Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 21:50:35 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (2929) 2929 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1508) 1508 TOTAL SCORE: 10282 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 1448 Met Imprinter 300 Was Imprinted 300 Friendly Fire -663 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Hacking Drone Bay (1/1) Makeshift Shrapnel Gun Makeshift Shrapnel Gun Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Weapon Mount Advanced Recoil Stabilizer Layered Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Improved Arc Projector KE Penetrator Hypervelocity Coil Gun Falx > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Armored Treads Wheel Improved Matter Compressor Makeshift Salvage Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Flak Gun Heavy Flak Cannon Hypervelocity Gauss Cannon Missile Launcher [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Falx Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Slots Evolved 12 | . . . 2 . . . 6 2 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 2 . . . Utility 7 | . . . 1 . . . 3 2 1 . Weapon 2 | . . . . . . . 1 . 1 . Parts Attached 106 | 8 6 3 14 . 3 9 15 15 24 9 Power 16 | 1 2 . 2 . . 1 2 3 4 1 Engine 7 | 1 2 . 1 . . 1 . 1 1 . Core 5 | . . . 1 . . . 2 1 1 . Reactor 4 | . . . . . . . . 1 2 1 Propulsion 23 | 3 . 2 1 . . 3 3 2 5 4 Treads 14 | 1 . 1 1 . . 2 3 . 3 3 Leg 2 | . . . . . . . . . 2 . Wheel 7 | 2 . 1 . . . 1 . 2 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 . . 5 . . 1 6 6 9 . Device 13 | 1 . . 1 . . . 5 3 3 . Storage 4 | 1 . . 1 . . . . 1 1 . Processor 4 | . . . . . . . 1 1 2 . Hackware 1 | . . . 1 . . . . . . . Protection 7 | . . . 2 . . 1 . 1 3 . Artifact . | . . . . . . . . . . . Weapon 38 | 2 4 1 6 . 3 4 4 4 6 4 Energy Gun 9 | 1 . . 3 . . 1 . 2 2 . Energy Cannon 2 | . . . 1 . . . . 1 . . Ballistic Gun 17 | 1 3 . 2 . 2 2 2 1 1 3 Ballistic Cannon 3 | . . . . . . . 1 . 2 . Launcher 2 | . . 1 . . . . 1 . . . Special Weapon 3 | . 1 . . . 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . . . 4 . . . 2 6 4 . Parts Lost 24 | . 1 . 1 . . 3 1 4 14 . Power 1 | . 1 . . . . . . . . . Propulsion 7 | . . . . . . 1 . 2 4 . Utility 9 | . . . 1 . . 1 . 1 6 . Weapon 7 | . . . . . . 1 1 1 4 . Highest Loss Streak 13 | . 1 . 1 . . 1 1 2 13 . To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 2 7 8 10 15 14 14 13 13 10 4 Power 1 | . 1 1 1 2 1 1 2 2 1 . Propulsion 1 | 1 3 1 1 2 2 1 . 1 1 . Utility 4 | . . 1 1 2 3 5 6 5 4 1 Weapon 4 | . 2 3 5 8 6 5 4 4 2 3 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . 3 . 2 . . 8 . 5 2 3 Power 6 | . 1 . . . . 2 . 2 1 . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . 1 . . . . 1 . 1 1 . Weapon 12 | . 1 . 2 . . 4 . 2 . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 87 100 100 99 93 99 67 42 Engine 4 | . 13 14 8 . . 8 . 2 2 . Core 3 | . . . 2 11 11 2 5 2 . . Treads 15 | . 14 14 15 22 22 15 16 16 7 11 Wheel 12 | . 14 14 11 11 11 17 13 11 8 1 Device 13 | . 14 14 7 11 11 11 17 22 16 4 Storage 8 | . 14 14 11 11 11 11 6 5 3 . Processor 2 | . . . . . . . 5 11 7 . Protection 6 | . . . 6 11 11 11 6 5 4 . Energy Gun 5 | . 1 . 10 11 11 8 4 . 4 . Ballistic Gun 12 | . 25 18 10 11 10 12 11 9 3 13 Slashing Weapon 1 | . . . . . . 1 1 2 2 4 Peak Build Rating 92 | 7 8 8 17 17 19 39 69 82 92 66 Average Rating 38 | 5 7 7 11 17 18 31 61 77 60 58 On Entrance 23 | . 7 8 8 17 17 19 36 69 74 2 Avg Prop Armor Cover (%) 12 | 12 11 9 12 . 15 9 13 14 10 26 Naked Turns 172 | . . . . . . . . . 125 47 Heaviest Build 80 | 12 15 16 34 34 35 45 58 80 80 37 Greatest Support 178 | 26 10 20 10 10 10 40 28 70 56 178 Greatest Overweight (x) 5 | 1 1 1 3 3 3 4 2 5 2 3 Average Overweight (x) 1 | . . . 