Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.26 @ 14:52:42 Player: CatgirlLyra Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (288) 1440 Value Destroyed (10645) 10645 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (5497) 5497 TOTAL SCORE: 25902 Bonus ------- High Alert Combat Kills 1235 Follower Combat Kills 1393 Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1268 Friendly Fire -199 Cogmind --------- Core Integrity 0/1450 Matter 55/300 Energy 82/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Remote Shield Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Experimental Shock Absorption System Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Overtuned Railgun > --- INVENTORY -------- Scrap Suit Enhanced Quantum Rifle Micro-nuke Launcher [Rating: 153] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Storage] Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Force Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Slots Evolved 16 | . . . 2 . 2 2 . . . 4 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . 2 . . . . . . 2 Utility 10 | . . . 2 . 2 . . . . 2 2 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 237 | 7 12 3 24 1 13 7 29 1 9 19 19 2 1 5 3 40 42 Power 30 | 1 4 . 2 . . 1 4 . . 4 4 . . . 1 5 4 Engine 12 | 1 4 . 2 . . 1 3 . . 1 . . . . . . . Core 8 | . . . . . . . 1 . . 3 3 . . . . 1 . Reactor 10 | . . . . . . . . . . . 1 . . . 1 4 4 Propulsion 55 | 2 3 2 8 . 3 . 3 . 2 2 1 . . 1 . 15 13 Treads 26 | . . 2 8 . 3 . 3 . 2 1 1 . . 1 . . 5 Leg 10 | 2 3 . . . . . . . . . . . . . . . 5 Wheel 6 | . . . . . . . . . . 1 . . . . . 3 2 Hover 12 | . . . . . . . . . . . . . . . . 12 . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 90 | 2 2 . 5 1 7 4 9 . 3 9 13 . . 1 1 15 18 Device 54 | 1 . . 3 . 3 3 4 . . 7 7 . . . . 13 13 Storage 6 | 1 2 . 1 . . . . . . . 1 . . . . . 1 Processor 10 | . . . . 1 2 . 1 . 2 . 1 . . . . 1 2 Hackware 4 | . . . . . . . . . 1 . 3 . . . . . . Protection 16 | . . . 1 . 2 1 4 . . 2 1 . . 1 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 2 3 1 9 . 3 2 13 1 4 4 1 2 1 3 1 5 7 Energy Gun 15 | 2 . . 3 . . . 2 . . 1 1 1 . 2 . . 3 Energy Cannon 6 | . . . . . . . 1 . 1 1 . . . 1 . 2 . Ballistic Gun 28 | . 2 1 6 . 2 2 6 1 2 2 . 1 . . . 1 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 1 . Launcher 8 | . 1 . . . 1 . 4 . . . . . 1 . . . 1 Special Weapon 3 | . . . . . . . . . 1 . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 1 . 1 . 5 . . 1 3 . . 2 . 4 6 Corrupted Parts 4 | . . . . . . . . . 1 . . . . . . 2 1 System Corruption 13 | . . . . . . . . . 4 . . . . . . 4 5 Parts Lost 74 | . 1 2 . 1 1 5 14 . . 3 . 1 . . 5 27 14 Power 10 | . 1 . . . . . 3 . . . . . . . 1 2 3 Propulsion 15 | . . 2 . . . . 2 . . 1 . . . . . 9 1 Utility 33 | . . . . 1 1 3 4 . . 2 . . . . 2 13 7 Weapon 16 | . . . . . . 2 5 . . . . 1 . . 2 3 3 Highest Loss Streak 11 | . 1 2 . 1 1 2 9 . . 2 . 1 . . 3 11 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . Average Backups 12 | 5 10 13 14 14 14 14 14 15 13 11 10 9 9 10 11 8 3 Power 1 | . 1 3 3 3 2 1 . 1 . 2 1 1 1 1 1 . . Propulsion 2 | 3 3 3 3 3 4 4 3 3 2 . . 1 1 . . . . Utility 3 | . 3 4 3 3 1 3 2 4 4 2 1 2 2 2 1 1 . Weapon 4 | . 2 3 4 5 5 4 6 5 4 4 5 4 4 5 7 3 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 59 | . 3 . 7 . 4 . 3 1 14 12 3 . . 2 . 7 3 Power 8 | . 1 . . . 1 . . . 1 2 1 . . . . 1 1 Propulsion 10 | . 2 . 2 . 2 . . 1 1 1 . . . . . 1 . Utility 20 | . . . 1 . . . . . 8 6 . . . 1 . 3 1 Weapon 19 | . . . 4 . 1 . 3 . 4 3 1 . . 1 . 2 . Tool/Special 2 | . . . . . . . . . . . 1 . . . . . 1 Average Slot Usage (%) 91 | . 100 99 98 97 99 97 94 100 99 88 77 78 78 76 76 64 67 Engine 6 | . 14 14 10 11 9 14 8 7 7 1 . . . . . . . Core 4 | . . . . . . . 5 7 7 9 10 10 10 10 7 2 . Treads 12 | . . 25 21 22 18 14 14 15 15 15 5 5 5 5 5 . 4 Leg 1 | . 28 1 . . . . . . . . . . . . . . 3 Wheel 1 | . . . . . . . . . . . 5 5 5 5 5 3 2 Device 14 | . 14 14 22 22 23 15 9 7 6 8 19 21 21 21 20 20 21 Storage 7 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 2 . Processor 11 | . . . . 8 17 15 15 15 15 12 10 10 10 10 10 10 14 Protection 8 | . . . 9 . 3 4 9 15 15 8 4 5 5 5 5 1 1 Energy Gun 2 | . 10 . 8 . . . . . . . . . . 4 7 5 3 Energy Cannon 4 | . . . . . . . 5 7 7 6 9 10 6 4 . 2 . Ballistic Gun 12 | . 17 27 13 21 17 22 16 15 15 9 5 4 5 4 5 . 4 Peak Build Rating 153 | 8 11 11 21 23 37 45 47 48 54 85 109 107 106 110 109 132 153 Average Rating 57 | 5 7 10 17 22 33 42 43 47 50 70 103 106 105 105 106 94 113 On Entrance 52 | . 8 11 11 21 23 37 40 47 48 54 85 107 106 106 108 92 40 Naked Turns 37 | . . . . . . . . . . . . . . . . . 