Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 20:46:10

Player: Spitalier

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (90)      450
Value Destroyed (2811)     2811
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 6816

 Bonus
-------
High Alert Combat Kills    75

 Cogmind 
---------
Core Integrity             0/850
Matter                     31/300
Energy                     81/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
           Katana
>          --- INVENTORY (5) ----
  Improved Targeting Computer
  Improved Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Micro Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Energy Well
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
           Hammer
>          --- INVENTORY --------
     Light Treads
           Wheel
   Compact Wheel
   Compact Wheel
     Large Storage Unit
     Large Storage Unit
     Large Matter Pod
           Signal Interpreter
  Advanced Terrain Scanner
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Shield Generator
           Pulse Rifle
     Light Assault Rifle
           Flak Gun
           Flak Gun
      Mini Grenade Launcher
  Improved Datajack
           Remote Datajack
           Mining Laser
           Katana
           Katana
           Katana
           Katana
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Slots Evolved              8    | .   .   2   2   .   .   4   .   
  Power                    2    | .   .   .   1   .   .   1   .   
  Propulsion               3    | .   .   1   1   .   .   1   .   
  Utility                  2    | .   .   1   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             45   | 6   4   12  10  1   1   6   5   
  Power                    8    | 1   .   2   3   1   .   1   .   
    Engine                 7    | 1   .   2   3   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   5   6   .   1   3   .   
    Treads                 10   | 2   .   .   4   .   1   3   .   
    Leg                    2    | .   .   2   .   .   .   .   .   
    Wheel                  5    | .   .   3   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  7    | 1   2   2   1   .   .   1   .   
    Device                 2    | .   1   1   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              2    | .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   3   .   .   .   1   5   
    Energy Gun             2    | 1   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   2   7   4   1   .   5   11  
  Power                    8    | .   .   2   2   1   .   2   1   
  Propulsion               12   | .   1   3   2   .   .   3   3   
  Utility                  2    | .   .   1   .   .   .   .   1   
  Weapon                   8    | .   1   1   .   .   .   .   6   
  Highest Loss Streak      9    | .   1   4   4   1   .   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  87  91  99  100 88  21  
  Engine                   12   | .   14  8   14  17  18  7   .   
  Treads                   24   | .   26  1   16  36  36  30  4   
  Leg                      2    | .   .   12  .   .   .   .   .   
  Wheel                    2    | .   .   9   14  .   .   .   .   
  Device                   10   | .   12  16  9   9   9   6   1   
  Storage                  11   | .   14  11  9   9   9   12  4   
  Processor                5    | .   .   5   9   9   9   6   2   
  Ballistic Gun            4    | .   13  6   .   .   .   .   .   
  Launcher                 6    | .   .   4   9   9   9   12  3   
  Impact Weapon            9    | .   12  11  9   9   9   6   .   
Peak Build Rating          43   | 6   9   14  32  32  30  43  33  
  Average Rating           21   | 5   7   10  22  30  30  39  9   
  On Entrance              19   | .   6   8   14  32  30  30  33  
Naked Turns                28   | .   .   .   .   .   .   .   28  
Heaviest Build             103  | 13  90  91  99  99  97  103 95  
  Greatest Support         134  | 40  40  48  112 112 112 134 76  
  Greatest Overweight (x)  28   | 1   4   28  3   .   .   1   1   
  Average Overweight (x)   .    | .   1   2   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         22   | 7   19  25  25  25  25  25  11  
  Most Carried             25   | 6   24  25  25  24  25  25  25  
  Average Carried          20   | 4   12  22  24  23  23  24  10  
  Final Capacity           25   | 8   25  25  25  25  25  25  5   
  Final Carried            25   | 6   24  25  24  23  25  25  2   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -6/Factory
 Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Matter Collected           1347 | 224 177 255 165 170 45  261 50  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2237 | .   310 486 247 344 54  607 189 
  Parts                    104  | .   11  27  14  22  4   23  3   
Haulers Intercepted        3    | .   .   .   1   2   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Combat Hostiles Destroyed  64   | .   12  11  7   7   1   18  8   
  Melee                    9    | .   5   1   .   .   .   1   2   
  Guns                     3    | .   2   .   .   .   .   .   1   
  AOE                      43   | .   .   7   7   6   1   17  5   
Classes Destroyed          12   | .   4   4   1   .   .   3   .   
  Worker                   4    | .   .   3   .   1   .   .   .   
  Builder                  6    | .   .   2   2   2   .   .   .   
  Hauler                   3    | .   .   .   1   2   .   .   .   
  Recycler                 4    | .   .   2   1   .   .   1   .   
  Operator                 4    | .   1   1   .   1   .   1   .   
  Watcher                  5    | .   3   .   .   1   .   1   .   