2 3 3 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 11 5 Most Carried 15 | 5 8 8 15 15 15 15 15 15 15 5 Average Carried 12 | 2 7 7 10 15 14 14 14 14 10 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 8 15 15 15 15 14 15 5 5 Class Distribution -------------------- 33% | Scavenger-Mutant 17% | Mutant 14% | Commander-Mutant 11% | Scavenger-Assassin 8% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Commander-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Tank | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Matter Collected 4062 | 252 346 72 230 . 39 586 427 1321 406 383 Remotely . | . . . . . . . . . . . Salvage Created 4582 | 46 375 22 284 . . 732 395 1912 474 342 Parts 286 | 6 28 3 24 . . 26 18 136 24 21 Haulers Intercepted 5 | . 1 . 2 . . . . 2 . . Recyclers Shooed 9 | 1 1 . 1 . . . . 5 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . 76 . . . 20 Prevented 17 | . . . . . . 17 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Combat Hostiles Destroyed 62 | . 10 1 9 . . 5 6 19 4 8 Guns 44 | . 10 . 4 . . 5 5 13 3 4 Cannons 4 | . . . . . . . 1 3 . . AOE 13 | . . 1 5 . . . . 3 . 4 Classes Destroyed 16 | 1 5 . 2 . . 1 2 3 2 . Worker 12 | . . . 1 . . . . 10 1 . Builder 8 | . . . . . . . . 7 1 . Tunneler 4 | 2 . 1 . . . . . . 1 . Hauler 5 | . 1 . 2 . . . . 2 . . Recycler 4 | . . . . . . . . 3 1 . Operator 2 | . 1 . . . . . . 1 . . Watcher 4 | . 2 . . . . . . 2 . . Swarmer 24 | . 5 1 7 . . 1 . 5 . 5 Grunt 15 | . 5 . . . . 2 1 5 1 1 Duelist 1 | . . . . . . . . . 1 . Protector 1 | . . . . . . 1 . . . . Sentry 9 | . . . 2 . . 1 3 . 1 2 Hunter 4 | . . . . . . . 1 3 . . Programmer 6 | . . . . . . . 1 5 . . Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . Thug 2 | . . . . . . 2 . . . . Wizard 2 | . . . . . . . . 2 . . Best Kill Streak 11 | 1 3 1 8 . . 2 2 11 3 5 Combat Bots Only 6 | . 3 1 6 . . 2 2 4 2 5 Max Kills in Single Turn 4 | 1 1 1 2 . . 2 1 3 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 2 . . . . 1 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Hostile Shots Fired 578 | . 47 . 37 . . 40 86 89 192 87 Missed 186 | . 14 . 14 . . 13 28 22 65 30 Hits 392 | . 33 . 23 . . 27 58 67 127 57 Melee 10 | . . . . . . . . . 10 . Projectile 382 | . 33 . 23 . . 27 58 67 117 57 AOE 3 | . . . . . . . 3 . . . Critical Strikes 19 | . . . 3 . . . 1 6 7 2 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 6218 | . 313 . 242 . . 781 629 967 2194 1092 Core 1494 | . 57 . 47 . . 99 94 37 641 519 Absorbed by Shields 220 | . . . . . . . . 184 36 . Regen/Repaired (Parts) 6 | . . . . . 6 . . . . . Core Remaining (%) 84 | 100 . 77 . . . 63 88 96 . . Volleys Fired 260 | 5 47 4 22 . 6 35 31 62 32 16 Largest 3 | 2 2 2 2 . 1 2 3 3 3 3 Hottest 149 | 60 100 50 75 . 28 110 145 135 149 90 Shots Fired 545 | 10 91 6 35 . 6 70 81 137 62 47 Gun 484 | 10 88 5 32 . 3 69 73 106 52 46 Cannon 41 | . . . . . . . 5 26 10 . Launcher 14 | . . 1 3 . . 1 3 5 . 1 Special 6 | . 3 . . . 3 . . . . . Kinetic 414 | 5 85 5 15 . 3 48 56 120 31 46 Thermal 43 | 5 6 . . . 3 7 22 . . . Explosive 14 | . . 1 3 . . 1 3 5 . 1 Electromagnetic 54 | . . . 17 . . 14 . 3 20 . Phasic 20 | . . . . . . . . 9 11 . Robot Hit Streak 25 | 2 8 1 13 . . 10 24 25 17 9 Robot Miss Streak 6 | 2 3 4 6 . . 3 2 6 4 4 Penetration Max 1 | . . . . . . 1 1 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 405 | 4 53 1 25 . . 67 61 114 45 35 Core Hits 249 | 2 20 3 17 . . 34 17 99 34 23 Critical Kills 15 | . . . . . . . 3 12 . . Critical Parts Destroyed 26 | . . . . . . 3 10 11 2 . Critical Strikes 48 | . . . . . . 6 16 24 2 . Burn 2 | . . . . . . . 2 . . . Destroy 42 | . . . . . . 3 14 23 2 . Sever 3 | . . . . . . 3 . . . . Intensify 1 | . . . . . . . . 1 . . Melee Attacks 52 | . . . . . . 