Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 04:15:01 Player: Hidden Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2421) 2421 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5266 Bonus ------- None Cogmind --------- Core Integrity 359/700 Matter 251/300 Energy 55/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 71 | 6 2 8 26 26 3 Power 10 | 1 . 1 2 6 . Engine 5 | 1 . 1 1 2 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 24 | 2 1 3 7 11 . Treads 3 | . . 3 . . . Leg 18 | . . . 7 11 . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 . 2 7 5 1 Device 7 | . . 1 3 3 . Storage 2 | 1 . . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . 1 3 2 1 Artifact . | . . . . . . Weapon 21 | 2 1 2 10 4 2 Energy Gun 5 | 2 1 1 1 . . Energy Cannon 12 | . . 1 5 4 2 Ballistic Gun 4 | . . . 4 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 34 | . . 1 10 15 8 Power 5 | . . . . 5 . Propulsion 14 | . . 1 4 7 2 Utility 8 | . . . 3 3 2 Weapon 7 | . . . 3 . 4 Highest Loss Streak 8 | . . 1 4 5 8 To Critical Strikes . | . . . . . . Average Backups 9 | 2 7 7 7 11 15 Power . | . 1 1 1 . . Propulsion 1 | 1 1 1 . 2 4 Utility 1 | . . . 1 3 7 Weapon 4 | . 4 4 4 4 4 Tool/Special . | . . . . . . Unused Backups 20 | . 3 4 7 . 6 Power 2 | . 1 . 1 . . Propulsion 3 | . 1 . 1 . 1 Utility 7 | . . . 2 . 5 Weapon 8 | . 1 4 3 . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 85 92 96 94 76 Engine 6 | . 14 11 4 4 . Core 4 | . . . 4 7 12 Treads 3 | . . 6 7 . . Leg 18 | . . . 18 28 20 Wheel 5 | . 28 23 . . . Device 13 | . . 9 14 17 13 Storage 8 | . 14 11 9 7 7 Protection 6 | . . 7 9 3 3 Energy Gun 5 | . 28 13 2 . . Energy Cannon 16 | . . 8 17 23 17 Ballistic Gun 2 | . . . 6 . . Peak Build Rating 48 | 6 7 13 29 48 48 Average Rating 25 | 3 6 10 24 34 38 On Entrance 17 | . 6 7 13 29 48 Naked Turns 1 | . . . . . 1 Heaviest Build 65 | 13 14 23 58 65 62 Greatest Support 60 | 20 26 60 60 60 60 Greatest Overweight (x) 5 | . . 1 2 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 6 8 8 8 15 14 Most Carried 15 | 5 8 8 9 15 15 Average Carried 9 | 2 7 7 7 11 14 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 15 | 4 8 8 9 15 5 Class Distribution -------------------- 55% | Scavenger-Tank 19% | Scavenger-Gunner 19% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1360 | 216 44 85 687 328 . Remotely . | . . . . . . Salvage Created 2758 | . 147 215 1430 966 . Parts 135 | . 12 19 63 41 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 52 | . 6 4 23 19 . Guns 15 | . 6 1 8 . . Cannons 34 | . . 3 15 16 . Classes Destroyed 13 | . 2 3 6 2 . Worker 4 | . . . 3 1 . Builder 1 | . . . 1 . . Hauler 2 | . . . 2 . . Recycler 3 | . 1 . 2 . . Watcher 3 | . . 1 2 . . Swarmer 6 | . 6 . . . . Grunt 29 | . . 2 15 12 . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 8 | . . 2 5 1 . Specialist 2 | . . . . 2 . Hunter 3 | . . . 1 2 . Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 7 1 6 3 . Combat Bots Only 6 | . 6 1 4 3 . Max Kills in Single Turn 2 | . 2 1 2 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 445 | . 22 17 224 175 7 Missed 122 | . 4 1 63 54 . Hits 323 | . 18 16 161 121 7 Melee 9 | . . . 2 . 7 Projectile 314 | . 18 16 159 121 . AOE 1 | . . . . 1 . Critical Strikes 18 | . . . 11 5 2 Damage Taken 5105 | . 145 202 2432 2016 310 Core 727 | . 26 39 321 163 178 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 36 | . . . . 36 . Core Remaining (%) 80 | 100 89 90 41 . . Volleys Fired 163 | . 11 17 77 55 3 Largest 3 | . 2 2 3 3 3 Hottest 240 | . 90 124 195 240 240 Shots Fired 458 | . 22 34 229 166 7 Gun 170 | . 22 23 125 . . Cannon 288 | . . 11 104 166 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 93 | . . . 