Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.15 @ 03:20:16 Player: Yanche Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (1574) 1574 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6154 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 57/100 System Corruption 25% Temperature Cool (73) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Seismic Analyzer Core Analyzer Matter Filter Component Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Battery Advanced Targeting Computer Hacking Suite Component Analysis Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Fission Core Focal Shield Lightning Gun Lightning Gun Improved Spread Laser Plasma Cannon Gauss Rifle Shock Bomb Launcher Precision Grenade Launcher Power Maul [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Component Analysis Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . . . . 2 . 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 97 | 6 11 1 1 2 29 15 2 5 25 Power 11 | 1 1 . . 1 3 3 . . 2 Engine 7 | 1 1 . . 1 2 1 . . 1 Core 4 | . . . . . 1 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 6 . . . 13 4 . . 7 Treads . | . . . . . . . . . . Leg 6 | . 4 . . . 2 . . . . Wheel 26 | 2 2 . . . 11 4 . . 7 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . 1 . 4 3 2 . 4 Device 8 | . . . . . 2 1 1 . 4 Storage 3 | 1 . . 1 . . . 1 . . Processor 3 | . 1 . . . 1 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 3 1 . 1 9 5 . 5 12 Energy Gun 13 | 2 . . . . 1 3 . . 7 Energy Cannon 4 | . . . . . 1 . . 2 1 Ballistic Gun 15 | . 3 1 . 1 5 2 . 1 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . . . . . . 1 1 Special Weapon 2 | . . . . . 2 . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 41 | . 2 . . 1 10 5 . 2 21 Power 6 | . . . . 1 1 1 . . 3 Propulsion 11 | . 1 . . . 3 2 . 1 4 Utility 6 | . . . . . 2 . . . 4 Weapon 18 | . 1 . . . 4 2 . 1 10 Highest Loss Streak 19 | . 2 . . 1 3 2 . 1 19 Average Slot Usage (%) 95 | . 93 100 100 98 93 95 100 91 95 Engine 8 | . 14 14 14 12 8 6 6 6 . Core 4 | . . . . . . 6 6 6 12 Leg 1 | . 14 . . . . . . . . Wheel 24 | . 12 28 28 28 29 26 26 21 23 Device 7 | . . . . . 6 14 13 13 12 Storage 11 | . 14 14 14 14 9 7 13 13 12 Processor 10 | . 8 14 14 14 18 7 6 6 6 Hackware 1 | . . . . . . . 6 6 6 Energy Gun 5 | . 9 . . . 1 6 6 . 14 Energy Cannon 2 | . . . . . . 7 6 6 . Ballistic Gun 13 | . 18 28 28 28 14 7 6 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 119 | 13 15 15 42 42 49 68 72 119 66 Greatest Support 58 | 26 26 26 26 26 58 58 52 52 58 Greatest Overweight (x) 10 | . 1 . 1 1 2 1 1 2 10 Average Overweight (x) . | . . . . 1 . 1 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 10 12 12 12 12 12 12 Most Carried 12 | 2 6 6 11 12 12 12 12 12 12 Average Carried 9 | 1 5 6 8 11 11 11 11 9 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 12 12 Final Carried 12 | 2 6 6 11 12 12 12 12 8 4 Class Distribution -------------------- 45% | Scavenger-Skirmisher 33% | Mutant 13% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2126 | 199 336 146 . 53 568 162 89 171 402 Remotely . | . . . . . . . . . . Salvage Created 2999 | . 518 283 . 63 823 200 . 395 717 Parts 183 | . 39 22 . 8 56 14 . 3 41 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 5 | . . 1 . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 41 | . 9 6 . 4 13 2 . 2 5 Melee 1 | . . . . . . . . . 1 Guns 35 | . 9 6 . 4 12 1 . . 3 Cannons 4 | . . . . . 1 1 . 1 1 AOE 1 | . . . . . . . . 1 . Classes Destroyed 13 | . 6 1 . . 3 2 . 1 . Worker 10 | . . 2 . . 3 1 . . 4 Builder 4 | . 2 . . . 1 . . . 1 Tunneler 3 | . . . . . 1 1 . . 1 Hauler 1 | . 1 . . . . . . . . Recycler 8 | . 1 2 . . 2 1 . . 2 Operator 2 | . . . . . . 1 . . 1 Watcher 3 | . 2 . . . 1 . . . . Swarmer 16 | . 3 6 . 4 3 . . . . Grunt 11 | . 6 . . . 3 . . . 2 Sentry 7 | . . . . . 6 . . . 1 Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . . 1 . . 2 Compactor 2 | . . . . . . . . 2 . Best Kill Streak 7 | . 2 7 . 4 4 2 . 1 3 Combat Bots Only 6 | . 2 6 . 4 2 1 . 1 3 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 5140 | . 490 176 . 191 1070 495 . 245 2473 Core 1211 | . 