Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 21:29:43 Player: veb_robotron Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (75) 375 Value Destroyed (3179) 3179 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1569) 1569 TOTAL SCORE: 10443 Bonus ------- Pacifist 200 Follower Combat Kills 269 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 187/300 Energy 94/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Neutrino Core Advanced System Shield Field Recycling Unit (0) Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Matter Compressor Core Analyzer Advanced Recoil Stabilizer Precision Matter Filter Insulated Plating Tractor Beam > --- WEAPON ----------- Heavy Proton Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Antigrav System Salvage Targeting Computer Target Analyzer Precision Matter Filter Medium Reactive Plating Advanced Plasma Cannon [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Encrypted Comm Array Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . 4 . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 6 | . . . . . 3 . 1 . . . . 2 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 77 | 7 1 2 3 4 9 14 4 3 1 . 3 26 Power 6 | 1 . . 1 . . 1 . 1 . . . 2 Engine 5 | 1 . . 1 . . 1 . 1 . . . 1 Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 21 | 3 . 1 1 2 4 4 . . . . 2 4 Treads 11 | . . . 1 . 4 4 . . . . 2 . Leg 6 | 2 . . . . . . . . . . . 4 Wheel 2 | 1 . 1 . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 23 | 1 1 . . . 3 2 1 2 . . . 13 Device 7 | . . . . . 1 . . 1 . . . 5 Storage 4 | 1 1 . . . . 1 . . . . . 1 Processor 4 | . . . . . . . . 1 . . . 3 Hackware 1 | . . . . . . . . . . . . 1 Protection 7 | . . . . . 2 1 1 . . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 . 1 1 2 2 7 3 . 1 . 1 7 Energy Gun 6 | 1 . 1 1 . . 1 . . . . . 2 Energy Cannon 4 | . . . . . . . 1 . . . . 3 Ballistic Gun 6 | 1 . . . 1 . 3 . . . . . 1 Ballistic Cannon 7 | . . . . . . 3 2 . 1 . 1 . Launcher 3 | . . . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . . 2 Corrupted Parts 4 | . . . . . . . . . . . . 4 System Corruption 24 | . . . . . . . . . . . . 24 Parts Lost 33 | . . . 2 3 . 5 . . . . . 23 Power 3 | . . . 1 . . . . . . . . 2 Propulsion 10 | . . . 1 1 . 2 . . . . . 6 Utility 15 | . . . . . . 1 . . . . . 14 Weapon 5 | . . . . 2 . 2 . . . . . 1 Highest Loss Streak 10 | . . . 1 3 . 3 . . . . . 10 To Critical Strikes 1 | . . . . . . 1 . . . . . . Average Backups 7 | 3 5 7 7 6 6 6 7 7 8 8 7 6 Power 1 | . 1 2 1 1 1 1 1 1 1 1 1 . Propulsion 1 | 1 2 . . . . 1 2 2 2 2 . 1 Utility 2 | . . 2 3 4 2 1 1 1 2 3 5 3 Weapon 1 | . 1 1 2 1 1 2 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 25 | . . . 6 1 . 3 2 2 1 . . 10 Power 6 | . . . 1 . . 1 1 . . . . 3 Propulsion 3 | . . . . . . . 1 . 1 . . 1 Utility 11 | . . . 4 1 . 2 . 1 . . . 3 Weapon 5 | . . . 1 . . . . 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 93 89 99 96 84 93 85 91 93 93 93 87 Engine 6 | . 14 11 10 11 7 6 6 6 6 6 6 2 Treads 18 | . . . . 11 20 29 26 26 26 26 26 11 Leg 6 | . 28 22 21 11 3 . . . . . . 9 Wheel 3 | . . 11 22 14 3 . . . . . . . Device 4 | . . . . . 3 4 . 5 6 6 6 9 Storage 15 | . 21 22 22 22 15 22 13 13 13 13 13 11 Processor 4 | . . . . . . . . 4 6 6 6 12 Protection 5 | . . . . . 7 8 12 6 6 6 6 4 Energy Gun 2 | . 14 11 11 3 . 2 . . . . . 1 Energy Cannon 3 | . . . . . . . 4 6 6 6 5 1 Ballistic Gun 3 | . 14 11 11 11 3 4 . . . . . . Ballistic Cannon 13 | . . . . . . 8 21 20 20 20 20 12 Launcher 1 | . . . . 7 15 4 . . . . . . Peak Build Rating 73 | 6 7 11 12 15 35 50 65 65 64 64 64 73 Average Rating 49 | 4 6 9 11 13 26 35 64 63 63 64 63 62 On Entrance 35 | . 6 7 11 12 15 35 50 65 64 64 64 63 Avg Prop Armor Cover (%) 14 | . . 6 13 17 16 . . . . . 7 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 11 15 17 20 23 36 60 81 77 62 62 66 78 Greatest Support 112 | 20 20 20 26 26 88 106 106 106 106 106 112 112 Greatest Overweight (x) 2 | 1 . . . 