37 Heaviest Build 111 | 14 31 31 40 40 43 60 71 72 72 95 107 107 107 111 109 109 75 Greatest Support 155 | 20 20 40 46 46 46 40 44 44 56 79 20 20 20 20 20 48 155 Greatest Overweight (x) 18 | . 1 . 1 . 1 1 1 1 1 4 5 5 5 5 5 18 3 Average Overweight (x) 1 | . . . . . . 1 . 1 1 . 4 5 5 4 4 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 5 Average Carried 13 | 5 10 13 14 14 14 13 14 14 13 14 14 14 14 14 14 9 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 8 15 14 15 15 15 14 15 15 15 15 15 14 14 15 12 4 2 Class Distribution -------------------- 50% | Tank 14% | Gunner 11% | Scavenger-Mutant 10% | Mutant 4% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -7/Scraptown Gunner | -5/Factory Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Commander-Tank | -4/Warlord Tank | -3/Proximity Caves Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Matter Collected 9078 | 270 235 50 796 95 1027 423 1333 111 300 1660 556 250 352 146 22 922 530 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12171 | 191 320 67 1320 146 1215 669 1746 . . 1690 622 237 674 592 436 1302 944 Parts 618 | 13 29 9 77 11 62 41 84 . . 71 22 9 21 33 16 76 44 Haulers Intercepted 18 | . 1 . 5 . 4 3 4 . . 1 . . . . . . . Recyclers Shooed 10 | . 1 . . . . . 1 . . 4 1 . . . . . 3 Parts Field Recycled 1 | . . . . . . . . . . . 1 . . . . . . Retrieved Matter 65 | . . . . . . . . . . . 65 . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . 8 7 . 18 . . Prevented 12 | . . . . . . . . . . . . . 9 . 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Combat Hostiles Destroyed 202 | . 10 6 24 7 17 11 30 . . 22 8 3 14 9 7 15 19 Guns 112 | . 8 3 24 3 14 9 17 . . 4 3 1 . 9 2 7 8 Cannons 30 | . . . . . . . 6 . . 9 4 2 1 . . 8 . AOE 56 | . 2 3 . 4 3 2 7 . . 9 . . 11 . 4 . 11 Classes Destroyed 17 | 3 4 . 2 1 2 1 . . . 2 . 1 . 1 . . . Worker 13 | 2 . . 3 . 4 1 2 . . . . . . . . 1 . Builder 14 | . . . . . 3 . 1 . . 4 1 . . . . 2 3 Tunneler 7 | 2 1 . . . 1 1 . . . . 2 . . . . . . Hauler 18 | . 1 . 5 . 4 3 4 . . 1 . . . . . . . Recycler 14 | 1 . . 1 . 1 . 4 . . 3 1 . . . . 1 2 Operator 4 | . . . 1 . 1 . . . . 2 . . . . . . . Watcher 15 | . 2 . 4 . 4 3 . . . 1 . . . . . 1 . Swarmer 55 | . 6 6 8 4 3 6 4 . . . . . 7 1 2 . 8 Grunt 78 | . 4 . 13 2 8 4 12 . . 13 . 1 4 3 4 4 6 Brawler 5 | . . . . 1 1 . 1 . . . . . 2 . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . Sentry 22 | . . . 3 . 4 . 6 . . . 4 . 1 . 1 1 2 Hunter 13 | . . . . . 1 . 5 . . 4 . 2 . . . 1 . Programmer 26 | . . . . . . 1 2 . . 3 4 . . 4 . 9 3 Striker 1 | . . . . . . . . . . . . . . 1 . . . Scrapoid 2 | . . . . . . . . . . 1 . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 17 | 3 3 3 5 4 11 4 8 . . 10 5 2 6 9 3 6 17 Combat Bots Only 12 | . 2 3 4 4 4 4 7 . . 8 3 2 6 9 3 3 12 Max Kills in Single Turn 4 | 1 1 2 2 1 2 2 3 . . 4 1 1 3 2 2 1 3 Gunslinging 1 | . . . 1 . . 1 . . . . . . . 1 . . 1 Exploded 3 | . 1 2 . 1 1 2 3 . . 2 . . 3 . 2 . 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Hostile Shots Fired 1989 | . 72 24 102 19 97 167 348 9 . 119 78 85 43 24 139 414 249 Missed 693 | . 10 9 26 7 30 60 129 5 . 26 32 25 16 7 41 196 74 Hits 1296 | . 62 15 76 12 67 107 219 4 . 93 46 60 27 17 98 218 175 Melee 8 | . . . . 1 . . . . . . 1 . . . 6 . . Projectile 1288 | . 62 15 76 11 67 107 219 4 . 93 45 60 27 17 92 218 175 AOE 2 | . . . . . . . 1 . . . . . . . . . 1 Critical Strikes 66 | . 1 . . . 2 5 5 . . 9 3 2 . 1 10 18 10 Actively Blocked 5 | . . . . . . 2 . . . . 3 . . . . . . Part Disruptions 3 | . . . . . . . . . . 1 . . . . . 2 . Damage Taken 21654 | . 752 188 877 190 812 1196 2449 28 . 2048 723 550 462 276 2028 4203 4872 Core 3436 | . 152 43 161 21 62 83 160 . . 132 23 36 . 18 146 928 1471 Absorbed by Shields 1934 | . . . . . 104 12 . . . 127 44 402 88 171 378 457 151 Redirected to Shielding 106 | . . . . . 19 87 . . . . . . . . . . . Ignored by Resistances 23 | . . . . . . . . . . . 23 . . . . . . Regen/Repaired (Parts) 1821 | . . . 132 . . 183 410 . 525 10 93 5 47 130 . 40 246 Core Remaining (%) 65 | 100 . 22 . 54 88 . . . 65 86 . . . . 80 28 . Volleys Fired 698 | 7 73 10 91 9 98 38 81 3 1 67 42 23 22 14 15 69 35 Largest 3 | 2 2 2 2 2 2 3 3 3 1 3 3 3 3 3 3 3 3 Hottest 260 | 90 90 40 88 46 50 75 81 86 . 197 162 230 162 192 192 260 199 Shots Fired 1577 | 14 143 17 177 14 192 112 227 9 1 176 104 64 34 42 28 145 78 Gun 1213 | 14 141 14 177 10 187 111 184 6 . 91 31 20 10 42 9 96 70 Cannon 286 | . . . . . . . 37 3 . 71 73 44 5 . 4 49 . Launcher 77 | . 2 3 . 4 5 1 6 . . 14 . . 19 . 