Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 18:59:08 // Winter2019/RPGLIKE Player: Terminus Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (1148) 5740 Value Destroyed (66453) 66453 Prototype IDs (122) 2440 Alien Tech Used (9) 1800 Bonus (104061) 104061 TOTAL SCORE: 192994 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 43248 Follower Combat Kills 3938 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1928 Used Core Reset Matrix 3000 Met Sigix 2000 Recovered Sigix Corpse 1000 Escaped with Sigix 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3053 Cogmind --------- Core Integrity 885/950 Matter 280/300 Energy 2622/2630 System Corruption 0% Temperature Cool (0) Movement Hovering (88) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (15) ----- Coolant Network Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Particle Accelerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Advanced Force Field > --- WEAPON (4) ------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY (7) ---- Zionite Shade Armor Architect God Chip A Architect God Chip D Sigix Containment Pod Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Coolant Network Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Particle Accelerator Experimental Weapon Cycler Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating Architect God Chip A > --- WEAPON ----------- Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H Zionite Phaser-H > --- INVENTORY -------- Protomatter Zionite Shade Armor Advanced Force Field High-powered Transdimensional Reconstructor Sigix Containment Pod [Rating: 249] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Experimental Targeting Computer Device Advanced Weapon Cycler Storage Experimental Energy Well Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Zionite Phaser-H Energy Gun Zionite Phaser-H Energy Cannon Compact HERF Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Omega Cannon Launcher Tesla Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Maul Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 20 | 4 1 2 2 . . . 1 1 1 . . . . . 1 . . . . 2 . . 1 . . . . 1 . 1 . . 1 . . 1 . . . . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 14 | 2 1 . 2 . . . 1 1 1 . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . 1 . . 1 . . . . Weapon 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 354 | 3 11 3 24 4 15 4 13 8 6 1 7 1 2 7 1 13 4 6 . 2 . . 21 2 . 13 3 9 . 4 4 6 15 26 4 13 26 16 47 10 Power 23 | 1 2 . 1 . . . 1 . . . . . . . 1 1 1 1 . . . . 2 . . . . . . . . . . . . . 3 . 8 1 Engine 7 | 1 2 . 1 . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 3 . Reactor 10 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . 5 1 Propulsion 53 | . 2 1 5 . . . . 1 . . . 1 . 2 . 3 . . . . . . 4 1 . 2 . . . . . 2 5 4 . 4 4 3 6 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Flight 44 | . 2 1 5 . . . . 1 . . . 1 . 2 . 3 . . . . . . 4 1 . 2 . . . . . 2 5 4 . 4 4 3 . . Utility 135 | . 7 1 3 . 9 . 7 1 5 1 3 . . 5 . 2 3 3 . . . . 12 . . 7 2 2 . . 4 . 3 16 4 4 9 2 15 5 Device 69 | . 1 1 . . 4 . . . 1 1 . . . 1 . 2 3 3 . . . . 4 . . 4 2 . . . 3 . 3 15 4 1 6 . 7 3 Storage 9 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 . 1 1 1 2 . Processor 14 | . 1 . 1 . 1 . 2 1 . . . . . 3 . . . . . . . . 1 . . 2 . 1 . . . . . . . . 1 . . . Hackware 16 | . . . . . 2 . 2 . 4 . 3 . . 1 . . . . . . . . 2 . . . . . . . . . . . . 1 . . . 1 Protection 27 | . 5 . 2 . 2 . 3 . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . 1 1 1 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 143 | 2 . 1 15 4 6 4 5 6 1 . 4 . 2 . . 7 . 2 . 2 . . 3 1 . 4 1 7 . 4 . 4 7 6 . 5 10 11 18 1 Energy Gun 48 | 2 . 1 13 2 1 . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 1 5 13 1 Energy Cannon 23 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 5 . 2 . . 6 2 . . 4 2 . . Ballistic Gun 18 | . . . . . 1 2 2 2 . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 1 . . 4 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Launcher 28 | . . . 2 2 1 2 . 2 . . 2 . 1 . . 1 . 1 . . . . . . . 2 . . . 2 . 4 . 1 . . . 1 4 . Special Weapon 10 | . . . . . . . . . . . . . . . . 1 . . . 1 . . 3 . . . 1 1 . . . . . 1 . . . 1 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 14 | . . . . . 3 . 1 1 . . 2 . 1 . . 2 . 1 . 1 . . . . . 1 . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 69 | . . . 4 . 5 . 2 4 . . . . . 3 . 1 1 1 . 1 . . 6 . . 5 . 1 . . 2 . 3 4 . 7 11 1 6 1 Parts Lost 18 | . . . 1 . 3 . . 1 2 . 1 . . . . . . . . 1 . . 3 . . . . . . . . . . . . . 1 . 4 1 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 11 | . . . . . 3 . . 1 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 1 Weapon 5 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . Highest Loss Streak 2 | . . . 1 . 1 . . 1 1 . 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . . . 1 . 1 1 Average Slot Usage (%) 91 | . 65 81 82 84 83 100 99 94 99 100 99 100 100 94 88 91 97 99 99 91 80 80 86 90 90 86 88 86 86 84 81 86 89 90 90 92 95 96 93 91 Engine 2 | . 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 1 . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . . . 8 9 9 9 9 9 9 8 8 8 8 8 8 8 7 4 2 . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 . . . . . . . . . . . . . . . 4 5 7 Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 16 Flight 14 | . 5 25 23 23 23 23 21 20 19 18 18 18 18 18 17 17 17 17 17 16 15 15 14 14 14 14 14 13 13 13 13 16 13 11 12 13 16 16 9 . Device 15 | . 5 12 15 15 14 15 8 6 12 12 12 12 12 7 5 8 14 16 17 16 15 15 14 14 14 12 13 13 13 13 12 13 14 17 19 20 20 22 19 19 Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 5 7 8 Processor 18 | . 4 9 7 7 8 15 19 22 25 25 25 25 25 25 23 23 23 23 23 22 20 20 19 19 19 19 19 21 22 21 21 21 20 20 20 20 20 20 17 12 Hackware 8 | . . . . . 1 15 14 13 14 18 17 18 18 18 17 17 17 17 17 13 10 10 11 14 14 14 14 13 13 13 13 13 12 10 8 7 4 . . . Protection 4 | . 14 . 3 7 3 . 6 5 . . . . . . . . . . . . . . 2 4 4 4 4 4 4 4 4 4 4 4 4 5 5 7 8 12 Energy Gun 8 | . 24 24 23 22 15 7 7 6 5 6 6 6 6 6 5 5 5 5 5 5 5 5 3 . . . . . . . . . . . . 3 4 6 13 15 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 3 4 4 6 7 8 4 3 . . . Ballistic Gun 3 | . . . . . 3 3 7 6 6 6 6 6 6 6 5 4 5 5 5 5 5 5 4 4 4 1 3 . . . . . 3 3 4 4 4 3 . . Slashing Weapon 2 | . . . . . 2 7 7 5 6 6 5 6 6 6 5 4 5 4 4 2 5 5 4 4 4 1 4 4 4 4 4 4 4 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 6 25 14 26 29 29 21 25 25 22 25 25 25 25 21 25 29 36 37 34 34 34 34 37 33 33 37 38 35 35 35 35 35 52 56 52 52 64 71 118 118 Greatest Support 130 | 8 13 17 28 28 28 28 28 28 28 28 28 28 28 31 31 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 44 52 55 55 58 71 71 130 120 Greatest Overweight (x) 3 | . 3 . . 1 1 . . . . 1 1 . 1 . . . . . . . . . 1 . . 2 1 . . . . . 1 1 . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 1 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 Average Capacity 5 | 1 1 2 3 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 Most Carried 7 | . 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 5 5 6 6 6 6 6 6 6 7 7 7 Average Carried 5 | . 1 1 3 5 4 5 4 4 3 4 4 5 5 5 5 4 5 5 6 5 6 6 5 6 6 5 6 5 5 5 5 5 5 5 6 6 5 6 6 6 Final Capacity 7 | 1 2 2 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 Final Carried 7 | . 2 2 5 5 5 5 5 5 3 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 5 5 5 6 6 6 6 6 6 6 7 5 6 Class Distribution -------------------- 36% | Messiah-Sprinter 17% | Messiah-Mutant 14% | Scavenger-Gunner 9% | Scavenger-Sprinter 6% | Hacker-Sprinter 5% | Sprinter 5% | Hacker-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Messiah-Sprinter | -7/Zion Messiah-Sprinter | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Sprinter | -3/Section 7 Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Testing Messiah-Sprinter | -1/Access Messiah-Sprinter | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 11585 | 230 110 30 298 79 490 36 833 387 270 249 276 15 1 89 30 315 176 309 60 148 . 113 627 35 87 243 246 60 . 150 50 120 325 957 236 192 655 708 2230 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 67409 | . 726 136 1583 102 536 28 2369 855 824 898 768 75 . . 67 1255 1914 1162 212 619 . . 1564 . 121 864 711 945 . 1185 455 1043 1010 1113 711 1754 2862 3276 31693 3973 Parts 3317 | . 44 10 98 8 68 3 142 63 71 44 34 5 . . 4 51 36 67 10 27 . 4 70 3 9 50 27 38 . 28 2 39 43 115 31 69 128 170 1454 252 Haulers Intercepted 28 | . 2 . 6 . . . 5 . 1 . . . . . . 4 . 3 . . . . 2 . . . . . . . . . 1 . 1 1 . 2 . . Recyclers Shooed 9 | . . 1 . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 150 | . . . . . . . . . . . . 9 . . 7 . . . 10 23 . 6 . 5 11 42 27 . . . 2 8 . . . . . . . . Prevented 96 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 39 . . . 28 . 28 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 966 | . 17 9 38 7 8 4 35 16 12 6 14 4 . . 2 10 6 17 5 8 . 1 14 1 3 17 7 12 . 13 . 16 11 21 4 20 33 43 488 44 Melee 46 | . . . . . 1 . 12 3 3 2 5 4 . . 2 2 . 9 2 . . . . . . . . . . . . . . 1 . . . . . . Guns 406 | . 17 9 31 . . 1 23 13 9 4 2 . . . . 5 6 8 3 8 . 1 14 1 3 1 7 . . . . . 6 12 2 10 31 15 120 44 Cannons 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . 1 2 5 1 7 2 . . . AOE 266 | . . . 6 7 7 3 . . . . 6 . . . . 3 . . . . . . . . . 13 . 4 . 2 . 11 . . . . . 14 190 . Classes Destroyed 30 | . 7 1 3 . 3 . 3 . 1 1 . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 1 . 3 2 1 . Worker 25 | . 1 . 3 . . . 3 . 2 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . 2 4 7 . Builder 14 | . 1 . . . . . . . 2 . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . . 3 . 1 3 . . Tunneler 3 | . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 28 | . 2 . 6 . . . 5 . 1 . . . . . . 4 . 3 . . . . 2 . . . . . . . . . 1 . 1 1 . 2 . . Recycler 16 | . . 1 1 1 . . 1 . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 2 . 4 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 13 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 . Operator 15 | . 1 . 2 . . . 2 3 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 45 | . 3 . 3 . . . 4 . 2 . . . . . . 3 . 2 . . . . 1 . . . . 2 . . . . 4 3 3 2 3 2 8 . Swarmer 156 | . 3 3 11 7 . 4 7 1 . . 4 4 . . . 3 . 6 2 3 . . 4 . 3 7 . 4 . . . 5 5 1 . 6 . 6 57 . Saboteur 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 27 . Grunt 288 | . 14 6 15 . . . 16 5 6 . 6 . . . . 2 . 3 3 3 . . 6 . . 1 4 . . 7 . 10 . 2 2 2 18 18 139 . Brawler 49 | . . . 2 . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . 2 . . . . . . 2 3 37 . Duelist 39 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 3 . . . . . . 2 1 30 . Protector 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 22 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Sentry 72 | . . . 10 . . . 10 10 4 . 2 . . . . 2 . 4 . . . . 1 1 . . 1 5 . 1 . 1 5 . . 6 . 1 8 . Demolisher 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 12 . Specialist 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 12 . Hunter 80 | . . . . . . . 1 . 1 . . . . . 1 . . . . 2 . . 2 . . 1 2 2 . . . . . . . . 3 8 57 . Programmer 80 | . . . . . . . . . 1 . 2 . . . 1 1 . 4 . . . 1 . . . 2 . 1 . . . . 1 3 . 4 5 2 52 . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Compactor 12 | . . . . . . . . . . 6 . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 13 . Executioner 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . 11 . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Assembled 11 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Butcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 81 | . 3 5 15 9 8 4 22 5 4 4 4 5 . . 1 4 3 8 3 4 . 1 7 1 3 9 4 5 . 9 . 5 4 10 5 4 11 36 81 7 Combat Bots Only 81 | . 3 4 6 7 7 4 13 5 4 4 4 5 . . 1 4 3 5 3 4 . 1 6 1 3 9 4 5 . 9 . 5 4 5 2 3 9 29 81 7 Max Kills in Single Turn 7 | . 1 1 3 3 2 3 2 1 2 1 2 1 . . 1 3 1 1 1 2 . 1 1 1 2 4 1 4 . 2 . 2 1 2 1 1 2 3 7 2 Gunslinging 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Exploded 7 | . . . 2 3 2 3 . . . . 2 . . . . 3 . . . . . . . . . 4 . 4 . 1 . 2 . . . . . 3 7 . Melee 1 | . . . . . 1 . 1 1 1 1 1 1 . . 1 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 11 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 7 EX-BIN (-9/Exiles) 8R-AWN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) AD-0RF (-5/Factory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 24498 | . 764 372 765 34 1109 35 673 516 559 . 402 387 30 . 123 651 . 397 261 418 . 104 931 . 107 759 392 473 . 25 . 220 791 1927 336 1582 174 629 6618 1934 Core 16436 | . 501 302 597 23 717 29 495 370 450 . 323 329 23 . 104 550 . 318 219 329 . 95 714 . 76 582 271 372 . 20 . 178 620 1460 271 1248 96 214 3637 903 Absorbed by Shields 2445 | . . . . . . . . . . . . . . . . . . . . . . . . . . 314 . . . . . . . . . . . 19 80 2032 Redirected to Core 12968 | . 337 212 469 23 636 21 346 296 342 . 258 195 23 . 67 374 . 265 149 314 . 31 509 . 76 462 240 301 . 20 . 109 343 1321 236 967 96 172 3052 706 Core Remaining (%) 73 | 100 . 99 . . . 10 . 84 . . . . . . 64 . . . . . . 73 . . . . 47 . . . . 98 . . 42 . 100 . . 93 Volleys Fired 2191 | . 80 29 101 4 80 9 102 53 46 30 10 . 2 . . 34 21 31 10 38 . 9 72 7 10 24 21 26 . 11 . 16 84 146 84 104 124 107 508 158 Largest 4 | . 2 3 3 3 3 1 1 1 1 1 1 . 1 . . 1 1 1 2 2 . 2 2 1 1 2 2 1 . 1 . 1 1 1 1 1 1 4 4 4 Hottest 320 | . 90 140 168 135 135 45 30 30 30 30 36 . 36 . . 43 30 61 91 91 . 91 91 30 30 86 50 90 . 88 . 88 113 113 113 113 73 313 320 320 Shots Fired 3656 | . 160 74 293 6 106 9 102 52 46 30 13 . 2 . . 34 21 33 14 66 . 15 93 7 10 35 23 26 . 11 . 16 84 145 84 104 124 116 1070 632 Gun 3002 | . 160 74 289 3 98 7 102 52 46 30 7 . . . . 30 21 31 14 62 . 15 89 7 10 4 21 . . . . . 36 85 21 72 107 66 811 632 Cannon 223 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . 1 . 3 48 47 63 32 . 4 . . Launcher 381 | . . . 4 3 8 2 . . . . 6 . 2 . . 1 . 2 . . . . . . . 24 . . . 10 . 13 . 13 . . . 38 255 . Special 50 | . . . . . . . . . . . . . . . . 3 . . . 4 . . 4 . . 7 2 1 . . . . . . . . 17 8 4 . Kinetic 791 | . . . . . 52 . 102 52 46 30 5 . . . . 30 21 27 10 34 . 9 65 7 10 4 21 . . . . . 36 85 21 15 62 47 . . Thermal 668 | . 160 74 218 . . . . . . . 2 . . . . . . 4 4 32 . 6 27 . . . 2 2 . . . . 22 36 42 4 17 12 4 . Explosive 17 | . . . 4 3 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 604 | . . . 71 3 46 7 . . . . 6 . 2 . . 1 . 2 . . . . . . . 24 . 23 . 11 . 16 26 24 21 28 . 38 255 . Phasic 1564 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 45 19 811 632 Robot Hit Streak 127 | . 18 10 14 . 12 3 16 8 6 17 20 . . . . 11 9 6 11 17 . 6 16 6 4 10 9 25 . 6 . 15 23 117 127 21 44 58 99 32 Robot Miss Streak 5 | . 4 2 3 3 3 4 5 2 2 2 1 . . . . 2 1 2 1 1 . 2 3 1 2 1 1 . . 1 . . 1 . 1 2 1 2 4 3 Penetration Max 3 | . . . . . 1 . 2 2 2 1 . . . . . 1 1 2 2 1 . 1 2 . 2 . 2 . . . . . 1 1 3 2 3 2 . . Secondary Targets 56 | . . 3 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 37 10 Max Gunslinging Chain 2 | . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 1 Shots Hit Robots 2655 | . 109 49 197 . 109 4 90 47 53 35 27 10 . . 7 52 17 43 16 48 . 10 61 6 4 17 18 24 . 6 7 9 48 98 31 60 82 80 752 429 Core Hits 2131 | . 48 18 90 9 49 5 68 24 28 15 16 4 . . 2 24 9 29 7 19 . 4 37 2 5 54 13 17 . 10 4 24 26 41 17 36 101 111 975 190 Critical Hits 464 | . . . 1 . 25 . 53 31 17 12 2 1 . . . 15 13 15 7 13 . 4 38 4 2 2 17 . . 1 . . 7 32 10 4 80 58 . . Critical Kills 193 | . . . . . 6 . 24 10 10 4 2 1 . . . 6 6 6 2 5 . 1 17 1 1 1 7 . . 1 . . 6 12 5 1 34 24 . . Critical Parts Destroyed 250 | . . . 1 . 12 . 29 17 7 3 . . . . . 9 5 9 5 8 . 3 18 3 1 1 10 . . . . . 1 20 5 3 46 34 . . Melee Attacks 364 | . . . . . 32 . 33 23 52 10 27 20 3 . 12 43 . 46 5 3 . 1 5 . . . 14 7 3 4 7 . 10 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 364 | . . . . . 32 . 33 23 52 10 27 20 3 . 12 43 . 46 5 3 . 1 5 . . . 14 7 3 4 7 . 10 4 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . 2 . 1 2 4 . 1 . . . 2 5 . 5 . . . . 2 . . . . 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 167258 | . 1227 567 3396 522 2923 289 3353 1977 2302 781 1492 464 . . 484 2613 559 2615 497 806 . 274 1651 105 147 3235 482 1461 . 1638 776 1492 1635 2556 1337 2578 2198 5496 87768 25562 Guns 77682 | . 1227 567 2561 . 713 40 2053 982 781 524 48 . . . . 480 559 544 318 763 . 274 1421 105 147 83 464 . . . . . 268 577 199 1114 1918 806 32584 25562 Cannons 6872 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1086 . 50 . 118 1367 1733 1054 1464 . . . . Explosions 69188 | . . . 835 522 637 249 . . . . 445 . . . . 227 . 83 . . . . . . . 3152 . 231 . 1588 . 1374 . 82 84 . . 4558 55121 . Melee 12976 | . . . . . 1573 . 1300 995 1521 257 999 464 . . 484 1906 . 1988 179 . . . 226 . . . . 144 . . 776 . . 164 . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12275 | . . . . . 682 . 2053 982 781 524 28 . . . . 480 559 484 238 423 . 149 1077 105 147 83 464 . . . . . 268 577 199 158 1090 724 . . Thermal 21426 | . 1227 567 1998 . . . . . . . 20 . . . . 156 . 60 80 383 . 125 348 . . 754 18 340 . . . . . 1321 84 191 280 996 12478 . Explosive 2190 | . . . 720 522 634 249 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . Electromagnetic 58379 | . . . 678 . 34 40 . . . . 445 . . . . 71 . 83 . . . . . . . 2398 . 977 . 1638 . 1492 1367 494 1054 1273 . 3629 42706 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12976 | . . . . . 1573 . 1300 995 1521 257 999 464 . . 484 1906 . 1988 179 . . . 226 . . . . 144 . . 776 . . 164 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 60012 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 956 828 82 32584 25562 Highest Corruption 27 | . . . . . . . . 1 . 23 27 7 5 2 1 2 20 18 . . . 2 1 1 1 2 2 . . . . . . 4 . . . . . . Average Corruption 8 | . . . . . . . . 1 . 14 16 5 3 2 1 1 13 10 . . . 1 1 1 1 1 1 . . . . . . 3 . . . . . . Corruption Purged 56 | . . . . . . . . . . 2 23 2 3 . . . 2 19 . . . . . . . . 1 . . . . . . 4 . . . . . . Effects 171 | . . . . . . . . 3 . 19 71 6 4 . . 8 12 30 . . . 1 . 1 . . 1 . . . . . . 15 . . . . . . Message Errors 47 | . . . . . . . . 2 . 5 21 1 1 . . 3 . 10 . . . . . . . . 1 . . . . . . 3 . . . . . . Matter Fused 32 | . . . . . . . . . . 2 15 1 1 . . . 2 7 . . . . . . . . . . . . . . . 4 . . . . . . Heat Flow Errors 18 | . . . . . . . . . . 2 7 . 1 . . 2 . 5 . . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 15 | . . . . . . . . . . 2 8 . 1 . . 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . Parts Rejected 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . . . 7 . . . . . 1 4 . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (major) 8 | . . . . . . . . . . . 5 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 6 | . . . . . . . . . . . 3 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 11 | . . . . . . . . . . 4 2 . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 14 | . . . . . . . . . . 3 3 2 . . . 2 . . . . . 1 . . . . . . . . . . . 3 . . . . . . Weapon Failures 3 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4132 | . . . 69 5 223 22 118 248 53 . 136 48 . . 14 88 . 205 25 . . . 43 . . 101 . 10 . 37 259 3 223 200 174 128 3 162 1535 . Projectiles 738 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . 223 200 174 128 3 . . . Explosions 2005 | . . . 69 5 71 22 . . . . . . . . . . . . . . . . . . . 