Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.12 @ 22:27:38 Player: Amy! Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (340) 1700 Value Destroyed (19363) 19363 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (11242) 11242 TOTAL SCORE: 41385 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7512 Follower Combat Kills 392 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -262 Cogmind --------- Core Integrity 0/1450 Matter 238/300 Energy 123/325 System Corruption 59% Temperature Cool (0) Movement Treading (460) Ox3 Location -2/Testing Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (6) --- Medium Treads > --- UTILITY (10) ----- Huge Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Reinforced Antimatter Reactor Medium Treads Microactuators Experimental Core Shielding Transdimensional Reconstructor Gamma Rifle Phase Gun Phase Gun Faulty Long-range Phase Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Hardcell Cannon Power Sword SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Power Amplifier Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Small Battery Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON ----------- Potential Cannon Enhanced Coil Gun Omega Cannon > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Microactuators Experimental Core Shielding Transdimensional Reconstructor Gamma Rifle Phase Gun Phase Gun Enhanced Quantum Rifle Long-range Phase Cannon Enhanced Nova Cannon Potential Cannon Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Hardcell Cannon Micro-nuke Launcher Power Sword SGEMP Prototype [Rating: 189] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Slots Evolved 16 | . . 2 . 2 2 . . . . . . 2 2 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . 1 1 . . . . . . . . 1 . . . . 1 . . Utility 8 | . . 1 . 1 . . . . . . . 2 2 . . . . . . 2 . Weapon 3 | . . 1 . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 412 | 6 . 13 4 17 14 4 24 1 3 . 9 59 14 29 6 . 6 8 22 73 100 Power 48 | 1 . 2 . 2 1 . 3 1 . . 1 5 . 4 1 . 1 1 3 6 16 Engine 14 | 1 . 2 . 2 1 . 3 1 . . 1 1 . 1 1 . . . . . . Core 9 | . . . . . . . . . . . . 4 . 2 . . . . 1 . 2 Reactor 25 | . . . . . . . . . . . . . . 1 . . 1 1 2 6 14 Propulsion 93 | 2 . 2 2 3 3 2 6 . . . 2 12 4 9 1 . . . 4 12 29 Treads 35 | . . . . . . . 2 . . . . 4 4 4 1 . . . 4 9 7 Leg 40 | 2 . 2 2 3 3 2 . . . . 2 1 . . . . . . . 1 22 Wheel 18 | . . . . . . . 4 . . . . 7 . 5 . . . . . 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 . 2 . 5 7 1 8 . 1 . 3 18 7 6 1 . 5 1 8 19 24 Device 56 | . . 1 . 2 4 . 2 . 1 . 1 5 6 4 . . 3 1 4 8 14 Storage 8 | 1 . . . 1 . . . . . . . 1 . . . . 1 . 1 1 2 Processor 11 | . . . . . . 1 . . . . 1 1 1 1 1 . . . 2 1 2 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . Protection 41 | . . 1 . 2 3 . 5 . . . 1 11 . 1 . . 1 . 1 9 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 154 | 2 . 7 2 7 3 1 7 . 2 . 3 24 3 10 3 . . 6 7 36 31 Energy Gun 72 | 1 . 2 . . 3 . 3 . 1 . 1 15 2 3 . . . 1 5 21 14 Energy Cannon 26 | . . . . . . . 1 . . . . 4 1 5 . . . 1 1 5 8 Ballistic Gun 38 | 1 . 5 2 6 . 1 3 . . . 1 4 . . 3 . . 2 1 2 7 Ballistic Cannon 6 | . . . . 1 . . . . . . . . . 1 . . . 1 . 2 1 Launcher 5 | . . . . . . . . . 1 . 1 . . 1 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . . . . 1 . . . . . . . 6 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . . . . 1 . . . 4 . 1 1 8 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . . 3 System Corruption 12 | . . . . . . . . . . . . . . . . . . . . . 12 Parts Lost 190 | . . 3 . 1 3 7 2 . . . 10 26 6 21 7 . . 3 3 35 63 Power 26 | . . 1 . . 1 . 1 . . . 1 1 . 3 2 . . . 1 5 10 Propulsion 44 | . . . . . . 3 . . . . 2 6 2 6 1 . . 1 1 6 16 Utility 59 | . . . . . 1 3 . . . . 3 9 2 3 1 . . 2 1 11 23 Weapon 61 | . . 2 . 1 1 1 1 . . . 4 10 2 9 3 . . . . 13 14 Highest Loss Streak 16 | . . 3 . 1 2 7 2 . . . 5 12 4 13 5 . . 1 1 16 16 Average Slot Usage (%) 87 | . 85 80 99 100 99 67 81 92 92 92 83 85 93 92 86 89 91 83 86 82 83 Engine 2 | . 14 11 11 9 7 4 6 7 7 7 6 1 . 4 . . . . . . . Core 1 | . . . . . . . . . . . . 4 5 2 5 5 5 . . . . Reactor 3 | . . . . . . . . . . . . . . 2 . . 2 9 8 7 6 Treads 6 | . . . . . . . 6 7 7 7 5 3 17 12 4 5 5 5 10 12 3 Leg 7 | . 28 22 22 27 30 19 . . . . 