Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 06:40:04 Player: Cereal Killer Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (203) 1015 Value Destroyed (10560) 10560 Prototype IDs (37) 740 Alien Tech Used (6) 1200 Bonus (11467) 11467 TOTAL SCORE: 31482 Bonus ------- High Alert Combat Kills 2202 Follower Combat Kills 2270 Entered Garrisons 200 Registered with UFD 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -305 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 581/600 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Advanced Energy Well Advanced Gravity Neutralizer Advanced Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Improved Weapon Cycler Graphene Brace Deep Network Scanner > --- WEAPON (4) ------- Vibroblade Vibroblade > --- INVENTORY (5) ---- Flexi-carbon Leg Advanced Heat Sink Advanced Coolant Injector Large Botcube Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Gravity Neutralizer Advanced Signal Interpreter Improved Target Analyzer Improved Transmission Jammer Medium Regenerative Plating Medium Regenerative Plating LC Capacitor > --- WEAPON ----------- Heavy Phase Cannon Linear Accelerator Guided Remote Datajack Power Sword > --- INVENTORY -------- Wheel Compact Wheel Advanced Heat Sink Advanced Energy Well Matter Compressor Advanced Particle Charger Improved Kinecellerator Improved Weapon Cycler Advanced Cloaking Device Improved Force Field Deep Network Scanner Transdimensional Reconstructor Heavy Tesla Rifle Heavy Tesla Rifle Hypervelocity EM Gauss Rifle Warp Cannon Linear Accelerator Linear Accelerator Large Botcube [Rating: 159] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Armored Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Improved Target Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Experimental Core Shielding Artifact LC Capacitor Weapon Linear Accelerator Energy Gun Variable Charge Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Special Weapon CPS Tube Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . . . . 8 . 2 . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . 1 . . 1 Utility 9 | . . . . . 5 . 2 . . . . 1 . . 1 Weapon 2 | . . . . . 2 . . . . . . . . . . Parts Attached 334 | 7 11 11 1 7 7 48 15 12 2 8 23 39 69 20 54 Power 40 | 1 1 2 . 1 1 8 . 2 1 1 3 5 7 . 7 Engine 13 | 1 . 2 . . . 3 . 1 . . 1 1 2 . 2 Core 10 | . 1 . . 1 1 3 . 1 1 . 1 . 1 . . Reactor 17 | . . . . . . 2 . . . 1 1 4 4 . 5 Propulsion 55 | 2 4 1 1 . . 12 5 . . 4 5 3 12 . 6 Treads 4 | . 1 . . . . 3 . . . . . . . . . Leg 17 | . . . . . . 4 . . . 1 2 . 10 . . Wheel 32 | 2 3 1 1 . . 5 5 . . 3 3 3 2 . 4 Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 123 | 2 1 1 . 3 6 11 6 5 . 3 5 19 26 8 27 Device 80 | 1 . . . 2 3 7 2 4 . 2 3 11 21 3 21 Storage 10 | 1 1 . . 1 . 1 . . . . 1 . 2 . 3 Processor 8 | . . . . . . 3 1 1 . . . 2 . . 1 Hackware 5 | . . . . . 2 . 1 . . . . 1 . . 1 Protection 19 | . . 1 . . 1 . 2 . . 1 1 5 3 4 1 Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 116 | 2 5 7 . 3 . 17 4 5 1 . 10 12 24 12 14 Energy Gun 26 | . . . . . . 5 1 1 . . 1 . 8 2 8 Energy Cannon 17 | . . 3 . . . . . 1 . . 1 2 4 4 2 Ballistic Gun 22 | 2 3 3 . 1 . 5 . 1 1 . 1 . 5 . . Ballistic Cannon 25 | . . . . 1 . 3 3 1 . . 2 6 3 4 2 Launcher 12 | . 2 1 . . . 1 . . . . 3 3 2 . . Special Weapon 7 | . . . . . . 3 . . . . 2 . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 1 1 2 Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . . . 5 1 1 2 7 3 Parts Lost 157 | . 3 3 . . 1 22 10 6 2 . 16 23 27 2 42 Power 28 | . 1 1 . . . 5 1 1 . . 2 5 4 1 7 Propulsion 30 | . 2 1 . . . 5 1 . . . 4 2 6 . 9 Utility 51 | . . 1 . . 1 6 4 3 . . 4 9 9 . 14 Weapon 48 | . . . . . . 6 4 2 2 . 6 7 8 1 12 Highest Loss Streak 19 | . 2 2 . . 1 19 8 4 2 . 4 8 9 2 15 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 85 | . 91 97 85 83 77 95 84 77 82 75 76 84 80 86 76 Engine 4 | . 2 11 14 5 . 5 4 1 5 2 . 2 1 1 1 Core 2 | . 8 . . 4 13 3 . 4 4 5 4 . . . . Reactor 2 | . . . . . . 1 5 1 . 2 4 5 3 5 5 Leg 2 | . . . . . . 4 . . . . 5 . 7 15 2 Wheel 11 | . 20 28 28 28 13 6 7 5 5 8 4 9 2 . 9 Device 11 | . 14 3 . 1 16 14 11 14 17 19 10 12 18 15 15 Storage 7 | . 14 14 14 14 6 3 5 5 5 5 5 5 9 8 7 Processor 11 | . . . . . . 