Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 17:51:03 Player: Ham Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (2065) 2065 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 6344 Bonus ------- Follower Combat Kills 206 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/850 Matter 13/300 Energy 294/450 System Corruption 5% Temperature Cool (25) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Energy Well Targeting Computer Hacking Suite > --- WEAPON (3) ------- EM Pulse Cannon > --- INVENTORY (20) --- Improved Trap Scanner Improved Salvage Targeting Computer Advanced Melee Analysis Suite Improved Particle Charger Lightning Gun Spread Laser Spread Laser Gauss Cannon Remote Datajack Power Maul CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Energy Filter Light Armor Plating Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Autogun Autogun Rocket Launcher > --- INVENTORY -------- Energy Well Improved Trap Scanner Improved Salvage Targeting Computer Advanced Melee Analysis Suite Improved Particle Charger Shock Rifle Lightning Gun Beam Rifle Spread Laser Spread Laser Heavy Laser EM Pulse Cannon Light Assault Rifle Gauss Cannon Grenade Launcher Remote Datajack Power Maul CR-A16's Pointy Stick GAL Module [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 74 | 6 13 21 3 2 8 21 Power 10 | 1 2 2 1 . 1 3 Engine 9 | 1 2 2 1 . 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 5 7 2 . 3 4 Treads . | . . . . . . . Leg 11 | . . 6 2 . 3 . Wheel 12 | 2 5 1 . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 4 5 . 1 . 6 Device 8 | . 2 2 . 1 . 3 Storage 4 | 1 1 1 . . . 1 Processor 3 | . 1 1 . . . 1 Hackware 1 | . . 1 . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 24 | 2 2 7 . 1 4 8 Energy Gun 9 | . 1 5 . . . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 2 1 1 . . 2 . Ballistic Cannon 2 | . . . . 1 . 1 Launcher 5 | . . 1 . . 1 3 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 3 | . . . . . . 3 Parts Lost 36 | . 5 9 . . 3 19 Power 6 | . . 1 . . 1 4 Propulsion 12 | . 2 3 . . 2 5 Utility 7 | . 1 3 . . . 3 Weapon 11 | . 2 2 . . . 7 Highest Loss Streak 7 | . 5 5 . . 3 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 87 87 100 100 99 86 Engine 10 | . 14 11 11 11 10 8 Leg 22 | . . 21 33 33 32 14 Wheel 3 | . 20 5 . . . 2 Device 9 | . 3 2 . 10 11 16 Storage 10 | . 14 11 11 11 11 6 Processor 3 | . 6 6 11 . . 1 Hackware 7 | . . 7 11 11 11 6 Protection 1 | . . . . . . 5 Energy Gun 6 | . 10 11 11 4 . 4 Ballistic Gun 12 | . 16 9 11 11 15 11 Ballistic Cannon 2 | . . . . 6 4 . Naked Turns . | . . . . . . . Heaviest Build 78 | 10 26 54 54 54 57 78 Greatest Support 46 | 20 26 30 30 30 35 46 Greatest Overweight (x) 18 | . 3 16 1 1 2 18 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 9 19 20 20 20 20 Most Carried 20 | 6 10 14 19 20 20 20 Average Carried 15 | 2 7 9 17 18 18 16 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 19 | 6 10 14 19 19 17 12 Class Distribution -------------------- 58% | Scavenger-Mutant 19% | Mutant 18% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1456 | 254 217 280 52 55 275 323 Remotely . | . . . . . . . Salvage Created 2309 | 111 460 789 86 . 78 785 Parts 152 | 11 35 52 3 . 5 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented 5 | . . . . . 5 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 50 | . 11 19 2 . 5 13 Guns 35 | . 11 16 2 . . 6 Cannons 3 | . . . . . 3 . AOE 11 | . . 2 . . 2 7 Classes Destroyed 13 | 2 5 2 . . 2 2 Worker 10 | . 1 . . . . 9 Builder 2 | . . . . . . 2 Tunneler 2 | 2 . . . . . . Recycler 3 | 1 1 . . . . 1 Operator 1 | . 1 . . . . . Watcher 3 | . 2 1 . . . . Swarmer 13 | . 6 . . . 3 4 Grunt 25 | . 5 13 2 . . 5 Brawler 4 | . . 4 . . . . Sentry 2 | . . 2 . . . . Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . 1 2 Thug 1 | . . . . . . 1 Mutant 1 | . . . . . 