2 5 . . . . . . . . 16 Wheel 4 | . . . . . . . 13 15 15 15 9 8 . 7 15 15 15 10 4 . . Device 11 | . . 1 11 18 15 11 6 7 7 7 8 10 18 19 15 15 12 9 10 8 12 Storage 5 | . 14 11 11 9 7 6 . . . . . 5 5 5 5 5 5 5 4 4 7 Processor 11 | . . . . . . . . . . . 1 12 17 15 18 21 21 21 19 20 14 Protection 5 | . . 1 11 9 6 4 13 15 15 15 16 8 2 . . . 1 . 1 4 3 Energy Gun 8 | . 14 9 11 3 12 15 11 15 14 15 14 13 5 4 . . . . 7 13 5 Energy Cannon 3 | . . . . . . . 5 7 7 7 5 2 1 8 6 5 5 4 4 2 3 Ballistic Gun 9 | . 14 23 21 23 17 4 7 7 7 7 6 5 14 4 11 15 15 14 10 3 3 Naked Turns 13 | . . . . . . 13 . . . . . . . . . . . . . . . Heaviest Build 191 | 14 14 22 24 53 57 55 38 40 42 40 43 62 60 92 90 55 76 97 98 115 191 Greatest Support 220 | 20 20 20 40 57 76 76 44 38 38 38 38 112 126 144 60 60 60 60 210 220 179 Greatest Overweight (x) 5 | 2 . 1 1 . . 1 1 1 1 1 1 5 . 5 1 . 1 2 5 4 3 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 5 5 5 5 5 15 15 15 15 15 15 15 15 15 25 Average Capacity 14 | 7 8 8 8 13 15 13 5 5 5 5 5 14 15 15 15 15 15 15 15 15 23 Most Carried 25 | 4 5 8 8 15 15 15 5 5 5 5 5 15 15 15 15 15 15 15 15 15 25 Average Carried 12 | 2 4 6 7 12 14 12 4 5 5 5 4 10 13 10 14 15 14 14 14 12 17 Final Capacity 25 | 8 8 8 8 15 15 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 25 Final Carried 16 | 4 5 8 8 15 15 5 5 5 5 5 5 10 15 15 15 15 15 15 15 4 16 Class Distribution -------------------- 50% | Scavenger-Gunner 19% | Gunner 12% | Tank 9% | Scavenger-Mutant 4% | Scavenger-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Gunner | -4/Zhirov Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Matter Collected 8886 | 186 33 326 407 1028 488 . 401 38 89 . 207 718 377 411 102 17 . 443 425 1399 1791 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18362 | . 52 367 145 1128 427 . 620 85 90 . 288 1516 986 1790 372 . . 450 851 3152 6043 Parts 701 | . 8 21 10 56 22 . 26 4 3 . 10 61 42 57 9 . . 21 47 101 203 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Recyclers Shooed 5 | . . . . . . . 1 . . . . 1 1 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 4 4 . 19 . . . 6 . . 19 . . . Prevented 3 | . . . . . . . . . . . 1 . . . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Combat Hostiles Destroyed 318 | . 3 13 10 21 10 . 10 3 3 . 9 22 20 27 6 . . 8 10 43 100 Melee 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Guns 159 | . 3 13 10 21 10 . 8 3 3 . 4 12 18 3 2 . . 7 6 20 16 Cannons 72 | . . . . . . . 2 . . . . 9 1 16 3 . . 1 4 11 25 AOE 58 | . . . . . . . . . . . 5 . 1 5 . . . . . . 47 Classes Destroyed 25 | . 1 3 1 5 1 . 1 . 1 . . 2 1 1 . . . . . . 8 Worker 7 | . . 1 . . . . . . . . . 4 . . . . . . . . 2 Builder 8 | . . . . 1 . . 1 . . . . 1 . 1 . . . . . 2 2 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Recycler 5 | . . . . 1 . . . . . . . 1 . 2 . . . . . 1 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . 3 Mechanic 6 | . . . . . . . . . . . . . . . . . . . . . 6 Operator 5 | . . . . 1 . . 1 . . . . . . . . . . . 1 1 1 Watcher 4 | . . . . . . . . . . . . 2 . . . . . . . . 2 Swarmer 40 | . 3 7 6 3 4 . . 3 2 . . 2 4 1 1 . . 4 . . . Saboteur 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 Grunt 138 | . . 4 1 13 4 . 6 . . . 7 15 7 14 4 . . 3 5 13 42 Brawler 13 | . . . . 1 . . 1 . . . 1 . . 3 . . . . . 1 6 Duelist 12 | . . . . . . . . . . . . . 1 1 . . . . . 1 9 Protector 2 | . . . . . . . . . . . . . . . . . . . . . 2 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . 4 Sentry 32 | . . 2 . 5 2 . 2 . . . 1 2 4 5 1 . . . 3 5 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hunter 22 | . . . . . . . 1 . . . . 1 . . . . . . . 9 11 Programmer 42 | . . . . . . . . . . . . 1 4 2 . . . . 2 14 19 Behemoth 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 Striker 6 | . . . . . . . . . . . . . . . . . . . . . 6 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 Assembled 3 | . . . 3 . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | . 2 11 4 6 4 . 3 3 2 . 7 5 4 17 3 . . 4 2 8 19 Combat Bots Only 17 | . 2 6 4 5 4 . 3 3 2 . 7 3 4 15 3 . . 4 2 8 17 Max Kills in Single Turn 7 | . 1 1 2 2 1 . 2 1 2 . 2 2 1 3 1 . . 1 1 1 7 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . . . . . . . . . . 2 . 1 3 . . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Damage Taken 37430 | . 79 689 261 1014 610 306 806 225 227 . 1098 4215 1600 3136 581 . . 873 752 9225 11733 Core 2998 | . 30 98 23 97 26 110 124 . 32 . 93 374 148 182 82 . . 25 83 506 965 Absorbed by Shields 591 | . . . . . . . . . . . . . . . . . . . . . 591 Core Remaining (%) 76 | 100 88 . 69 82 . . . . . . 45 56 85 . . . . 74 93 . . Volleys Fired 701 | . 5 37 16 73 24 . 33 7 8 . 17 89 31 54 12 . . 18 20 113 144 Largest 5 | . 2 3 3 3 4 . 4 3 4 . 4 4 4 4 4 . . 4 5 5 5 Hottest 498 | . 70 108 116 118 254 . 238 163 219 . 248 288 227 359 255 . . 237 364 498 446 Shots Fired 2195 | . 10 111 47 203 84 . 99 20 29 . 56 216 124 170 34 2 . 75 97 491 327 Gun 1638 | . 10 111 47 197 84 . 76 20 19 . 44 160 113 58 11 2 . 59 78 359 190 Cannon 539 | . . . . 6 . . 23 . 5 . 6 56 11 111 23 . . 13 19 132 134 Launcher 18 | . . . . . . . . . 5 . 6 . . 1 . . . 3 . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 880 | . 5 81 32 184 47 . 34 7 8 . 10 35 75 18 11 2 . 54 46 122 109 Thermal 1176 | . 5 30 15 19 37 . 42 6 13 . 38 154 49 140 16 . . 18 51 360 183 Explosive 18 | . . . . . . . . . 5 . 6 . . 1 . . . 3 . . 3 Electromagnetic 121 | . . . . . . . 23 7 3 . 2 27 . 11 7 . . . . 9 32 Robot Hit Streak 44 | . 6 11 11 12 5 . 19 2 10 . 7 39 21 44 12 . . 12 15 37 42 Robot Miss Streak 15 | . 1 8 9 15 8 . 3 4 3 . 6 5 5 3 4 . . 3 4 5 2 Penetration Max 2 | . . . . 1 . . 1 . . . 1 . 1 . . . . 1 2 1 2 Secondary Targets 23 | . 2 4 3 3 3 . . . . . . . 2 . . . . 1 . 2 3 Max Gunslinging Chain 2 | . 1 1 1 1 1 . . . . . . . 1 . . . . 1 . 1 2 Shots Hit Robots 1411 | . 8 66 29 112 44 . 72 8 23 . 33 164 94 100 23 . . 44 54 333 204 Core Hits 825 | . 4 29 28 57 25 . 33 5 9 . 39 88 73 66 11 . . 20 31 109 198 Critical Kills 30 | . . . . . . . . . . . . 1 2 . . . . 3 3 7 14 Critical Parts Destroyed 21 | . . . . 1 1 . . . . . . . 1 . . . . 5 2 7 4 Critical Strikes 92 | . 2 . . 1 1 . . . . . 1 2 4 7 2 . . 8 8 29 27 Burn 26 | . 2 . . . . . . . . . 1 . 1 5 . . . . 2 12 3 Meltdown 14 | . . . . . . . . . . . . 1 . . . . . . . 4 9 Destroy 39 | . . . . 1 1 . . . . . . . 3 . 1 . . 8 6 10 9 Blast 8 | . . . . . . . . . . . . . . 1 . . . . . 3 4 Corrupt 5 | . . . . . . . . . . . . 1 . 1 1 . . . . . 2 Melee Attacks 26 | . . . . . . . . . . . . 3 . . . . . . . 23 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . . . 3 . . . . . . . 23 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61853 | . 97 785 397 2161 801 . 1339 127 567 . 1652 3868 2403 5063 772 . . 1066 1409 10069 29277 Guns 23330 | . 97 785 397 2161 801 . 1114 127 314 . 606 2430 2024 778 154 . . 546 852 6533 3611 Cannons 20020 | . . . . . . . 225 . 108 . 25 1295 313 2612 618 . . 370 523 3352 10579 Explosions 18216 | . . . . . . . . . 145 . 1021 143 64 1673 . . . 150 . . 15020 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 287 | . . . . . . . . . . . . . 2 . . . . . 34 184 67 Kinetic 11942 | . 34 602 276 1968 405 . 546 41 129 . 127 390 1183 168 154 . . 571 366 1571 3411 Thermal 41656 | . 63 183 121 193 396 . 618 68 282 . 494 3070 1218 2988 454 . . 345 1009 8275 21879 Explosive 5462 | . . . . . . . . . 145 . 1021 . . 1673 . . . 150 . . 2473 Electromagnetic 2506 | . . . . . . . 175 18 11 . 10 408 . 234 164 . . . . 39 1447 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 59 | . . . . 1 . . . . . . . . . 9 9 9 9 9 . 18 59 Average Corruption 19 | . . . . 1 . . . . . . . . . 7 9 9 9 9 . 12 42 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 334 | . . . . 3 . . . . . . . . . 26 15 4 7 41 . 70 168 Message Errors 57 | . . . . 1 . . . . . . . . . 6 5 . 2 10 . 12 21 Matter Fused 67 | . . . . . . . . . . . . . . 6 6 1 3 12 . 12 27 Heat Flow Errors 33 | . . . . . . . . . . . . . . 2 1 . . 4 . 9 17 Energy Discharges 42 | . . . . 1 . . . . . . . . . 4 1 1 2 7 . 5 21 Parts Rejected 6 | . . . . . . . . . . . . . . 1 . . . . . . 5 Data Loss (minor) 37 | . . . . 1 . . . . . . . . . 3 . . . 4 . 11 18 Data Loss (major) 11 | . . . . . . . . . . . . . . 2 . . . 1 . 1 7 Misfires 20 | . . . . . . . . . . . . . . 1 . 2 . 3 . 4 10 Alerts 7 | . . . . . . . . . . . . . . . . . . . . 4 3 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . 1 7 Weapon Failures 46 | . . . . . . . . . . . . . . 1 2 . . . . 