Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 04:14:47 Player: Oneirical Result: Destroyed by 0Q-EOE(g) with Salvaging Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (349) 349 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 4053 Bonus ------- Follower Combat Kills 79 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Melee Analysis Suite A0-MCA's Component Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Master Drone Bay (1/1) Heavy Rocket Launcher Plasma Cutter Vortex Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Heat Sink Large Storage Unit Melee Analysis Suite Thief Drone Bay > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Improved Ion Engine Improved Hover Unit Improved Hover Unit High-capacity Matter Pod Improved Terrain Scan Processor A0-MCA's Component Scanner Master Drone Bay Heavy Rocket Launcher Heavy Rocket Launcher Plasma Cutter CPS Tube Heavy Mace Great Maul Vortex Trap [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Gravmag System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Thief Drone Bay Device Thief Drone Bay Storage Medium Storage Unit Processor Melee Analysis Suite Weapon Spear Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 2 . . . Weapon . | . . . . . . . . . Parts Attached 35 | 7 1 3 2 6 9 1 . 6 Power 5 | 1 . 1 . 1 1 . . 1 Engine 5 | 1 . 1 . 1 1 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 2 2 3 4 . . 3 Treads . | . . . . . . . . . Leg 2 | . . . . 2 . . . . Wheel 3 | 2 . . . 1 . . . . Hover 7 | . . . . . 4 . . 3 Flight 4 | . . 2 2 . . . . . Utility 8 | 2 . . . 1 2 1 . 2 Device 3 | 1 . . . 1 1 . . . Storage 3 | 1 . . . . 1 . . 1 Processor 2 | . . . . . . 1 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 6 | 2 1 . . 1 2 . . . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 9 | . . . . 2 . . . 7 Power . | . . . . . . . . . Propulsion 7 | . . . . 2 . . . 5 Utility . | . . . . . . . . . Weapon 2 | . . . . . . . . 2 Highest Loss Streak 7 | . . . . 1 . . . 7 To Critical Strikes . | . . . . . . . . . Average Backups 8 | . 2 2 5 7 9 9 10 10 Power . | . . . 1 1 1 1 1 . Propulsion 1 | . 1 1 2 . . 1 2 1 Utility 1 | . . . . 1 1 1 2 2 Weapon 3 | . 1 1 2 4 4 4 4 3 Tool/Special . | . . . . . . . . . Unused Backups 21 | . . . . 1 1 3 1 15 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . 2 . 2 Utility 4 | . . . . . . . . 4 Weapon 10 | . . . . 1 1 1 1 6 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 93 | . 100 100 97 85 82 94 100 95 Engine 9 | . 14 14 11 11 9 9 9 8 Leg 2 | . . . . 16 . . . . Wheel 5 | . 28 26 . 12 1 . . . Hover 23 | . . . . . 30 36 36 34 Flight 2 | . . 1 41 11 . . . . Device 15 | . 14 14 11 11 12 18 18 16 Storage 9 | . 14 14 11 11 9 9 9 8 Processor 4 | . . . . . . 4 9 9 Energy Gun 2 | . 7 3 11 11 1 . . . Ballistic Gun 2 | . 14 14 11 . 1 . . . Special Weapon 1 | . 6 10 . . . . . . Piercing Weapon 11 | . . . . . 15 18 18 17 Peak Build Rating 41 | 9 9 9 11 17 37 40 40 41 Average Rating 28 | 5 9 9 10 14 32 38 40 37 On Entrance 19 | . 9 9 9 11 16 37 40 40 Avg Prop Armor Cover (%) 11 | . . . . 12 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 34 | 12 12 14 14 19 26 26 26 34 Greatest Support 36 | 26 26 26 16 26 36 36 36 36 Greatest Overweight (x) 3 | . . 3 . 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 15 Average Capacity 9 | 7 8 8 8 8 9 10 10 12 Most Carried 14 | 3 2 6 7 8 10 10 10 14 Average Carried 8 | . 2 3 6 7 9 9 9 11 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 Final Carried 10 | 2 2 6 7 8 10 10 10 5 Class Distribution -------------------- 50% | Gladiator 35% | Mutant 10% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gladiator | -8/Storage Gladiator | -8/Recycling Gladiator | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 820 | 285 . 