Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 21:42:33 Player: Zailor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (2844) 2844 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 7696 Bonus ------- Follower Combat Kills 147 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (1200) Ox23 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Shock Bomb Launcher > --- INVENTORY (20) --- Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Energy Well (500) Large Matter Pod (150) Long-range Sensor Array Advanced Armor Integrity Analyzer Improved Particle Charger System Backup Module Enhanced Force Lance Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer > --- WEAPON ----------- Beamcaster Autogun Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Energy Well Large Matter Pod Long-range Sensor Array Advanced Armor Integrity Analyzer Improved Particle Charger Layered Light Armor Plating System Backup Module Advanced Beam Rifle Gatling Laser Beamcaster Heavy Assault Rifle Heavy Assault Rifle Autogun Shock Bomb Launcher Improved Grenade Launcher Power Sword Enhanced Force Lance [Rating: 59] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Autogun Energy Gun Beamcaster Ballistic Gun Autogun Launcher Improved Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 1 1 1 1 . . . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 99 | 6 6 7 8 18 20 11 . 9 14 Power 7 | 1 . 2 . . 3 1 . . . Engine 7 | 1 . 2 . . 3 1 . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 2 1 2 4 5 1 . . . Treads 12 | . . . 2 4 5 1 . . . Leg 5 | 2 2 1 . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 2 1 2 3 3 1 . 8 5 Device 6 | . . 1 1 1 1 . . 2 . Storage 3 | 1 2 . . . . . . . . Processor 7 | . . . . . 1 . . 4 2 Hackware 1 | . . . . . . . . 1 . Protection 9 | . . . 1 2 1 1 . 1 3 Artifact . | . . . . . . . . . . Weapon 49 | 2 2 3 4 11 9 8 . 1 9 Energy Gun 16 | 1 1 . 3 3 4 1 . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 1 1 3 1 5 4 4 . 1 2 Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . . . . 1 2 . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon 3 | . . . . 3 . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . . 4 3 Parts Lost 30 | . 1 3 1 . 3 5 . . 17 Power 2 | . . . . . . 1 . . 1 Propulsion 6 | . . . . . 1 2 . . 3 Utility 5 | . . . . . . 1 . . 4 Weapon 17 | . 1 3 1 . 2 1 . . 9 Highest Loss Streak 8 | . 1 2 1 . 2 2 . . 8 Average Slot Usage (%) 91 | . 98 88 99 99 96 93 93 93 70 Engine 7 | . 14 11 9 7 6 6 6 6 4 Treads 15 | . . . 15 23 23 25 20 20 8 Leg 4 | . 28 22 2 . . . . . . Device 7 | . . 5 9 14 13 6 6 6 4 Storage 15 | . 26 22 18 15 13 13 13 13 13 Processor 5 | . . . . . 6 6 6 7 19 Protection 5 | . . . 9 7 6 6 13 6 1 Energy Gun 9 | . 14 6 9 14 12 5 6 6 5 Ballistic Gun 16 | . 14 21 25 13 13 18 20 20 12 Naked Turns . | . . . . . . . . . . Heaviest Build 95 | 11 71 75 84 89 95 95 95 95 91 Greatest Support 96 | 20 20 20 40 68 96 96 76 76 76 Greatest Overweight (x) 23 | . 3 3 4 1 1 1 1 1 23 Average Overweight (x) 1 | . 2 3 2 1 . . 1 1 2 Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 17 20 20 20 20 20 20 20 Average Carried 17 | 3 9 13 18 19 19 19 20 19 17 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 17 20 20 20 20 20 20 10 Class Distribution -------------------- 22% | Scavenger-Tank 22% | Hauler-Tank 19% | Hauler-Mutant 11% | Scavenger-Gunner 6% | Scavenger-Skirmisher 5% | Hauler-Gunner 5% | Hauler-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Hauler-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 2325 | 260 134 186 144 264 598 351 22 10 356 Remotely . | . . . . . . . . . . Salvage Created 3173 | 59 204 305 530 403 820 349 69 . 434 Parts 184 | . 24 19 24 27 45 16 1 . 28 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 10 1 . 26 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 75 | . 9 8 5 8 16 10 1 . 18 Guns 64 | . 7 7 5 8 15 8 1 . 13 AOE 11 | . 2 1 . . 1 2 . . 5 Classes Destroyed 12 | 1 2 1 3 2 3 . . . . Worker 2 | . . . 1 . 1 . . . . Builder 1 | . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 3 | 1 . . 2 . . . . . . Operator 2 | . . . . . 2 . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 38 | . 6 3 . . 7 7 . . 15 Grunt 19 | . 3 2 4 5 4 . 1 . . Brawler 1 | . . . . . 