Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:48:19

Player: BrainTooSmol

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (493)      493
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1413

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     170/300
Energy                     87/125
System Corruption          1%
Temperature                Cool (35)
Movement                   Rolling (80)
Location                   -9/Recycling

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (2) ------
        Scrap Engine
>       --- WEAPON (2) -------
        EM Shotgun
  Small Laser
>       --- INVENTORY (5) ----
        ECM Suite
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
>       --- UTILITY ----------
        Scrap Engine
>       --- WEAPON -----------
        EM Shotgun
        Mining Laser
>       --- INVENTORY --------
        ECM Suite
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 8   2   1   11  6   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 4   .   .   4   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  9    | 4   .   .   4   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   1   1   1   
    Device                 2    | .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   .   5   3   
    Energy Gun             6    | 2   1   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         4    | .   .   .   3   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          1    | 1   .   .   .   .   
    System Corruption      1    | 1   .   .   .   .   
Parts Lost                 12   | .   1   .   11  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               4    | .   .   .   4   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   4    | .   1   .   3   .   
  Highest Loss Streak      8    | .   1   .   8   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  97  88  57  
  Engine                   12   | .   14  14  12  12  
  Wheel                    26   | .   28  28  27  15  
  Device                   4    | .   .   .   6   12  
  Storage                  12   | .   14  14  14  1   
  Protection               3    | .   .   11  3   .   
  Energy Gun               19   | .   28  28  17  1   
  Launcher                 2    | .   .   .   4   .   
  Special Weapon           2    | .   .   .   2   12  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  29  32  32  21  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   14  15  15  5   
  Most Carried             12   | 5   10  11  12  5   
  Average Carried          8    | 2   6   10  9   1   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            11   | 5   10  11  3   2   
Scrap Engine Consumption   3    | .   .   .   .   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           426  | 182 113 10  121 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            658  | 64  220 .   374 .   
  Parts                    48   | 4   14  .   30  .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  16   | .   5   .   11  .   
  Guns                     5    | .   3   .   2   .   
  AOE                      10   | .   2   .   8   .   
Classes Destroyed          8    | 2   4   .   2   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    4    | .   2   .   2   .   
  Artisan                  1    | .   .   .   1   .   
  Subdweller               6    | .   .   .   6   .   
Best Kill Streak           3    | 2   3   .   3   .   
  Combat Bots Only         3    | .   3   .   3   .   
Max Kills in Single Turn   2    | 1   2   .   2   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        129  | .   14  .   114 1   
  Missed                   45   | .   3   .   42  .   
Damage Taken               1000 | .   155 .   831 14  
  Core                     254  | .   11  .   229 14  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              57   | 2   15  .   39  1   
  Largest                  2    | 2   2   .   2   2   
  Hottest                  140  | 80  80  .   140 85  
Shots Fired                95   | 4   30  .   59  2   
  Gun                      74   | 4   30  .   38  2   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 11   | .   .   .   11  .   
  Special                  10   | .   .   .   10  .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  11   | .   .   .   10  1   
  Explosive                11   | .   .   .   11  .   
  Electromagnetic          73   | 4   30  .   38  1   
  Robot Hit Streak         17   | 2   6   .   17  8   
  Robot Miss Streak        2    | .   2   .   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           53   | 2   21  .   29  1   
  Core Hits                31   | 2   10  .   18  1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1181 | 30  370 .   767 14  
  Guns                     674  | 30  299 .   331 14  
  Cannons                  .    | .   .   .   .   .   
  Explosions               507  | .   71  .   436 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  71   | .   71  .   .   .   
  Explosive                436  | .   .   .   436 .   
  Electromagnetic          674  | 30  299 .   331 14  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | 1   1   1   1   1   
  Average Corruption       1    | 1   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  11   | .   .   3   7   1   
    Message Errors         3    | .   .   1   2   .   
    Matter Fused           3    | .   .   .   2   1   
    Heat Flow Errors       3    | .   .   1   2   .   
    Parts Fused            1    | .   .   1   .   .   
    Alerts                 1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            27   | .   .   .   27  .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               27   | .   .   .   27  .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      76   | .   26  .   50  .   
  Shots                    3    | .   1   .   2   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        243  | 18  190 243 193 8   
  Average Temperature      74   | 12  65  124 96  8   
  Received Heat Transfer   438  | .   54  .   357 27  
  Effects                  1    | .   .   1   .   .   
    Energy Bleed           1    | .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   1   .   
  Combat Hostiles          1    | .   .   .   1   .   
  Parts Fried              7    | .   3   .   4   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         50   | .   50  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             459  | 10  163 63  .   459 
  Initial                  432  | .   6   63  .   432 
  Average                  141  | 2   93  63  .   452 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  19   | .   .   .   .   100 
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   9   .   38  1   
  Peak Tracking Total      6    | .   5   .   6   1   
  Tactical Retreats        4    | .   1   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                1    | .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          5    | .   1   .   .   4   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                20   | .   1   .   .   19  
  Successful               12   | .   1   .   .   11  
  Failed                   8    | .   .   .   .   8   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   .   .   .   13  
  Terminals                16   | .   .   .   .   16  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   6   
  Part Schematic           2    | .   .   .   .   2   
  Alert Level              1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   
  Security Status          1    | .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   2   
  Report Inventory         2    | .   1   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   3   
  Terminals                3    | .   .   .   .   3   
    Botnet                 3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Sub Rec 
Turns Passed               1324 | 81  189 251 675 128 
Spaces Moved               967  | 62  122 127 515 141 
  Core                     16   | 16  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   951  | 46  122 127 515 141 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  80  
  Average Speed            91   | 72  93  95  95  80  
  Slowest Speed            110  | 80  95  95  110 95  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   28  35  32  20  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          38   | .   2   .   36  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      38   | .   2   .   36  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1293 | 93  167 257 620 156 
  Wait                     210  | 11  19  128 51  1   
  Move                     963  | 61  121 126 514 141 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 10  8   2   2   3   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   21   | 6   2   1   8   4   
  Detach                   2    | 1   .   .   .   1   
  Swap                     6    | 1   .   .   3   2   
  Drop                     7    | .   2   .   2   3   
  Fire                     57   | 2   15  .   39  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     1    | .   .   .   1   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-9/Recycling

