Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 10:05:45 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3101) 3101 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7741 Bonus ------- None Cogmind --------- Core Integrity 725/1000 Matter 300/300 Energy 45/100 System Corruption 15% Temperature Cool (0) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Treads Improved Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Pick Heavy Pick Heavy Pick > --- INVENTORY (20) --- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Advanced Cooling System Large Storage Unit High-capacity Storage Unit Microactuators Improved Light Armor Plating Improved Medium Armor Plating Minigun Gauss Rifle Coil Gun Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Actuator Array Improved Medium Armor Plating > --- WEAPON ----------- Axe Great Axe Heavy Pick Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Melee Analysis Suite Microactuators Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Minigun Gauss Rifle Coil Gun Coil Gun Heavy Machine Gun Heavy Pick Heavy Pick [Rating: 67] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Weapon Shielding Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Weapon Shielding Weapon Heavy Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 4 | . . . 2 . 2 . . . Utility 4 | . . . . 2 . . . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 93 | 6 10 16 4 16 13 . 10 18 Power 8 | 1 1 2 . 2 1 . 1 . Engine 7 | 1 1 2 . 2 . . 1 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 4 5 4 6 4 . 4 6 Treads 21 | 1 1 4 3 3 2 . 2 5 Leg 4 | . 2 . 1 1 . . . . Wheel 10 | 1 1 1 . 2 2 . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 3 5 . 8 5 . 1 9 Device 5 | . 2 . . . 1 . . 2 Storage 5 | 1 1 1 . 2 . . . . Processor 6 | . . 1 . 2 1 . . 2 Hackware . | . . . . . . . . . Protection 16 | . . 3 . 4 3 . 1 5 Artifact . | . . . . . . . . . Weapon 18 | 2 2 4 . . 3 . 4 3 Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . 4 . . 3 . . . Slashing Weapon 2 | . . . . . . . 2 . Piercing Weapon 5 | . . . . . . . 2 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 3 | . . . 1 2 . . . . System Corruption 19 | . . . 15 4 . . . . Parts Lost 37 | . 3 6 . 8 3 . 2 15 Power 4 | . 1 1 . 1 . . . 1 Propulsion 17 | . 1 4 . 4 2 . 2 4 Utility 12 | . . 1 . 3 1 . . 7 Weapon 4 | . 1 . . . . . . 3 Highest Loss Streak 7 | . 3 2 . 3 2 . 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 99 97 95 93 100 91 81 Engine 7 | . 14 10 9 6 5 . 1 4 Treads 18 | . 12 14 28 20 24 26 22 10 Leg 1 | . 3 . 5 1 . . . . Wheel 6 | . 12 7 . 4 8 13 8 8 Device 2 | . 11 . . . . . . 6 Storage 8 | . 14 11 9 7 6 6 6 5 Processor 4 | . . . . 6 6 6 6 10 Protection 10 | . . 10 9 14 13 13 13 9 Energy Gun 2 | . 27 . . . . . . . Impact Weapon 25 | . . 44 36 30 26 26 17 . Slashing Weapon 1 | . . . . . . . 5 6 Piercing Weapon 2 | . . . . . . . 3 13 Peak Build Rating 67 | 6 11 22 27 35 41 41 57 67 Average Rating 31 | 4 7 19 25 30 37 41 49 60 On Entrance 25 | . 6 9 21 25 35 41 41 55 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 14 30 62 62 66 63 60 72 87 Greatest Support 100 | 20 26 43 83 83 26 20 28 100 Greatest Overweight (x) 21 | . 2 6 . 21 5 2 2 5 Average Overweight (x) 2 | . . 3 . 1 2 2 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 18 20 17 20 20 20 20 Most Carried 20 | 4 15 20 20 19 20 20 20 19 Average Carried 16 | 2 10 17 19 15 19 20 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 4 15 18 20 18 20 20 20 15 Class Distribution -------------------- 51% | Mutant 35% | Gladiator 11% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Scavenger-Gladiator | -6/Waste Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 1175 | 187 148 150 106 184 127 . 