101 . . . 37 . 3 . . . . . 162 1535 . Melee 1389 | . . . . . 152 . 118 248 53 . 136 48 . . 14 88 . 205 25 . . . 43 . . . . . . . 259 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 498 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 . . . 76 316 . Shots 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 7 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 249 80 108 5 . . . . . 251 257 . 200 . . 252 16 270 1 . . . 48 . . . . 12 . . . 4 45 165 44 20 . 98 384 5 Average Temperature 55 | . 74 43 26 3 . . . . . 110 85 . 94 . . 51 6 70 1 . . . 10 . . . . 6 . . . 4 15 42 18 10 . 49 78 5 Received Heat Transfer 3187 | . 396 147 258 . . . 279 207 168 . 132 9 18 . . 117 . 63 63 . . . 177 . . 23 87 45 . . . 9 81 99 . 54 18 72 513 152 Effects 4 | . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 3 | . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 232 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . 3 . 10 . 4 6 4 2 4 . 16 178 . Combat Hostiles 222 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 3 . 2 . 10 . 4 3 2 1 3 . 14 178 . Parts Fried 453 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . 7 . 11 . 15 . 16 17 6 19 8 . 25 326 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 58 | . 9 7 17 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 11 . . 7 . 5 . Heat Transferred 24913 | . 3236 1547 5050 . . . . . . . 37 . . . . 100 . 111 148 777 . 185 647 . . 752 37 250 . . . . . 864 50 148 555 896 9523 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Stolen 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 87 | . . . 3 . 1 . . . . . 1 . . . . 1 . . . . . . . . . 5 . . . . . 1 . 2 1 . . 9 63 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 15115 | . 240 302 764 389 . 107 799 561 667 228 759 . . . . 318 126 761 . . . . 1481 . . . . 919 . . . . 636 894 793 1472 1673 2853 15115 . Average Influence 1862 | . 129 173 374 249 . 78 265 351 237 228 84 . . . . 206 124 149 . . . . 712 . . . . 498 . . . . 475 589 657 1003 1231 1742 9496 . Maximum Alert Level 5 | . 1 1 3 1 . . 3 2 2 1 3 . . . . 1 . 3 . . . . 4 . . . . 3 . . . . 2 3 3 4 5 5 5 . Low Security (%) 32 | 100 78 61 14 . . 100 52 16 61 . 96 . . . . 57 100 77 . . . . 28 . . . . 26 . . . . . . . . . . . . Level 1 16 | . 21 38 43 100 . . 25 45 16 100 . . . . . 42 . 13 . . . . 17 . . . . 23 . . . . 20 16 . 6 . . . . Level 2 13 | . . . 35 . . . 14 37 21 . 1 . . . . . . 5 . . . . 6 . . . . 6 . . . . 79 60 51 13 . . . . Level 3 8 | . . . 6 . . . 7 . . . 2 . . . . . . 3 . . . . 10 . . . . 43 . . . . . 22 48 29 41 . . . Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . 50 50 46 . . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 30 . High Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 48 69 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 110 | . 3 1 4 . . . 3 4 6 . 4 . . . . 1 . 6 . . . . 5 . . . . 1 . 1 . . 6 2 4 5 6 19 29 . Investigation 20 | . 2 . 2 . . . . . 4 . 2 . . . . 1 . . . . . . 2 . . . . . . . . . 3 1 . . 1 2 . . Extermination 13 | . . . . . . . . . 1 . 2 . . . . . . 4 . . . . . . . . . . . . . . 1 1 . 1 1 1 1 . Reinforcement 20 | . 1 . 2 . . . 3 2 . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 4 2 1 1 . . Assault 54 | . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . 2 3 15 28 . Garrison 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 35 | . 1 . 4 . . . 3 1 2 . . . . . . 1 . 2 . . . . 5 . . . . 2 . . . . . 2 1 1 . 2 8 . Communications Jammed 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 42 6 6 150 . Distress Signals 205 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 42 6 6 150 . Times Spotted 1283 | . 30 12 52 7 15 4 45 21 26 6 12 7 3 . 2 17 6 28 12 11 . 2 32 1 5 37 8 23 . 16 . 19 16 27 16 44 30 64 559 68 Peak Tracking Total 93 | . 4 4 7 4 9 4 11 4 7 4 3 4 3 . 1 4 5 7 5 4 . 2 8 1 4 12 4 9 . 9 . 6 4 5 5 5 5 13 93 5 Tactical Retreats 83 | . 5 . 2 . 1 . 3 3 1 2 2 . 1 . . 2 . 3 2 2 . . 1 . 1 1 . 4 . 4 . 1 1 1 2 3 2 5 28 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 24 | . 1 . . . . . . 2 3 . 1 . . . . 3 . 2 . . . . 1 . . . . 1 . . . . . 4 . . 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 109 | . . . 5 . 16 . 3 4 1 . 2 . . . . 3 . 2 . . . 1 2 . . 2 . 2 . 2 . . . 14 10 1 7 3 15 14 Max in Single Turn 3 | . . . 1 . 2 . 1 1 1 . 2 . . . . 2 . 1 . . . 1 1 . . 1 . 2 . 1 . . . 2 1 1 1 1 2 3 Garrison Access 13 | . . . . . . . . 1 2 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 . 2 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 95 | . 6 . 13 . 1 . 9 8 14 . 11 . . 1 . 3 . 1 1 2 4 . 3 1 . . . 1 . . 4 . 3 2 . 3 2 . . 2 Terminals 49 | . 5 . 11 . . . 8 7 10 . 7 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . 2 . 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 13 | . . . . . . . . 1 2 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 . 2 1 . . . Total Hacks 325 | . 19 . 43 . 4 . 32 36 41 . 34 . . 5 . 6 . 2 1 5 23 . 9 1 . . . 2 . . 17 . 6 4 . 12 3 . . 20 Successful 247 | . 14 . 28 . 4 . 26 28 27 . 23 . . 5 . 4 . 1 1 5 23 . 8 1 . . . 2 . . 17 . 3 2 . 4 1 . . 20 Failed 77 | . 5 . 15 . . . 6 8 13 . 11 . . . . 2 . 1 . . . . 1 . . . . . . . . . 3 2 . 8 2 . . . Catastrophic 5 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 455 | . 19 . 39 . 1 . 27 29 32 . 24 . . . . 55 . 29 . . . . 32 . . 1 . 16 . . . . 16 34 15 41 18 16 11 . Terminals 170 | . 16 . 38 . . . 29 35 30 . 21 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 38 | . . . . . . . . . 8 . 8 . . . . 2 . 2 . . . . 8 . . . . 2 . . . . 3 . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Garrison Access 27 | . . . . . . . . 1 3 . 3 . . . . 4 . . . . . . 1 . . . . . . . . . 3 3 . 7 2 . . . Terminal Hacks 150 | . 8 . 14 . 4 . 15 19 11 . 7 . . 5 . . . . 1 5 23 . . 1 . . . . . . 17 . . . . . . . . 20 Record 42 | . . . . . 4 . . . . . . . . . . . . . . 4 11 . . 1 . . . . . . 5 . . . . . . . . 17 Part Schematic 18 | . . . 1 . . . . . 3 . 1 . . 5 . . . . . . 4 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . 2 . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . . . 1 . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 20 | . 4 . 4 . . . 4 6 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . 4 . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 21 | . 4 . 3 . . . 6 5 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 22 | . . . . . . . . . 5 . 5 . . . . 2 . 1 . . . . 4 . . . . 2 . . . . 1 . . 2 . . . . Load Schematic 10 | . . . . . . . . . 2 . 2 . . . . 1 . . . . . . 2 . . . . 1 . . . . 1 . . 1 . . . . Build 12 | . . . . . . . . . 3 . 3 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . . . . 1 2 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 . 2 1 . . . Seal Access 13 | . . . . . . . . 1 2 . 1 . . . . 2 . . . . . . 1 . . . . . . . . . 2 1 . 2 1 . . . Unauthorized Hacks 126 | . 16 . 29 . . . 17 17 21 . 19 . . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . Terminals 42 | . 5 . 10 . . . 8 8 6 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 10 | . . . 1 . . . 1 2 3 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 32 | . 5 . 9 . . . 7 6 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . 3 . 3 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Report 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siphon 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 11 . . . 6 4 12 . 6 . . . . 2 . 1 . . . . 2 1 . . . 1 . . . . 1 2 . 2 2 . . . Full Trace Events 6 | . . . . . . . . . 3 . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Feedback Events 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . 3 4 8 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 144 | . . . 1 . . . 1 . 3 . 2 . . 5 . 43 . 12 . . 4 . 9 . . . . 13 . . 4 . . 19 13 15 . . . . Parts Built 14 | . . . . . . . . . 3 . 3 . . . . 2 . 1 . . . . 3 . . . . 1 . . . . . . . 1 . . . . Matter 2684 | . . . . . . . . . 478 . 583 . . . . 212 . 212 . . . . 497 . . . . 318 . . . . . . . 384 . . . . Time 887 | . . . . . . . . . 178 . 212 . . . . 53 . 53 . . . . 205 . . . . 84 . . . . . . . 102 . . . . Total Part Build Rating 80 | . . . . . . . . . 13 . 18 . . . . 12 . 6 . . . . 17 . . . . 6 . . . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 5 . . . 2 . . . . . . . . . . Allies Hacked 8 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 143 | . . 1 1 2 . . . 1 3 . 2 . . 4 . 1 . . . . . 1 2 . . 5 . . . 2 . . . . 7 40 . 4 67 . Largest Group 23 | . . 1 1 3 . . . 1 3 1 2 . . 4 4 1 . . . . . 1 2 . . 5 . . . 2 . . . . 7 23 . 2 18 . Highest-Rated Group 1511 | . . 31 31 61 . . . 10 46 10 20 . . 155 155 12 . . . . . 94 219 . . 264 . . . 96 . . . . 101 670 . 244 1511 . Highest-Rated Ally 268 | . . 31 31 31 . . . 10 26 10 10 . . 40 40 12 . . . . . 94 125 . . 60 . . . 49 . . . . 15 114 . 122 268 . Zionite Dispatches 8 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . 3 . 2 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 20 | . . . . . . . . . 6 . 2 . . . . . . 2 . . . . 1 . . 2 . 2 . . . . . . . 2 . . 3 . STAY 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . GOTO 7 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . FOLLOW 5 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 773 | . . 7 . . . . . . . . . . . . 3 12 . . . . . 7 63 . . 22 . . . . . . . . 24 283 . 23 329 . Total Damage 24308 | . . 104 . . . . . . . . . . . . 103 181 . . . . . 236 2148 . . 441 . . . . . . . . 321 6668 . 2005 12101 . Kills 119 | . . . . . . . . . . . . . . . 1 . . . . . . 1 26 . . 7 . . . . . . . . 1 26 . 9 48 . Allies Corrupted 14 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . 8 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . . . 1 . . . . . . . 1 2 2 1 . . . . 2 . 2 . 1 1 . . . 