2 2 . . . . . 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 5 7 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 5 7 7 7 7 6 7 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 7 8 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 28% | Gunner 28% | Mutant 22% | Tank 13% | Scientist-Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Scientist-Gunner | -5/Proximity Caves Scientist-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Matter Collected 3395 | 246 . 149 227 68 . 433 192 607 621 . 447 405 Remotely 396 | . . . . . . . . . . . . 396 Salvage Created 2676 | . . 149 396 112 . 379 194 243 401 . 131 671 Parts 169 | . . 10 39 8 . 24 16 4 29 . 3 36 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . 4 29 . 8 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 70 | . . 3 11 2 . 10 10 6 13 . 3 12 Guns 24 | . . 3 11 2 . 6 . . . . . 2 Cannons 42 | . . . . . . 3 9 6 13 . 3 8 AOE 4 | . . . . . . 1 1 . . . . 2 Classes Destroyed 12 | . . 2 1 . . 3 2 . . . . 4 Worker 2 | . . . . . . . . . . . . 2 Builder 1 | . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . 1 Swarmer 25 | . . . 6 . . 4 6 1 6 . . 2 Grunt 13 | . . 2 . . . 2 1 2 3 . 2 1 Brawler 3 | . . . . . . 1 . 1 . . 1 . Protector 1 | . . . . . . . . . . . . 1 Sentry 15 | . . 1 5 2 . 1 1 2 2 . . 1 Hunter 4 | . . . . . . 1 . . . . . 3 Programmer 8 | . . . . . . . 2 . 2 . . 4 Heavy 1 | . . . . . . 1 . . . . . . Best Kill Streak 5 | . . 2 3 2 . 4 3 5 5 . 3 3 Combat Bots Only 5 | . . 2 3 2 . 4 3 5 5 . 3 3 Max Kills in Single Turn 3 | . . 1 1 1 . 2 2 2 2 . 1 3 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 2 | . . . . . . 1 1 . . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Hostile Shots Fired 671 | . . 14 43 20 . 167 91 28 45 . 25 238 Missed 209 | . . 4 13 5 . 61 23 11 16 . 4 72 Hits 462 | . . 10 30 15 . 106 68 17 29 . 21 166 Melee 5 | . . . . . . . . . . . . 5 Projectile 457 | . . 10 30 15 . 106 68 17 29 . 21 161 AOE 4 | . . . . . . . . . . . . 4 Critical Strikes 18 | . . . 1 1 . 2 1 1 2 . . 10 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 8176 | . . 106 372 211 . 1192 1102 232 438 . 958 3565 Core 1875 | . . 37 70 71 . 96 13 10 13 . 560 1005 Absorbed by Shields 123 | . . . . . . 123 . . . . . . Redirected to Shielding 21 | . . . . . . 21 . . . . . . Ignored by Resistances 319 | . . . . . . . . . . . . 319 Core Remaining (%) 74 | 100 100 . . 55 . 86 . . . . 29 . Volleys Fired 185 | . . 7 28 10 . 31 24 6 14 . 12 53 Largest 4 | . . 2 2 2 . 3 4 4 4 . 4 4 Hottest 230 | . . 65 65 60 . 132 222 222 222 . 222 230 Shots Fired 430 | . . 14 55 12 . 65 61 20 43 . 40 120 Gun 151 | . . 14 55 10 . 34 . . . . . 38 Cannon 258 | . . . . . . 12 61 20 43 . 40 82 Launcher 21 | . . . . 2 . 19 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 301 | . . 7 28 7 . 34 56 17 38 . 35 79 Thermal 53 | . . . . . . 12 5 3 5 . 5 23 Explosive 17 | . . . . 2 . 15 . . . . . . Electromagnetic 59 | . . 7 27 3 . 4 . . . . . 18 Robot Hit Streak 15 | . . 5 14 15 . 9 9 10 7 . 11 7 Robot Miss Streak 19 | . . 2 8 1 . 8 19 5 5 . 13 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . 1 Shots Hit Robots 286 | . . 8 36 9 . 39 41 14 31 . 31 77 Core Hits 287 | . . 6 18 5 . 40 47 26 55 . 29 61 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . 1 . 1 . . . . . 1 Burn 1 | . . . . . . 1 . . . . . . Destroy 1 | . . . . 1 . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . . 2 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6654 | . . 124 497 143 . 996 988 440 763 . 416 2287 Guns 1452 | . . 124 497 123 . 400 . . . . . 308 Cannons 4295 | . . . . . . 190 876 440 763 . 416 1610 Explosions 836 | . . . . 20 . 406 112 . . . . 298 Melee 71 | . . . . . . . . . . . . 71 Ramming . | . . . . . . . . . . . . . Kinetic 4329 | . . 