Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.22 @ 23:19:36 Player: H0-R5E Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (192) 960 Value Destroyed (5303) 5303 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1458) 1458 TOTAL SCORE: 11641 Bonus ------- High Alert Combat Kills 487 Follower Combat Kills 182 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 66/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Cloaking Device System Shield Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Salvage Targeting Computer Transmission Jammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Minigun Gauss Rifle > --- INVENTORY -------- Armored Huge Wheel Compact Matter Pod Trap Scanner Reflective Plating Improved Shield Generator Component Analysis Suite System Restoration Module Heavy Particle Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . 2 2 . . . . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 144 | 6 7 38 20 12 36 18 1 1 . 5 Power 21 | 1 1 7 2 1 7 2 . . . . Engine 15 | 1 1 7 2 1 3 . . . . . Core 6 | . . . . . 4 2 . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 1 7 5 1 6 1 1 . . . Treads 1 | . . 1 . . . . . . . . Leg 19 | 2 1 5 4 1 6 . . . . . Wheel 3 | . . 1 . . . 1 1 . . . Hover 1 | . . . 1 . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 12 7 6 12 10 . 1 . 4 Device 18 | . 2 3 4 1 2 4 . . . 2 Storage 7 | 1 . 2 . . 3 . . . . 1 Processor 7 | . . 2 1 1 1 1 . . . 1 Hackware 2 | . . . . . . 2 . . . . Protection 21 | . . 5 2 4 6 3 . 1 . . Artifact . | . . . . . . . . . . . Weapon 44 | 2 3 12 6 4 11 5 . . . 1 Energy Gun 17 | 1 . 3 4 2 5 1 . . . 1 Energy Cannon 5 | . . 2 1 . . 2 . . . . Ballistic Gun 15 | 1 . 5 1 1 5 2 . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher 3 | . 1 1 . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 11 | . . 3 5 . 3 . . . . . Parts Lost 54 | . 1 11 2 5 18 1 1 . . 15 Power 8 | . . 2 . 1 3 . . . . 2 Propulsion 8 | . . 2 . 1 4 . . . . 1 Utility 23 | . . 4 1 2 6 1 1 . . 8 Weapon 15 | . 1 3 1 1 5 . . . . 4 Highest Loss Streak 15 | . 1 6 1 2 6 1 1 . . 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | 2 7 9 9 9 9 9 8 9 10 7 Power . | . 2 . . . . . . . . . Propulsion . | . . 1 . 1 . . . . . . Utility 5 | 1 2 3 3 5 6 6 6 6 7 5 Weapon 1 | 1 2 3 3 . . . . . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 1 2 3 . 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . 1 . . 1 1 . . . 1 Weapon 5 | . 1 1 2 . . 1 . . . . Tool/Special 2 | . . . 1 . . . . . . 1 Average Slot Usage (%) 95 | . 96 98 95 99 96 91 92 92 92 62 Engine 7 | . 14 10 9 8 1 8 7 7 7 3 Core 3 | . . . . . 6 5 7 7 7 4 Leg 12 | . 28 14 7 17 17 . . . . . Wheel 3 | . . 5 5 . . 6 7 7 7 3 Device 13 | . 10 11 17 20 13 12 18 7 7 7 Storage 9 | . 14 11 9 9 8 7 7 7 7 5 Processor 11 | . . 10 11 11 18 7 7 7 7 6 Hackware 1 | . . . . . . 8 7 7 7 7 Protection 10 | . . 9 12 12 11 7 4 15 15 8 Energy Gun 9 | . 13 7 13 16 7 6 7 7 7 4 Ballistic Gun 7 | . 9 9 . . 9 12 9 15 15 8 Peak Build Rating 48 | 6 8 22 36 37 38 48 48 47 47 47 Average Rating 29 | 4 7 16 29 34 33 44 46 46 47 31 On Entrance 28 | . 6 7 22 35 32 28 46 46 47 47 Avg Prop Armor Cover (%) 5 | . . 5 6 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 11 13 37 37 30 40 50 48 48 48 48 Greatest Support 41 | 20 20 26 39 30 41 28 28 28 28 28 Greatest Overweight (x) 6 | . . 3 3 . 2 1 1 1 1 6 Average Overweight (x) . | . . . . . . 