1 . Best Kill Streak 9 | 3 7 6 1 . 5 9 Combat Bots Only 6 | . 6 6 1 . 5 6 Max Kills in Single Turn 4 | 1 2 2 1 . 2 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 385 | . 84 99 19 . 49 134 Missed 108 | . 26 28 6 . 15 33 Damage Taken 4641 | . 643 920 200 . 655 2223 Core 1429 | . 180 228 43 . 122 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 61 | . . . . . . 61 Core Remaining (%) 43 | 100 28 . . . 1 . Volleys Fired 232 | 15 62 77 16 . 19 43 Largest 3 | 2 2 2 2 . 2 3 Hottest 145 | 40 70 130 76 . 81 145 Shots Fired 460 | 30 117 133 28 . 30 122 Gun 407 | 30 117 132 28 . 2 98 Cannon 32 | . . . . . 14 18 Launcher 16 | . . 1 . . 9 6 Special 5 | . . . . . 5 . Kinetic 283 | 30 78 67 16 . 16 76 Thermal 132 | . 39 65 12 . . 16 Explosive 16 | . . 1 . . 9 6 Electromagnetic 24 | . . . . . . 24 Robot Hit Streak 11 | 5 8 11 10 . 5 8 Robot Miss Streak 5 | 2 5 5 3 . 4 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 273 | 18 69 91 19 . 13 63 Core Hits 140 | 5 29 44 4 . 8 50 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 2 5 . . 1 2 Burn 7 | . 2 4 . . . 1 Destroy 1 | . . 1 . . . . Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5079 | 138 723 1059 216 . 471 2472 Guns 3111 | 138 723 999 216 . . 1035 Cannons 522 | . . . . . 213 309 Explosions 1446 | . . 60 . . 258 1128 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2019 | 138 395 332 84 . 213 857 Thermal 1770 | . 328 667 132 . . 643 Explosive 953 | . . 60 . . 258 635 Electromagnetic 337 | . . . . . . 337 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 6 2 5 Average Corruption 4 | . . 5 6 6 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . 17 16 3 10 17 Message Errors 14 | . . 3 4 . 2 5 Matter Fused 15 | . . 4 4 1 3 3 Heat Flow Errors 11 | . . . 2 2 2 5 Energy Discharges 8 | . . 2 3 . . 3 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 8 | . . 3 2 . 2 1 Data Loss (major) 3 | . . 1 1 . 1 . Misfires 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 214 | . . . . . 33 181 Projectiles 29 | . . . . . 28 1 Explosions 185 | . . . . . 5 180 Melee . | . . . . . . . Knockbacks 6 | . . . . . 1 5 Impact . | . . . . . . . Kinetic 6 | . . . . . 1 5 Secondary . | . . . . . . . Self-Inflicted Damage 509 | . . 2 . . 75 432 Shots 13 | . . 1 . . 2 10 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 482 | . 166 379 310 275 270 482 Average Temperature 104 | . 45 90 151 124 65 159 Received Heat Transfer 1571 | . 333 369 132 . 98 639 Effects 9 | . . . 3 . . 6 Shutdowns 1 | . . . . . . 1 Interference 5 | . . . 3 . . 2 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 4 | . 1 1 1 . . 1 Heat Transferred 4025 | . 1110 1764 333 . . 818 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 351 | 15 158 304 110 . . 351 Initial 175 | . 9 49 60 . . 175 Average 115 | 7 78 175 47 . . 137 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 84 | 100 100 58 100 . . 82 Level 1 15 | . . 41 . . . 17 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 2 1 . . 5 Investigation 5 | . 1 1 1 . . 2 Extermination 3 | . . . . . . 3 Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 82 | . 21 23 2 . 12 24 Peak Tracking Total 8 | . 4 3 2 . 3 8 Tactical Retreats 3 | . . . . . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 15 | . . . . . . 15 Max in Single Turn 6 | . . . . . . 6 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 18 | . 9 4 1 . . 4 Terminals 9 | . 7 2 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . . . 1 Recycling Units 4 | . 2 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 62 | . 27 25 1 . . 9 Successful 45 | . 21 19 1 . . 4 Failed 17 | . 6 6 . . . 5 Catastrophic 2 | . . 1 . . . 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . . . 2 Terminals 32 | . 25 7 . . . . Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . . . 3 Recycling Units 7 | . 2 3 . . . 2 Scanalyzers 15 | . . 