14 249 91 . 430 849 412 706 . 389 1189 Thermal 1221 | . . . . . . 160 27 28 57 . 27 922 Explosive 410 | . . . . 20 . 278 112 . . . . . Electromagnetic 623 | . . 110 248 32 . 128 . . . . . 105 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . . . 71 Highest Corruption 38 | . 1 . . . . . 4 4 4 4 4 38 Average Corruption 7 | . 1 . . . . . 2 4 4 4 4 24 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 99 | . . . . . . . 10 16 18 2 14 39 Message Errors 24 | . . . . . . . 4 4 4 . 3 9 Matter Fused 20 | . . . . . . . 2 5 4 . 4 5 Heat Flow Errors 13 | . . . . . . . . 3 4 1 2 3 Energy Discharges 11 | . . . . . . . 2 . 2 . 1 6 Parts Rejected 2 | . . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . . . . . . 1 . . 1 Data Loss (minor) 8 | . . . . . . . 1 1 1 . . 5 Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 4 | . . . . . . . . 1 1 . 1 1 Alerts 2 | . . . . . . . . 1 1 . . . Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 8 | . . . . . . . . 1 . . 2 5 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 164 | . . . . . . . . . . . . 164 Projectiles 38 | . . . . . . . . . . . . 38 Explosions 126 | . . . . . . . . . . . . 126 Melee . | . . . . . . . . . . . . . Knockbacks 77 | . . . . . . 3 18 7 17 . 11 21 Impact . | . . . . . . . . . . . . . Kinetic 75 | . . . . . . 3 18 7 17 . 11 19 Secondary 2 | . . . . . . . . . . . . 2 Self-Inflicted Damage 159 | . . . . . . 14 112 . . . . 33 Shots 4 | . . . . . . 1 2 . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 820 | . . 6 49 16 . 63 370 411 530 101 820 483 Average Temperature 187 | . . 3 16 12 . 29 168 170 187 57 393 171 Received Heat Transfer 896 | . . 24 117 90 . 149 45 108 108 . 189 66 Effects 58 | . . . . . . . 2 4 6 . 34 12 Shutdowns 11 | . . . . . . . . 1 1 . 6 3 Energy Bleed 8 | . . . . . . . 1 . 2 . 5 . Interference 13 | . . . . . . . . 3 . . 5 5 Matter Decay 5 | . . . . . . . . . 1 . 4 . Short Circuit 7 | . . . . . . . 1 . 1 . 3 2 Damage (minor) 6 | . . . . . . . . . 1 . 3 2 Damage (major) 4 | . . . . . . . . . . . 4 . Damage (core) 4 | . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 2 Heat Transferred 1555 | . . . . . . 370 37 37 74 . 37 1000 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . . 1 . . . . . 2 Low Security (%) 79 | 100 100 100 100 100 100 82 100 . . . . 37 Level 1 20 | . . . . . . 17 . . . . . 60 Level 2 . | . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . Peak Influence 409 | . 7 71 139 57 12 226 150 . . . . 409 Initial 118 | . . . 25 54 . . 118 . . . . . Average 104 | . . 32 62 8 . 114 76 . . . . 221 Influence Increases 2619 | . 21 101 357 76 12 276 399 120 280 . 120 857 Destroy 0b10 Robot/C 1500 | . . 60 220 40 . 200 200 120 260 . 100 300 Destroy 0b10 Robot/NC 35 | . . . . . . 5 5 . . . . 25 Destroy Leader 282 | . . 20 70 . . 30 50 . 20 . 10 82 Allied During Kill 37 | . . . . . . . . . . . 10 27 Successful Hack 196 | . 21 5 52 22 12 . 42 . . . . 42 Disable Machine 195 | . . . . . . . 45 . . . . 150 Destroy Structure 239 | . . 1 . 14 . 26 42 . . . . 156 Lose Combat Pursuer 135 | . . 15 15 . . 15 15 . . . . 75 Influence Decreases 2339 | . 21 40 279 215 12 50 487 206 328 4 120 577 Entered New Map 296 | . . . 36 85 . . 108 52 11 4 . . Time Decay 1733 | . 21 40 233 110 12 . 379 154 317 . 120 347 Lost Part 290 | . . . 10 20 . 50 . . . . . 210 Lost Ally 20 | . . . . . . . . . . . . 20 Squads Dispatched 19 | . 1 1 . . . 2 4 . . . . 11 Investigation . | . . . . . . . . . . . . . Extermination 6 | . . . . . . . 3 . . . . 3 Reinforcement 12 | . 1 1 . . . 2 1 . . . . 7 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Distress Signals 9 | . 1 . 2 . . . 2 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 121 | . 1 8 14 2 . 13 22 6 12 . 5 38 Peak Tracking Total 9 | . 1 3 5 2 . 4 6 5 5 . 4 9 Tactical Retreats 7 | . . 1 1 . . 1 1 . . . . 