Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.18 @ 16:09:37 Player: Runia Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (175) 875 Value Destroyed (4693) 4693 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 9178 Bonus ------- High Alert Combat Kills 563 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 25/100 System Corruption 19% Temperature Cool (75) Movement Walking (440) Ox4 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Cooled Particle Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Improved Heat Sink Disposable Heat Sink Improved Sensor Array Hacking Suite Hacking Suite System Shield Improved Grenade Launcher Spear Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Gatling Laser Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Disposable Heat Sink Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield Gatling Laser Heavy Particle Cannon Cooled Particle Cannon Autogun Gauss Cannon Improved Grenade Launcher Spear Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 145 | 2 9 24 11 37 35 21 6 Power 14 | . 1 3 1 2 4 3 . Engine 11 | . 1 2 1 2 2 3 . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 35 | . 4 7 3 11 6 2 2 Treads 28 | . 4 7 3 9 4 1 . Leg 4 | . . . . . 1 1 2 Wheel 3 | . . . . 2 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | 1 2 8 . 13 12 8 1 Device 29 | 1 1 3 . 11 7 6 . Storage 3 | . 1 1 . 1 . . . Processor 5 | . . 2 . 1 2 . . Hackware . | . . . . . . . . Protection 8 | . . 2 . . 3 2 1 Artifact . | . . . . . . . . Weapon 51 | 1 2 6 7 11 13 8 3 Energy Gun 18 | . . 1 5 2 7 3 . Energy Cannon 10 | . . 1 . 2 3 3 1 Ballistic Gun 11 | 1 2 2 . 5 . 1 . Ballistic Cannon 3 | . . . . . . 1 2 Launcher 6 | . . 2 1 2 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 53 | . . 5 6 10 16 10 6 Power 9 | . . 1 . 2 4 2 . Propulsion 18 | . . 1 3 5 4 3 2 Utility 8 | . . 1 . 1 3 1 2 Weapon 18 | . . 2 3 2 5 4 2 Highest Loss Streak 8 | . . 1 4 3 6 8 6 Average Slot Usage (%) 91 | . 100 99 99 99 93 71 62 Engine 7 | . 14 8 11 8 3 3 . Treads 21 | . 26 32 32 25 21 6 . Wheel 1 | . . . . 1 2 3 . Device 8 | . 14 3 . 9 14 10 6 Storage 9 | . 14 11 11 9 7 7 7 Processor 15 | . . 15 22 17 13 15 15 Protection 1 | . . 2 . . 1 3 7 Energy Gun 8 | . . 8 20 5 14 6 . Energy Cannon 5 | . . 5 . 8 6 6 6 Ballistic Gun 7 | . 28 8 . 12 . 3 6 Naked Turns . | . . . . . . . . Heaviest Build 105 | 15 20 96 99 105 73 73 76 Greatest Support 83 | 20 40 60 63 66 83 43 40 Greatest Overweight (x) 18 | . . 1 1 3 5 18 5 Average Overweight (x) 2 | . . 1 1 1 2 6 4 Largest Inventory Capacity 25 | 8 10 25 25 25 20 20 20 Average Capacity 20 | 8 9 24 25 21 20 20 20 Most Carried 25 | 6 10 25 25 22 20 20 18 Average Carried 17 | 4 7 15 23 19 19 17 15 Final Capacity 25 | 8 10 25 25 20 20 20 20 Final Carried 25 | 5 10 25 19 20 18 16 12 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Gunner 16% | Scavenger-Mutant 13% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Matter Collected 3099 | 200 331 749 98 807 470 390 54 Remotely . | . . . . . . . . Salvage Created 6476 | 11 511 1479 577 1884 1685 251 78 Parts 356 | 4 34 78 51 112 57 16 4 Haulers Intercepted 10 | . 2 2 . 3 3 . . Recyclers Shooed 9 | . 1 4 . 2 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Combat Hostiles Destroyed 126 | . 9 28 20 26 36 6 1 Guns 80 | . 9 16 17 14 20 3 1 Cannons 30 | . . 7 . 8 12 3 . AOE 15 | . . 5 3 4 3 . . Classes Destroyed 19 | 1 6 4 1 1 3 2 1 Worker 7 | . . 1 2 2 2 . . Builder 8 | . 1 . . 6 1 . . Tunneler 4 | 1 1 . 2 . . . . Hauler 10 | . 2 2 . 3 3 . . Recycler 12 | . . 4 . 3 5 . . Minesweeper 1 | . . . . . . 