Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 21:48:40 Player: Cryptknight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1295) 1295 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (405) 405 TOTAL SCORE: 3980 Bonus ------- Follower Combat Kills 140 Aligned with FarCom 300 Friendly Fire -35 Cogmind --------- Core Integrity 162/550 Matter 277/300 Energy 50/100 System Corruption 0% Temperature Danger (400) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (2) ------- YOLO Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Huge Storage Unit Compact Battery (200) Target Analyzer Particle Charger Reaction Control System Improved Light Armor Plating Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Huge Storage Unit Compact Battery Target Analyzer Particle Charger Reaction Control System Improved Light Armor Plating Improved EM Pulse Cannon Ion Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 48 | 6 9 5 . 5 23 Power 10 | 1 2 1 . 1 5 Engine 8 | 1 1 1 . 1 4 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 2 2 . 1 7 Treads 4 | . . 2 . 1 1 Leg 10 | 2 2 . . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 1 . 1 6 Device 1 | . 1 . . . . Storage 4 | 1 . . . 1 2 Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 2 3 1 . 2 5 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 2 1 . 1 2 Ballistic Cannon 2 | . 1 . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 6 | . . 1 . 1 4 Power 3 | . . . . 1 2 Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . 1 . 1 4 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 97 | . 91 99 100 98 98 Engine 13 | . 7 12 14 13 15 Core 2 | . 6 . . . 2 Treads 14 | . . 25 28 27 7 Leg 12 | . 27 1 . . 18 Storage 11 | . 14 14 14 14 9 Processor 14 | . 4 14 14 14 18 Protection 3 | . . . . . 8 Energy Gun 3 | . . . . . 8 Ballistic Gun 12 | . 20 14 14 14 8 Ballistic Cannon 7 | . 6 14 14 13 . Peak Build Rating 33 | 6 10 12 14 16 33 Average Rating 18 | 3 8 10 12 15 26 On Entrance 9 | . 6 10 12 14 16 Naked Turns . | . . . . . . Heaviest Build 44 | 12 15 12 12 31 44 Greatest Support 66 | 20 20 46 46 46 66 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 15 25 Average Capacity 11 | 7 8 8 8 10 15 Most Carried 15 | 5 8 8 8 12 15 Average Carried 10 | 3 7 6 7 8 14 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 13 | 3 8 8 8 12 13 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1478 | 190 546 80 . 166 496 Remotely . | . . . . . . Salvage Created 1618 | . 322 29 . 245 1022 Parts 104 | . 21 7 . 18 58 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 9 3 . 12 13 Guns 26 | . 9 1 . 5 11 Cannons 11 | . . 2 . 7 2 Classes Destroyed 10 | . 2 . . 1 7 Worker 3 | . . . . . 3 Builder 1 | . . . . . 1 Recycler 4 | . . . . . 4 Operator 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 14 | . 3 3 . 8 . Grunt 17 | . 6 . . 3 8 Duelist 3 | . . . . 1 2 Sentry 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 6 | . 5 3 . 4 6 Combat Bots Only 5 | . 5 3 . 4 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 245 | . 56 22 . 42 125 Missed 70 | . 19 7 . 12 32 Damage Taken 2543 | . 386 121 . 427 1609 Core 554 | . 82 15 . 69 388 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 148 | . 31 7 . 32 78 Largest 2 | . 2 2 . 2 2 Hottest 105 | . 40 55 . 64 105 Shots Fired 279 | . 62 14 . 50 153 Gun 234 | . 62 7 . 32 133 Cannon 45 | . . 7 . 18 20 Launcher . | . . . . . . Special . | . . . . . . Kinetic 216 | . 62 14 . 50 90 Thermal 63 | . . . . . 63 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 6 3 . 8 9 Robot Miss Streak 4 | . 2 2 . 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 175 | . 41 7 . 30 97 Core Hits 78 | . 15 3 . 18 42 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . . 1 . . 7 Burn 7 | . . . . . 7 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3092 | . 506 99 . 443 2044 Guns 2143 | . 506 23 . 170 1444 Cannons 786 | . . 76 . 272 438 Explosions 122 | . . . . . 122 Melee . | . . . . . . Ramming 41 | . . . . 1 40 Kinetic 2042 | . 506 99 . 442 995 Thermal 1009 | . . . . . 1009 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 138 | . . . . 6 132 Projectiles 111 | . . . . 6 105 Explosions 27 | . . . . . 27 Melee . | . . . . . . Knockbacks 8 | . . 1 . 2 5 Impact . | . . . . . . Kinetic 8 | . . 1 . 2 5 Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . . 75 Shots 1 | . . . . . 1 Rammed 3 | . . . . 2 1 Targets Rammed 9 | . . . . 2 7 Kicked 6 | . . . . . 6 Crushed . | . . . . . . Highest Temperature 446 | . 20 36 . 104 446 Average Temperature 133 | . 7 18 . 39 152 Received Heat Transfer 918 | . 174 . . 36 708 Effects 9 | . . . . . 9 Shutdowns 3 | . . . . . 3 Energy Bleed 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 2127 | . . . . . 2127 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 245 | . 245 75 . 222 205 Initial 27 | . . . . . 27 Average 90 | . 83 72 . 81 101 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 96 | 100 98 100 . 89 98 Level 1 3 | . 1 . . 10 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . . 2 Investigation 3 | . 1 1 . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 15 3 . 14 30 Peak Tracking Total 6 | . 6 3 . 6 4 Tactical Retreats 5 | . 1 . . 2 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 5 | . . . . . 5 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 11 | . 