Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 06:40:04

Player: Cereal Killer

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (203)     1015
Value Destroyed (10560)    10560
Prototype IDs (37)         740
Alien Tech Used (6)        1200
Bonus (11467)              11467
              TOTAL SCORE: 31482

 Bonus
-------
High Alert Combat Kills    2202
Follower Combat Kills      2270
Entered Garrisons          200
Registered with UFD        300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       500
Friendly Fire              -305

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     581/600
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Coolant Injector
  Advanced Coolant Injector
  Advanced Coolant Injector
  Advanced Energy Well
  Advanced Gravity Neutralizer
  Advanced Signal Interpreter
  Improved Target Analyzer
  Advanced Target Analyzer
  Improved Weapon Cycler
           Graphene Brace
           Deep Network Scanner
>          --- WEAPON (4) -------
           Vibroblade
           Vibroblade
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Advanced Heat Sink
  Advanced Coolant Injector
     Large Botcube

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Gravity Neutralizer
       Advanced Signal Interpreter
       Improved Target Analyzer
       Improved Transmission Jammer
         Medium Regenerative Plating
         Medium Regenerative Plating
                LC Capacitor
>               --- WEAPON -----------
          Heavy Phase Cannon
                Linear Accelerator
         Guided Remote Datajack
                Power Sword
>               --- INVENTORY --------
                Wheel
        Compact Wheel
       Advanced Heat Sink
       Advanced Energy Well
                Matter Compressor
       Advanced Particle Charger
       Improved Kinecellerator
       Improved Weapon Cycler
       Advanced Cloaking Device
       Improved Force Field
                Deep Network Scanner
                Transdimensional Reconstructor
          Heavy Tesla Rifle
          Heavy Tesla Rifle
  Hypervelocity EM Gauss Rifle
                Warp Cannon
                Linear Accelerator
                Linear Accelerator
          Large Botcube
[Rating: 159]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
Utility                    Improved Target Analyzer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Experimental Core Shielding
  Artifact                 LC Capacitor
Weapon                     Linear Accelerator
  Energy Gun               Variable Charge Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Gamma Bomb Array
  Special Weapon           CPS Tube
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Slots Evolved              14   | .   .   .   .   .   8   .   2   .   .   .   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  9    | .   .   .   .   .   5   .   2   .   .   .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             334  | 7   11  11  1   7   7   48  15  12  2   8   23  39  69  20  54  
  Power                    40   | 1   1   2   .   1   1   8   .   2   1   1   3   5   7   .   7   
    Engine                 13   | 1   .   2   .   .   .   3   .   1   .   .   1   1   2   .   2   
    Core                   10   | .   1   .   .   1   1   3   .   1   1   .   1   .   1   .   .   
    Reactor                17   | .   .   .   .   .   .   2   .   .   .   1   1   4   4   .   5   
  Propulsion               55   | 2   4   1   1   .   .   12  5   .   .   4   5   3   12  .   6   
    Treads                 4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   .   .   .   .   4   .   .   .   1   2   .   10  .   .   
    Wheel                  32   | 2   3   1   1   .   .   5   5   .   .   3   3   3   2   .   4   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  123  | 2   1   1   .   3   6   11  6   5   .   3   5   19  26  8   27  
    Device                 80   | 1   .   .   .   2   3   7   2   4   .   2   3   11  21  3   21  
    Storage                10   | 1   1   .   .   1   .   1   .   .   .   .   1   .   2   .   3   
    Processor              8    | .   .   .   .   .   .   3   1   1   .   .   .   2   .   .   1   
    Hackware               5    | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   1   
    Protection             19   | .   .   1   .   .   1   .   2   .   .   1   1   5   3   4   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   116  | 2   5   7   .   3   .   17  4   5   1   .   10  12  24  12  14  
    Energy Gun             26   | .   .   .   .   .   .   5   1   1   .   .   1   .   8   2   8   
    Energy Cannon          17   | .   .   3   .   .   .   .   .   1   .   .   1   2   4   4   2   
    Ballistic Gun          22   | 2   3   3   .   1   .   5   .   1   1   .   1   .   5   .   .   
    Ballistic Cannon       25   | .   .   .   .   1   .   3   3   1   .   .   2   6   3   4   2   
    Launcher               12   | .   2   1   .   .   .   1   .   .   .   .   3   3   2   .   .   
