Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 01:11:53 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (50) 250 Value Destroyed (1489) 1489 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6199 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- EM Pulse Gun > --- INVENTORY (5) ---- DRS Beacon (Ready) Large Botcube Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Heavy Flak Cannon Heavy Mace Katana > --- INVENTORY -------- Deuterium Engine Cold Fusion Reactor Light Treads Improved Treads Improved Treads Medium Storage Unit EM Pulse Gun Phase Cannon Grenade Launcher DRS Beacon Large Botcube [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Mace Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 5 | . . . 2 1 . . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 51 | 6 1 2 5 11 12 7 . 7 Power 5 | 1 . . . 1 2 . . 1 Engine 3 | 1 . . . 1 1 . . . Core 1 | . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 Propulsion 16 | 2 . . . 4 3 3 . 4 Treads 9 | . . . . 2 . 3 . 4 Leg 4 | 2 . . . 2 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 3 . . . Utility 17 | 1 1 . 4 4 4 3 . . Device 5 | . 1 . . 1 3 . . . Storage 3 | 1 . . 2 . . . . . Processor 2 | . . . . 1 . 1 . . Hackware 2 | . . . . 1 . 1 . . Protection 5 | . . . 2 1 1 1 . . Artifact . | . . . . . . . . . Weapon 13 | 2 . 2 1 2 3 1 . 2 Energy Gun 4 | 2 . . 1 1 . . . . Energy Cannon 3 | . . . . 1 1 . . 1 Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 36 | . . . . 11 8 . . 17 Power 4 | . . . . 2 1 . . 1 Propulsion 12 | . . . . 3 2 . . 7 Utility 12 | . . . . 4 4 . . 4 Weapon 8 | . . . . 2 1 . . 5 Highest Loss Streak 14 | . . . . 6 3 . . 14 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 5 5 7 9 9 9 8 6 Power 1 | 1 1 1 1 1 1 1 1 1 Propulsion 1 | 2 2 2 2 1 . 1 3 1 Utility . | . . . . 1 1 1 1 . Weapon 3 | 1 2 2 3 5 6 5 3 2 Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . 1 . . 1 1 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility . | . . . . . . . . . Weapon 1 | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 80 81 67 77 100 70 Engine 5 | . 14 14 11 8 6 . . . Core 4 | . . . . . 1 9 9 4 Treads 13 | . . . . 5 8 15 27 20 Leg 8 | . 28 28 22 16 . . . . Flight 1 | . . . . . 4 11 . . Device 9 | . 14 14 11 7 11 11 9 5 Storage 9 | . 14 14 13 9 9 9 9 5 Processor 3 | . . . . 2 2 2 9 5 Hackware 4 | . . . . 1 7 2 9 5 Protection 5 | . . . . 12 2 5 9 3 Energy Gun 5 | . 28 25 4 10 1 . . . Energy Cannon 1 | . . . . 4 2 . . . Launcher 1 | . . 2 8 . . . . . Impact Weapon 4 | . . . . . 6 9 9 5 Slashing Weapon 3 | . . . . . . 2 9 3 Peak Build Rating 40 | 6 9 9 11 25 28 29 32 40 Average Rating 21 | 5 9 9 9 16 21 21 30 32 On Entrance 13 | . 6 9 9 11 11 17 29 32 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 18 | . . . . . . . . 18 Heaviest Build 45 | 13 14 16 35 34 30 23 23 45 Greatest Support 92 | 20 20 20 20 42 42 69 69 92 Greatest Overweight (x) 10 | . . . 1 2 6 1 . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 10 10 10 15 Average Capacity 10 | 7 8 8 8 10 10 10 10 13 Most Carried 12 | 6 5 6 10 10 10 10 10 12 Average Carried 8 | 4 5 5 7 9 9 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 6 5 6 8 10 8 10 10 3 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 884 | 260 . 40 50 105 240 122 9 58 Remotely . | . . . . . . . . . Salvage Created 1631 | 222 . 59 105 342 700 . . 203 Parts 94 | 19 . 11 6 11 35 . . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 30 | . . 6 2 7 9 . . 6 Melee 3 | . . . . . 3 . . . Guns 11 | . . 1 2 3 5 . . . Cannons 4 | . . . . 1 . . . 3 AOE 9 | . . 5 . . 1 . . 3 Classes Destroyed 10 | 3 . 1 1 2 2 . . 1 Worker 9 | 2 . . . . 3 . . 4 Builder 2 | . . . . . 1 . . 