5 1 . . 5 Terminals 10 | . 5 . . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 15 1 . . 10 Successful 13 | . 7 1 . . 5 Failed 13 | . 8 . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 25 | . 15 . . . 10 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 7 1 . . 5 Record 7 | . 5 . . . 2 Robot Analysis 1 | . . . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . . . 3 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 33 | . . . . . 33 Total Damage 221 | . . . . . 221 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 5213 | 52 806 361 868 859 2267 Spaces Moved 2743 | 37 535 205 542 449 975 Core 11 | 11 . . . . . Treads 1470 | . . 205 542 449 274 Legs 1262 | 26 535 . . . 701 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 159 | 99 120 160 160 160 181 Slowest Speed 330 | 120 120 160 160 160 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 76 30 72 67 54 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . . 2 24 Melee . | . . . . . . Projectile 6 | . . . . 2 4 AOE 20 | . . . . . 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3322 | 53 639 226 544 546 1314 Wait 254 | . 39 . . 42 173 Move 2738 | 36 534 204 541 448 975 Hop . | . . . . . . Pick Up 79 | 10 17 6 1 12 33 Fast Attach . | . . . . . . Attach 23 | 6 5 2 . 3 7 Detach . | . . . . . . Swap 25 | . 4 3 . 2 16 Drop 46 | 1 9 4 2 5 25 Fire 148 | . 31 7 . 32 78 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . . . 6 Crush 3 | . . . . 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 6) 686 | -10/Materials | Identified exit to Mines 721 | -10/Materials | Discovered new exit (range 8) 859 | -10/Materials | Entered Mines 934 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 936 | -10/Mines | Discovered new exit (range 5) 940 | -10/Mines | Identified exit to Exiles 1009 | -10/Mines | Learned Materials terminal intel 1040 | -10/Mines | Learned Materials non-interactive machine intel 1068 | -10/Mines | Met a Derelict shopkeep closing up shop 1220 | -10/Mines | Entered Exiles 1265 | -10/Exiles | Met 8R-AWN 1288 | -10/Exiles | Met EX-HEX 1366 | -10/Exiles | Met EX-DEC 1448 | -10/Exiles | Discovered new exit (range 14) 1571 | -10/Exiles | Met EX-BIN 1665 | -10/Exiles | Aligned with FarCom system 1667 | -10/Exiles | Given EX-Vault access code 1720 | -10/Exiles | Opened EX-Vault 1737 | -10/Exiles | Found Prototype Energy Cannon 1768 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1874 | -10/Exiles | Discovered new exit (range 14) 1891 | -10/Exiles | Identified exit to Mines 2088 | -10/Exiles | Left Exiles lab with YOLO Cannon 2088 | -10/Exiles | Entered Mines 2116 | -9/Mines | Core integrity fell below 50% 2153 | -9/Mines | Learned location of Storage (-9) 2158 | -9/Mines | Met a Derelict bent on vengeance 2671 | -9/Mines | Found DCF Scrap (16 items) 2884 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2910 | -9/Mines | Discovered new exit (range 7) 2945 | -9/Mines | Identified exit to Materials 2947 | -9/Mines | Entered Materials 2947 | -8/Materials | Accompanied by 3 allies 2947 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2948 | -8/Materials | Loaded intel: 52 non-interactive machine locations 2949 | -8/Materials | Loaded intel: 12 terminal locations 3460 | -8/Materials | Build established: Scavenger-Mutant 3661 | -8/Materials | Discovered new exit (range 7) 3670 | -8/Materials | Identified exit to Factory 4379 | -8/Materials | Discovered exit to Factory (range 15) 5202 | -8/Materials | Identified YOLO Cannon 5203 | -8/Materials | Core integrity fell below 50% 5214 | -8/Materials | Self-destructed Last Messages --------------- L-31 Rogue suffers critical hit (Burn). Power failure, Imp. Ion Engine shutdown. Adv. Beam Rifle severed. G-47 Trooper heat damages Imp. Heat Sink. Imp. Ion Engine destroyed. Assault Rifle destroyed. Overheating: Energy bleed (-19). G-47 Trooper heat damages Imp. Heat Sink. Identified YOLO Cannon. Destroyed Imp. Aluminum Leg. Melee Analysis Suite melted. L-31 Rogue destroyed. Atomic Centrifuge disabled. Lgt. Nuclear Core destroyed. G-47 Trooper heat damages Particle Gun, Aluminum Leg, Imp. Heat Sink. K-01 Serf collects debris. Aluminum Leg destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. 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T ## ### | | ????????"""?? # ;;;;g###### =! # ### | | ????????"""??? # #### #????# = # | | ????????"""????+ #??# #????# %%+ T | | ???????????????# #??# #????# # % | | ??????########## #### ###### """ # ### | | ??????# # T # """ ## #### | | ??????# #w # """ ## # | | ??????# # # ## # "" | | ??????# # ########### + "" | | ??????# # ]] # "" | | ??????# # ]] # "" | | ??????# # ] #?= | | ??????# + #" "# ################+##### | | ??????# # #"T"#????????????# # | | ??????########## #"""#????????????# # | | ????????????# #####????????????# """ # | | ????????????# #????????????????# """"" # | | ?????????######+#######????????????# """"" + | | ?????????# #????????????# """"" # | | ?????????# #????????????# """ # | | ?????????# #????????????# # | | ?????????# ! #????????????########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaVortexScreen Manual? 0 Play Time 00:46:41 Cumulative 6.3 hours Start 2025.02.11 @ 19:53:15 End 2025.02.11 @ 21:48:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06e47b0d-97c0-4f9a-875f-f48e62083520