    Special Weapon         7    | .   .   .   .   .   .   3   .   .   .   .   2   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   .   .   .   .   .   5   1   1   2   7   3   
Parts Lost                 157  | .   3   3   .   .   1   22  10  6   2   .   16  23  27  2   42  
  Power                    28   | .   1   1   .   .   .   5   1   1   .   .   2   5   4   1   7   
  Propulsion               30   | .   2   1   .   .   .   5   1   .   .   .   4   2   6   .   9   
  Utility                  51   | .   .   1   .   .   1   6   4   3   .   .   4   9   9   .   14  
  Weapon                   48   | .   .   .   .   .   .   6   4   2   2   .   6   7   8   1   12  
  Highest Loss Streak      19   | .   2   2   .   .   1   19  8   4   2   .   4   8   9   2   15  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   91  97  85  83  77  95  84  77  82  75  76  84  80  86  76  
  Engine                   4    | .   2   11  14  5   .   5   4   1   5   2   .   2   1   1   1   
  Core                     2    | .   8   .   .   4   13  3   .   4   4   5   4   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   1   5   1   .   2   4   5   3   5   5   
  Leg                      2    | .   .   .   .   .   .   4   .   .   .   .   5   .   7   15  2   
  Wheel                    11   | .   20  28  28  28  13  6   7   5   5   8   4   9   2   .   9   
  Device                   11   | .   14  3   .   1   16  14  11  14  17  19  10  12  18  15  15  
  Storage                  7    | .   14  14  14  14  6   3   5   5   5   5   5   5   9   8   7   
  Processor                11   | .   .   .   .   .   .   18  17  16  17  17  17  15  15  14  9   
  Hackware                 3    | .   .   .   .   .   8   6   10  5   5   5   5   6   .   .   1   
  Protection               2    | .   .   9   .   .   5   .   3   .   .   .   3   5   3   8   3   
  Energy Gun               3    | .   .   .   .   .   .   10  4   4   .   .   1   .   5   .   5   
  Energy Cannon            2    | .   .   8   14  8   .   .   .   .   .   .   2   3   4   2   .   
  Ballistic Gun            6    | .   25  19  14  13  6   9   .   2   4   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   1   6   4   8   5   5   .   4   11  2   6   5   
Peak Build Rating          159  | 9   17  17  12  30  53  79  91  80  80  76  100 111 125 153 159 
  Average Rating           66   | 4   11  16  12  14  51  62  82  69  76  71  84  97  90  124 131 
  On Entrance              55   | .   9   17  12  12  30  53  75  56  80  78  76  63  58  119 153 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             140  | 12  32  45  36  61  88  116 136 98  97  82  113 137 129 137 140 
  Greatest Support         76   | 26  26  28  28  28  28  40  37  37  28  28  60  40  60  76  60  
  Greatest Overweight (x)  20   | .   1   1   1   2   3   7   5   3   3   3   9   9   20  2   6   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   3   2   2   2   2   2   2   1   2   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   10  15  15  16  20  14  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 5   15  15  15  20  19  20  20  16  17  20  20  20  20  20  20  
  Average Carried          15   | 3   9   14  14  16  14  11  18  14  14  19  19  19  18  19  16  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   14  15  15  20  15  16  16  14  17  20  20  19  19  20  5   

 Class Distribution 
--------------------
 38% | Scavenger-Gunner
 37% | Mutant
  7% | Gunner
  6% | Scavenger-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
 Scavenger-Gunner | -6/Garrison
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Gunner | -4/Proximity Caves
    Hacker-Gunner | -4/Factory
 Scavenger-Gunner | -4/Armory
 Scavenger-Gunner | -4/Lab
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Matter Collected           8954 | 149  671  284  109  30   57   1594 1677 342  106  .    369  1271 836  71   1388 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9377 | 12   501  277  .    .    57   1472 1118 348  38   .    267  1566 1915 62   1744 
  Parts                    409  | 2    28   25   .    .    1    75   54   12   6    .    23   54   73   3    53   
Haulers Intercepted        5    | .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    1    
Recyclers Shooed           13   | .    2    .    .    .    .    .    2    .    .    .    .    3    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    14   .    .    .    .    .    12   7    .    22   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Combat Hostiles Destroyed  171  | .   11  12  .   .   1   29  27  9   2   .   7   23  30  1   19  
  Melee                    18   | .   .   .   .   .   .   1   2   5   .   .   1   .   2   1   6   
  Guns                     58   | .   7   11  .   .   .   23  4   2   .   .   .   .   10  .   1   
  Cannons                  63   | .   .   1   .   .   1   1   20  2   2   .   6   15  7   .   8   
  AOE                      15   | .   4   .   .   .   .   4   .   .   .   .   .   4   2   .   1   
Classes Destroyed          22   | 1   6   2   .   .   1   2   6   1   .   .   2   .   1   .   .   
  Worker                   8    | .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   2   
  Builder                  7    | .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Recycler                 6    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   3   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  29   | .   3   7   .   .   .   7   .   3   2   .   2   1   4   .   .   
  Saboteur                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Grunt                    63   | .   8   .   .   .   .   13  12  2   .   .   .   10  11  .   7   
  Brawler                  8    | .   .   .   .   .   .   2   1   3   .   .   .   2   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   1   6   2   .   .   .   .   .   1   .   5   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Hunter                   11   | .   .   .   .   .   .   1   4   .   .   .   1   2   2   .   1   
  Programmer               22   | .   .   .   .   .   .   .   3   .   .   .   2   7   5   .   5   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   5   5   .   .   1   9   9   6   2   .   2   5   7   1   6   
  Combat Bots Only         9    | .   5   4   .   .   1   9   5   6   2   .   2   4   7   1   3   
Max Kills in Single Turn   4    | 1   2   3   .   .   1   4   3   1   1   .   1   3   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   .   4   .   .   .   .   .   1   1   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  A5 (-4/Lab)

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Hostile Shots Fired        1992  | .    63   60   .    .    36   457  178  40   30   .    128  270  296  63   371  
  Missed                   640   | .    21   21   .    .    17   162  50   13   13   .    40   98   86   18   101  
Damage Taken               23138 | .    502  675  .    .    112  3012 2591 636  421  .    2133 3038 3886 588  5544 
  Core                     3944  | .    83   114  .    .    9    506  471  173  61   .    264  186  806  40   1231 
  Absorbed by Shields      1677  | .    .    .    .    .    38   354  133  .    .    .    .    153  155  578  266  
  Redirected to Shielding  151   | .    .    .    .    .    .    .    .    .    .    .    86   65   .    .    .    