11 32 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3980 | . . . . . . . . . . . 4 19 . 75 7 . . . 16 184 3675 Projectiles 2658 | . . . . . . . . . . . . 19 . 31 7 . . . 16 184 2401 Explosions 1322 | . . . . . . . . . . . 4 . . 44 . . . . . . 1274 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . . . . . . . . . 1 . . . . 1 13 13 Impact 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Kinetic 24 | . . . . . . . . . . . . . . 1 . . . . . 11 12 Secondary 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Self-Inflicted Damage 624 | . . . . . . . . . . . . 11 176 185 . . . . . . 252 Shots 11 | . . . . . . . . . . . . 1 2 3 . . . . . . 5 Rammed 26 | . . . . . . . . . . . . . 1 . . . . . 1 19 5 Targets Rammed 32 | . . . . . . . . . . . . . 1 . . . . . 1 23 7 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crushed 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Highest Temperature 562 | . 18 209 54 135 384 . 335 27 181 . 443 358 167 109 177 . . 210 246 502 562 Average Temperature 102 | . 9 97 22 28 101 . 102 12 68 . 177 95 107 32 123 . . 66 67 134 121 Received Heat Transfer 5803 | . 6 189 6 516 69 . 249 9 36 . 522 981 369 624 165 . . 69 138 783 1072 Effects 11 | . . . . . . . . . . . . 2 . . . . . . . 5 4 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 Parts Fried 12 | . . . . . . . . . . . . 1 . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 22 | . . . . . . . . . . . . 1 . 3 . . . . . 8 10 Combat Hostiles 21 | . . . . . . . . . . . . 1 . 3 . . . . . 8 9 Parts Melted 89 | . . . . . 1 . 2 . . . 1 6 1 11 1 . . . 3 38 25 Heat Transferred 46217 | . 333 401 160 245 871 . 1140 150 523 . 1194 5598 1929 3461 300 . . 300 1286 10108 18218 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Peak Influence 3854 | . 138 387 296 659 424 151 324 . . . . 377 530 684 . . . . 201 836 3854 Initial 460 | . . 57 90 37 248 136 56 . . . . 75 151 226 . . . . . 49 460 Average 502 | . 42 264 198 323 307 124 134 . . . . 171 242 375 . . . . 79 510 1562 Maximum Alert Level 5 | . . 1 1 2 2 . 1 . . . . 1 2 2 . . . . 1 3 5 Low Security (%) 29 | 100 100 20 55 21 4 100 79 . . . . 63 46 4 . . . . 87 . . Level 1 32 | . . 79 44 46 84 . 20 . . . . 36 43 45 . . . . 12 23 2 Level 2 23 | . . . . 32 11 . . . . . . . 9 49 . . . . . 60 26 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 14 15 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 12 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . 21 High Security 3 | . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . . 1 1 3 1 . 2 . . . 1 5 9 8 . . . . 2 12 34 Investigation 4 | . . . 1 . 1 . . . . . . . . . . . . . . 2 . Extermination 18 | . . . . . . . 1 . . . . 1 2 2 . . . . 2 4 6 Reinforcement 18 | . . 1 . 2 . . . . . . . 2 3 . . . . . . 3 7 Assault 32 | . . . . 1 . . . . . . 1 1 1 4 . . . . . 3 21 Garrison 7 | . . . . . . . 1 . . . . 1 3 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Distress Signals 14 | . . 1 1 4 . . 2 . . . . 1 . 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 527 | . 8 20 12 47 10 5 23 6 4 . 19 36 31 31 5 . . 8 14 66 182 Peak Tracking Total 21 | . 4 8 4 8 4 5 6 4 3 . 8 7 5 8 3 . . 4 3 11 21 Tactical Retreats 28 | . 1 2 1 . . . 4 . . . 3 2 3 1 . . . . 2 1 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Traps Triggered 14 | . . 1 . . 1 . . . . . . 3 1 4 . . . . . 1 3 Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Machines Disabled 41 | . . . . 2 1 . 1 . . . . 3 5 8 . . . . 1 5 15 Max in Single Turn 3 | . . . . 1 1 . 1 . . . . 1 3 2 . . . . 1 1 3 Garrison Access 5 | . . . . . 1 . . . . . . 1 1 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Machines Accessed 23 | . 1 . 1 2 2 . 1 . . 2 . . 1 1 1 . 4 . 4 1 2 Terminals 9 | . 1 . . 2 1 . 1 . . . . . . . . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 4 | . . . . . 1 . . . . . . . 1 1 . . . . . 1 . Total Hacks 57 | . 2 . 1 7 4 . 1 . . 11 . . 1 2 1 . 17 . 5 2 3 Successful 40 | . 1 . 1 1 3 . 1 . . 11 . . 1 1 1 . 17 . 1 1 . Failed 17 | . 1 . . 6 1 . . . . . . . . 1 . . . . 4 1 3 Catastrophic 5 | . 1 . . . 1 . . . . . . . . . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 14 | . 2 . . 3 2 . 1 . . . . . . . . . . . 2 1 3 Terminals 17 | . 2 . . 7 2 . 1 . . . . . . . . . . . 