1 . Operator 3 | . 1 . . 2 . . . Watcher 9 | . 1 4 . 2 2 . . Swarmer 43 | . 3 8 15 4 10 3 . Grunt 44 | . 6 13 4 8 12 1 . Brawler 2 | . . 1 . 1 . . . Duelist 1 | . . . 1 . . . . Sentry 16 | . . 6 . 9 1 . . Demolisher 2 | . . . . . 2 . . Hunter 6 | . . . . 4 1 1 . Programmer 4 | . . . . . 4 . . Behemoth 1 | . . . . . . 1 . Zionite 1 | . . . . . . . 1 Decomposer 1 | . . . . . . 1 . Assembled 6 | . . . . . 6 . . Butcher 1 | . . . . . . . 1 Best Kill Streak 6 | 1 4 6 6 4 6 3 1 Combat Bots Only 6 | . 3 5 6 4 6 3 1 Max Kills in Single Turn 4 | 1 1 4 2 4 2 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded 4 | . . 4 2 4 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Damage Taken 8971 | . 401 1569 667 1739 2347 1264 984 Core 1360 | . 45 261 37 288 256 248 225 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 82 . 25 47 . . . Volleys Fired 435 | 2 43 119 33 100 99 30 9 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 235 | 60 40 110 90 154 235 210 126 Shots Fired 938 | 4 86 231 60 244 228 61 24 Gun 643 | 4 86 174 59 144 138 33 5 Cannon 289 | . . 55 . 99 88 28 19 Launcher 6 | . . 2 1 1 2 . . Special . | . . . . . . . . Kinetic 320 | 3 86 85 . 119 7 5 15 Thermal 543 | . . 144 . 124 219 47 9 Explosive 6 | . . 2 1 1 2 . . Electromagnetic 69 | 1 . . 59 . . 9 . Robot Hit Streak 18 | 1 13 14 10 14 18 12 7 Robot Miss Streak 5 | 2 5 5 3 3 4 3 2 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 624 | 1 51 147 45 151 167 46 16 Core Hits 327 | 1 24 63 31 64 117 21 6 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Critical Strikes 17 | . . 6 . 4 7 . . Burn 13 | . . 5 . 2 6 . . Meltdown 1 | . . . . . 1 . . Destroy 3 | . . 1 . 2 . . . Melee Attacks 3 | . . . . . 3 . . Impact 2 | . . . . . 2 . . Slashing . | . . . . . . . . Piercing 1 | . . . . . 1 . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12849 | 15 667 2392 991 3520 3981 994 289 Guns 7632 | 15 663 1307 649 1863 2535 552 48 Cannons 3900 | . . 717 . 1401 1099 442 241 Explosions 1313 | . . 368 342 256 347 . . Melee . | . . . . . . . . Ramming 4 | . 4 . . . . . . Kinetic 3289 | 15 663 633 . 1610 148 61 159 Thermal 7894 | . . 1391 342 1654 3486 891 130 Explosive 971 | . . 368 . 256 347 . . Electromagnetic 691 | . . . 649 . . 42 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . 10 22 22 19 Average Corruption 16 | . . . . 7 16 19 19 Corruption Purged 3 | . . . . . . 3 . Effects 240 | . . . . 28 83 112 17 Message Errors 41 | . . . . 7 14 17 3 Matter Fused 59 | . . . . 9 19 29 2 Heat Flow Errors 30 | . . . . 3 13 11 3 Energy Discharges 26 | . . . . 1 12 11 2 Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 36 | . . . . 5 7 22 2 Data Loss (major) 13 | . . . . 2 5 4 2 Misfires 11 | . . . . . 3 6 2 Alerts 10 | . . . . . . 9 1 Misdirections 1 | . . . . . . 1 . Weapon Failures 11 | . . . . 1 8 2 . Overload Shots . | . . . . . . . . Overflow Damage 147 | . . 11 56 19 61 . . Projectiles 48 | . . 11 . 19 18 . . Explosions 99 | . . . 56 . 43 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 358 | . . 98 164 . 96 . . Shots 9 | . . 2 5 . 2 . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 439 | . 20 377 162 222 439 298 177 Average Temperature 83 | . 7 91 55 63 91 123 47 Received Heat Transfer 2037 | . 174 582 66 720 387 108 . Effects 9 | . . 5 . . 3 1 . Shutdowns 2 | . . 1 . . 1 . . Interference 5 | . . 2 . . 2 1 . Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 36 | . . 11 1 8 16 . . Heat Transferred 15038 | . . 3885 350 2664 6455 1555 129 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Peak Influence 1224 | 5 250 408 184 435 1224 . . Initial 170 | . 