25 3 15 7 2 Impact . | . . . . . . . . . . . Slashing 52 | . . . . . . 25 3 15 7 2 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10257 | 42 666 48 658 . . 2445 886 3221 1300 991 Guns 5708 | 42 666 22 307 . . 825 781 1335 1021 709 Cannons 902 | . . . . . . . 105 519 278 . Explosions 1364 | . . 26 351 . . 277 . 503 . 207 Melee 2276 | . . . . . . 1343 . 864 . 69 Ramming 7 | . . . . . . . . . 1 6 Kinetic 4939 | 11 646 22 117 . . 481 529 1643 781 709 Thermal 716 | 31 20 . . . . 308 357 . . . Explosive 1171 | . . 26 351 . . 84 . 503 . 207 Electromagnetic 646 | . . . 190 . . 229 . 13 214 . Impact . | . . . . . . . . . . . Slashing 2276 | . . . . . . 1343 . 864 . 69 Piercing . | . . . . . . . . . . . Phasic 502 | . . . . . . . . 198 304 . Highest Corruption 10 | . . . . . . . . 2 10 10 Average Corruption 5 | . . . . . . . . 1 8 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 48 | . . . . . . . . 7 17 24 Message Errors 11 | . . . . . . . . 2 5 4 Matter Fused 10 | . . . . . . . . 2 4 4 Heat Flow Errors 4 | . . . . . . . . 1 1 2 Energy Discharges 4 | . . . . . . . . . 2 2 Data Loss (minor) 5 | . . . . . . . . . 2 3 Data Loss (major) 5 | . . . . . . . . 2 1 2 Misfires 1 | . . . . . . . . . . 1 Alerts 4 | . . . . . . . . . . 4 Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 386 | . . . 45 . . 119 . 222 . . Projectiles 33 | . . . . . . . . 33 . . Explosions 71 | . . . 45 . . 26 . . . . Melee 282 | . . . . . . 93 . 189 . . Knockbacks 6 | . . . . . . . . 4 2 . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . 4 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 10 | . . . 8 . . . . . . 2 Shots 1 | . . . 1 . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . 1 2 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 416 | . 20 . 27 . . 60 181 416 330 156 Average Temperature 84 | . 9 . 11 . . 23 71 115 91 44 Received Heat Transfer 955 | . 96 . 96 . . 183 228 66 136 150 Effects 3 | . . . . . . . . 2 1 . Interference 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . Heat Transferred 1237 | 75 50 . . . . 335 777 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Maximum Alert Level 2 | . . . 1 . . . 1 2 1 . Low Security (%) 71 | 100 100 100 91 100 . . 74 33 83 . Level 1 12 | . . . 8 . . . 25 16 16 . Level 2 15 | . . . . . . . . 49 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 549 | 5 70 21 221 45 . . 248 549 252 . Initial 252 | . . 14 . 45 . . 126 105 252 . Average 157 | . 29 1 113 45 . . 116 316 140 . Influence Increases 3918 | 10 298 26 410 . . 1006 499 1002 417 250 Destroy 0b10 Robot/C 2140 | . 200 20 260 . . 500 260 560 180 160 Destroy 0b10 Robot/NC 245 | 10 20 5 20 . . 35 . 130 20 5 Destroy Leader 408 | . 56 . 64 . . 40 80 98 60 10 Allied During Kill 612 | . . . 33 . . 416 93 48 22 . Successful Hack 21 | . 5 . 16 . . . . . . . Disable Machine 105 | . . . . . . . . 75 30 . Destroy Structure 147 | . 2 1 17 . . . 21 76 30 . Partial Spotted 15 | . . . . . . . . . 15 . Lose Combat Pursuer 225 | . 15 . . . . 15 45 15 60 75 Influence Decreases 3833 | 10 260 64 293 72 45 804 484 702 803 296 Entered New Map 644 | . . 24 . 72 45 . 76 112 265 50 Time Decay 2457 | 10 250 40 223 . . 574 278 510 326 246 Lost Part 232 | . 10 . 10 . . 30 10 40 132 . Lost Ally 500 | . . . 60 . . 200 120 40 80 . Squads Dispatched 28 | . 2 . 2 . . 1 6 9 8 . Investigation 4 | . 1 . . . . 1 1 1 . . Extermination 6 | . . . . . . . 1 3 2 . Reinforcement 11 | . 1 . 2 . . . 1 4 3 . Assault 1 | . . . . . . . . 1 . . Garrison 6 | . . . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . 3 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Distress Signals 10 | . 1 . 1 . . 1 2 4 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 22 2 17 . . 29 17 43 24 18 Peak Tracking Total 10 | . 3 2 9 . . 6 5 5 7 10 Tactical Retreats 8 | . 