Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.05 @ 22:04:18

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (362)      362
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1847

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             295/400
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (3) ------
                Cooling System
         Medium Storage Unit
>               --- WEAPON (2) -------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY (10) ---
                Aluminum Leg
                Cooling System
                Cooling System
  High-capacity Storage Unit
                Weight Redist. System
         Medium Armor Plating
                Particle Cannon
                Particle Cannon
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Cooling System
         Medium Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                Particle Cannon
                Particle Cannon
>               --- INVENTORY --------
                Cooling System
                Cooling System
  High-capacity Storage Unit
                Weight Redist. System
         Medium Armor Plating
         Medium Armor Plating
       Improved EM Shotgun
                Particle Cannon
                Particle Cannon
       Improved Light Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   4   .   18  7   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   4   .   6   4   
    Device                 4    | .   .   .   3   1   
    Storage                4    | 1   3   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   .   2   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   .   .   9   2   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          7    | .   .   .   5   2   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 5    | .   .   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 97  100 
  Engine                   11   | .   14  14  11  11  
  Leg                      30   | .   28  28  30  33  
  Device                   7    | .   .   .   10  11  
  Storage                  11   | .   14  14  11  11  
  Processor                1    | .   .   .   2   .   
  Protection               9    | .   9   14  8   11  
  Energy Cannon            13   | .   .   .   18  22  
  Ballistic Gun            9    | .   28  28  3   .   
Peak Build Rating          15   | 6   7   7   15  14  
  Average Rating           10   | 4   6   7   12  13  
  On Entrance              6    | .   6   7   7   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 10  16  16  32  32  
  Greatest Support         30   | 20  20  20  30  30  
  Greatest Overweight (x)  2    | .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 4   8   8   10  10  
  Average Carried          8    | 1   3   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 1   8   8   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           584  | 219 118 .   222 25  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            521  | .   30  .   450 41  
  Parts                    39   | .   2   .   36  1   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  16   | .   1   .   12  3   
  Guns                     1    | .   1   .   .   .   
  Cannons                  15   | .   .   .   12  3   
Classes Destroyed          4    | .   1   .   3   .   
  Hauler                   2    | .   .   .   2   .   
  Watcher                  3    | .   .   .   3   .   
  Swarmer                  11   | .   .   .   8   3   
  Grunt                    5    | .   1   .   4   .   
Best Kill Streak           5    | .   1   .   5   3   
  Combat Bots Only         4    | .   1   .   4   3   
Max Kills in Single Turn   1    | .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        113  | .    4    5    61   43   
  Missed                   31   | .    2    3    15   11   
Damage Taken               1033 | .    21   27   383  602  
  Core                     115  | .    .    10   58   47   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         98   | 100  .    96   .    .    
Volleys Fired              58   | .    8    .    41   9    
  Largest                  2    | .    2    .    2    2    
  Hottest                  136  | .    40   .    136  136  
Shots Fired                116  | .    16   .    82   18   
  Gun                      30   | .    16   .    14   .    
  Cannon                   86   | .    .    .    68   18   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  30   | .    16   .    14   .    
  Thermal                  86   | .    .    .    68   18   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | .    4    .    8    4    
  Robot Miss Streak        7    | .    3    .    7    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           52   | .    8    .    38   6    
  Core Hits                24   | .    3    .    18   3    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           991  | .    64   .    765  162  
  Guns                     141  | .    64   .    77   .    
  Cannons                  850  | .    .    .    688  162  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  141  | .    64   .    77   .    
  Thermal                  850  | .    .    .    688  162  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    .    10   1    
  Projectiles              11   | .    .    .    10   1    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        90   | .    6    .    90   81   
  Average Temperature      27   | .    6    .    24   42   
  Received Heat Transfer   45   | .    12   15   18   .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    .    4    1    
  Heat Transferred         1554 | .    .    .    1258 296  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             232  | .   60  23  232 160 
  Initial                  90   | .   .   23  8   90  
  Average                  87   | .   33  23  113 141 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         91   | 100 100 100 86  100 
  Level 1                  8    | .   .   .   13  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   2   2   24  6   
  Peak Tracking Total      5    | .   1   2   5   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          5    | .   1   .   4   .   