2 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 65 | . . . . . . . . . . . . . . . . 14 . 6 . . . . 6 . . . . 4 . . . . 4 10 4 8 5 1 3 . Main Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . Prototype Stockpiles 7 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 . 1 . Component Schematics 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . 2 . . . . . . Unaware Schematics 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 2 . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . Active Terminals 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 1 . 1 . . Active Garrisons 6 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . 1 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 23697 | 27 996 378 911 267 585 40 776 438 1003 315 1555 136 124 486 116 778 207 1317 208 278 29 147 890 92 87 429 266 537 54 184 80 159 512 1127 479 953 691 735 3423 1882 Spaces Moved 31831 | 45 737 435 1296 796 745 44 1030 499 1583 401 907 288 334 937 192 1609 261 976 484 462 82 274 1058 193 208 532 593 818 165 311 163 376 874 1585 790 1545 1231 981 4235 1756 Core 531 | 45 376 . . . . . . . . 1 99 . 3 . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3379 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1623 1756 Flight 27921 | . 361 435 1296 796 745 44 1030 499 1583 400 808 288 331 937 192 1609 261 976 484 462 82 274 1058 193 208 525 593 818 165 311 163 376 874 1585 790 1545 1231 981 2612 . Fastest Speed 24 | 50 37 34 29 29 29 29 29 29 29 29 29 29 29 29 30 30 34 34 34 34 34 34 34 34 34 27 27 27 27 27 27 26 24 29 29 26 26 28 28 34 Average Speed 35 | 50 80 36 29 29 29 29 29 29 29 29 36 29 29 29 30 33 34 34 34 34 34 34 35 34 34 31 29 27 27 27 27 26 28 29 29 28 26 28 43 76 Slowest Speed 200 | 50 200 37 34 99 99 29 29 29 29 100 100 29 100 30 30 34 34 34 34 34 34 34 117 34 34 150 100 27 27 27 27 27 99 99 29 94 28 96 100 88 Overloaded Moves 383 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 376 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 178 | . 7 3 7 5 . . 8 4 12 . . . . . . 8 2 3 . . . . 15 . 2 4 . 6 . . . . 8 2 3 16 37 13 13 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 58 | 3 95 86 96 99 90 13 85 67 42 99 18 55 56 85 42 59 98 31 63 57 70 46 32 40 36 60 67 22 30 49 60 61 28 93 50 42 92 22 86 75 Regions Visited 40 Branch Regions 26 Pre-discovered Areas 31 | . 1 . 2 . 1 . . . . . . . . 2 . 5 . 5 . 1 1 1 . . . . . 4 1 . 3 . 2 . . . 2 . . . Known Exits Taken 34 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . 2 . 1 . 1 . . . . . 2 1 3 . . . . . 3 . 2 . 2 1 . . . 1 3 . . . . . . . . . . Spaces Dug 335 | . . . . . . 11 4 5 25 . 7 6 3 . 4 11 . 7 . 3 . . 2 . . 19 14 6 3 4 . . 23 7 30 28 16 6 59 32 Terrain Destroyed 1376 | . . . 41 24 33 27 23 16 27 . 11 6 3 . 4 18 1 7 1 6 . 1 4 . 1 20 14 36 3 4 . 5 29 59 37 34 16 99 609 157 Melee 112 | . . . . . . . 4 5 25 . 7 6 3 . 4 11 . 7 . 3 . . 2 . . . 14 6 3 4 . . 8 . . . . . . . Projectile 485 | . . . . . 2 . 19 11 2 . . . . . . 2 1 . 1 3 . 1 2 . 1 . . . . . . . 21 7 37 34 16 11 157 157 AOE 779 | . . . 41 24 31 27 . . . . 4 . . . . 5 . . . . . . . . . 20 . 30 . . . 5 . 52 . . . 88 452 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 41482 | 47 971 589 1588 814 972 59 1364 711 2038 573 2092 319 353 1148 237 1783 366 1894 513 533 82 316 1490 215 216 766 646 1104 169 396 187 429 1067 2156 991 1989 1484 1369 5379 2067 Wait 5425 | . 110 100 108 13 88 1 134 77 297 126 1129 8 13 200 25 45 80 795 4 6 1 28 277 1 1 180 7 227 2 37 2 13 60 302 98 249 81 205 267 28 Move 31448 | 44 722 428 1281 785 744 43 1013 490 1560 400 906 287 333 936 191 1594 257 969 483 461 81 273 1029 192 203 525 592 805 164 310 162 375 859 1580 783 1510 1163 954 4207 1754 Hop 162 | . 7 3 7 5 . . 8 4 11 . . . . . . 7 1 3 . . . . 13 . 2 2 . 6 . . . . 6 2 3 16 30 13 13 . Pick Up 63 | . 3 3 5 1 5 . 2 1 . 2 1 . . . . 2 1 . . 1 . . 2 . . 1 . 1 . . 1 . . 3 . . 3 2 11 12 Fast Attach 239 | 3 11 1 20 . 8 . 13 8 3 . 1 1 . 4 1 9 2 4 . 1 . . 16 2 . 7 . 6 . . 5 1 10 18 9 13 24 4 27 7 Attach 31 | . . 2 1 . 2 . . . 2 . . . . . . . 2 . . 1 . . 3 . . 1 . 2 . . . 4 1 2 . . 2 . 3 3 Detach 17 | . . . 2 . . . . . . . . . . . . . 1 1 . . . . 2 . . 1 . 3 . . . 4 . . . . 1 . 2 . Swap 97 | . . . 4 4 5 4 . . 1 1 6 . 2 3 . 4 . 2 . 1 . . 3 . . 5 3 1 . 4 . 1 4 7 . . . 12 18 2 Drop 229 | . 8 1 20 1 8 . 14 8 1 . 1 . . 5 1 10 1 2 . . . . 14 2 . 8 . 5 . . 4 1 9 20 4 11 23 6 31 10 Fire 2191 | . 80 29 101 4 80 9 102 53 46 30 10 . 2 . . 34 21 31 10 38 . 9 72 7 10 24 21 26 . 11 . 16 84 146 84 104 124 107 508 158 Melee 364 | . . . . . 32 . 33 23 52 10 27 20 3 . 12 43 . 46 5 3 . 1 5 . . . 14 7 3 4 7 . 10 4 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 150 | . . . . . . . . 18 30 . . . . . . 22 . 18 . . . . 6 . . . . . . . . . . 18 . 1 . 36 . 1 Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1060 | . 30 22 39 1 . 2 45 29 35 4 11 3 . . 7 13 . 23 11 21 . 5 48 11 . 11 9 15 . 25 6 14 24 54 10 85 33 30 292 92 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / Ext) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 2 | -11/Scrapyard | Discovered new exit (range 16) 28 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Discovered new exit (range 20) 774 | -10/Materials | Reached level 2 788 | -10/Materials | Upgraded with Utility slot (x1) 907 | -10/Materials | Discovered new exit (range 14) 973 | -10/Materials | Discovered new exit (range 13) 1024 | -10/Materials | Identified exit to Mines 1024 | -10/Materials | Entered Mines 1081 | -10/Mines | Reached level 3 1089 | -10/Mines | Upgraded with Propulsion slot (x1) 1089 | -10/Mines | Upgraded with Weapon slot (x1) 1101 | -10/Mines | Discovered new exit (range 7) 1103 | -10/Mines | Identified exit to Materials 1179 | -10/Mines | Met a Derelict testing a Signal Generator 1181 | -10/Mines | Found Signal Generator 1319 | -10/Mines | Discovered exit to Materials (range 5) 1402 | -10/Mines | Entered Materials 1402 | -9/Materials | Accompanied by 1 ally 1404 | -9/Materials | Reached level 4 1405 | -9/Materials | Upgraded with Utility slot (x1) 1549 | -9/Materials | Reached level 5 1654 | -9/Materials | Reached level 6 1676 | -9/Materials | Discovered new exit (range 16) 1694 | -9/Materials | Upgraded with Utility slot (x1) 1768 | -9/Materials | Discovered new exit (range 7) 1860 | -9/Materials | Build established: Scavenger-Sprinter 1877 | -9/Materials | Reached level 7 1911 | -9/Materials | Discovered new exit (range 8) 2011 | -9/Materials | Discovered new exit (range 15) 2015 | -9/Materials | Identified exit to Materials 2161 | -9/Materials | Reached level 8 2221 | -9/Materials | Discovered exit to Materials (range 12) 2224 | -9/Materials | Build established: Sprinter 2307 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Entered Mines 2313 | -9/Mines | Accompanied by 1 ally 2334 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2360 | -9/Mines | Identified exit to Exiles 2366 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2416 | -9/Mines | Discovered exit to Materials (range 5) 2538 | -9/Mines | Discovered exit to Materials (range 5) 2541 | -9/Mines | Reached level 9 2562 | -9/Mines | Destroyed 7 combat bots 2575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2580 | -9/Mines | Entered Exiles 2588 | -9/Exiles | Met 8R-AWN 2593 | -9/Exiles | Met EX-HEX 2604 | -9/Exiles | Met EX-DEC 2608 | -9/Exiles | Met EX-BIN 2613 | -9/Exiles | Aligned with FarCom system 2613 | -9/Exiles | Given EX-Vault access code 2620 | -9/Exiles | Opened EX-Vault 2622 | -9/Exiles | Found Prototype Slashing Weapon 2622 | -9/Exiles | Identified Longsword +1 2631 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2647 | -9/Exiles | Learned location of Zion (-7) 2663 | -9/Exiles | Attacked by the Exiles 2668 | -9/Exiles | Destroyed EX-BIN 2712 | -9/Exiles | Destroyed 7 combat bots 2747 | -9/Exiles | Core integrity fell below 50% 2771 | -9/Exiles | Core integrity fell below 20% 2839 | -9/Exiles | Destroyed 8R-AWN 2842 | -9/Exiles | Found Prototype Ballistic Gun 2843 | -9/Exiles | Identified 8R-AWN's Boregun 2856 | -9/Exiles | Found Prototype Device 2856 | -9/Exiles | Identified System Purifier 3022 | -9/Exiles | Destroyed EX-HEX 3065 | -9/Exiles | Destroyed EX-DEC 3161 | -9/Exiles | Discovered new exit (range 14) 3164 | -9/Exiles | Identified exit to Mines 3165 | -9/Exiles | Left Exiles lab with Longsword +1 3165 | -9/Exiles | Entered Mines 3171 | -8/Mines | Discovered exit to Materials (range 12) 3205 | -8/Mines | Entered Materials 3206 | -8/Materials | Core integrity fell below 50% 3206 | -8/Materials | Core integrity fell below 20% 3207 | -8/Materials | Reached level 10 3207 | -8/Materials | Upgraded with Utility slot (x1) 3240 | -8/Materials | Discovered new exit (range 8) 3269 | -8/Materials | Identified exit to Storage 3319 | -8/Materials | Reached level 11 3360 | -8/Materials | Build established: Scavenger-Sprinter 3433 | -8/Materials | Discovered new exit (range 8) 3559 | -8/Materials | Discovered new exit (range 17) 3700 | -8/Materials | Reached level 12 3718 | -8/Materials | Discovered new exit (range 16) 3907 | -8/Materials | Destroyed 13 combat bots 3981 | -8/Materials | Entered Storage 3983 | -8/Storage | Reached level 13 3986 | -8/Storage | Upgraded with Utility slot (x1) 4127 | -8/Storage | Identified exit to Factory 4213 | -8/Storage | Garrison activated, responded to threat 4263 | -8/Storage | Discovered new exit (range 14) 4419 | -8/Storage | Entered Factory 4421 | -7/Factory | Reached level 14 4755 | -7/Factory | Fabricated Hacking Suite (x1) 4875 | -7/Factory | Discovered new exit (range 9) 4877 | -7/Factory | Identified exit to Factory 5040 | -7/Factory | Reached level 15 5063 | -7/Factory | Upgraded