Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 06:33:48 Player: Takagiro Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4087) 4087 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8842 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (150) Ox2 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Utility Shielding > --- WEAPON (3) ------- Heavy Flak Cannon > --- INVENTORY (5) ---- Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Compact Battery Advanced Terrain Scan Processor Kinecellerator > --- WEAPON ----------- Plasma Cannon Plasma Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Shock Rifle Pulse Rifle Pulse Rifle Ion Cannon Gauss Cannon Proton Missile Launcher Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Power Shielding Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Slots Evolved 8 | . . 2 2 2 2 . . . Power 2 | . . . 1 . 1 . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . 2 1 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 106 | 5 15 29 31 13 . 4 . 9 Power 16 | 1 1 3 6 2 . 1 . 2 Engine 15 | 1 1 3 6 1 . 1 . 2 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 4 10 11 2 . 1 . . Treads 10 | . . 2 7 . . 1 . . Leg 16 | 2 2 8 2 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . 2 . 2 . . . . . Utility 18 | 1 4 3 3 6 . . . 1 Device 3 | . . . 1 2 . . . . Storage 5 | 1 3 . . 1 . . . . Processor 4 | . . 1 1 2 . . . . Hackware . | . . . . . . . . . Protection 6 | . 1 2 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 42 | 1 6 13 11 3 . 2 . 6 Energy Gun 18 | 1 3 9 2 2 . 1 . . Energy Cannon 3 | . . . 3 . . . . . Ballistic Gun 7 | . 1 1 1 . . . . 4 Ballistic Cannon 6 | . 1 1 2 . . . . 2 Launcher 4 | . . . 2 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 31 | . . 4 7 7 . 6 . 7 Power 6 | . . 1 1 1 . 1 . 2 Propulsion 3 | . . . 1 1 . 1 . . Utility 7 | . . 1 2 2 . 2 . . Weapon 15 | . . 2 3 3 . 2 . 5 Highest Loss Streak 6 | . . 2 2 3 . 6 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 96 84 82 85 73 48 . 20 Engine 12 | . 13 10 13 14 6 3 . 3 Treads 8 | . . 10 16 7 . . . . Leg 10 | . 27 12 . 7 13 7 . . Device 3 | . . . 6 7 13 9 . . Storage 10 | . 14 11 9 9 13 8 . . Processor 3 | . . 1 5 7 6 4 . . Protection 8 | . 12 15 4 5 . . . 5 Energy Gun 9 | . 22 16 4 . 13 8 . . Energy Cannon 6 | . . . 9 14 . . . . Ballistic Gun 1 | . . 2 . . . . . 7 Ballistic Cannon 2 | . . 1 6 . . . . 2 Launcher 2 | . . . 2 6 . . . . Special Melee Weapon 1 | . 4 . . . . . . . Naked Turns 37 | . . . . . . 27 2 8 Heaviest Build 89 | 11 89 33 52 56 41 41 . 17 Greatest Support 42 | 20 20 40 42 40 26 26 3 3 Greatest Overweight (x) 16 | . 6 3 16 2 1 4 . 5 Average Overweight (x) . | . . . . 1 1 . . 2 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 5 5 Average Capacity 14 | 6 14 15 15 15 15 10 5 5 Most Carried 15 | 4 15 15 15 15 13 13 2 5 Average Carried 13 | 1 11 14 14 14 13 8 2 2 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 3 15 14 15 13 13 2 2 2 Class Distribution -------------------- 71% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Matter Collected 1624 | 218 186 410 561 203 . . . 46 Remotely . | . . . . . . . . . Salvage Created 4208 | . 519 1245 1393 916 . . . 135 Parts 246 | . 34 77 80 47 . . . 8 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Combat Hostiles Destroyed 97 | . 9 32 36 15 . . . 5 Melee 2 | . . 2 . . . . . . Guns 43 | . 8 23 9 2 . . . 1 Cannons 46 | . 1 7 23 11 . . . 4 AOE 4 | . . . 4 . . . . . Classes Destroyed 13 | . 4 3 3 2 . . . 1 Worker 3 | . 1 . 1 1 . . . . Builder 3 | . . . 2 1 . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 12 | . 2 4 4 2 . . . . Swarmer 19 | . . 7 10 2 . . . . Grunt 48 | . 9 16 17 5 . . . 1 Brawler 2 | . . 2 . . . . . . Sentry 18 | . . 7 8 3 . . . . Specialist 4 | . . . . . . . . 4 Hunter 1 | . . . 1 . . . . . Programmer 5 | . . . . 5 . . . . Best Kill Streak 7 | . 2 5 7 5 . . . 2 Combat Bots Only 6 | . 2 5 6 3 . . . 2 Max Kills in Single Turn 3 | . 2 2 3 1 . . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Damage Taken 5748 | . 293 1130 1807 603 . 224 . 1691 Core 1501 | . 54 221 288 73 . 186 . 679 Absorbed by Shields 25 | . . . . . . . . 25 Redirected to Shielding 155 | . 9 80 59 7 . . . . Regen/Repaired (Parts) 391 | . 55 197 139 . . . . . Core Remaining (%) 71 | 100 78 44 47 89 . . . . Volleys Fired 335 | . 