93 . . Thermal 365 | . 22 34 136 166 7 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 3 8 12 10 3 Robot Miss Streak 9 | . 6 2 9 4 2 Penetration Max 1 | . . . 1 . . Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 272 | . 10 25 133 100 4 Core Hits 106 | . 7 8 61 30 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 4 3 . . Burn 7 | . . 4 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6301 | . 127 393 2974 2677 130 Guns 1857 | . 127 210 1520 . . Cannons 4444 | . . 183 1454 2677 130 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1227 | . . . 1227 . . Thermal 5074 | . 127 393 1747 2677 130 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 . 1 1 10 Average Corruption 1 | . 2 . 1 1 7 Corruption Purged 4 | . . . . 1 3 Corruption Blocked . | . . . . . . Effects 18 | . . . 6 10 2 Message Errors 3 | . . . 2 1 . Matter Fused 4 | . . . 1 2 1 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . 1 1 . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 43 | . . . 16 27 . Projectiles 43 | . . . 16 27 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 427 | . 150 163 427 351 165 Average Temperature 107 | . 56 63 111 125 78 Received Heat Transfer 2016 | . . 90 1107 819 . Effects 6 | . . . 3 3 . Shutdowns 1 | . . . 1 . . Energy Bleed 4 | . . . 1 3 . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 3 . Combat Hostiles 3 | . . . . 3 . Parts Melted 24 | . 1 2 5 16 . Heat Transferred 9274 | . 347 1258 3071 4361 237 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 . . Low Security (%) 90 | 100 100 100 74 100 100 Level 1 9 | . . . 25 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 242 | . 135 55 242 123 18 Initial 97 | . . 22 . 97 18 Average 90 | . 66 18 153 68 7 Influence Increases 1616 | . 145 147 758 566 . Destroy 0b10 Robot/C 1040 | . 120 80 460 380 . Destroy 0b10 Robot/NC 65 | . 5 5 50 5 . Destroy Leader 290 | . 20 32 128 110 . Successful Hack 30 | . . . . 30 . Disable Machine 75 | . . . 75 . . Destroy Structure 56 | . . . 45 11 . Lose Combat Pursuer 60 | . . 30 . 30 . Influence Decreases 1616 | . 90 202 544 726 54 Entered New Map 186 | . . 33 . 117 36 Time Decay 1189 | . 90 159 444 486 10 Lost Part 241 | . . 10 100 123 8 Squads Dispatched 18 | . . 1 3 14 . Investigation 4 | . . . 1 3 . Extermination 3 | . . . . 3 . Reinforcement 7 | . . 1 1 5 . Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 9 7 31 26 3 Peak Tracking Total 7 | . 3 3 7 4 3 Tactical Retreats 4 | . . 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . . 5 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 6 | . . . 1 5 . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 2 . Garrison Access . | . . . . . . Total Hacks 22 | . . . 5 17 . Successful 12 | . . . 4 8 . Failed 10 | . . . 1 9 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 4 | . . . . 4 . Repair Stations 7 | . . . . 7 . Recycling Units . | . . . . . . Scanalyzers 11 | . . . 5 6 . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . . 4 4 . Insert Component 4 | . . . 2 2 . Analyze 4 | . . . 2 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 4 . Full Trace Events 3 | . . . . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 2 2 . Part Schematics Acquired 4 | . . . 2 2 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3220 | 51 253 423 1165 1277 51 Spaces Moved 1526 | 46 210 258 465 526 21 Core 3 | 3 . . . . . Treads 162 | . . 52 110 . . Legs 902 | . . . 355 526 21 Wheels 459 | 43 210 206 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 86 120 120 120 Average Speed 145 | 78 84 102 175 170 183 Slowest Speed 470 | 80 90 240 260 470 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 48 25 37 13 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . 