Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.20 @ 20:05:39 // Winter2019/RPGLIKE Player: Luminiferous Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (1850) 1850 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 5511 Bonus ------- High Alert Combat Kills 26 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 3/150 System Corruption 0% Temperature Critical (569) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY (5) ------ Improved Heat Sink Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY (4) ---- Advanced Weight Redist. System High-powered Field Laser Latent Energy Streamer Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser High-powered Field Laser > --- INVENTORY -------- Advanced Weight Redist. System High-powered Field Laser Latent Energy Streamer Improved Grenade Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Terrain Scan Processor Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Slots Evolved 9 | 3 1 . 2 1 . 1 1 Power 1 | . . . . . . 1 . Propulsion 2 | 1 . . . 1 . . . Utility 4 | 1 1 . 1 . . . 1 Weapon 2 | 1 . . 1 . . . . Parts Attached 66 | 6 10 6 24 7 2 6 5 Power 4 | 1 . . 1 1 . 1 . Engine 4 | 1 . . 1 1 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 3 1 . 3 1 . 1 1 Treads 1 | 1 . . . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 7 | . 1 . 3 1 . 1 1 Flight . | . . . . . . . . Utility 18 | . 3 1 7 3 2 1 1 Device 9 | . 3 1 4 1 . . . Storage . | . . . . . . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 7 | . . . 3 1 2 1 . Artifact . | . . . . . . . . Weapon 34 | 2 6 5 13 2 . 3 3 Energy Gun 6 | 2 . . 1 . . . 3 Energy Cannon 6 | . . . 3 1 . 2 . Ballistic Gun 6 | . . . 6 . . . . Ballistic Cannon 10 | . 4 3 2 . . 1 . Launcher 6 | . 2 2 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 Parts Lost 1 | . . . . . . 1 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . 1 . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . . . . . 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 87 87 97 91 90 92 99 Engine 10 | . 13 12 10 7 9 8 15 Wheel 1 | . 9 . . . . . . Hover 18 | . 9 12 19 22 18 24 24 Device 25 | . 23 37 29 22 18 16 15 Processor 2 | . . . . 3 9 8 9 Protection 5 | . . . 7 9 9 8 7 Energy Gun 2 | . 7 . . . . . 22 Energy Cannon 12 | . . . 13 26 27 19 1 Ballistic Gun 2 | . . . 8 . . . . Ballistic Cannon 8 | . 18 22 7 . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 30 | 7 12 18 28 26 22 30 30 Greatest Support 32 | 26 16 16 23 29 23 31 32 Greatest Overweight (x) 1 | . . 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 3 3 3 3 3 4 4 4 Average Capacity 3 | 2 3 3 3 3 3 4 4 Most Carried 4 | 3 3 2 3 3 4 4 4 Average Carried 2 | 1 1 1 2 2 3 3 3 Final Capacity 4 | 3 3 3 3 3 4 4 4 Final Carried 4 | . 1 2 3 3 4 3 4 Class Distribution -------------------- 33% | Scavenger-Scout 29% | Mutant 16% | Scavenger-Tank 13% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Matter Collected 2451 | 244 242 469 925 343 . 124 104 Remotely . | . . . . . . . . Salvage Created 2227 | . 343 65 1115 416 . 100 188 Parts 136 | . 27 4 70 21 . 6 8 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 3 | . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 52 | . 13 4 21 9 . 2 3 Guns 16 | . 4 . 10 . . . 2 Cannons 26 | . 4 4 10 6 . 2 . AOE 9 | . 5 . 1 3 . . . Classes Destroyed 14 | . 5 3 5 . . 1 . Worker 1 | . . . 1 . . . . Builder 4 | . 1 . 2 1 . . . Tunneler 5 | . . 1 1 2 . 1 . Hauler 6 | . 2 . 4 . . . . Recycler 2 | . 1 . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 6 | . . . 