Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 22:57:30

Player: NoobOne

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (623)      623
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 2581

 Bonus
-------
Follower Combat Kills      75
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             370/550
Matter                     241/300
Energy                     25/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (4) ------
      Small Storage Unit
            Transmission Jammer
>           --- WEAPON (3) -------
      Heavy Battle Rifle
   Improved Grenade Launcher
>           --- INVENTORY (8) ----
            Aluminum Leg
            Armor Integrity Analyzer
  Precision Beam Rifle
      Light Assault Rifle
            Shotgun
            EMP Blaster
            Power Maul

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Cooling System
  Small Storage Unit
        Transmission Jammer
        Power Shielding
>       --- WEAPON -----------
  Heavy Battle Rifle
        EMP Blaster
        Power Maul
>       --- INVENTORY --------
        Aluminum Leg
        Aluminum Leg
        Seismic Detector
        Armor Integrity Analyzer
  Small Laser
  Light Assault Rifle
        Shotgun
        Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             18   | 5   2   2   1   8   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | .   2   1   .   2   
    Device                 3    | .   1   .   .   2   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   1   1   4   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    2    | .   .   .   .   2   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  100 99  92  
  Engine                   12   | .   14  11  11  13  
  Leg                      21   | .   28  22  22  16  
  Device                   13   | .   10  11  11  17  
  Storage                  10   | .   13  11  11  9   
  Protection               8    | .   .   11  11  8   
  Energy Gun               8    | .   .   11  11  7   
  Ballistic Gun            19   | .   28  22  21  11  
  Launcher                 2    | .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 6   12  14  16  26  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   
  Most Carried             8    | 5   7   8   8   8   
  Average Carried          6    | 2   6   6   7   7   
  Final Capacity           8    | 5   8   8   8   8   
  Final Carried            8    | 5   7   8   7   7   

