Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 16:02:54 Player: CanadianCogs Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1928) 1928 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5303 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 182/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Active Sensor Suite Targeting Computer > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Plasma Cannon Rocket Launcher > --- INVENTORY -------- Machine Analyzer Hardened Heavy Armor Plating Graphene Brace Shield Generator [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Mace Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 2 | . . 2 . . . . Weapon 2 | . . . . . 2 . Parts Attached 94 | 12 16 9 18 29 5 5 Power 9 | 1 . 1 4 3 . . Engine 6 | 1 . 1 4 . . . Core 3 | . . . . 3 . . Reactor . | . . . . . . . Propulsion 28 | 4 2 2 6 13 . 1 Treads 3 | . . . 1 2 . . Leg 9 | . . . . 9 . . Wheel 4 | 4 . . . . . . Hover 3 | . . . 1 1 . 1 Flight 9 | . 2 2 4 1 . . Utility 36 | 3 12 4 5 8 . 4 Device 15 | 2 6 . 2 3 . 2 Storage 1 | 1 . . . . . . Processor 4 | . . 1 1 1 . 1 Hackware . | . . . . . . . Protection 16 | . 6 3 2 4 . 1 Artifact . | . . . . . . . Weapon 21 | 4 2 2 3 5 5 . Energy Gun 3 | 2 . . . . 1 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 4 | . . . . 4 . . Ballistic Cannon 2 | . . 2 . . . . Launcher 2 | . . . . . 2 . Special Weapon 2 | 2 . . . . . . Impact Weapon 4 | . 2 . 2 . . . Slashing Weapon 2 | . . . 1 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 1 4 1 . Parts Lost 38 | . 3 2 6 14 . 13 Power 3 | . 1 . . 1 . 1 Propulsion 14 | . 2 . 2 5 . 5 Utility 11 | . . 2 2 4 . 3 Weapon 10 | . . . 2 4 . 4 Highest Loss Streak 9 | . 2 2 6 6 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 92 88 82 83 77 55 Engine 5 | . 8 7 10 3 . . Core 2 | . . . . 5 7 4 Treads 2 | . . . 1 9 . . Leg 7 | . . . . 10 30 19 Wheel 2 | . 18 . . . . . Hover 2 | . . . 1 6 . . Flight 7 | . 7 15 16 . . . Device 14 | . 23 18 11 13 7 5 Processor 8 | . . 10 10 10 7 7 Protection 7 | . 4 13 11 6 . 1 Energy Cannon 1 | . . . . . 6 8 Ballistic Gun 1 | . . . . 5 . . Ballistic Cannon 5 | . . 21 8 . . . Launcher 1 | . . . . . 13 1 Impact Weapon 6 | . 26 . 7 1 . . Slashing Weapon 3 | . . . 1 11 . . Naked Turns . | . . . . . . . Heaviest Build 34 | 12 14 27 27 25 34 34 Greatest Support 80 | 20 20 8 23 80 80 80 Greatest Overweight (x) 9 | 1 3 5 6 3 . 9 Average Overweight (x) . | . . 3 . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 . Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Mutant 14% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1377 | 183 282 99 282 365 57 109 Remotely . | . . . . . . . Salvage Created 2097 | 97 468 169 170 720 214 259 Parts 120 | 14 8 9 20 39 13 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 50 | . 8 9 12 12 2 7 Melee 14 | . 5 . 3 6 . . Guns 8 | . . . . 6 . 2 Cannons 21 | . . 9 7 . 1 4 AOE 2 | . . . 1 . 1 . Classes Destroyed 13 | 2 5 2 . 4 . . Worker 3 | . 2 . . . 1 . Builder 1 | . 1 . . . . . Tunneler 5 | 4 . . . 1 . . Recycler 4 | 1 2 . . . 1 . Operator 3 | . 2 . . . 1 . Watcher 1 | . . . . 1 . . Swarmer 18 | . 2 4 10 . . 2 Grunt 16 | . 6 3 2 3 1 1 Brawler 1 | . . 1 . . . . Sentry 5 | . . 1 . 4 . . Specialist 2 | . . . . 2 . . Hunter 7 | . . . . 2 1 4 Heavy 1 | . . . . 1 . . Best Kill Streak 7 | 4 7 4 4 4 3 5 Combat Bots Only 5 | . 3 4 4 3 1 5 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee 2 | . 2 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 649 | . 76 47 127 129 10 260 Missed 169 | . 23 15 27 28 2 74 Damage Taken 6290 | . 584 323 871 2075 187 2250 Core 1585 | . 187 61 207 422 . 708 Absorbed by Shields 176 | . . . . . . 176 Core Remaining (%) 45 | 100 25 . 33 23 . . Volleys Fired 116 | 8 . 19 28 25 11 25 Largest 3 | 2 . 2 2 2 2 3 Hottest 235 | 200 . 78 78 56 155 235 Shots Fired 215 | 16 . 38 54 49 18 40 Gun 73 | 8 . . . 49 4 12 Cannon 130 | . . 38 54 . 10 28 Launcher 4 | . . . . . 4 . Special 8 | 8 . . . . . . Kinetic 141 | . . 38 54 49 . . Thermal 70 | 16 . . . . 14 40 Explosive 4 | . . . . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | 6 . 9 4 11 4 5 Robot Miss Streak 10 | 5 . 3 10 3 4 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 184 | 8 30 24 25 64 8 25 Core Hits 89 | 6 5 10 18 21 8 21 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 6 | . 