Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.09 @ 11:20:55 Player: iromakkem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (4115) 4115 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 8265 Bonus ------- High Alert Combat Kills 95 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 289/300 Energy 290/310 System Corruption 1% Temperature Cool (0) Movement Flying (515) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Targeting Computer Authchip [R/Combat] > --- WEAPON (2) ------- Railgun Gauss Cannon > --- INVENTORY (5) ---- Light Nuclear Core Particle Reactor VTOL Module Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Particle Reactor Improved Sensor Array Railgun Gauss Cannon [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 4 | . . 2 1 1 . . . Weapon . | . . . . . . . . Parts Attached 108 | 7 7 18 29 2 22 2 21 Power 13 | 1 1 2 4 . 4 1 . Engine 10 | 1 1 2 3 . 2 1 . Core 3 | . . . 1 . 2 . . Reactor . | . . . . . . . . Propulsion 40 | 2 3 5 9 1 7 1 12 Treads 5 | 2 . 2 . . 1 . . Leg 29 | . 3 3 9 1 6 1 6 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 4 | . . . . . . . 4 Utility 25 | 2 1 5 4 1 6 . 6 Device 13 | 1 . 2 3 . 4 . 3 Storage 2 | 1 1 . . . . . . Processor 5 | . . 2 1 1 1 . . Hackware 1 | . . . . . . . 1 Protection 4 | . . 1 . . 1 . 2 Artifact . | . . . . . . . . Weapon 30 | 2 2 6 12 . 5 . 3 Energy Gun 14 | 1 2 5 3 . 2 . 1 Energy Cannon 4 | . . . 4 . . . . Ballistic Gun 8 | 1 . 1 4 . 1 . 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . Parts Lost 46 | . 1 6 12 . 11 . 16 Power 5 | . . 2 3 . . . . Propulsion 21 | . . 1 5 . 6 . 9 Utility 11 | . . 2 1 . 3 . 5 Weapon 9 | . 1 1 3 . 2 . 2 Highest Loss Streak 12 | . 1 2 4 . 5 . 12 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 8 14 14 13 12 5 4 Power 1 | 1 2 2 1 2 2 1 1 Propulsion 3 | 1 2 5 5 3 2 1 1 Utility 1 | . 3 2 1 3 3 1 . Weapon 4 | . . 4 6 5 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 25 | . . 2 9 . 6 2 6 Power 5 | . . . 1 . 2 . 2 Propulsion 2 | . . . . . 1 . 1 Utility 8 | . . 2 3 . 3 . . Weapon 10 | . . . 5 . . 2 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 94 99 99 96 92 91 Engine 7 | . 14 11 6 7 4 7 7 Core 1 | . . . 2 . 2 . . Treads 2 | . 13 10 . . . . . Leg 23 | . 14 11 26 30 28 30 22 Device 16 | . 14 22 14 15 15 15 17 Storage 7 | . 14 11 9 7 5 . . Processor 16 | . . 3 21 22 22 15 15 Protection 1 | . . 1 . . . 7 5 Energy Gun 7 | . 14 11 4 . 1 15 10 Energy Cannon 6 | . . . 11 15 9 . . Ballistic Gun 4 | . 14 10 2 . 2 . 1 Peak Build Rating 52 | 9 10 17 27 28 47 47 52 Average Rating 26 | 6 9 14 22 27 33 46 45 On Entrance 22 | . 9 10 16 25 28 47 47 Avg Prop Armor Cover (%) 8 | . 11 . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 45 | 13 29 34 45 45 45 38 40 Greatest Support 55 | 40 40 46 30 43 55 55 55 Greatest Overweight (x) 6 | . 2 3 1 1 1 . 6 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 12 | 7 11 15 15 15 12 5 5 Most Carried 15 | 6 12 15 15 15 15 5 5 Average Carried 11 | 3 8 14 14 13 12 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 Final Carried 15 | 6 12 15 15 15 5 5 4 Class Distribution -------------------- 66% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Matter Collected 2053 | 297 161 276 590 20 416 50 243 Remotely . | . . . . . . . . Salvage Created 4644 | 179 391 768 1294 253 818 130 811 Parts 221 | 11 22 44 52 4 44 4 40 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 99 | . 