Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 10:54:33 Player: tkc Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (159) 795 Value Destroyed (4326) 4326 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 10551 Bonus ------- High Alert Combat Kills 870 Cogmind --------- Core Integrity 0/1150 Matter 105/500 Energy 84/100 System Corruption 11% Temperature Cool (50) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ High-capacity Matter Pod Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Angular Momentum Engine Improved KE Penetrator Improved Light Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Surge Thruster Field Propulsion Drive > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved KE Penetrator Spear > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Airjet Improved Gravmag System High-capacity Matter Pod Hacking Suite Hypervelocity Gauss Rifle Improved Light Cannon Improved Light Cannon Assault Cannon [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . 1 Utility 7 | . . 2 1 1 1 1 1 Weapon . | . . . . . . . . Parts Attached 141 | 8 12 31 23 26 18 6 17 Power 19 | 1 . 5 2 2 5 2 2 Engine 15 | 1 . 5 2 . 5 1 1 Core 3 | . . . . 2 . 1 . Reactor 1 | . . . . . . . 1 Propulsion 41 | 3 3 11 8 6 4 . 6 Treads 9 | 1 . 7 1 . . . . Leg 2 | . . . 1 . . . 1 Wheel 14 | 2 3 4 5 . . . . Hover 5 | . . . . 2 . . 3 Flight 11 | . . . 1 4 4 . 2 Utility 34 | 1 3 6 8 10 1 1 4 Device 3 | . . . . 2 . . 1 Storage 12 | 1 2 2 3 3 . . 1 Processor 3 | . . . . 1 . 1 1 Hackware 7 | . . 1 1 4 . . 1 Protection 9 | . 1 3 4 . 1 . . Artifact . | . . . . . . . . Weapon 47 | 3 6 9 5 8 8 3 5 Energy Gun 5 | 3 . . . 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | . 1 2 1 . 1 1 3 Ballistic Cannon 19 | . 3 5 3 4 2 . 2 Launcher 7 | . . 1 . 2 3 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 3 | . 2 1 . . . . . Piercing Weapon 3 | . . . . 1 1 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 2 2 2 1 1 . Parts Lost 46 | . . 3 11 3 1 3 25 Power 6 | . . 1 2 . . 1 2 Propulsion 16 | . . . 3 2 . 1 10 Utility 13 | . . 1 3 1 . . 8 Weapon 11 | . . 1 3 . 1 1 5 Highest Loss Streak 24 | . . 1 3 2 1 3 24 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 97 98 93 90 91 84 71 Engine 8 | . 14 10 8 . 2 5 4 Treads 5 | . 6 4 11 . . . . Wheel 12 | . 21 17 11 . . . . Flight 6 | . . . . 25 25 25 18 Device 1 | . . . . 3 6 5 6 Storage 17 | . 19 22 20 7 6 5 5 Hackware 9 | . . 2 10 27 26 23 17 Protection 9 | . 5 17 10 . 4 5 3 Ballistic Gun 4 | . 7 2 7 . . 1 4 Ballistic Cannon 11 | . 12 19 9 1 2 1 . Slashing Weapon 1 | . 4 . . . . . . Piercing Weapon 1 | . . . . 5 4 4 3 Naked Turns . | . . . . . . . . Heaviest Build 129 | 12 36 121 129 111 35 35 36 Greatest Support 44 | 26 32 44 44 36 37 37 38 Greatest Overweight (x) 10 | 2 1 9 10 3 . . 5 Average Overweight (x) 1 | . . 3 6 . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 10 10 10 Average Capacity 17 | 7 13 20 25 11 10 10 9 Most Carried 25 | 8 15 25 25 25 10 10 10 Average Carried 16 | 5 12 19 22 10 9 9 9 Final Capacity 25 | 8 15 25 25 10 10 10 5 Final Carried 25 | 8 15 25 25 10 10 10 4 Class Distribution -------------------- 72% | Mutant 14% | Hacker-Sprinter 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3536 | 280 429 1212 851 412 282 . 70 Remotely . | . . . . . . . . Salvage Created 4348 | 155 399 1277 1048 1021 159 221 68 Parts 259 | 13 22 84 48 64 16 8 4 Haulers Intercepted 11 | . 1 4 2 4 . . . Recyclers Shooed 9 | 1 1 . 3 3 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 98 | . 13 34 16 17 8 9 1 Guns 11 | . 2 3 5 . . . 1 Cannons 49 | . 11 27 11 . . . . AOE 37 | . . 4 . 16 8 9 . Classes Destroyed 15 | 3 4 7 . 1 . . . Worker 15 | 2 . 1 2 8 2 . . Builder 7 | . . 2 . 3 2 . . Tunneler 4 | 3 . . 1 . . . . Hauler 11 | . 1 4 2 4 . . . Recycler 14 | 1 1 3 3 5 . 1 . Mechanic 1 | . . 1 . . . . . Operator 2 | . 1 1 . . . . . Watcher 7 | . . 4 1 2 . . . Swarmer 23 | . 6 4 . . 