42 4 . Melee . | . . . . . . Projectile 46 | . . . 42 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2164 | 60 264 384 651 777 28 Wait 289 | . 29 87 36 137 . Move 1522 | 45 209 257 464 526 21 Hop . | . . . . . . Pick Up 61 | 9 7 6 20 19 . Fast Attach 24 | 1 . 5 9 9 . Attach 27 | 5 . 1 6 11 4 Detach . | . . . . . . Swap 36 | . 3 3 15 15 . Drop 42 | . 5 8 24 5 . Fire 163 | . 11 17 77 55 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Mutant 701 | -9/Materials | Discovered new exit (range 10) 728 | -9/Materials | Entered another Materials area 728 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1067 | -8/Materials | Build established: Scavenger-Tank 1134 | -8/Materials | Lost 4 parts (2n1u1w) 1228 | -8/Materials | Garrison activated, responded to threat 1721 | -8/Materials | Core integrity fell below 50% 1859 | -8/Materials | Discovered new exit (range 16) 1893 | -8/Materials | Entered Factory 1893 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1945 | -7/Factory | Repaired Imp. Heat Sink 2201 | -7/Factory | Lost 3 parts (1p1n1u) 2442 | -7/Factory | Lost 5 parts (1p3n1u) 2700 | -7/Factory | Build established: Scavenger-Gunner 2797 | -7/Factory | Cargo convoy interrupted 2846 | -7/Factory | Garrison activated, responded to threat 2951 | -7/Factory | Lost 3 parts (1p1n1u) 3170 | -7/Factory | Sucked down chute 3170 | -7/Factory | Entered Waste 3182 | -7/Waste | Spotted C-40 Crusher 3182 | -7/Waste | Spotted C-40 Crusher 3185 | -7/Waste | EMP discharged 3185 | -7/Waste | System corruption reached 10% 3188 | -7/Waste | Spotted C-40 Crusher 3193 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3212 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3215 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3217 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3218 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3220 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3221 | -7/Waste | Self-destructed Last Messages --------------- 03193_ Plasma Cannon destroyed. 03198_ System Restoration Module purges 1% system corruption (8%). 03199_ Imp. Medium Armor Plating crushed. 03201_ System Restoration Module purges 1% system corruption (7%). 03204_ System corrupted: Matter fused (-9). 03212_ Plasma Cannon crushed. 03212_ Mic. Nuclear Core crushed. 03215_ Plasma Cannon crushed. 03215_ Carbon-fiber Leg crushed. 03215_ Flexi-carbon Leg crushed. 03217_ Hrd. Medium Armor Plating crushed. 03217_ Mic. Nuclear Core crushed. 03218_ Imp. Heat Sink crushed. 03218_ Hvy. Ion Cannon crushed. 03220_ System Restoration Module crushed. 03220_ Lrg. Storage Unit crushed. 03221_ Hvy. Ion Cannon crushed. 03221_ Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #### ######## ??????????? | | ??????????# ?????????? | | ??????????# ?????????? | | ??????????# ????????? | | ??????????# ?????????? | | ??????????# #### ####????????????????? | | ??????????# ! #??# #???????????????????? | | ??????????# * #??# #???????????????????? | | ??????????############??# #???????????????????? | | ??????????????????????### #???????????????????? | | ??????????????????????# CCCC#???????????????????? | | ??????????????????????# =CCCC#???????????????????? | | ??????????????????????#]=@CC #???????????????????? | | ??????????????????????# ==CC #???????????????????? | | ??????????????????????### #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingZhirovScythe Manual? 0 Play Time 00:47:08 Cumulative 8.8 hours Start 2025.10.17 @ 03:25:21 End 2025.10.17 @ 04:15:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db31009-674b-438a-b341-8180a77b17d8