 | -6/Proximity Caves | Lost 3 allies 3011 | -6/Proximity Caves | Discovered new exit (range 10) 3015 | -6/Proximity Caves | Identified exit to Factory 3066 | -6/Proximity Caves | Entered Factory 3066 | -6/Factory | Accompanied by 3 allies 3066 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3303 | -6/Factory | Repaired Imp. Hover Unit 3355 | -6/Factory | Repaired Imp. Trap Scanner 3363 | -6/Factory | Build established: Infiltrator-Mutant 3761 | -6/Factory | Fabricated Tactical Coordination Suite (x1) 3931 | -6/Factory | Discovered new exit (range 6) 3933 | -6/Factory | Identified exit to Factory 4044 | -6/Factory | Lost 4 parts (1p2n1u) 4321 | -6/Factory | Build established: Mutant 4629 | -6/Factory | Discovered exit to Factory (range 15) 4645 | -6/Factory | Entered another Factory area 4645 | -5/Factory | Evolved 2 slots: Utility x2 4698 | -5/Factory | Identified exit to Garrison 4700 | -5/Factory | Entered Garrison 4720 | -5/Garrison | Triggered checkpoint 4854 | -5/Garrison | Triggered checkpoint 4951 | -5/Garrison | Identified Phasing AFG 4980 | -5/Garrison | Triggered checkpoint 4995 | -5/Garrison | Build established: Infiltrator-Mutant 5061 | -5/Garrison | Lost 3 parts (2n1u) 5369 | -5/Garrison | Build established: Scavenger-Mutant 5416 | -5/Garrison | Triggered checkpoint 5499 | -5/Garrison | Lost 10 parts (2p3n2u3w) 5532 | -5/Garrison | Core integrity fell below 50% 5605 | -5/Garrison | Discovered new exit (range 10) 5611 | -5/Garrison | Identified exit to Factory 5626 | -5/Garrison | Triggered checkpoint 5676 | -5/Garrison | Discovered exit to Factory (range 10) 5684 | -5/Garrison | Triggered checkpoint 5934 | -5/Garrison | Triggered checkpoint 5983 | -5/Garrison | Discovered exit to Factory (range 10) 5995 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6024 | -5/Garrison | Build established: Scavenger-Gunner 6186 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6360 | -5/Garrison | Build established: Scavenger-Tank 6438 | -5/Garrison | Entered Factory 7311 | -5/Factory | Build established: Scavenger-Mutant 7430 | -5/Factory | Lost 3 parts (2p1u) 7582 | -5/Factory | Identified RU-N14's Throwing Claymores 7623 | -5/Factory | Build established: Hacker-Mutant 7708 | -5/Factory | Lost 7 parts (2p2u3w) 7717 | -5/Factory | Core integrity fell below 20% 7809 | -5/Factory | Self-destructed Last Messages --------------- 07668_ Acquired 19 matter. 07669_ Hvy. Flail destroyed. 07670_ Imp. System Restoration Module destroyed. 07670_ S-27 Virus destroyed. 07672_ Slammed into S-27 Virus. 07673_ Destabilizing: System corrupted (+1). 07674_ Slammed into S-27 Virus. 07674_ Destabilizing: System corrupted (+2). 07674_ Neutrino Core destroyed. 07674_ Lgt. Angular Momentum Engine destroyed. 07675_ Critical hit (Burn: +37). 07677_ Acquired Autogun. 07677_ Triangulator destroyed. 07679_ Critical hit (Burn: +37). 07716_ System corrupted: Matter fused (-7). 07717_ Acquired Neutrino Core. 07720_ S-27 Virus destroyed. 07760_ System corrupted: Substantial component data lost. 07788_ 8K7ZVWTG8GU6DYKOBNI &MMQM,IJ 1 07788_ Acquired 23 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????"" ????????????????????????????????? | | ?????????????F" ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????""" ????????????????????????????????? | | ??????????" """ ????????????????????????????????? | | ?????????"" """ #####???????????????????????????? | | ????????? ???????????????????????????? | | ?????#???"" """ g #???????????????????????????? | | ?????# """ """ #???????????????????????????? | | ?????? """ """ #????????????????????######## | | ?????# k########?????????????# | | ?????# """ """ #?????????????# | | ?????# """ """ #?????????????# | | ?????# """ %"% #?????????????# = | | ?????# #?????????????# | | ?????# ########??????# | | ??????# % # #??????# ] | | ??????# k # #??????# | | ??????# #########/##### # #??????# | | ????????????# # @ # #??????# | | ####### #???# # # #??????# | | ?????# # A# #############+# | | #?????????# # # # | | #?????????# " " """ # # """" # | | #?????????# """"""" # # """" # | | #?????????# """"""" # ^ # """" + | | #######???# """"""" #^ # """" # | | #???########### + """" # | | ####### #?????????????# ^ # """" # | | #????# #?????????????# # # ####### | | #????# #???########### k######## ##????? | | #????# #???# """ # k#?????# #????? | | #????# #???# "T" # ####### #????? | | #????# #???# # #????? | | ##????#%#???# + "" #????? | | ???#### #???# """ """ # T #????? | | ???# #???# """ """ # #?#### | | ???# ####???# """ """ # #?# | | ???# #??????# ############# #?# | | ???# #??????###########???????????# #?# ! | | ???# #????????????????????????????### ###?# | | ???# #??????????????????????????????# #??## | | ???# #??????????????????????????????# #??# | | ???# #??????????????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 685 Matter Stores 472 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Tactical Coordination Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed TerrabombAbsorptionBoregun Manual? 0 Play Time 02:44:53 Cumulative 459.5 hours Start 2024.06.17 @ 11:31:59 End 2024.06.18 @ 17:50:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 1 Adventurer 33 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 53 Gallery% 43 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6769d42f-03ce-4279-89a9-3d92f92f040d