15 . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 19 5 1 . . . Record 1 | . . 1 . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 2 | . 2 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 2 1 . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 3 | . 2 1 . . . . Patrol Status 2 | . 1 1 . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . 2 1 . . . . Retrieve Components 3 | . 2 1 . . . . Scanalyzer 13 | . . 13 . . . . Insert Component 6 | . . 6 . . . . Analyze 7 | . . 7 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 13 | . 5 4 . . . 4 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built 3 | . . . . . . 3 Authchips . | . . . . . . . Time 134 | . . . . . . 134 Total Robot Build Rating 12 | . . . . . . 12 Part Schematics Acquired 21 | . . 6 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 16 | . . . . . . 16 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . 10 2 . . . . Parts Scanalyzed 6 | . . 6 . . . . Part Schematics Acquired 6 | . . 6 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 154 | . . . . 154 154 60 Highest-Rated Ally 40 | . . . . 40 40 20 Total Orders 1 | . . . . 1 . . RETURN 1 | . . . . 1 . . Ally Attacks 30 | . . . . . 26 4 Total Damage 947 | . . . . . 851 96 Kills 8 | . . . . . 7 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . Drone Launches 1 | . . . . 1 . . Drone Recoveries 1 | . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6657 | 111 797 820 636 1892 793 1608 Spaces Moved 3325 | 68 654 324 309 993 384 593 Core 27 | 1 3 8 . . . 15 Treads . | . . . . . . . Legs 2349 | . . 225 309 993 384 438 Wheels 949 | 67 651 91 . . . 140 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 190 190 190 100 Average Speed 176 | 79 91 179 190 190 190 242 Slowest Speed 950 | 80 200 850 190 190 260 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 95 21 57 88 61 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 159 | . . 6 . . 67 86 Melee . | . . . . . . . Projectile 9 | . . . . . 6 3 AOE 150 | . . 6 . . 61 83 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3719 | 100 749 441 332 999 419 679 Wait . | . . . . . . . Move 3319 | 67 653 323 308 992 383 593 Hop . | . . . . . . . Pick Up 75 | 12 15 18 5 3 5 17 Fast Attach . | . . . . . . . Attach 46 | 6 7 12 . . 3 18 Detach 1 | . 1 . . . . . Swap 28 | . 6 9 3 2 5 3 Drop 17 | . 5 2 . 2 4 4 Fire 232 | 15 62 77 16 . 19 43 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Lost 5 parts (2n1u2w) 389 | -10/Materials | Discovered new exit (range 13) 396 | -10/Materials | Identified exit to Mines 507 | -10/Materials | Discovered new exit (range 11) 517 | -10/Materials | Identified exit to Materials 812 | -10/Materials | Discovered exit to Materials (range 16) 909 | -10/Materials | Entered another Materials area 909 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1089 | -9/Materials | Lost 4 parts (3n1w) 1185 | -9/Materials | Lost 5 parts (1p3u1w) 1478 | -9/Materials | Build established: Scavenger-Mutant 1675 | -9/Materials | Core integrity fell below 50% 1714 | -9/Materials | Discovered new exit (range 9) 1729 | -9/Materials | Entered Mines 1843 | -9/Mines | Met a Derelict shopkeep closing up shop 2097 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2097 | -9/Mines | Discovered new exit (range 5) 2221 | -9/Mines | Discovered new exit (range 17) 2280 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2340 | -9/Mines | Discovered new exit (range 13) 2347 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2365 | -9/Mines | Entered Zion 2392 | -7/Zion | Given A8's code to call for help 2487 | -7/Zion | Given the Hacking Drone Bay 2491 | -7/Zion | Found Prototype Device 2492 | -7/Zion | Identified Hacking Drone Bay 2543 | -7/Zion | System corruption cleaned by Quarantine Array 2706 | -7/Zion | Learned location of Quarantine (-3) 3118 | -7/Zion | Found