89 16 . 34 183 36 . 23 830 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 . . . 44 66 94 . . . Volleys Fired 249 | . 57 21 . 7 91 21 . 19 33 Largest 3 | . 2 2 . 2 2 3 . 3 3 Hottest 173 | . 100 40 . 40 123 151 . 168 173 Shots Fired 564 | . 103 42 . 14 180 61 . 82 82 Gun 462 | . 103 42 . 14 170 40 . 19 74 Cannon 85 | . . . . . 2 21 . 54 8 Launcher 9 | . . . . . . . . 9 . Special 8 | . . . . . 8 . . . . Kinetic 381 | . 65 42 . 14 165 21 . 46 28 Thermal 134 | . 38 . . . 15 40 . 27 14 Explosive 9 | . . . . . . . . 9 . Electromagnetic 40 | . . . . . . . . . 40 Robot Hit Streak 29 | . 12 7 . 4 11 4 . 29 9 Robot Miss Streak 5 | . 4 2 . 3 5 3 . 2 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . . 3 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Autonomous 27 | . . . . . . . . 27 . Shots Hit Robots 367 | . 62 27 . 6 110 29 . 70 63 Core Hits 128 | . 26 13 . 4 45 8 . 6 26 Critical Hits 2 | . . . . . 2 . . . . Critical Kills 2 | . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 4 | . . . . . . . . . 4 Impact 4 | . . . . . . . . . 4 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9321 | . 762 332 . 90 1370 561 . 4805 1401 Guns 4235 | . 762 332 . 90 1274 300 . 424 1053 Cannons 3306 | . . . . . . 261 . 2855 190 Explosions 1583 | . . . . . . . . 1526 57 Melee 101 | . . . . . . . . . 101 Ramming . | . . . . . . . . . . Kinetic 5294 | . 452 332 . 90 1217 131 . 2613 459 Thermal 1866 | . 310 . . . 153 430 . 666 307 Explosive 1526 | . . . . . . . . 1526 . Electromagnetic 534 | . . . . . . . . . 534 Impact 101 | . . . . . . . . . 101 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . 1 . 22 25 Average Corruption 17 | . . . . . . 1 . 15 23 Corruption Purged 1 | . . . . . . . . . 1 Effects 121 | . . . . . . 4 . 27 90 Message Errors 20 | . . . . . . 2 . 5 13 Matter Fused 15 | . . . . . . . . 1 14 Heat Flow Errors 4 | . . . . . . . . . 4 Energy Discharges 7 | . . . . . . 1 . 2 4 Parts Rejected 3 | . . . . . . . . 1 2 Data Loss (minor) 6 | . . . . . . . . 4 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 4 Misdirections 22 | . . . . . . . . 4 18 Targeting Errors 31 | . . . . . . 1 . 9 21 Weapon Failures 7 | . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . Overflow Damage 23 | . . . . . . 19 . 1 3 Projectiles 19 | . . . . . . 19 . . . Explosions 1 | . . . . . . . . 1 . Melee 3 | . . . . . . . . . 3 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 247 | . . . . . . . . 198 49 Shots 9 | . . . . . . . . 8 1 Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 490 | . 436 2 . 2 34 144 . 262 490 Average Temperature 97 | . 163 1 . 1 11 58 . 74 118 Received Heat Transfer 1320 | . 198 . . . 333 . . . 789 Effects 9 | . 6 . . . . . . . 3 Shutdowns 2 | . 1 . . . . . . . 1 Energy Bleed 3 | . 1 . . . . . . . 2 Interference 3 | . 3 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . . . Heat Transferred 3612 | . 925 . . . 348 740 . 1233 366 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 260 | . 260 243 . 90 258 46 6 66 126 Initial 68 | . . 68 . . 35 18 6 . 39 Average 70 | . 112 156 . 80 115 16 5 31 37 Maximum Alert Level 1 | . 1 1 . . 1 . . . . Low Security (%) 90 | 100 82 47 . 100 88 100 100 100 100 Level 1 9 | . 17 52 . . 11 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 1 3 . . 4 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 4 | . 1 . . . 1 1 . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 6 | . 2 . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 74 | . 16 6 . 4 24 3 . 8 13 Peak Tracking Total 6 | . 4 6 . 4 4 1 . 5 6 Tactical Retreats 8 | . 3 . . . 3 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 7 | . . . . . . 2 1 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 4 | . . . . . 2 1 . . 1 Max in Single Turn 1 | . . . . . 1 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 19 | . 4 . . 1 5 5 2 . 2 Terminals 13 | . 4 . . 1 4 1 1 . 2 Fabricators 2 | . . . . . . 1 1 . . Repair Stations 2 | . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 37 | . 9 . . 2 10 7 5 . 4 Successful 25 | . 5 . . 1 9 5 3 . 2 Failed 12 | . 4 . . 1 1 2 2 . 