75 198 Remotely . | . . . . . . . . . Salvage Created 4148 | . 510 1175 43 850 54 . 505 1011 Parts 132 | . 26 36 2 10 1 . 15 42 Haulers Intercepted 2 | . . 2 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 65 | . 10 21 3 10 1 . 6 14 Melee 38 | . . 12 3 5 1 . 3 14 Guns 7 | . 7 . . . . . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 14 | . 1 10 . 3 . . . . Worker 10 | . . 3 . 5 . . 1 1 Builder 4 | . . 2 . 2 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . 2 . . . . . . Recycler 9 | . . 3 . 4 . . 1 1 Mechanic 1 | . . . . 1 . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . . 2 . 1 . . . . Swarmer 8 | . . 4 3 1 . . . . Grunt 36 | . 10 10 . 5 . . 4 7 Brawler 2 | . . 1 . . . . . 1 Sentry 9 | . . 6 . 1 . . 1 1 Hunter 3 | . . . . 1 1 . . 1 Programmer 7 | . . . . 2 . . 1 4 Best Kill Streak 6 | . 2 6 3 2 1 . 3 5 Combat Bots Only 4 | . 2 2 3 2 1 . 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Hostile Shots Fired 631 | . 41 168 11 136 43 . 71 161 Missed 166 | . 10 44 1 44 11 . 20 36 Damage Taken 7821 | . 559 1588 99 1371 447 . 682 3075 Core 915 | . 115 344 6 90 24 . 61 275 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 419 | . . 153 19 158 27 . 35 27 Ignored by Resistances 187 | . . . . 85 28 . 74 . Core Remaining (%) 73 | 100 54 14 98 87 . . 90 . Volleys Fired 30 | . 30 . . . . . . . Largest 2 | . 2 . . . . . . . Hottest 90 | . 90 . . . . . . . Shots Fired 60 | . 60 . . . . . . . Gun 60 | . 60 . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 8 | . 8 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 52 | . 52 . . . . . . . Robot Hit Streak 18 | . 18 . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 299 | . 48 94 6 53 4 . 33 61 Core Hits 68 | . 17 11 2 7 . . 6 25 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 24 | . . 14 1 8 . . 1 . Critical Strikes 36 | . 1 16 1 8 . . 3 7 Corrupt 1 | . 1 . . . . . . . Smash 26 | . . 16 1 8 . . 1 . Sever 3 | . . . . . . . 2 1 Impale 6 | . . . . . . . . 6 Melee Attacks 348 | . . 131 19 73 5 . 42 78 Impact 252 | . . 131 19 73 5 . 24 . Slashing 25 | . . . . . . . 16 9 Piercing 71 | . . . . . . . 2 69 Sneak Attacks 36 | . . 14 1 13 2 . 4 2 Combat Hostiles 4 | . . 3 . . . . 1 . Follow-up Attacks 76 | . . 25 2 17 . . 12 20 Damage Inflicted 10979 | . 656 3561 260 2696 240 . 1322 2244 Guns 626 | . 626 . . . . . . . Cannons . | . . . . . . . . . Explosions 300 | . 30 . . 270 . . . . Melee 10053 | . . 3561 260 2426 240 . 1322 2244 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 349 | . 79 . . 270 . . . . Explosive . | . . . . . . . . . Electromagnetic 577 | . 577 . . . . . . . Impact 7245 | . . 3561 260 2426 240 . 758 . Slashing 793 | . . . . . . . 564 229 Piercing 2015 | . . . . . . . . 2015 Highest Corruption 15 | . . . 15 10 . . 2 15 Average Corruption 8 | . . . 15 8 . . 1 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 88 | . . . 25 42 . . 4 17 Message Errors 22 | . . . 9 10 . . 1 2 Matter Fused 21 | . . . 8 9 . . 1 3 Heat Flow Errors 6 | . . . 1 4 . . . 1 Energy Discharges 13 | . . . 2 4 . . 1 6 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . 2 . . . . . Data Loss (minor) 13 | . . . 2 8 . . 1 2 Data Loss (major) 5 | . . . 1 3 . . . 1 Alerts 5 | . . . . 4 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 2379 | . 1 996 81 1022 51 . 111 117 Projectiles . | . . . . . . . . . Explosions 126 | . 1 . . 125 . . . . Melee 2253 | . . 996 81 897 51 . 111 117 Knockbacks 26 | . . 