Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 01:48:51 Player: SpaceKatdet Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2095) 2095 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 6981 Bonus ------- Pacifist 200 High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/1000 Matter 33/300 Energy 84/100 System Corruption 7% Temperature Cool (68) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (4) ---- Focal Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Battery Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator Improved Shield Generator > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Advanced Treads Aluminum Leg Aluminum Leg Hardened Light Armor Plating Improved Light Armor Plating Gauss Rifle Assault Cannon [Rating: 39] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Advanced Targeting Computer Device Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 6 | . . 2 . 1 1 . . 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 73 | 6 1 12 8 14 20 1 . 5 6 Power 11 | 1 . 2 1 1 5 . . 1 . Engine 9 | 1 . 2 1 1 3 . . 1 . Core 2 | . . . . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 . 2 2 5 3 . . 2 3 Treads 6 | . . 2 2 1 . . . 1 . Leg 8 | . . . . 3 3 . . 1 1 Wheel 3 | 2 . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . 1 . . . . . Utility 24 | 1 1 4 2 4 10 1 . 1 . Device 11 | . . 1 1 2 6 . . 1 . Storage 4 | 1 . 2 . 1 . . . . . Processor 4 | . 1 . 1 1 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . 1 . . 3 1 . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 4 3 4 2 . . 1 3 Energy Gun 6 | 1 . 2 1 2 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . 1 1 2 . . . . . Ballistic Cannon 5 | . . . . . 2 . . . 3 Launcher 3 | . . 1 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . Parts Lost 37 | . . 4 4 4 4 . 1 13 7 Power 2 | . . . . . . . . 2 . Propulsion 11 | . . 1 1 2 . . 1 4 2 Utility 13 | . . . 2 1 3 . . 4 3 Weapon 11 | . . 3 1 1 1 . . 3 2 Highest Loss Streak 11 | . . 2 3 2 1 . 1 11 4 Average Slot Usage (%) 85 | . 91 97 83 98 94 100 92 73 12 Engine 9 | . 14 11 11 9 7 15 15 7 . Treads 4 | . . 8 21 10 . . . 1 . Leg 13 | . . . . 15 22 23 15 10 . Wheel 1 | . 28 12 . . . . . . . Device 11 | . . 8 7 15 11 15 15 14 1 Storage 10 | . 14 19 11 17 12 7 7 5 . Processor 11 | . 5 11 12 11 9 15 15 13 6 Protection 4 | . . 4 . . 8 7 7 5 . Energy Gun 1 | . 14 6 3 1 . . . . . Ballistic Gun 4 | . 14 10 6 13 4 . . . . Ballistic Cannon 7 | . . . . . 10 15 15 12 1 Launcher 1 | . . 3 8 2 . . . . . Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 54 | 10 10 18 18 28 54 44 44 49 16 Greatest Support 60 | 20 20 40 40 60 48 48 48 38 12 Greatest Overweight (x) 12 | . . 1 . 2 3 . 1 12 5 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 8 | 6 6 6 4 8 8 8 8 8 4 Average Capacity 7 | 5 6 5 4 7 8 8 8 7 4 Most Carried 8 | 6 6 6 4 8 8 8 8 8 4 Average Carried 6 | 2 4 3 2 6 7 7 8 7 3 Final Capacity 8 | 6 6 4 4 8 8 8 8 4 4 Final Carried 8 | 4 6 4 4 8 8 8 8 4 1 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 1798 | 196 . 229 223 341 495 175 . 70 69 Remotely . | . . . . . . . . . . Salvage Created 1939 | . . 314 242 571 498 72 . 70 172 Parts 113 | . . 21 14 36 27 3 . 2 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 48 | . . 7 11 13 11 4 . 1 1 Melee 1 | . . . . . . . . . 1 Guns 21 | . . 5 2 10 4 . . . . Cannons 12 | . . . . . 7 4 . 1 . AOE 14 | . . 2 9 3 . . . . . Classes Destroyed 12 | . . 2 4 2 2 1 . . 1 Worker 1 | . . . . . . . . . 