Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 20:31:33 Player: satan5 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (3410) 3410 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 7579 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 98/100 System Corruption 16% Temperature Cool (0) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Heavy Treads > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Transport Network Coupler System Shield > --- WEAPON (2) ------- Advanced Beam Rifle Rocket Array > --- INVENTORY (15) --- Aluminum Leg Backup Propulsion III High-capacity Storage Unit Hacking Suite Authchip [Device] Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (13) Relay Coupler [Hunter] (18) PD Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Aluminum Leg Aluminum Leg Improved Airjet > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Transport Network Coupler System Shield > --- WEAPON ----------- Advanced Beam Rifle EM Pulse Cannon > --- INVENTORY -------- Aluminum Leg Backup Propulsion III High-capacity Storage Unit Hacking Suite Authchip [Device] Relay Coupler [Sentry] Relay Coupler [Hunter] Relay Coupler [Hunter] Particle Gun PD Laser Rocket Launcher Rocket Array Rocket Array [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 84 | 6 6 14 10 22 26 Power 9 | 1 1 2 . 3 2 Engine 8 | 1 1 2 . 2 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 33 | 2 1 4 4 9 13 Treads 8 | . . 1 1 . 6 Leg 18 | 2 1 2 3 4 6 Wheel . | . . . . . . Hover 7 | . . 1 . 5 1 Flight . | . . . . . . Utility 13 | 1 2 1 4 1 4 Device 4 | . . . 1 . 3 Storage 3 | 1 1 1 . . . Processor 4 | . 1 . 2 . 1 Hackware 2 | . . . 1 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 29 | 2 2 7 2 9 7 Energy Gun 16 | 1 1 5 2 4 3 Energy Cannon 3 | . . 1 . 1 1 Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 1 3 1 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 52 | . 3 6 3 13 27 Power 6 | . . 1 . 2 3 Propulsion 25 | . 1 3 2 7 12 Utility 5 | . . . . 1 4 Weapon 16 | . 2 2 1 3 8 Highest Loss Streak 8 | . 3 2 2 8 6 To Critical Strikes 1 | . . 1 . . . Average Backups 12 | 2 7 11 14 13 11 Power 1 | 1 1 2 1 1 . Propulsion 2 | . 2 2 3 1 1 Utility 3 | . 3 3 2 3 5 Weapon 4 | . 1 3 6 6 4 Tool/Special . | . . . . . . Unused Backups 15 | . 1 1 2 . 11 Power 2 | . 1 . 1 . . Propulsion 1 | . . . . . 1 Utility 8 | . . . 1 . 7 Weapon 4 | . . 1 . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 95 88 84 82 75 Engine 8 | . 14 11 9 5 5 Treads 6 | . . 3 12 . 9 Leg 17 | . 27 30 9 13 10 Hover 4 | . . . . 17 4 Device 5 | . . . 8 3 9 Storage 8 | . 14 11 9 7 7 Processor 7 | . 12 11 9 7 3 Hackware 5 | . . . 8 10 7 Energy Gun 11 | . 19 10 17 9 7 Energy Cannon 2 | . . 4 . 3 2 Ballistic Gun 2 | . 5 6 . . 1 Peak Build Rating 50 | 6 8 14 30 40 50 Average Rating 23 | 3 7 11 20 30 35 On Entrance 14 | . 6 7 14 28 31 Naked Turns . | . . . . . . Heaviest Build 43 | 12 20 35 35 37 43 Greatest Support 80 | 20 20 40 45 60 80 Greatest Overweight (x) 3 | . 1 3 2 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 14 | 6 9 14 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 12 | 2 7 11 14 13 12 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 2 8 14 15 14 12 Class Distribution -------------------- 52% | Mutant 37% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1856 | 238 75 321 105 369 748 Remotely . | . . . . . . Salvage Created 4679 | . 195 1105 985 1038 1356 Parts 253 | . 22 72 46 71 42 Haulers Intercepted 11 | . . 2 3 6 . Recyclers Shooed 6 | . . 3 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 71 | . 6 22 8 10 25 Guns 36 | . 4 16 5 3 8 Cannons 8 | . . 5 . . 3 AOE 24 | . 2 . 2 7 13 Classes Destroyed 14 | . 5 4 3 1 1 Worker 12 | . . 2 1 9 . Builder 7 | . 1 1 . 5 . Tunneler 1 | . . . 1 . . Hauler 11 | . . 2 3 6 . Recycler 6 | . . 2 2 2 . Operator 4 | . 1 1 2 . . Watcher 9 | . 1 3 4 1 . Swarmer 17 | . 3 11 . . 3 Grunt 28 | . 3 5 3 6 11 Brawler 4 | . . . 1 1 2 Sentry 16 | . . 6 2 1 7 Hunter 3 | . . . 2 1 . Programmer 2 | . . . . 1 1 Heavy 1 | . . . . . 1 Best Kill Streak 19 | . 3 6 6 19 8 Combat Bots Only 8 | . 3 4 3 6 8 Max Kills in Single Turn 5 | . 