 Class Distribution 
--------------------
 72% | Tank
 25% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           583  | 258 48  44  46  187 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            902  | 64  138 125 90  485 
  Parts                    61   | 4   8   7   12  30  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  17   | 1   3   1   3   9   
  Guns                     12   | 1   3   1   3   4   
  AOE                      5    | .   .   .   .   5   
Classes Destroyed          8    | 2   2   1   1   2   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 4    | .   1   1   .   2   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    7    | 1   .   .   .   6   
  Sentry                   4    | .   .   1   .   3   
Best Kill Streak           11   | 2   3   1   3   11  
  Combat Bots Only         6    | 1   3   1   3   6   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               808  | 10   98   57   33   610  
  Core                     204  | .    9    15   .    180  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  54   | .    .    .    5    49   
Core Remaining (%)         97   | 100  96   .    96   .    
Volleys Fired              42   | 3    6    6    9    18   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  109  | 40   40   80   93   109  
Shots Fired                109  | 6    12   14   27   50   
  Gun                      95   | 6    12   14   27   36   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 14   | .    .    .    .    14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  66   | 6    12   12   18   18   
  Thermal                  29   | .    .    2    9    18   
  Explosive                11   | .    .    .    .    11   
  Electromagnetic          3    | .    .    .    .    3    
  Robot Hit Streak         7    | 2    2    6    3    7    
  Robot Miss Streak        3    | 1    1    1    3    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           55   | 4    6    10   9    26   
  Core Hits                40   | 3    4    4    5    24   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1616 | 40   74   97   133  1272 
  Guns                     646  | 40   74   97   126  309  
  Cannons                  .    | .    .    .    .    .    
  Explosions               963  | .    .    .    .    963  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    7    .    
  Kinetic                  486  | 40   74   87   85   200  
  Thermal                  160  | .    .    10   41   109  
  Explosive                936  | .    .    .    .    936  
  Electromagnetic          27   | .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    6    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    65   
  Projectiles              .    | .    .    .    .    .    
  Explosions               65   | .    .    .    .    65   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    .    84   
  Shots                    2    | .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    .    3    .    
  Kicked                   3    | .    .    .    3    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        73   | .    .    18   73   66   
  Average Temperature      22   | .    .    7    23   34   
  Received Heat Transfer   141  | 6    .    45   .    90   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         375  | .    .    25   100  250  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             374  | 25  106 112 152 374 
  Initial                  44   | .   16  44  43  8   
  Average                  59   | 4   61  78  50  78  
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 81  
  Level 1                  5    | .   .   .   .   18  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   5   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      13   | .   .   .   .   13  
  Distress Signals         13   | .   .   .   .   13  
Times Spotted              31   | 1   4   2   4   20  
  Peak Tracking Total      6    | 1   3   1   4   6   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          2    | .   .   .   .   2   
  Terminals                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   .   .   .   9   
  Successful               6    | .   .   .   .   6   
  Failed                   3    | .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                4    | .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              1    | .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          13   | .   .   .   .   13  
  Retrieved Matter         13   | .   .   .   .   13  
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               39   | .   .   .   11  28  
  Total Damage             385  | .   .   .   103 282 
  Kills                    3    | .   .   .   1   2   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1235 | 100 181 109 484 361 
Spaces Moved               800  | 75  130 73  367 155 
  Core                     22   | 22  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     778  | 53  130 73  367 155 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            129  | 99  120 120 120 178 
  Slowest Speed            260  | 120 120 120 120 260 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       27   | 7   27  10  75  20  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 1    | .   .   .   .   1   
Terrain Destroyed          80   | .   .   .   1   79  
  Melee                    1    | .   .   .   .   1   
  Projectile               6    | .   .   .   1   5   
  AOE                      73   | .   .   .   .   73  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      913  | 96  145 83  393 196 
  Wait                     17   | .   .   .   11  6   
  Move                     796  | 74  129 72  366 155 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 12  6   3   1   6   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   13   | 5   2   2   1   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   .   .   .   5   
  Drop                     8    | 2   2   .   2   2   
  Fire                     42   | 3   6   6   9   18  
  Melee                    1    | .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   3   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   71 | -11/Scrapyard | Discovered new exit (range 8)
  101 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 15)
  282 | -10/Materials | Entered another Materials area
  282 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  376 | -9/Materials  | Discovered new exit (range 9)
  391 | -9/Materials  | Entered Mines
  417 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  535 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  569 | -9/Mines      | Learned Materials stockpile data
  580 | -9/Mines      | Build established: Tank
  799 | -9/Mines      | Discovered new exit (range 11)
  875 | -9/Mines      | Entered Materials
  875 | -8/Materials  | Accompanied by 3 allies
  875 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1213 | -8/Materials  | Crushed by falling debris
 1236 | -8/Materials  | Self-destructed

 Last Messages 
---------------
System corrupted: Imp. Grenade Launcher misfires.
[Achievement: Maybe Next Time I'll Detach My Launcher]
R-06 Scavenger destroyed.
Destroyed Lgt. Ion Engine.
K-01 Serf collects debris.
Y-45 Defender destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris. <x2>
Acquired 10 matter.
K-01 Serf collects debris. <x4>
Acquired 39 matter.
K-01 Serf collects debris. <x4>
U-05 Engineer lays Concrete.
R-06 Scavenger collects Lgt. Nuclear Core.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
Y-45 Defender emerges from the garrison.
K-01 Serf collects debris. <x2>
R-06 Scavenger collects Prototype Energy Gun.
Sml. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#              "w[ [## #???????? |
| ??????????????????#   #     k      =! ## #???????? |
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| ??????????????????#          %           #???????? |
| ?????????????????##g     *k              #???????? |
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| ????????????############      ##   #               |
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| ???????????????????????### ###?????##   #????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpRiotBoosters
  Manual?         0
Play Time         00:26:33
  Cumulative      5.1 hours
  Start           2022.08.26 @ 22:31:11
  End             2022.08.26 @ 22:57:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f3775542-5475-4dd8-b974-aa73014785ad