  Terminals                4    | .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   2   .   13  .   
  Successful               11   | .   1   .   10  .   
  Failed                   4    | .   1   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   .   .   13  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   .   .   10  .   
  Prototype ID Bank        2    | .   .   .   2   .   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Locate Traps             2    | .   .   .   2   .   
  Surveillance Status      1    | .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Min 
Turns Passed               1068 | 66  127 136 645 94  
Spaces Moved               514  | 49  75  91  269 30  
  Core                     7    | 7   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     507  | 42  75  91  269 30  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            150  | 110 120 120 172 190 
  Slowest Speed            260  | 120 120 120 190 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       16   | 3   16  25  25  11  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          13   | .   .   .   13  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      13   | .   .   .   13  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      692  | 61  98  118 369 46  
  Wait                     39   | .   2   28  9   .   
  Move                     510  | 48  74  90  268 30  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 7   9   .   19  .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   12   | 6   1   .   4   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     23   | .   3   .   14  6   
  Drop                     15   | .   1   .   14  .   
  Fire                     58   | .   8   .   41  9   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 4)
  194 | -10/Materials | Entered Mines
  280 | -10/Mines     | Learned location of Recycling (-7)
  296 | -10/Mines     | Discovered new exit (range 12)
  312 | -10/Mines     | Build established: Mutant
  330 | -10/Mines     | Entered Materials
  330 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  943 | -9/Materials  | Discovered new exit (range 16)
  975 | -9/Materials  | Entered Mines
 1044 | -9/Mines      | Met a Derelict bent on vengeance
 1047 | -9/Mines      | Assembled infested the area
 1069 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00977_ Destroyed Flight Unit.
00989_ S-10 Pest destroyed.
00992_ Destroyed Flight Unit.
00998_ S-10 Pest destroyed.
01001_ Flight Unit melted.
01001_ S-10 Pest destroyed.
01008_ Acquired 10 matter. <x2>
01018_ Acquired 5 matter.
01047_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
01054_ C-30 ARC bursts open, deploying its
  payload.
01054_ D-53 Grenadier unfolds itself. <x2>
01056_ Med. Armor Plating destroyed.
01059_ The unstable cave ceiling collapses. <x3>
01064_ Aluminum Leg destroyed.
01064_ Med. Armor Plating destroyed.
01066_ Aluminum Leg destroyed.
01068_ The unstable cave ceiling collapses.
01068_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|             ?##    #####    #????????????????????? |
|             ?#       ##     #????????????????????? |
|             ?#             #?????????????????????? |
|             ??#   =        ##????????????????????? |
|             ???#  %         #????????????????????? |
|             ???#    %       #????????????????????? |
|             ???#            #????????????????????? |
|             ???##          ##????????????????????? |
|             ????#####  #####?????????????????????? |
|             ????????#  #?????????????????????????? |
|             ????????#  #?????????????????????????? |
|             ????????#  #?????????????????????????? |
|             ????????#  ########??????????????????? |
|             ????????#  # # # ####????????????????? |
|             ????????#           #????????????????? |
|             ????????#           ##???????????????? |
|             ????????#        #   # #?????????????? |
|             ????????#          d d #?????????????? |
|             ????????#           ####?????????????? |
|             ????????#    @      #????????????????? |
|             ????????#         ###????????????????? |
|             ????????#         #??????????????????? |
|             ????????##       ##??????????????????? |
|             ?????????#         ??????????????????? |
|             ?????????###  a      ????????????????? |
|             ???????????#     #####???????????????? |
|             ???????????#      ???????????????????? |
|             ???????????##     #??????????????????? |
|             ????????????##   ##??????????????????? |
|             ??????????????## #???????????????????? |
|             ????????????????  ???????????????????? |
|             ???????????????? #???????????????????? |
|             ???????????????? #???????????????????? |
|             ?????????????????#???????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiometalShadingInverter
  Manual?         0
Play Time         00:14:43
  Cumulative      34.4 hours
  Start           2024.08.05 @ 21:49:58
  End             2024.08.05 @ 22:04:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9af3d72-fc66-451d-86f6-e76518582d51