  Swarmer                  19   | .   9   3   .   .   .   4   3   
  Grunt                    30   | .   3   7   5   6   .   5   4   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   1   2   1   1   3   1   
  Hunter                   3    | .   .   .   .   .   .   3   .   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           10   | .   4   4   5   5   1   10  4   
  Combat Bots Only         4    | .   3   2   3   3   1   4   4   
Max Kills in Single Turn   4    | .   1   2   3   3   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   1   1   4   2   
  Melee                    1    | .   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  
Hostile Shots Fired        484  | .    88   80   25   19   2    114  156  
  Missed                   157  | .    10   21   8    7    .    48   63   
Damage Taken               4309 | .    661  839  278  338  30   764  1399 
  Core                     1407 | .    156  267  81   28   .    75   800  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  37   33   .    .    80   .    .    
Volleys Fired              84   | .    9    13   14   14   3    20   11   
  Largest                  2    | .    1    1    1    1    1    2    2    
  Hottest                  93   | .    20   30   30   30   30   60   93   
Shots Fired                107  | .    9    13   14   14   3    40   14   
  Gun                      13   | .    9    2    .    .    .    .    2    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 94   | .    .    11   14   14   3    40   12   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    9    2    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    .    2    
  Explosive                94   | .    .    11   14   14   3    40   12   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    3    3    12   5    7    21   10   
  Robot Miss Streak        2    | .    1    2    2    1    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           124  | .    30   19   11   11   3    33   17   
  Core Hits                151  | .    8    16   20   30   1    51   25   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    3    4    .    1    .    .    .    
  Critical Strikes         9    | .    4    4    .    1    .    .    .    
    Smash                  9    | .    4    4    .    1    .    .    .    
Melee Attacks              66   | .    38   16   .    3    .    2    7    
  Impact                   60   | .    38   16   .    3    .    2    1    
  Slashing                 6    | .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    6    3    .    1    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    1    
Damage Inflicted           7272 | .    803  1162 1109 842  68   2276 1012 
  Guns                     55   | .    39   .    .    .    .    .    16   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               5792 | .    .    790  1109 774  68   2200 851  
  Melee                    1425 | .    764  372  .    68   .    76   145  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  39   | .    39   .    .    .    .    .    .    
  Thermal                  141  | .    .    125  .    .    .    .    16   
  Explosive                5614 | .    .    665  1056 774  68   2200 851  
  Electromagnetic          53   | .    .    .    53   .    .    .    .    
  Impact                   1297 | .    764  372  .    68   .    76   17   
  Slashing                 128  | .    .    .    .    .    .    .    128  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            700  | .    272  254  10   20   .    120  24   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               217  | .    .    67   10   5    .    111  24   
  Melee                    483  | .    272  187  .    15   .    9    .    
Knockbacks                 8    | .    4    3    .    .    .    1    .    
  Impact                   8    | .    4    3    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      403  | .    .    152  7    157  .    87   .    
  Shots                    12   | .    .    4    1    4    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        18   | .    .    6    3    4    4    13   18   
  Average Temperature      6    | .    .    6    2    4    4    5    9    
  Received Heat Transfer   1245 | .    48   354  90   90   9    165  489  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           13   | .    8    4    .    1    .    .    .    
  Combat Hostiles          9    | .    5    3    .    1    .    .    .    
  Parts Fried              21   | .    12   5    .    4    .    .    .    
  Impact Corruptions       29   | .    16   11   .    1    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         137  | .    .    100  .    .    .    .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Peak Influence             522  | .   167 459 405 373 74  522 .   
  Initial                  130  | .   .   23  130 86  60  50  .   
  Average                  112  | .   45  103 330 187 36  149 .   
Maximum Alert Level        2    | .   .   2   2   1   .   2   .   
  Low Security (%)         78   | 100 100 75  13  58  100 70  .   
  Level 1                  13   | .   .   22  27  41  .   14  .   
  Level 2                  8    | .   .   2   58  .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   2   2   1   2   .   5   .   
  Investigation            3    | .   1   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   
  Reinforcement            6    | .   1   2   1   .   .   2   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Distress Signals           6    | .   1   2   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              93   | .   23  20  7   11  3   21  8   
  Peak Tracking Total      6    | .   4   3   3   3   2   5   6   
  Tactical Retreats        11   | .   4   4   1   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Traps Triggered            2    | .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Machines Disabled          14   | .   .   4   3   4   .   3   .   
  Max in Single Turn       2    | .   .   2   2   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Machines Accessed          11   | .   2   .   1   2   5   1   .   
  Terminals                10   | .   2   .   .   2   5   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   3   .   6   5   16  6   .   
  Successful               25   | .   1   .   4   4   12  4   .   
  Failed                   10   | .   2   .   2   1   4   1   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   
  Manual                   9    | .   .   .   .   .   6   3   .   
  Terminals                30   | .   3   .   .   5   16  6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   1   .   .   4   12  4   .   