2 1 3 5 5 Gunslinging . | . . . . . . Exploded 5 | . 1 . 2 2 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 656 | . 21 95 25 99 416 Missed 245 | . 5 31 10 33 166 Hits 411 | . 16 64 15 66 250 Melee 1 | . . . . . 1 Projectile 410 | . 16 64 15 66 249 Critical Strikes 10 | . . 3 1 3 3 Damage Taken 5457 | . 337 739 280 1250 2851 Core 851 | . 41 92 15 206 497 Absorbed by Shields 143 | . . . . . 143 Regen/Repaired (Parts) 42 | . 42 . . . . Core Remaining (%) 89 | 100 83 77 97 . . Volleys Fired 294 | . 18 80 32 35 129 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 80 101 90 113 126 Shots Fired 479 | . 32 144 62 57 184 Gun 411 | . 28 122 62 45 154 Cannon 43 | . . 22 . 5 16 Launcher 25 | . 4 . . 7 14 Special . | . . . . . . Kinetic 89 | . 1 47 . 11 30 Thermal 146 | . . 26 . . 120 Explosive 25 | . 4 . . 7 14 Electromagnetic 219 | . 27 71 62 39 20 Robot Hit Streak 25 | . 9 14 25 21 22 Robot Miss Streak 4 | . 3 4 1 4 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 342 | . 19 93 52 42 136 Core Hits 264 | . 12 44 38 50 120 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 1 3 2 8 Burn 8 | . . . . . 8 Corrupt 6 | . . 1 3 2 . Melee Attacks 1 | . . . . 1 . Impact . | . . . . . . Slashing 1 | . . . . 1 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9947 | . 551 1691 1303 2265 4137 Guns 5007 | . 199 1013 890 687 2218 Cannons 849 | . . 434 . 123 292 Explosions 4091 | . 352 244 413 1455 1627 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1029 | . . 391 . 173 465 Thermal 2855 | . 88 396 413 223 1735 Explosive 3089 | . 264 . . 1232 1593 Electromagnetic 2974 | . 199 904 890 637 344 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 2 16 Average Corruption 12 | . . . . 1 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 90 | . . . . 7 83 Message Errors 26 | . . . . 2 24 Matter Fused 20 | . . . . 2 18 Heat Flow Errors 12 | . . . . 1 11 Energy Discharges 6 | . . . . 1 5 Data Loss (minor) 5 | . . . . 1 4 Data Loss (major) 6 | . . . . . 6 Misfires 2 | . . . . . 2 Alerts 3 | . . . . . 3 Misdirections 1 | . . . . . 1 Weapon Failures 9 | . . . . . 9 Overload Shots . | . . . . . . Overflow Damage 263 | . 33 39 7 169 15 Projectiles . | . . . . . . Explosions 263 | . 33 39 7 169 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1059 | . 164 64 69 351 411 Shots 33 | . 2 2 2 6 21 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 114 180 84 315 267 Average Temperature 45 | . 32 43 25 54 60 Received Heat Transfer 1256 | . 75 168 54 345 614 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Fried 17 | . . 6 8 2 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . . 3 Heat Transferred 5411 | . 100 750 450 250 3861 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 18 | . 2 6 6 3 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 3 | . . 1 . 1 3 Low Security (%) 61 | 100 100 86 100 76 3 Level 1 14 | . . 13 . 23 22 Level 2 18 | . . . . . 57 Level 3 5 | . . . . . 16 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 829 | . 162 251 102 265 829 Initial 102 | . . 65 102 17 93 Average 221 | . 38 115 28 117 506 Influence Increases 2889 | . 294 726 335 528 1006 Destroy 0b10 Robot/C 1420 | . 120 440 160 200 500 Destroy 0b10 Robot/NC 270 | . 15 55 65 115 20 Destroy Leader 310 | . 32 130 64 54 30 Successful Hack 155 | . 40 34 9 42 30 Disable Machine 90 | . 30 15 15 30 . Anti-Garrison Action 250 | . . . . . 250 Destroy Structure 304 | . 42 22 22 72 146 Partial Spotted 45 | . . . . 15 30 Lose Combat Pursuer 45 | . 15 30 . . . Influence Decreases 2060 | . 140 636 540 434 310 Entered New Map 293 | . . 89 142 22 40 Time Decay 1170 | . 110 487 289 284 . Lost Part 490 | . 30 60 2 128 270 Purge Threat 107 | . . . 107 . . Squads Dispatched 12 | . 3 3 1 5 . Investigation 4 | . 2 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 7 | . 1 2 1 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 1 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 6 | . 2 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 13 31 16 17 29 Peak Tracking Total 7 | . 4 4 3 7 7 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 7 | . . 