1 Tunneler 5 | 5 . . . . . . . . Recycler 2 | 1 . . . . 1 . . . Watcher 2 | . . . . . 1 . . 1 Swarmer 9 | . . 6 . . . . . 3 Grunt 11 | . . . . 6 5 . . . Sentry 7 | . . . 2 . 4 . . 1 Hunter 2 | . . . . 1 . . . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | 6 . 3 2 2 4 . . 5 Combat Bots Only 4 | . . 3 2 2 3 . . 4 Max Kills in Single Turn 3 | 1 . 3 1 1 2 . . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . 1 . . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 429 | . . 10 21 130 68 . . 200 Missed 114 | . . 8 9 32 15 . . 50 Hits 315 | . . 2 12 98 53 . . 150 Projectile 315 | . . 2 12 98 53 . . 150 AOE 1 | . . . . . . . . 1 Critical Strikes 8 | . . . 1 4 1 . . 2 Actively Blocked 1 | . . . . 1 . . . . Damage Taken 4938 | . . 14 177 1510 753 . . 2484 Core 1414 | . . . 29 338 193 . . 854 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 184 | . . . . 107 . . . 77 Ignored by Resistances 64 | . . . . . 64 . . . Core Remaining (%) 73 | 100 . 100 92 . . . 3 . Volleys Fired 111 | 14 . 5 7 38 32 . . 15 Largest 2 | 2 . 2 2 2 2 . . 2 Hottest 149 | 80 . 100 100 149 97 . . 129 Shots Fired 192 | 28 . 7 12 65 56 . . 24 Gun 109 | 28 . 3 10 30 38 . . . Cannon 59 | . . . . 24 18 . . 17 Launcher 9 | . . 2 . . . . . 7 Special 15 | . . 2 2 11 . . . . Kinetic 43 | . . . . . 28 . . 15 Thermal 105 | 14 . 2 12 65 10 . . 2 Explosive 9 | . . 2 . . . . . 7 Electromagnetic 35 | 14 . 3 . . 18 . . . Robot Hit Streak 12 | 5 . 6 7 12 8 . . 9 Robot Miss Streak 6 | 2 . 1 2 6 6 . . 6 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 121 | 16 . 2 8 37 38 . . 20 Core Hits 75 | 8 . 7 4 11 19 . . 26 Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 4 | . . . . 2 2 . . . Burn 1 | . . . . 1 . . . . Meltdown 1 | . . . . 1 . . . . Destroy 1 | . . . . . 1 . . . Smash 1 | . . . . . 1 . . . Melee Attacks 34 | . . . . . 24 . . 10 Impact 28 | . . . . . 24 . . 4 Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3995 | 173 . 229 90 860 1224 . . 1419 Guns 1144 | 173 . 11 90 448 422 . . . Cannons 1082 | . . . . 407 371 . . 304 Explosions 1305 | . . 200 . . 131 . . 974 Melee 433 | . . . . . 300 . . 133 Ramming 31 | . . 18 . 5 . . . 8 Kinetic 532 | . . . . . 287 . . 245 Thermal 1937 | 22 . . 90 855 266 . . 704 Explosive 529 | . . 200 . . . . . 329 Electromagnetic 533 | 151 . 11 . . 371 . . . Impact 433 | . . . . . 300 . . 133 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 1 . 6 Average Corruption 1 | . . . . . 1 1 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . 3 2 . 3 Message Errors 5 | . . . . . 2 1 . 2 Matter Fused 2 | . . . . . 1 1 . . Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 240 | . . 2 . . 88 . . 150 Projectiles 9 | . . . . . 5 . . 4 Explosions 70 | . . 2 . . . . . 68 Melee 161 | . . . . . 83 . . 78 Knockbacks 4 | . . . . . 1 . . 3 Impact 1 | . . . . . 1 . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 76 | . . . . . . . . 76 Shots 2 | . . . . . . . . 2 Rammed 3 | . . . . 2 . . . 1 Targets Rammed 7 | . . 4 . 2 . . . 1 Kicked 4 | . . 4 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 443 | 126 . 40 63 443 316 . . . Average Temperature 110 | 45 . 14 22 152 119 . . . Received Heat Transfer 1143 | . . . 63 603 414 . . 63 Effects 4 | . . . . 2 2 . . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 3 | . . . . 1 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 8 | 1 . . . . 2 . . 5 Impact Corruptions 6 | . . . . . 3 . . 3 Robots Melted 3 | . . . . 3 . . . . Combat Hostiles 3 | . . . . 3 . . . . Parts Melted 5 | . . . 1 4 . . . . Heat Transferred 2884 | 50 . . 200 1751 359 . . 524 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 . 93 Level 1 1 | . . . . . . . . 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 260 | 10 . 