  Record                   17   | .   1   .   .   2   10  4   .   
  Prototype ID Bank        2    | .   .   .   .   1   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   4   .   .   .   .   
  Recycle Component        1    | .   .   .   1   .   .   .   .   
  Process                  2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         7    | .   2   .   1   2   2   .   .   
  Full Trace Events        3    | .   .   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   .   .   
  Recycled Matter          383  | .   .   .   383 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Low  
Turns Passed               5218 | 147  1278 840  414  514  814  1131 80   
Spaces Moved               2330 | 84   455  267  193  206  513  548  64   
  Core                     66   | 2    .    1    .    .    .    .    63   
  Treads                   1862 | 82   455  1    56   206  513  548  1    
  Legs                     104  | .    .    104  .    .    .    .    .    
  Wheels                   298  | .    .    161  137  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  115  110  160  156  157  50   
  Average Speed            182  | 157  247  251  135  160  156  164  54   
  Slowest Speed            1450 | 160  480  1450 400  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    46   23   14   35   86   16   9    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    1    .    .    .    .    .    .    
Terrain Destroyed          537  | .    1    100  64   115  34   199  24   
  Melee                    1    | .    1    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      536  | .    .    100  64   115  34   199  24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Low 
Total                      3075 | 95  537 399 333 371 522 732 86  
  Wait                     478  | .   12  60  102 148 4   152 .   
  Move                     2323 | 83  454 266 192 205 512 547 64  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  56   | 6   18  20  7   .   1   4   .   
  Fast Attach              18   | 6   2   1   6   .   1   2   .   
  Attach                   26   | .   1   11  4   1   .   4   5   
  Detach                   6    | .   1   2   2   .   1   .   .   
  Swap                     1    | .   1   .   .   .   .   .   .   
  Drop                     18   | .   1   10  6   .   .   1   .   
  Fire                     84   | .   9   13  14  14  3   20  11  
  Melee                    65   | .   38  16  .   3   .   2   6   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 14)
  148 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  565 | -10/Materials  | Discovered new exit (range 10)
  983 | -10/Materials  | Discovered new exit (range 10)
 1102 | -10/Materials  | Core integrity fell below 50%
 1426 | -10/Materials  | Entered another Materials area
 1426 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1902 | -9/Materials   | Lost 4 parts (1p1n1u1w)
 2004 | -9/Materials   | Discovered new exit (range 13)
 2005 | -9/Materials   | Core integrity fell below 50%
 2266 | -9/Materials   | Entered another Materials area
 2266 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 2393 | -8/Materials   | Lost 4 parts (2p2n)
 2475 | -8/Materials   | Discovered new exit (range 9)
 2680 | -8/Materials   | Entered Storage
 3054 | -8/Storage     | Met 01-MTF
 3184 | -8/Storage     | Discovered new exit (range 7)
 3194 | -8/Storage     | Entered Recycling
 3194 | -8/Recycling   | Accompanied by 1 ally (01-MTF)
 3195 | -8/Recycling   | Met a Zionite searching for Scraptown
 3976 | -8/Recycling   | Discovered new exit (range 16)
 4008 | -8/Recycling   | Entered Factory
 4008 | -6/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 4576 | -6/Factory     | Central database locked down
 5015 | -6/Factory     | Discovered new exit (range 15)
 5058 | -6/Factory     | First assault squad dispatched
 5139 | -6/Factory     | Entered Lower Caves
 5141 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5163 | -6/Lower Caves | Released all parts (4)
 5180 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5185 | -6/Lower Caves | Core integrity fell below 50%
 5192 | -6/Lower Caves | Lost 9 parts (1p3n1u4w)
 5206 | -6/Lower Caves | Core integrity fell below 20%
 5219 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
05161_ Katana destroyed.
05163_ Released Energy Well.
05163_ Released Huge Storage Unit.
05163_ Released Imp. Targeting Computer.
05163_ Released Katana.
05163_ Acquired 50 matter.
05175_ Slug penetrates Earth.
05178_ Slug penetrates Wall.
05180_ Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
05191_ S-27 Virus destroyed.
05193_ G-50 Soldier destroyed.
05195_ The unstable cave ceiling collapses.
05205_ Penetrated by Slug.
05206_ Y-54 Guardian destroyed.
05208_ Slug penetrates Wall.
05211_ Mni. Grenade Launcher destroyed.
05211_ G-50 Soldier destroyed.
05213_ Pulse Rifle destroyed.
05213_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          20
Energy Capacity            765
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling
Significant Disruption
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HypercooledDeepWheel
  Manual?         0
Play Time         01:02:20
  Cumulative      10.4 hours
  Start           2024.12.05 @ 19:35:49
  End             2024.12.05 @ 20:46:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 407a6363-e27c-4bb9-aabc-da1d22be70d1