3 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Traps Triggered 8 | . 1 . . . . 1 3 . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . . . . . 3 . . . . 10 Max in Single Turn 4 | . . . . . . . 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Machines Accessed 50 | . 4 1 10 7 2 . 9 2 2 4 . 9 Terminals 30 | . 4 1 8 4 1 . 7 . . . . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 6 | . . . 2 3 . . . . . . . 1 Scanalyzers 4 | . . . . . 1 . 2 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 160 | . 15 4 32 12 9 . 28 7 7 28 . 18 Successful 108 | . 10 3 23 6 4 . 13 7 7 28 . 7 Failed 50 | . 5 1 9 6 4 . 14 . . . . 11 Catastrophic 11 | . . . 4 . 1 . 2 . . . . 4 Database Lockouts 2 | . . . . . 1 . 1 . . . . . Manual 19 | . 2 . 7 7 . . . . . . . 3 Terminals 76 | . 15 4 23 7 1 . 17 . . . . 9 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 16 | . . . 9 5 . . . . . . . 2 Scanalyzers 22 | . . . . . 8 . 11 . . . . 3 Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 77 | . 9 3 12 3 1 . 5 7 7 28 . 2 Record 23 | . . . . . . . . 6 6 11 . . Part Schematic 9 | . . . 1 . . . . . . 8 . . Robot Schematic 7 | . . . 1 . . . . . . 6 . . Prototype ID Bank 7 | . 1 . 1 1 . . 1 . . 3 . . Open Door 4 | . . . 2 . . . . 1 1 . . . Open DSF 2 | . . . . . 1 . . . . . . 1 Branch Access Points 2 | . 1 . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 5 | . 2 . . 1 . . 2 . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 5 | . 1 1 1 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 6 | . . . 6 . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Matter 4 | . . . 4 . . . . . . . . . Scanalyzer 13 | . . . . . 3 . 8 . . . . 2 Insert Component 4 | . . . . . 1 . 3 . . . . . Analyze 3 | . . . . . 1 . 2 . . . . . Retrieve Study 6 | . . . . . 1 . 3 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 5 3 . . . . . . . 1 Terminals 3 | . 1 . 2 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . 3 3 . . . . . . . 1 Monitor 3 | . . . 1 2 . . . . . . . . Reject 4 | . . . 2 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 4 1 7 4 1 . 9 . . . . 9 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . 1 . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . 1 . 1 . . 8 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . 1 . 3 . . . . 2 Parts Repaired . | . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . 50 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 13 | . . . 13 . . . . . . . . . Retrieved Matter 13 | . . . 13 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . 2 . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 9 8 8 Total Orders . | . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . 2 13 Total Damage 747 | . . . . . . . . . . . 182 565 Kills 6 | . . . . . . . . . . . 2 4 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Active Infowar (turns) 41 | . . . . . . . . . . . . 41 Sensors 41 | . . . . . . . . . . . . 41 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Turns Passed 6417 | 88 173 123 514 608 143 278 1010 715 786 132 497 1350 Spaces Moved 4159 | 67 141 80 427 550 95 104 572 439 459 85 272 868 Core 215 | 20 . . . . . . . . . . . 195 Treads 2344 | . . . . . 51 104 572 439 459 85 272 362 Legs 578 | 42 141 80 4 . . . . . . . . 311 Wheels 1022 | 5 . . 423 550 44 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 110 145 156 156 156 156 156 50 Average Speed 132 | 107 120 120 90 103 130 146 156 156 156 156 161 123 Slowest Speed 225 | 120 120 120 120 110 225 156 156 156 156 156 200 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 37 9 67 77 3 78 16 93 59 71 45 29 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . 2 1 1 . . Known Exits Taken 3 | . . . . . 1 . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 7 | . . . . . . . . 4 1 . 2 . Spaces Dug 7 | . . . . . . 7 . . . . . . Terrain Destroyed 192 | . . . . 18 . 31 50 1 1 . 