2 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 3 . . Garrison Access 7 | . . . . . 2 . . . . . . . 1 2 . . . . . 2 . Terminal Hacks 34 | . 1 . 1 1 1 . 1 . . 11 . . . . 1 . 17 . . . . Record 5 | . . . . . . . . . . . . . . . . . 5 . . . . Part Schematic 7 | . . . . . . . . . . 3 . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . 4 . . . . Open Door 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Unauthorized Hacks 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Jam 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 10 | . . . . 2 2 . . . . . . . . . . . . . 3 1 2 Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . 3 . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Total Allies 7 | . . . 3 . . . . . . . 3 . . . . . . . . . 1 Largest Group 3 | . . . 3 3 . . . . . . 3 . . . . . . . . . 1 Highest-Rated Group 154 | . . . 40 40 . . . . . . 154 . . . . . . . . . 115 Highest-Rated Ally 115 | . . . 16 16 . . . . . . 95 . . . . . . . . . 115 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 105 | . . . 7 68 . . . . . . 28 . . . . . . . . . 2 Total Damage 1712 | . . . 58 574 . . . . . . 781 . . . . . . . . . 299 Kills 20 | . . . 2 11 . . . . . . 6 . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 81 | . . . . . . . . . . . . . . . . . . . 19 62 . Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Patrols 34 | . . . . . . . . . . . . . . . . . . . 7 27 . Investigations 5 | . . . . . . . . . . . . . . . . . . . . 5 . Reinforcements 5 | . . . . . . . . . . . . . . . . . . . . 5 . Guards 36 | . . . . . . . . . . . . . . . . . . . 12 24 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Turns Passed 17589 | 71 124 492 510 1226 1040 75 853 268 392 79 752 1310 1241 1032 463 224 190 1176 1203 2498 2370 Spaces Moved 10876 | 50 87 253 360 783 764 70 713 254 341 76 535 712 673 581 409 234 174 975 759 1122 951 Core 109 | 7 . . . . . 27 75 . . . . . . . . . . . . . . Treads 2762 | . . . . . . . 41 . . . . 71 673 253 . . . . 396 1097 231 Legs 3098 | 43 87 253 360 783 764 43 . . . . 30 15 . . . . . . . . 720 Wheels 4907 | . . . . . . . 597 254 341 76 505 626 . 328 409 234 174 975 363 25 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 90 105 105 100 86 160 112 96 96 96 112 112 140 118 Average Speed 128 | 117 120 130 123 122 120 98 98 94 105 105 110 120 160 133 98 96 101 112 139 157 174 Slowest Speed 280 | 200 120 200 200 123 120 200 260 105 105 105 200 280 160 260 112 96 112 129 190 168 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 42 | 4 18 25 62 69 23 62 21 52 40 69 72 25 19 18 54 50 63 98 22 23 51 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . . . . . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . 2 . . . . 2 2 . 2 . . . 1 1 . 1 . . . Spaces Dug 64 | . . . . 5 . . . . . . . 5 . 16 . . . . . 38 . Terrain Destroyed 1008 | . . . 2 15 . . . . 14 . 29 24 55 95 4 . . 38 6 65 661 Melee 26 | . . . . . . . . . . . . 3 . . . . . . . 23 . Projectile 204 | . . . 2 15 . . . . 1 . . 12 6 33 4 . . 3 6 42 80 AOE 777 | . . . . . . . . . 13 . 29 9 49 62 . . . 34 . . 581 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Res Tes Total 12901 | 59 96 335 399 923 842 74 790 264 352 75 649 974 760 704 438 233 187 1012 856 1510 1369 Wait 422 | . 4 18 4 20 23 . 6 2 . . 45 73 19 18 6 . . 5 24 117 38 Move 10855 | 49 86 252 359 782 764 69 712 253 340 75 534 711 672 579 408 233 173 974 758 1121 951 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 4 1 7 6 14 7 1 4 . . . 3 17 11 19 5 . 1 3 8 13 24 Fast Attach 167 | 6 . 5 1 1 2 1 13 . . . 5 25 6 7 2 . 6 2 11 23 51 Attach 132 | . . 3 . 3 6 3 3 . . . 3 18 4 20 4 . . . 2 25 38 Detach 45 | . . 1 . 1 . . . . . . . 3 3 1 . . . . 5 4 27 Swap 114 | . . 5 3 13 6 . 8 1 3 . 1 16 4 2 . . 1 6 9 25 11 Drop 141 | . . 7 10 16 10 . 11 1 1 . 2 11 9 3 1 . 6 4 18 18 13 Fire 701 | . 5 37 16 73 24 . 33 7 8 . 17 89 31 54 12 . . 18 20 113 144 Melee 26 | . . . . . . . . . . . . 3 . . . . . . . 23 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . 1 Crush 31 | . . . . . . . . . . . . . 1 . . . . . 1 23 6 Escape Stasis 29 | . . . . . . . . . . . . 8 . 1 . . . . . . 20 Rewire 88 | . . . . . . . . . . . 39 . . . . . . . . 