49 94 109 48 . 9 . 26 Largest 3 | . 2 2 3 3 . 2 . 2 Hottest 199 | . 80 96 160 199 . 113 . 81 Shots Fired 629 | . 82 180 224 96 . 15 . 32 Gun 366 | . 81 159 91 10 . 13 . 12 Cannon 254 | . 1 21 128 84 . . . 20 Launcher 9 | . . . 5 2 . 2 . . Special . | . . . . . . . . . Kinetic 134 | . 1 35 66 . . . . 32 Thermal 365 | . 58 115 97 89 . 6 . . Explosive 5 | . . . 5 . . . . . Electromagnetic 125 | . 23 30 56 7 . 9 . . Robot Hit Streak 31 | . 21 31 23 9 . 14 . 12 Robot Miss Streak 5 | . 1 3 4 3 . . . 5 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 6 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 473 | . 58 145 169 56 . 13 . 32 Core Hits 226 | . 27 59 86 24 . 1 . 29 Critical Kills 4 | . . . 1 3 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 4 2 3 . . . . Burn 1 | . . 1 . . . . . . Meltdown 4 | . . . 1 3 . . . . Blast 4 | . . 3 1 . . . . . Corrupt 1 | . 1 . . . . . . . Melee Attacks 10 | . . 8 2 . . . . . Impact 8 | . . 8 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . Damage Inflicted 9313 | . 733 2102 3954 1660 . 113 . 751 Guns 3475 | . 707 1507 777 120 . 111 . 253 Cannons 4487 | . 19 307 2250 1413 . . . 498 Explosions 1128 | . . 112 887 127 . 2 . . Melee 174 | . . 174 . . . . . . Ramming 49 | . 7 2 40 . . . . . Kinetic 2220 | . 19 471 979 . . . . 751 Thermal 5093 | . 482 1176 1832 1499 . 104 . . Explosive 600 | . . . 600 . . . . . Electromagnetic 1177 | . 225 279 503 161 . 9 . . Impact 174 | . . 174 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 11 11 12 Average Corruption 9 | . . . . . . 6 11 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . 5 . 8 Message Errors 4 | . . . . . . 1 . 3 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . 3 40 32 . . . . Projectiles 51 | . . . 19 32 . . . . Explosions 21 | . . . 21 . . . . . Melee 3 | . . 3 . . . . . . Knockbacks 32 | . . . 23 . . . . 9 Impact . | . . . . . . . . . Kinetic 31 | . . . 22 . . . . 9 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 50 | . . . 50 . . . . . Shots 2 | . . . 2 . . . . . Rammed 5 | . . . 5 . . . . . Targets Rammed 9 | . 2 1 6 . . . . . Kicked 3 | . 2 1 . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 497 | . 163 351 402 497 . 196 . 6 Average Temperature 101 | . 50 78 121 134 . 96 . 6 Received Heat Transfer 2679 | . 252 636 1098 237 . . . 456 Effects 14 | . . 2 8 4 . . . . Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 3 | . . . 3 . . . . . Interference 5 | . . 2 3 . . . . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 4 | . . . 1 3 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 29 | . 2 1 8 18 . . . . Heat Transferred 10048 | . 1100 2620 3271 2835 . 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 2 4 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Peak Influence 336 | . 134 264 336 157 66 33 9 105 Initial 66 | . . . . 37 66 18 9 7 Average 89 | . 49 114 143 49 66 14 9 42 Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 85 | 100 100 81 63 100 100 100 100 100 Level 1 14 | . . 18 36 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 2 3 6 9 . . . 1 Investigation 12 | . 2 2 4 4 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 5 | . . 1 2 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Distress Signals 5 | . . 2 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 17 42 50 23 . 5 . 11 Peak Tracking Total 9 | . 3 9 7 4 . 5 . 5 Tactical Retreats 11 | . . 3 5 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Traps Triggered 12 | . 3 2 3 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 8 | . 1 . . 7 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Machines Disabled 3 | . 1 . 1 1 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Machines Accessed 31 | . 7 10 6 7 . . 1 . Terminals 18 | . 4 6 3 4 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 2 1 . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 5 | . . 1 2 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 89 | . 20 30 13 25 . . 1 . Successful 69 | . 17 23 11 17 . . 1 . Failed 20 | . 3 7 2 8 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 8 15 3 11 . . 1 . Fabricators 3 | . . . . 3 . . . . Repair Stations 23 | . 9 11 3 . . . . . Recycling Units 5 | . 3 2 . . . . . . Scanalyzers 20 | . . 