1 1 1 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 10 10 10 10 8 Most Carried 10 | 6 8 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 9 9 10 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 7 10 10 8 10 10 8 10 10 3 Class Distribution -------------------- 44% | Mutant 34% | Scavenger-Mutant 8% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Matter Collected 4597 | 266 184 1264 522 430 1194 462 231 26 . 18 Remotely . | . . . . . . . . . . . Salvage Created 6487 | 64 572 1298 986 895 1679 696 228 69 . . Parts 387 | 6 36 92 54 41 102 44 10 2 . . Haulers Intercepted 11 | . 1 2 3 . 3 2 . . . . Recyclers Shooed 7 | . 3 1 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 10 3 . 4 Prevented 1 | . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 151 | . 13 37 21 26 35 12 6 1 . . Guns 130 | . 11 24 21 24 35 8 6 1 . . Cannons 6 | . . 5 . . . 1 . . . . AOE 13 | . 2 8 . . . 3 . . . . Classes Destroyed 17 | 2 5 3 2 1 3 1 . . . . Worker 8 | . . . 3 . 3 2 . . . . Builder 5 | . 2 . . . 3 . . . . . Tunneler 2 | 1 1 . . . . . . . . . Hauler 11 | . 1 2 3 . 3 2 . . . . Recycler 5 | 1 1 2 . . . 1 . . . . Mechanic 3 | . 1 1 1 . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . . 2 2 . 1 1 . . . . Swarmer 59 | . 6 18 8 9 9 6 3 . . . Grunt 52 | . 7 9 7 9 14 3 3 . . . Brawler 2 | . . 1 . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 26 | . . 9 5 4 6 1 . 1 . . Specialist 3 | . . . . . 3 . . . . . Hunter 5 | . . . 1 2 2 . . . . . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . . Best Kill Streak 9 | 2 5 5 9 4 7 3 6 1 . . Combat Bots Only 6 | . 3 4 4 4 6 3 6 1 . . Max Kills in Single Turn 3 | 1 2 3 2 3 1 3 1 1 . . Gunslinging 1 | . 1 1 1 1 . . . . . . Exploded 3 | . 1 3 . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Hostile Shots Fired 967 | . 61 253 59 89 245 77 53 18 . 112 Missed 290 | . 26 63 16 42 73 18 10 7 . 35 Hits 677 | . 35 190 43 47 172 59 43 11 . 77 Melee 3 | . . . . 3 . . . . . . Projectile 674 | . 35 190 43 44 172 59 43 11 . 77 Critical Strikes 17 | . . 5 3 2 2 . 1 . . 4 Actively Blocked 1 | . . . . 1 . . . . . . Damage Taken 9176 | . 386 2169 605 653 2759 504 564 83 . 1453 Core 1564 | . 103 229 94 30 401 44 71 . . 592 Absorbed by Shields 395 | . . . . 32 180 138 45 . . . Redirected to Shielding 101 | . . . 29 72 . . . . . . Ignored by Resistances 85 | . . . . . . . 44 10 . 31 Regen/Repaired (Parts) 177 | . . 91 86 . . . . . . . Core Remaining (%) 51 | 100 58 42 . . 4 . . . . . Volleys Fired 446 | 2 46 131 44 52 116 28 16 2 . 9 Largest 3 | 2 2 2 2 2 2 3 3 3 . 3 Hottest 160 | 60 100 83 160 160 149 138 133 133 . 133 Shots Fired 859 | 4 85 232 85 95 216 79 37 6 . 20 Gun 809 | 4 80 197 83 95 215 72 37 6 . 20 Cannon 33 | . . 26 . . . 7 . . . . Launcher 16 | . 4 9 2 . 1 . . . . . Special 1 | . 1 . . . . . . . . . Kinetic 441 | 2 41 161 . 11 130 49 26 4 . 17 Thermal 358 | 2 40 62 83 84 53 18 11 2 . 3 Explosive 16 | . 4 9 2 . 1 . . . . . Electromagnetic 44 | . . . . . 32 12 . . . . Robot Hit Streak 24 | 2 7 13 17 19 24 10 11 6 . 9 Robot Miss Streak 9 | . 4 3 6 3 5 3 9 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 27 | . 2 2 4 5 8 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . . . Shots Hit Robots 607 | 2 51 139 74 79 161 55 26 5 . 15 Core Hits 373 | 2 31 66 63 59 97 31 16 4 . 4 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . Critical Strikes 11 | . . 4 . . 3 4 . . . . Burn 6 | . . 3 . . 3 . . . . . Destroy 4 | . . . . . . 4 . . . . Blast 1 | . . 1 . . . . . . . . Melee Attacks 4 | . 1 . . . . 2 1 . . . Impact . | . . . . . . . . . . . Slashing 1 | . 1 . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12678 | 28 782 2642 1770 1929 3382 1242 503 96 . 304 Guns 11163 | 28 643 1671 1770 1929 3276 943 503 96 . 304 Cannons 517 | . . 434 . . 8 75 . . . . Explosions 971 | . 139 537 . . 71 224 . . . . Melee . | . . . . . . . . . . . Ramming 27 | . . . . . 27 . . . . . Kinetic 5040 | 28 339 1591 . 33 1816 634 300 51 . 248 Thermal 6302 | . 304 514 1770 1896 1030 484 203 45 . 56 Explosive 686 | . 139 537 . . 10 . . . . . Electromagnetic 615 | . . . . . 491 124 . . . . Impact 8 | . . . . . 8 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 1 . 3 3 1 1 1 1 1 Average Corruption 2 | . . 1 . 3 3 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 6 | . . . . . 6 . . . . . Effects 62 | . . 10 . 6 40 1 . 1 1 3 Message Errors 14 | . . 4 . 1 9 . . . . . Matter Fused 10 | . . 2 . 1 5 . . . 1 1 Heat Flow Errors 14 | . . 1 . 2 11 . . . . . Energy Discharges 4 | . . . . . 3 . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . . 1 . 1 8 1 . 1 . . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . . 2 . . . . . . . . Alerts 1 | . . . . 1 . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 17 | . . 17 . . . . . . . . Projectiles 7 | . . 7 . . . . . . . . Explosions 10 | . . 10 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . 3 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . 24 . . . 16 . . . . Shots 3 | . . 2 . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . . . 7 . . . . . Kicked 7 | . . . . . 7 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 431 | . 43 399 431 268 369 340 354 90 . 411 Average Temperature 101 | . 19 123 87 75 87 108 199 55 . 225 Received Heat Transfer 2950 | . 144 600 234 183 752 80 267 36 . 654 Effects 28 | . . 6 6 . 7 2 6 . . 1 Shutdowns 4 | . . 1 . . . . 3 . . . Energy Bleed 9 | . . 2 3 . 3 . . . . 1 Interference 14 | . . 3 3 . 3 2 3 . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Melted 27 | . . 5 8 9 3 1 . 1 . . Heat Transferred 14460 | . 700 1702 3975 4169 2478 761 450 100 . 125 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 1 3 . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Maximum Alert Level 3 | . 1 2 2 3 2 1 . . . . Low Security (%) 37 | 100 84 57 39 . . 95 . . . . Level 1 31 | . 15 15 56 33 52 4 . . . . Level 2 23 | . . 26 3 17 48 . . . . . Level 3 7 | . . . . 49 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 983 | 5 231 504 447 983 545 215 . . . . Initial 479 | . . 72 197 213 479 210 . . . . Average 314 | 1 121 235 240 600 384 159 . . . . Influence Increases 4937 | 10 364 1265 676 860 1129 393 140 20 . 80 Destroy 0b10 Robot/C 3140 | . 260 740 420 600 700 240 120 20 . 40 Destroy 0b10 Robot/NC 205 | 10 30 35 45 . 55 30 . . . . Destroy Leader 624 | . 42 198 100 20 188 56 20 . . . Allied During Kill 33 | . . . . 23 . . . . . 10 Successful Hack 178 | . 9 29 70 7 33 30 . . . . Disable Machine 90 | . . 45 . . 15 30 . . . . Anti-Garrison Action 150 | . . . . 150 . . . . . . Destroy Structure 127 | . 23 68 11 . 18 7 . . . . Lose Combat Pursuer 390 | . . 150 30 60 120 . . . . 30 Influence Decreases 4937 | 10 191 970 815 206 1648 734 183 100 . 80 Entered New Map 1308 | . . 101 271 116 504 254 46 16 . . Time Decay 2569 | 10 181 609 374 . 664 470 127 84 . 50 Lost Part 400 | . 10 110 20 50 180 10 10 . . 10 Lost Ally 60 | . . . . 40 . . . . . 20 Purge Threat 600 | . . 150 150 . 300 . . . . . Squads Dispatched 26 | . 4 6 4 . 7 5 . . . . Investigation 16 | . 3 5 3 . 2 3 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . 1 . 1 . 4 . . . . . Assault 1 | . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Distress Signals 16 | . 2 3 4 . 7 . . . . . Communications Jammed 59 | . . . 16 . 40 3 . . . . Distress Signals 52 | . . . 16 . 33 3 . . . . Times Spotted 250 | . 23 63 33 32 73 14 6 1 . 5 Peak Tracking Total 7 | . 4 7 7 5 6 3 5 1 . 4 Tactical Retreats 18 | . . 5 2 3 7 . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Traps Triggered 11 | . 1 . . 5 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 37 | . . . . 37 . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Machines Disabled 6 | . . 3 . . 1 2 . . . . Max in Single Turn 2 | . . 2 . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Machines Accessed 53 | . 4 15 10 3 11 6 . . 4 . Terminals 32 | . 2 10 7 3 8 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 8 | . 2 2 1 . 2 1 . . . . Scanalyzers 3 | . . 2 . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 201 | . 19 59 33 7 31 20 . . 32 . Successful 109 | . 10 28 16 2 11 10 . . 32 . Failed 92 | . 9 31 17 5 20 10 . . . . Catastrophic 18 | . . 3 2 5 7 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 100 | . 17 33 16 1 22 11 . . . . Terminals 110 | . 9 41 21 7 23 9 . . . . Fabricators 8 | . . . . . . 8 . . . . Repair Stations 9 | . . 4 5 . . . . . . . Recycling Units 35 | . 10 11 6 . 5 3 . . . . Scanalyzers 6 | . . 3 . . 3 . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 53 | . . 8 5 2 5 1 . . 32 . Record 12 | . . 1 . . . . . . 11 . Part Schematic 13 | . . . . . . . . . 13 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 3 | . . 2 . . 1 . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Alert Level 4 | . . 2 . . 1 1 . . . . Unreport Threat 4 | . . 1 1 . 2 . . . . . Locate Traps 2 | . . 1 . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Assault 1 | . . 1 . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 7 | . . 4 3 . . . . . . . Scan Component 4 | . . 2 2 . . . . . . . Repair 3 | . . 2 1 . . . . . . . Recycling Unit Hacks 6 | . 2 3 . . . 1 . . . . Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 5 | . 2 2 . . . 1 . . . . Scanalyzer 4 | . . 2 . . 2 . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 34 | . 8 11 7 . 4 4 . . . . Terminals 15 | . 2 5 3 . 3 2 . . . . Track 1 | . . 1 . . . . . . . . Botnet 13 | . 2 3 3 . 3 2 . . . . Operators 1 | . . 1 . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . Liberate 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 17 | . 6 6 4 . 1 . . . . . Monitor 3 | . 1 1 1 . . . . . . . Reject 6 | . 2 2 1 . 1 . . . . . Recyclers 3 | . 1 1 1 . . . . . . . Mask 5 | . 2 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 4 12 9 3 11 6 . . . . Full Trace Events 18 | . 2 7 3 1 3 2 . . . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . 1 . . . . . . 13 . Parts Built 4 | . . . . . . 4 . . . . Authchips . | . . . . . . . . . . . Time 157 | . . . . . . 157 . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . Part Studies Acquired 2 | . . . . . 2 . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . Time 74 | . . 58 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 22 | . 9 12 . . . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . 2 1 . . . Non-combat 3 | . . . . . . 2 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 1 . . . no_distress 2 | . . . . . . 1 1 . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Total Allies 6 | . . . . 2 . 3 . . . 1 Largest Group 3 | . . . . 2 . 3 . . . 1 Highest-Rated Group 96 | . . . . 40 . 48 . . . 96 Highest-Rated Ally 96 | . . . . 20 . 