Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.05 @ 21:53:52 Player: Krytoss Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (48) 240 Value Destroyed (1507) 1507 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (1800) 1800 TOTAL SCORE: 8147 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antigrav System Improved Transmission Jammer EM Shield Hacking Drone Bay (1/1) Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Mini Grenade Launcher Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Antigrav System Antigrav System Improved Terrain Scanner Advanced Targeting Computer Improved Transmission Jammer ECM Suite Maneuvering Thrusters Cloaking Device EM Shield Hacking Suite Core Expander Coil Gun Rocket Array Great Axe [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Slots Evolved 9 | . 1 2 2 2 2 . . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . Utility 6 | . 1 1 1 1 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 71 | . 3 13 17 13 13 1 3 2 6 . Power 6 | . 1 1 1 . 1 1 . . 1 . Engine 3 | . . . 1 . . 1 . . 1 . Core 3 | . 1 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | . . 6 7 3 5 . 2 . 1 . Treads . | . . . . . . . . . . . Leg 9 | . . 6 3 . . . . . . . Wheel . | . . . . . . . . . . . Hover 15 | . . . 4 3 5 . 2 . 1 . Flight . | . . . . . . . . . . . Utility 31 | . 2 4 4 8 6 . 1 2 4 . Device 16 | . 1 2 . 6 4 . . 1 2 . Storage 2 | . 1 1 . . . . . . . . Processor 8 | . . 1 3 1 1 . . 1 1 . Hackware 3 | . . . . 1 . . 1 . 1 . Protection 2 | . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 10 | . . 2 5 2 1 . . . . . Energy Gun 2 | . . . 2 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . Parts Lost 18 | . . . 1 1 . . . . 16 . Power 3 | . . . 1 . . . . . 2 . Propulsion 7 | . . . . 1 . . . . 6 . Utility 7 | . . . . . . . . . 7 . Weapon 1 | . . . . . . . . . 1 . Highest Loss Streak 14 | . . . 1 1 . . . . 14 . Average Slot Usage (%) 95 | . 87 99 99 99 98 100 100 100 79 17 Engine 3 | . 3 . 4 7 . 1 6 6 4 . Core 4 | . 8 9 2 . 5 4 . . . . Leg 12 | . 25 29 9 . . . . . . . Hover 16 | . . . 23 35 29 31 31 31 22 . Device 15 | . 10 19 14 7 16 18 18 24 18 . Storage 8 | . 12 10 8 7 6 6 6 6 4 . Processor 12 | . . 10 14 21 18 18 18 12 12 11 Hackware 2 | . . . . 6 6 6 6 6 6 5 Ballistic Gun 9 | . 25 20 5 . . . . . . . Launcher 3 | . . . 4 6 6 6 6 6 4 . Slashing Weapon 3 | . . . 4 6 6 6 6 6 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 20 30 33 34 32 37 39 39 40 40 . Greatest Support 43 | 20 20 30 43 41 43 41 43 41 43 3 Greatest Overweight (x) 4 | . 1 1 4 . 1 . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | . 13 15 15 15 15 15 15 15 12 5 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | . 10 14 14 14 14 14 14 15 11 5 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 50% | Hacker-Scout 30% | Hacker-Skirmisher 16% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Matter Collected 1380 | 200 108 316 261 145 129 61 70 20 25 45 Remotely . | . . . . . . . . . . . Salvage Created 1778 | . 191 460 785 140 104 . 73 . 25 . Parts 109 | . 17 27 39 18 6 . 2 . . . Haulers Intercepted 8 | . . 3 4 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 32 | . 5 6 11 2 5 . 2 . 1 . Melee 8 | . . . 5 . 2 . . . 1 . Guns 17 | . 5 6 6 . . . . . . . AOE 7 | . . . . 2 3 . 2 . . . Classes Destroyed 11 | . 3 3 2 3 . . . . . . Worker 1 | . . . . 1 . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . Hauler 8 | . . 3 4 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 3 | . . 1 1 1 . . . . . . Swarmer 12 | . 2 . 3 2 3 . 2 . . . Grunt 14 | . 3 4 5 . 2 . . . . . Sentry 3 | . . 2 1 . . . . . . . Hunter 2 | . . . 2 . . . . . . . Best Kill Streak 4 | . 2 2 4 3 3 . 2 . 