5 44 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 5) 196 | -10/Materials | Entered another Materials area 196 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 354 | -9/Materials | Lost 3 parts (1p2w) 517 | -9/Materials | Build established: Gunner 652 | -9/Materials | Discovered new exit (range 12) 688 | -9/Materials | Entered Mines 689 | -9/Mines | Assembled infested the area 694 | -9/Mines | Assisted by a Guerilla fighting off Assembled 789 | -9/Mines | Met a Derelict shopkeep closing up shop 908 | -9/Mines | Discovered new exit (range 15) 912 | -9/Mines | Build established: Scavenger-Tank 927 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 939 | -9/Mines | Learned location of Storage (-9) 972 | -9/Mines | Discovered new exit (range 14) 1198 | -9/Mines | Entered Materials 1198 | -8/Materials | Accompanied by 3 allies 1198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1972 | -8/Materials | Build established: Scavenger-Gunner 2286 | -8/Materials | Discovered new exit (range 16) 2398 | -8/Materials | First assault squad dispatched 2424 | -8/Materials | Entered Factory 2424 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2465 | -7/Factory | Build established: Gunner 3202 | -7/Factory | Discovered new exit (range 15) 3464 | -7/Factory | Sucked down chute 3464 | -7/Factory | Entered Waste 3476 | -7/Waste | Spotted C-40 Crusher 3479 | -7/Waste | Spotted C-40 Crusher 3494 | -7/Waste | Spotted C-40 Crusher 3497 | -7/Waste | Spotted C-40 Crusher 3504 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3506 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3517 | -7/Waste | Spotted C-40 Crusher 3519 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3523 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3524 | -7/Waste | Released all parts (2) 3526 | -7/Waste | Crushed by Compactor (1 part destroyed) 3531 | -7/Waste | Discovered new exit (range 16) 3539 | -7/Waste | Entered Factory 3557 | -7/Factory | Lost 7 parts (3n3u1w) 4127 | -7/Factory | Identified exit to Lower Caves 4246 | -7/Factory | Build established: Tank 4282 | -7/Factory | Garrison activated, responded to threat 4392 | -7/Factory | Entered Lower Caves 4429 | -7/Lower Caves | Encountered a Warlord checkpoint 4650 | -7/Lower Caves | Discovered new exit (range 6) 4659 | -7/Lower Caves | Ambushed by wild Derelicts 4660 | -7/Lower Caves | Entered another Lower Caves area 4724 | -7/Lower Caves | Spotted B-75 Beast 4794 | -7/Lower Caves | Destroyed B-75 Beast 4898 | -7/Lower Caves | Encountered a Warlord checkpoint 4930 | -7/Lower Caves | Discovered new exit (range 3) 4935 | -7/Lower Caves | Learned location of 1 exit from Factory 5052 | -7/Lower Caves | Entered Data Miner 5052 | -7/Data Miner | Discovered new exit (range 6) 5072 | -7/Data Miner | Met Data Miner 5108 | -7/Data Miner | Received God Mode back door access code from Data Miner 5131 | -7/Data Miner | Entered Proximity Caves 5321 | -6/Proximity Caves | Escorted by Enhanced Grunt 5334 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5377 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5530 | -6/Proximity Caves | Spotted B-75 Beast 5726 | -6/Proximity Caves | Core integrity fell below 50% 5760 | -6/Proximity Caves | Destroyed 7 combat bots 5769 | -6/Proximity Caves | Lost 5 parts (1n1u3w) 5802 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5869 | -6/Proximity Caves | Discovered new exit (range 12) 5883 | -6/Proximity Caves | Entered Factory 5883 | -6/Factory | Evolved 2 slots: Utility x2 5884 | -6/Factory | Identified exit to Extension 5885 | -6/Factory | Identified exit to Lower Caves 6319 | -6/Factory | Build established: Scavenger-Gunner 6587 | -6/Factory | Spotted B-75 Beast 6632 | -6/Factory | Destroyed B-75 Beast 6650 | -6/Factory | Lost 10 parts (3n2u5w) 6662 | -6/Factory | Garrison activated, responded to threat 6740 | -6/Factory | Incoming assault squad redirected 7055 | -6/Factory | Lost 12 parts (2n6u4w) 7160 | -6/Factory | Discovered new exit (range 4) 7193 | -6/Factory | Entered another Factory area 7193 | -5/Factory | Evolved 2 slots: Utility x2 7905 | -5/Factory | Spotted B-75 Beast 8060 | -5/Factory | Discovered new exit (range 21) 8081 | -5/Factory | Lost 4 parts (2n1u1w) 8393 | -5/Factory | First assault squad dispatched 8434 | -5/Factory | Entered another Factory area 8434 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8610 | -4/Factory | Spotted B-86 Titan 8801 | -4/Factory | Crushed by falling debris 8884 | -4/Factory | Garrison activated, responded to threat 8975 | -4/Factory | Destroyed 15 combat bots 8985 | -4/Factory | Lost 13 parts (1p5n2u5w) 9184 | -4/Factory | First assault squad dispatched 9212 | -4/Factory | Incoming assault squad redirected 9233 | -4/Factory | Spotted B-86 Titan 9373 | -4/Factory | Lost 5 parts (1p4w) 9400 | -4/Factory | Discovered new exit (range 15) 9450 | -4/Factory | Incoming assault squad redirected 9466 | -4/Factory | Entered Upper Caves 9542 | -4/Upper Caves | Lost 5 parts (2p1n1u1w) 9582 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9918 | -4/Upper Caves | Discovered new exit (range 9) 9929 | -4/Upper Caves | Entered another Upper Caves area 10142 | -4/Upper Caves | Discovered new exit (range 10) 10153 | -4/Upper Caves | Entered Zhirov 10153 | -4/Zhirov | Discovered new exit (range 3) 10171 | -4/Zhirov | Met Zhirov 10202 | -4/Zhirov | Learned location of Quarantine (-3) 10202 | -4/Zhirov | Learned location of Testing (-2) 10202 | -4/Zhirov | Learned location of Command (-1) 10217 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10233 | -4/Zhirov | Found Alien Artifact 10233 | -4/Zhirov | Identified Integrated Dissipator 10233 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10250 | -4/Zhirov | Found Alien Artifact 10343 | -4/Zhirov | Entered Proximity Caves 10474 | -3/Proximity Caves | Spotted B-86 Titan 10547 | -3/Proximity Caves | Destroyed B-86 Titan 10550 | -3/Proximity Caves | Build established: Gunner 11030 | -3/Proximity Caves | Discovered new exit (range 20) 11519 | -3/Proximity Caves | Entered Research 11519 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11892 | -3/Research | Build established: Scavenger-Gunner 11945 | -3/Research | Found Prototype Processor 11945 | -3/Research | Identified Exp. Signal Interpreter 12329 | -3/Research | Discovered new exit (range 17) 12722 | -3/Research | Entered another Research area 12722 | -2/Research | Evolved 2 slots: Utility x2 12972 | -2/Research | First assault squad dispatched 13001 | -2/Research | Incoming assault squad redirected 13534 | -2/Research | System corruption reached 10% 13550 | -2/Research | Lost 10 parts (2n3u5w) 13559 | -2/Research | Destroyed 8 combat bots 13700 | -2/Research | Spotted B-90 Cyclops 13746 | -2/Research | Incoming assault squad redirected 14244 | -2/Research | Incoming assault squad redirected 14908 | -2/Research | Lost 16 parts (3p2n5u6w) 15115 | -2/Research | Discovered new exit (range 21) 15220 | -2/Research | Entered Testing 15224 | -2/Testing | Spotted PL-LOI9OQKXZD 15283 | -2/Testing | Rewired PL-LOI9OQKXZD 15377 | -2/Testing | Lost 3 parts (1p2n) 15511 | -2/Testing | First assault squad dispatched 15625 | -2/Testing | Incoming assault squad redirected 15632 | -2/Testing | Incoming assault squad redirected 15666 | -2/Testing | System corruption reached 30% 15728 | -2/Testing | Destroyed 8 combat bots 15735 | -2/Testing | Lost 8 parts (2p2n1u3w) 15765 | -2/Testing | Incoming assault squad redirected 15818 | -2/Testing | Lost 6 parts (1p1n3u1w) 15879 | -2/Testing | Scanned by Researcher 15938 | -2/Testing | Spotted Striker 15942 | -2/Testing | Spotted Striker 16189 | -2/Testing | Found Prototype Energy Cannon 16189 | -2/Testing | Identified Potential Cannon 16193 | -2/Testing | Found Potential Cannon 16367 | -2/Testing | Destroyed 10 combat bots 16399 | -2/Testing | Core integrity fell below 50% 16499 | -2/Testing | Incoming assault squad redirected 16589 | -2/Testing | Found Prototype Ballistic Cannon 16589 | -2/Testing | Identified Omega Cannon 16880 | -2/Testing | Incoming assault squad redirected 16964 | -2/Testing | Destroyed Striker 16968 | -2/Testing | Spotted Alpha 7 16983 | -2/Testing | Destroyed Striker 16985 | -2/Testing | Destroyed Alpha 7 17020 | -2/Testing | Lost 4 parts (3u1w) 17022 | -2/Testing | Incoming assault squad redirected 17024 | -2/Testing | Incoming assault squad redirected 17034 | -2/Testing | Stole the SGEMP Prototype 17076 | -2/Testing | Destroyed 13 combat bots 17088 | -2/Testing | High security