1 . 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 7 | . 2 1 1 2 1 Max in Single Turn 2 | . 2 1 1 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 27 | . 6 6 5 8 2 Terminals 19 | . 3 5 5 4 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 5 | . 2 1 . 2 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 95 | . 25 26 16 26 2 Successful 53 | . 14 13 11 13 2 Failed 42 | . 11 13 5 13 . Catastrophic 5 | . 2 2 1 . . Database Lockouts . | . . . . . . Manual 56 | . 17 19 8 12 . Terminals 67 | . 16 22 16 11 2 Fabricators . | . . . . . . Repair Stations 5 | . 2 . . 3 . Recycling Units 21 | . 7 4 . 10 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 3 3 3 1 2 Record 1 | . 1 . . . . Prototype ID Bank 3 | . 1 . 1 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 4 | . 1 1 . 2 . Retrieve Components 4 | . 1 1 . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 32 | . 8 9 8 7 . Terminals 22 | . 4 7 8 3 . Track 5 | . 1 1 2 1 . Botnet 12 | . 2 4 4 2 . Operators 5 | . 1 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 4 2 . 4 . Monitor 2 | . 1 . . 1 . Reject 2 | . . 1 . 1 . Recyclers 2 | . 1 . . 1 . Mask 4 | . 2 1 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 23 | . 5 6 5 7 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 45 | . 26 . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 3 4 . 1 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 2219 | . . . 1031 361 827 Seismic 1392 | . . . 1031 361 . T.N.C. 827 | . . . . . 827 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 5648 | 38 439 1446 1048 825 1852 Spaces Moved 2770 | 31 281 610 517 529 802 Core 15 | 15 . . . . . Treads 1049 | . . 44 309 . 696 Legs 1427 | 16 281 566 208 250 106 Wheels . | . . . . . . Hover 279 | . . . . 279 . Flight . | . . . . . . Fastest Speed 44 | 50 120 120 120 44 125 Average Speed 155 | 86 120 171 163 123 176 Slowest Speed 330 | 120 190 330 260 200 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 56 55 42 24 69 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 434 | . 60 21 19 81 253 Melee 1 | . . . . 1 . Projectile 2 | . . . . . 2 AOE 431 | . 60 21 19 80 251 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3585 | 41 349 868 659 636 1032 Wait 322 | . 30 148 80 20 44 Move 2765 | 30 280 609 516 528 802 Hop . | . . . . . . Pick Up 61 | 5 11 12 11 12 10 Fast Attach 39 | 3 1 3 5 9 18 Attach 31 | 3 3 5 3 5 12 Detach 1 | . . 1 . . . Swap 35 | . 3 7 4 13 8 Drop 30 | . 3 3 8 8 8 Fire 294 | . 18 80 32 35 129 Melee 1 | . . . . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 5 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 425 | -10/Materials | Lost 3 parts (1n2w) 453 | -10/Materials | Discovered new exit (range 5) 474 | -10/Materials | Repaired Grenade Launcher? 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Propulsion x2 870 | -9/Materials | Build established: Scavenger-Mutant 1014 | -9/Materials | Discovered new exit (range 9) 1252 | -9/Materials | Discovered new exit (range 5) 1516 | -9/Materials | Identified exit to Mines 1569 | -9/Materials | Build established: Mutant 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Utility x2 2510 | -8/Materials | Discovered new exit (range 16) 2972 | -8/Materials | Entered Factory 2972 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3385 | -7/Factory | Lost 8 parts (1p4n1u2w) 3388 | -7/Factory | Found Prototype Launcher 3389 | -7/Factory | Identified Rocket Array 3392 | -7/Factory | Found Rocket Array 3556 | -7/Factory | Build established: Hacker-Mutant 3696 | -7/Factory | Identified exit to Garrison 3797 | -7/Factory | Entered Garrison 3855 | -7/Garrison | Triggered checkpoint 3859 | -7/Garrison | System corruption reached 10% 3887 | -7/Garrison | Destroyed 8 combat bots 3890 | -7/Garrison | Lost 4 parts (1p2u1w) 3920 | -7/Garrison | Triggered checkpoint 3971 | -7/Garrison | Core integrity fell below 50% 4032 | -7/Garrison | Lost 6 parts (1p3n2w) 4067 | -7/Garrison | Learned Factory security intel 4131 | -7/Garrison | Lost 3 parts (2n1w) 4169 | -7/Garrison | Discovered new exit (range 10) 4217 | -7/Garrison | Triggered checkpoint 4281 | -7/Garrison | Garrison Relay disabled 4285 | -7/Garrison | Lost 4 parts (3n1w) 4348 | -7/Garrison | Installed Relay Interface Framework 4551 | -7/Garrison | Heavy support dispatched to Factory 4565 | -7/Garrison | Build established: Mutant 4625 | -7/Garrison | Triggered checkpoint 4667 | -7/Garrison | Triggered checkpoint 5030 | -7/Garrison | Build established: Scavenger-Mutant 5114 | -7/Garrison | Discovered new exit (range 12) 5274 | -7/Garrison | Heavy support dispatched to Factory 5347 | -7/Garrison | Triggered checkpoint 5354 | -7/Garrison | Core integrity fell below 20% 5389 | -7/Garrison | Lost 6 parts (1p2n3w) 5593 | -7/Garrison | Triggered checkpoint 5649 | -7/Garrison | Spotted B-75 Beast 5649 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05492_ The unstable cave ceiling collapses. 05503_ Z%7J81JLX%A3LFCMEYN<|D0QZ%7DU C7 004 05519_ 4/CEUVE4GMKKCQLF|TWYCTJ5ZN26AUJBUS>:LO 05530_ Triggered Alarm Trap. 05530_ An alarm sounds. 05551_ System corrupted: Substantial component data lost. 05572_ System corrupted: IFF burst signal emitted. 05592_ Imp. Heat Sink destroyed. 05592_ Aluminum Leg destroyed. 05593_ Beams of light sweep through the air. An alarm sounds. 05595_ System corrupted: Energy discharge (-23). 05597_ ALERT: Garrison interior compromised. 05611_ System corrupted: Matter fused (-7). 05635_ System corrupted: FCS attempts to trigger Adv. Beam Rifle. 05635_ System corrupted: Adv. Beam Rifle misfires. Map ----- +----------------------------------------------------+ | # ## ## # #####???????????????????????? | | # ## ## ### # #??????????????????????????? | | ## ###??????????????????????????? | | ####????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ## ## ############??????????????????????? | | # #??????????????????????? | | + #??????????????????????? | | # #??????????????????????? | | ## ## #####"####### Y #??????????+???????????? | | ?# ## #???# #?????#Y #??????????????????????? | | ## #####+#???# #?????# #??????????????????????? | | + #?????????# #?????# #??????????????????????? | | ## #?????????# #?????# #??????????????????????? | | # #?????????# #?????# #??????????????????????? | | # ###?# ##### ####++# #??????????????????????? | | # #?# B +??????????????????????? | | #?# B +??????????????????????? | | ##?####### ####### #???????????+??????????? | | # #????#### ####??# #??????????????????????? | | # # "##????# #??# #??????????????????????? | | # # T#?????# #??# #??????????????????????? | | ###""#?????# " #### #??????????????????????? | | #?####????#"" """ + @#??????????????????????? | | #?????????#" " #### #??????????????????????? | | #?????????#" #??# #??????????????????????? | | #?????????#" " #??# ############+######++##? | | #?????????#"""""####??# #? | | #?????????#####"??????# #? | | #?????????????#"??????# #? | | +?????????????##????### #######"###### #### #? | | #???????????????????# # #?????# #????# #??# #? | | "???????????????????# ; #?????# #????# #??# #? | | "??????????????#######; ###???# #??### #??# #? | | "?????????????##*%!%##; ##### #### #??# #? | | ??????????????#= =!![## + + #??# #? | | ??????????????# ! [## ########## #??# #? | | ??????????????# = % #????????# #??? #? | | ?+????????????##=%! ### ###????????### #??? #? | | ???????????????######?# #????????????# #??? < #? | | ??????????????????????# =#????????????# #??? #? | | ??????????????????????# %############## #???####? | | ??????????????????????# #???????? | | ??????????????????????# #???????? | | ??????????????????????#"### #### ###+#???????? | | ??????????????????????# ##"""""##"""""#??????????? | | ????????????????##????# ###############??????????? | | ????????????????#!!!### ########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 30% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingSystemConstruct Manual? 0 Play Time 01:09:54 Cumulative 289.6 hours Start 2025.06.17 @ 18:19:00 End 2025.06.17 @ 20:31:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 110 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1/0 Lore% 60 Gallery% 71 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 279ab7b3-2892-42c0-bff9-c7eea756f62b