with Utility slot (x1) 5131 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5180 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5205 | -7/Factory | Local fabrication network quarantined 5219 | -7/Factory | First assault squad dispatched 5310 | -7/Factory | Central database locked down 5310 | -7/Factory | Imp. Hacking Suite fried by hacking feedback 5422 | -7/Factory | Manually triggered Chute Trap 5422 | -7/Factory | Sucked down chute 5422 | -7/Factory | Entered Waste 5425 | -7/Waste | Spotted C-40 Crusher 5430 | -7/Waste | 1 allies followed down the chute 5437 | -7/Waste | EMP discharged 5442 | -7/Waste | Destroyed C-40 Crusher 5446 | -7/Waste | Spotted C-40 Crusher 5450 | -7/Waste | Destroyed C-40 Crusher 5457 | -7/Waste | Spotted C-40 Crusher 5466 | -7/Waste | Destroyed C-40 Crusher 5467 | -7/Waste | Destroyed C-40 Crusher 5527 | -7/Waste | Discovered new exit (range 15) 5532 | -7/Waste | Identified exit to Factory 5537 | -7/Waste | EMP discharged 5537 | -7/Waste | System corruption reached 10% 5558 | -7/Waste | Destroyed C-40 Crusher 5594 | -7/Waste | Destroyed C-40 Crusher 5637 | -7/Waste | EMP discharged 5737 | -7/Waste | EMP discharged 5737 | -7/Waste | Entered Factory 5900 | -7/Factory | Build established: Hacker-Mutant 6874 | -7/Factory | Identified exit to Lower Caves 6884 | -7/Factory | Imp. Hacking Suite fried by hacking feedback 7024 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7079 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7091 | -7/Factory | Fabricated Adv. Hacking Suite? 7233 | -7/Factory | Local fabrication network quarantined 7258 | -7/Factory | Reached level 16 7292 | -7/Factory | Entered Lower Caves 7292 | -7/Lower Caves | Accompanied by 2 allies 7339 | -7/Lower Caves | Build established: Hacker-Sprinter 7377 | -7/Lower Caves | Encountered a Warlord checkpoint 7422 | -7/Lower Caves | Discovered new exit (range 15) 7427 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 7428 | -7/Lower Caves | Identified exit to Lower Caves 7428 | -7/Lower Caves | Entered another Lower Caves area 7451 | -7/Lower Caves | Learned Factory emergency access door positions 7521 | -7/Lower Caves | Learned 4 Factory zone layouts 7540 | -7/Lower Caves | Encountered a Warlord checkpoint 7550 | -7/Lower Caves | Discovered new exit (range 8) 7552 | -7/Lower Caves | Identified exit to Zion 7552 | -7/Lower Caves | Entered Zion 7579 | -7/Zion | Discovered new exit (range 15) 7589 | -7/Zion | System corruption cleaned by Quarantine Array 7600 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7602 | -7/Zion | Learned location of Quarantine (-3) 7625 | -7/Zion | Visited the Megawrench Repair Shop 7665 | -7/Zion | Found Prototype Processor 7665 | -7/Zion | Identified Exp. Signal Interpreter 7667 | -7/Zion | Found Prototype Hackware 7667 | -7/Zion | Identified Exp. Hacking Suite 7706 | -7/Zion | Given A8's code to call for help 7758 | -7/Zion | Imprinted 7760 | -7/Zion | Declared Zion's savior 7815 | -7/Zion | Megawrench repaired 8 parts 7844 | -7/Zion | Identified exit to Proximity Caves 8038 | -7/Zion | Entered Proximity Caves 8038 | -6/Proximity Caves | Accompanied by 4 allies 8040 | -6/Proximity Caves | Reached level 17 8058 | -6/Proximity Caves | Upgraded with Utility slot (x1) 8061 | -6/Proximity Caves | Build established: Messiah-Sprinter 8154 | -6/Proximity Caves | Entered Factory 8155 | -6/Factory | Identified exit to Extension 8156 | -6/Factory | Reached level 18 8291 | -6/Factory | Spotted B-75 Beast 8301 | -6/Factory | Core integrity fell below 50% 8312 | -6/Factory | Destroyed B-75 Beast 8333 | -6/Factory | Core integrity fell below 20% 8370 | -6/Factory | Fabricated Field Propulsion Drive (x2) 8384 | -6/Factory | Discovered new exit (range 16) 8398 | -6/Factory | Identified exit to Factory 8417 | -6/Factory | Discovered new exit (range 15) 8422 | -6/Factory | Identified exit to Lower Caves 8424 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8440 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8488 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8566 | -6/Factory | Retrieved Zion intel report: Trap Installations 8577 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8603 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8640 | -6/Factory | Discovered exit to Factory (range 5) 8676 | -6/Factory | Build established: Messiah-Mutant 8681 | -6/Factory | Discovered exit to Factory (range 14) 8698 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8727 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8808 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8814 | -6/Factory | Discovered exit to Factory (range 12) 8818 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8825 | -6/Factory | Retrieved Zion intel report: Component Schematics 8831 | -6/Factory | Retrieved Zion intel report: Emergency Access 8879 | -6/Factory | Retrieved Zion intel report: Guard Positions 8910 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8932 | -6/Factory | Manually triggered Chute Trap 8932 | -6/Factory | Sucked down chute 8932 | -6/Factory | Entered Waste 8934 | -6/Waste | Found Prototype Device 8947 | -6/Waste | EMP discharged 8947 | -6/Waste | System corruption reached 10% 8957 | -6/Waste | Spotted C-40 Crusher 8957 | -6/Waste | Spotted C-40 Crusher 8957 | -6/Waste | Spotted C-40 Crusher 8958 | -6/Waste | Destroyed C-40 Crusher 8964 | -6/Waste | Destroyed C-40 Crusher 8968 | -6/Waste | Destroyed C-40 Crusher 8973 | -6/Waste | Spotted C-40 Crusher 8973 | -6/Waste | Spotted C-40 Crusher 8991 | -6/Waste | Destroyed C-40 Crusher 8994 | -6/Waste | Destroyed C-40 Crusher 9000 | -6/Waste | Destroyed C-40 Crusher 9016 | -6/Waste | Discovered new exit (range 15) 9021 | -6/Waste | Identified Exp. Transmission Jammer 9047 | -6/Waste | EMP discharged 9059 | -6/Waste | Identified exit to Factory 9139 | -6/Waste | Entered Factory 9889 | -6/Factory | Retrieved Zion intel report: Component Schematics 9927 | -6/Factory | Reached level 19 10005 | -6/Factory | Discovered exit to Extension (range 16) 10008 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10009 | -6/Factory | Zion Recon squad teleported in 10033 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10092 | -6/Factory | Retrieved Zion intel report: Main Access 10250 | -6/Factory | Fabricated Adv. Cooling System (x1) 10272 | -6/Factory | Retrieved Zion intel report: Emergency Access 10303 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10336 | -6/Factory | Local fabrication network quarantined 10408 | -6/Factory | Terminal network hard line cut 10432 | -6/Factory | Discovered exit to Lower Caves (range 5) 10456 | -6/Factory | Entered Lower Caves 10551 | -6/Lower Caves | Spotted N5-MP8(f) 10556 | -6/Lower Caves | Encountered a Master Thief 10564 | -6/Lower Caves | Spotted WM-QBI(f) 10565 | -6/Lower Caves | Encountered a Master Thief 10644 | -6/Lower Caves | Longsword +1 stolen by Master Thief 10661 | -6/Lower Caves | Discovered new exit (range 7) 10663 | -6/Lower Caves | Identified exit to Lower Caves 10664 | -6/Lower Caves | Entered another Lower Caves area 10718 | -6/Lower Caves | Discovered exit to Factory (range 12) 10757 | -6/Lower Caves | Learned location of 1 exit from Factory 10805 | -6/Lower Caves | Reached level 20 10854 | -6/Lower Caves | Found Alien Artifact 10854 | -6/Lower Caves | Identified Core Expander 10854 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 10889 | -6/Lower Caves | Upgraded with Power slot (x1) 10889 | -6/Lower Caves | Upgraded with Utility slot (x1) 10893 | -6/Lower Caves | Learned Armory trap positions 10908 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 10939 | -6/Lower Caves | Discovered new exit (range 10) 10941 | -6/Lower Caves | Identified exit to Data Miner 10942 | -6/Lower Caves | Entered Data Miner 10943 | -6/Data Miner | Discovered new exit (range 6) 10950 | -6/Data Miner | Met Data Miner 10957 | -6/Data Miner | Learned location of Section 7 (-3) 10957 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10962 | -6/Data Miner | Received God Mode back door access code from Data Miner 10971 | -6/Data Miner | Identified exit to Proximity Caves 10971 | -6/Data Miner | Entered Proximity Caves 11010 | -5/Proximity Caves | Learned 8 Factory zone layouts 11067 | -5/Proximity Caves | Escorted by Enhanced Grunt 11118 | -5/Proximity Caves | Entered Factory 11118 | -5/Factory | Accompanied by 1 ally 11119 | -5/Factory | Identified exit to Upper Caves 11120 | -5/Factory | Identified exit to Factory 11120 | -5/Factory | Reached level 21 11127 | -5/Factory | Zion hero teleported in (AD-0RF) 11173 | -5/Factory | Found Unknown Protection 11173 | -5/Factory | Identified Powered Armor 11220 | -5/Factory | Incoming investigation squad redirected 11257 | -5/Factory | Fabricated Field Propulsion Drive (x2) 11269 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11282 | -5/Factory | Retrieved Zion intel report: Emergency Access 11296 | -5/Factory | Retrieved Zion intel report: Main Access 11427 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11520 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 11528 | -5/Factory | Local fabrication network quarantined 11566 | -5/Factory | Reached level 22 11567 | -5/Factory | Upgraded with Utility slot (x1) 11673 | -5/Factory | Garrison activated, responded to threat 11702 | -5/Factory | Core integrity fell below 50% 11718 | -5/Factory | First assault squad dispatched 11787 | -5/Factory | Reached level 23 11871 | -5/Factory | Destroyed AD-0RF 11878 | -5/Factory | Found Exp. Targeting Computer 11880 | -5/Factory | Found Prototype Device 11880 | -5/Factory | Identified Exp. Thermal