lockdown imminent 17168 | -2/Testing | High security lockdown engaged 17245 | -2/Testing | Lost 4 parts (1p2n1u) 17252 | -2/Testing | Spotted Executioner 17253 | -2/Testing | Spotted Striker 17257 | -2/Testing | Spotted Striker 17258 | -2/Testing | Spotted Striker 17259 | -2/Testing | Destroyed Striker 17264 | -2/Testing | Destroyed Executioner 17271 | -2/Testing | Destroyed Striker 17276 | -2/Testing | Destroyed Striker 17316 | -2/Testing | Destroyed 17 combat bots 17320 | -2/Testing | Lost 10 parts (2p2n3u3w) 17355 | -2/Testing | Spotted Striker 17357 | -2/Testing | Spotted Striker 17360 | -2/Testing | Spotted Investigator 17363 | -2/Testing | Destroyed Investigator 17379 | -2/Testing | Destroyed Striker 17414 | -2/Testing | Destroyed 12 combat bots 17415 | -2/Testing | Lost 6 parts (2n3u1w) 17492 | -2/Testing | Spotted Executioner 17497 | -2/Testing | Spotted Investigator 17504 | -2/Testing | Core integrity fell below 20% 17589 | -2/Testing | Spotted Striker 17590 | -2/Testing | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 17585_ G-73 Enforcer unfolds itself. 17585_ B-74 Champion unfolds itself. 17585_ Held in stasis. 17585_ Investigator is analyzing... 17585_ Critical hit (Burn: +37). 17586_ Imp. Stasis Canceller destroyed. 17586_ Enh. Nova Cannon destroyed. 17586_ Exp. Power Amplifier destroyed. 17588_ L-61 Swordsman held in stasis. 17588_ Hdn. Centrium Leg destroyed. 17588_ Potential Cannon destroyed. 17589_ C-30 ARC bursts open, deploying its payload. 17589_ Striker unfolds itself. 17589_ H-88 Terminator unfolds itself. 17589_ P-80 Master unfolds itself. 17589_ M-36 Artificer unfolds itself. 17589_ Slug penetrates L-61 Swordsman. 17589_ Penetrated by Slug. [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | # ####???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !|! #??##############???????????????????????????? | | !!! #??# #???????????????????????????? | | |! #??# #???????????????????????????? | | #??# """"""" #???????????????????????????? | | # ####### """ """" #???????????????????????????? | | / "" "" #???????????????????????????? | | ####### "" """ #????????###????????????????? | | # # #???????? ?????????????????? | | # # #??????? #?????????????????? | | ####### g=ih #??????? #?????????????????? | | ## h%mb #?????? #?????????????????? | | ## g E +?????? #?????????????????? | | ## %i g #m???? #?????????????????? | | ########gg;;;;;g#### #?????????????????? | | = # # p c l l #?????????????????? | | # # g #?????????????????? | | # # l@ #?????????????????? | | ### l #?????????????????? | | ####+#########;### #?????????????????? | | #????????????##??? ; ???????????????? | | #?????????????????? #;#/#?????????????? | | | #??????????????????? w??????????????? | | ##/##### #???????????????????? ????????????? | | "%" ## #???????????????????? ? ???????????? | | " # #????????????????????? ????????????? | | #??????????????????????##+###???????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | % #???????????????????????????????????????? | | % % #???????????????????????????????????????? | | # #???????????????????????????????????????? | | % #???????????????????????????????????????? | | = ####???????????????????????????????????????? | | # ##??????????????????????????????????????????? | | ###??????????????????"""""????????????????????? | | # ########?????????????""T""????????????????????? | | # #| #??????????????????????????????????????? | | ! # #??????????????????????????????????????? | | # * #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 73 Energy Capacity 910 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 80 Armor Coverage 600 Core Shielding 30 Weapon Shielding 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 10 Matter Filtering 50 Kinecelleration 30 Stasis Canceling 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- 40k Club Max Potential Pyromaniac Quick And Dirty Torch Challenges ------------ None Game ------ Seed DerelictTerrabombStreamer Manual? 0 Play Time 03:19:42 Cumulative 88.0 hours Start 2021.07.09 @ 22:18:26 End 2021.07.12 @ 22:27:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 55 Achievement% 48 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b849620-117d-4fbc-8118-ecafc73e4a88