15 . 8 Special 1 | . . . . . . . . . 1 . . . . . . . . Kinetic 917 | . 86 14 112 10 187 111 184 6 . 88 31 18 10 14 7 10 29 Thermal 562 | 14 55 . 65 . . . 37 3 . 74 73 46 5 28 6 115 41 Explosive 58 | . 2 3 . 4 5 1 6 . . 14 . . 8 . 7 . 8 Electromagnetic 19 | . . . . . . . . . . . . . 11 . 8 . . Entropic 20 | . . . . . . . . . . . . . . . . 20 . Robot Hit Streak 34 | 6 9 6 17 10 14 12 34 9 1 14 14 7 10 4 10 15 15 Robot Miss Streak 7 | 1 5 2 5 2 2 3 7 3 . 4 6 5 2 3 1 4 2 Penetration Max 2 | . . . . . . . 1 . . 1 2 . . 1 . . 2 Secondary Targets 16 | . . 1 2 1 4 2 2 . . . . . . 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . . . . 1 . . 1 Shots Hit Robots 1013 | 10 87 11 114 10 138 74 175 8 1 101 66 25 21 22 15 90 45 Core Hits 592 | 6 31 7 55 8 57 31 110 8 . 80 24 8 28 13 34 37 55 Critical Kills 14 | . . . . . 1 1 1 . . . 2 1 . 1 1 4 2 Critical Parts Destroyed 15 | . . . . . . . 2 . . 2 1 1 2 1 . 5 1 Critical Strikes 38 | 2 . . 2 . 1 1 3 . . 2 3 2 2 2 1 14 3 Burn 4 | 2 . . 2 . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . Destroy 28 | . . . . . 1 1 3 . . 2 3 2 2 2 1 8 3 Sunder 5 | . . . . . . . . . . . . . . . . 5 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31702 | 119 1142 254 1635 389 2928 1566 3953 226 . 4097 2363 801 2166 851 1708 3600 3904 Guns 15256 | 119 825 76 1635 126 2307 1387 2187 118 . 1290 581 185 260 851 145 1748 1416 Cannons 6815 | . . . . . . . 821 37 . 1568 1782 616 146 . . 1845 . Explosions 9487 | . 298 178 . 260 610 179 935 . . 1239 . . 1760 . 1553 . 2475 Melee . | . . . . . . . . . . . . . . . . . . Ramming 144 | . 19 . . 3 11 . 10 71 . . . . . . 10 7 13 Kinetic 11202 | . 421 76 945 126 2307 1387 2187 118 . 1254 581 185 260 431 66 69 789 Thermal 10085 | 119 404 . 690 57 . . 821 37 . 1705 1782 616 199 420 79 2529 627 Explosive 7787 | . 298 178 . 203 610 179 935 . . 1138 . . 885 . 886 . 2475 Electromagnetic 1489 | . . . . . . . . . . . . . 822 . 667 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 995 | . . . . . . . . . . . . . . . . 995 . Highest Corruption 24 | . . . . . 1 1 2 3 4 4 2 2 2 2 1 24 14 Average Corruption 3 | . . . . . 1 1 2 2 4 1 1 2 2 1 1 15 7 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 130 | . . . . . 5 1 3 17 . 7 4 11 12 1 8 36 25 Message Errors 30 | . . . . . 2 . . 6 . 1 3 2 1 1 3 4 7 Matter Fused 25 | . . . . . 2 1 . 3 . . 1 5 3 . 1 4 5 Heat Flow Errors 15 | . . . . . . . 2 3 . . . 2 1 . . 5 2 Energy Discharges 16 | . . . . . . . . 2 . 3 . 1 3 . 3 2 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . 3 1 Parts Fused 3 | . . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 15 | . . . . . . . 1 3 . 2 . . 1 . 1 5 2 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . 1 . Misfires 6 | . . . . . 1 . . . . . . 1 1 . . 1 2 Misdirections 9 | . . . . . . . . . . . . . . . . 9 . Weapon Failures 5 | . . . . . . . . . . 1 . . . . . 2 2 Overload Shots 18 | . . . . . . . . . . 4 11 3 . . . . . Overflow Damage 530 | . 24 . . 2 111 . 36 . . 92 31 71 42 . 46 29 46 Projectiles 171 | . . . . . . . 8 . . 29 31 71 3 . . 29 . Explosions 359 | . 24 . . 2 111 . 28 . . 63 . . 39 . 46 . 46 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 499 | . 11 63 . 69 . . 58 . . 122 . . 26 . 122 3 25 Shots 17 | . 1 3 . 2 . . 1 . . 2 . . 1 . 6 . 1 Rammed 17 | . . . . 1 3 . 2 7 . . . . . . 2 1 1 Targets Rammed 19 | . 2 . . 1 3 . 2 7 . . . . . . 2 1 1 Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 420 | 120 375 . 30 . 42 319 266 262 . 322 96 420 168 336 192 314 189 Average Temperature 87 | 47 143 . 6 . 18 82 52 117 . 93 33 69 56 146 97 97 86 Received Heat Transfer 4060 | . 354 . 318 12 286 227 471 6 . 568 81 47 98 6 441 770 375 Effects 10 | . 4 . . . . . . . . 3 . 1 . . . 2 . Shutdowns 2 | . 1 . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Interference 7 | . 2 . . . . . . . . 3 . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . 1 . . . . . Total Turns 7 | . . . . . . . . . . . . 7 . . . . . Longest Duration 7 | . . . . . . . . . . . . 7 . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . . 2 . 1 . . Parts Fried 3 | . . . . . . . . . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Melted 42 | 4 2 . 1 . . . 1 . . 5 5 . . 6 . 15 3 Heat Transferred 14109 | 470 1066 . 1702 50 . . 1110 74 . 2061 2102 746 236 592 111 3012 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 2 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Maximum Alert Level 4 | . . . 1 . 2 1 2 1 . 4 2 . . . . 1 3 Low Security (%) 57 | 100 100 100 58 100 68 86 18 98 . 34 . . . . . 66 25 Level 1 19 | . . . 41 . 14 13 36 1 . 