  Ignored by Resistances   348   | .    .    25   .    .    .    .    .    .    .    .    .    323  .    .    .    
  Regen/Repaired (Parts)   153   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   121  
Core Remaining (%)         34    | 100  .    .    .    21   .    39   .    .    .    .    3    .    .    9    .    
Volleys Fired              629   | 3    61   30   .    .    4    145  82   21   6    .    29   77   88   8    75   
  Largest                  4     | 2    2    2    .    .    2    4    3    2    3    .    3    4    4    3    4    
  Hottest                  323   | 40   50   120  .    .    83   282  233  135  158  .    211  288  323  198  272  
Shots Fired                1232  | 6    118  56   .    .    8    293  158  31   13   .    51   134  200  13   151  
  Gun                      659   | 6    113  41   .    .    4    253  23   9    6    .    16   .    132  .    56   
  Cannon                   523   | .    .    12   .    .    4    32   135  22   7    .    28   119  56   13   95   
  Launcher                 38    | .    5    3    .    .    .    2    .    .    .    .    2    15   11   .    .    
  Special                  12    | .    .    .    .    .    .    6    .    .    .    .    5    .    1    .    .    
  Kinetic                  712   | 6    113  44   .    .    8    176  135  29   11   .    7    73   36   8    66   
  Thermal                  424   | .    .    12   .    .    .    114  23   2    2    .    41   46   150  5    29   
  Explosive                15    | .    5    .    .    .    .    .    .    .    .    .    2    8    .    .    .    
  Electromagnetic          76    | .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    56   
  Robot Hit Streak         21    | 4    8    12   .    .    3    21   8    10   3    .    4    8    8    1    15   
  Robot Miss Streak        7     | 1    5    3    .    .    2    4    7    2    5    .    7    7    4    4    6    
  Penetration Max          3     | .    .    .    .    .    .    1    1    .    .    .    .    1    1    .    3    
  Secondary Targets        7     | .    .    2    .    .    .    3    .    .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           765   | 4    72   39   .    .    5    181  87   30   5    .    19   67   109  25   122  
  Core Hits                425   | 1    30   23   .    .    2    94   39   14   2    .    16   64   81   6    53   
  Critical Kills           15    | .    .    1    .    .    .    1    .    .    .    .    .    12   .    .    1    
  Critical Parts Destroyed 28    | .    .    .    .    .    .    7    .    .    .    .    .    19   2    .    .    
  Critical Strikes         86    | .    .    1    .    .    .    13   7    1    2    .    1    32   17   1    11   
    Burn                   17    | .    .    .    .    .    .    2    .    .    .    .    1    .    14   .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    
    Destroy                42    | .    .    1    .    .    .    9    .    .    .    .    .    29   3    .    .    
    Blast                  16    | .    .    .    .    .    .    2    7    .    2    .    .    .    .    .    5    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Impale                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              86    | .    .    .    .    .    .    .    .    7    .    .    1    .    1    37   40   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 78    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    37   40   
  Piercing                 8     | .    .    .    .    .    .    .    .    7    .    .    1    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    4    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30147 | 47   1084 839  .    .    150  4551 7050 1191 224  .    729  3723 4244 1147 5168 
  Guns                     8404  | 47   769  527  .    .    48   3529 410  119  .    .    99   .    2257 .    599  
  Cannons                  14175 | .    .    138  .    .    102  490  6640 680  224  .    417  1569 918  59   2938 
  Explosions               4509  | .    315  174  .    .    .    492  .    .    .    .    89   2141 1069 .    229  
  Melee                    2954  | .    .    .    .    .    .    .    .    392  .    .    72   .    .    1088 1402 
  Ramming                  20    | .    .    .    .    .    .    7    .    .    .    .    .    13   .    .    .    
  Kinetic                  16114 | 47   769  701  .    .    150  2962 6640 760  224  .    39   775  885  59   2103 
  Thermal                  6829  | .    .    138  .    .    .    1582 410  39   .    .    529  794  2273 .    1064 
  Explosive                2140  | .    315  .    .    .    .    .    .    .    .    .    89   1736 .    .    .    
  Electromagnetic          2090  | .    .    .    .    .    .    .    .    .    .    .    .    405  1086 .    599  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2490  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1088 1402 
  Piercing                 464   | .    .    .    .    .    .    .    .    392  .    .    72   .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    1    1    2    10   10   10   12   11   15   25   8    
  Average Corruption       6     | .    .    .    .    .    1    1    1    6    10   10   11   6    13   20   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  268   | .    .    .    .    .    .    22   14   22   12   9    75   25   65   9    15   
    Message Errors         58    | .    .    .    .    .    .    6    2    3    3    2    19   4    13   3    3    
    Matter Fused           65    | .    .    .    .    .    .    6    6    3    3    3    25   7    9    2    1    
    Heat Flow Errors       27    | .    .    .    .    .    .    3    .    5    1    2    4    3    8    1    .    