7 20 25 3 22 3 19 Guns 73 | . 7 19 19 . 6 3 19 Cannons 21 | . . . 6 3 12 . . AOE 3 | . . . . . 3 . . Classes Destroyed 12 | 2 3 3 2 . 1 1 . Worker 2 | . . 1 1 . . . . Tunneler 4 | 4 . . . . . . . Recycler 5 | 1 2 1 . 1 . . . Watcher 5 | . 1 . 3 1 . . . Swarmer 23 | . 3 8 . . 7 . 5 Cutter 3 | . . . . . 3 . . Grunt 45 | . 4 6 16 3 6 2 8 Brawler 2 | . . . 1 . . . 1 Duelist 2 | . . 1 . . . . 1 Sentry 16 | . . 5 5 . 4 . 2 Hunter 5 | . . . 3 . 2 . . Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | 4 7 7 6 4 4 2 4 Combat Bots Only 6 | . 3 6 6 3 4 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Hostile Shots Fired 805 | . 31 133 151 20 220 9 241 Missed 245 | . 8 35 42 4 70 3 83 Hits 560 | . 23 98 109 16 150 6 158 Melee 26 | . . 9 1 . 13 . 3 Projectile 534 | . 23 89 108 16 137 6 155 AOE 1 | . . . . . 1 . . Critical Strikes 21 | . . 2 4 1 8 . 6 Damage Taken 7871 | 26 245 1365 1820 244 1776 92 2303 Core 1176 | 13 43 185 225 77 313 15 305 Absorbed by Shields 12 | . . . . . 12 . . Regen/Repaired (Parts) 215 | . . 88 127 . . . . Core Remaining (%) 70 | 94 77 53 59 . . . . Volleys Fired 329 | 9 32 78 98 14 49 7 42 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 188 | 60 60 121 150 150 150 174 188 Shots Fired 640 | 18 63 149 195 28 92 14 81 Gun 485 | 18 63 149 136 . 26 14 79 Cannon 150 | . . . 59 28 61 . 2 Launcher 5 | . . . . . 5 . . Special . | . . . . . . . . Kinetic 193 | 9 32 72 50 . 26 . 4 Thermal 414 | . 25 64 145 28 61 14 77 Explosive 5 | . . . . . 5 . . Electromagnetic 28 | 9 6 13 . . . . . Robot Hit Streak 38 | 7 7 38 20 7 24 7 19 Robot Miss Streak 7 | 4 4 7 4 2 6 3 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . 2 . . . 4 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 440 | 12 37 105 144 18 61 8 55 Core Hits 254 | 5 17 38 90 8 48 9 39 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 6 1 . 1 . . Burn 7 | . . 6 1 . . . . Meltdown 1 | . . . . . 1 . . Melee Attacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Slashing 4 | . . . 4 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8684 | 203 475 1330 2617 450 1803 240 1566 Guns 5757 | 159 475 1253 1746 . 318 240 1566 Cannons 2450 | . . . 850 450 1150 . . Explosions 429 | 44 . 50 . . 335 . . Melee . | . . . . . . . . Ramming 48 | . . 27 21 . . . . Kinetic 1706 | 66 264 400 610 . 318 . 48 Thermal 6318 | 44 199 731 1986 450 1150 240 1518 Explosive 335 | . . . . . 335 . . Electromagnetic 277 | 93 12 172 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . 2 . . . 1 Average Corruption 1 | . . . 1 . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . 27 . . . 3 Message Errors 7 | . . . 7 . . . . Matter Fused 8 | . . . 6 . . . 2 Heat Flow Errors 4 | . . . 4 . . . . Energy Discharges 3 | . . . 3 . . . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 3 | . . . 3 . . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . 3 . . . . Overload Shots . | . . . . . . . . Overflow Damage 166 | 5 . 21 83 . 57 . . Projectiles 45 | . . . 15 . 30 . . Explosions 121 | 5 . 21 68 . 27 . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 251 | 26 . 37 165 . 23 . . Shots 5 | 1 . 1 2 . 1 . . Rammed 4 | . . 4 . . . . . Targets Rammed 9 | . . 5 4 . . . . Kicked 5 | . . 1 4 . . . . Crushed . | . . . . . . . . Highest Temperature 313 | 12 36 63 239 135 181 140 313 Average Temperature 63 | 12 18 28 45 48 34 70 117 Received Heat Transfer 2616 | . 