32 . . . . . 33 19 Level 2 18 | . . . . . 17 . 45 . . 5 100 . . . . . 24 Level 3 3 | . . . . . . . . . . 13 . . . . . . 30 Level 4 1 | . . . . . . . . . . 14 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1364 | 15 131 162 245 164 444 246 544 205 . 1364 678 . . . . 349 904 Initial 666 | . . 42 33 39 4 192 18 205 . . 666 . . . . 87 157 Average 232 | 2 21 110 161 58 145 113 345 41 . 473 517 . . . . 141 500 Influence Increases 9462 | 25 342 166 766 236 769 335 1182 15 . 1892 399 85 310 382 275 892 1391 Destroy 0b10 Robot/C 4600 | . 200 120 480 140 340 220 600 . . 740 160 60 280 280 140 300 540 Destroy 0b10 Robot/NC 495 | 25 20 . 70 . 90 40 55 . . 105 20 . 5 . . 25 40 Destroy Leader 920 | . 56 20 118 20 96 42 168 . . 146 60 10 10 . . 72 102 Allied During Kill 375 | . . . . . . . . . . 104 . . . 102 . . 169 Successful Hack 190 | . 11 12 37 6 . 13 11 14 . 18 59 . . . . . 9 Disable Machine 465 | . . . 30 30 . . 45 . . 255 30 . . . . 45 30 Anti-Garrison Action 600 | . . . . . 200 . 200 . . 200 . . . . . . . Destroy Structure 707 | . 10 14 1 25 28 20 58 1 . 204 40 . . . . 60 246 Partial Spotted 90 | . . . . . . . . . . . . . . . . 75 15 Lose Combat Pursuer 1020 | . 45 . 30 15 15 . 45 . . 120 30 15 15 . 135 315 240 Influence Decreases 8656 | 25 233 187 751 326 358 719 693 544 . 532 1300 475 287 200 420 740 866 Entered New Map 2184 | . . 67 55 64 9 232 22 324 . . 694 171 14 92 274 42 124 Time Decay 5072 | 25 233 100 546 252 339 447 561 220 . 402 446 294 273 48 96 398 392 Lost Part 690 | . . 20 . 10 10 40 110 . . 30 . 10 . . 50 270 140 Lost Ally 260 | . . . . . . . . . . 100 10 . . 60 . 30 60 Purge Threat 450 | . . . 150 . . . . . . . 150 . . . . . 150 Squads Dispatched 65 | . 1 . 3 . 3 3 12 . . 15 8 . . . 1 8 11 Investigation 17 | . 1 . 1 . 1 . 3 . . 4 1 . . . . 2 4 Extermination 13 | . . . . . . 2 2 . . 2 2 . . . . 2 3 Reinforcement 20 | . . . 2 . . 1 4 . . 5 3 . . . . 4 1 Assault 8 | . . . . . 1 . 1 . . 3 2 . . . 1 . . Garrison 7 | . . . . . 1 . 2 . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 3 1 . . . . 2 . Haulers Reinforced 4 | . . . . . . . 3 . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Distress Signals 14 | . 1 . 1 . 2 . 7 . . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 427 | . 26 6 41 8 29 21 48 1 . 48 25 4 14 24 27 49 56 Peak Tracking Total 22 | . 4 3 5 4 6 5 5 1 . 6 8 2 4 11 10 13 22 Tactical Retreats 33 | . 3 . 2 1 1 . 2 . . 3 2 1 1 . 3 7 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Traps Triggered 13 | . 1 . 3 . 1 . 1 . . 2 . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Machines Disabled 36 | . . . 3 2 . . 3 . . 17 2 . 3 . 1 3 2 Max in Single Turn 3 | . . . 1 2 . . 1 . . 3 2 . 1 . 1 1 1 Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Machines Accessed 74 | . 6 2 12 1 3 2 8 6 5 6 11 . . 2 . 5 5 Terminals 48 | . 6 2 10 1 2 . 5 6 . 2 8 . . . . 4 2 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 8 | . . . 2 . . 1 2 . . . 1 . . . . . 2 Recycling Units 7 | . . . . . . . . . . 3 2 . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . . . Total Hacks 204 | . 24 8 36 4 6 5 21 9 20 9 41 . . 3 . 7 11 Successful 111 | . 9 5 25 2 1 4 11 2 20 5 18 . . 3 . . 6 Failed 90 | . 14 2 10 2 5 1 10 7 . 4 23 . . . . 7 5 Catastrophic 24 | . 2 1 2 . 2 . 2 3 . 2 6 . . . . 3 1 Database Lockouts 3 | . 1 1 1 . . . . . . . . . . . . . . Manual 96 | . 14 7 17 3 1 1 10 7 . 5 23 . . . . 4 4 Terminals 136 | . 24 8 30 4 3 . 12 9 . 3 34 . . . . 5 4 Fabricators 2 | . . . . . . 2 . . . . . . . . . . . Repair Stations 21 | . . . 6 . . 3 6 . . . 2 . . . . . 4 Recycling Units 14 | . . . . . . . . . . 4 5 . . . . 2 3 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 . 3 . . 2 . . . . . . . Terminal Hacks 68 | . 6 3 13 2 . . 4 1 20 1 13 . . 3 . . 2 Record 21 | . . . . . . . . . 19 . . . . 2 . . . Robot Analysis 6 | . 1 1 2 . . . . . . . 2 . . . . . . Prototype ID Bank 7 | . 2 . 2 1 . . 1 . . . 1 . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . . Alert Level 3 | . . . 2 . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . 1 . . . . . 1 Locate Traps 7 | . 1 . 2 . . . 1 . . . 3 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 7 | . 1 2 . 1 . . 1 1 . . 1 . . . . . . Proto ID Catalog 1 | . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 14 | . . . 4 . . 2 4 . . . 2 . . . . . 2 Scan Component 7 | . . . 2 . . 1 2 . . . 1 . . . . . 1 Repair 7 | . . . 2 . . 1 2 . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 28 | . 3 2 8 . 1 1 3 1 . 4 3 . . . . . 2 Terminals 18 | . 3 2 8 . . . 1 1 . . 3 . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 8 | . 