    Energy Discharges      35    | .    .    .    .    .    .    4    2    3    1    1    7    2    12   .    3    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      28    | .    .    .    .    .    .    1    1    3    1    1    7    3    8    1    2    
    Data Loss (major)      13    | .    .    .    .    .    .    .    1    2    .    .    3    1    4    1    1    
    Misfires               11    | .    .    .    .    .    .    1    .    .    2    .    6    .    .    .    2    
    Alerts                 8     | .    .    .    .    .    .    .    1    2    .    .    2    .    2    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        16    | .    .    .    .    .    .    1    1    1    .    .    1    4    7    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1516  | .    14   .    .    .    .    22   972  54   .    .    23   87   18   92   234  
  Projectiles              1180  | .    .    .    .    .    .    22   972  .    .    .    19   55   .    .    112  
  Explosions               68    | .    14   .    .    .    .    .    .    .    .    .    4    32   18   .    .    
  Melee                    268   | .    .    .    .    .    .    .    .    54   .    .    .    .    .    92   122  
Knockbacks                 64    | .    .    .    .    .    .    2    33   1    2    .    .    8    2    1    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  59    | .    .    .    .    .    .    2    28   1    2    .    .    8    2    1    15   
  Secondary                5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      330   | .    .    53   .    .    .    .    .    .    .    .    23   86   168  .    .    
  Shots                    26    | .    .    2    .    .    .    .    .    .    .    .    1    6    17   .    .    
  Rammed                   15    | .    .    .    .    .    .    13   .    .    .    .    .    2    .    .    .    
Targets Rammed             16    | .    .    .    .    .    .    14   .    .    .    .    .    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        398   | .    12   36   .    .    123  300  312  238  196  160  286  353  398  240  199  
  Average Temperature      92    | .    5    12   .    .    50   114  82   86   99   66   104  104  108  133  81   
  Received Heat Transfer   3396  | .    231  153  .    .    36   865  551  156  .    .    9    321  513  .    561  
  Effects                  3     | .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    2    
  Combat Hostiles          8     | .    .    .    .    .    .    .    1    .    .    .    .    1    4    .    2    
  Parts Fried              13    | .    .    .    .    .    .    .    4    .    .    .    .    .    4    .    5    
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    .    .    .    .    1    3    5    .    1    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    1    
  Parts Melted             36    | .    .    1    .    .    .    3    .    .    .    .    .    3    25   .    4    
  Heat Transferred         10836 | .    .    185  .    .    .    2396 592  74   .    .    887  777  5035 .    890  
Parts Sabotaged            15    | .    .    .    .    .    .    .    4    .    .    .    .    .    11   .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Peak Influence             2068 | 5    225  .    11   .    55   1613 2068 .    .    .    .    825  798  .    336  
  Initial                  846  | .    3    .    .    .    .    38   846  .    .    .    .    27   356  .    .    
  Average                  598  | .    103  .    6    .    6    773  1309 .    .    .    .    394  533  .    167  
Maximum Alert Level        5    | .    1    .    .    .    .    5    5    .    .    .    .    3    3    .    1    
  Low Security (%)         27   | 100  88   .    100  .    100  9    .    .    .    .    .    11   .    .    67   
  Level 1                  16   | .    11   .    .    .    .    16   .    .    .    .    .    49   12   .    32   
  Level 2                  17   | .    .    .    .    .    .    16   .    .    .    .    .    25   66   .    .    
  Level 3                  20   | .    .    .    .    .    .    31   41   .    .    .    .    13   20   .    .    
  Level 4                  12   | .    .    .    .    .    .    22   32   .    .    .    .    .    .    .    .    
  Level 5                  5    | .    .    .    .    .    .    3    26   .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    3    .    .    .    1    .    14   .    .    .    .    8    7    .    10   
  Investigation            5    | .    1    .    .    .    .    .    1    .    .    .    .    1    1    .    1    
  Extermination            9    | .    .    .    .    .    .    .    1    .    .    .    .    4    3    .    1    
  Reinforcement            16   | .    2    .    .    .    .    .    9    .    .    .    .    2    1    .    2    
  Assault                  6    | .    .    .    .    .    .    .    3    .    .    .    .    1    2    .    .    
  Garrison                 4    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Distress Signals           43   | .   .   .   .   .   .   .   3   .   .   .   34  2   1   .   3   
Communications Jammed      120  | .   .   .   .   .   .   .   .   .   .   .   28  12  20  .   60  
  Distress Signals         119  | .   .   .   .   .   .   .   .   .   .   .   27  12  20  .   60  
Times Spotted              311  | .   17  19  .   .   1   30  60  16  5   .   18  47  55  1   42  
  Peak Tracking Total      9    | .   5   6   .   .   1   6   6   9   5   .   4   6   6   1   7   
  Tactical Retreats        27   | .   .   2   .   .   .   2   3   3   .   .   3   4   5   .   5   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Traps Triggered            4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Machines Disabled          45   | .   1   3   .   .   .   8   5   .   .   .   5   12  7   4   .   