1 . . . . 1 1 1 3 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Traps Triggered 4 | . 1 . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Disabled 9 | . . . . . . 2 . 5 2 . Max in Single Turn 1 | . . . . . . 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Machines Accessed 17 | . 4 . 6 . . 4 1 . . 2 Terminals 14 | . 4 . 6 . . 2 1 . . 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 46 | . 12 . 19 . . 9 1 . . 5 Successful 23 | . 3 . 8 . . 6 1 . . 5 Failed 23 | . 9 . 11 . . 3 . . . . Catastrophic 4 | . 3 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 52 | . 12 . 11 . . . 6 15 8 . Terminals 42 | . 12 . 19 . . 6 1 . . 4 Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . . 3 . . 6 1 . . 5 Record 9 | . . . . . . 5 . . . 4 Open Door 3 | . . . . . . 1 1 . . 1 Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . 5 . . . . . . . Terminals 8 | . 3 . 5 . . . . . . . Botnet 7 | . 3 . 4 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 13 | . 4 . 6 . . 3 . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 11 | . . . . . . 11 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total Allies 37 | . . 3 . . 14 11 . 4 5 . Largest Group 16 | . . 3 3 . 14 16 10 2 3 . Highest-Rated Group 433 | . . 40 40 . 422 433 300 170 206 . Highest-Rated Ally 103 | . . 16 16 . 40 41 41 85 103 . Zionite Dispatches 4 | . . . . . . . . 2 2 . Heavy 2 | . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 280 | . . . 23 . . 159 44 40 14 . Total Damage 6591 | . . . 243 . . 3006 975 1235 1132 . Kills 53 | . . . 5 . . 25 8 10 5 . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted 3 | . . . . . . 1 2 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Active Infowar (turns) 3764 | 10 612 518 319 . . . 190 1507 608 . Sensors 2293 | . . . . . . . 190 1495 608 . Seismic 1459 | 10 612 518 319 . . . . . . . Machine Analysis 1948 | . . . . . . . . 1507 441 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . 1 3 . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 1 1 . Branch Access 1 | . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Turns Passed 8897 | 88 612 518 519 4 1666 2023 691 1507 733 536 Spaces Moved 6032 | 62 443 454 353 4 1174 1182 421 900 670 369 Core 352 | 3 . . . . . . . . 262 87 Treads 580 | . . 83 . . . 293 39 4 2 159 Legs 66 | . . . . . . . . . 66 . Wheels 5034 | 59 443 371 353 4 1174 889 382 896 340 123 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 125 125 105 110 105 50 50 Average Speed 118 | 90 94 106 115 125 125 141 131 120 84 121 Slowest Speed 330 | 95 95 160 125 125 125 240 330 166 240 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 79 89 33 4 90 89 17 25 15 45 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 9 | . . 1 . . 1 . . 5 . 2 Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . 2 . . 1 4 . . . . Spaces Dug 16 | . 3 . . . . . 3 2 7 1 Terrain Destroyed 134 | . 3 4 20 . . 10 42 30 11 14 Melee 13 | . . . . . . . 3 2 7 1 Projectile 18 | . 3 . . . . . 2 9 4 . AOE 102 | . . 4 20 . . 10 36 19 . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Total 7152 | 80 539 480 428 3 1366 1422 487 1171 762 414 Wait 443 | . 28 16 18 . 168 46 6 137 18 6 Move 6022 | 61 442 453 352 3 1173 1181 420 899 669 369 Hop . | . . . . . . . . . . . Pick Up 65 | 5 8 1 9 . 8 17 3 9 1 4 Fast Attach 60 | 7 1 1 7 . . . 5 14 18 7 Attach 28 | 1 1 . 4 . . 3 7 3 6 3 Detach 9 | 1 . 1 3 . . . 2 2 . . Swap 49 | . 5 2 5 . 3 13 6 8 5 2 Drop 72 | . 7 2 8 . 8 19 4 17 5 2 Fire 260 | 5 47 4 22 . 6 35 31 62 32 16 Melee 52 | . . . . . . 25 3 15 7 2 Ram 3 | . . . . . . . . . . 3 Kick 1 | . . . . . . . . . 1 . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . Rewire 83 | . . . . . . 