2 . 2 . . . 1 1 . . 2 . . . . . . Skim 9 | . 1 2 6 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . 1 Patch 2 | . . . . . . . 1 . . . . . . . . . 1 Recycling Units 4 | . . . . . . . . . . 3 . . . . . . 1 Fedlink 3 | . . . . . . . . . . 3 . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . . . Jam 3 | . . . . . 1 . 1 . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 6 1 10 1 3 2 6 6 . 4 11 . . . . 5 4 Full Trace Events 5 | . 1 . . . . . 1 1 . . 1 . . . . 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 2 . . 1 2 . . . 1 . . . . . 1 Time 210 | . . . 39 . . 38 76 . . . 19 . . . . . 38 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 2 . . . . . 3 . Machine Destruction 2 | . . . . . . . . . . 2 . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % 1 | . . . . . . . . . . 1 . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . . . Allies Hacked 3 | . . . . . . . . . . . . . . 1 . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Total Allies 18 | . . . . . . . . . 1 5 1 . . 5 . 1 5 Largest Group 6 | . . . . . . . . . 1 6 1 . . 5 . 1 5 Highest-Rated Group 326 | . . . . . . . . . 91 304 10 . . 261 . 84 326 Highest-Rated Ally 91 | . . . . . . . . . 91 91 10 . . 68 . 84 67 Total Orders 3 | . . . . . . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . . . . . . 3 . Ally Attacks 220 | . . . . . . . . . . 96 . . . 33 . 4 87 Total Damage 7547 | . . . . . . . . . . 3892 . . . 1108 . 476 2071 Kills 42 | . . . . . . . . . . 25 . . . 5 . . 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Active Infowar (turns) 8731 | 43 880 217 1568 648 1147 140 201 . . . 334 658 607 792 529 105 862 Sensors 3404 | . . . . . . . . . . . 334 658 607 792 529 . 484 Terrain 2207 | . . . . . 1147 140 104 . . . . . . . . . 816 Structural 2976 | . . . 1568 648 760 . . . . . . . . . . . . Seismic 1399 | 43 880 217 259 . . . . . . . . . . . . . . T.N.C. 97 | . . . . . . . 97 . . . . . . . . . . Cloaking 221 | . . . . . . . . . . . . . . . . . 221 Jamming 105 | . . . . . . . . . . . . . . . . 105 . Robot Analysis Total 6 | . 1 1 2 . . . . . . . 2 . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . . . . 1 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 23 | . . . . . . . . . . 23 . . . . . . . Traps 2 | . . . . . . . . . . 2 . . . . . . . Emergency Access 3 | . . . . . . . . . . 3 . . . . . . . Items 15 | . . . . . . . . . . 15 . . . . . . . Machines 3 | . . . . . . . . . . 3 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Turns Passed 21426 | 126 1200 217 1568 648 1214 1150 1721 1065 5673 1240 1110 658 607 792 545 953 939 Spaces Moved 11033 | 75 546 117 707 380 521 396 565 458 2415 573 774 465 442 536 396 807 860 Core 133 | 4 . . . . . . . . . . . . . . . 61 68 Treads 6092 | . . 117 707 380 521 396 565 458 2415 479 . . . . . . 54 Legs 617 | 71 546 . . . . . . . . . . . . . . . . Wheels 3394 | . . . . . . . . . . 94 774 465 442 536 396 274 413 Hover 504 | . . . . . . . . . . . . . . . . 472 32 Flight 293 | . . . . . . . . . . . . . . . . . 293 Fastest Speed 40 | 50 120 160 160 160 160 250 145 225 225 100 100 120 120 110 110 48 40 Average Speed 163 | 116 172 160 160 160 172 250 226 225 231 156 113 120 120 118 118 75 79 Slowest Speed 950 | 120 190 160 240 160 250 250 250 225 240 240 120 120 120 120 120 950 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 3 | . . . . . . . . . . 2 . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 83 26 73 59 46 12 78 73 92 17 18 61 61 75 57 33 24 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 4 | . . . 1 2 . . . . . 1 . . . . . . . Known Exits Taken 11 | . 1 . 1 1 . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . . 1 . 1 1 1 . . . . . . . . Scrap Searched 7 | . . . . 1 . . . . 3 . . 1 . . 2 . . Spaces Dug 87 | . . . . . 7 . . . . 4 11 24 . . 15 7 19 Terrain Destroyed 560 | . 11 18 . 36 39 15 62 1 . 61 29 34 60 6 74 22 92 Melee . | . . . . . . . . . . . . . . . . . . Projectile 141 | . . . . . . . 6 1 . 14 29 34 5 6 6 18 22 AOE 419 | . 11 18 . 36 39 15 56 . . 47 . . 55 . 68 4 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Fac Upp Upp War Pro Res Res Total 13247 | 96 681 131 987 405 716 508 832 479 2510 771 933 516 487 670 440 1034 1051 Wait 720 | . 28 . 110 12 53 59 116 7 29 64 62 27 16 10 15 55 57 Move 11014 | 74 545 116 706 379 520 395 564 457 2414 572 773 464 441 535 395 806 858 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 137 | 8 9 . 15 1 7 4 16 2 26 12 6 . . 5 1 15 10 Fast Attach 156 | 7 2 . 12 . 4 4 16 . 3 12 20 . . 5 1 31 39 Attach 57 | . 1 2 1 1 2 4 11 1 1 7 . 