  Max in Single Turn       3    | .   1   3   .   .   .   2   1   .   .   .   3   2   3   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Machines Accessed          46   | .   4   1   6   3   3   3   9   .   .   4   .   6   2   3   2   
  Terminals                26   | .   4   .   6   .   2   3   7   .   .   .   .   4   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Total Hacks                163  | .   9   5   18  16  5   3   32  .   .   17  .   25  5   23  5   
  Successful               104  | .   5   5   8   16  3   2   15  .   .   17  .   8   .   23  2   
  Failed                   59   | .   4   .   10  .   2   1   17  .   .   .   .   17  5   .   3   
    Catastrophic           10   | .   .   .   2   .   .   .   .   .   .   .   .   4   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   6   .   1   .   3   .   8   .   .   .   .   7   5   1   4   
  Terminals                78   | .   9   .   18  .   4   3   29  .   .   .   .   15  .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   2   .   .   .   .   10  5   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             92   | .   5   5   7   16  .   2   11  .   .   17  .   6   .   23  .   
  Record                   45   | .   .   5   .   12  .   .   .   .   .   5   .   1   .   22  .   
  Part Schematic           7    | .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           14   | .   2   .   1   4   .   .   2   .   .   4   .   1   .   .   .   
  Prototype ID Bank        9    | .   2   .   1   .   .   .   1   .   .   4   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   .   .   .   .   2   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   .   1   .   2   .   3   .   .   .   .   1   .   .   2   
  Terminals                6    | .   .   .   1   .   2   .   3   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   6   .   3   2   7   .   .   .   .   6   2   .   1   
  Full Trace Events        4    | .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    21   | .   .   .   .   .   .   18  3   .   .   .   .   .   .   .   .   
  Machine Destruction      18   | .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             7    | .   .   .   .   .   .   .   .   2   .   .   3   .   2   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Total Allies               17    | .    .    .    .    .    .    3    1    2    .    .    3    .    2    .    6    
  Largest Group            5     | .    .    .    .    .    .    3    3    3    2    1    3    3    2    .    5    
  Highest-Rated Group      221   | .    .    .    .    .    .    221  221  219  170  140  147  147  86   .    72   
  Highest-Rated Ally       146   | .    .    .    .    .    .    146  146  140  140  140  140  49   56   .    15   
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               188   | .    .    .    .    .    .    3    63   27   8    .    23   15   23   .    26   
  Total Damage             12405 | .    .    .    .    .    .    73   5353 1997 423  .    1566 1635 568  .    790  
  Kills                    69    | .    .    .    .    .    .    1    40   7    2    .    7    5    4    .    3    
Allies Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Gar Fac Upp Upp Zhi Pro Fac Arm Lab Res 
Robot Analysis Total       14   | .   2   .   1   4   .   .   2   .   .   4   .   1   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   5   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Turns Passed               16480 | 66   817  1077 624  1494 265  2788 1703 887  383  277  1865 1302 1409 665  858  
Spaces Moved               9603  | 39   630  876  561  1318 182  1409 902  512  187  158  964  750  536  256  323  
  Core                     32    | 7    .    .    .    .    .    3    .    .    .    .    .    .    13   .    9    
  Treads                   108   | .    .    .    .    .    .    108  .    .    .    .    .    .    .    .    .    
  Legs                     1673  | .    .    .    .    .    .    531  .    .    .    .    493  .    351  256  42   
  Wheels                   7790  | 32   630  876  561  1318 182  767  902  512  187  158  471  750  172  .    272  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   105  110  95   125  120  115  130  130  130  115  120  120  190  50   
  Average Speed            136   | 82   96   105  110  110  132  157  143  134  144  132  164  133  189  195  139  
  Slowest Speed            1050  | 90   115  110  110  125  140  320  165  145  145  135  260  225  1050 260  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Exploration Rate (%)       51    | 3    93   44   97   89   4    79   22   54   36   62   80   23   27   99   10   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     6     | .    .    1    .    .    .    .    .    .    .    3    2    .    .    .    .    
  Known Exits Taken        10    | .    .    1    .    .    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    2    .    2    .    .    .    1    1    .    2    .    .    .    .    