2 89 Melee . | . . . . . . . . . . . . . Projectile 11 | . . . . . . . 1 1 1 . 2 6 AOE 181 | . . . . 18 . 31 49 . . . . 83 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Low Low Dat Pro Fac Total 4735 | 82 145 92 504 576 117 184 646 457 499 84 303 1046 Wait 150 | . . . 25 9 . 1 33 2 20 . 10 50 Move 4147 | 66 140 79 426 549 94 103 571 438 458 84 271 868 Hop . | . . . . . . . . . . . . . Pick Up 98 | 9 4 3 11 2 7 17 8 4 3 . 3 27 Fast Attach 13 | 1 . . 1 3 2 2 . 1 . . 1 2 Attach 57 | 5 1 2 1 1 6 13 3 1 . . 1 23 Detach 3 | . . . . . 2 1 . . . . . . Swap 15 | 1 . 1 1 . 1 1 2 1 1 . 2 4 Drop 65 | . . . 11 2 5 15 5 4 3 . 3 17 Fire 185 | . . 7 28 10 . 31 24 6 14 . 12 53 Melee 2 | . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Met a group of wandering Federalists 94 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x2 262 | -9/Materials | Discovered new exit (range 14) 335 | -9/Materials | Build established: Mutant 385 | -9/Materials | Entered Storage 851 | -9/Storage | Used back door to open Recycling access 851 | -9/Storage | Discovered new exit (range 5) 899 | -9/Storage | Entered Recycling 900 | -9/Recycling | Met a Zionite searching for Scraptown 1106 | -9/Recycling | Lost 3 parts (1n2w) 1478 | -9/Recycling | Discovered new exit (range 15) 1507 | -9/Recycling | Entered Factory 1507 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 1522 | -7/Factory | Central database locked down 1647 | -7/Factory | Identified exit to DSF 1650 | -7/Factory | Entered DSF 1673 | -7/DSF | Additional patrols routed to DSF 1742 | -7/DSF | Lost 3 parts (1u2w) 1892 | -7/DSF | Sterilization system engaged 1895 | -7/DSF | Discovered new exit (range 14) 1912 | -7/DSF | Ambient heat levels rising (+10) 1927 | -7/DSF | Ambient heat levels rising (+10) 1928 | -7/DSF | Entered Factory 1928 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2009 | -6/Factory | Build established: Tank 2457 | -6/Factory | Central database locked down 2533 | -6/Factory | Discovered new exit (range 12) 2535 | -6/Factory | Identified exit to Lower Caves 2535 | -6/Factory | Identified exit to Extension 2938 | -6/Factory | Entered Lower Caves 2944 | -6/Lower Caves | Met a Warlord Commander 2945 | -6/Lower Caves | Learned location of Warlord (-5) 2946 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 2959 | -6/Lower Caves | Found Encrypted Comm Array 3157 | -6/Lower Caves | Learned Factory interactive machine intel 3195 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3259 | -6/Lower Caves | Found DCF Scrap (14 items) 3275 | -6/Lower Caves | Learned Factory garrison access intel 3362 | -6/Lower Caves | Build established: Gunner 3370 | -6/Lower Caves | Entered an active Warlord outpost 3383 | -6/Lower Caves | Learned Armory trap positions 3383 | -6/Lower Caves | Learned Armory stockpile data 3383 | -6/Lower Caves | Learned Armory terminal intel 3383 | -6/Lower Caves | Learned Extension garrison access intel 3533 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3642 | -6/Lower Caves | Discovered new exit (range 8) 3653 | -6/Lower Caves | Entered another Lower Caves area 3832 | -6/Lower Caves | Learned location of Armory (-3) 3832 | -6/Lower Caves | Learned Research trap positions 3832 | -6/Lower Caves | Learned Research emergency access door positions 3832 | -6/Lower Caves | Learned Extension security intel 3959 | -6/Lower Caves | Learned Factory emergency access door positions 4008 | -6/Lower Caves | Encountered a Warlord checkpoint 4389 | -6/Lower Caves | Discovered new exit (range 6) 4391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4418 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4439 | -6/Lower Caves | Entered Data Miner 4439 | -6/Data Miner | Discovered new exit (range 6) 4469 | -6/Data Miner | Met Data Miner 4500 | -6/Data Miner | Learned location of Section 7 (-2) 4500 