166 61 59 170 101 . 260 Initial 61 | . . . 61 16 . . . . Average 38 | 3 . 16 21 14 79 25 . 70 Influence Increases 1530 | 40 . 189 62 201 433 131 . 474 Destroy 0b10 Robot/C 600 | . . 120 40 140 180 . . 120 Destroy 0b10 Robot/NC 100 | 40 . . . . 30 . . 30 Destroy Leader 164 | . . 20 20 30 52 . . 42 Successful Hack 80 | . . 5 . 8 36 11 . 20 Select Force Hacks 170 | . . . . . . 120 . 50 Disable Machine 225 | . . 30 . 15 45 . . 135 Destroy Structure 86 | . . 14 2 8 15 . . 47 Lose Combat Pursuer 105 | . . . . . 75 . . 30 Influence Decreases 1370 | 40 . 32 179 241 433 131 . 314 Entered New Map 120 | . . . 96 24 . . . . Time Decay 707 | 40 . 32 83 143 205 60 . 144 Lost Part 305 | . . . . 74 61 . . 170 Purge Threat 238 | . . . . . 167 71 . . Squads Dispatched 12 | . . . . 3 3 . . 6 Investigation 6 | . . . . 1 2 . . 3 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . . 2 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 5 | . . . 1 1 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . . 6 3 16 20 . . 20 Peak Tracking Total 8 | . 2 3 3 5 6 . . 8 Tactical Retreats 5 | . . . . . 4 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 3 | . . . . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 15 | . . 2 . 1 3 . . 9 Max in Single Turn 5 | . . 2 . 1 1 . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 24 | . 1 1 3 2 5 6 2 4 Terminals 16 | . 1 1 3 2 5 2 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 4 . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 1 2 7 5 22 15 6 9 Successful 37 | . . 1 . 1 13 10 6 6 Failed 30 | . 1 1 7 4 9 5 . 3 Catastrophic 11 | . 1 . 3 4 3 . . . Database Lockouts . | . . . . . . . . . Manual 36 | . 1 1 5 5 9 8 . 7 Terminals 47 | . 1 2 7 5 22 6 . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 14 | . . . . . . 9 . 5 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . . 1 . 1 11 2 6 3 Record 7 | . . . . . . . 6 1 Robot Schematic 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 3 | . . . . 1 1 . . 1 Machine Index 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . . . . . 3 1 . . Patrol Status 1 | . . . . . 1 . . . Zone Layout 2 | . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . Retrieve Components 3 | . . . . . . 3 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . . . . . 2 5 . 3 Terminals 4 | . . . . . 2 1 . 1 Botnet 3 | . . . . . 2 1 . . Sabotage 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . 4 . 2 Tunnel 4 | . . . . . . 4 . . Fedlink 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 1 3 1 3 3 . 2 Full Trace Events 3 | . . . . 1 2 . . . Feedback Events 2 | . . . . . 2 . . . Corruption 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1289 | . 48 524 268 284 165 . . . Terrain 1289 | . 48 524 268 284 165 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 4050 | 149 48 524 268 582 560 353 1004 562 Spaces Moved 2138 | 96 27 222 135 207 239 252 623 337 Core 123 | 34 . . . . 4 . . 85 Treads 1287 | . . . . 92 198 122 623 252 Legs 561 | 62 27 222 135 115 . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 167 | . . . . . 37 130 . . Fastest Speed 50 | 50 120 120 120 120 109 109 160 50 Average Speed 141 | 95 120 120 129 137 154 133 160 138 Slowest Speed 550 | 120 120 120 190 260 350 160 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 7 | . . . . 3 . . . 4 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 6 10 47 18 24 39 47 52 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . . 2 . . . 4 . 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . . . . 1 . Spaces Dug 22 | . . 2 2 9 2 . . 7 Terrain Destroyed 102 | . . 14 2 14 16 . . 56 Melee 9 | . . . . . 2 . . 7 Projectile 20 | . . 