120 303 657 162 381 18 975 Effects 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Melted 22 | . . 6 7 . 3 . 6 Heat Transferred 11239 | 50 450 2179 3492 666 1622 449 2331 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Maximum Alert Level 2 | . . 1 1 . 2 1 2 Low Security (%) 61 | 100 100 66 54 100 34 89 25 Level 1 33 | . . 33 45 . 48 10 50 Level 2 4 | . . . . . 17 . 24 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 468 | 10 93 270 292 127 468 245 430 Initial 245 | . . 22 97 127 35 245 6 Average 149 | 1 19 122 160 47 271 73 283 Influence Increases 3057 | 25 177 633 904 112 543 99 564 Destroy 0b10 Robot/C 1980 | . 140 400 500 60 440 60 380 Destroy 0b10 Robot/NC 80 | 25 15 10 20 10 . . . Destroy Leader 370 | . 22 100 146 12 40 20 30 Successful Hack 102 | . . 8 38 28 . 14 14 Disable Machine 75 | . . . 75 . . . . Anti-Garrison Action 50 | . . . . . 50 . . Destroy Structure 100 | . . 10 65 2 13 5 5 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 285 | . . 90 60 . . . 135 Influence Decreases 2647 | 25 124 454 855 343 125 558 163 Entered New Map 561 | . . 31 135 154 15 223 3 Time Decay 1564 | 25 124 363 528 189 . 335 . Lost Part 450 | . . 60 120 . 110 . 160 Purge Threat 72 | . . . 72 . . . . Squads Dispatched 15 | . 2 2 6 1 . 4 . Investigation 4 | . . 2 1 . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 8 | . 2 . 5 . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Distress Signals 9 | . 1 1 6 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 11 34 49 6 25 4 40 Peak Tracking Total 9 | . 4 6 7 4 5 2 9 Tactical Retreats 11 | . . 5 3 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Traps Triggered 7 | . . . . . 5 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Disabled 5 | . . . 5 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Machines Accessed 21 | . 2 4 7 2 1 4 1 Terminals 14 | . 2 2 5 1 1 2 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 63 | . 4 19 23 2 2 10 3 Successful 32 | . 1 13 12 2 . 3 1 Failed 31 | . 3 6 11 . 2 7 2 Catastrophic 7 | . 1 2 1 . 1 2 . Database Lockouts . | . . . . . . . . Manual 9 | . 2 2 2 . . 2 1 Terminals 34 | . 4 5 15 1 2 4 3 Fabricators . | . . . . . . . . Repair Stations 12 | . . 7 5 . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers 10 | . . 7 3 . . . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 12 | . 1 2 6 1 . 1 1 Prototype ID Bank 2 | . . . 1 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . 1 Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . Zone Layout 3 | . . . 3 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 5 4 . . . . Scan Component 5 | . . 3 2 . . . . Repair 4 | . . 2 2 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 8 | . . 6 2 . . . . Insert Component 4 | . . 3 1 . . . . Analyze 4 | . . 3 1 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 3 4 2 1 4 1 Full Trace Events 6 | . . 2 2 . 1 1 . Feedback Events 2 | . . . 2 . . . . Corruption 2 | . . . 2 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . . 2 2 . . . . Time 104 | . . 52 52 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . 3 1 . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Active Infowar (turns) 7708 | 81 577 819 3141 573 938 952 627 Optics 4608 | . . 31 3141 573 863 . . Sensors 4911 | . . . 1821 573 938 952 627 Terrain 1421 | 81 577 763 . . . . . Seismic 788 | . . 