11 1 9 . . 5 . Impact 24 | . . 11 1 9 . . 3 . Kinetic . | . . . . . . . . . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 315 | . 164 . . 151 . . . . Shots 5 | . 3 . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 241 | . 90 5 120 241 . . 2 106 Average Temperature 41 | . 18 4 63 78 . . 2 56 Received Heat Transfer 1987 | . 225 660 . 387 75 . 234 406 Siege Activations . | . . . . . . . . . Robots Corrupted 26 | . 2 12 . 9 . . 3 . Combat Hostiles 19 | . 2 9 . 5 . . 3 . Parts Fried 52 | . 3 24 2 18 1 . 4 . Impact Corruptions 79 | . . 34 3 34 2 . 6 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 298 | . 148 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 326 | . 260 326 202 140 71 25 147 190 Initial 102 | . . 59 102 1 56 10 17 36 Average 77 | . 84 116 85 73 51 13 41 64 Maximum Alert Level 1 | . 1 1 1 . . . . . Low Security (%) 90 | 100 84 72 83 100 100 100 100 100 Level 1 9 | . 15 27 16 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 2 . 5 4 . 1 6 Investigation 1 | . . . . 1 . . . . Extermination 5 | . . . . 2 . . 1 2 Reinforcement 12 | . 2 2 . 2 3 . . 3 Assault . | . . . . . . . . . Garrison 2 | . . . . . 1 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 9 | . 2 3 1 1 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 18 37 3 21 17 6 18 27 Peak Tracking Total 6 | . 5 4 3 5 4 6 5 6 Tactical Retreats 14 | . 2 4 1 2 . . 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 6 | . . . 1 1 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 6 | . 3 . . 3 . . . . Max in Single Turn 3 | . 1 . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 13 | . 5 6 1 . . . . 1 Terminals 13 | . 5 6 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 14 18 4 . . . . 5 Successful 19 | . 7 8 1 . . . . 3 Failed 22 | . 7 10 3 . . . . 2 Catastrophic 3 | . 1 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 8 13 4 . . . . 4 Terminals 41 | . 14 18 4 . . . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 3 . . . . . 2 Prototype ID Bank 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 5 | . 2 2 . . . . . 1 Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 4 5 1 . . . . 1 Terminals 11 | . 4 5 1 . . . . 1 Botnet 11 | . 4 5 1 . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 5 6 1 . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 7242 | 56 718 1746 621 1598 535 86 1044 838 Spaces Moved 3854 | 44 467 700 317 777 335 79 652 483 Core 5 | 3 . . . 2 . . . . Treads 787 | 1 . 182 317 282 . . . 5 Legs 30 | . 30 . . . . . . . Wheels 3032 | 40 437 518 . 493 335 79 652 478 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 125 160 130 110 110 110 115 Average Speed 144 | 97 115 175 160 166 133 110 122 127 Slowest Speed 1100 | 160 260 320 160 1100 155 110 130 175 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 33 | 4 74 51 27 30 13 72 17 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . 4 2 . . . . 4 Terrain Destroyed 70 | . 44 4 2 16 . . . 4 Melee 10 | . . 4 2 . . . . 4 Projectile . | . . . . . . . . . AOE 60 | . 44 . . 16 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Total 5053 | 53 589 1054 408 985 418 78 856 612 Wait 703 | . 48 217 71 131 51 . 143 42 Move 3847 | 43 466 699 316 776 335 78 651 483 Hop . | . . . . . . . . . Pick Up 89 | 4 23 21 5 9 6 . 10 11 Fast Attach 32 | 6 3 4 1 6 5 . 5 2 Attach 39 | . 4 7 3 7 2 . . 16 Detach 1 | . . . . . 1 . . . Swap 22 | . 3 5 . 3 6 . 5 . Drop 57 | . 12 15 1 6 7 . 16 . Fire 30 | . 30 . . . . . . . Melee 225 | . . 86 11 47 5 . 