1 . . . . Sentry 6 | . . 3 1 . 1 . . . 1 Hunter 4 | . . . . . 2 . . . 2 Programmer 4 | . . . . 3 1 . . . . Thug 3 | . . . . . . 3 . . . Best Kill Streak 5 | 1 3 3 4 3 3 4 1 . 5 Combat Bots Only 5 | . 3 3 3 2 3 4 1 . 5 Max Kills in Single Turn 2 | 1 2 1 1 2 2 2 1 . 2 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 2 | . 2 1 . . 1 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Damage Taken 6302 | . 350 366 322 523 1225 846 . . 2670 Core 1062 | . 54 59 47 51 62 62 . . 727 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 78 85 91 92 . . . . . Volleys Fired 201 | 9 26 20 22 19 38 20 2 . 45 Largest 4 | 1 2 3 4 4 4 4 4 . 4 Hottest 224 | 50 70 80 136 178 224 142 149 . 157 Shots Fired 558 | 9 52 47 67 72 150 74 8 . 79 Gun 546 | 9 52 47 67 72 149 69 8 . 73 Cannon . | . . . . . . . . . . Launcher 12 | . . . . . 1 5 . . 6 Special . | . . . . . . . . . . Kinetic 317 | . 26 36 35 38 67 55 6 . 54 Thermal 131 | 9 11 . 22 19 49 . 2 . 19 Explosive 9 | . . . . . . 4 . . 5 Electromagnetic 101 | . 15 11 10 15 34 15 . . 1 Robot Hit Streak 31 | 2 10 8 16 31 12 7 6 . 6 Robot Miss Streak 7 | 1 4 2 3 7 5 4 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 1 . 1 3 . . . 3 Max Gunslinging Chain 2 | . 1 1 . 1 1 . . . 2 Shots Hit Robots 354 | 6 29 30 43 47 98 44 7 . 50 Core Hits 176 | 2 10 12 22 24 44 23 4 . 35 Critical Hits 3 | . . 2 . . . 1 . . . Critical Kills 2 | . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 14 | . . . . 13 . 1 . . . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . Piercing 13 | . . . . 13 . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5914 | 102 409 335 671 833 1572 777 144 . 1071 Guns 4915 | 102 334 240 543 833 1517 611 144 . 591 Cannons . | . . . . . . . . . . Explosions 999 | . 75 95 128 . 55 166 . . 480 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2110 | . 145 138 268 245 429 469 103 . 313 Thermal 2083 | 102 150 95 333 425 659 . 41 . 278 Explosive 521 | . . . . . . 128 . . 393 Electromagnetic 1200 | . 114 102 70 163 484 180 . . 87 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 2 . 2 1 1 1 1 . Average Corruption 1 | . . 2 . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 22 | . . 6 . 10 4 2 . . . Message Errors 12 | . . 3 . 7 1 1 . . . Heat Flow Errors 2 | . . 1 . 1 . . . . . Energy Discharges 3 | . . 1 . 1 . 1 . . . Data Loss (minor) 2 | . . 1 . 1 . . . . . Targeting Errors 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 8 | . . . 8 . . . . . . Projectiles . | . . . . . . . . . . Explosions 8 | . . . 8 . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 175 | . 36 . 39 . . . . . 100 Shots 6 | . 1 . 1 . . . . . 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 354 | 70 88 108 160 222 354 4 9 . 48 Average Temperature 68 | 30 38 21 74 73 106 4 6 . 14 Received Heat Transfer 777 | . 78 126 129 132 177 117 . . 18 Effects 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 1 . 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 11 | 1 . . 1 4 5 . . . . Heat Transferred 4104 | 296 272 50 668 875 1285 . 74 . 584 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 197 | 5 152 170 171 184 197 . . . . Average Influence 61 | 1 76 74 43 33 92 . . . . Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 1 . 4 3 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 4 | . . . . 3 1 . . . . Reinforcement 4 | . 1 1 . 1 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . 2 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 13 11 8 17 22 17 2 . 22 Peak Tracking Total 6 | . 4 6 3 5 4 4 2 . 5 Tactical Retreats 6 | . 1 . 1 1 . 2 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 5 | . . 1 . 3 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . . Max in Single Turn 2 | . . 2 . . . . . . . Garrison Access 3 | . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 28 | . 5 4 1 10 5 . 2 1 . Terminals 20 | . 5 4 . 8 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . 1 2 1 . . . . Total Hacks 79 | . 13 12 1 26 10 . 14 3 . Successful 37 | . 5 4 1 7 3 . 14 3 . Failed 42 | . 8 8 . 19 7 . . . . Catastrophic 7 | . 1 . . 6 . . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 10 9 . 17 2 . . 1 . Terminals 56 | . 13 12 . 23 8 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 1 3 1 . . . . Terminal Hacks 26 | . 