1 Builder 3 | . . . 1 1 1 . . . . Recycler 2 | . . . . 1 . . . . 1 Watcher 2 | . . . . 1 . . . 1 . Swarmer 10 | . . . 4 3 . 3 . . . Grunt 19 | . . 2 5 8 3 . . . 1 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 5 . 2 5 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . 1 . . 1 . Thug 1 | . . . . . . 1 . . . Savage 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 5 | . . 3 4 5 3 3 . 2 2 Combat Bots Only 5 | . . 3 4 5 3 3 . 1 1 Max Kills in Single Turn 3 | . . 1 2 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 2 2 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 6480 | . 132 507 541 775 1104 405 44 1367 1605 Core 1911 | . 45 37 133 194 71 62 . 365 1004 Absorbed by Shields 677 | . . . . 288 389 . . . . Core Remaining (%) 73 | 100 82 . 57 64 . . 81 57 . Volleys Fired 176 | . 2 22 15 37 45 35 1 8 11 Largest 2 | . 2 2 2 2 2 2 1 2 2 Hottest 109 | . 60 76 73 109 96 96 48 96 106 Shots Fired 309 | . 4 35 25 62 90 68 1 11 13 Gun 149 | . 4 30 17 52 46 . . . . Cannon 135 | . . . . . 44 68 1 9 13 Launcher 25 | . . 5 8 10 . . . 2 . Special . | . . . . . . . . . . Kinetic 250 | . 2 18 8 41 90 68 1 9 13 Thermal 22 | . 2 7 2 11 . . . . . Explosive 25 | . . 5 8 10 . . . 2 . Electromagnetic 12 | . . 5 7 . . . . . . Robot Hit Streak 18 | . . 8 13 16 18 10 3 6 5 Robot Miss Streak 5 | . 2 3 5 2 3 4 . 2 4 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 211 | . . 25 16 49 61 40 1 7 12 Core Hits 133 | . . 16 17 34 27 10 . 4 25 Critical Hits 8 | . . . . . 4 4 . . . Critical Kills 4 | . . . . . 3 1 . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5622 | . . 563 854 1242 1155 1226 29 157 396 Guns 1474 | . . 321 180 588 385 . . . . Cannons 2436 | . . . . . 756 1226 29 103 322 Explosions 1597 | . . 242 666 642 . . . 47 . Melee . | . . . . . . . . . . Ramming 115 | . . . 8 12 14 . . 7 74 Kinetic 3517 | . . 169 111 416 1141 1226 29 103 322 Thermal 281 | . . 98 11 172 . . . . . Explosive 1597 | . . 242 666 642 . . . 47 . Electromagnetic 112 | . . 54 58 . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 4 . . . . 7 Average Corruption 4 | . . . . 4 . . . . 5 Corruption Purged . | . . . . . . . . . . Effects 15 | . . . . 9 . . . . 6 Message Errors 2 | . . . . 2 . . . . . Matter Fused 3 | . . . . 1 . . . . 2 Heat Flow Errors 3 | . . . . 2 . . . . 1 Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 3 | . . . . 1 . . . . 2 Targeting Errors 3 | . . . . 2 . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 120 | . . . 63 . 9 32 . 16 . Projectiles 41 | . . . . . 9 32 . . . Explosions 79 | . . . 63 . . . . 16 . Melee . | . . . . . . . . . . Knockbacks 21 | . . . . . 2 2 . 1 16 Impact . | . . . . . . . . . . Kinetic 15 | . . . . . 2 2 . 1 10 Secondary 6 | . . . . . . . . . 6 Self-Inflicted Damage 336 | . . 87 109 38 33 . . 36 33 Shots 14 | . . 4 6 2 1 . . 1 . Rammed 29 | . . 1 1 2 . . . 2 23 Targets Rammed 33 | . . 1 2 2 3 . . 2 23 Kicked 3 | . . . . . 3 . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 360 | . 35 6 24 220 232 360 14 84 294 Average Temperature 86 | . 23 2 11 83 60 128 10 32 102 Received Heat Transfer 1411 | . 75 156 78 195 302 80 . 102 423 Effects 3 | . . . . . . 3 . . . Interference 2 | . . . . . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . Heat Transferred 618 | . . 247 25 346 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 516 | . 42 257 280 516 240 . . 59 55 Average Influence 124 | . 27 144 148 284 139 . . 