26 50 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Identified exit to Mines 699 | -10/Materials | Lost 3 parts (1p1n1w) 747 | -10/Materials | Discovered new exit (range 10) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Weapon x2 843 | -9/Materials | Discovered new exit (range 16) 1728 | -9/Materials | Discovered new exit (range 16) 1924 | -9/Materials | Core integrity fell below 50% 2414 | -9/Materials | Discovered new exit (range 4) 2512 | -9/Materials | Core integrity fell below 20% 2521 | -9/Materials | Entered another Materials area 2521 | -8/Materials | Evolved 2 slots: Propulsion x2 2522 | -8/Materials | System corruption reached 10% 3070 | -8/Materials | Met 7R-MNS 3124 | -8/Materials | Discovered new exit (range 12) 3142 | -8/Materials | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Utility x2 3143 | -7/Factory | Caught up to 7R-MNS 3374 | -7/Factory | Discovered new exit (range 14) 3601 | -7/Factory | Lost 3 parts (2n1u) 4176 | -7/Factory | System corruption reached 10% 4346 | -7/Factory | Build established: Gladiator 4628 | -7/Factory | Discovered new exit (range 16) 4740 | -7/Factory | Entered another Factory area 4740 | -6/Factory | Evolved 2 slots: Propulsion x2 4741 | -6/Factory | Caught up to 7R-MNS 5041 | -6/Factory | Garrison activated, responded to threat 5275 | -6/Factory | Sucked down chute 5275 | -6/Factory | Entered Waste 5284 | -6/Waste | Spotted C-40 Crusher 5293 | -6/Waste | Spotted C-40 Crusher 5298 | -6/Waste | Spotted C-40 Crusher 5313 | -6/Waste | Spotted C-40 Crusher 5325 | -6/Waste | Spotted C-40 Crusher 5339 | -6/Waste | Discovered new exit (range 10) 5339 | -6/Waste | Spotted C-40 Crusher 5361 | -6/Waste | Entered Factory 5486 | -6/Factory | Build established: Scavenger-Gladiator 5916 | -6/Factory | Build established: Gladiator 6317 | -6/Factory | Discovered new exit (range 11) 6405 | -6/Factory | Entered another Factory area 6405 | -5/Factory | Evolved 2 slots: Utility x2 6877 | -5/Factory | Crushed by falling debris 6906 | -5/Factory | System corruption reached 10% 6946 | -5/Factory | Lost 7 parts (3n2u2w) 7224 | -5/Factory | Garrison activated, responded to threat 7243 | -5/Factory | Self-destructed Last Messages --------------- 07212_ K-01 Serf collects debris. 07213_ Acquired Flexi-carbon Leg. 07215_ K-01 Serf collects debris. 07219_ Acquired Carbon-fiber Leg. 07224_ Slug penetrates Terminal. 07224_ P-70 Sage calls for garrison reinforcements. 07224_ ALERT: Activating Garrison Access F002. 07224_ Hvy. Pick follow-up attack on P-70 Sage. 07225_ Imp. Medium Armor Plating destroyed. 07227_ Slug penetrates Terminal. 07233_ Destroyed Tesla Rifle. 07234_ Terminal collapses. 07234_ Terminal disabled. 07236_ P-70 Sage destroyed. 07237_ Acquired 20 matter. 07237_ Penetrated by Slug. 07237_ K-01 Serf cleans the Nuclear Reactor. 07240_ Slug penetrates Wall. 07240_ Penetrated by Slug. 07242_ K-01 Serf cleans the Nuclear Reactor. 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""""""" ^^ ????? | | ???????????# """"""" ############+?????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# ?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????################### #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 6 Melee Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldRiotProjector Manual? 0 Play Time 00:48:07 Cumulative 230.5 hours Start 2024.10.15 @ 18:09:21 End 2024.10.18 @ 10:05:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 250 Adventurer 4 Explorer 40 Win Type - Total 10 Types 8/1/0/1/0/0/0/0/0 Lore% 45 Gallery% 71 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b99a4b90-d85a-4804-a6e9-857b41260af3