8 5 . Grunt 58 | . 7 22 11 13 . 4 1 Brawler 2 | . . 1 . 1 . . . Duelist 2 | . . 1 . 1 . . . Protector 2 | . . 2 . . . . . Sentry 10 | . . 4 5 1 . . . Hunter 1 | . . . . 1 . . . Best Kill Streak 35 | 3 7 9 4 35 9 10 1 Combat Bots Only 11 | . 6 8 3 11 8 9 1 Max Kills in Single Turn 7 | 2 1 2 2 7 3 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 3 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8029 | . 408 1811 1572 345 282 357 3254 Core 1952 | . 58 290 187 144 58 54 1161 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 64 | . . 30 34 . . . . Regen/Repaired (Parts) 448 | . . 86 283 60 19 . . Core Remaining (%) 76 | 100 76 27 66 79 93 94 . Volleys Fired 301 | 10 38 122 72 31 6 9 13 Largest 2 | 2 2 2 2 1 1 1 2 Hottest 100 | 100 100 78 78 48 39 39 79 Shots Fired 532 | 20 74 230 142 31 6 9 20 Gun 159 | 20 33 23 69 . . . 14 Cannon 329 | . 41 205 73 4 . . 6 Launcher 44 | . . 2 . 27 6 9 . Special . | . . . . . . . . Kinetic 464 | . 70 228 142 4 . . 20 Thermal 24 | 20 4 . . . . . . Explosive 44 | . . 2 . 27 6 9 . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 5 10 15 15 4 3 4 8 Robot Miss Streak 6 | 3 3 3 4 6 3 2 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 332 | 11 44 137 102 16 6 6 10 Core Hits 252 | 7 20 66 42 77 16 18 6 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | 1 1 11 2 . . . 1 Burn 1 | 1 . . . . . . . Destroy 1 | . . 1 . . . . . Blast 14 | . 1 10 2 . . . 1 Melee Attacks 95 | . 22 3 9 12 23 8 18 Impact 9 | . . . 9 . . . . Slashing 25 | . 22 3 . . . . . Piercing 61 | . . . . 12 23 8 18 Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12027 | 150 648 2978 2024 3713 749 1520 245 Guns 1567 | 150 162 171 949 . . . 135 Cannons 4310 | . 486 2639 1075 . . . 110 Explosions 5994 | . . 168 . 3713 593 1520 . Melee 156 | . . . . . 156 . . Ramming . | . . . . . . . . Kinetic 5714 | . 635 2810 2024 . . . 245 Thermal 488 | 150 13 . . 55 . 270 . Explosive 5212 | . . 168 . 3201 593 1250 . Electromagnetic 457 | . . . . 457 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 156 | . . . . . 156 . . Highest Corruption 11 | . . . 6 . . . 11 Average Corruption 6 | . . . 5 . . . 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . 25 . . . 7 Message Errors 7 | . . . 5 . . . 2 Matter Fused 6 | . . . 5 . . . 1 Heat Flow Errors 2 | . . . 2 . . . . Energy Discharges 3 | . . . 3 . . . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . 3 . . . 1 Data Loss (major) 3 | . . . 3 . . . . Misfires 1 | . . . . . . . 1 Alerts 2 | . . . 2 . . . . Weapon Failures 3 | . . . 2 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 364 | . . 23 5 133 61 142 . Projectiles 24 | . . 19 5 . . . . Explosions 284 | . . 4 . 133 5 142 . Melee 56 | . . . . . 56 . . Knockbacks 36 | . 5 22 7 . . . 2 Impact . | . . . . . . . . Kinetic 33 | . 5 20 7 . . . 1 Secondary 3 | . . 2 . . . . 1 Self-Inflicted Damage 158 | . . . . 104 24 30 . Shots 6 | . . . . 4 1 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 645 | 156 189 645 271 8 2 57 17 Average Temperature 90 | 60 56 131 55 3 1 14 8 Received Heat Transfer 2420 | . 159 828 522 57 . 111 743 Effects 23 | . . 23 . . . . . Shutdowns 5 | . . 5 . . . . . Energy Bleed 3 | . . 3 . . . . . Interference 2 | . . 2 . . . . . Matter Decay 4 | . . 4 . . . . . Short Circuit 3 | . . 3 . . . . . Damage (minor) 4 | . . 4 . . . . . Damage (core) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 855 | 518 37 . . 100 . 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1035 | 30 219 937 562 1035 720 813 551 Initial 448 | . 19 61 395 230 448 352 398 Average 407 | 9 93 519 454 473 576 601 474 Maximum Alert Level 3 | . 1 3 2 3 3 3 2 Low Security (%) 23 | 100 99 3 . . . . . Level 1 16 | . . 16 16 58 . 32 16 Level 2 51 | . . 65 83 15 86 10 83 Level 3 9 | . . 13 . 25 13 56 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 4 2 3 1 . 4 Investigation 3 | . . 1 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 9 | . 