16 18 Maximum Alert Level 2 | . . 1 1 2 1 . . . . Low Security (%) 75 | 100 100 53 85 21 79 . . 100 100 Level 1 21 | . . 46 14 60 20 . . . . Level 2 3 | . . . . 18 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . . 2 6 . . 3 2 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . . 2 . . 1 . Reinforcement 6 | . . . . 2 1 . . 2 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 3 | . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 6 9 12 19 14 4 1 6 20 Peak Tracking Total 8 | . 3 3 4 5 3 3 1 2 8 Tactical Retreats 6 | . 1 . 1 . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 11 | . . 2 . 5 2 2 . . . Max in Single Turn 3 | . . 2 . 3 1 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 10 | . 2 . 1 3 3 . . . 1 Terminals 7 | . 2 . 1 3 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 17 | . 3 . 2 7 3 . . . 2 Successful 10 | . 3 . 1 5 1 . . . . Failed 7 | . . . 1 2 2 . . . 2 Catastrophic 2 | . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 13 | . 3 . 2 7 1 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 9 | . 3 . 1 5 . . . . . Record 5 | . 2 . . 3 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . 1 2 2 . . . 1 Full Trace Events 2 | . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Matter 190 | . . . . . 190 . . . . Time 95 | . . . . . 95 . . . . Total Part Build Rating 10 | . . . . . 10 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 3 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 5043 | 47 198 253 562 720 1291 760 16 885 311 Spaces Moved 3101 | 42 186 141 314 390 801 503 11 244 469 Core 309 | 6 . . . . . . . 10 293 Treads 569 | . . 41 314 129 . . . 85 . Legs 1725 | . . . . 261 801 503 11 149 . Wheels 322 | 36 186 100 . . . . . . . Hover 176 | . . . . . . . . . 176 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 80 80 160 120 123 123 123 50 40 Average Speed 117 | 75 80 103 160 133 125 123 140 177 48 Slowest Speed 650 | 80 80 160 160 180 210 123 155 650 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . Exploration Rate (%) 23 | 4 24 17 56 27 18 68 2 7 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 1 . Scrap Searched 4 | . . . 1 . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 247 | . . 23 91 90 5 13 . 25 . Melee . | . . . . . . . . . . Projectile 20 | . . . . . 5 13 . 2 . AOE 227 | . . 23 91 90 . . . 23 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 4198 | 57 230 216 349 530 1005 577 11 685 538 Wait 719 | . 39 25 . 61 107 37 . 423 27 Move 3093 | 41 185 140 313 389 800 502 10 244 469 Hop . | . . . . . . . . . . Pick Up 68 | 10 3 10 7 17 15 1 . 3 2 Fast Attach 6 | . . . . 1 3 . . 1 1 Attach 65 | 6 1 12 8 13 15 1 . 4 5 Detach 5 | . . . 1 2 2 . . . . Swap 2 | . . . . . 2 . . . . Drop 32 | . . 6 3 8 13 1 . 1 . Fire 176 | . 2 22 15 37 45 35 1 8 11 Melee . | . . . . . . . . . . Ram 24 | . . 1 . . . . . . 23 Kick 4 | . . . . 1 3 . . . . Crush 4 | . . . 2 1 . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 326 | -9/Materials | Build established: Mutant 441 | -9/Materials | Discovered new exit (range 11) 499 | -9/Materials | Entered Mines 548 | -9/Mines | Lost 3 parts (1n2u) 587 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 891 | -9/Mines | Identified exit to Materials 992 | -9/Mines | Build established: Scavenger-Mutant 1061 | -9/Mines | Entered Materials 1061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -8/Materials | Crushed by falling debris 1586 | -8/Materials | Discovered new exit (range 5) 1781 | -8/Materials | Entered Factory 1781 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2179 | -7/Factory | Build established: Mutant 2958 | -7/Factory | Build established: Scavenger-Mutant 3011 | -7/Factory | Fabricated Focal Shield (x2) 3043 | -7/Factory | Discovered new exit (range 14) 3072 | -7/Factory | Entered Lower Caves 3119 | -7/Lower Caves | Encountered a Warlord checkpoint 3422 | -7/Lower Caves | Identified exit to Lower Caves 3448 | -7/Lower Caves | Learned 4 Factory zone layouts 3641 | -7/Lower Caves | Learned location of Zion (-7) 3647 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3832 | -7/Lower Caves | Entered another Lower Caves area 3832 | -7/Lower Caves | Discovered new exit (range 11) 3846 | -7/Lower Caves | Ion Engine stolen by Master Thief 3848 | -7/Lower Caves | Entered Factory 3848 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4137 | -6/Factory | Build established: Mutant 4713 | -6/Factory | Discovered new exit (range 14) 4733 | -6/Factory | Entered another Factory area 4733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4761 | -5/Factory | Lost 11 parts (2p2n4u3w) 5012 | -5/Factory | Core integrity fell below 50% 5036 | -5/Factory | Core integrity fell below 20% 5044 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05019_ G-67 Veteran knocked back. 05020_ Slug penetrates Wall. 05029_ G-50 Soldier knocked back. 05030_ Slug penetrates Wall. 05031_ G-67 Veteran knocked back. 05032_ System corrupted: Heat flow error (+299). 05032_ Hvy. Flak Cannon destroyed. 05033_ Slammed into G-50 Soldier. 05033_ Destabilizing: Core damaged (-30). 05033_ Slug penetrates Wall. 05034_ Slammed into G-50 Soldier. 05036_ G-50 Soldier destroyed. [Achievement: Fist Fight] 05036_ Destabilizing: Core damaged (-50). 05037_ Acquired 39 matter. 05037_ Acquired Carbon-fiber Leg. 05040_ R-10 Processor destroyed. 05042_ K-01 Serf collects debris. 05043_ R-10 Processor collects Com. Wheel. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # #?????? ????????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# ##########??????????????????? | | # #?????# # #??????????????????? | | # #?????# # ! #??????????????????? | | ###+############ # #??????????????????? | | #""" #??????????????????? | | #""" #??????????????????? | | """ """ #"Sk@== #??????????????????? | | """ """ #"""ggg #??????????????????? | | """ """ # "" g* #??????????????????? | | ######### # hRg #??????????????????? | | ????????# ###/###########?????????????? | | ????????# !!= !! #?????????????? | | ???? + != !! w #?????????????? | | ???? ???# != !! +?????????????? | | ????????# #?????????????? | | ????????# #?????????????? | | ????????# ################### #?????????????? | | ????????# #??????????????????? #?????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ??#?????# #??????????????????????????????????? | | ????????# #??????????????????????????????????? | | ????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 27 Energy Capacity 715 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 13 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Just What I Needed More Dakka Please Oops Remodeling Challenges ------------ None Game ------ Seed CoreProcessingModule Manual? 0 Play Time 01:10:19 Cumulative 6.1 hours Start 2020.01.27 @ 00:37:32 End 2020.01.27 @ 01:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1ad55e0-9a02-48ba-b870-9f199d4b769f