2 7 11 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 6 9 3 8 . . 1 . Record 5 | . 1 4 . . . . . . Part Schematic 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . Open DSF 3 | . . . . 2 . . 1 . Branch Access Points 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Disarm Traps 4 | . 1 . . 3 . . . . Dispatch Records 1 | . . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 22 | . 8 11 3 . . . . . Scan Component 13 | . 4 7 2 . . . . . Repair 9 | . 4 4 1 . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 2 | . 1 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 14 | . . 2 5 7 . . . . Insert Component 7 | . . 1 3 3 . . . . Analyze 7 | . . 1 2 4 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 6 3 4 . . 1 . Full Trace Events 9 | . 1 2 2 4 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 58 | . . . . 58 . . . . Total Robot Build Rating 6 | . . . . 6 . . . . Part Schematics Acquired 7 | . . 1 2 4 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 9 | . 4 4 1 . . . . . Time 227 | . 104 110 13 . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 982 | . 591 391 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . 1 2 3 . . . . Part Schematics Acquired 6 | . . 1 2 3 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . parse_system 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Total Allies 3 | . . . . 2 . 1 . . Largest Group 2 | . . . . 2 1 2 . . Highest-Rated Group 50 | . . . . 38 19 50 . . Highest-Rated Ally 31 | . . . . 19 19 31 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Turns Passed 9262 | 84 1769 2041 2597 2384 33 155 2 197 Spaces Moved 3990 | 63 833 884 1002 997 18 132 3 58 Core 177 | 19 . . 4 . . 93 3 58 Treads 1836 | . . 435 952 449 . . . . Legs 1972 | 44 828 449 46 548 18 39 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5 | . 5 . . . . . . . Fastest Speed 50 | 50 120 160 152 190 190 50 50 50 Average Speed 193 | 98 187 175 213 215 190 95 50 181 Slowest Speed 850 | 120 520 330 850 320 190 250 50 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 96 73 74 24 2 79 . 41 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 49 | . . 5 44 . . . . . Melee . | . . . . . . . . . Projectile 6 | . . . 6 . . . . . AOE 43 | . . 5 38 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Was Fac DSF Total 4891 | 84 961 1180 1244 1141 18 145 2 116 Wait 274 | 9 25 129 50 59 . . . 2 Move 3983 | 62 832 883 1001 996 18 131 2 58 Hop . | . . . . . . . . . Pick Up 106 | 8 27 19 28 14 . 1 . 9 Fast Attach 13 | . . 6 4 3 . . . . Attach 61 | 5 8 8 19 8 . 4 . 9 Detach 4 | . 3 1 . . . . . . Swap 32 | . 7 15 8 2 . . . . Drop 53 | . 8 17 17 11 . . . . Fire 335 | . 49 94 109 48 . 9 . 26 Melee 9 | . . 7 2 . . . . . Ram . | . . . . . . . . . Kick 3 | . 2 1 . . . . . . Crush 6 | . . . 6 . . . . . Escape Stasis 12 | . . . . . . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 14) 85 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 650 | -10/Materials | Discovered new exit (range 10) 955 | -10/Materials | Repaired Ion Engine 955 | -10/Materials | Repaired Sml. Laser 961 | -10/Materials | Repaired EM Pulse Gun 987 | -10/Materials | Repaired Ion Engine 1039 | -10/Materials | Discovered new exit (range 7) 1323 | -10/Materials | Discovered new exit (range 10) 1854 | -10/Materials | Entered another Materials area 1854 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1932 | -9/Materials | Repaired Aluminum Leg 1969 | -9/Materials | Repaired Aluminum Leg 1997 | -9/Materials | Repaired Sml. Laser 2283 | -9/Materials | Discovered new exit (range 6) 2585 | -9/Materials | Discovered new exit (range 9) 2615 | -9/Materials | Identified exit to Mines 3076 | -9/Materials | Discovered new exit (range 16) 3359 | -9/Materials | Build established: Scavenger-Mutant 3422 | -9/Materials | Core integrity fell below 50% 3570 | -9/Materials | Discovered new exit (range 5) 3636 | -9/Materials | Repaired Imp. Ion Engine 3714 | -9/Materials | Build established: Mutant 3895 | -9/Materials | Entered another Materials area 3895 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4250 | -8/Materials | Repaired Lgt. Treads 4512 | -8/Materials | Discovered new exit (range 15) 4992 | -8/Materials | Discovered new exit (range 10) 5384 | -8/Materials | Discovered new exit (range 16) 5481 | -8/Materials | Core