2 2 14 2 . . . AOE 73 | . . 12 . . 12 . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 2884 | 124 42 467 212 417 329 267 632 394 Wait 476 | . 15 234 59 143 7 . 5 13 Move 2131 | 95 26 221 134 207 238 251 622 337 Hop . | . . . . . . . . . Pick Up 43 | 9 . 1 4 10 8 4 2 5 Fast Attach 13 | 3 . . 1 1 2 6 . . Attach 38 | 3 1 . 3 8 11 2 . 10 Detach 4 | . . . 1 1 1 . . 1 Swap 14 | . . 2 2 5 4 . . 1 Drop 15 | . . . 1 3 2 4 3 2 Fire 111 | 14 . 5 7 38 32 . . 15 Melee 33 | . . . . . 24 . . 9 Ram 1 | . . . . . . . . 1 Kick 4 | . . 4 . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 15) 198 | -10/Materials | Entered Mines 216 | -10/Mines | Discovered new exit (range 12) 304 | -10/Mines | Build established: Mutant 679 | -10/Mines | Learned location of Zion (-7) 705 | -10/Mines | Discovered new exit (range 9) 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Utility x2 889 | -9/Materials | Discovered new exit (range 15) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -8/Materials | Lost 6 parts (1p3n2u) 1489 | -8/Materials | Identified exit to Storage 1556 | -8/Materials | Core integrity fell below 50% 1572 | -8/Materials | Entered Storage 1582 | -8/Storage | Lost 4 parts (1p1u2w) 1803 | -8/Storage | Lost 3 parts (3u) 1847 | -8/Storage | Identified exit to Recycling 1975 | -8/Storage | Core integrity fell below 20% 2050 | -8/Storage | System Shield fried by hacking feedback 2130 | -8/Storage | Used back door to open Recycling access 2132 | -8/Storage | Entered Recycling 2437 | -8/Recycling | Scanned before Scraplab entrance 2467 | -8/Recycling | Entered Scraplab 2482 | -8/Recycling | Discovered new exit (range 3) 2483 | -8/Recycling | Identified exit to Scraptown 2485 | -8/Recycling | Entered Scraptown 2485 | -8/Scraptown | System corruption cleaned by C-Scrubber 2570 | -8/Scraptown | Visited Cyclists 2682 | -8/Scraptown | Discovered new exit (range 5) 2820 | -8/Scraptown | Visited Symbiants 2865 | -8/Scraptown | Visited SPCMW 2898 | -8/Scraptown | Visited UFD Registry 2898 | -8/Scraptown | Registered with UFD as "Matrixwarp" 2953 | -8/Scraptown | Visited Derelict Rescue Squad 2963 | -8/Scraptown | Found DRS Beacon 2993 | -8/Scraptown | Visited Science Guys 3017 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3206 | -8/Scraptown | Visited Botcube Research 3218 | -8/Scraptown | Found Lrg. Botcube 3251 | -8/Scraptown | Visited Curators Association 3391 | -8/Scraptown | Met Optimus 3391 | -8/Scraptown | Accepted into 0bPrime 3478 | -8/Scraptown | Discovered new exit (range 3) 3483 | -8/Scraptown | Identified exit to Factory 3489 | -8/Scraptown | Entered Factory 3489 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3876 | -6/Factory | Loaded intel: 8 recycling unit locations 3945 | -6/Factory | Learned location of Protoforge (-2) 3985 | -6/Factory | Core integrity fell below 50% 3995 | -6/Factory | Core integrity fell below 20% 4008 | -6/Factory | Identified exit to Lower Caves 4008 | -6/Factory | Identified exit to Extension 4027 | -6/Factory | Lost 14 parts (1p6n3u4w) 4051 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04008_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 1O layout... Downloaded map data. >>Access(Branch) Found 4 branch access points: (166,108) Lower Caves (39,110) Lower Caves (174,75) Extension (52,109) Extension Map updated. 04014_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04035_ Triggered Heavy Explosive Trap. 04035_ An explosion rips through the floor. 04035_ Subcomponent Replicator disabled. 04042_ OH1YYRE1 DU=HAHXPKUKGXQ3W9=FTA INJV 04042_ ALERT: Cargo convoy en route, clear transfer corridor. 04045_ Katana destroyed. 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