3 52 54 31 170 . . Average 290 | 3 98 259 78 151 770 . . Maximum Alert Level 4 | . 1 2 . 2 4 . . Low Security (%) 52 | 100 90 20 100 66 8 . . Level 1 31 | . 9 73 . 32 24 . . Level 2 1 | . . 6 . 1 . . . Level 3 12 | . . . . . 57 . . Level 4 1 | . . . . . 9 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 4 1 2 8 . . Investigation 3 | . . . 1 1 1 . . Extermination 4 | . . . . . 4 . . Reinforcement 10 | . 2 4 . 1 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . 1 . 1 1 . . Haulers Reinforced 1 | . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Distress Signals 10 | . 1 6 . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 192 | . 18 48 21 40 52 7 6 Peak Tracking Total 8 | . 5 5 4 4 8 3 3 Tactical Retreats 14 | . . 4 . 2 4 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Traps Triggered 6 | . . . 1 2 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 5 | . . . . . . 5 . Triggered 3 | . . . . . 1 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Machines Disabled 15 | . 1 2 5 3 4 . . Max in Single Turn 4 | . 1 1 4 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 2 | . . . . . 2 . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Machines Accessed 33 | . 2 6 2 15 8 . . Terminals 20 | . 2 3 . 10 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . 1 . 2 . . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 4 | . . 1 . 2 1 . . Garrison Access . | . . . . . . . . Total Hacks 107 | . 6 26 2 61 12 . . Successful 70 | . 2 18 2 43 5 . . Failed 37 | . 4 8 . 18 7 . . Catastrophic 9 | . . 2 . 6 1 . . Database Lockouts . | . . . . . . . . Manual 49 | . 4 6 . 33 6 . . Terminals 61 | . 6 8 . 39 8 . . Fabricators 3 | . . . . . 3 . . Repair Stations 10 | . . 3 . 7 . . . Recycling Units 6 | . . 2 . 4 . . . Scanalyzers 25 | . . 13 . 11 1 . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . . 2 2 13 1 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . . . 2 . . . Open Door 2 | . . . 2 . . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . Alert Level 2 | . . . . 1 1 . . Unreport Threat 5 | . . 2 . 3 . . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 . 6 . . . Scan Component 4 | . . 1 . 3 . . . Repair 4 | . . 1 . 3 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer 24 | . . 13 . 11 . . . Insert Component 12 | . . 7 . 5 . . . Analyze 12 | . . 6 . 6 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 19 | . 2 1 . 12 4 . . Terminals 15 | . 2 1 . 9 3 . . Track 1 | . . . . 1 . . . Botnet 12 | . 2 1 . 6 3 . . Disrupt 1 | . . . . 1 . . . Operators 1 | . . . . 1 . . . Fabricators 1 | . . . . . 1 . . Haulers 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . 3 . . . Recyclers 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 2 5 . 15 8 . . Full Trace Events 3 | . . 2 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 6 . 5 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 3 . . . Time 140 | . . 26 . 114 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 11 | . . 6 . 5 . . . Part Schematics Acquired 11 | . . 6 . 5 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 3 | . . . . . 3 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Total Allies 24 | . . . 3 . 21 . . Largest Group 18 | . . . 3 . 18 . . Highest-Rated Group 718 | . . . 40 . 718 . . Highest-Rated Ally 74 | . . . 16 . 74 . . Total Orders . | . . . . . . . . Ally Attacks 70 | . . . 10 . 60 . . Total Damage 1380 | . . . 44 . 1336 . . Kills 18 | . . . 1 . 17 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Turns Passed 11561 | 24 781 1692 1427 2819 1888 2478 452 Spaces Moved 3834 | 11 393 453 475 974 690 750 88 Core 85 | . . . . . . 