4 . 2 . . . Critical Strikes 12 | . 5 1 2 3 . 1 Meltdown 1 | . . . . . . 1 Blast 1 | . . 1 . . . . Smash 7 | . 5 . 2 . . . Sever 3 | . . . . 3 . . Melee Attacks 97 | . 50 . 10 37 . . Impact 60 | . 50 . 10 . . . Slashing 37 | . . . . 37 . . Piercing . | . . . . . . . Sneak Attacks 8 | . 8 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 12 | . 7 . 2 3 . . Damage Inflicted 4976 | 119 1185 518 734 1506 290 624 Guns 998 | 71 . . . 717 44 166 Cannons 1515 | . . 518 427 . 128 442 Explosions 204 | . . . 86 . 118 . Melee 2166 | . 1185 . 192 789 . . Ramming 45 | . . . 29 . . 16 Kinetic 1662 | . . 518 427 717 . . Thermal 1047 | 119 . . 86 . 234 608 Explosive 56 | . . . . . 56 . Electromagnetic . | . . . . . . . Impact 1377 | . 1185 . 192 . . . Slashing 789 | . . . . 789 . . Piercing . | . . . . . . . Highest Corruption 14 | . . 1 6 . 2 14 Average Corruption 3 | . . 1 3 . 2 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 1 9 . 4 6 Message Errors 5 | . . 1 2 . 1 1 Matter Fused 5 | . . . 2 . 2 1 Heat Flow Errors 3 | . . . 1 . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . 2 . . 1 Data Loss (major) 3 | . . . 2 . . 1 Overload Shots . | . . . . . . . Overflow Damage 515 | . 404 . 90 14 . 7 Projectiles 11 | . . . 4 . . 7 Explosions . | . . . . . . . Melee 504 | . 404 . 86 14 . . Knockbacks 14 | . 5 2 7 . . . Impact 5 | . 5 . . . . . Kinetic 9 | . . 2 7 . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . 31 . 64 5 Shots 4 | . . . 1 . 3 . Rammed 45 | . . . 34 . . 11 Targets Rammed 46 | . . . 34 1 . 11 Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 650 | 60 . 296 433 13 150 650 Average Temperature 157 | 29 . 91 164 5 50 346 Received Heat Transfer 1109 | . 210 120 30 369 54 326 Effects 24 | . . . 2 . . 22 Shutdowns 2 | . . . . . . 2 Energy Bleed 4 | . . . . . . 4 Interference 5 | . . . 2 . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 7 | . . . . . . 7 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 12 | . 12 . . . . . Impact Corruptions 23 | . 19 . 4 . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 2 | . . . . . . 2 Heat Transferred 1673 | 298 . . 100 . 335 940 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 390 | 25 181 337 390 304 328 383 Initial 229 | . 16 52 53 128 83 229 Average 185 | 13 90 127 282 197 181 320 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 54 | 100 100 79 9 53 50 . Level 1 45 | . . 20 89 46 49 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 2 1 10 2 . Investigation 9 | . 2 1 1 5 . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . 2 1 . Assault . | . . . . . . . Garrison 4 | . . . . 3 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 3 | . . 1 . 1 1 . Communications Jammed 3 | . . . . 3 . . Distress Signals 3 | . . . . 3 . . Times Spotted 102 | . 16 14 21 25 8 18 Peak Tracking Total 10 | . 3 5 5 5 3 10 Tactical Retreats 11 | . 1 1 7 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 7 | . 1 . . 2 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 10 | . . 1 1 . 8 . Max in Single Turn 7 | . . 1 1 . 7 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 20 | . 6 3 1 8 1 1 Terminals 14 | . 5 3 . 5 . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 83 | . 22 9 1 47 1 3 Successful 49 | . 11 5 1 29 1 2 Failed 34 | . 11 4 . 18 . 1 Catastrophic 6 | . 1 1 . 4 . . Database Lockouts . | . . . . . . . Manual 47 | . 14 5 . 27 . 1 Terminals 60 | . 19 9 . 29 . 3 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 7 | . 3 . . 4 . . Scanalyzers 10 | . . . . 10 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 3 2 1 3 . 1 Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 Locate Traps 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 5 | . 3 . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 2 | . 1 . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 9 | . . . . 9 . . Insert Component 5 | . . . . 5 . . Analyze 4 | . . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 26 | . 7 3 . 15 . 1 Terminals 23 | . 7 3 . 12 . 1 Track 6 | . 1 1 . 4 . . Assimilate 1 | . 1 . . . . . Botnet 8 | . 3 1 . 4 . . Disrupt 4 | . . 1 . 3 . . Operators 3 | . 2 . . 