16 . . . 96 Initial Warlord ECA Mod 2 | . . . . . 2 1 1 1 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 8 . . . . . 7 Total Damage 438 | . . . . 246 . . . . . 192 Kills 6 | . . . . 4 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Active Infowar (turns) 6131 | . 382 1150 591 856 2064 780 201 . . 107 Optics 70 | . . . . . . . . . . 70 Terrain 1401 | . . 1047 346 7 1 . . . . . Structural 628 | . 308 320 . . . . . . . . Traps 977 | . . . 136 305 137 193 191 . . 15 Seismic 2105 | . 74 472 444 542 430 143 . . . . T.N.C. 544 | . . . . . 544 . . . . . Cloaking 26 | . . . . . . . . . . 26 Jamming 2755 | . . . 64 434 1420 636 201 . . . Robot Analysis Total 3 | . . 2 . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Turns Passed 9680 | 82 480 2251 874 1276 2525 1195 287 329 87 294 Spaces Moved 5257 | 52 224 1084 380 714 1217 753 198 273 76 286 Core 175 | 3 . . . . . . . . . 172 Treads 267 | . . 131 136 . . . . . . . Legs 2952 | 49 224 587 146 714 1217 15 . . . . Wheels 1863 | . . 366 98 . . 738 198 273 76 114 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 90 105 120 105 115 115 115 115 50 Average Speed 132 | 115 120 146 150 120 154 116 115 115 115 87 Slowest Speed 350 | 120 120 240 240 120 270 190 115 115 115 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 5 45 86 37 65 67 17 37 51 68 47 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . 3 3 . 1 Spaces Dug 24 | . 13 4 7 . . . . . . . Terrain Destroyed 118 | . 22 62 14 . 14 5 1 . . . Melee . | . . . . . . . . . . . Projectile 4 | . 1 2 . . . . 1 . . . AOE 114 | . 21 60 14 . 14 5 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Pro Total 7053 | 67 343 1506 578 1007 1645 1012 225 284 75 311 Wait 796 | 1 56 164 71 132 201 161 3 6 . 1 Move 5248 | 51 223 1083 380 713 1216 752 197 272 75 286 Hop . | . . . . . . . . . . . Pick Up 89 | 7 3 21 16 3 21 13 1 2 . 2 Fast Attach 51 | 5 1 11 11 1 13 8 . . . 1 Attach 54 | 1 1 10 6 5 15 6 2 . . 8 Detach 11 | . . 2 3 1 2 3 . . . . Swap 184 | . 9 58 23 35 32 20 4 1 . 2 Drop 102 | . 3 26 24 4 22 19 1 1 . 2 Fire 446 | 2 46 131 44 52 116 28 16 2 . 9 Melee 4 | . 1 . . . . 2 1 . . . Ram . | . . . . . . . . . . . Kick 7 | . . . . . 7 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . 24 . . . . . . Rewire . | . . . . . . . . . . . Trap 37 | . . . . 37 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Entered another Materials area 563 | -9/Materials | Evolved 2 slots: Utility x2 1142 | -9/Materials | Discovered new exit (range 15) 1229 | -9/Materials | Repaired Seismic Detector? 1339 | -9/Materials | Repaired Hvy. Assault Rifle? 1494 | -9/Materials | Discovered new exit (range 15) 1701 | -9/Materials | Discovered new exit (range 15) 2024 | -9/Materials | Build established: Scavenger-Mutant 2057 | -9/Materials | Discovered new exit (range 6) 2171 | -9/Materials | Lost 6 parts (1p2n1u2w) 2232 | -9/Materials | Core integrity fell below 50% 2255 | -9/Materials | Discovered new exit (range 5) 2563 | -9/Materials | First assault squad dispatched 2664 | -9/Materials | Discovered new exit (range 10) 2754 | -9/Materials | Build established: Mutant 2814 | -9/Materials | Entered another Materials area 2814 | -8/Materials | Evolved 2 slots: Utility x2 3159 | -8/Materials | Repaired Arm. Wheel 3688 | -8/Materials | Identified exit to Garrison 3688 | -8/Materials | Entered Garrison 3736 | -8/Garrison | Triggered checkpoint 3920 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Discovered new exit (range 13) 4113 | -8/Garrison | Rescued