1 . Combat Bots Only 4 | . 2 2 4 2 3 . 2 . 1 . Max Kills in Single Turn 2 | . 1 1 2 1 2 . 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . . 1 2 . 1 . . . Melee 1 | . . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Damage Taken 2857 | . 113 295 344 79 162 . 27 . 1798 39 Core 957 | . 13 38 54 . 11 . . . 802 39 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 94 90 90 100 . . . . . . Volleys Fired 83 | . 13 31 20 2 5 . 4 . 8 . Largest 2 | . 2 2 2 1 1 . 1 . 1 . Hottest 112 | . 40 46 112 30 30 . 30 . 30 . Shots Fired 147 | . 26 62 40 2 5 . 4 . 8 . Gun 128 | . 26 62 40 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 19 | . . . . 2 5 . 4 . 8 . Special . | . . . . . . . . . . . Kinetic 120 | . 26 62 32 . . . . . . . Thermal 8 | . . . 8 . . . . . . . Explosive 19 | . . . . 2 5 . 4 . 8 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 24 | . 8 24 18 5 3 . 1 . 5 . Robot Miss Streak 2 | . 2 1 1 1 . . 1 . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 153 | . 17 55 56 7 6 . 2 . 10 . Core Hits 77 | . 10 20 23 8 6 . 4 . 6 . Critical Hits 3 | . . . 2 . . . . . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Melee Attacks 61 | . . . 22 22 8 . 5 . 4 . Impact . | . . . . . . . . . . . Slashing 61 | . . . 22 22 8 . 5 . 4 . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 6 2 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4671 | . 225 748 1636 608 768 . 276 . 410 . Guns 1480 | . 225 748 507 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 1255 | . . . . 229 653 . 149 . 224 . Melee 1936 | . . . 1129 379 115 . 127 . 186 . Ramming . | . . . . . . . . . . . Kinetic 1379 | . 225 748 406 . . . . . . . Thermal 220 | . . . 101 119 . . . . . . Explosive 1136 | . . . . 110 653 . 149 . 224 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1936 | . . . 1129 379 115 . 127 . 186 . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . . . . Average Corruption 1 | . . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 7 | . . 4 3 . . . . . . . Energy Discharges 3 | . . 1 2 . . . . . . . Data Loss (minor) 4 | . . 3 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 421 | . . . 198 66 127 . . . 30 . Projectiles . | . . . . . . . . . . . Explosions 149 | . . . . 29 120 . . . . . Melee 272 | . . . 198 37 7 . . . 30 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . 57 48 . 9 . . . Shots 4 | . . . . 1 2 . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 144 | . 2 2 144 2 . . . . 26 . Average Temperature 26 | . 1 1 59 2 . . . . 11 . Received Heat Transfer 951 | . 60 213 99 . 36 . . . 543 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 322 | . . . 222 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Peak Influence 340 | . 106 147 339 340 295 . . . . . Initial 31 | . . 31 6 18 27 . . . . . Average 75 | . 62 40 108 124 78 . . . . . Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 90 | . 100 100 81 79 77 . . . . . Level 1 9 | . . . 18 20 22 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . 1 3 . . . . . . Investigation 2 | . . . 1 1 . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 1 | . . . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Distress Signals 4 | . 1 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 10 9 29 9 6 . 2 . 46 4 Peak Tracking Total 40 | . 4 2 6 3 3 . 2 . 40 4 Tactical Retreats 8 | . . 1 3 1 . . . . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Traps Triggered 5 | . . 1 2 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Machines Disabled 30 | . . 1 . 23 6 . . . . . Max in Single Turn 23 | . . 1 . 23 6 . . . . . Garrison Access 3 | . . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Machines Accessed 34 | . 4 5 6 12 5 1 . 