integrity fell below 50% 6109 | -8/Materials | Build established: Scavenger-Mutant 6166 | -8/Materials | Discovered new exit (range 11) 6341 | -8/Materials | Discovered new exit (range 16) 6492 | -8/Materials | Entered Factory 6492 | -7/Factory | Evolved 2 slots: Utility x2 7346 | -7/Factory | Discovered new exit (range 12) 7635 | -7/Factory | Fabricated W-25 Informer (x2) 7991 | -7/Factory | Build established: Mutant 8260 | -7/Factory | Discovered new exit (range 12) 8848 | -7/Factory | Lost 3 parts (3w) 8876 | -7/Factory | Entered another Factory area 8876 | -6/Factory | Accompanied by 1 ally 8876 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8909 | -6/Factory | Sucked down chute 8909 | -6/Factory | Entered Waste 8910 | -6/Waste | Met a frightened Derelict 8924 | -6/Waste | EMP discharged 8935 | -6/Waste | 1 allies followed down the chute 8982 | -6/Waste | Spotted C-40 Crusher 8982 | -6/Waste | Spotted C-40 Crusher 8997 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9000 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9014 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9017 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9024 | -6/Waste | EMP discharged 9024 | -6/Waste | System corruption reached 10% 9027 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9027 | -6/Waste | Spotted C-40 Crusher 9047 | -6/Waste | Spotted C-40 Crusher 9047 | -6/Waste | Spotted C-40 Crusher 9056 | -6/Waste | Discovered new exit (range 16) 9058 | -6/Waste | Lost 6 parts (1p1n2u2w) 9064 | -6/Waste | Entered Factory 9066 | -6/Factory | Identified exit to DSF 9066 | -6/Factory | Entered DSF 9103 | -6/DSF | Discovered new exit (range 16) 9115 | -6/DSF | Additional patrols routed to DSF 9163 | -6/DSF | Core integrity fell below 50% 9247 | -6/DSF | Core integrity fell below 20% 9263 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Flak Gun destroyed. [Achievement: Oops] X-72 Disruptor destroyed. Critical hit (Burn: +37). I#AK>CYOO6NQUXHS4PV> Flak Gun destroyed. Acquired 23 matter. G-67 Veteran knocked back. Flak Gun destroyed. G-67 Veteran destroyed. 8XAUIWTWNGENFGORK6OFRS Hvy. Flak Cannon destroyed. Slug penetrates Wall. Knocked back. Acquired 5 matter. Penetrated by Slug. Knocked back. Acquired 7 matter. Acquired 11 matter. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????"#??????????????????????? | | ????????##"##?????????????????????? | | ???????"""""#?###?????????????????? | | ???????"""""##[[??????????????????? | | ???????""<% ???????????????????? | | ????????"% ????????????????????? | | ????????"[! #?????????????????????? | | ????????#%%#??????????????????????? | | ???????##^^###????????????????????? | | ???????# [[#????????????????????? | | ???????# [[#????????????????????? | | ???????## ###????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# g #????????????????????? | | ??????### ##########???? #???????? | | ??????# ## #!!!#?? ##??????? | | ??????# ## #!!!## ##=????? | | ?????##!! g ???? | | ?????#;!!% H ???? | | ?????##!! @ ???? | | ??????# ;# ;!!!## #??????? | | ??????# ## #!!!#?????#???????? | | ??????###=!##########?????????????? | | ???????#!!%! #????????????????????? | | ???????#! * #????????????????????? | | ???????#! #????????????????????? | | ???????## ###????????????????????? | | ???????#! !#????????????????????? | | ???????#! !!#????????????????????? | | ???????## ###????????????????????? | | ??????### ^##???#?????????????????? | | ????###"" ## #!!!##????????????? | | ????""""" ???????? | | ????"##"" ???????? | | ??????#"""""## # # !???????? | | ??????#"""""#?###??##?????????????? | | ??????####"##?????????????????????? | | ?????????#"#??????????????????????? | | ?????????""#??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 23 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Hacked Imp. Grenade Launcher | -7/Factory | Scanalyzed Imp. Aluminum Leg | -7/Factory | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You More Dakka Please My Command Is Your Wish Oops Shopping List Challenges ------------ None Game ------ Seed AbsorptionThermicExoskeleton Manual? 0 Play Time 01:57:13 Cumulative 7.4 hours Start 2024.02.18 @ 23:36:43 End 2024.02.19 @ 06:33:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9dc88d00-7632-4cea-9b31-80c30a78f2cc