1 . 4 2 9 10 Detach 13 | . . . . . . . 2 . . . . . . 5 . 1 5 Swap 112 | . 10 3 18 2 17 3 9 . 5 16 3 1 8 . 6 9 2 Drop 216 | . 11 . 34 . 12 1 15 2 31 21 27 . . 9 2 22 29 Fire 698 | 7 73 10 91 9 98 38 81 3 1 67 42 23 22 14 15 69 35 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 16 | . . . . 1 3 . 2 7 . . . . . . 2 . 1 Escape Stasis 16 | . . . . . . . . . . . . . . . . 16 . Rewire 83 | . . . . . . . . . . . . . . 83 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . . . . . 1 . 4 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / [*Zio]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Sto x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Identified exit to Mines 855 | -10/Materials | Discovered new exit (range 12) 862 | -10/Materials | Build established: Scavenger-Mutant 1017 | -10/Materials | Discovered new exit (range 6) 1197 | -10/Materials | Core integrity fell below 50% 1311 | -10/Materials | Central database locked down 1327 | -10/Materials | Entered Mines 1370 | -10/Mines | Discovered new exit (range 9) 1370 | -10/Mines | Central database locked down 1544 | -10/Mines | Entered Materials 1544 | -9/Materials | Evolved 2 slots: Utility x2 1555 | -9/Materials | Discovered new exit (range 16) 2043 | -9/Materials | Discovered new exit (range 8) 2104 | -9/Materials | Repaired Lgt. Armor Plating 2422 | -9/Materials | Repaired Grenade Launcher 2538 | -9/Materials | Learned location of Recycling (-7) 2587 | -9/Materials | Learned Storage emergency access door positions 2628 | -9/Materials | Identified exit to Materials 2675 | -9/Materials | Learned Storage non-interactive machine intel 2686 | -9/Materials | Learned Storage emergency access door positions 2692 | -9/Materials | Identified exit to Mines 2756 | -9/Materials | Central database locked down 3109 | -9/Materials | Build established: Mutant 3112 | -9/Materials | Entered Mines 3388 | -9/Mines | Learned location of Storage (-7) 3465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3498 | -9/Mines | Learned Materials garrison access intel 3714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3714 | -9/Mines | Discovered new exit (range 5) 3749 | -9/Mines | Discovered exit to Materials (range 3) 3760 | -9/Mines | Entered Materials 3760 | -8/Materials | Evolved 2 slots: Utility x2 3761 | -8/Materials | Loaded intel: 1 garrison access location 4074 | -8/Materials | Build established: Skirmisher 4482 | -8/Materials | Garrison activated, responded to threat 4599 | -8/Materials | Discovered new exit (range 14) 4868 | -8/Materials | Build established: Mutant 4960 | -8/Materials | First assault squad dispatched 4974 | -8/Materials | Entered Factory 4974 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4975 | -7/Factory | Identified exit to Storage 5419 | -7/Factory | Build established: Gunner 5771 | -7/Factory | Repaired Arm. Treads 5827 | -7/Factory | Discovered new exit (range 4) 5910 | -7/Factory | Discovered exit to Storage (range 8) 6124 | -7/Factory | Entered Storage 6126 | -7/Storage | Loaded intel: 31 non-interactive machine locations 6236 | -7/Storage | Garrison activated, responded to threat 6299 | -7/Storage | Lost 9 parts (2p1n3u3w) 6557 | -7/Storage | Lost 3 parts (1p1n1w) 6866 | -7/Storage | Destroyed 7 combat bots 7220 | -7/Storage | Discovered new exit (range 15) 7231 | -7/Storage | Met 01-MTF 7269 | -7/Storage | Build established: Tank 7689 | -7/Storage | Repaired Adv. Treads 7724 | -7/Storage | First assault squad dispatched 7728 | -7/Storage | Repaired Adv. Treads 7814 | -7/Storage | Used back door to open Recycling access 7814 | -7/Storage | Discovered new exit (range 5) 7845 | -7/Storage | Entered Recycling 7845 | -7/Recycling | Accompanied by 1 ally (01-MTF) 8459 | -7/Recycling | Scanned before Scraplab entrance 8510 | -7/Recycling | Entered Scraplab 8651 | -7/Recycling | Discovered new exit (range 12) 8908 | -7/Recycling | Discovered new exit (range 2) 8910 | -7/Recycling | Entered Scraptown 8910 | -7/Scraptown | System corruption cleaned by C-Scrubber 9514 | -7/Scraptown | Discovered new exit (range 5) 9681 | -7/Scraptown | Visited TADAMA 9802 | -7/Scraptown | Visited Cyclists 9951 | -7/Scraptown | Visited Comm Corps 10065 | -7/Scraptown | Visited CR-KLE's Repair Center 10106 | -7/Scraptown | Visited CPS Storage 10189 | -7/Scraptown | Visited Fellowship of the Rings 10203 | -7/Scraptown | Visited Symbiants 10245 | -7/Scraptown | Visited UFD Registry 10245 | -7/Scraptown | Registered with UFD as "Metaunit" 10369 | -7/Scraptown | Entered Cyclist Reading Room 