GAL Module 3359 | -7/Zion | Found CR-A16's Pointy Stick 3425 | -7/Zion | Learned 8 Factory zone layouts 3613 | -7/Zion | Imprinted 3615 | -7/Zion | Declared Zion's savior 4179 | -7/Zion | Discovered new exit (range 12) 4257 | -7/Zion | Entered Proximity Caves 4257 | -6/Proximity Caves | Accompanied by 4 allies 4260 | -6/Proximity Caves | Spotter reported a threat 4552 | -6/Proximity Caves | Core integrity fell below 20% 4570 | -6/Proximity Caves | Lost 3 allies 4608 | -6/Proximity Caves | Lost 3 parts (1p2n) 5024 | -6/Proximity Caves | Discovered new exit (range 14) 5050 | -6/Proximity Caves | Entered Factory 5050 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5051 | -6/Factory | Identified exit to Factory 5051 | -6/Factory | Identified exit to Lower Caves 5341 | -6/Factory | Build established: Scavenger-Tank 5726 | -6/Factory | Repaired Rocket Launcher 6139 | -6/Factory | P-60 Hacker assimilated allied TM-CPS(g) 6219 | -6/Factory | Lost 3 parts (1p2n) 6436 | -6/Factory | Lost 4 parts (1p1u2w) 6483 | -6/Factory | Fabricated B-48 Gladiator? 6538 | -6/Factory | Lost 7 parts (3n2u2w) 6548 | -6/Factory | Terminal network hard line cut 6597 | -6/Factory | Core integrity fell below 50% 6619 | -6/Factory | Lost 3 allies 6635 | -6/Factory | Lost 3 parts (1p2w) 6643 | -6/Factory | Core integrity fell below 20% 6658 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06598_ K-01 Serf collects debris. 06599_ U-05 Engineer lays Concrete. 06600_ Critical hit (Burn: +37). 06600_ U-05 Engineer lays Concrete. 06600_ K-01 Serf collects debris. 06602_ U-05 Engineer builds a Wall. 06602_ U-05 Engineer lays Concrete. 06602_ K-01 Serf collects debris. 06603_ U-05 Engineer builds a Wall. 06603_ U-05 Engineer lays Concrete. 06604_ Autogun destroyed. 06604_ U-05 Engineer lays Concrete. 06611_ U-05 Engineer builds a Door. 06618_ Critical hit (Burn: +37). 06626_ System corrupted: Energy discharge (-130). 06634_ Slammed into K-01 Serf. 06645_ 9GN/D DNAQ KV>VF8,R|9ZILKN/VIO5VOI0 06654_ G-50 Soldier destroyed. 06657_ Rocket Launcher destroyed. 06657_ Destroyed Rocket Launcher. 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" " " "?????????????? | | # "R" ## """ #?##### ???????????????? | | # ### """ + """ #?# # ?????????????????? | | # #?######## """ #?# #??????????????????? | | # ########## ### %= ########???????????? | | # w @%g # #???????????? | | # ###########+##### ### g # # != #???????????? | | # #???????# ## #?# # # != #???????????? | | # #???????# ## #### ### / ##??????????? | | # #???????# """ ## #T ######?# !##??????????? | | # #???????# """ + #?#### % #???????????? | | # #???????# """ ### #?# " %=#???????????? | | # #???????# #?# ### ###+## ""??????? | | # #???????########?# #" ## ???? | | #??############### # %% ## """"????? | | #??# ## # % ## ????? | | #??# ## ## % ## """""???? | | #??# # # # ??????? | | #??# # # # """?????? | | ###??# # # %# ??????? | | ?????# + + %+ ""??????? | | ?????# # # ???????? | | ?????# # " # ???????? | | ?????# + " # ???????? | | ?????# # ^ " # ???????? | | ?????# # # #? ????????? | | ###??# # # #????????????? | | ################# # #????????????? | | # ########## # #????????????? | | # * ! # ! # ###########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 26 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Adv. ECM Suite | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Antigrav System | -7/Zion | Archive Force Booster | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key I'm Back, Baby! Made in Tau Ceti IV My Command Is Your Wish Robot Respite The One Tourist Challenges ------------ None Game ------ Seed CoolingHardcellNanoactuators Manual? 0 Play Time 00:58:27 Cumulative 6.2 hours Start 2024.04.03 @ 09:03:19 End 2024.04.05 @ 17:51:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b352ffab-adb1-4aa0-960d-4987c09c4064