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4528 | -6/Data Miner | Received God Mode back door access code from Data Miner 4571 | -6/Data Miner | Entered Proximity Caves 4572 | -5/Proximity Caves | Identified exit to Factory 4643 | -5/Proximity Caves | Core integrity fell below 50% 4653 | -5/Proximity Caves | Escorted by Enhanced Grunt 4979 | -5/Proximity Caves | Build established: Scientist-Gunner 5068 | -5/Proximity Caves | Entered Factory 5068 | -5/Factory | Accompanied by 1 ally 5068 | -5/Factory | Evolved 2 slots: Utility x2 5070 | -5/Factory | Loaded intel: 54 interactive machine locations 5071 | -5/Factory | Loaded intel: 4 garrison access locations 5170 | -5/Factory | Identified exit to DSF 5475 | -5/Factory | Garrison activated, responded to threat 5735 | -5/Factory | System corruption reached 10% 5745 | -5/Factory | Lost 4 parts (1p2n1u) 5863 | -5/Factory | Cargo convoy interrupted 5869 | -5/Factory | Build established: Derelict-Gunner 6348 | -5/Factory | Lost 10 parts (1p4n4u1w) 6381 | -5/Factory | Core integrity fell below 50% 6381 | -5/Factory | System corruption reached 30% 6407 | -5/Factory | Core integrity fell below 20% 6408 | -5/Factory | Discovered new exit (range 15) 6418 | -5/Factory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- area. Tesla Bomb Trap short circuited. Door malfunctions. A bubble of electromagnetic force engulfs the area. Door malfunctions. Acquired Hvy. Pick. JY/P|Y%K>W EXIT=FOUND System corrupted: Matter fused (-8). Spear severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????###### # #??????????????????????????????????? | | ????# #???#######???????????????????????? | | ????# #???# #???????????#######?????? | | ????# ##### ########## ! #?????? | | ????#= " + = #?????? | | ????# ##### ### ###### #?????? | | ????# #????# #?# #???????""""" #?????? | | ????# ! #????#######?# #????#????""" ??????? | | ????# #????????????# #?? #??????????????? | | ????### # ## ############## # #??????????????? | | ??????# p c@c + = #??????????????? | | ###### ############### # #??????????????? | | ##????????????# #?? #?????????###### | | ###### T#????????????# #????#?????????# | | ??? #?########???# #??????????????# | | ? ### # #### #??????????????# | | ? #H # ## #??????????????# | | ? + # ## #??????????????# | | ? < # # # #??????????????# | | ?? ?# # # #??????????????# | | ?? ???# # # ######?????????# | | ???????# # # ####+###### | | ???+???# | | ???????# # | | ???????# # # | | ???????# # | | ???????# # = | | ???+???# | | ???????# | | ?????### ############## # | | ?????# ] # ###????????????# # | | ?????# # ## ! #??????????????# # | | ??" # # ## %= #??????????????# # | | ?? / = % [= #??????????????# # | | ?????# |%*% % [%! #?????????????##+# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 440 Matter Stores 668 Matter Capacity 750 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 15 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 10 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Particle Charger | -9/Storage | Hacked Lgt. Armor Plating | -7/Factory | Scanalyzed Core Analyzer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -9/Storage | Hacked H-66 Slayer | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -7/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Med. Treads | -6/Factory | Hacked Arm. Leg | -5/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Hot Goods I Like You, Cogmind Jackpot Like A Rock Thread The Needle Around The Corner Window Shopping Challenges ------------ None Game ------ Seed DynamicActuatorAutogun Manual? 0 Play Time 01:32:58 Cumulative 42.5 hours Start 2025.11.26 @ 19:46:18 End 2025.11.26 @ 21:29:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 36 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Cased Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d0f3a5eb-7013-46a3-a77e-6c6872e6e994