83 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 11) 499 | -10/Materials | Discovered new exit (range 12) 608 | -10/Materials | Discovered new exit (range 4) 701 | -10/Materials | Entered Mines 715 | -10/Mines | Learned Materials emergency access door positions 980 | -10/Mines | Assembled infested the area 985 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1010 | -10/Mines | Discovered new exit (range 16) 1032 | -10/Mines | Discovered new exit (range 7) 1072 | -10/Mines | Learned location of Storage (-8) 1110 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1219 | -10/Mines | Entered Materials 1219 | -9/Materials | Accompanied by 3 allies 1219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -9/Materials | Identified exit to Mines 1578 | -9/Materials | Build established: Scavenger-Mutant 1738 | -9/Materials | Entered Mines 1739 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1742 | -9/Mines | Entered Zion 1761 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2223 | -7/Zion | Learned Factory emergency access door positions 2324 | -7/Zion | Found Prototype Device 2392 | -7/Zion | Given the Hacking Drone Bay 2393 | -7/Zion | Found Prototype Device 2465 | -7/Zion | Met Imprinter 2489 | -7/Zion | Imprinted 2491 | -7/Zion | Declared Zion's savior 2715 | -7/Zion | Gained Derelict followers 2791 | -7/Zion | Learned location of 1 exit from Factory 2805 | -7/Zion | Gained Derelict followers 3143 | -7/Zion | Discovered new exit (range 14) 3408 | -7/Zion | Entered Proximity Caves 3408 | -6/Proximity Caves | Accompanied by 14 allies 3480 | -6/Proximity Caves | Identified exit to Factory 3751 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3796 | -6/Proximity Caves | Learned Armory emergency access door positions 3796 | -6/Proximity Caves | Learned Factory terminal intel 3796 | -6/Proximity Caves | Learned Armory terminal intel 3800 | -6/Proximity Caves | Lost 3 allies 3904 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3951 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 4058 | -6/Proximity Caves | Lost 4 allies 4434 | -6/Proximity Caves | Spotted B-75 Beast 4543 | -6/Proximity Caves | Build established: Commander-Mutant 4833 | -6/Proximity Caves | Learned Factory interactive machine intel 4887 | -6/Proximity Caves | Spotted B-75 Beast 4905 | -6/Proximity Caves | Allies destroyed B-75 Beast 4936 | -6/Proximity Caves | Lost 4 allies 5431 | -6/Proximity Caves | Entered Factory 5431 | -6/Factory | Accompanied by 10 allies 5431 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5431 | -6/Factory | Identified Hacking Drone Bay 5432 | -6/Factory | Identified exit to Factory 5433 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 5434 | -6/Factory | Loaded intel: 55 interactive machine locations 5435 | -6/Factory | Loaded intel: 27 terminal locations 5654 | -6/Factory | Discovered exit to Factory (range 6) 5695 | -6/Factory | Discovered new exit (range 10) 5703 | -6/Factory | Identified exit to Extension 5783 | -6/Factory | Lost 3 allies 5802 | -6/Factory | Garrison activated, responded to threat 5909 | -6/Factory | Lost 5 allies 6122 | -6/Factory | Entered another Factory area 6122 | -5/Factory | Evolved 2 slots: Utility x2 6272 | -5/Factory | Build established: Skirmisher 6283 | -5/Factory | Zion Hacker squad teleported in 6623 | -5/Factory | Zion Heavy squad teleported in 6674 | -5/Factory | Spotted B-75 Beast 6684 | -5/Factory | Destroyed B-75 Beast 7032 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7225 | -5/Factory | Build established: Scavenger-Assassin 7354 | -5/Factory | Terminal network hard line cut 7608 | -5/Factory | Discovered new exit (range 12) 7619 | -5/Factory | Identified exit to Factory 7622 | -5/Factory | First assault squad dispatched 7629 | -5/Factory | Entered another