3 2 . 4 . . 14 3 . Record 13 | . . . . . . . 13 . . Part Schematic 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Terminal Index 3 | . 1 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . . . Seal Access 3 | . . . 1 1 1 . . . . Unauthorized Hacks 20 | . 5 6 . 7 2 . . . . Terminals 7 | . 2 2 . 2 1 . . . . Botnet 7 | . 2 2 . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 23 | . 5 4 . 10 4 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . Parts Built 1 | . . . . . 1 . . . . Matter 256 | . . . . . 256 . . . . Time 64 | . . . . . 64 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . 39 . . . . . Total Damage 574 | . . . . 574 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 . 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 9277 | 91 843 825 642 1529 1067 828 532 1366 1554 Spaces Moved 4384 | 54 367 356 258 757 524 461 291 747 569 Core 40 | 6 . . . . . . . . 34 Treads 3549 | . . . 234 757 524 461 291 747 535 Legs 795 | 48 367 356 24 . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 210 200 180 160 160 180 180 180 Average Speed 190 | 112 198 210 203 180 168 160 180 180 248 Slowest Speed 1200 | 120 210 210 240 180 180 180 180 180 1200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 4 64 27 24 23 14 64 50 81 69 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 1 2 1 Spaces Dug 10 | . . . . 10 . . . . . Terrain Destroyed 150 | . 4 34 8 10 . 52 . . 42 Melee 10 | . . . . 10 . . . . . Projectile 5 | . . . . . . 4 . . 1 AOE 135 | . 4 34 8 . . 48 . . 41 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Total 4923 | 73 429 398 336 855 621 500 295 770 646 Wait 108 | . 22 6 19 22 17 4 3 . 15 Move 4375 | 53 366 355 257 756 523 460 290 746 569 Hop . | . . . . . . . . . . Pick Up 61 | 5 6 8 16 11 8 3 . 4 . Fast Attach 27 | 5 1 2 2 4 5 1 . 7 . Attach 31 | 1 1 3 4 1 5 3 . 1 12 Detach 9 | . . 1 2 . . . . 3 3 Swap 41 | . 4 2 2 13 10 7 . 1 2 Drop 56 | . 3 1 12 16 15 1 . 8 . Fire 201 | 9 26 20 22 19 38 20 2 . 45 Melee 14 | . . . . 13 . 1 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 402 | -10/Materials | Discovered new exit (range 9) 474 | -10/Materials | Build established: Hauler-Mutant 732 | -10/Materials | Discovered new exit (range 7) 861 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Entered another Materials area 935 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -9/Materials | Build established: Scavenger-Gunner 1593 | -9/Materials | Discovered new exit (range 7) 1760 | -9/Materials | Entered another Materials area 1760 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2259 | -8/Materials | Build established: Hauler-Tank 2372 | -8/Materials | Discovered new exit (range 10) 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2612 | -7/Factory | Allied Derelicts emerged from ambush trap array 2979 | -7/Factory | Build established: Scavenger-Tank 3591 | -7/Factory | Discovered new exit (range 5) 3931 | -7/Factory | Entered another Factory area 3931 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4210 | -6/Factory | Fabricated Enh. Force Lance (x1) 4217 | -6/Factory | Build established: Hauler-Skirmisher 4751 | -6/Factory | Build established: Scavenger-Skirmisher 4770 | -6/Factory | Discovered new exit (range 3) 4998 | -6/Factory | Entered Lower Caves 5133 | -6/Lower Caves | Learned Factory stockpile data 5201 | -6/Lower Caves | Encountered a Warlord checkpoint 5365 | -6/Lower Caves | Build established: Scavenger-Tank 5434 | -6/Lower Caves | Learned 4 Factory zone layouts 5668 | -6/Lower Caves | Ambushed by wild Derelicts 5779 | -6/Lower Caves | Discovered new exit (range 15) 5806 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5826 | -6/Lower Caves | Entered another Lower Caves area 5961 | -6/Lower Caves | Learned Research trap positions 5961 | -6/Lower Caves | Learned Armory emergency access door positions 5961 | -6/Lower Caves | Learned Research stockpile data 5961 | -6/Lower Caves | Learned Extension security intel 5961 | -6/Lower Caves | Learned Armory security intel 5961 | -6/Lower Caves | Learned Factory garrison access intel 6275 | -6/Lower Caves | Discovered new exit (range 12) 6358 | -6/Lower Caves | Entered Zion 6423 | -6/Zion | System corruption cleaned by Quarantine Array 6650 | -6/Zion | Learned Factory fabricator intel 6894 | -6/Zion | Build established: Hauler-Tank 6921 | -6/Zion | Found Prototype Device 6921 | -6/Zion | Identified Bomb Factory No. 2 6986 | -6/Zion | Learned 4 Factory zone layouts 7052 | -6/Zion | Received a hallucinogenic algorithm 7522 | -6/Zion | Discovered new exit (range 16) 7619 | -6/Zion | Found Prototype Processor 7619 | -6/Zion | Identified Exp. Targeting Computer 7622 | -6/Zion | Found Prototype Processor 7622 | -6/Zion | Identified Exp. Target Analyzer 7628 | -6/Zion | Found Prototype Processor 7628 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7641 | -6/Zion | Found Prototype Processor 7647 | -6/Zion | Found Prototype Processor 7724 | -6/Zion | Entered Proximity Caves 7913 | -5/Proximity Caves | Build established: Scavenger-Gunner 8285 | -5/Proximity Caves | Lost 3 parts (2n1w) 8323 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8490 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8540 | -5/Proximity Caves | Build established: Hauler-Gunner 8845 | -5/Proximity Caves | Lost 8 parts (1p1n2u4w) 9084 | -5/Proximity Caves | Build established: Hauler-Mutant 9143 | -5/Proximity Caves | Core integrity fell below 50% 9180 | -5/Proximity Caves | Lost 4 parts (2u2w) 9265 | -5/Proximity Caves | Core integrity fell below 20% 9269 | -5/Proximity Caves | Identified Exp. Core Analyzer 9270 | -5/Proximity Caves | Identified Spectral Analyzer 9278 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09161_ VTOL Module fries itself beyond repair. 09164_ S-27 Virus destroyed. 09166_ Lgt. Nuclear Core fries itself beyond repair. 09166_ VTOL Module fries itself beyond repair. 09166_ Acquired 97 matter. 09168_ VTOL Module fries itself beyond repair. 09170_ Autogun fries itself beyond repair. 09173_ Lgt. Nuclear Core fries itself beyond repair. 09174_ VTOL Module fries itself beyond repair. 09178_ Acquired 6 matter. 09256_ C-30 ARC bursts open, deploying its payload. 09256_ S-27 Virus unfolds itself. 09263_ S-27 Virus destroyed. 09267_ Hvy. Assault Rifle destroyed. 09268_ S-27 Virus misfires. 09269_ Identified Exp. Core Analyzer. 09270_ Identified Spectral Analyzer. 09270_ Malfunction: Enh. Optical Array damaged (-11). 09271_ VTOL Module fries itself beyond repair. 09271_ Discarded Faulty Spectral Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????# ##???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????## #???????????????????????? | | ????????????????????# #???????????????????????? | | #??????????????????## #???????????????????????? | | ##????????????????## ##??????????????????????? | | #???#####???????## #?????????? #??????????? | | #???## ##??????# % ######## #??????????? | | ##### ######?# #??????????? | | ## ## ### s =s %% ##???????????? | | # # %%s % ##### ##????????????? | | ##s #?????? #?????????????? | | # #### #?????????????????????? | | # # #??## @ #?????????????????????? | | ## ####### # ##???# #?????????????????????? | | #####??## # ##?? #?????????????????????? | | ##?????# # ##? #????????????????????? | | #####?# #####?# #????????????????????? | | ### #?# ????????????????????? | | ?##### ???????????????????? | | ## #????# #??????????????????? | | #### ####?# #????# ??????????????????? | | #####??###?????? #??? ?????????????????? | | #???????????????? ?? ????????????????? | | #???????????????? ? #????????????????? | | #????????????????? #######????????????????? | | #????????????????? #???????????????????????? | | ##????????????????? ????????????????????????? | | ##???????????????? #???????????????????????? | | #????????????????? ##???????????????????????? | | ##????????????????? ##????????????????????????? | | #??????????????????? ##?????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Evasion (%) 40 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Arc Thrower | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Force Lance | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutralizingWarpMegatreads Manual? 0 Play Time 00:55:32 Cumulative 96.2 hours Start 2020.03.04 @ 20:47:07 End 2020.03.04 @ 21:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd80f4d2-2f6f-4049-aa3c-2797c1d63513