a captive Derelict 4119 | -8/Garrison | Rescued a captive Derelict 4250 | -8/Garrison | Triggered checkpoint 4326 | -8/Garrison | Triggered checkpoint 4456 | -8/Garrison | Discovered new exit (range 8) 4570 | -8/Garrison | Learned Materials security intel 4580 | -8/Garrison | Triggered checkpoint 4650 | -8/Garrison | Discovered new exit (range 9) 4708 | -8/Garrison | Triggered checkpoint 4811 | -8/Garrison | Build established: Scavenger-Mutant 4912 | -8/Garrison | Triggered checkpoint 4964 | -8/Garrison | Entered Materials 5471 | -8/Materials | Discovered new exit (range 12) 6137 | -8/Materials | Build established: Mutant 6564 | -8/Materials | Core integrity fell below 50% 6607 | -8/Materials | Lost 6 parts (2n3u1w) 6932 | -8/Materials | Build established: Scavenger-Mutant 7206 | -8/Materials | Garrison activated, responded to threat 7224 | -8/Materials | Core integrity fell below 20% 7292 | -8/Materials | Lost 5 parts (1p1n2u1w) 7489 | -8/Materials | Entered Factory 7489 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7630 | -7/Factory | Discovered new exit (range 10) 7767 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x2) 8051 | -7/Factory | Fabricated Imp. Shield Generator (x2) 8552 | -7/Factory | Discovered new exit (range 14) 8571 | -7/Factory | Identified exit to Factory 8676 | -7/Factory | Identified exit to Lower Caves 8684 | -7/Factory | Entered Lower Caves 8787 | -7/Lower Caves | Met a Warlord Commander 8788 | -7/Lower Caves | Learned location of Warlord (-5) 8789 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8798 | -7/Lower Caves | Found Encrypted Comm Array 8856 | -7/Lower Caves | Build established: Mutant 8960 | -7/Lower Caves | Discovered new exit (range 7) 8971 | -7/Lower Caves | Entered another Lower Caves area 9003 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9164 | -7/Lower Caves | Build established: Scavenger-Tank 9290 | -7/Lower Caves | Discovered new exit (range 10) 9300 | -7/Lower Caves | Entered Data Miner 9300 | -7/Data Miner | Discovered new exit (range 7) 9322 | -7/Data Miner | Met Data Miner 9352 | -7/Data Miner | Learned location of Section 7 (-2) 9352 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9360 | -7/Data Miner | Received God Mode back door access code from Data Miner 9387 | -7/Data Miner | Entered Proximity Caves 9564 | -6/Proximity Caves | Core integrity fell below 50% 9573 | -6/Proximity Caves | Escorted by Enhanced Grunt 9577 | -6/Proximity Caves | Core integrity fell below 20% 9631 | -6/Proximity Caves | Lost 15 parts (2p1n8u4w) 9680 | -6/Proximity Caves | Spotted B-75 Beast 9681 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 09552_ Hrd. Medium Armor Plating destroyed. 09554_ Gatling Laser destroyed. 09555_ System Restoration Module destroyed. 09556_ Imp. Datajack+ destroyed. 09560_ Com. Matter Pod destroyed. 09566_ Mic. Nuclear Core destroyed. 09568_ Critical hit (Burn: +37). 09571_ Adv. Targeting Computer destroyed. 09572_ Trap Scanner destroyed. 09573_ Enhanced Grunt: "Protecting LRC-V3." 09583_ G-50 Soldier destroyed. 09590_ Enhanced Grunt suffers critical hit (Burn). 09592_ Enhanced Grunt critical meltdown. 09600_ Med. Storage Unit destroyed. 09602_ Adv. Heat Sink fries itself beyond repair. 09603_ Lgt. Angular Momentum Engine fries itself beyond repair. [Achievement: Spot Them First] 09639_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... 09657_ System corrupted: Matter fused (-6). 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