4 . . . 2 Swarmer 15 | . 8 . 3 4 . . . Grunt 23 | . 5 1 10 5 . . 2 Duelist 1 | . . . 1 . . . . Sentry 7 | . . . 7 . . . . Demolisher 1 | . . 1 . . . . . Hunter 3 | . . . . . . 2 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 7 | . 7 2 6 6 . 1 2 Combat Bots Only 6 | . 6 2 5 6 . 1 1 Max Kills in Single Turn 3 | . 2 1 2 3 . 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 2 . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Damage Taken 2560 | . 325 412 423 497 . 221 682 Core 2059 | . 265 327 293 445 . 162 567 Absorbed by Shields . | . . . . . . . . Redirected to Core 1089 | . 181 284 240 93 . 116 175 Core Remaining (%) 64 | 100 . 38 . . . 56 . Volleys Fired 207 | . 37 33 77 26 . 15 19 Largest 3 | . 2 2 3 3 . 3 3 Hottest 210 | . 90 92 204 204 . 193 210 Shots Fired 462 | . 72 59 188 53 . 33 57 Gun 170 | . 20 . 93 . . . 57 Cannon 272 | . 47 47 94 51 . 33 . Launcher 20 | . 5 12 1 2 . . . Special . | . . . . . . . . Kinetic 253 | . 47 47 148 . . 11 . Thermal 179 | . 10 . 39 51 . 22 57 Explosive 20 | . 5 12 1 2 . . . Electromagnetic 10 | . 10 . . . . . . Robot Hit Streak 9 | . 9 4 9 5 . 9 5 Robot Miss Streak 6 | . 4 4 4 2 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 . 5 . . . 2 Max Gunslinging Chain 2 | . 1 . 2 . . . 1 Shots Hit Robots 224 | . 33 23 103 22 . 17 26 Core Hits 104 | . 19 11 45 15 . 5 9 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 5 | . . . 1 . . 4 . Critical Strikes 13 | . . . 6 . . 4 3 Burn 3 | . . . . . . . 3 Meltdown 1 | . . . 1 . . . . Destroy 5 | . . . 1 . . 4 . Blast 4 | . . . 4 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5005 | . 957 433 2003 671 . 354 587 Guns 1599 | . 149 . 863 . . . 587 Cannons 2670 | . 335 403 1073 511 . 348 . Explosions 730 | . 473 30 67 160 . . . Melee . | . . . . . . . . Ramming 6 | . . . . . . 6 . Kinetic 2201 | . 335 403 1358 . . 105 . Thermal 1980 | . 61 . 578 511 . 243 587 Explosive 730 | . 473 30 67 160 . . . Electromagnetic 88 | . 88 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 1 1 4 4 4 4 . Average Corruption 2 | . 1 1 1 4 4 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . 4 3 14 3 12 . Message Errors 6 | . . 1 . 4 . 1 . Matter Fused 10 | . . 1 2 6 1 . . Heat Flow Errors 2 | . . . 1 . . 1 . Energy Discharges 5 | . . 1 . 1 1 2 . Data Loss (minor) 6 | . . 1 . 1 1 3 . Data Loss (major) 2 | . . . . 1 . 1 . Misfires 2 | . . . . 1 . 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 11 | . 5 4 2 . . . . Projectiles 7 | . 1 4 2 . . . . Explosions 4 | . 4 . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . 3 8 3 . . 3 . Impact . | . . . . . . . . Kinetic 17 | . 3 8 3 . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 108 | . . 77 . 28 . 3 . Shots 5 | . . 4 . 1 . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 894 | . 222 10 372 894 . 375 576 Average Temperature 188 | . 84 10 128 327 . 150 243 Received Heat Transfer 569 | . 60 89 180 78 . . 162 Effects 46 | . . . 2 28 . . 16 Shutdowns 11 | . . . 1 4 . . 6 Energy Bleed 4 | . . . 1 1 . . 2 Interference 6 | . . . . 6 . . . Matter Decay 5 | . . . . 4 . . 1 Short Circuit 4 | . . . . 3 . . 1 Damage (minor) 7 | . . . . 6 . . 1 Damage (major) 5 | . . . . 2 . . 3 Damage (core) 4 | . . . . 2 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | . . . 4 1 . . 4 Heat Transferred 3774 | . 185 . 1036 925 . 444 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Peak Influence 509 | . 483 207 509 172 . 93 191 Initial 141 | . . 141 15 28 . . 35 Average 155 | . 278 135 223 48 . 