1 . . Terminals 20 | . 4 3 4 7 2 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 5 | . . 1 1 2 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . Garrison Access 3 | . . . 1 2 . . . . . . Total Hacks 105 | . 20 23 16 30 10 1 . 5 . . Successful 78 | . 13 19 13 20 7 1 . 5 . . Failed 27 | . 7 4 3 10 3 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 13 10 2 13 4 . . 6 . . Terminals 71 | . 20 14 12 21 4 . . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 16 | . . 6 2 4 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . 3 . 3 1 . . . . . Garrison Access 4 | . . . 2 2 . . . . . . Terminal Hacks 48 | . 12 9 10 10 1 1 . 5 . . Part Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 20 | . 9 7 4 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Emergency Access Points 2 | . . . 2 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 5 | . 1 1 1 2 . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . . Registered Components 3 | . 1 . 1 1 . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 16 | . . 6 2 4 4 . . . . . Scan Component 8 | . . 3 1 2 2 . . . . . Repair 8 | . . 3 1 2 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 3 . 2 1 . . . . . Insert Component 3 | . . 1 . 1 1 . . . . . Analyze 3 | . . 2 . 1 . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . . Seal Access 3 | . . . 1 2 . . . . . . Unauthorized Hacks 4 | . 1 1 . 2 . . . . . . Terminals 4 | . 1 1 . 2 . . . . . . Botnet 4 | . 1 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 25 | . 4 4 5 9 3 . . . . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . 1 . . . 5 . . Parts Built 2 | . . . . . 2 . . . . . Matter 212 | . . . . . 212 . . . . . Time 53 | . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired 8 | . . 3 1 2 2 . . . . . Time 302 | . . 90 38 54 120 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Turns Passed 5595 | . 780 1518 815 683 572 120 403 392 210 102 Spaces Moved 6785 | 1 433 622 935 1312 860 295 653 1041 431 202 Core 287 | . . . . . . . . . 85 202 Treads . | . . . . . . . . . . . Legs 1206 | 1 433 622 150 . . . . . . . Wheels . | . . . . . . . . . . . Hover 5292 | . . . 785 1312 860 295 653 1041 346 . Flight . | . . . . . . . . . . . Fastest Speed 34 | 120 120 200 38 34 36 36 36 36 36 50 Average Speed 62 | 120 163 200 53 35 36 36 36 36 38 50 Slowest Speed 310 | 120 200 200 310 36 98 36 36 36 105 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 2 74 49 68 39 28 57 78 85 79 40 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 9 | . . . . . . 4 2 2 . 1 Spaces Dug 24 | . . . 1 16 3 . 4 . . . Terrain Destroyed 207 | . . . 1 81 90 . 31 . 4 . Melee 24 | . . . 1 16 3 . 4 . . . Projectile . | . . . . . . . . . . . AOE 183 | . . . . 65 87 . 27 . 4 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Pro Total 7937 | . 480 842 1185 1486 1111 308 807 1057 458 203 Wait 823 | . 19 157 153 123 199 11 139 14 7 1 Move 6775 | . 432 621 934 1311 859 294 652 1040 430 202 Hop . | . . . . . . . . . . . Pick Up 56 | . 8 8 19 7 11 1 2 . . . Fast Attach 18 | . 3 3 4 3 4 . . 1 . . Attach 18 | . . 3 4 2 2 1 . . 6 . Detach 3 | . 2 . . . . . . 1 . . Swap 36 | . . 7 9 8 7 . 3 1 1 . Drop 64 | . 3 12 20 8 16 1 2 . 2 . Fire 83 | . 13 31 20 2 5 . 4 . 8 . Melee 61 | . . . 22 22 8 . 5 . 