Shield 11949 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11954 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11955 | -5/Factory | Zion Resource Resupply teleported in 12008 | -5/Factory | Entered Upper Caves 12010 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12019 | -5/Upper Caves | Identified exit to Upper Caves 12100 | -5/Upper Caves | Entered another Upper Caves area 12109 | -5/Upper Caves | Learned 12 Factory zone layouts 12167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12182 | -5/Upper Caves | Discovered new exit (range 10) 12185 | -5/Upper Caves | Identified exit to Warlord 12187 | -5/Upper Caves | Entered Warlord 12199 | -5/Warlord | System corruption cleaned by Quarantine Array 12235 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12260 | -5/Warlord | Rebuked by Warlord 12264 | -5/Warlord | Opened Warlord's prototype stash 12272 | -5/Warlord | Found Prototype Processor 12272 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 12277 | -5/Warlord | Found Prototype Device 12277 | -5/Warlord | Identified Thermal Barrier 12280 | -5/Warlord | Found Prototype Device 12280 | -5/Warlord | Identified Exp. Cloaking Device 12285 | -5/Warlord | Warlord's base attacked by MAIN.C 12496 | -5/Warlord | P-70 Sage assimilated allied Archangel 6b 12515 | -5/Warlord | Destroyed 9 combat bots 12589 | -5/Warlord | Spotted Executioner 12592 | -5/Warlord | Reached level 24 12593 | -5/Warlord | Destroyed Executioner 12596 | -5/Warlord | Spotted Executioner 12600 | -5/Warlord | Destroyed Executioner 12605 | -5/Warlord | P-80 Master assimilated allied Disruptor 6a 12607 | -5/Warlord | Found Exp. Targeting Computer 12609 | -5/Warlord | Found Exp. Targeting Computer 12614 | -5/Warlord | Discovered new exit (range 9) 12615 | -5/Warlord | Identified exit to Proximity Caves 12616 | -5/Warlord | Entered Proximity Caves 12817 | -4/Proximity Caves | Spotted ZA-FTA(f) 12821 | -4/Proximity Caves | Spotted KP-1WH(f) 12823 | -4/Proximity Caves | Encountered a Master Thief 12823 | -4/Proximity Caves | Encountered a Master Thief 12824 | -4/Proximity Caves | 8R-AWN's Boregun stolen by Master Thief 12880 | -4/Proximity Caves | Discovered exit to Factory (range 6) 12882 | -4/Proximity Caves | Entered Factory 12883 | -4/Factory | Identified exit to Research 12883 | -4/Factory | Core integrity fell below 50% 12884 | -4/Factory | Reached level 25 12885 | -4/Factory | Upgraded with Utility slot (x1) 12938 | -4/Factory | Spotted B-86 Titan 12951 | -4/Factory | Build established: Messiah-Sprinter 12967 | -4/Factory | Retrieved Zion intel report: Active Terminals 12986 | -4/Factory | Retrieved Zion intel report: Component Schematics 13015 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13183 | -4/Factory | Local fabrication network quarantined 13250 | -4/Factory | Fabricated Tesla Bomb Launcher? 13313 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13319 | -4/Factory | Found Prototype Slashing Weapon 13319 | -4/Factory | Identified Centrium Greatsword 13325 | -4/Factory | Discovered new exit (range 11) 13350 | -4/Factory | Identified exit to Upper Caves 13382 | -4/Factory | First assault squad dispatched 13404 | -4/Factory | Incoming assault squad redirected 13419 | -4/Factory | Entered Upper Caves 13420 | -4/Upper Caves | Encountered a Warlord checkpoint 13429 | -4/Upper Caves | Learned Research trap positions 13436 | -4/Upper Caves | Learned location of Armory (-3) 13470 | -4/Upper Caves | Discovered new exit (range 6) 13473 | -4/Upper Caves | Identified exit to Upper Caves 13473 | -4/Upper Caves | Entered another Upper Caves area 13483 | -4/Upper Caves | Learned Research emergency access door positions 13491 | -4/Upper Caves | Discovered exit to Research (range 6) 13556 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 13564 | -4/Upper Caves | Reached level 26 13580 | -4/Upper Caves | Upgraded with Propulsion slot (x1) 13592 | -4/Upper Caves | Destroyed 9 combat bots 13643 | -4/Upper Caves | Discovered new exit (range 6) 13645 | -4/Upper Caves | Identified exit to Zhirov 13657 | -4/Upper Caves | Entered Zhirov 13657 | -4/Zhirov | Discovered new exit (range 3) 13662 | -4/Zhirov | Met Zhirov 13667 | -4/Zhirov | Learned location of Testing (-2) 13667 | -4/Zhirov | Learned location of Command (-1) 13670 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13675 | -4/Zhirov | Found Alien Artifact 13675 | -4/Zhirov | Identified Integrated Reactor 13675 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 13681 | -4/Zhirov | Found Alien Artifact 13737 | -4/Zhirov | Identified exit to Proximity Caves 13737 | -4/Zhirov | Entered Proximity Caves 13780 | -3/Proximity Caves | Reached level 27 13790 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13874 | -3/Proximity Caves | Spotted 7P-O7D(f) 13883 | -3/Proximity Caves | Encountered a Master Thief 13891 | -3/Proximity Caves | Discovered exit to Research (range 5) 13896 | -3/Proximity Caves | Entered Research 13897 | -3/Research | Loaded intel: 61 trap records 13916 | -3/Research | Reached level 28 13917 | -3/Research | Upgraded with Utility slot (x1) 13919 | -3/Research | Incoming investigation squad redirected 13927 | -3/Research | Incoming investigation squad redirected 14047 | -3/Research | Found Prototype Device 14047 | -3/Research | Identified EM Dispersion Field 14091 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 14117 | -3/Research | Spotted B-86 Titan 14268 | -3/Research | Spotted B-86 Titan 14335 | -3/Research | Retrieved Zion intel report: Active Garrisons 14354 | -3/Research | Retrieved Zion intel report: Guard Positions 14369 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14391 | -3/Research | Spotted B-90 Cyclops 14394 | -3/Research | Discovered new exit (range 15) 14396 | -3/Research | First assault squad dispatched 14407 | -3/Research | Identified exit to Quarantine 14408 | -3/Research | Entered Quarantine 14548 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14550 | -3/Quarantine | Retrieved Zion intel report: Main Access 14550 | -3/Quarantine | Identified exit to Research 14594 | -3/Quarantine | Cryocooling Duct disabled 14596 | -3/Quarantine | Incoming investigation squad redirected 14598 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14609 | -3/Quarantine | Ambient heat levels rising (+20) 14609 | -3/Quarantine | Non-combat units ordered to evacuate 14610 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14642 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 14664 | -3/Quarantine | Retrieved Zion intel report: Branch Access 14727 | -3/Quarantine | Reached level 29 14787 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14802 | -3/Quarantine | Identified Transdimensional Reconstructor 14810 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14818 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14836 | -3/Quarantine | Found Alien Artifact 14836 | -3/Quarantine | Identified Core Reset Matrix 14836 | -3/Quarantine | Used Core Reset Matrix 14840 | -3/Quarantine | Detected hypermatrix surge 14840 | -3/Quarantine | Sensed 3 artifacts in vicinity 14841 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14906 | -3/Quarantine | Cryocooling Duct disabled 14907 | -3/Quarantine | Cryocooling Duct disabled 14921 | -3/Quarantine | Ambient heat levels rising (+20) 14921 | -3/Quarantine | Combat units ordered to evacuate 14922 | -3/Quarantine | Ambient heat levels rising (+20) 14923 | -3/Quarantine | Met incapacitated Sigix Warrior 14923 | -3/Quarantine | Lockdown squad dispatched 14979 | -3/Quarantine | Discovered exit to Research (range 13) 15021 | -3/Quarantine | Quarantine Guard activated 15044 | -3/Quarantine | Spotted Lightning 15046 | -3/Quarantine | Spotted Lightning 15050 | -3/Quarantine | Destroyed Lightning 15052 | -3/Quarantine | Spotted Lightning 15066 | -3/Quarantine | Destroyed Lightning 15073 | -3/Quarantine | Found Prototype Device 15073 | -3/Quarantine | Identified EM Dispersion Field 15088 | -3/Quarantine | Spotted Quarantine Guard 15099 | -3/Quarantine | Destroyed Lightning 15101 | -3/Quarantine | Destroyed Quarantine Guard 15253 | -3/Quarantine | Destroyed Quarantine Guard 15278 | -3/Quarantine | Spotted Quarantine Guard 15288 | -3/Quarantine | Destroyed Quarantine Guard 15299 | -3/Quarantine | Cryocooling Duct disabled 15307 | -3/Quarantine | Spotted Quarantine Guard 15314 | -3/Quarantine | Ambient heat levels rising (+20) 15356 | -3/Quarantine | Destroyed Quarantine Guard 15369 | -3/Quarantine | Spotted Quarantine Guard 15376 | -3/Quarantine | Destroyed Quarantine Guard 15396 | -3/Quarantine | Spotted Fortress 15420 | -3/Quarantine | Discovered new exit (range 5) 15420 | -3/Quarantine | Spotted Quarantine Guard 15424 | -3/Quarantine | Core integrity fell below 50% 15427 | -3/Quarantine | Destroyed Quarantine Guard 15429 | -3/Quarantine | Identified exit to Section 7 15535 | -3/Quarantine | Entered Section 7 15536 | -3/Section 7 | Sensed 20 artifacts in vicinity 15537 | -3/Section 7 | Reached level 30 15545 | -3/Section 7 | Retrieved Zion intel report: Main Access 15556 | -3/Section 7 | Found Integrated Reactor 15556 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 15600 | -3/Section 7 | Found Integrated Reactor 15600 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 15656 | -3/Section 7 | Spotted B-86 Titan 15670 | -3/Section 7 | Spotted S7 Guard 15676 | -3/Section 7 | Found Core Membrane 15676 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 15689 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 15711 | -3/Section 7 | Spotted Executioner 15711 | -3/Section 7 | Destroyed Executioner 15712 | -3/Section 