59 96 Maximum Alert Level 2 | . 2 1 2 . . . . Low Security (%) 73 | 100 31 85 53 100 . 100 100 Level 1 17 | . 43 14 29 . . . . Level 2 9 | . 25 . 16 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 4 . . . 1 Investigation 6 | . 2 . 3 . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 2 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 22 8 35 9 . 2 6 Peak Tracking Total 8 | . 8 2 6 4 . 1 3 Tactical Retreats 6 | . 2 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Traps Triggered 6 | . 2 . 4 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Disabled 5 | . 2 1 . . . 1 1 Max in Single Turn 2 | . 2 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 4 . 7 1 1 . 3 Terminals 13 | . 4 . 7 . . . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 62 | . 13 . 28 1 1 . 19 Successful 36 | . 7 . 18 1 1 . 9 Failed 26 | . 6 . 10 . . . 10 Catastrophic 3 | . 2 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 56 | . 13 . 28 . 1 . 14 Terminals 56 | . 13 . 28 . . . 15 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . . . 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 4 . 11 1 1 . 7 Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . 1 Machine Index 1 | . . . . . . . 1 Terminal Index 2 | . . . 1 . . . 1 Alert Level 5 | . . . 4 . . . 1 Unreport Threat 2 | . . . 2 . . . . Locate Traps 2 | . . . 1 . . . 1 Hauler Manifests 3 | . 1 . 1 . . . 1 Registered Components 2 | . 1 . 1 . . . . Registered Prototypes 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 3 . 7 . . . 2 Terminals 12 | . 3 . 7 . . . 2 Botnet 12 | . 3 . 7 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 . 7 . . . 3 Full Trace Events 6 | . 3 . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Turns Passed 4084 | 67 556 570 1304 780 128 357 322 Spaces Moved 3971 | 61 520 400 1160 890 222 469 249 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 321 | 54 267 . . . . . . Hover 3643 | . 253 400 1160 890 222 469 249 Flight . | . . . . . . . . Fastest Speed 50 | 50 60 60 56 52 56 52 52 Average Speed 70 | 89 80 82 84 56 56 52 54 Slowest Speed 120 | 100 100 120 120 116 56 56 116 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 3 74 51 82 90 65 71 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 6 | . . 1 . 3 . 2 . Spaces Dug 100 | . . 86 6 . . . 8 Terrain Destroyed 213 | . 61 94 14 20 . 11 13 Melee . | . . . . . . . . Projectile 35 | . 1 3 7 . . 11 13 AOE 178 | . 60 91 7 20 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Total 4873 | 72 584 578 1350 1119 224 552 394 Wait 519 | . . 131 34 186 . 54 114 Move 3964 | 60 519 399 1159 889 221 468 249 Hop . | . . . . . . . . Pick Up 29 | 4 6 2 9 1 1 3 3 Fast Attach 22 | 3 3 . 9 4 . 1 2 Attach 15 | 2 3 . 5 1 . 4 . Detach 1 | . . . 1 . . . . Swap 29 | 1 4 6 10 2 2 1 3 Drop 37 | 2 6 1 17 5 . 2 4 Fire 207 | . 37 33 77 26 . 15 19 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 49 | . 6 6 29 5 . 3 . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: Fac x3 / Sto) History --------- Turn | Location | Event 6 | -11/Junkyard | Upgraded with Propulsion slot (x1) 6 | -11/Junkyard | Upgraded with Utility slot (x1) 6 | -11/Junkyard | Upgraded with Weapon slot (x1) 15 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 332 | -10/Materials | Reached level 2 421 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Upgraded with Utility slot (x1) 484 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Discovered new exit (range 16) 624 | -10/Materials | Entered Mines 625 | -10/Mines | Assembled infested the area 629 | -10/Mines | Met a Derelict bent on vengeance 630 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1020 | -10/Mines | Learned location of Zion (-6) 1056 | -10/Mines | Learned location of 1 exit from Materials 1150 | -10/Mines | Core integrity fell below 50% 1188 | -10/Mines | Discovered new exit (range 5) 1194 | -10/Mines | Entered Materials 1195 | -9/Materials | Identified exit to Materials 1195 | -9/Materials | Core integrity fell below 50% 1196 | -9/Materials | Reached level 3 1501 | -9/Materials | Reached level 4 1512 | -9/Materials | Upgraded with Weapon slot (x1) 1542 | -9/Materials | Discovered new exit (range 13) 1592 | -9/Materials | Build established: Scout 1611 | -9/Materials | Identified exit to Mines 1722 | -9/Materials | Reached level 5 1916 | -9/Materials | Upgraded with Utility slot (x1) 2050 | -9/Materials | Discovered exit to Materials (range 10) 2199 | -9/Materials | Build established: Scavenger-Tank 2498 | -9/Materials | Entered Mines 2500 | -9/Mines | Reached level 6 2501 | -9/Mines | Upgraded with Propulsion slot (x1) 2599 | -9/Mines | Learned 2 Materials zone layouts 2788 | -9/Mines | Build established: Scavenger-Scout 3131 | -9/Mines | Discovered exit to Materials (range 7) 3161 | -9/Mines | Found a hidden stash of uninstalled traps 3172 | -9/Mines | Learned Materials garrison access intel 3240 | -9/Mines | Discovered exit to Materials (range 17) 3250 | -9/Mines | Found the Drone Emporium 3255 | -9/Mines | Found Prototype Device 3255 | -9/Mines | Identified Splice Drone Bay 3276 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3276 | -9/Mines | Discovered new exit (range 5) 3278 | -9/Mines | Entered Exiles 3280 | -9/Exiles | Reached level 7 3286 | -9/Exiles | Discovered new exit (range 17) 3293 | -9/Exiles | Met 8R-AWN 3302 | -9/Exiles | Met EX-HEX 3319 | -9/Exiles | Met EX-BIN 3326 | -9/Exiles | Aligned with FarCom system 3326 | -9/Exiles | Given EX-Vault access code 3340 | -9/Exiles | Opened EX-Vault 3346 | -9/Exiles | Found Latent Energy Streamer 3360 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3374 | -9/Exiles | Met EX-DEC 3402 | -9/Exiles | Discovered new exit (range 10) 3406 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3406 | -9/Exiles | Entered Mines 3460 | -8/Mines | Upgraded with Power slot (x1) 3759 | -8/Mines | Discovered exit to Materials (range 8) 3763 | -8/Mines | Entered Materials 3765 | -8/Materials | Loaded intel: 1 garrison access location 3765 | -8/Materials | Reached level 8 3840 | -8/Materials | Identified exit to Factory 3840 | -8/Materials | Identified exit to Storage 4032 | -8/Materials | Reached level 9 4033 | -8/Materials | Core integrity fell below 50% 4035 | -8/Materials | Upgraded with Utility slot (x1) 4078 | -8/Materials | Core integrity fell below 20% 4085 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04047_ Overheating: Core damaged (-140). 04048_ Overheating: Imp. Hover Unit damaged (-3). 04048_ Overheating: Imp. Hover Unit damaged (-10). 04048_ Overheating: Lgt. Ion Engine damaged (-9). 04049_ Power failure, Lgt. Ion Engine shutdown. 04049_ Airjet broken. 04049_ Overheating: Short circuit. 04050_ Power failure, Lgt. Ion Engine shutdown. 04065_ Overheating: Lgt. Ion Engine damaged (-3). 04065_ Aluminum Leg melted. 04065_ G-47 Trooper destroyed. 04065_ Switching to secondary target: G-50 Soldier. 04066_ Power failure, Lgt. Ion Engine shutdown. 04073_ U-05 Engineer builds a Wall. 04077_ Overheating: Matter decay (-39). 