2 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 3 . 1 . . 1 . . . Terminals 28 | . 9 . . 2 8 1 4 . 4 Fabricators 2 | . . . . . . 1 1 . . Repair Stations 4 | . . . . . 2 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 19 | . 5 . . 1 7 1 3 . 2 Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Level Access Points 2 | . . . . 1 . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . . Unreport Threat 2 | . . . . . 1 . 1 . . Locate Traps 2 | . 1 . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 4 | . 1 . . . 1 . 1 . 1 Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 2 2 . . . Scan Component 2 | . . . . . 1 1 . . . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 4 . . 1 3 2 2 . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . Time 70 | . . . . . 26 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 3 | . . 2 . 1 . . . . . Largest Group 2 | . . 2 1 1 1 . . . . Highest-Rated Group 45 | . . 45 31 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . Total Damage 84 | . . . . . 84 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 5202 | 44 659 480 358 216 1004 1008 213 303 917 Spaces Moved 3781 | 37 371 436 361 189 596 664 206 223 698 Core 4 | 2 . . . . . . . . 2 Treads . | . . . . . . . . . . Legs 191 | . 191 . . . . . . . . Wheels 3586 | 35 180 436 361 189 596 664 206 223 696 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 90 100 100 100 100 Average Speed 99 | 91 105 90 97 100 93 102 100 104 105 Slowest Speed 550 | 100 150 90 100 100 120 110 100 110 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 4 65 68 67 41 47 18 7 77 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 . . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 2 | . . . . . 2 . . . . Terrain Destroyed 86 | . . . . . 4 . . 76 6 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 4 . . 1 4 AOE 77 | . . . . . . . . 75 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Total 4706 | 44 535 482 365 203 857 945 214 253 808 Wait 471 | . 80 24 . 3 120 224 . . 20 Move 3773 | 36 370 435 360 188 595 663 206 222 698 Hop . | . . . . . . . . . . Pick Up 57 | 2 8 . 3 2 10 11 4 3 14 Fast Attach 29 | 6 5 . . . 11 4 . . 3 Attach 40 | . 1 . . 1 10 7 2 5 14 Detach 1 | . . . . . . . . . 1 Swap 28 | . 5 1 1 1 8 4 . . 8 Drop 52 | . 9 1 1 1 12 11 2 4 11 Fire 249 | . 57 21 . 7 91 21 . 19 33 Melee 4 | . . . . . . . . . 4 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 312 | -10/Materials | Identified exit to Mines 435 | -10/Materials | Discovered new exit (range 10) 704 | -10/Materials | Entered Mines 711 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 712 | -10/Mines | Discovered new exit (range 5) 736 | -10/Mines | Discovered new exit (range 3) 815 | -10/Mines | Learned Materials terminal intel 1184 | -10/Mines | Entered Exiles 1184 | -10/Exiles | Accompanied by 1 ally 1196 | -10/Exiles | Discovered new exit (range 16) 1209 | -10/Exiles | Met 8R-AWN 1214 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1223 | -10/Exiles | Met EX-HEX 1285 | -10/Exiles | Met EX-BIN 1296 | -10/Exiles | Aligned with FarCom system 1297 | -10/Exiles | Given EX-Vault access code 1320 | -10/Exiles | Opened EX-Vault 1324 | -10/Exiles | Found Prototype Ballistic Cannon 1345 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1437 | -10/Exiles | Met EX-DEC 1473 | -10/Exiles | Discovered new exit (range 16) 1542 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1542 | -10/Exiles | Entered Mines 1562 | -9/Mines | Core integrity fell below 50% 1638 | -9/Mines | Learned Materials security intel 1715 | -9/Mines | Identified exit to Materials 1749 | -9/Mines | Received a Mining Laser from a helpful Derelict 1758 | -9/Mines | Entered Materials 1758 | -8/Materials | Accompanied by 1 ally 1758 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1760 | -8/Materials | Loaded intel: 12 terminal locations 2201 | -8/Materials | Lost 3 parts (1n1u1w) 2434 | -8/Materials | Identified AWS/Autocannon 2468 | -8/Materials | Build established: Scavenger-Mutant 2736 | -8/Materials | Repaired Wheel 2747 | -8/Materials | Discovered new exit (range 17) 2762 | -8/Materials | Identified exit to Factory 2762 | -8/Materials | Entered Factory 2762 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3352 | -7/Factory | Build established: Scavenger-Skirmisher 3639 | -7/Factory | Discovered new exit (range 15) 3759 | -7/Factory | Repaired Mic. Nuclear Core 3770 | -7/Factory | Entered another Factory area 3770 | -6/Factory | Evolved 2 slots: Utility x2 3983 | -6/Factory | Sucked down chute 3983 | -6/Factory | Entered Waste 3998 | -6/Waste | EMP discharged 3998 | -6/Waste | Spotted C-40 Crusher 3999 | -6/Waste | Spotted C-40 Crusher 4029 | -6/Waste | Destroyed C-40 Crusher 4050 | -6/Waste | Spotted C-40 Crusher 4073 | -6/Waste | Spotted C-40 Crusher 4076 | -6/Waste | Spotted C-40 Crusher 4098 | -6/Waste | EMP discharged 4098 | -6/Waste | System corruption reached 10% 4134 | -6/Waste | Spotted C-40 Crusher 4179 | -6/Waste | Destroyed C-40 Crusher 4198 | -6/Waste | EMP discharged 4248 | -6/Waste | Discovered new exit (range 12) 4281 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4286 | -6/Waste | Entered Factory 4648 | -6/Factory | Identified exit to Factory 5114 | -6/Factory | Garrison activated, responded to threat 5181 | -6/Factory | Core integrity fell below 50% 5196 | -6/Factory | Core integrity fell below 20% 5203 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. System corrupted: Component data lost. K-01 Serf collects debris. Hvy. Machine Gun destroyed. Imp. Terrain Scanner destroyed. System Backup Module destroyed. R-10 Processor collects Unknown Hover Unit. Power Maul destroyed. Lightning Gun destroyed. Focal Shield destroyed. K-01 Serf collects debris. Lgt. Angular Momentum Engine destroyed. U-05 Engineer lays Concrete. Shock Bomb Launcher destroyed. K-01 Serf collects debris. Arc Projector destroyed. Acquired 39 matter. K-01 Serf collects debris. VWND4FJLH%%UKN4SZWCTD98YWFN#>WINE&H %U= K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? #####???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? +???? ??????????? | | ???????????????????????????? # ??????????????? | | ???????????????????????????# #???"???????????? | | ??????????#???????"? ????"?# #???????????????? | | ???????????????????????????# # ???? ?????????? | | ???????????????????????????# #???????????????? | | ?????????????? ????????????# #??##???????????? | | ????????????????"????? ????# #???????????????? | | ????????? ??#?????????#????# u#?#?????????????? | | ????????? ????????????#???# u#????? ?????????? | | ?????????" #???? ???????### #?????"?????????? | | ???????""" ###+############ u #???""????##????? | | ?????? G """ """!% !=g #? ?????????????? | | ???????""" % Ak==@ %%g #??????? ???????? | | ?????? " """ """ """ Y u # ??????????????? | | ???? """ """ """w #???????????????? | | ??????? """ """ """ #???????????????? | | ??????????#### #???????????????? | | ?????????????# """ """ """ #???????????????? | | ?????????????# """ """ """u ??????????????? | | ?????????????# """ """ """ ?? ??????????? | | ????????????# ?? ?????????? | | ?????????????# """ """ """ ?????????? | | ??????????#??# """ """ """ ???????????? | | ?????????????# """ """ """ #######+#???????????? | | ?????????????# #??#????????????????? | | ?????????????# """ """ """ #?#?????????????????? | | ?????????????# """ """ """ #???????????????????? | | ?????????????# """ """ """ #???????????????????? | | ?????????????# #???????????????????? | | ??????????#??#! ####????????????????? | | ???????????#?######## + ""????????????? | | ???????????##?????#?# ####### ""??? ????????? | | ?????????#?#????????# %#??????????????#???? ??? | | ??????????#????????## #??????????????????????? | | ???#????#?#?????????# #????#????##??#????????? | | ????????#?????#??#??# #??????????????????????? | | ?????##???????????### ###?????###########????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdExplosiveReconstructor Manual? 0 Play Time 01:03:51 Cumulative 64.5 hours Start 2022.03.15 @ 02:18:40 End 2022.03.15 @ 03:20:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 47 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bbbfd9e7-53db-4986-af08-2611ae3b4010