Spaces Dug                 29    | .    5    2    .    .    .    1    7    .    .    .    .    6    6    .    2    
Terrain Destroyed          374   | .    34   43   .    .    1    12   48   5    2    .    22   131  33   .    43   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Projectile               153   | .    .    3    .    .    1    5    48   5    2    .    22   19   22   .    26   
  AOE                      217   | .    34   40   .    .    .    7    .    .    .    .    .    111  10   .    15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  
Total                      11765 | 67   727  972  568  1361 199  1746 1107 674  293  231  1207 922  794  352  545  
  Wait                     605   | 8    5    39   3    .    4    38   84   104  94   44   129  19   15   2    17   
  Move                     9589  | 38   629  875  560  1317 181  1408 901  511  186  157  963  750  535  255  323  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  261   | 11   15   8    2    20   2    43   17   9    5    10   11   22   45   10   31   
  Fast Attach              82    | .    2    2    .    .    .    23   1    .    .    1    7    15   12   11   8    
  Attach                   178   | 7    2    1    .    4    7    14   13   12   2    7    14   14   44   2    35   
  Detach                   24    | .    .    1    .    .    1    4    1    1    .    4    4    .    6    1    1    
  Swap                     80    | .    7    8    1    3    .    11   1    .    .    1    2    10   14   10   12   
  Drop                     134   | .    6    7    2    17   .    41   7    .    .    7    5    14   9    16   3    
  Fire                     629   | 3    61   30   .    .    4    145  82   21   6    .    29   77   88   8    75   
  Melee                    86    | .    .    .    .    .    .    .    .    7    .    .    1    .    1    37   40   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14    | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Escape Stasis            5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Rewire                   76    | .    .    .    .    .    .    .    .    9    .    .    42   .    25   .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: Fac x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   238 | -10/Materials      | Discovered new exit (range 13)
   311 | -10/Materials      | Build established: Mutant
   357 | -10/Materials      | Discovered new exit (range 15)
   537 | -10/Materials      | Discovered new exit (range 4)
   622 | -10/Materials      | Discovered new exit (range 15)
   862 | -10/Materials      | Discovered new exit (range 6)
   875 | -10/Materials      | Discovered new exit (range 10)
   884 | -10/Materials      | Entered Subcaves
   930 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1538 | -10/Subcaves       | Visited Clippyterm
  1541 | -10/Subcaves       | Identified exit to Materials
  1541 | -10/Subcaves       | Identified exit to Recycling
  1541 | -10/Subcaves       | Learned Research security intel
  1629 | -10/Subcaves       | Core integrity fell below 50%
  1645 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  1759 | -10/Subcaves       | Learned location of Zion (-7)
  1759 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1961 | -10/Subcaves       | Entered Recycling
  2432 | -9/Recycling       | Discovered new exit (range 15)
  2553 | -9/Recycling       | Scanned before Scraplab entrance
  2568 | -9/Recycling       | Entered Scraplab
  2577 | -9/Recycling       | Discovered new exit (range 2)
  2585 | -9/Recycling       | Entered Scraptown
  2739 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  2818 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  2821 | -9/Scraptown       | Learned 8 Research zone layouts
  2822 | -9/Scraptown       | Learned 8 Factory zone layouts
  2823 | -9/Scraptown       | Learned Factory terminal intel
  2825 | -9/Scraptown       | Learned Factory stockpile data
  2837 | -9/Scraptown       | Discovered new exit (range 9)
  2908 | -9/Scraptown       | Visited Supply Room
  2929 | -9/Scraptown       | Visited Fellowship of the Rings
  2944 | -9/Scraptown       | Visited UFD Registry
  2944 | -9/Scraptown       | Registered with UFD as "Flashninja"
  2952 | -9/Scraptown       | Visited Cyclists
  2960 | -9/Scraptown       | Entered Cyclist Reading Room
  3020 | -9/Scraptown       | Visited Symbiants
  3031 | -9/Scraptown       | Visited Red Mages
  3072 | -9/Scraptown       | Visited Awakened
  3109 | -9/Scraptown       | Visited IN-MT5's Study
  3308 | -9/Scraptown       | Visited Observation Area
  3362 | -9/Scraptown       | Visited Scrapoid Research Area
  3380 | -9/Scraptown       | Visited Analyses Database
  3404 | -9/Scraptown       | Visited Junk Repository
  3421 | -9/Scraptown       | Visited Botcube Research
  3439 | -9/Scraptown       | Visited Scrapoid Pod Storage
  3459 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  3479 | -9/Scraptown       | Visited Curators Association
  3944 | -9/Scraptown       | Found Lrg. Botcube
  3976 | -9/Scraptown       | Found Scrapoid Pod
  4075 | -9/Scraptown       | Discovered new exit (range 3)
  4079 | -9/Scraptown       | Entered Factory
  4079 | -6/Factory         | Evolved 8 slots: Power x1, Utility x5, Weapon x2
  4080 | -6/Factory         | Identified exit to Factory
  4082 | -6/Factory         | Loaded intel: 26 terminal locations
  4256 | -6/Factory         | Garrison activated, responded to threat
  4343 | -6/Factory         | Identified exit to Garrison
  4344 | -6/Factory         | Entered Garrison
  4368 | -6/Garrison        | Triggered checkpoint
  4439 | -6/Garrison        | Triggered checkpoint
  4608 | -6/Garrison        | Lost 19 parts (4p4n5u6w)
  4664 | -6/Garrison        | Triggered checkpoint
  4828 | -6/Garrison        | Discovered exit to Factory (range 10)
  4890 | -6/Garrison        | Build established: Scavenger-Gunner
  4930 | -6/Garrison        | Triggered checkpoint
  5137 | -6/Garrison        | Core integrity fell below 50%
  5144 | -6/Garrison        | Lost 3 parts (1p1n1u)
  5168 | -6/Garrison        | Destroyed 9 combat bots
  5248 | -6/Garrison        | Discovered exit to Factory (range 10)
  5388 | -6/Garrison        | Triggered checkpoint
  5407 | -6/Garrison        | Garrison Relay disabled
  5422 | -6/Garrison        | Discovered exit to Factory (range 59)
  5422 | -6/Garrison        | Discovered exit to Factory (range 26)
  5422 | -6/Garrison        | Discovered exit to Factory (range 45)
  5540 | -6/Garrison        | Triggered checkpoint
  5826 | -6/Garrison        | Triggered checkpoint
  5977 | -6/Garrison        | Garrison Relay disabled
  6095 | -6/Garrison        | Rescued a captive Derelict
  6102 | -6/Garrison        | Rescued a captive Derelict
  6343 | -6/Garrison        | Garrison Relay disabled
  6406 | -6/Garrison        | Triggered checkpoint
  7081 | -6/Garrison        | Lrg. Botcube activated
  7109 | -6/Garrison        | Lrg. Botcube completed mutation into legged form, armed with 2 cannons.
