Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 00:17:36 Player: ThatBishHoly Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1983) 1983 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4988 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 160/160 System Corruption 3% Temperature Cool (88) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Advanced Weight Redist. System > --- WEAPON (4) ------- Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- (None) [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Visual Processing Unit Device Advanced Weight Redist. System Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 1 | . . . . . 1 Weapon 2 | . . . . 2 . Parts Attached 66 | 5 1 14 . 14 32 Power 11 | 1 . 1 . 3 6 Engine 4 | 1 . 1 . . 2 Core 7 | . . . . 3 4 Reactor . | . . . . . . Propulsion 11 | 2 . 4 . 3 2 Treads 7 | . . 4 . 3 . Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 1 1 . 2 7 Device 7 | . 1 1 . 1 4 Storage . | . . . . . . Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 33 | 2 . 8 . 6 17 Energy Gun 12 | . . 2 . . 10 Energy Cannon 4 | . . 1 . 2 1 Ballistic Gun 14 | 2 . 3 . 4 5 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 29 | . . 3 . 4 22 Power 6 | . . 1 . 1 4 Propulsion 9 | . . 2 . 3 4 Utility 4 | . . . . . 4 Weapon 10 | . . . . . 10 Highest Loss Streak 7 | . . 2 . 2 7 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 77 | . 83 77 100 94 64 Engine 4 | . 14 7 11 1 1 Core 5 | . . . . 6 7 Treads 16 | . . 22 44 31 4 Leg 3 | . 28 4 . . 2 Device 11 | . 12 21 22 12 4 Processor 8 | . . . . 5 15 Energy Gun 7 | . . 6 . . 14 Energy Cannon 3 | . . 1 . 7 3 Ballistic Gun 12 | . 28 5 11 28 6 Launcher 2 | . . 8 11 . . Naked Turns . | . . . . . . Heaviest Build 39 | 5 6 17 16 24 39 Greatest Support 89 | 20 20 80 80 89 60 Greatest Overweight (x) 8 | . . 2 . . 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 Average Carried 2 | 1 1 2 5 2 1 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 1 5 5 2 . Class Distribution -------------------- 28% | Mutant 25% | Gunner 16% | Skirmisher 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1554 | 250 5 223 . 605 471 Remotely 228 | . 5 223 . . . Salvage Created 2286 | . . 489 . 797 1000 Parts 121 | . . 35 . 42 44 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 40 | . . 8 . 14 18 Guns 26 | . . 3 . 11 12 Cannons 5 | . . . . 3 2 AOE 8 | . . 5 . . 3 Classes Destroyed 11 | . . 6 . 3 2 Worker 2 | . . . . 2 . Builder 5 | . . 3 . 1 1 Recycler 6 | . . 2 . 2 2 Watcher 4 | . . 1 . 2 1 Swarmer 6 | . . . . 3 3 Grunt 20 | . . 2 . 9 9 Brawler 2 | . . 1 . 1 . Duelist 1 | . . . . . 1 Sentry 8 | . . 5 . . 3 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 7 | . . 5 . 7 4 Combat Bots Only 5 | . . 2 . 5 4 Max Kills in Single Turn 3 | . . 2 . 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 485 | . 51 23 . 80 331 Missed 157 | . 23 8 . 16 110 Damage Taken 5002 | . 231 519 . 894 3358 Core 951 | . 30 103 . 110 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 88 . 74 80 . Volleys Fired 90 | . . 15 . 31 44 Largest 4 | . . 2 . 4 4 Hottest 276 | . . 101 . 173 276 Shots Fired 283 | . . 30 . 123 130 Gun 230 | . . 20 . 106 104 Cannon 44 | . . 1 . 17 26 Launcher 9 | . . 9 . . . Special . | . . . . . . Kinetic 164 | . . 12 . 106 46 Thermal 75 | . . 1 . 6 68 Explosive 9 | . . 9 . . . Electromagnetic 35 | . . 8 . 11 16 Robot Hit Streak 15 | . . 14 . 9 15 Robot Miss Streak 17 | . . 1 . 17 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . . . . 5 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 183 | . . 24 . 72 87 Core Hits 123 | . 1 28 . 40 54 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 1 . . 3 Burn 2 | . . . . . 2 Destroy 1 | . . 1 . . . Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4660 | . 2 909 . 1525 2224 Guns 2776 | . . 182 . 1145 1449 Cannons 837 | . . 20 . 380 437 Explosions 1029 | . . 707 . . 322 Melee . | . . . . . . Ramming 18 | . 2 . . . 16 Kinetic 1965 | . . 69 . 1145 751 Thermal 1528 | . . 128 . 139 1261 Explosive 599 | . . 599 . . . Electromagnetic 550 | . . 113 . 241 196 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 3 Average Corruption 3 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 16 9 Message Errors 4 | . . . . 2 2 Matter Fused 7 | . . . . 6 1 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 3 | . . . . 1 2 Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 122 | . . 53 . . 69 Projectiles . | . . . . . . Explosions 122 | . . 53 . . 69 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 694 | . . 315 . . 379 Shots 11 | . . 7 . . 4 Rammed 11 | . . . . . 11 Targets Rammed 14 | . 2 . . . 12 Kicked 3 | . 2 . . . 1 Crushed . | . . . . . . Highest Temperature 714 | . . 33 . 496 714 Average Temperature 161 | . . 12 . 98 212 Received Heat Transfer 1383 | . 12 102 . 423 846 Effects 36 | . . . . 2 34 Shutdowns 10 | . . . . 1 9 Energy Bleed 6 | . . . . . 6 Interference 7 | . . . . . 7 Matter Decay 2 | . . . . . 2 Short Circuit 5 | . . . . . 5 Damage (minor) 4 | . . . . 1 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 2440 | . . 187 . 222 2031 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 313 | . 15 260 81 291 313 Initial 121 | . . 5 81 31 121 Average 141 | . 