Factory area 7629 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8022 | -4/Factory | Garrison activated, responded to threat 8075 | -4/Factory | Released all parts (11) 8086 | -4/Factory | Retrieved Zion intel report: Branch Access 8086 | -4/Factory | Identified exit to Upper Caves 8086 | -4/Factory | Identified exit to Armory 8087 | -4/Factory | Zion Heavy squad teleported in 8103 | -4/Factory | Lost 13 parts (4n6u3w) 8189 | -4/Factory | System corruption reached 10% 8243 | -4/Factory | Released all parts (15) 8318 | -4/Factory | Core integrity fell below 50% 8339 | -4/Factory | Zion Fire squad teleported in 8362 | -4/Factory | Entered Upper Caves 8548 | -4/Upper Caves | Attracted the attention of an 0b10 base 8660 | -4/Upper Caves | Build established: Tank 8860 | -4/Upper Caves | Released all parts (9) 8861 | -4/Upper Caves | Learned Armory terminal intel 8869 | -4/Upper Caves | Core integrity fell below 20% 8898 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08860_ Released Antimatter Reactor. 08860_ Released Spk. Heavy Treads. 08860_ Released Falx. 08860_ Released Mobile Refinery Mk. CCLXVII. 08860_ Released Mak. Shrapnel Gun. 08860_ Released Hvy. Machine Gun. 08861_ Connecting with Outpost Terminal... >>Query(Status Report 517B) UNEVENTFUL CYCLE. >>Query(Status Report 148Y) RESTORED EXTERNAL LINK TO 0B10. >>Query(Status Report 201X) INTERCEPTED DERELICT INTEL. World map updated: -6/Extension. >>Query(Status Report 987X) INTERCEPTED DERELICT INTEL. Data stored: Armory terminal intel. 08864_ Slammed into S-27 Virus. 08888_ System corrupted: Matter fused (-7). 08893_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ????????????????#####????? | | ???????????????????? ????????????????# ##???? | | ????????????????????? ???????????????## #???? | | ????????????????????? ??????????????## #???? | | ?????????????????????# ????????????### ##??# | | ?????????????????????# ###????????## #### | | ?????????????????????# ##???????# | | ?????????????????????# #????????# | | ?????????????????????# #?????????# | | ??????????????????#### #?????????# " | | ????????????????### #?##??????# ### " | | ????????????????# ### ??????????# ## " | | ?????????????????# @#?# ??????????###### " | | ?????????????????##### #?# ??????????????# | | ?????????????????????## #??# ??????????????# | | ?????????????????????## ##?# ######????????## | | ??????????????????#### s #?# ##??????### | | ?????????????????## s#### ###???## ## | | ?????????????????# #### ##?## ## | | ????????????# $ ### ### ## | | ????????????# !%! | | ????????????# ##### ### ! | | ??????????????????## #??## ##### | | ?????????????????? ????## ##???## ## | | ????????????????? ??????# #?????# | | ???????????????? ????? ?????## "" | | ??????????????# ????? ??????### """" " | | ??????????????? ????? #???????## "" "" | | ?????????????????????" """ #????????# """ | | ?????????????????????" " #????????# " " """ | | ???????????????????????" #????????# " "" | | ????????????????????????"" #????????# "" | | ????????????????????????""" #????????######### | | ??????????????????????????" ????????????????? | | ??????????????????????????? ???????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 35 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 9 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Adv. Sensor Array | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Live, Flee, And Rebuild We Love MA You Again Challenges ------------ None Game ------ Seed SmartbombFortressPropulsion Manual? 0 Play Time 02:38:16 Cumulative 123.1 hours Start 2026.08.29 @ 21:21:12 End 2026.08.31 @ 21:50:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 48 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 401a1acd-9d4e-45e0-af39-32d13d09664a