18 17 16 17 17 17 15 15 14 9 Hackware 3 | . . . . . 8 6 10 5 5 5 5 6 . . 1 Protection 2 | . . 9 . . 5 . 3 . . . 3 5 3 8 3 Energy Gun 3 | . . . . . . 10 4 4 . . 1 . 5 . 5 Energy Cannon 2 | . . 8 14 8 . . . . . . 2 3 4 2 . Ballistic Gun 6 | . 25 19 14 13 6 9 . 2 4 . . . . . . Ballistic Cannon 4 | . . . . 1 6 4 8 5 5 . 4 11 2 6 5 Peak Build Rating 159 | 9 17 17 12 30 53 79 91 80 80 76 100 111 125 153 159 Average Rating 66 | 4 11 16 12 14 51 62 82 69 76 71 84 97 90 124 131 On Entrance 55 | . 9 17 12 12 30 53 75 56 80 78 76 63 58 119 153 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 140 | 12 32 45 36 61 88 116 136 98 97 82 113 137 129 137 140 Greatest Support 76 | 26 26 28 28 28 28 40 37 37 28 28 60 40 60 76 60 Greatest Overweight (x) 20 | . 1 1 1 2 3 7 5 3 3 3 9 9 20 2 6 Average Overweight (x) 1 | . . 1 1 1 2 2 3 2 2 2 2 2 2 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 10 15 15 16 20 14 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 15 15 15 20 19 20 20 16 17 20 20 20 20 20 20 Average Carried 15 | 3 9 14 14 16 14 11 18 14 14 19 19 19 18 19 16 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 14 15 15 20 15 16 16 14 17 20 20 19 19 20 5 Class Distribution -------------------- 38% | Scavenger-Gunner 37% | Mutant 7% | Gunner 6% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -4/Lab Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 8954 | 149 671 284 109 30 57 1594 1677 342 106 . 369 1271 836 71 1388 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9377 | 12 501 277 . . 57 1472 1118 348 38 . 267 1566 1915 62 1744 Parts 409 | 2 28 25 . . 1 75 54 12 6 . 23 54 73 3 53 Haulers Intercepted 5 | . 1 . . . . . 2 . . . . 1 . . 1 Recyclers Shooed 13 | . 2 . . . . . 2 . . . . 3 . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . 14 . . . . . 12 7 . 22 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 171 | . 11 12 . . 1 29 27 9 2 . 7 23 30 1 19 Melee 18 | . . . . . . 1 2 5 . . 1 . 2 1 6 Guns 58 | . 7 11 . . . 23 4 2 . . . . 10 . 1 Cannons 63 | . . 1 . . 1 1 20 2 2 . 6 15 7 . 8 AOE 15 | . 4 . . . . 4 . . . . . 4 2 . 1 Classes Destroyed 22 | 1 6 2 . . 1 2 6 1 . . 2 . 1 . . Worker 8 | . 1 . . . . . 4 . . . . 1 . . 2 Builder 7 | . . . . . . . 4 . . . . 3 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 5 | . 1 . . . . . 2 . . . . 1 . . 1 Recycler 6 | . 1 . . . . . 1 . . . . 1 . . 3 Mechanic 2 | . . . . . . . . . . . . . 2 . . Drone 1 | . . . . . . . . . . . 1 . . . . Turret 1 | . . 1 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . Swarmer 29 | . 3 7 . . . 7 . 3 2 . 2 1 4 . . Saboteur 4 | . . . . . . . 2 . . . . . 2 . . Grunt 63 | . 8 . . . . 13 12 2 . . . 10 11 . 7 Brawler 8 | . . . . . . 2 1 3 . . . 2 . . . Duelist 6 | . . . . . . . 1 . . . . 1 4 . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 15 | . . . . . 1 6 2 . . . . . 1 . 5 Demolisher 3 | . . . . . . . . . . . 1 1 1 . . Hunter 11 | . . . . . . 1 4 . . . 1 2 2 . 1 Programmer 22 | . . . . . . . 3 . . . 2 7 5 . 5 Heavy 1 | . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . 1 Subdweller 5 | . . 5 . . . . . . . . . . . . . Best Kill Streak 9 | 1 5 5 . . 1 9 9 6 2 . 2 5 7 1 6 Combat Bots Only 9 | . 5 4 . . 1 9 5 6 2 . 2 4 7 1 3 Max Kills in Single Turn 4 | 1 2 3 . . 1 4 3 1 1 . 1 3 2 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . . . . . . Exploded 4 | . 2 . . . . 4 . . . . . 1 1 . 1 Melee 1 | . . . . . . 1 1 1 . . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 1992 | . 63 60 . . 36 457 178 40 30 . 128 270 296 63 371 Missed 640 | . 21 21 . . 17 162 50 13 13 . 40 98 86 18 101 Damage Taken 23138 | . 502 675 . . 112 3012 2591 636 421 . 2133 3038 3886 588 5544 Core 3944 | . 83 114 . . 9 506 471 173 61 . 264 186 806 40 1231 Absorbed by Shields 1677 | . . . . . 38 354 133 . . . . 153 155 578 266 Redirected to Shielding 151 | . . . . . . . . . . . 86 65 . . . Ignored by Resistances 348 | . . 25 . . . . . . . . . 323 . . . Regen/Repaired (Parts) 153 | . . . . . . . . . . . . . . 32 121 Core Remaining (%) 34 | 100 . . . 21 . 39 . . . . 3 . . 9 . Volleys Fired 629 | 3 61 30 . . 4 145 82 21 6 . 29 77 88 8 75 Largest 4 | 2 2 2 . . 2 4 3 2 3 . 3 4 4 3 4 Hottest 323 | 40 50 120 . . 83 282 233 135 158 . 