3 134 81 152 174 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 75 | 100 100 85 100 68 66 Level 1 24 | . . 14 . 31 33 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 3 3 Investigation 3 | . . . . 2 1 Extermination 2 | . . . . . 2 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 3 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 6 15 . 26 41 Peak Tracking Total 12 | . 4 4 . 4 12 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 12 | . . 3 . 1 8 Max in Single Turn 4 | . . 2 . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . . 2 . 2 1 Terminals 3 | . . 1 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . . 6 . 4 4 Successful 7 | . . 4 . 3 . Failed 7 | . . 2 . 1 4 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 10 | . . 5 . 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . 1 . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . 1 . Record 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Reject 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 2 1 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . . . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3002 | 68 187 549 188 669 1341 Spaces Moved 1424 | 54 133 297 118 294 528 Core 215 | 13 . 4 . . 198 Treads 763 | . . 185 118 294 166 Legs 446 | 41 133 108 . . 164 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 160 160 100 Average Speed 167 | 103 120 144 160 161 204 Slowest Speed 450 | 120 120 160 160 163 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 26 27 19 28 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 79 . . 25 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 103 | . . 79 . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1815 | 67 160 389 117 412 670 Wait 127 | 1 24 34 . 51 17 Move 1419 | 53 132 296 117 293 528 Hop . | . . . . . . Pick Up 64 | 7 1 20 . 11 25 Fast Attach 2 | . . . . 2 . Attach 41 | 5 1 6 . 4 25 Detach 2 | . . . . . 2 Swap 23 | . . 8 . 8 7 Drop 33 | 1 . 10 . 12 10 Fire 90 | . . 15 . 31 44 Melee . | . . . . . . Ram 10 | . . . . . 10 Kick 3 | . 2 . . . 1 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Entered another Materials area 256 | -9/Materials | Evolved 2 slots: Propulsion x2 325 | -9/Materials | Build established: Mutant 770 | -9/Materials | Discovered new exit (range 8) 805 | -9/Materials | Entered Mines 920 | -9/Mines | Build established: Scavenger-Mutant 986 | -9/Mines | Discovered new exit (range 5) 993 | -9/Mines | Entered Materials 993 | -8/Materials | Evolved 2 slots: Weapon x2 1601 | -8/Materials | Discovered new exit (range 12) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2062 | -7/Factory | Lost 7 parts (1p1n2u3w) 2414 | -7/Factory | Build established: Gunner 2555 | -7/Factory | Core integrity fell below 50% 2661 | -7/Factory | Lost 4 parts (1p3w) 2684 | -7/Factory | Core integrity fell below 20% 2993 | -7/Factory | Cargo convoy interrupted 3003 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02992_ I-36 Angel unfolds itself. 02992_ Imp. Deuterium Engine destroyed. 02993_ ALERT: Cargo convoy interrupted, initiating access lockdown. 02993_ Penetrated by Slug. 02993_ Imp. Carbon-fiber Leg destroyed. 02995_ C-30 ARC bursts open, deploying its payload. 02995_ X-62 Marksman unfolds itself. 02995_ P-60 Hacker unfolds itself. 02995_ M-28 Smith unfolds itself. 02996_ ALERT: Rogue bot located, Programmers report to Factory Zone 6L. 02996_ Hvy. Laser destroyed. 02997_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 02997_ Slug penetrates Wall. 02998_ Adv. Visual Processing Unit destroyed. 02999_ Imp. Titanium Leg destroyed. 03003_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????###?????????????????? | | ??????????????????????? ??? ?????????????????? | | ??????????????????????? ??? ?????????????????? | | ########???????????????# ??? ?????????????????? | | #???????????????# ??? ?? ?????????????? | | #???????????????# """ """ "??????????????? | | #???????????????# """ """ """ "??????????? | | #???????????????# """ """ """ ???????????? | | #???????????????# p ??????????? | | #???????????????# """p""" """ ????????? | | #?????########+## """ """i""" """ ??????? | | #?????# """x""" """ T" ??????? | | ########?????# %m % """ #????? | | ???########### p #????? | | ???# # ! xih %%" #????? | | ???# # #########Ap;;####+####??????????? | | ???# # ####### @ #??????????????????? | | ???# ! / ; #??????????????????? | | ???# """ # ####### #??????????????????? | | ???# """ # #????#; """ #??????????????????? | | #### "T" """ # #????## """ #??????????????????? | | + "" # #?????# """ #??????????????????? | | ############## #?????########??????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | ##???????????# #???????????????????????????????? | | #????????????+ +???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | #????????????# #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ???????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonFactoryCharge Manual? 0 Play Time 00:31:22 Cumulative 15.9 hours Start 2024.04.22 @ 20:46:57 End 2024.04.23 @ 00:17:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 96% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 2f49c624-0642-4b68-80e7-47e6d8500a64