4 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 78 | -10/Materials | Identified exit to Materials 78 | -10/Materials | Discovered exit to Materials (range 16) 321 | -10/Materials | Build established: Hacker-Mutant 427 | -10/Materials | Identified exit to Mines 427 | -10/Materials | Discovered exit to Mines (range 14) 728 | -10/Materials | Discovered exit to Materials (range 16) 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1068 | -9/Materials | Build established: Hacker-Skirmisher 1528 | -9/Materials | Identified exit to Materials 1528 | -9/Materials | Discovered exit to Materials (range 6) 1576 | -9/Materials | Repaired Sensor Array 1616 | -9/Materials | Repaired Lgt. Nuclear Core 1643 | -9/Materials | Repaired Aluminum Leg 1951 | -9/Materials | Identified exit to Mines 1951 | -9/Materials | Discovered exit to Mines (range 6) 2067 | -9/Materials | Discovered exit to Materials (range 16) 2299 | -9/Materials | Entered another Materials area 2299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2711 | -8/Materials | Repaired Lgt. Nuclear Core 2809 | -8/Materials | Build established: Hacker-Scout 3108 | -8/Materials | Identified exit to Factory 3108 | -8/Materials | Discovered exit to Factory (range 4) 3114 | -8/Materials | Entered Factory 3114 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3195 | -7/Factory | Identified exit to Storage 3195 | -7/Factory | Discovered exit to Storage (range 15) 3284 | -7/Factory | Repaired Mni. Grenade Launcher 3296 | -7/Factory | Identified exit to Lower Caves 3296 | -7/Factory | Discovered exit to Lower Caves (range 16) 3376 | -7/Factory | Found Prototype Launcher 3603 | -7/Factory | Repaired Katana 3634 | -7/Factory | Identified exit to Factory 3634 | -7/Factory | Discovered exit to Factory (range 9) 3715 | -7/Factory | Discovered exit to Storage (range 18) 3797 | -7/Factory | Entered another Factory area 3797 | -6/Factory | Evolved 2 slots: Utility x2 3855 | -6/Factory | Fabricated Antigrav System (x2) 4088 | -6/Factory | Identified Rocket Array 4162 | -6/Factory | Identified exit to Lower Caves 4162 | -6/Factory | Discovered exit to Lower Caves (range 20) 4237 | -6/Factory | Repaired Aerolev Unit 4298 | -6/Factory | Repaired Aerolev Unit 4332 | -6/Factory | Identified exit to Factory 4332 | -6/Factory | Discovered exit to Factory (range 11) 4369 | -6/Factory | Entered Lower Caves 4420 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4472 | -6/Lower Caves | Identified exit to Lower Caves 4472 | -6/Lower Caves | Discovered exit to Lower Caves (range 13) 4489 | -6/Lower Caves | Entered another Lower Caves area 4554 | -6/Lower Caves | Found Alien Artifact 4874 | -6/Lower Caves | Identified exit to Zion 4874 | -6/Lower Caves | Discovered exit to Zion (range 10) 4892 | -6/Lower Caves | Entered Zion 4911 | -6/Zion | Identified exit to Proximity Caves 4911 | -6/Zion | Discovered exit to Proximity Caves (range 10) 4923 | -6/Zion | Given the Hacking Drone Bay 4924 | -6/Zion | Found Prototype Device 4924 | -6/Zion | Identified Hacking Drone Bay 4968 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4985 | -6/Zion | Visited the Megawrench Repair Shop 4986 | -6/Zion | Megawrench repaired 8 parts 5019 | -6/Zion | Given A8's code to call for help 5036 | -6/Zion | Received a visual enhancement algorithm 5277 | -6/Zion | Opened final containment barrier to the Deep Caves 5283 | -6/Zion | Identified exit to Deep Caves 5283 | -6/Zion | Discovered exit to Deep Caves (range 3) 5283 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5284 | -6/Zion | Entered Deep Caves 5350 | -6/Deep Caves | Attacked by Z-Imprinter 5375 | -6/Deep Caves | Identified Core Expander 5375 | -6/Deep Caves | Installed Core Expander, added new Propulsion slot 5378 | -6/Deep Caves | Z-Facility disabled 5413 | -6/Deep Caves | Spotted as-16450 5418 | -6/Deep Caves | Spotted as-90728 5445 | -6/Deep Caves | Destroyed Z-Imprinter 5454 | -6/Deep Caves | Core integrity fell below 50% 5458 | -6/Deep Caves | Triggered Deep Caves wall 5459 | -6/Deep Caves | Spotted AS-69560 5462 | -6/Deep Caves | Spotted AS-61804 5467 | -6/Deep Caves | Core integrity fell below 20% 5492 | -6/Deep Caves | Identified exit to Proximity Caves 5492 | -6/Deep Caves | Discovered exit to Proximity Caves (range 6) 5494 | -6/Deep Caves | Entered Proximity Caves 5500 | -5/Proximity Caves | Lost 14 parts (1p6n6u1w) 5596 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05451_ Dropped Lrg. Storage Unit. 05452_ Dropped Great Axe. 05452_ Acquired 25 matter. 