788 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Turns Passed 8516 | 168 577 1304 3141 573 938 952 863 Spaces Moved 3846 | 82 257 550 1013 201 536 643 564 Core 5 | 5 . . . . . . . Treads 473 | 77 107 289 . . . . . Legs 3206 | . 150 261 1013 201 536 643 402 Wheels . | . . . . . . . . Hover 154 | . . . . . . . 154 Flight 8 | . . . . . . . 8 Fastest Speed 50 | 50 160 160 120 190 120 120 66 Average Speed 154 | 153 181 174 187 190 125 120 119 Slowest Speed 515 | 160 260 330 190 190 190 120 515 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 4 47 46 61 4 57 11 51 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . 8 . . 1 . Terrain Destroyed 82 | 4 . 9 62 . 3 4 . Melee 4 | . . . 4 . . . . Projectile 22 | . . . 18 . . 4 . AOE 56 | 4 . 9 40 . 3 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Total 5771 | 103 303 756 2058 365 708 809 669 Wait 1256 | . . 72 840 147 33 152 12 Move 3836 | 81 256 549 1012 200 535 642 561 Hop . | . . . . . . . . Pick Up 86 | 6 5 17 31 2 15 2 8 Fast Attach 57 | 7 1 9 7 . 16 1 16 Attach 54 | . 1 9 22 2 12 . 8 Detach 5 | . . 1 . . 1 . 3 Swap 30 | . 5 2 14 . 6 1 2 Drop 75 | . 3 14 26 . 18 4 10 Fire 329 | 9 32 78 98 14 49 7 42 Melee 4 | . . . 4 . . . . Ram . | . . . . . . . . Kick 5 | . . 1 4 . . . . Crush 4 | . . 4 . . . . . Escape Stasis 25 | . . . . . 19 . 6 Rewire 5 | . . . . . 4 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 3) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Build established: Scavenger-Mutant 1047 | -9/Materials | Repaired Aluminum Leg 1074 | -9/Materials | Repaired Aluminum Leg 1621 | -9/Materials | Build established: Mutant 1693 | -9/Materials | Discovered new exit (range 7) 1993 | -9/Materials | Discovered new exit (range 5) 2050 | -9/Materials | Entered another Materials area 2050 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2110 | -8/Materials | Build established: Scavenger-Mutant 2229 | -8/Materials | Lost 3 parts (1n1u1w) 2352 | -8/Materials | Lost 4 parts (1p2n1w) 2450 | -8/Materials | Discovered new exit (range 18) 2556 | -8/Materials | Repaired Aluminum Leg 2583 | -8/Materials | Repaired Aluminum Leg 3063 | -8/Materials | Lost 3 parts (1p2n) 3186 | -8/Materials | Discovered new exit (range 15) 3507 | -8/Materials | Build established: Mutant 3808 | -8/Materials | Discovered new exit (range 12) 4058 | -8/Materials | Build established: Scavenger-Mutant 4404 | -8/Materials | Identified exit to Factory 5191 | -8/Materials | Entered Factory 5191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5611 | -7/Factory | Garrison activated, responded to threat 5757 | -7/Factory | Identified exit to Garrison 5764 | -7/Factory | Entered Garrison 5842 | -7/Garrison | Triggered checkpoint 5966 | -7/Garrison | Triggered checkpoint 6154 | -7/Garrison | Triggered checkpoint 6164 | -7/Garrison | Build established: Mutant 6184 | -7/Garrison | Discovered new exit (range 8) 6308 | -7/Garrison | Lost 5 parts (2n1u2w) 6452 | -7/Garrison | Core integrity fell below 50% 6482 | -7/Garrison | Lost 3 parts (2n1u) 6536 | -7/Garrison | Triggered checkpoint 6688 | -7/Garrison | Discovered new exit (range 12) 6700 | -7/Garrison | Identified exit to Factory 6702 | -7/Garrison | Entered Factory 6899 | -7/Factory | Build established: Scavenger-Mutant 7619 | -7/Factory | Identified exit to Garrison 7654 | -7/Factory | Entered Garrison 7692 | -7/Garrison | Triggered checkpoint 7844 | -7/Garrison | Build established: Mutant 7854 | -7/Garrison | Triggered checkpoint 7930 | -7/Garrison | Discovered new exit (range 15) 8011 | -7/Garrison | Identified exit to Factory 8012 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8048 | -7/Garrison | Triggered checkpoint 8180 | -7/Garrison | Triggered checkpoint 8260 | -7/Garrison | Core integrity fell below 20% 8330 | -7/Garrison | Lost 12 parts (7n3u2w) 8337 | -7/Garrison | Build established: Scavenger-Mutant 8504 | -7/Garrison | Triggered checkpoint 8512 | -7/Garrison | Triggered checkpoint 8517 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08398_ Acquired Lgt. Nuclear Core. 08421_ Acquired Authchip [R/Combat]. 08457_ Acquired 30 matter. 08462_ Attempting to rewire C-45 Heavy ARC. 08462_ C-45 Heavy ARC is unpowered. 08468_ G-47 Trooper destroyed. 08471_ Acquired 11 matter. 08472_ Dropped Mace. 08476_ Acquired Hvy. Laser. 08496_ System corrupted: Substantial component data lost. 08504_ Beams of light sweep through the air. An alarm sounds. 08512_ Imp. Heat Sink destroyed. 08512_ Slug penetrates S-27 Virus. 08512_ S-27 Virus destroyed. 08512_ Beams of light sweep through the air. An alarm sounds. 08514_ S-27 Virus destroyed. 08515_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????###+#######%/############## | | ########++#######??????# | | #??????# | | #??????# | | #??????# #######++####### ##### | | #########+### #??????# #?????# #??#### ##### | | ????????????# #??????# #?????# #??#"" "" | | ????????????# #??????# ####### #??#" !" | | ????????????# #??????#%!=" #??#"! !" | | ???????????## ########!% ####### #??#"! !" | | ???????????#T ## ## #?????# #??#"! !" | | ???????????## ## ## #?????# #??#"! !" | | ????????????# ####### #??#"! !" | | ????????????+ + #??#"" "" | | ????????????# + #??#"""!!!!""" | | ????????????# ## ## ##########??#"""""""""" | | ????????????# ## ## ###?????????########### | | ??????????? ^ #???????????????????? | | ??????????# #???????????????????? | | ??????????# ^ #???????????????????? | | ??????????# ^^ %= +???????????????????? | | ??????????### ## ##s*=###???????????????????? | | ??########### ## ## ss########+##???????????? | | ??# =ss +???????????? | | ??# s +???????????? | | ??# ###+#### @ ######## #?????????+?? | | ??# #??????## ##g ######?????????????????????? | | ??# #???????? #????????????????????????????????? | | ??# #????????^ #????????????????????????????????? | | ?? +???????+ #????????????????????????????????? | | ?## #???????? #????????????????????????????????? | | ??# #???????? #????????????????????????????????? | | ??# #????+??? #????????????????????????????????? | | ??# ????????? #????????????????????????????????? | | ??# ?????????? #????????????????????????????????? | | ??# ??????????##????????????????????????????????? | | ??# ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??+ ????????????????????????????????????????????? | | ??? ????????????????????????????????+???????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 46% | -9/Materials Aluminum Leg | 55% | -9/Materials Aluminum Leg | 28% | -8/Materials Aluminum Leg | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaMultireflexCannon Manual? 0 Play Time 01:46:36 Cumulative 58.7 hours Start 2026.10.07 @ 19:23:26 End 2026.10.09 @ 11:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/X11Caps Map View 50x40 Zoom Use 40% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: aabaa4b8-6560-49e3-8107-c3c2d0654426