10805 | -7/Scraptown | Visited Abandonware Association 10835 | -7/Scraptown | Learned abandonware demo "REVENGE.EXE" 10835 | -7/Scraptown | Learned abandonware demo "REBOOT5.EXE" 10927 | -7/Scraptown | Visited Botcube Research 10983 | -7/Scraptown | Visited Scrap Suit Storage 11062 | -7/Scraptown | Visited Scrapoid Research Area 11246 | -7/Scraptown | Discovered new exit (range 5) 11323 | -7/Scraptown | Visited Scrapoid Pod Storage 11350 | -7/Scraptown | Visited Chapter 10 11415 | -7/Scraptown | Visited Derelict Rescue Squad 11469 | -7/Scraptown | Visited Science Guys 11804 | -7/Scraptown | Visited Infowarlord's Domain 11849 | -7/Scraptown | Visited Curators Association 12133 | -7/Scraptown | CR-KLE repaired 7 parts 12313 | -7/Scraptown | Found Scrap Suit 14023 | -7/Scraptown | Found Lrg. Botcube 14051 | -7/Scraptown | Lrg. Botcube activated 14083 | -7/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 3 guns. 14157 | -7/Scraptown | Found Scrap Suit 14243 | -7/Scraptown | Found Scrapoid Pod 14302 | -7/Scraptown | Found DRS Beacon 14375 | -7/Scraptown | Build established: Gunner 14433 | -7/Scraptown | Met Optimus 14433 | -7/Scraptown | Accepted into 0bPrime 14583 | -7/Scraptown | Entered Factory 14583 | -5/Factory | Accompanied by 1 ally 14583 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 14735 | -5/Factory | Loaded intel: 8 recycling unit locations 15061 | -5/Factory | Learned location of Protoforge (-2) 15086 | -5/Factory | Identified exit to Factory 15387 | -5/Factory | Garrison activated, responded to threat 15483 | -5/Factory | First assault squad dispatched 15579 | -5/Factory | Scrapoid Pod released 05F06-D (x5) 15639 | -5/Factory | P-70 Sage assimilated allied 05F06-D 15669 | -5/Factory | Lost 5 allies 15683 | -5/Factory | Found Scrap Suit 15684 | -5/Factory | Destroyed 8 combat bots 15686 | -5/Factory | Found Lrg. Botcube 15823 | -5/Factory | Entered another Factory area 15823 | -4/Factory | Evolved 2 slots: Utility x2 16148 | -4/Factory | Repaired Imp. Grenade Launcher 16229 | -4/Factory | Identified exit to Upper Caves 16229 | -4/Factory | Identified exit to Armory 16263 | -4/Factory | Build established: Tank 16573 | -4/Factory | First assault squad dispatched 16797 | -4/Factory | Discovered new exit (range 7) 16804 | -4/Factory | Identified exit to Research 16933 | -4/Factory | Entered Upper Caves 17109 | -4/Upper Caves | Spotted B-86 Titan 17281 | -4/Upper Caves | Learned Research stockpile data 17489 | -4/Upper Caves | Discovered new exit (range 15) 17506 | -4/Upper Caves | Identified exit to Upper Caves 17591 | -4/Upper Caves | Entered another Upper Caves area 17607 | -4/Upper Caves | Discovered exit to Research (range 14) 17825 | -4/Upper Caves | Attracted the attention of an 0b10 base 17930 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17977 | -4/Upper Caves | Discovered new exit (range 9) 17996 | -4/Upper Caves | Learned Research terminal intel 18179 | -4/Upper Caves | Identified exit to Warlord 18198 | -4/Upper Caves | Entered Warlord 18254 | -4/Warlord | System corruption cleaned by Quarantine Array 18460 | -4/Warlord | Rebuked by Warlord 18485 | -4/Warlord | Warlord's base attacked by MAIN.C 18739 | -4/Warlord | Found Prototype Energy Cannon 18739 | -4/Warlord | Identified Vortex Cannon 18742 | -4/Warlord | Found Vortex Cannon 18835 | -4/Warlord | Warlord forces counterattacked 18871 | -4/Warlord | Spotted Striker 18886 | -4/Warlord | Allies destroyed Striker 18890 | -4/Warlord | Spotted Striker 18900 | -4/Warlord | Build established: Commander-Tank 18901 | -4/Warlord | Spotted B-90 Cyclops 18906 | -4/Warlord | Destroyed Striker 18910 | -4/Warlord | Allies destroyed B-90 Cyclops 18955 | -4/Warlord | Destroyed 9 combat bots 18965 | -4/Warlord | Lost 9 allies 18972 | -4/Warlord | Discovered new exit (range 12) 18982 | -4/Warlord | Identified exit to Proximity Caves 18990 | -4/Warlord | Entered Proximity Caves 19020 | -3/Proximity Caves | Lost 3 allies 19075 | -3/Proximity Caves | Activated DRS Beacon 19274 | -3/Proximity Caves | Build established: Tank 19388 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19422 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19530 | -3/Proximity Caves | Discovered exit to Research (range 4) 19535 | -3/Proximity Caves | Entered Research 19535 | -3/Research | Evolved 2 slots: Utility x2 19537 | -3/Research | Loaded intel: 22 terminal locations 19550 | -3/Research | Lost 3 parts (1p2u) 19801 | -3/Research | Found Prototype Device 19801 | -3/Research | Identified Exp. EM Disruption