211 288 323 198 272 Shots Fired 1232 | 6 118 56 . . 8 293 158 31 13 . 51 134 200 13 151 Gun 659 | 6 113 41 . . 4 253 23 9 6 . 16 . 132 . 56 Cannon 523 | . . 12 . . 4 32 135 22 7 . 28 119 56 13 95 Launcher 38 | . 5 3 . . . 2 . . . . 2 15 11 . . Special 12 | . . . . . . 6 . . . . 5 . 1 . . Kinetic 712 | 6 113 44 . . 8 176 135 29 11 . 7 73 36 8 66 Thermal 424 | . . 12 . . . 114 23 2 2 . 41 46 150 5 29 Explosive 15 | . 5 . . . . . . . . . 2 8 . . . Electromagnetic 76 | . . . . . . . . . . . . 7 13 . 56 Robot Hit Streak 21 | 4 8 12 . . 3 21 8 10 3 . 4 8 8 1 15 Robot Miss Streak 7 | 1 5 3 . . 2 4 7 2 5 . 7 7 4 4 6 Penetration Max 3 | . . . . . . 1 1 . . . . 1 1 . 3 Secondary Targets 7 | . . 2 . . . 3 . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . 1 . . Shots Hit Robots 765 | 4 72 39 . . 5 181 87 30 5 . 19 67 109 25 122 Core Hits 425 | 1 30 23 . . 2 94 39 14 2 . 16 64 81 6 53 Critical Kills 15 | . . 1 . . . 1 . . . . . 12 . . 1 Critical Parts Destroyed 28 | . . . . . . 7 . . . . . 19 2 . . Critical Strikes 86 | . . 1 . . . 13 7 1 2 . 1 32 17 1 11 Burn 17 | . . . . . . 2 . . . . 1 . 14 . . Meltdown 4 | . . . . . . . . . . . . 3 . . 1 Destroy 42 | . . 1 . . . 9 . . . . . 29 3 . . Blast 16 | . . . . . . 2 7 . 2 . . . . . 5 Sever 6 | . . . . . . . . . . . . . . 1 5 Impale 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 86 | . . . . . . . . 7 . . 1 . 1 37 40 Impact . | . . . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . . . 1 37 40 Piercing 8 | . . . . . . . . 7 . . 1 . . . . Sneak Attacks 6 | . . . . . . . . 1 . . 1 . . . 4 Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 30147 | 47 1084 839 . . 150 4551 7050 1191 224 . 729 3723 4244 1147 5168 Guns 8404 | 47 769 527 . . 48 3529 410 119 . . 99 . 2257 . 599 Cannons 14175 | . . 138 . . 102 490 6640 680 224 . 417 1569 918 59 2938 Explosions 4509 | . 315 174 . . . 492 . . . . 89 2141 1069 . 229 Melee 2954 | . . . . . . . . 392 . . 72 . . 1088 1402 Ramming 20 | . . . . . . 7 . . . . . 13 . . . Kinetic 16114 | 47 769 701 . . 150 2962 6640 760 224 . 39 775 885 59 2103 Thermal 6829 | . . 138 . . . 1582 410 39 . . 529 794 2273 . 1064 Explosive 2140 | . 315 . . . . . . . . . 89 1736 . . . Electromagnetic 2090 | . . . . . . . . . . . . 405 1086 . 599 Impact . | . . . . . . . . . . . . . . . . Slashing 2490 | . . . . . . . . . . . . . . 1088 1402 Piercing 464 | . . . . . . . . 392 . . 72 . . . . Highest Corruption 25 | . . . . . 1 1 2 10 10 10 12 11 15 25 8 Average Corruption 6 | . . . . . 1 1 1 6 10 10 11 6 13 20 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 268 | . . . . . . 22 14 22 12 9 75 25 65 9 15 Message Errors 58 | . . . . . . 6 2 3 3 2 19 4 13 3 3 Matter Fused 65 | . . . . . . 6 6 3 3 3 25 7 9 2 1 Heat Flow Errors 27 | . . . . . . 3 . 5 1 2 4 3 8 1 . Energy Discharges 35 | . . . . . . 4 2 3 1 1 7 2 12 . 3 Parts Rejected 4 | . . . . . . . . . 1 . . 1 . . 2 Parts Fused 2 | . . . . . . . . . . . . . 2 . . Data Loss (minor) 28 | . . . . . . 1 1 3 1 1 7 3 8 1 2 Data Loss (major) 13 | . . . . . . . 1 2 . . 3 1 4 1 1 Misfires 11 | . . . . . . 1 . . 2 . 6 . . . 2 Alerts 8 | . . . . . . . 1 2 . . 2 . 2 . 1 Misdirections 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 16 | . . . . . . 1 1 1 . . 1 4 7 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1516 | . 14 . . . . 22 972 54 . . 23 87 18 92 234 Projectiles 1180 | . . . . . . 22 972 . . . 19 55 . . 112 Explosions 68 | . 14 . . . . . . . . . 4 32 18 . . Melee 268 | . . . . . . . . 54 . . . . . 92 122 Knockbacks 64 | . . . . . . 2 33 1 2 . . 8 2 1 15 Impact . | . . . . . . . . . . . . . . . . Kinetic 59 | . . . . . . 2 28 1 2 . . 8 2 1 15 Secondary 5 | . . . . . . . 5 . . . . . . . . Self-Inflicted Damage 330 | . . 53 . . . . . . . . 23 86 168 . . Shots 26 | . . 2 . . . . . . . . 1 6 17 . . Rammed 15 | . . . . . . 13 . . . . . 2 . . . Targets Rammed 16 | . . . . . . 14 . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . Highest Temperature 398 | . 12 36 . . 123 300 312 238 196 160 286 353 398 240 199 Average Temperature 92 | . 5 12 . . 50 114 82 86 99 66 104 104 108 133 81 Received Heat Transfer 3396 | . 231 153 . . 36 865 551 156 . . 9 321 513 . 561 Effects 3 | . . . . . . . 2 . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 . . . . 1 4 . 2 Combat Hostiles 8 | . . . . . . . 1 . . . . 1 4 . 2 Parts Fried 13 | . . . . . . . 4 . . . . . 4 . 5 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . Robots Melted 10 | . . . . . . . . . . . 1 3 5 . 1 Combat Hostiles 9 | . . . . . . . . . . . . 3 5 . 1 Parts Melted 36 | . . 1 . . . 3 . . . . . 3 25 . 4 Heat Transferred 10836 | . . 185 . . . 2396 592 74 . . 887 777 5035 . 890 Parts Sabotaged 15 | . . . . . . . 4 . . . . . 11 . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Peak Influence 2068 | 5 225 . 11 . 55 1613 2068 . . . . 825 798 . 336 Initial 846 | . 3 . . . . 38 846 . . . . 27 356 . . Average 598 | . 103 . 6 . 6 773 1309 . . . . 394 533 . 167 Maximum Alert Level 5 | . 1 . . . . 5 5 . . . . 3 3 . 1 Low Security (%) 27 | 100 88 . 100 . 100 9 . . . . . 11 . . 67 Level 1 16 | . 11 . . . . 16 . . . . . 49 12 . 32 Level 2 17 | . . . . . . 16 . . . . . 25 66 . . Level 3 20 | . . . . . . 31 41 . . . . 13 20 . . Level 4 12 | . . . . . . 22 32 . . . . . . . . Level 5 5 | . . . . . . 3 26 . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 3 . . . 1 . 14 . . . . 8 7 . 10 Investigation 5 | . 1 . . . . . 1 . . . . 1 1 . 1 Extermination 9 | . . . . . . . 1 . . . . 4 3 . 1 Reinforcement 16 | . 2 . . . . . 9 . . . . 2 1 . 2 Assault 6 | . . . . . . . 3 . . . . 1 2 . . Garrison 4 | . . . . . 1 . . . . . . . . . 3 Intercept 3 | . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 3 . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . 3 . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 43 | . . . . . . . 3 . . . 34 2 1 . 3 Communications Jammed 120 | . . . . . . . . . . . 28 12 20 . 60 Distress Signals 119 | . . . . . . . . . . . 27 12 20 . 60 Times Spotted 311 | . 17 19 . . 1 30 60 16 5 . 18 47 55 1 42 Peak Tracking Total 9 | . 5 6 . . 1 6 6 9 5 . 4 6 6 1 7 Tactical Retreats 27 | . . 2 . . . 2 3 3 . . 3 4 5 . 5 Traps | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 4 | . 1 . . . 1 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 45 | . 1 3 . . . 8 5 . . . 5 12 7 4 . Max in Single Turn 3 | . 1 3 . . . 2 1 . . . 3 2 3 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . Garrison Relay 5 | . . . . . . 5 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 46 | . 4 1 6 3 3 3 9 . . 4 . 6 2 3 2 Terminals 26 | . 4 . 6 . 2 3 7 . . . . 4 . . . Fabricators 6 | . . . . . . . 1 . . . . 2 2 . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Total Hacks 163 | . 9 5 18 16 5 3 32 . . 17 . 25 5 23 5 Successful 104 | . 5 5 8 16 3 2 15 . . 17 . 8 . 23 2 Failed 59 | . 4 . 10 . 2 1 17 . . . . 17 5 . 3 Catastrophic 10 | . . . 2 . . . . . . . . 4 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 35 | . 6 . 1 . 3 . 8 . . . . 7 5 1 4 Terminals 78 | . 9 . 18 . 4 3 29 . . . . 15 . . . Fabricators 20 | . . . . . . . 2 . . . . 10 5 . 3 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Terminal Hacks 92 | . 5 5 7 16 . 2 11 . . 17 . 6 . 23 . Record 45 | . . 5 . 12 . . . . . 5 . 1 . 22 . Part Schematic 7 | . . . 3 . . . . . . 4 . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . Robot Analysis 14 | . 2 . 1 4 . . 2 . . 4 . 1 . . . Prototype ID Bank 9 | . 2 . 1 . . . 1 . . 4 . 1 . . . Open Door 1 | . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . Emergency Access Points 2 | . . . . . . . 2 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 . . . 1 . . . . 2 . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks 9 | . . . 1 . 2 . 3 . . . . 1 . . 2 Terminals 6 | . . . 1 . 2 . 3 . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . Botnet 4 | . . . 1 . 2 . 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . 1 Fabnet 2 | . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 6 . 3 2 7 . . . . 6 2 . 1 Full Trace Events 4 | . . . 1 . . . 1 . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 3 . . . . . . 4 . . . . 4 Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . 18 3 . . . . . . . . Machine Destruction 18 | . . . . . . 18 . . . . . . . . . Programmers 3 | . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 Robots Rewired 7 | . . . . . . . . 2 . . 3 . 2 . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 17 | . . . . . . 3 1 2 . . 3 . 2 . 