2 1 . 3 1 . 2 Assault 2 | . . 2 . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced 2 | . . . . 2 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 15 | . 2 7 2 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 23 60 23 26 10 16 16 Peak Tracking Total 11 | . 4 9 4 7 4 10 11 Tactical Retreats 11 | . . 7 . 2 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 29 | . 1 5 2 14 . 6 1 Max in Single Turn 7 | . 1 2 1 7 . 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 28 | . 6 5 6 2 4 4 1 Terminals 17 | . 5 3 4 1 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 1 1 1 . . Recycling Units 4 | . 1 . 1 . 2 . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 79 | . 13 20 20 5 13 7 1 Successful 48 | . 8 7 11 5 11 5 1 Failed 31 | . 5 13 9 . 2 2 . Catastrophic 3 | . 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual 45 | . 9 14 15 1 2 3 1 Terminals 52 | . 11 14 17 3 2 4 1 Fabricators 1 | . . . . . . 1 . Repair Stations 10 | . . 4 2 2 2 . . Recycling Units 12 | . 2 . 1 . 9 . . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 2 1 4 3 . 2 . Robot Analysis 3 | . 1 1 1 . . . . Open DSF 1 | . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . Alert Level 3 | . . . 2 1 . . . Unreport Threat 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 2 2 2 . . Scan Component 4 | . . 1 1 1 1 . . Repair 4 | . . 1 1 1 1 . . Recycling Unit Hacks 11 | . 2 . 1 . 8 . . Process 1 | . . . . . 1 . . Report Inventory 6 | . 1 . 1 . 4 . . Retrieve Matter 2 | . . . . . 2 . . Retrieve Components 2 | . 1 . . . 1 . . Scanalyzer 3 | . . 1 . . . 2 . Insert Component 2 | . . 1 . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 14 | . 4 3 4 . 1 1 1 Terminals 13 | . 4 3 4 . 1 . 1 Botnet 13 | . 4 3 4 . 1 . 1 Fabricators 1 | . . . . . . 1 . Prioritize 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 6 5 5 1 2 4 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 1 1 1 . . Time 152 | . . 32 26 44 50 . . Parts Recycled . | . . . . . . . . Recycled Matter 110 | . . . . . 110 . . Retrieved Matter 110 | . . . . . 110 . . Retrieved Components 6 | . 3 . . . 3 . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 1 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4930 | 120 985 1540 1064 448 351 141 281 Spaces Moved 3812 | 70 674 652 371 760 542 290 453 Core 11 | 6 . . . . . . 5 Treads 50 | . 19 9 22 . . . . Legs 2 | . . . . . . . 2 Wheels 1723 | 64 655 643 349 12 . . . Hover 15 | . . . . . . . 15 Flight 2011 | . . . . 748 542 290 431 Fastest Speed 26 | 50 100 105 135 31 27 28 26 Average Speed 83 | 98 109 146 195 33 30 29 39 Slowest Speed 545 | 150 240 545 305 135 34 31 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 3 | . . . 2 . . . 1 Exploration Rate (%) 31 | 6 98 51 29 25 14 13 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 66 | . 13 3 9 8 11 7 15 Terrain Destroyed 416 | . 13 55 11 198 43 75 21 Melee 66 | . 13 3 9 8 11 7 15 Projectile 19 | . . 9 2 2 . . 6 AOE 331 | . . 43 . 188 32 68 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4922 | 97 817 1013 575 909 684 321 506 Wait 408 | . 36 155 81 48 79 7 2 Move 3804 | 69 673 651 370 759 541 289 452 Hop . | . . . . . . . . Pick Up 80 | 9 18 26 12 8 5 1 1 Fast Attach 47 | 6 7 6 6 6 6 2 8 Attach 46 | . . 5 14 15 2 2 8 Detach 14 | . 1 . 4 3 3 1 2 Swap 49 | 2 5 21 3 5 10 2 1 Drop 77 | 1 17 24 4 22 9 . . Fire 301 | 10 38 122 72 31 6 9 13 Melee 95 | . 