  7132 | -6/Garrison        | Entered Factory
  7132 | -5/Factory         | Accompanied by 3 allies
  7132 | -5/Factory         | Evolved 2 slots: Utility x2
  7307 | -5/Factory         | Identified exit to Factory
  7732 | -5/Factory         | First assault squad dispatched
  8164 | -5/Factory         | Identified exit to Upper Caves
  8164 | -5/Factory         | Identified exit to Extension
  8826 | -5/Factory         | Lost 8 parts (1p1n3u3w)
  8835 | -5/Factory         | Entered Upper Caves
  8835 | -5/Upper Caves     | Accompanied by 1 ally
  8885 | -5/Upper Caves     | Spotted B-75 Beast
  8891 | -5/Upper Caves     | Core integrity fell below 50%
  8915 | -5/Upper Caves     | Destroyed B-75 Beast
  9123 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9184 | -5/Upper Caves     | System corruption reached 10%
  9214 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
  9262 | -5/Upper Caves     | Discovered new exit (range 8)
  9294 | -5/Upper Caves     | Identified exit to Upper Caves
  9722 | -5/Upper Caves     | Entered another Upper Caves area
  9722 | -5/Upper Caves     | Accompanied by 2 allies
 10032 | -5/Upper Caves     | Discovered new exit (range 16)
 10052 | -5/Upper Caves     | Identified exit to Zhirov
 10080 | -5/Upper Caves     | Build established: Mutant
 10105 | -5/Upper Caves     | Entered Zhirov
 10105 | -5/Zhirov          | Accompanied by 1 ally
 10106 | -5/Zhirov          | Discovered new exit (range 3)
 10108 | -5/Zhirov          | Identified exit to Proximity Caves
 10130 | -5/Zhirov          | Met Zhirov
 10158 | -5/Zhirov          | Learned location of Quarantine (-2)
 10158 | -5/Zhirov          | Learned location of Testing (-3)
 10158 | -5/Zhirov          | Learned location of Command (-1)
 10178 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10199 | -5/Zhirov          | Found Alien Artifact
 10200 | -5/Zhirov          | Identified Integrated Reactor
 10200 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10215 | -5/Zhirov          | Found Alien Artifact
 10382 | -5/Zhirov          | Entered Proximity Caves
 10382 | -4/Proximity Caves | Accompanied by 1 ally
 10825 | -4/Proximity Caves | Lost 4 parts (1p1u2w)
 11048 | -4/Proximity Caves | Core integrity fell below 20%
 11054 | -4/Proximity Caves | Spotted B-86 Titan
 11076 | -4/Proximity Caves | Found Lrg. Botcube
 11100 | -4/Proximity Caves | Lost 4 parts (1p1n1u1w)
 11265 | -4/Proximity Caves | Lost 3 parts (2n1w)
 11617 | -4/Proximity Caves | Build established: Gunner
 11946 | -4/Proximity Caves | Lost 3 parts (1u2w)
 11991 | -4/Proximity Caves | Found Prototype Launcher
 11992 | -4/Proximity Caves | Identified Scatter Rocket Array
 12178 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 12247 | -4/Proximity Caves | Entered Factory
 12247 | -4/Factory         | Accompanied by 3 allies
 12247 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12325 | -4/Factory         | Found Hvy. Insulated Plating
 12491 | -4/Factory         | Discovered new exit (range 6)
 12496 | -4/Factory         | Identified exit to Upper Caves
 12675 | -4/Factory         | Identified exit to Armory
 12692 | -4/Factory         | Build established: Hacker-Gunner
 13159 | -4/Factory         | Lost 3 parts (1p2u)
 13250 | -4/Factory         | System corruption reached 10%
 13281 | -4/Factory         | First assault squad dispatched
 13296 | -4/Factory         | Lost 8 parts (1p1n3u3w)
 13549 | -4/Factory         | Entered Armory
 13579 | -4/Armory          | Lost 7 parts (1p3u3w)
 13653 | -4/Armory          | Found Gamma Bomb Array
 13656 | -4/Armory          | Found Gamma Bomb Array
 13852 | -4/Armory          | Build established: Scavenger-Gunner
 13941 | -4/Armory          | Lost 9 parts (2p1n5u1w)
 14137 | -4/Armory          | Found Unknown Device
 14137 | -4/Armory          | Identified Launcher Loader
 14200 | -4/Armory          | Core integrity fell below 50%
 14248 | -4/Armory          | Lost 7 parts (2n2u3w)
 14346 | -4/Armory          | First assault squad dispatched
 14416 | -4/Armory          | Lost 4 parts (1p1u2w)
 14621 | -4/Armory          | Core integrity fell below 20%
 14653 | -4/Armory          | Lost 4 parts (2n2w)
 14674 | -4/Armory          | Destroyed 7 combat bots
 14956 | -4/Armory          | Identified Transdimensional Reconstructor
 14956 | -4/Armory          | Warped through subspace to slip node
 14956 | -4/Armory          | Discovered new exit (range 1)
 14956 | -4/Armory          | Identified exit to Lab
 14958 | -4/Armory          | Entered Lab
 14963 | -4/Lab             | Discovered new exit (range 9)
 14981 | -4/Lab             | Identified exit to Research
 14994 | -4/Lab             | Unable to decrypt terminal
 14994 | -4/Lab             | Opened the door to a hidden lab
 14995 | -4/Lab             | Gained access to the hidden lab's interior
 15002 | -4/Lab             | Detected by scanners
 15011 | -4/Lab             | Confronted by A5
 15109 | -4/Lab             | Destroyed A5
 15147 | -4/Lab             | Found Alien Artifact