85 . Treads 2521 | . 363 453 475 809 413 8 . Legs 214 | 11 30 . . . . 85 88 Wheels 1014 | . . . . 165 277 572 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 260 260 145 150 150 200 Average Speed 241 | 120 156 260 260 227 198 292 471 Slowest Speed 950 | 120 160 260 260 260 260 950 520 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 1 1 . . Exploration Rate (%) 46 | 3 62 43 83 82 23 67 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . 1 . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 9 | . . . 1 . . 8 . Spaces Dug 23 | . . . 12 7 4 . . Terrain Destroyed 138 | . . 18 38 49 25 1 7 Melee 3 | . . . . . 3 . . Projectile 59 | . . . . 41 10 1 7 AOE 76 | . . 18 38 8 12 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Total 5309 | 18 475 734 609 1384 997 984 108 Wait 697 | . 5 97 77 218 139 158 3 Move 3826 | 10 392 452 474 972 689 749 88 Hop . | . . . . . . . . Pick Up 120 | 2 13 32 6 31 21 13 2 Fast Attach 12 | . . . 1 5 3 3 . Attach 59 | 1 2 9 5 11 17 8 6 Detach 1 | . . . . . 1 . . Swap 74 | 1 7 15 5 21 15 10 . Drop 75 | 2 12 10 8 25 10 8 . Fire 435 | 2 43 119 33 100 99 30 9 Melee 3 | . . . . . 3 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 1 | . . . . 1 . . . Rewire . | . . . . . . . . Trap 5 | . . . . . . 5 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 14) 592 | -10/Materials | Discovered new exit (range 13) 806 | -10/Materials | Entered another Materials area 806 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -9/Materials | Repaired Ion Engine 1554 | -9/Materials | Discovered new exit (range 15) 1723 | -9/Materials | Core integrity fell below 50% 1938 | -9/Materials | Discovered new exit (range 15) 2498 | -9/Materials | Entered Mines 2507 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2700 | -9/Mines | Discovered new exit (range 10) 2805 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2988 | -9/Mines | Discovered new exit (range 5) 3045 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3119 | -9/Mines | Met a Derelict shopkeep closing up shop 3225 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3737 | -9/Mines | Lost 4 parts (2n2w) 3925 | -9/Mines | Entered Materials 3925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4261 | -8/Materials | Build established: Scavenger-Skirmisher 4441 | -8/Materials | Discovered new exit (range 13) 4561 | -8/Materials | Repaired Imp. Terrain Scanner 4758 | -8/Materials | Build established: Scavenger-Gunner 4766 | -8/Materials | Lost 3 parts (2n1w) 5065 | -8/Materials | Repaired Hvy. Ion Cannon 5099 | -8/Materials | Repaired Imp. Treads 5925 | -8/Materials | Crushed by falling debris 5938 | -8/Materials | Identified exit to Factory 5956 | -8/Materials | Lost 3 parts (1p1n1u) 6222 | -8/Materials | Build established: Scavenger-Mutant 6241 | -8/Materials | Core integrity fell below 50% 6492 | -8/Materials | System corruption reached 10% 6552 | -8/Materials | Build established: Scavenger-Gunner 6744 | -8/Materials | Entered Factory 6744 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7069 | -7/Factory | Crushed by falling debris 7069 | -7/Factory | System corruption reached 10% 7126 | -7/Factory | Lost 6 parts (2n2u2w) 7380 | -7/Factory | Cargo convoy interrupted 7780 | -7/Factory | Discovered new exit (range 15) 7822 | -7/Factory | Identified exit to Lower Caves 8016 | -7/Factory | Build established: Scavenger-Skirmisher 8338 | -7/Factory | Discovered new exit (range 15) 8632 | -7/Factory | Entered Lower Caves 8834 | -7/Lower Caves | Learned Factory trap positions 8881 | -7/Lower Caves | Build established: Mutant 9121 | -7/Lower Caves | Learned location of Zion (-7) 9122 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9127 | -7/Lower Caves | Identified exit to Zion 9387 | -7/Lower Caves | Build established: Skirmisher 9585 | -7/Lower Caves | Spotted B-75 Beast 9841 | -7/Lower Caves | Core integrity fell below 50% 9861 | -7/Lower Caves | Destroyed B-75 Beast 9886 | -7/Lower Caves | Lost 8 parts (2p3n3w) 10063 | -7/Lower Caves | Discovered new exit (range 7) 10139 | -7/Lower Caves | Identified exit to Lower Caves 10157 | -7/Lower Caves | Build established: Mutant 10978 | -7/Lower Caves | Build established: Scavenger-Mutant 11110 | -7/Lower Caves | Entered Zion 11272 | -7/Zion | Discovered new exit (range 16) 11476 | -7/Zion | Attacked by Zionites 11488 | -7/Zion | Core integrity fell below 20% 11526 | -7/Zion | 99-TNT came to Zion's defense 11562 | -7/Zion | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- 60-Z5Z(z) destroyed. The unstable cave ceiling collapses. Autogun destroyed. Cloak Generator disabled. The unstable cave ceiling collapses. Aluminum Leg destroyed. The unstable cave ceiling collapses. Imp. Medium Armor Plating destroyed. The unstable cave ceiling collapses. System corrupted: Matter fused (-9). The unstable cave ceiling collapses. Carbon-fiber Leg destroyed. The unstable cave ceiling collapses. Slug penetrates 99-TNT. 99-TNT knocked back. The unstable cave ceiling collapses. Slug penetrates 99-TNT. The unstable cave ceiling collapses. Slug penetrates Earth. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????#?###??????????????????? | | ???????????????????????#;# ##?????????????????? | | ??????????????????????## ##????????????????? | | ??????????????????????? < ;#????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????## #????????????????? | | ???????????????????#### #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ##???????????????? | | ???????????????????# #???????????????? | | ??????????????????#### d # #????????????????? | | ??????????????###?# ##????????????????? | | ????????????### ##?# # #??#####?????????? | | ???????????## #??# #??# #?????????? | | ???????????#"" #### @ ##?# #?????????? | | ???????????#"&& ### #?????????? | | ???????????#<< # #?????????? | | ???????????#### #?????????? | | ??????????????# ##?????????? | | ??????????????# # # ####??????????? | | ??????????????# # ##?????????????? | | ??????????????# ## # #??????????????? | | ??????????????## # #?????????????? | | ??????????????# # ## #????????????? | | ?? ######## # #???????????? | | ?? ### #???????????? | | ?? ##???????????? | | ?? ########## ##????????????? | | ??????????????## ## ##?????????????? | | ?????????????## ##??????????????? | | ???????????### ##???????????????? | | ??????????## ### ###????????????????? | | ??????????# #?? #??????????????????? | | ??????????## ##?? #??????????????????? | | ???????????# ##???????????????????????? | | ???????????# # ## ##????????????????????????? | | ???????????# ####? #?????????????????????????? | | ???????????# #???? ????????????????????????? | | ???????????# #???? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed System Backup Module | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalGravitonSegregator Manual? 0 Play Time 01:08:55 Cumulative 240.1 hours Start 2021.07.18 @ 14:50:15 End 2021.07.18 @ 16:09:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 291 Rogue 291 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83e4bf68-3a1f-46f0-85c5-79d77a2ae60d