22 3 9 12 23 8 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 121 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 8) 846 | -10/Materials | Discovered new exit (range 15) 925 | -10/Materials | Discovered new exit (range 16) 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Utility x2 1353 | -9/Materials | Destroyed 8 combat bots 1405 | -9/Materials | Core integrity fell below 50% 1581 | -9/Materials | Discovered new exit (range 7) 1581 | -9/Materials | Discovered new exit (range 6) 2269 | -9/Materials | Discovered new exit (range 7) 2306 | -9/Materials | First assault squad dispatched 2317 | -9/Materials | Repaired Arm. Wheel 2646 | -9/Materials | Entered another Materials area 2646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2824 | -8/Materials | Crushed by falling debris 2830 | -8/Materials | Crushed by falling debris 2861 | -8/Materials | Lost 3 parts (2u1w) 3048 | -8/Materials | Lost 3 parts (1p1n1w) 3077 | -8/Materials | Garrison activated, responded to threat 3315 | -8/Materials | Discovered new exit (range 3) 3607 | -8/Materials | Repaired Lrg. Storage Unit 3710 | -8/Materials | Entered Factory 3710 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4080 | -7/Factory | Destroyed 11 combat bots 4135 | -7/Factory | Repaired Hvy. Rocket Launcher 4142 | -7/Factory | Discovered new exit (range 16) 4158 | -7/Factory | Entered another Factory area 4158 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4233 | -6/Factory | Repaired Imp. Gravmag System 4277 | -6/Factory | Build established: Hacker-Mutant 4378 | -6/Factory | Destroyed 8 combat bots 4501 | -6/Factory | Discovered new exit (range 3) 4509 | -6/Factory | Entered another Factory area 4509 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4513 | -5/Factory | Identified exit to DSF 4591 | -5/Factory | Destroyed 9 combat bots 4604 | -5/Factory | Lost 3 parts (1p1n1w) 4621 | -5/Factory | Spotted B-75 Beast 4632 | -5/Factory | Build established: Hacker-Sprinter 4633 | -5/Factory | Discovered new exit (range 8) 4650 | -5/Factory | Identified exit to Factory 4650 | -5/Factory | Entered another Factory area 4650 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4810 | -4/Factory | Crushed by falling debris 4811 | -4/Factory | System corruption reached 10% 4917 | -4/Factory | Core integrity fell below 50% 4926 | -4/Factory | Core integrity fell below 20% 4931 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04924_ HV Slug penetrates Wall. 04924_ U-05 Engineer builds a Wall. 04924_ Imp. Light Cannon destroyed. 04924_ Penetrated by Slug. 04925_ Slug penetrates Wall. 04925_ Penetrated by Slug. 04925_ Slug penetrates Wall. 04925_ Y-64 Sentinel suffers critical hit (Burn). 04926_ Slug penetrates G-67 Veteran. 04926_ U-05 Engineer destroyed. 04926_ Hyp. Gauss Rifle destroyed. 04926_ Critical hit (Burn: +37). 04927_ Slug penetrates Wall. 04928_ Acquired Lgt. Antimatter Reactor. 04929_ Penetrated by Slug. 04929_ Acquired 2 matter. 04930_ Critical hit (Burn: +37). 04930_ Hacking Suite destroyed. 04930_ Lgt. Antimatter Reactor destroyed. 04930_ U-05 Engineer builds a Door. 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" " # ! % u #?????????????????? | | # % # YgYhu#?????????????????? | | +########?????????# u% @!g #?????????????????? | | #????????????????#o thg #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# #?????????????????? | | ################## ##????????????????? | | k g #??????????? | | g #??????????? | | g % #??????????? | | #??????????? | | k #??????????? | | ######+### ##########+##### #??????????? | | ????? # #????????? ???? #??????????? | | ???? # #????????? ????? ??????????? | | ??? # #?????????" ?????? ???????????? | | ?? # #??????????????????" ???????????? | | ? # #???????????????????????????????? | | #^ #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | ? # #???????????????????????????????? | | ??? # ????????????????????????????????? | | ????? ??? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 350 Matter Stores 326 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Utility Shielding 33 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumHypervelocityRifle Manual? 0 Play Time 02:04:00 Cumulative 72.8 hours Start 2022.07.16 @ 15:33:03 End 2022.07.18 @ 10:54:33 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 47 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a706c03-1742-4838-8894-aa9e75a7c5b9