46 . 171 170 103 9 36 Remotely . | . . . . . . . . . Salvage Created 490 | 101 . 22 . . 105 . 262 . Parts 35 | 11 . 4 . . 8 . 12 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 9 | . . 2 . . 2 . 5 . Melee 7 | . . . . . 2 . 5 . Guns 2 | . . 2 . . . . . . Classes Destroyed 6 | 1 . 1 . . 1 . 3 . Tunneler 4 | 4 . . . . . . . . Swarmer 2 | . . 2 . . . . . . Brawler 1 | . . . . . . . 1 . Protector 1 | . . . . . . . 1 . Sentry 4 | . . . . . 2 . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 4 | 4 . 2 . . 2 . 2 . Combat Bots Only 2 | . . 2 . . 2 . 2 . Max Kills in Single Turn 1 | 1 . 1 . . 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 156 | . . 10 3 28 7 1 25 82 Missed 43 | . . 3 1 10 3 . 8 18 Hits 113 | . . 7 2 18 4 1 17 64 Melee 24 | . . . . 1 . . 1 22 Projectile 89 | . . 7 2 17 4 1 16 42 Critical Strikes 4 | . . . . . . . 1 3 Damage Taken 1458 | . . 54 26 235 56 10 261 816 Core 603 | . . 9 . 44 . 10 28 512 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 15 | . . . . . 15 . . . Core Remaining (%) 95 | 100 . 96 . 89 . . . . Volleys Fired 15 | 5 6 2 . 2 . . . . Largest 2 | 2 1 1 . 2 . . . . Hottest 100 | 60 100 40 . 73 . . . . Shots Fired 22 | 10 6 2 . 4 . . . . Gun 17 | 10 2 2 . 3 . . . . Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special 4 | . 4 . . . . . . . Kinetic 8 | 5 2 . . 1 . . . . Thermal 13 | 5 4 2 . 2 . . . . Explosive 1 | . . . . 1 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 6 . 8 . 9 . . . . Robot Miss Streak 1 | . . . . 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 32 | 6 . 2 . 3 3 . 15 3 Core Hits 12 | 4 . 2 . . 2 . 4 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . 1 . Impale 1 | . . . . . . . 1 . Melee Attacks 31 | . . . . . 6 1 19 5 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 31 | . . . . . 6 1 19 5 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 Damage Inflicted 896 | 69 . 23 . 75 94 . 547 88 Guns 125 | 69 . 23 . 33 . . . . Cannons . | . . . . . . . . . Explosions 42 | . . . . 42 . . . . Melee 729 | . . . . . 94 . 547 88 Ramming . | . . . . . . . . . Kinetic 26 | 14 . . . 12 . . . . Thermal 99 | 55 . 23 . 21 . . . . Explosive 42 | . . . . 42 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 729 | . . . . . 94 . 547 88 Highest Corruption 3 | . . . . . . . 2 3 Average Corruption 2 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . 1 5 Message Errors 1 | . . . . . . . . 1 Matter Fused 2 | . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 112 | . . . . . . . 112 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 112 | . . . . . . . 112 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 63 | . 20 . 2 9 . . . 63 Average Temperature 16 | . 12 . 2 4 . . . 36 Received Heat Transfer 612 | . . . 9 93 18 . 45 447 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 225 | 125 . 50 . 50 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 94 | 100 100 100 100 100 100 100 78 . Level 1 5 | . . . . . . . 21 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 212 | 10 2 44 13 33 60 119 212 . Initial 46 | . . . 13 . . 8 46 . Average 49 | . . 7 10 5 25 70 152 . Influence Increases 670 | 20 4 44 . 75 90 151 286 . Destroy 0b10 Robot/C 260 | . . 40 . 20 40 80 80 . Destroy 0b10 Robot/NC 30 | 20 . . . . . . 10 . Destroy Leader 40 | . . . . . 20 20 . . Allied During Kill 18 | . . 4 . 3 . 9 2 . Successful Hack 26 | . . . . . . 12 14 . Select Force Hacks 180 | . . . . . . . 180 . Destroy Structure 11 | . 4 . . 7 . . . . Partial Spotted 30 | . . . . . 30 . . . Lose Combat Pursuer 75 | . . . . 45 . 30 . . Influence Decreases 670 | 20 4 10 31 78 70 52 203 202 Entered New Map 311 | . . . 21 3 . 