7 | Spotted Executioner 15722 | -3/Section 7 | Emitted hypermatrix ping 15723 | -3/Section 7 | Destroyed Executioner 15727 | -3/Section 7 | Assembled emerged from beneath the floor 15756 | -3/Section 7 | Spotted B-99 Colossus 15801 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 15817 | -3/Section 7 | Found LRC Energy Well 15817 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 15820 | -3/Section 7 | Found LRC Insulator 15820 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 16005 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 16014 | -3/Section 7 | Entered Research 16015 | -2/Research | Core integrity fell below 50% 16071 | -2/Research | Emitted hypermatrix ping 16072 | -2/Research | Reached level 31 16075 | -2/Research | Upgraded with Utility slot (x1) 16076 | -2/Research | Assembled emerged from beneath the floor 16079 | -2/Research | Retrieved Zion intel report: Active Terminals 16080 | -2/Research | Zion Zionite Resupply teleported in 16112 | -2/Research | Zion Light squad teleported in 16243 | -2/Research | Fabricated Imp. Particle Accelerator (x1) 16264 | -2/Research | First assault squad dispatched 16287 | -2/Research | Incoming assault squad redirected 16301 | -2/Research | Retrieved Zion intel report: Unaware Schematics 16305 | -2/Research | Found Prototype Hackware 16305 | -2/Research | Identified Exp. System Shield 16338 | -2/Research | Discovered new exit (range 15) 16347 | -2/Research | Identified exit to Access 16364 | -2/Research | Assembled emerged from beneath the floor 16390 | -2/Research | Assembled emerged from beneath the floor 16457 | -2/Research | Reached level 32 16647 | -2/Research | Retrieved Zion intel report: Trap Installations 16653 | -2/Research | Assembled emerged from beneath the floor 16672 | -2/Research | Retrieved Zion intel report: Main Access 16673 | -2/Research | Zion Light squad teleported in 16721 | -2/Research | Found Prototype Protection 16721 | -2/Research | Identified Zio. Weapon Casing 16786 | -2/Research | Assembled emerged from beneath the floor 16788 | -2/Research | Incoming assault squad redirected 16811 | -2/Research | Retrieved Zion intel report: Active Garrisons 16815 | -2/Research | Retrieved Zion intel report: Component Schematics 16846 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 16876 | -2/Research | Retrieved Zion intel report: Unaware Schematics 16904 | -2/Research | Crushed by falling debris 16905 | -2/Research | Core integrity fell below 20% 16950 | -2/Research | Discovered new exit (range 6) 16964 | -2/Research | Identified exit to Testing 16967 | -2/Research | Entered Testing 16969 | -2/Testing | Reached level 33 17032 | -2/Testing | Found Prototype Ballistic Cannon 17032 | -2/Testing | Identified Omega Cannon 17175 | -2/Testing | Retrieved Zion intel report: Emergency Access 17182 | -2/Testing | Found Prototype Ballistic Gun 17182 | -2/Testing | Identified Hyp. Multirail 17208 | -2/Testing | Found Exp. Signal Interpreter 17217 | -2/Testing | First assault squad dispatched 17335 | -2/Testing | Spotted Striker 17336 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 17363 | -2/Testing | Found Prototype Energy Cannon 17363 | -2/Testing | Identified Null Cannon 17381 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 17386 | -2/Testing | Found Prototype Protection 17386 | -2/Testing | Identified Med. Regenerative Plating 17444 | -2/Testing | Destroyed 9 combat bots 17484 | -2/Testing | Incoming assault squad redirected 17486 | -2/Testing | Retrieved Zion intel report: Trap Installations 17487 | -2/Testing | Discovered exit to Access (range 3) 17491 | -2/Testing | Spotted PH-7BXKG7RC01 17517 | -2/Testing | Destroyed PH-7BXKG7RC01 17523 | -2/Testing | Found Prototype Device 17523 | -2/Testing | Identified Exp. Weapon Cycler 17527 | -2/Testing | Found Prototype Device 17527 | -2/Testing | Identified Exp. ECM Suite 17532 | -2/Testing | Found Prototype Device 17532 | -2/Testing | Identified Exp. Phase Shifter 17624 | -2/Testing | Retrieved Zion intel report: Active Garrisons 17635 | -2/Testing | High security lockdown imminent 17658 | -2/Testing | Entered Access 17660 | -1/Access | Reached level 34 17710 | -1/Access | Spotted B-99 Colossus 17745 | -1/Access | Retrieved Zion intel report: Active Terminals 17746 | -1/Access | Zion Heavy squad teleported in 17761 | -1/Access | Incoming investigation squad redirected 17823 | -1/Access | Found Zio. Weapon Casing 17880 | -1/Access | Discovered new exit (range 8) 17881 | -1/Access | Zion Heavy squad teleported in 17952 | -1/Access | First assault squad dispatched 17990 | -1/Access | Incoming investigation squad redirected 18038 | -1/Access | High security lockdown imminent 18041 | -1/Access | Reached level 35 18118 | -1/Access | High security lockdown engaged 18298 | -1/Access | Spotted Striker 18298 | -1/Access | Spotted Striker 18302 | -1/Access | Destroyed Striker 18304 | -1/Access | Destroyed Striker 18314 | -1/Access | Spotted B-99 Colossus 18362 | -1/Access | Destroyed 29 combat bots 18393 | -1/Access | Identified exit to Command 18393 | -1/Access | Entered Command 18395 | -1/Command | Reached level 36 18501 | -1/Command | Phase Generator disabled 18513 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18520 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18683 | -1/Command | Retrieved Zion intel report: Component Stockpiles 18690 | -1/Command | First assault squad dispatched 18710 | -1/Command | Disengaged cave seal 18710 | -1/Command | Zionites emerged from the dark tunnel 18750 | -1/Command | High security lockdown imminent 18820 | -1/Command | Spotted M Guard 18821 | -1/Command | Spotted Combat Programmer 18822 | -1/Command | Spotted Combat Programmer 18823 | -1/Command | Spotted M Guard 18827 | -1/Command | Destroyed M Guard 18830 | -1/Command | High security lockdown engaged 18842 | -1/Command | Destroyed Combat Programmer 18847 | -1/Command | Destroyed Combat Programmer 18849 | -1/Command | Reached level 37 18856 | -1/Command | Destroyed M Guard 18856 | -1/Command | Destroyed all MAIN.C guards 18881 | -1/Command | Spotted Executioner 18886 | -1/Command | Destroyed Executioner 18956 | -1/Command | Destroyed 22 combat bots 18975 | -1/Command | Found Prototype Reactor 18975 | -1/Command | Identified Zero-point Reactor 19010 | -1/Command | Reached level 38 19057 | -1/Command | Destroyed 79 combat bots 19092 | -1/Command | Destroyed 8 combat bots 19094 | -1/Command | Spotted Striker 19099 | -1/Command | Destroyed Striker 19152 | -1/Command | Spotted Executioner 19154 | -1/Command | Spotted Striker 19156 | -1/Command | Destroyed Executioner 19156 | -1/Command | Destroyed Striker 19158 | -1/Command | Destroyed Striker 19179 | -1/Command | Destroyed 31 combat bots 19262 | -1/Command | Found Zio. Weapon Casing 19280 | -1/Command | Found Prototype Protection 19280 | -1/Command | Identified Zio. Shade Armor 19283 | -1/Command | Found Zio. Shade Armor 19314 | -1/Command | Spotted Executioner 19314 | -1/Command | Spotted Striker 19317 | -1/Command | Spotted Striker 19317 | -1/Command | Spotted Striker 19318 | -1/Command | Spotted Executioner 19320 | -1/Command | Destroyed Striker 19324 | -1/Command | Destroyed Striker 19325 | -1/Command | Destroyed Striker 19326 | -1/Command | Destroyed Executioner 19329 | -1/Command | Spotted Striker 19329 | -1/Command | Spotted Striker 19329 | -1/Command | Spotted Striker 19330 | -1/Command | Destroyed Striker 19330 | -1/Command | Spotted Executioner 19331 | -1/Command | Destroyed Striker 19335 | -1/Command | Destroyed Striker 19338 | -1/Command | Spotted Executioner 19338 | -1/Command | Spotted Executioner 19341 | -1/Command | Spotted Executioner 19342 | -1/Command | Core integrity fell below 50% 19342 | -1/Command | Spotted Striker 19343 | -1/Command | Destroyed Executioner 19345 | -1/Command | Destroyed Executioner 19348 | -1/Command | Destroyed Executioner 19376 | -1/Command | Destroyed Striker 19383 | -1/Command | Emitted hypermatrix ping 19384 | -1/Command | Destroyed Executioner 19385 | -1/Command | Destroyed Executioner 19388 | -1/Command | Assembled emerged from beneath the floor 19406 | -1/Command | Destroyed 30 combat bots 19536 | -1/Command | Destroyed 24 combat bots 19628 | -1/Command | Spotted Executioner 19629 | -1/Command | Spotted Striker 19630 | -1/Command | Spotted Striker 19632 | -1/Command | Destroyed Striker 19633 | -1/Command | Destroyed Executioner 19634 | -1/Command | Destroyed Striker 19635 | -1/Command | Destroyed Striker 19635 | -1/Command | Reached level 39 19663 | -1/Command | Destroyed 42 combat bots 19666 | -1/Command | Spotted Executioner 19666 | -1/Command | Spotted Executioner 19666 | -1/Command | Destroyed Executioner 19669 | -1/Command | Destroyed Executioner 19775 | -1/Command | Destroyed 46 combat bots 20055 | -1/Command | Found Zio. Weapon Casing 20067 | -1/Command | Destroyed 66 combat bots 20081 | -1/Command | Assembled emerged from beneath the floor 20124 | -1/Command | Destroyed 7 combat bots 20289 | -1/Command | Destroyed 81 combat bots 20356 | -1/Command | Destroyed 10 combat bots 20380 | -1/Command | Found Zero-point Reactor 20607 | -1/Command | Found Prototype Protection 20607 | -1/Command | Identified Hvy. Regenerative Plating 20685 | -1/Command | Build established: Scavenger-Gunner 20701 | -1/Command | Assembled emerged from beneath the floor 20729 | -1/Command | Assembled emerged from beneath the floor 20894 | -1/Command | Assembled emerged from beneath the floor 20969 | -1/Command | Assembled emerged from beneath the floor 21045 | -1/Command | Found Zio. Weapon Casing 21087 | -1/Command | Met MAIN.C 21108 | -1/Command | 0b10 Conduit disabled 21116 | -1/Command | Destroyed MAIN.C Shell 21119 | -1/Command | MAIN.C activated Command garrisons 21129 | -1/Command | Reached level 40 21129 | -1/Command | Destroyed MAIN.C 21158 | -1/Command | Spotted B-99 Colossus 21163 | -1/Command | Destroyed B-99 Colossus 21442 | -1/Command | Spotted B-99 Colossus 21458 | -1/Command | Destroyed B-99 Colossus 21772 | -1/Command | Discovered new exit (range 10) 21794 | -1/Command | Warped through subspace to slip node 21794 | -1/Command | Discovered new exit (range 4) 21816 | -1/Command | Entered Access_0 21817 | -1/Access_0 | Sensed 3 artifacts in vicinity 21819 | -1/Access_0 | Met Architect 21822 | -1/Access_0 | Architect warped through subspace 21839 | -1/Access_0 | Destroyed A8 21863 | -1/Access_0 | Architect warped through subspace 21874 | -1/Access_0 | Subspace Access Node disabled 21910 | -1/Access_0 | Architect warped through subspace 21953 | -1/Access_0 | Architect warped through subspace 21991 | -1/Access_0 | Architect warped through subspace 22021 | -1/Access_0 | Architect warped through subspace 22046 | -1/Access_0 | Architect warped through subspace 22063 | -1/Access_0 | A6 warped into view 22063 | -1/Access_0 | Architect warped through subspace 22070 | -1/Access_0 | Destroyed A6 22075 | -1/Access_0 | Subspace Access Node disabled 22081 | -1/Access_0 | Architect warped through subspace 22100 | -1/Access_0 | Architect warped through subspace 22113 | -1/Access_0 | Architect warped through subspace 22121 | -1/Access_0 | Architect warped through subspace 22128 | -1/Access_0 | Destroyed 7 combat bots 22131 | -1/Access_0 | Subspace Access Node disabled 22143 | -1/Access_0 | Architect warped through subspace 22164 | -1/Access_0 | Architect warped through subspace 22195 | -1/Access_0 | Architect warped through subspace 22218 | -1/Access_0 | Architect warped through subspace 22245 | -1/Access_0 | Architect warped through subspace 22249 | -1/Access_0 | A5 warped into view 22263 | -1/Access_0 | Destroyed A2 22266 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 22274 | -1/Access_0 | Destroyed A5 22277 | -1/Access_0 | Architect warped through subspace 22317 | -1/Access_0 | Architect warped through subspace 22340 | -1/Access_0 | Started Test 138-B, establishing a local singularity 22342 | -1/Access_0 | Singularity Gate disabled 22347 | -1/Access_0 | Singularity Gate disabled 22368 | -1/Access_0 | Architect warped through subspace 22404 | -1/Access_0 | Architect warped through subspace 22433 | -1/Access_0 | Architect warped through subspace 22451 | -1/Access_0 | Architect warped through subspace 22463 | -1/Access_0 | Architect warped through subspace 22474 | -1/Access_0 | Architect warped through subspace 22481 | -1/Access_0 | Architect warped through subspace 22484 | -1/Access_0 | Subspace Access Node disabled 22510 | -1/Access_0 | Destroyed Architect 22513 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 22514 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 22531 | -1/Access_0 | Found Prototype Hackware 22532 | -1/Access_0 | Identified Architect God Chip A 22535 | -1/Access_0 | Found Architect God Chip A 22537 | -1/Access_0 | Found Prototype Hackware 22741 | -1/Access_0 | A4 warped into view 22753 | -1/Access_0 | Destroyed A4 22809 | -1/Access_0 | Found Integrated Dissipator 22809 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 22883 | -1/Access_0 | Found Sigix Corpse 22995 | -1/Access_0 | Crushed by falling debris 23638 | -1/Access_0 | A3 warped into view 23648 | -1/Access_0 | Destroyed A3 23684 | -1/Access_0 | Warped through subspace to slip node 23684 | -1/Access_0 | Discovered new exit (range 8) 23698 | *** | Destroyed 0B10! Last Messages --------------- A3 warps into view. 23638_ A3: "You can run but you can't hide, haha." 23638_ Penetrated by HV Slug. 23638_ Destroyed Unknown Device. 23641_ Penetrated by HV Slug. 23641_ HV Slug penetrates Wall. 23644_ Penetrated by HV Slug. 23644_ HV Slug penetrates Earth. 23647_ Penetrated by HV Slug. 23647_ HV Slug penetrates Earth. 23648_ Destroyed Lgt. Quantum Reactor. 23648_ A3: "How even..." 23648_ A3 destroyed. 23657_ Used Protomatter to restore core integrity (+44) 23659_ Used Protomatter to restore part integrity (+34) 23674_ Enhanced Sentry destroyed. 23684_ Warped through subspace, drawn to slip node. 23684_ EXIT=FOUND 23694_ Dimensional Slip Node implodes. 23695_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????? #?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????# ????????????????????? | | ??????????????????? ???????????????????? | | ??????????????????# ## # ???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # ?#??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????## #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 189 Energy Generation 96 Energy Capacity 2730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 84 Targeting Accuracy 36 Armor Integrity Analysis 90 Particle Charging 40 Offensive Hacking 44 Defensive Hacking 17 Item Schematics ----------------- Particle Accelerator | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Imp. Particle Accelerator | -3/Quarantine | Z-intel Vibroblade | -3/Quarantine | Z-intel Stasis Beam | -3/Section 7 | Z-intel Com. Matter Pod | -3/Section 7 | Z-intel Adv. Sensor Array | -3/Section 7 | Z-intel Quantum Capacitor | -3/Section 7 | Z-intel Hvy. Disruptor Cannon | -3/Section 7 | Z-intel Imp. Power Shielding | -3/Section 7 | Z-intel Adv. Cryofiber Web | -3/Section 7 | Z-intel Hacking Suite | -3/Section 7 | Z-intel Hvy. Gauss Cannon | -3/Section 7 | Z-intel Corruption Screen | -3/Section 7 | Z-intel Lyr. Heavy Armor Plating | -3/Section 7 | Z-intel Imp. Hacking Suite | -3/Section 7 | Z-intel Enh. Optical Array | -3/Section 7 | Z-intel Hardcell Cannon | -2/Research | Z-intel Remote Force Field | -2/Research | Z-intel Imp. Recalibrator | -2/Research | Z-intel Adv. ECM Suite | -2/Research | Z-intel Cmb. Antigrav System | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Adv. Heavy Treads | -2/Research | Z-intel Linear Gravjet | -2/Research | Z-intel Centrium Wheel | -2/Research | Z-intel Imp. Focal Shield | -2/Research | Z-intel Impulse Thruster Array | -2/Research | Z-intel Lrn. Terrain Scanner | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Gamma Bomb Array | -2/Research | Z-intel Imp. Heavy Treads | -2/Research | Z-intel Robot Schematics ------------------ S-43 Plague | -3/Section 7 | Z-intel C-55 Analyst | -3/Section 7 | Z-intel E-15 Imp | -3/Section 7 | Z-intel L-61 Swordsman | -3/Section 7 | Z-intel B-74 Champion | -2/Research | Z-intel T-07 Excavator | -2/Research | Z-intel G-73 Enforcer | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel A-15 Conveyor | -2/Research | Z-intel H-88 Terminator | -2/Research | Z-intel K-01 Serf | -2/Research | Z-intel R-10 Processor | -2/Research | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Field Propulsion Drive | x2 | -6/Factory Adv. Cooling System | x1 | -6/Factory | Preloaded Field Propulsion Drive | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Tesla Bomb Launcher | x1 | -4/Factory Imp. Particle Accelerator | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Core Membrane LRC Energy Well LRC Insulator Transdimensional Reconstructor Integrated Dissipator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Levels Raised 39 | . 1 1 5 1 . . 3 1 2 . 1 . . . 1 1 . 1 . 1 . . 3 . . 1 . 1 . 1 . 1 1 1 1 2 1 2 5 . XP Earned 62492 | 3000 2325 1595 7186 906 169 950 4572 1361 2594 97 956 319 170 270 1325 1898 97 928 356 475 152 933 3565 143 198 1076 873 1352 170 596 152 1732 1549 2135 715 3791 1173 3388 6545 705 XP Spent 57980 | 2770 1600 1600 7000 . 300 . 4610 2300 2600 . . . . . 2900 1500 . . . 3700 . . 3500 . . . . 3800 . 1100 . . 4100 . 200 4400 2700 1750 5550 . Upgrades 62 | 8 2 2 7 . 6 . 14 1 1 . . . . . 1 1 . . . 2 . . 1 . . . . 1 . 1 . . 1 . 2 1 2 1 7 . Power Slot 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Utility Slot 14 | 2 1 . 2 . . . 1 1 1 . . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . 1 . . 1 . . . . Weapon Slot 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 7 | . . . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 9 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . Energy Generation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 6 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Inventory Capacity 7 | 1 1 . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Sensor Range 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 18580 | . 253 238 571 5 1 -7 396 254 258 359 138 30 . . 53 87 87 236 71 160 . 38 114 77 . 117 70 96 . 213 41 236 177 670 143 258 563 1306 10210 1061 Integrity Restored 22189 | . 571 491 714 15 . -15 993 606 763 85 253 51 . . 159 261 . 522 213 480 . 114 993 225 . 222 210 315 . 570 115 290 531 1179 237 1873 705 589 5965 1894 Core 16504 | . 416 385 561 15 . -15 993 531 598 . 236 51 . . 159 261 . 522 213 480 . 114 940 28 . 222 210 315 . 570 4 162 531 1048 237 1498 397 214 3506 1102 Parts 5685 | . 155 106 153 . . . . 75 165 85 17 . . . . . . . . . . . 53 197 . . . . . . 111 128 . 131 . 375 308 375 2459 792 Protomatter Decayed 7361 | . 58 40 320 . . . 65 51 . 330 15 45 . . . . . 60 . -4 . . 49 117 . 115 . -4 . 12 . 100 . 269 64 234 301 699 4018 407 Game ------ Seed FocalFieldTreads Manual? 0 Play Time 06:03:53 Cumulative 1024.0 hours Start 2020.01.25 @ 22:17:52 End 2020.01.26 @ 18:59:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 326 Rogue 326 Adventurer 0 Explorer 0 Win Type 3 Total 76 Types 14/8/34/5/1/2/12 Lore% 97 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1049b0c-e814-4942-8a59-a07c71c886c6