04078_ Overheating: Core damaged (-200). 04079_ Power failure, Lgt. Ion Engine shutdown. 04082_ G-50 Soldier suffers critical hit (Burn). 04083_ G-50 Soldier heat damages Carbon-fiber Leg. 04085_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????"?"??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????????????#????????????????? | | ????????????????????????#??##????????????????????? | | ?????????????????? ?#??###??#????? ?????????????? | | ?????????????????????##??????##??????????????????? | | ?????????????????????? ? #??#??#? ?? ? ??????????? | | ???????????????##? ? ?????##?# ? ?????#???????? | | ???????????????????#?## ??##?###?##?#????# ??????? | | ???????????????????? ?# ?#?? ?? ? # ?????? | | ???????????????? ???? # ??? ? #?? ?????? | | ??????????????? ? ? ?+ ?##? ? ? ? ?? ?T? #??? | | ???????????##? ?? ? ? # ?##? ?? ???? ?? ???? | | ??????????????? ?????# #?# ? ???? ? #??? | | ???????????#? ?????? # #?######?####???# ?#??? | | ???????????## ??????# ########### ?# ???#??? | | ??????????#???? ?? ?# g* # #? ??#?? | | ???????????????#??###?# @ u%% # " ?+ ?#??? | | ??????????#??##??######+######### ##"?" # ????##? | | ???????????#????? ? #?# ##?" #?? ?? ? | | ???????????????#? " """"" ??### ##"?" ?? ###?? | | ???????????????## """???""?? ### ## "???# ?# ? | | ??????????##??#?? ?""" """ ###="#""" ? # ?? | | ????????#???#???? ? ?? ? ? ?##!##""" ?? # ?? | | ???????????????#?? ?? ? #?#%##""" ?? # ? ? | | ???#??#?????##??#?#?############# ## " # ? # ? ? | | ??????????????#?###?## ###### ##? ?? ?? ? ? | | ???????????####?###### #?#####? ????#? | | ?????????????#?????### ###?#### ????#?? | | ???????????????????### ##?###?# ??##?? | | ???????????########### #### #??###?# ?##?? | | #?????????## #?## ##### #????###?? ?#??? | | ???????#???# #?## #?### ##?####? ?#???? | | ????????#?## #?## ###?# %#?#?#?#? ##??# | | ???????#???##### #?## #?### % ?? ? ???? | | ??#???#?#?#?#?## ##?# ##?## ? ? ? ??? | | ????#?###?###??# #### ###?# ???????? | | ??#?##?######### #### #############?##?#?????# | | ???##?### ! # ##?##?##??#???????????? | | ???##?###""" # #?##???? ? ? ???????" | | ?#?#??#?#"R # ###??#?# ??"? ????????" | | ??####?##""" # #??????????""??????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Evasion (%) 54 Offensive Hacking 10 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Levels Raised 8 | . 1 . 3 1 1 . 2 XP Earned 15122 | 3000 1842 825 4610 1550 350 875 2070 XP Spent 14880 | 3000 1500 . 4130 800 1000 500 3950 Upgrades 38 | 6 3 . 18 1 1 1 8 Power Slot 1 | . . . . . . 1 . Propulsion Slot 2 | 1 . . . 1 . . . Utility Slot 4 | 1 1 . 1 . . . 1 Weapon Slot 2 | 1 . . 1 . . . . Core Integrity 8 | . . . 8 . . . . Mass Support 2 | . 2 . . . . . . Inventory Capacity 4 | 3 . . . . 1 . . Sight Range 2 | . . . 2 . . . . Ranged Accuracy 1 | . . . . . . . 1 Hack Attack % 2 | . . . . . . . 2 Hack Defense % 1 | . . . . . . . 1 KI Resistance % 3 | . . . 2 . . . 1 TH Resistance % 3 | . . . 2 . . . 1 EX Resistance % 3 | . . . 2 . . . 1 Protomatter Created 371 | . 53 5 213 40 . 24 36 Integrity Restored 1053 | . 93 132 639 117 . 72 . Core 1053 | . 93 132 639 117 . 72 . Protomatter Decayed 73 | . . 72 . 1 . . . Game ------ Seed RestorationBarrageStabilizer Manual? 0 Play Time 00:53:49 Cumulative 16.3 hours Start 2024.01.20 @ 18:40:13 End 2024.01.20 @ 20:05:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters SHIFT_HUE(270)|BRIGHTNESS(75) Filters SHIFT_HUE(90)|BRIGHTNESS(125) Steam 1 RUN: 7ec98dca-9b13-4ce2-b337-0d6a02f5eeed