12 73 202 Time Decay 347 | 20 4 10 10 63 70 40 130 . Lost Part 10 | . . . . 10 . . . . Lost Ally 2 | . . . . 2 . . . . Squads Dispatched 2 | . 1 . . . . 1 . . Investigation 1 | . . . . . . 1 . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 1 3 4 13 5 7 4 28 Peak Tracking Total 18 | . 1 3 4 7 3 5 2 18 Tactical Retreats 3 | . . . . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 21 | . 1 . . 1 1 2 11 5 Terminals 6 | . 1 . . . . 1 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 59 | . 3 . . 1 2 6 16 31 Successful 43 | . . . . 1 2 1 8 31 Failed 16 | . 3 . . . . 5 8 . Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . . 1 7 . Terminals 14 | . 3 . . . . 3 8 . Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 2 3 . . Recycling Units 7 | . . . . . . . 7 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 34 | . . . . 1 . . 2 31 Record 31 | . . . . . . . 1 30 Robot Analysis 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Proto ID Catalog 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . Scan Component 2 | . . . . . 1 1 . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 6 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . Tunnel 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . . . 3 4 . Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 . . . . . Highest-Rated Group 52 | . . 52 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders 11 | . . . . 3 . 3 3 2 EXPLORE 4 | . . . . . . 1 2 1 RETURN 7 | . . . . 3 . 2 1 1 Ally Attacks 48 | . . 1 . 17 . 23 5 2 Total Damage 171 | . . . . 35 . 79 41 16 Kills 5 | . . . . 1 . 4 . . Allies Corrupted 2 | . . . . 1 . 1 . . Allies Melted 2 | . . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 264 | 23 101 107 26 7 . . . . Terrain 264 | 23 101 107 26 7 . . . . Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 17 | . . . . 10 . 4 2 1 Drone Recoveries 15 | . . . . 9 . 3 2 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 1656 | 108 101 107 26 236 187 96 278 517 Spaces Moved 2250 | 92 84 89 68 210 133 181 395 998 Core 43 | 6 . . . . . . . 37 Treads . | . . . . . . . . . Legs 35 | . . . . 35 . . . . Wheels 399 | 86 84 83 . 140 6 . . . Hover 1664 | . . . . . 127 181 395 961 Flight 109 | . . 6 68 35 . . . . Fastest Speed 31 | 50 90 90 31 31 48 48 48 48 Average Speed 56 | 87 90 95 31 92 50 48 48 48 Slowest Speed 285 | 100 90 285 31 190 140 48 48 116 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 23 30 14 40 11 32 99 94 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 6 | . . . . . . . 6 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 6 Spaces Dug 3 | . 3 . . . . . . . Terrain Destroyed 14 | . 4 . . 10 . . . . Melee . | . . . . . . . . . Projectile 4 | . 4 . . . . . . . AOE 10 | . . . . 10 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 2547 | 106 94 107 71 250 241 189 456 1033 Wait 154 | . 4 9 . 20 78 . 41 2 Move 2240 | 91 83 88 65 209 132 180 394 998 Hop 1 | . . . 1 . . . . . Pick Up 34 | 3 . 2 3 3 7 3 2 11 Fast Attach 13 | 6 . . . 2 3 1 . 1 Attach 10 | 1 . 1 2 3 . . . 3 Detach 5 | . . 1 . 2 1 . . 1 Swap 18 | . 1 4 . 4 7 . . 2 Drop 29 | . . . . 5 7 4 2 11 Fire 15 | 5 6 2 . 2 . . . . Melee 28 | . . . . . 6 1 17 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Met a group of wandering Federalists 201 | -10/Materials | Discovered new exit (range 11) 210 | -10/Materials | Entered Mines 217 | -10/Mines | Met a Derelict bent on vengeance 291 | -10/Mines | Discovered new exit (range 12) 317 | -10/Mines | Entered Materials 317 | -9/Materials | Accompanied by 1 ally 317 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 341 | -9/Materials | Discovered new exit (range 9) 343 | -9/Materials | Entered Mines 350 | -9/Mines | Found the Drone Emporium 350 | -9/Mines | Found Prototype Device 350 | -9/Mines | Identified Thief Drone Bay 417 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 560 | -9/Mines | Discovered new exit (range 6) 579 | -9/Mines | Entered Materials 579 | -8/Materials | Evolved 2 slots: Utility x2 580 | -8/Materials | Identified exit to Factory 742 | -8/Materials | Repaired Gravmag System 757 | -8/Materials | Discovered new exit (range 12) 766 | -8/Materials | Entered Storage 860 | -8/Storage | Used back door to open Recycling access 860 | -8/Storage | Discovered new exit (range 5) 862 | -8/Storage | Entered Recycling 1012 | -8/Recycling | Discovered new exit (range 48) 1111 | -8/Recycling | Build established: Gladiator 1126 | -8/Recycling | Scanned before Scraplab entrance 1132 | -8/Recycling | Entered Scraplab 1139 | -8/Recycling | Discovered new exit (range 3) 1140 | -8/Recycling | Entered Scraptown 1233 | -8/Scraptown | Visited UFD Registry 1233 | -8/Scraptown | Registered with UFD as "Lasertorch" 1244 | -8/Scraptown | Visited Curators Association 1255 | -8/Scraptown | Visited Supply Room 1274 | -8/Scraptown | Visited Scrapoid Pod Storage 1280 | -8/Scraptown | Visited Science Guys 1306 | -8/Scraptown | Discovered new exit (range 35) 1307 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1312 | -8/Scraptown | Found DCF Scrap (27 items) 1328 | -8/Scraptown | Visited Supply Room 1335 | -8/Scraptown | Visited Derelict Rescue Squad 1349 | -8/Scraptown | Visited A0-MCA Data Center 1352 | -8/Scraptown | Given a B rating by A0-MCA 1362 | -8/Scraptown | Discovered new exit (range 86) 1424 | -8/Scraptown | Found A0-MCA's Component Scanner 1443 | -8/Scraptown | Visited Modified Component R&D 1548 | -8/Scraptown | Met Optimus 1548 | -8/Scraptown | Accepted into 0bPrime 1581 | -8/Scraptown | Received an X-ray algorithm 1590 | -8/Scraptown | Civil war broke out across Scraptown 1610 | -8/Scraptown | Found Master Drone Bay 1639 | -8/Scraptown | Lost 5 allies 1640 | -8/Scraptown | Core integrity fell below 50% 1647 | -8/Scraptown | Core integrity fell below 20% 1657 | -8/Scraptown | Destroyed by 0Q-EOE(g) with Salvaging Laser Last Messages --------------- 01639_ Critical hit (Burn: +50). 01639_ BI-I30(r) follow-up attacks with Ripteeth. 01640_ Machine disabled. 01641_ Acquired 16 matter. 01641_ CW-2EH(h) destroyed. 01642_ 0I=PW5Z1XSLIRUAUBVQGMBH8VCZPQW0Y>A 01642_ Spear destroyed. 01645_ BA-7FJ(r) destroyed. 01647_ PY-V8P(j) cannibalizes Lgt. Deuterium Engine to repair Lgt. Deuterium Engine. 01649_ SA-DI6(E) destroyed. 01652_ Component scanned: Enh. Autogun. 01652_ Slug penetrates BI-I30(r). 01654_ QK-EY6(E) heat short circuits Scrap Suit. 01654_ QK-EY6(E) suffers critical hit (Burn). 01655_ 9Z-1JO(g) destroyed. 01655_ 6R-4HH(j) destroyed. 01655_ QK-EY6(E) destroyed. 01656_ 3I-AK8(g) destroyed. 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"" #??????????? | | [!= !!*=[=%"## " #??????????? | | ! !*%*!%[% "# /% #??????????? | | [=[ = "#" "[["#??????????? | | [ ""[["#??????????? | | """"""""""""""""""" " !% "## ""#??????????? | | """"""""""""""""""""""" ! ## "[[[#??????????? | | #### ################"" "#########??????????? | | ##????????#"" "#########??????????? | | X"#????????#"" "## #??????????? | | "" "" ##????????#"" "## %= #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 66% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds You May Approach The Wall Challenges ------------ None Game ------ Seed WarpRemoteCloak Manual? 0 Play Time 00:42:42 Cumulative 40.6 hours Start 2025.12.21 @ 03:32:42 End 2025.12.21 @ 04:14:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 29 Adventurer 2 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ef609648-2837-433b-811c-20cb16719976