 15147 | -4/Lab             | Identified Core Reset Matrix
 15147 | -4/Lab             | Used Core Reset Matrix
 15151 | -4/Lab             | Sensed 3 artifacts in vicinity
 15169 | -4/Lab             | Found Integrated Dissipator
 15169 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15182 | -4/Lab             | Found Core Expander
 15182 | -4/Lab             | Installed Core Expander, added new Utility slot
 15214 | -4/Lab             | Unable to decrypt terminal
 15271 | -4/Lab             | Found Prototype Protection
 15271 | -4/Lab             | Identified Med. Regenerative Plating
 15276 | -4/Lab             | Found Prototype Energy Gun
 15276 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 15281 | -4/Lab             | Found Prototype Energy Cannon
 15281 | -4/Lab             | Identified Warp Cannon
 15305 | -4/Lab             | Unable to decrypt terminal
 15359 | -4/Lab             | Unable to decrypt terminal
 15365 | -4/Lab             | Found LC Capacitor
 15367 | -4/Lab             | Unable to decrypt terminal
 15411 | -4/Lab             | Unable to decrypt terminal
 15439 | -4/Lab             | Found Prototype Special Weapon
 15439 | -4/Lab             | Identified Gui. Remote Datajack
 15482 | -4/Lab             | Found Prototype Hackware
 15530 | -4/Lab             | Found Transdimensional Reconstructor
 15555 | -4/Lab             | Discovered exit to Research (range 7)
 15558 | -4/Lab             | Found Med. Regenerative Plating
 15623 | -4/Lab             | Entered Research
 15623 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 15788 | -3/Research        | Warped through subspace
 15862 | -3/Research        | Lost 11 parts (2p3n4u2w)
 15916 | -3/Research        | Lost 3 parts (1u2w)
 16190 | -3/Research        | Spotted B-86 Titan
 16242 | -3/Research        | Identified Deep Network Scanner
 16266 | -3/Research        | Lost 3 parts (3u)
 16387 | -3/Research        | Lost 8 parts (3n1u4w)
 16397 | -3/Research        | Intercept squad dispatched
 16422 | -3/Research        | Spotted Tracker
 16423 | -3/Research        | Spotted Tracker
 16431 | -3/Research        | Spotted Combat Programmer
 16447 | -3/Research        | Core integrity fell below 50%
 16452 | -3/Research        | Emitted hypermatrix ping
 16456 | -3/Research        | Core integrity fell below 20%
 16457 | -3/Research        | Assembled emerged from beneath the floor
 16457 | -3/Research        | Allies destroyed Combat Programmer
 16461 | -3/Research        | Destroyed Tracker
 16470 | -3/Research        | Allies destroyed Tracker
 16474 | -3/Research        | Spotted Combat Programmer
 16481 | -3/Research        | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
Slug penetrates Tracker.
Extracted 10 matter.
Slug penetrates as-39943.
Slug penetrates Tracker.
System corrupted: Energy discharge (-88).
Tracker destroyed.
Acquired Vibroblade.
Acquired Adv. Coolant Injector.
as-51450 sneak attacks.
Combat Programmer knocked back.
EMDS Slug penetrates as-51450.
as-51450 destroyed.
Acquired 19 matter.
Extracted 404 energy.
Acquired Unknown Processor.
Identified Adv. Target Analyzer.
as-28723 destroyed.
Acquired Adv. Coolant Injector.
Acquired 21 matter.
EMDS Slug penetrates as-39943.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????#####+########### #### |
| ??????????????################       ^   %         |
| ??????????????#                 !    ^             |
| ??????????????#    p                 ^             |
| ??????????????#        ####### |     ^ %           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Coolant Potential          300
Energy Generation          49
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Additional Mass Support    16
Armor Coverage             600
Resistance: TH             20
Resistance: EX             50
Resistance: EM             30
Core Shielding             40
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                60
Targeting Accuracy         10
Launcher Accuracy          30
Target Analysis            11
Core Analysis              6
Recoil Reduction           2
Matter Filtering           50
Particle Charging          30
Kinecelleration            40
Offensive Hacking          25
Defensive Hacking          22

 Item Schematics 
-----------------
        Hardcell Cannon | -3/Research | Extracted
            HERF Cannon | -3/Research | Extracted
   Fusion Bomb Launcher | -3/Research | Extracted
 Field Propulsion Drive | -3/Research | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Integrated Dissipator
Core Expander
LC Capacitor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyJunkPlating
  Manual?         0
Play Time         03:59:23
  Cumulative      160.5 hours
  Start           2024.08.16 @ 23:30:45
  End             2024.08.17 @ 06:40:04
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           138
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          66
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f38dd66-2b80-4f4b-8fce-52e7e4afbacd