6 Largest Group 5 | . . . . . . 3 3 3 2 1 3 3 2 . 5 Highest-Rated Group 221 | . . . . . . 221 221 219 170 140 147 147 86 . 72 Highest-Rated Ally 146 | . . . . . . 146 146 140 140 140 140 49 56 . 15 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 188 | . . . . . . 3 63 27 8 . 23 15 23 . 26 Total Damage 12405 | . . . . . . 73 5353 1997 423 . 1566 1635 568 . 790 Kills 69 | . . . . . . 1 40 7 2 . 7 5 4 . 3 Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Robot Analysis Total 14 | . 2 . 1 4 . . 2 . . 4 . 1 . . . Derelict Logs Recovered 9 | . . 2 . 5 . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 16480 | 66 817 1077 624 1494 265 2788 1703 887 383 277 1865 1302 1409 665 858 Spaces Moved 9603 | 39 630 876 561 1318 182 1409 902 512 187 158 964 750 536 256 323 Core 32 | 7 . . . . . 3 . . . . . . 13 . 9 Treads 108 | . . . . . . 108 . . . . . . . . . Legs 1673 | . . . . . . 531 . . . . 493 . 351 256 42 Wheels 7790 | 32 630 876 561 1318 182 767 902 512 187 158 471 750 172 . 272 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 110 95 125 120 115 130 130 130 115 120 120 190 50 Average Speed 136 | 82 96 105 110 110 132 157 143 134 144 132 164 133 189 195 139 Slowest Speed 1050 | 90 115 110 110 125 140 320 165 145 145 135 260 225 1050 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 51 | 3 93 44 97 89 4 79 22 54 36 62 80 23 27 99 10 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . . . . 3 2 . . . . Known Exits Taken 10 | . . 1 . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 8 | . . 2 . 2 . . . 1 1 . 2 . . . . Spaces Dug 29 | . 5 2 . . . 1 7 . . . . 6 6 . 2 Terrain Destroyed 374 | . 34 43 . . 1 12 48 5 2 . 22 131 33 . 43 Melee 3 | . . . . . . . . . . . . . 1 . 2 Projectile 153 | . . 3 . . 1 5 48 5 2 . 22 19 22 . 26 AOE 217 | . 34 40 . . . 7 . . . . . 111 10 . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 11765 | 67 727 972 568 1361 199 1746 1107 674 293 231 1207 922 794 352 545 Wait 605 | 8 5 39 3 . 4 38 84 104 94 44 129 19 15 2 17 Move 9589 | 38 629 875 560 1317 181 1408 901 511 186 157 963 750 535 255 323 Hop . | . . . . . . . . . . . . . . . . Pick Up 261 | 11 15 8 2 20 2 43 17 9 5 10 11 22 45 10 31 Fast Attach 82 | . 2 2 . . . 23 1 . . 1 7 15 12 11 8 Attach 178 | 7 2 1 . 4 7 14 13 12 2 7 14 14 44 2 35 Detach 24 | . . 1 . . 1 4 1 1 . 4 4 . 6 1 1 Swap 80 | . 7 8 1 3 . 11 1 . . 1 2 10 14 10 12 Drop 134 | . 6 7 2 17 . 41 7 . . 7 5 14 9 16 3 Fire 629 | 3 61 30 . . 4 145 82 21 6 . 29 77 88 8 75 Melee 86 | . . . . . . . . 7 . . 1 . 1 37 40 Ram 1 | . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush 14 | . . . . . . 14 . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . Rewire 76 | . . . . . . . . 9 . . 42 . 25 . . Trap 1 | . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: Fac x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory -4/Lab -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Discovered new exit (range 4) 622 | -10/Materials | Discovered new exit (range 15) 862 | -10/Materials | Discovered new exit (range 6) 875 | -10/Materials | Discovered new exit (range 10) 884 | -10/Materials | Entered Subcaves 930 | -10/Subcaves | Ambushed by Subdweller buried in earth 1538 | -10/Subcaves | Visited Clippyterm 1541 | -10/Subcaves | Identified exit to Materials 1541 | -10/Subcaves | Identified exit to Recycling 1541 | -10/Subcaves | Learned Research security intel 1629 | -10/Subcaves | Core integrity fell below 50% 1645 | -10/Subcaves | Ambushed by Subdweller buried in earth 1759 | -10/Subcaves | Learned location of Zion (-7) 1759 | -10/Subcaves | Met a Zionite searching for "candidates" 1961 | -10/Subcaves | Entered Recycling 2432 | -9/Recycling | Discovered new exit (range 15) 2553 | -9/Recycling | Scanned before Scraplab entrance 2568 | -9/Recycling | Entered Scraplab 2577 | -9/Recycling | Discovered new exit (range 2) 2585 | -9/Recycling | Entered Scraptown 2739 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2818 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2821 | -9/Scraptown | Learned 8 Research zone layouts 2822 | -9/Scraptown | Learned 8 Factory zone layouts 2823 | -9/Scraptown | Learned Factory terminal intel 2825 | -9/Scraptown | Learned Factory