Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.26 @ 14:38:26 Player: Zaltroth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (877) 877 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 2517 Bonus ------- Follower Combat Kills 190 Cogmind --------- Core Integrity 294/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Utility Shielding Light Armor Plating > --- WEAPON (2) ------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Cooled Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Sensor Array Targeting Computer Heavy EM Pulse Gun Precision Beam Rifle Precision Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Datajack Hammer Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Utility Shielding Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Sensor Array Targeting Computer Heavy EM Pulse Gun Precision Beam Rifle Precision Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Datajack Hammer Hammer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 3 | . 1 . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . 1 . 1 Weapon . | . . . . Parts Attached 37 | 8 5 7 17 Power 5 | 1 1 1 2 Engine 5 | 1 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads . | . . . . Leg 13 | 2 . 4 7 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 9 | 2 2 2 3 Device 2 | . 1 1 . Storage 2 | 1 . . 1 Processor 1 | 1 . . . Hackware . | . . . . Protection 4 | . 1 1 2 Artifact . | . . . . Weapon 9 | 3 2 . 4 Energy Gun 4 | 1 . . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . 2 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 3 | . . . 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 100 100 99 Engine 11 | . 12 12 10 Leg 26 | . 25 25 29 Device 11 | . 12 12 10 Storage 11 | . 12 12 10 Processor 3 | . 7 . . Protection 10 | . 4 12 20 Energy Gun 1 | . . . 4 Ballistic Gun 11 | . 14 12 5 Impact Weapon 10 | . 9 12 10 Naked Turns . | . . . . Heaviest Build 37 | 18 22 24 37 Greatest Support 43 | 20 20 30 43 Greatest Overweight (x) 4 | 4 1 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 10 10 10 15 Average Capacity 11 | 9 10 10 14 Most Carried 15 | 9 10 10 15 Average Carried 10 | 6 9 10 12 Final Capacity 15 | 10 10 10 15 Final Carried 15 | 9 10 10 15 Class Distribution -------------------- 91% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 606 | 272 78 73 183 Remotely . | . . . . Salvage Created 1558 | 90 519 284 665 Parts 55 | 4 21 5 25 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 5 | . 5 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 20 | . 6 3 11 Melee 6 | . 2 2 2 Guns 10 | . 4 . 6 Classes Destroyed 11 | 2 4 4 1 Worker 5 | . . 5 . Builder 1 | . . 1 . Tunneler 4 | 1 . 3 . Hauler 3 | . 2 . 1 Recycler 4 | 1 2 . 1 Operator 2 | . . . 2 Watcher 4 | . 3 . 1 Swarmer 2 | . 2 . . Grunt 11 | . 4 . 7 Sentry 6 | . . 2 4 Assembled 1 | . . 1 . Best Kill Streak 4 | 1 4 3 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 997 | . 296 36 665 Core 151 | . 36 9 106 Absorbed by Shields . | . . . . Redirected to Shielding 8 | . . . 8 Core Remaining (%) 91 | 100 . 82 . Volleys Fired 73 | 4 22 3 44 Largest 2 | 2 2 1 1 Hottest 61 | 40 40 20 61 Shots Fired 91 | 8 36 3 44 Gun 91 | 8 36 3 44 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 60 | 8 36 3 13 Thermal 31 | . . . 31 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 21 | 6 19 21 17 Robot Miss Streak 2 | 1 2 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 149 | 7 48 21 73 Core Hits 43 | 4 15 5 19 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed 8 | . 1 2 5 Critical Strikes 13 | . 2 3 8 Burn 1 | . . . 1 Smash 12 | . 2 3 7 Melee Attacks 71 | . 18 19 34 Impact 71 | . 18 19 34 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 18 | . 4 13 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2622 | 75 696 645 1206 Guns 948 | 56 246 15 631 Cannons . | . . . . Explosions . | . . . . Melee 1626 | . 421 630 575 Ramming 48 | 19 29 . . Kinetic 491 | 56 246 15 174 Thermal 457 | . . . 457 Explosive . | . . . . Electromagnetic . | . . . . Impact 1626 | . 421 630 575 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 342 | . 60 182 100 Projectiles . | . . . . Explosions . | . . . . Melee 342 | . 60 182 100 Knockbacks 4 | . . 2 2 Impact 4 | . . 2 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 19 | 5 14 . . Kicked 19 | 5 14 . . Crushed . | . . . . Highest Temperature 140 | . 9 4 140 Average Temperature 49 | . 7 4 53 Received Heat Transfer 609 | . 171 27 411 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 31 | . 8 16 7 Impact Corruptions 21 | . 5 10 6 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1073 | . . . 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 325 | 10 117 51 325 Initial 8 | . 4 . 8 Average 57 | 2 34 24 157 Maximum Alert Level 1 | . . . 1 Low Security (%) 90 | 100 100 100 57 Level 1 9 | . . . 42 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 13 5 21 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 11 | . 8 . 