Field 19971 | -3/Research | Lost 5 parts (5u) 19972 | -3/Research | System corruption reached 10% 20090 | -3/Research | Lrg. Botcube activated 20093 | -3/Research | Spotted B-86 Titan 20127 | -3/Research | Lost 6 parts (1p3n2u) 20338 | -3/Research | Core integrity fell below 50% 20395 | -3/Research | Spotted B-86 Titan 20476 | -3/Research | Discovered new exit (range 16) 20485 | -3/Research | Identified exit to Research 20488 | -3/Research | Entered another Research area 20488 | -2/Research | Evolved 2 slots: Propulsion x2 20493 | -2/Research | Lost 11 parts (5n4u2w) 20538 | -2/Research | Identified exit to DSF 20608 | -2/Research | Found Quantum Capacitor 20665 | -2/Research | Scrapoid reinforcements arrived 20790 | -2/Research | Found Scrap Suit 20866 | -2/Research | Found Prototype Device 20866 | -2/Research | Identified Exp. Actuator Array 20912 | -2/Research | Repaired Hvy. Armor Plating 20960 | -2/Research | Build established: Scavenger-Skirmisher 21048 | -2/Research | Found Scrap Suit 21050 | -2/Research | Lost 3 allies 21054 | -2/Research | Destroyed 12 combat bots 21135 | -2/Research | System corruption reached 10% 21176 | -2/Research | Found Prototype Device 21176 | -2/Research | Identified Exp. Shock Absorption System 21313 | -2/Research | Build established: Scavenger-Tank 21351 | -2/Research | Lost 3 parts (1p2u) 21389 | -2/Research | Released all parts (14) 21414 | -2/Research | Core integrity fell below 50% 21416 | -2/Research | Lost 4 parts (1n1u2w) 21420 | -2/Research | Spotted B-90 Cyclops 21421 | -2/Research | Core integrity fell below 20% 21427 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- corruption cleaned. 21392_ Critical hit (Burn: +37). 21392_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 21393_ P-80 Master resets P-80 Master, system corruption cleaned. 21400_ Acquired Prototype Device. 21400_ Identified Adv. Remote Shield. 21401_ Dropped Adv. Remote Shield. 21402_ OR MU#%G DRIRJJS I|2#EOJ 21419_ Slug penetrates Wall. 21420_ Penetrated by Slug. 21423_ Slug penetrates Wall. 21426_ Penetrated by Slug. 21426_ U-05 Engineer builds a Door. 21427_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? ????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? #???????????? | | ???????????###############??? #???????????? | | ???????????# #??? ##??????????? | | ???????????# #?? ??????????? | | ???????????# #?? ???????????? | | ???????????# #? ????????????? | | ???????????#% #? ?????????????? | | ???????????# # """ ??????????????? | | ??????# ##########+####### """ ??????????????? | | ??? u @ """ ??????????????? | | ??????????##### F" ????????????? | | ??????????????# h """ ?????????????? | | ??????????????# "" ?????????????? | | ??????????????# ?????????????? | | ??????????????# h ?????????????? | | ??????????????# BB ????????????? | | ??????????????+ ####BB##???????????? | | ??????????????# #???? #????????????? | | ?? ???????????# #?????#????????????? | | ? ?#??????????# #####??????????????????? | | ? ??? ???????## p##########???????????????????? | | ?###??#????????# s # #???????????????????? | | #??????????????# s # #???????????????????? | | ???#?? ????????+ + #???????????????????? | | #?#??? ????????# # ! #???????????????????? | | ?????? ? "????# #[ #???????????????????? | | ??#?#??????????# #? #???????????????????? | | ??####?? ??????# #? """ #???????????????????? | | #?###? ? ??????# #??""" #???????????????????? | | ###??? ??????# #??""" #???????????????????? | | ?############### #???######???????????????????? | | ### # #????????????????????????????? | | / # #????????????????????????????? | | ### # #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 120 Energy Generation 43 Energy Capacity 1125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Armor Coverage 1200 Resistance: KI 30 Resistance: EX 75 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 6 Particle Charging 30 Kinecelleration 30 Salvage Targeting 3 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 14% | -9/Materials Grenade Launcher | 8% | -9/Materials Arm. Treads | 39% | -7/Factory Adv. Treads | 15% | -7/Storage Adv. Treads | 38% | -7/Storage Imp. Grenade Launcher | 29% | -4/Factory Hvy. Armor Plating | 58% | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneNeutrinoClaws Manual? 0 Play Time 03:24:22 Cumulative 109.6 hours Start 2025.09.24 @ 23:30:58 End 2025.09.26 @ 14:52:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/0/2/0/0/0/0/0/0 Lore% 60 Gallery% 61 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00ae9817-36a9-4358-8c5d-ccd4092fc637