stockpile data 2837 | -9/Scraptown | Discovered new exit (range 9) 2908 | -9/Scraptown | Visited Supply Room 2929 | -9/Scraptown | Visited Fellowship of the Rings 2944 | -9/Scraptown | Visited UFD Registry 2944 | -9/Scraptown | Registered with UFD as "Flashninja" 2952 | -9/Scraptown | Visited Cyclists 2960 | -9/Scraptown | Entered Cyclist Reading Room 3020 | -9/Scraptown | Visited Symbiants 3031 | -9/Scraptown | Visited Red Mages 3072 | -9/Scraptown | Visited Awakened 3109 | -9/Scraptown | Visited IN-MT5's Study 3308 | -9/Scraptown | Visited Observation Area 3362 | -9/Scraptown | Visited Scrapoid Research Area 3380 | -9/Scraptown | Visited Analyses Database 3404 | -9/Scraptown | Visited Junk Repository 3421 | -9/Scraptown | Visited Botcube Research 3439 | -9/Scraptown | Visited Scrapoid Pod Storage 3459 | -9/Scraptown | Visited LU-1G1's Boring Crew 3479 | -9/Scraptown | Visited Curators Association 3944 | -9/Scraptown | Found Lrg. Botcube 3976 | -9/Scraptown | Found Scrapoid Pod 4075 | -9/Scraptown | Discovered new exit (range 3) 4079 | -9/Scraptown | Entered Factory 4079 | -6/Factory | Evolved 8 slots: Power x1, Utility x5, Weapon x2 4080 | -6/Factory | Identified exit to Factory 4082 | -6/Factory | Loaded intel: 26 terminal locations 4256 | -6/Factory | Garrison activated, responded to threat 4343 | -6/Factory | Identified exit to Garrison 4344 | -6/Factory | Entered Garrison 4368 | -6/Garrison | Triggered checkpoint 4439 | -6/Garrison | Triggered checkpoint 4608 | -6/Garrison | Lost 19 parts (4p4n5u6w) 4664 | -6/Garrison | Triggered checkpoint 4828 | -6/Garrison | Discovered exit to Factory (range 10) 4890 | -6/Garrison | Build established: Scavenger-Gunner 4930 | -6/Garrison | Triggered checkpoint 5137 | -6/Garrison | Core integrity fell below 50% 5144 | -6/Garrison | Lost 3 parts (1p1n1u) 5168 | -6/Garrison | Destroyed 9 combat bots 5248 | -6/Garrison | Discovered exit to Factory (range 10) 5388 | -6/Garrison | Triggered checkpoint 5407 | -6/Garrison | Garrison Relay disabled 5422 | -6/Garrison | Discovered exit to Factory (range 59) 5422 | -6/Garrison | Discovered exit to Factory (range 26) 5422 | -6/Garrison | Discovered exit to Factory (range 45) 5540 | -6/Garrison | Triggered checkpoint 5826 | -6/Garrison | Triggered checkpoint 5977 | -6/Garrison | Garrison Relay disabled 6095 | -6/Garrison | Rescued a captive Derelict 6102 | -6/Garrison | Rescued a captive Derelict 6343 | -6/Garrison | Garrison Relay disabled 6406 | -6/Garrison | Triggered checkpoint 7081 | -6/Garrison | Lrg. Botcube activated 7109 | -6/Garrison | Lrg. Botcube completed mutation into legged form, armed with 2 cannons. 7132 | -6/Garrison | Entered Factory 7132 | -5/Factory | Accompanied by 3 allies 7132 | -5/Factory | Evolved 2 slots: Utility x2 7307 | -5/Factory | Identified exit to Factory 7732 | -5/Factory | First assault squad dispatched 8164 | -5/Factory | Identified exit to Upper Caves 8164 | -5/Factory | Identified exit to Extension 8826 | -5/Factory | Lost 8 parts (1p1n3u3w) 8835 | -5/Factory | Entered Upper Caves 8835 | -5/Upper Caves | Accompanied by 1 ally 8885 | -5/Upper Caves | Spotted B-75 Beast 8891 | -5/Upper Caves | Core integrity fell below 50% 8915 | -5/Upper Caves | Destroyed B-75 Beast 9123 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9184 | -5/Upper Caves | System corruption reached 10% 9214 | -5/Upper Caves | Lost 4 parts (1p2u1w) 9262 | -5/Upper Caves | Discovered new exit (range 8) 9294 | -5/Upper Caves | Identified exit to Upper Caves 9722 | -5/Upper Caves | Entered another Upper Caves area 9722 | -5/Upper Caves | Accompanied by 2 allies 10032 | -5/Upper Caves | Discovered new exit (range 16) 10052 | -5/Upper Caves | Identified exit to Zhirov 10080 | -5/Upper Caves | Build established: Mutant 10105 | -5/Upper Caves | Entered Zhirov 10105 | -5/Zhirov | Accompanied by 1 ally 10106 | -5/Zhirov | Discovered new exit (range 3) 10108 | -5/Zhirov | Identified exit to Proximity Caves 10130 | -5/Zhirov | Met Zhirov 10158 | -5/Zhirov | Learned location of Quarantine (-2) 10158 | -5/Zhirov | Learned location of Testing (-3) 10158 | -5/Zhirov | Learned location of Command (-1) 10178 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10199 | -5/Zhirov | Found Alien Artifact 10200 | -5/Zhirov | Identified Integrated Reactor 10200 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10215 | -5/Zhirov | Found Alien Artifact 10382 | -5/Zhirov | Entered Proximity Caves 10382 | -4/Proximity Caves | Accompanied by 1 ally 10825 | -4/Proximity Caves | Lost 4 parts (1p1u2w) 11048 | -4/Proximity Caves | Core integrity fell below 20% 11054 | -4/Proximity Caves | Spotted B-86 Titan 11076 | -4/Proximity Caves | Found Lrg. Botcube 11100 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w) 11265 | -4/Proximity Caves | Lost 3 parts (2n1w) 11617 | -4/Proximity Caves | Build established: Gunner 11946 | -4/Proximity Caves | Lost 3 parts (1u2w) 11991 | -4/Proximity Caves | Found Prototype Launcher 11992 | -4/Proximity Caves | Identified Scatter Rocket Array 12178 | -4/Proximity Caves | Discovered exit to Factory (range 14) 12247 | -4/Proximity Caves | Entered Factory 12247 | -4/Factory | Accompanied by 3 allies 12247 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12325 | -4/Factory | Found Hvy. Insulated Plating 12491 | -4/Factory | Discovered new exit (range 6) 12496 | -4/Factory | Identified exit to Upper Caves 12675 | -4/Factory | Identified exit to Armory 12692 | -4/Factory | Build established: Hacker-Gunner 13159 | -4/Factory | Lost 3 parts (1p2u) 13250 | -4/Factory | System corruption reached 10% 13281 | -4/Factory | First assault squad dispatched 13296 | -4/Factory | Lost 8 parts (1p1n3u3w) 13549 | -4/Factory | Entered Armory 13579 | -4/Armory | Lost 7 parts (1p3u3w) 13653 | -4/Armory | Found Gamma Bomb Array 13656 | -4/Armory | Found Gamma Bomb Array 13852 | -4/Armory | Build established: Scavenger-Gunner 13941 | -4/Armory | Lost 9 parts (2p1n5u1w) 14137 | -4/Armory | Found Unknown Device 14137 | -4/Armory | Identified Launcher Loader 14200 | -4/Armory | Core integrity fell below 50% 14248 | -4/Armory | Lost 7 parts (2n2u3w) 14346 | -4/Armory | First assault squad dispatched 14416 | -4/Armory | Lost 4 parts (1p1u2w) 14621 | -4/Armory | Core integrity fell below 20% 14653 | -4/Armory | Lost 4 parts (2n2w) 14674 | -4/Armory | Destroyed 7 combat bots 14956 | -4/Armory | Identified Transdimensional Reconstructor 14956 | -4/Armory | Warped through subspace to slip node 14956 | -4/Armory | Discovered new exit (range 1) 14956 | -4/Armory | Identified exit to Lab 14958 | -4/Armory | Entered Lab 14963 | -4/Lab | Discovered new exit (range 9) 14981 | -4/Lab | Identified exit to Research 14994 | -4/Lab | Unable to decrypt terminal 14994 | -4/Lab | Opened the door to a hidden lab 14995 | -4/Lab | Gained access to the hidden lab's interior 15002 | -4/Lab | Detected by scanners 15011 | -4/Lab | Confronted by A5 15109 | -4/Lab | Destroyed A5 15147 | -4/Lab | Found Alien Artifact 15147 | -4/Lab | Identified Core Reset Matrix 15147 | -4/Lab | Used Core Reset Matrix 15151 | -4/Lab | Sensed 3 artifacts in vicinity 15169 | -4/Lab | Found Integrated Dissipator 15169 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 15182 | -4/Lab | Found Core Expander 15182 | -4/Lab | Installed Core Expander, added new Utility slot 15214 | -4/Lab | Unable to decrypt terminal 15271 | -4/Lab | Found Prototype Protection 15271 | -4/Lab | Identified Med. Regenerative Plating 15276 | -4/Lab | Found Prototype Energy Gun 15276 | -4/Lab | Identified Hyp. EM Gauss Rifle 15281 | -4/Lab | Found Prototype Energy Cannon 15281 | -4/Lab | Identified Warp Cannon 15305 | -4/Lab | Unable to decrypt terminal 15359 | -4/Lab | Unable to decrypt terminal 15365 | -4/Lab | Found LC Capacitor 15367 | -4/Lab | Unable to decrypt terminal 15411 | -4/Lab | Unable to decrypt terminal 15439 | -4/Lab | Found Prototype Special Weapon 15439 | -4/Lab | Identified Gui. Remote Datajack 15482 | -4/Lab | Found Prototype Hackware 15530 | -4/Lab | Found Transdimensional Reconstructor 15555 | -4/Lab | Discovered exit to Research (range 7) 15558 | -4/Lab | Found Med. Regenerative Plating 15623 | -4/Lab | Entered Research 15623 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15788 | -3/Research | Warped through subspace 15862 | -3/Research | Lost 11 parts (2p3n4u2w) 15916 | -3/Research | Lost 3 parts (1u2w) 16190 | -3/Research | Spotted B-86 Titan 16242 | -3/Research | Identified Deep Network Scanner 16266 | -3/Research | Lost 3 parts (3u) 16387 | -3/Research | Lost 8 parts (3n1u4w) 16397 | -3/Research | Intercept squad dispatched 16422 | -3/Research | Spotted Tracker 16423 | -3/Research | Spotted Tracker 16431 | -3/Research | Spotted Combat Programmer 16447 | -3/Research | Core integrity fell below 50% 16452 | -3/Research | Emitted hypermatrix ping 16456 | -3/Research | Core integrity fell below 20% 16457 | -3/Research | Assembled emerged from beneath the floor 16457 | -3/Research | Allies destroyed Combat Programmer 16461 | -3/Research | Destroyed Tracker 16470 | -3/Research | Allies destroyed Tracker 16474 | -3/Research | Spotted Combat Programmer 16481 | -3/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- Slug penetrates Tracker. Extracted 10 matter. Slug penetrates as-39943. Slug penetrates Tracker. System corrupted: Energy discharge (-88). Tracker destroyed. Acquired Vibroblade. Acquired Adv. Coolant Injector. as-51450 sneak attacks. Combat Programmer knocked back. EMDS Slug penetrates as-51450. as-51450 destroyed. Acquired 19 matter. Extracted 404 energy. Acquired Unknown Processor. Identified Adv. Target Analyzer. as-28723 destroyed. Acquired Adv. Coolant Injector. Acquired 21 matter. EMDS Slug penetrates as-39943. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ???????? | | ????????????????????????????##########???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #????????#??? | | ????????????????????????????# "" #??????? #??? | | ????????????????????????????#""" #??????? #??? | | ????????????????????????????#"T #??????? #??? | | ????????????????????????????#""" #??????? #??? | | ????????????????????????????# "" #??????#/#??? | | ????????????????????????????# ! #??????# #?? | | ????????????????????????????# ! #??????# #??? | | ????????????????????????????#####+########### #### | | ??????????????################ ^ % | | ??????????????# ! ^ | | ??????????????# p ^ | | ??????????????# ####### | ^ % | | ??????????????# aR##########+########## "" | | ??????????????# a # ! | #?# ## "" | | ??????????????# [!;%! #?# ## "" | | ??????????????# ####### !% #?# ## | | ??????????????#+???????#%@ #?# "F "" ## | | ???????????????????????#! #?# """"" ## | | ???????????????????????# #?# """"" ## | | ???????????????????????########?# ######## | | ????????????????????????????????# #?#?# | | ?????????????????????????????#??###########???# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ????????????????????????????????????##????#???# " | | ??????????????????????????????????????????? ? # | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# " | | ??????????????????????????????#???#???????????# " | | ??????????????????????????????????????????????# | | ???????????????????????????????#??????????????# | | ??????????????????????????????????????????????##+# | | ????????????????????????????? ?????????????????# # | | ???????????????????????????????????????????????# " | | ??????????????????????????????????????????#????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ??????????????????????????????? ????? ?????????# # | | ??????????????????????????????????????????????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 300 Energy Generation 49 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 600 Resistance: TH 20 Resistance: EX 50 Resistance: EM 30 Core Shielding 40 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 60 Targeting Accuracy 10 Launcher Accuracy 30 Target Analysis 11 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 22 Item Schematics ----------------- Hardcell Cannon | -3/Research | Extracted HERF Cannon | -3/Research | Extracted Fusion Bomb Launcher | -3/Research | Extracted Field Propulsion Drive | -3/Research | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Core Expander LC Capacitor Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyJunkPlating Manual? 0 Play Time 03:59:23 Cumulative 160.5 hours Start 2024.08.16 @ 23:30:45 End 2024.08.17 @ 06:40:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 138 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f38dd66-2b80-4f4b-8fce-52e7e4afbacd