05456_ Maneuvering Thrusters destroyed. 05458_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 05460_ Adv. Targeting Computer destroyed. 05467_ Hacking Suite destroyed. 05469_ Imp. Terrain Scanner destroyed. 05492_ EXIT=FOUND: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Proximity Caves exit... 05582_ Searching scrap... 05582_ Found 43 Matter. 05582_ Found Lyr. Medium Armor Plating. 05582_ Found 18 Matter. 05583_ Acquired 18 matter. 05583_ Acquired 27 matter. 05596_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ### ##??????# #?????????????????????????????????? | | ??# #???????# #?????????????????????????????????? | | ??# #???????# #?????????????????????????????????? | | ??# #???????# #????????????????????????????????? | | ??# ########## #?????????? ????????????????????? | | ??# #?????????? ??????????????????? | | ?## ########### ? ??????? #??????????????????? | | ## ##???????? #?????? #??????????????????? | | # #????????# ##????% ##?????????????????? | | ##?????????### #??? #?????????????????? | | ##????????????? ###h ??????????????????? | | ##??????????????? h ??????????????????? | | ###???????????????? #??????????????????? | | #??????????????????? #??????????????????? | | #????????????????????# ???????????????????? | | #?????????????????????# ???????????????????? | | ##????#???????????????# ????????????????????? | | #????# ??????????????? ????????????????????? | | #????# ??????????????#%* #????????????????????? | | #????# ????????????#! ##???????????????????? | | #????# ####???????## ##??????????????????? | | #?????# ???#### ###????????????????? | | #??????# ??# ##???????????????? | | #???????? ???# #???????????????? | | ##?????????# #?## #???????????????? | | #????####??# ## @ ## #??????????????? | | # ###### ##??# ###### ##??????????????? | | # #??# ##?????###???????????????? | | # ##### ##??# #????????????????????????? | | # #???# #???## #????????????????????????? | | #### ###??## ##???????????????????????? | | #???## ##??????????????????????? | | # ###### #????## #??????????????????????? | | # #????## #?????## ##?????????????????????? | | ## #### #??????# #?????????????????????? | | ?## #####??# #?????????????????????? | | ??## #??# #?????????????????????? | | ???# ## #??## ##?????????????????????? | | ???##### ### #???# ##??????????????????????? | | ???????# ###?# #???# ##???????????????????????? | | ??????# #????# #???# #????????????????????????? | | ??????# ?????# #???# #????????????????????????? | | ??????## #?????# #???# %#????????????????????????? | | ???????##??????# #???# #????????????????????????? | | ???????????????# #####! ##???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????####### #???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 5 Energy Filtering 30 Offensive Hacking 41 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- Are We The Baddies? That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed CoilHypervelocityProcessor Manual? 0 Play Time 01:52:14 Cumulative 158.7 hours Start 2021.04.04 @ 17:10:38 End 2021.04.05 @ 21:53:52 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 80 Rogue 68 Adventurer 0 Explorer 12 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 614f6175-851a-4ce1-9001-5d1ce8ad89e3