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
   91 | -10/Materials | Discovered new exit (range 15)
  266 | -10/Materials | Discovered new exit (range 5)
  271 | -10/Materials | Entered Mines
  313 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | Learned Materials terminal intel
  344 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  346 | -10/Mines     | Found Prototype Device
  351 | -10/Mines     | Discovered new exit (range 9)
  512 | -10/Mines     | Discovered new exit (range 5)
  522 | -10/Mines     | Entered Subcaves
  548 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  565 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  568 | -10/Subcaves  | Learned location of Zion (-7)
  568 | -10/Subcaves  | Met a Zionite searching for "candidates"
  772 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  846 | -10/Subcaves  | Identified Exp. Sensor Array
 1124 | -10/Subcaves  | Core integrity fell below 50%
 1165 | -10/Subcaves  | Lost 8 parts (1p4n1u2w)
 1186 | -10/Subcaves  | Discovered new exit (range 12)
 1190 | -10/Subcaves  | Core integrity fell below 20%
 1197 | -10/Subcaves  | Entered Recycling
 1199 | -9/Recycling  | Found Scrap Engine
 1325 | -9/Recycling  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
>>Alert(Check)
Current Alert Level: 2-F
01257_ Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Hvy. EM Pulse Gun (44%)
>>Retrieve(Components)
Retrieving 1 components...
    Hvy. EM Pulse Gun
01258_ Scrap Engine consumes Hvy. EM Pulse Gun.
01276_ Y-45 Defender springs to life.
01288_ System corrupted: Matter fused (-10).
01314_ Acquired EM Shotgun.
01320_ Acquired Sml. Laser.
01325_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????????????############?????????????????????? |
| ????????????????#     !    #?????????????????????? |
| ????????????????#     !!   #?????????????????????? |
| ????????????????#     !  @ #?????????????????????? |
| ????????????????#      ![/ #?????????????????????? |
| ??????????#####?#          #?????????????????????? |
| #??????####!!!#?#!         #?????????????????????? |
| ######## ##!  #########Y#####????????????????????? |
|                             #????????????????????? |
|                             #????????????????????? |
|                                     ?????????????? |
|   ###########/############+#######???????????????? |
|   ###???#         #??????????????????????????????? |
|   ""#???#         #??????????????????????????????? |
|   Y"#???# """ """ #??????????????????????????????? |
|   ""#???# """ """ #??????????????????????????????? |
|   ####### """ """ #??????????????????????????????? |
|         +         #??????????????????????????????? |
|   #######         #??????????????????????????????? |
|   #?????#         #??????????????????????????????? |
|   #?????###########??????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
 Transmission Jammer | -9/Recycling | Hacked
      Adv. ECM Suite | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              ChromaticNodeDerivative
  Manual?         0
Play Time         00:19:32
  Cumulative      8.1 hours
  Start           2024.04.01 @ 19:29:30
  End             2024.04.01 @ 19:48:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          13
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c24b72f5-0115-498f-b0c6-33d337be960f