3 Terminals 8 | . 7 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 25 . 11 Successful 27 | . 16 . 11 Failed 9 | . 9 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 17 . 6 Terminals 24 | . 22 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 12 | . 3 . 9 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 6 . 1 Prototype ID Bank 3 | . 3 . . Branch Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . 2 . 4 Process 2 | . 1 . 1 Report Inventory 3 | . 1 . 2 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 8 . 6 Terminals 8 | . 7 . 1 Track 2 | . 2 . . Botnet 5 | . 4 . 1 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 1 . 5 Reject 2 | . . . 2 Recyclers 2 | . . . 2 Mask 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 8 . 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 611 | . 591 . 20 Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 2 Highest-Rated Group 40 | . . 40 32 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 61 | . . 17 44 Total Damage 662 | . . 167 495 Kills 10 | . . . 10 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 4078 | 215 1837 1101 925 Spaces Moved 2374 | 135 1145 669 425 Core 5 | 5 . . . Treads . | . . . . Legs 2369 | 130 1145 669 425 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 147 | 128 140 153 164 Slowest Speed 260 | 250 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 6 99 97 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2738 | 166 1310 710 552 Wait 106 | 5 85 6 10 Move 2371 | 134 1144 668 425 Hop . | . . . . Pick Up 28 | 9 11 . 8 Fast Attach 16 | 7 . 2 7 Attach 9 | 1 3 . 5 Detach 9 | 1 2 . 6 Swap 12 | . 2 5 5 Drop 24 | . 9 7 8 Fire 73 | 4 22 3 44 Melee 71 | . 18 19 34 Ram . | . . . . Kick 19 | 5 14 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) History --------- Turn | Location | Event 43 | -11/Scrapyard | Identified exit to Materials 43 | -11/Scrapyard | Discovered exit to Materials (range 15) 216 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 625 | -10/Materials | Identified exit to Materials 625 | -10/Materials | Discovered exit to Materials (range 11) 759 | -10/Materials | Identified exit to Mines 759 | -10/Materials | Discovered exit to Mines (range 8) 1425 | -10/Materials | Discovered exit to Materials (range 8) 1569 | -10/Materials | Discovered exit to Materials (range 15) 2053 | -10/Materials | Entered Mines 2054 | -10/Mines | Assembled infested the area 2059 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2107 | -10/Mines | Discovered exit to Materials (range 15) 2230 | -10/Mines | Learned location of Storage (-9) 2344 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3000 | -10/Mines | Discovered exit to Materials (range 10) 3154 | -10/Mines | Entered Materials 3154 | -9/Materials | Accompanied by 2 allies 3154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -9/Materials | Build established: Scavenger-Mutant 3686 | -9/Materials | Identified exit to Mines 3686 | -9/Materials | Identified exit to Storage 3845 | -9/Materials | Identified exit to Materials 3845 | -9/Materials | Discovered exit to Materials (range 3) 3917 | -9/Materials | Build established: Hacker-Mutant 4079 | -9/Materials | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Ejection routine running. >>Recycling(Report) Matter reserves: 0 Inventory: Salvage Targeting Computer (54%) Weight Redist. System (50%) Imp. Medium Laser (57%) >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Salvage Targeting Computer (3) Weight Redist. System (2) Imp. Medium Laser (15) 03985_ Y-45 Defender suffers critical hit (Burn). 03987_ Critical hit (Burn: +37). 04014_ W-16 Scout destroyed. 04020_ Hvy. Assault Rifle melted. 04020_ Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????##############???????? | | ??????????????# [[! #???????? | | ??????????????# [[! #???????? | | ??????????????# [! #???????? | | ############??# [ @ ####????? | | #??# # #????? | | ########## #??#+#####+###### #????? | | ?????????# #?## ### #????? | | ?????????# ### #????? | | ?????????# ^ ^ ^ #????? | | ?????????# % ##+##+##????? | | ?????????# ^""" ^=] ## #????? | | ?????????# """ =] ## #????? | | ?????????# """ ]] ## #????? | | ?????????+ ## #????? | | ?????????# *[ + #????? | | ?????????##"Y"#%=####### #????? | | ??????????#"""#=%#?????########????? | | ??????????#####==#?????????????????? | | ??????????????# #?????????????????? | | ??????????????# #?????????????????? | | ?????????????? ?????????????????? | | ?????????????? ?????????????????? | | ?????????????? ?????????????????? | | ?????????????# #????????????????? | | ?????????????######????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireKineticDoublenader Manual? 0 Play Time 00:55:14 Cumulative 182.9 hours Start 2022.03.26 @ 13:36:04 End 2022.03.26 @ 14:38:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 34 Rogue 9 Adventurer 0 Explorer 25 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d6c8040-eb56-4ab0-9086-1a03b6071e22