1 . . Override 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Reject 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Extract 1 | . . . . 1 . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 5 3 . 6 . 1 Full Trace Events 10 | . 3 3 . 4 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . 8 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 1 . . 9 . . Parts Scanalyzed 4 | . . . . 4 . . Part Schematics Acquired 4 | . . . . 4 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 3290 | 145 501 532 648 902 322 240 Spaces Moved 1527 | 76 292 160 330 389 202 78 Core 34 | 4 . . 9 . . 21 Treads 264 | . . . 48 216 . . Legs 416 | . . . . 161 202 53 Wheels 275 | 72 203 . . . . . Hover 16 | . . . . 12 . 4 Flight 522 | . 89 160 273 . . . Fastest Speed 37 | 50 37 120 37 120 130 50 Average Speed 135 | 93 72 279 124 147 130 122 Slowest Speed 520 | 100 280 440 520 260 130 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 49 22 55 43 7 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 13 | . 4 . . . 9 . Terrain Destroyed 89 | 5 4 1 21 . 58 . Melee 4 | . 4 . . . . . Projectile 11 | 5 . 1 5 . . . AOE 74 | . . . 16 . 58 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2312 | 119 497 208 458 620 243 167 Wait 344 | 5 138 13 22 112 20 34 Move 1523 | 75 291 159 329 389 202 78 Hop . | . . . . . . . Pick Up 52 | 13 7 4 9 14 4 1 Fast Attach 28 | . 2 5 5 15 1 . Attach 39 | 10 . 3 6 11 4 5 Detach . | . . . . . . . Swap 27 | 2 14 1 7 3 . . Drop 43 | 6 3 4 10 19 1 . Fire 116 | 8 . 19 28 25 11 25 Melee 82 | . 42 . 8 32 . . Ram 45 | . . . 34 . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Scavenger-Mutant 570 | -10/Materials | Core integrity fell below 50% 640 | -10/Materials | Discovered new exit (range 4) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Utility x2 913 | -9/Materials | Build established: Mutant 1087 | -9/Materials | Discovered new exit (range 13) 1176 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Entered Mines 1258 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1503 | -9/Mines | Core integrity fell below 50% 1520 | -9/Mines | Lost 6 parts (2n2u2w) 1553 | -9/Mines | Learned Materials terminal intel 1592 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1592 | -9/Mines | Found Prototype Device 1593 | -9/Mines | Identified Exp. Sensor Array 1652 | -9/Mines | Discovered new exit (range 9) 1712 | -9/Mines | Met a Derelict shopkeep closing up shop 1827 | -9/Mines | Entered Materials 1827 | -8/Materials | Evolved 2 slots: Propulsion x2 1828 | -8/Materials | Loaded intel: 12 terminal locations 2028 | -8/Materials | Garrison activated, responded to threat 2373 | -8/Materials | Lost 4 parts (2n2u) 2454 | -8/Materials | Core integrity fell below 50% 2498 | -8/Materials | Found Prototype Device 2503 | -8/Materials | Identified Active Sensor Suite 2505 | -8/Materials | Lost 6 parts (2n2u2w) 2718 | -8/Materials | Discovered new exit (range 4) 2723 | -8/Materials | Identified exit to Factory 2729 | -8/Materials | Entered Factory 2729 | -7/Factory | Evolved 2 slots: Weapon x2 2958 | -7/Factory | Garrison activated, responded to threat 3051 | -7/Factory | Identified exit to Garrison 3051 | -7/Factory | Entered Garrison 3063 | -7/Garrison | Build established: Skirmisher 3093 | -7/Garrison | Identified exit to Factory 3241 | -7/Garrison | System corruption reached 10% 3267 | -7/Garrison | Lost 9 parts (1p4n1u3w) 3275 | -7/Garrison | Core integrity fell below 50% 3286 | -7/Garrison | Core integrity fell below 20% 3291 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03251_ Slammed into P-70 Sage. 03251_ Destabilizing: Core damaged (-21). 03253_ P-70 Sage destroyed. 03254_ Acquired 60 matter. 03262_ Slammed into Y-54 Guardian. 03269_ Triggered Stasis Trap. 03269_ A bubble of rippling energy engulfs the area. 03269_ Field strength at 94. 03271_ Hrd. Heavy Armor Plating destroyed. 03274_ Field strength at 70. 03275_ Field strength at 41. 03276_ Field strength at 25. 03277_ Field strength at 19. 03278_ Stasis field depleted. 03278_ Machine Analyzer destroyed. 03279_ Acquired 23 matter. 03280_ Acquired Antigrav System. 03282_ Garrison Terminal disabled. 03285_ System corrupted: Substantial component data lost. 03290_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????# #? | | ???