Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 15:08:35 Player: Kat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1969) 1969 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 4492 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 350/550 Matter 237/500 Energy 280/280 System Corruption 1% Temperature Hot (278) Movement Flying (102) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ High-capacity Matter Pod Weight Redist. System Hacking Suite Hacking Suite > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- EM Pulse Cannon Gauss Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Weight Redist. System Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Improved Hover Unit Flight Unit VTOL Module Weight Redist. System Machine Analyzer Improved Signal Interpreter Advanced Beam Cannon Gauss Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility High-capacity Matter Pod Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 75 | 6 10 . 27 32 Power 6 | 1 1 . 2 2 Engine 6 | 1 1 . 2 2 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 4 . 6 11 Treads 4 | 2 2 . . . Leg 2 | . . . . 2 Wheel 11 | . 2 . 5 4 Hover . | . . . . . Flight 6 | . . . 1 5 Utility 16 | 1 3 . 6 6 Device 7 | . 1 . 1 5 Storage 6 | 1 2 . 3 . Processor 1 | . . . 1 . Hackware 2 | . . . 1 1 Protection . | . . . . . Artifact . | . . . . . Weapon 30 | 2 2 . 13 13 Energy Gun 7 | 2 . . 2 3 Energy Cannon 2 | . . . 1 1 Ballistic Gun 11 | . . . 8 3 Ballistic Cannon 6 | . . . . 6 Launcher 4 | . 2 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 15 | . 3 1 6 5 Power 4 | . 1 1 1 1 Propulsion 3 | . 1 . 1 1 Utility 1 | . . . . 1 Weapon 7 | . 1 . 4 2 Highest Loss Streak 4 | . 3 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 94 94 94 81 Engine 7 | . 12 8 7 5 Treads 7 | . 18 28 5 . Leg 1 | . . . . 6 Wheel 12 | . 7 . 16 7 Flight 1 | . . . . 4 Device 3 | . 2 . 2 6 Storage 21 | . 24 28 22 16 Processor 2 | . . . 4 . Hackware 4 | . . . 3 9 Energy Gun 6 | . 18 . 2 11 Ballistic Gun 15 | . . . 25 6 Ballistic Cannon 1 | . . . . 6 Launcher 5 | . 9 28 3 . Naked Turns . | . . . . . Heaviest Build 44 | 13 17 17 41 44 Greatest Support 42 | 40 40 40 40 42 Greatest Overweight (x) 8 | . 5 . 2 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 7 7 8 12 13 Most Carried 15 | 5 7 7 15 15 Average Carried 8 | 1 3 4 8 11 Final Capacity 15 | 8 8 8 15 5 Final Carried 14 | 1 3 7 14 3 Class Distribution -------------------- 31% | Gunner 28% | Mutant 16% | Skirmisher 12% | Scavenger-Gunner 4% | Hacker-Sprinter 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 2074 | 211 87 138 1187 451 Remotely . | . . . . . Salvage Created 2394 | . 185 207 1392 610 Parts 169 | . 16 18 99 36 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 48 | . 6 2 28 12 Guns 35 | . 4 . 24 7 Cannons 5 | . . . . 5 AOE 8 | . 2 2 4 . Classes Destroyed 12 | . 4 3 2 3 Worker 3 | . . . 2 1 Builder 1 | . 1 . . . Tunneler 1 | . . 1 . . Hauler 1 | . . . . 1 Recycler 6 | . . 2 3 1 Mechanic 1 | . . . . 1 Operator 2 | . . . 2 . Watcher 6 | . 1 . 2 3 Swarmer 12 | . 3 . 7 2 Grunt 24 | . 3 . 12 9 Sentry 11 | . . 2 9 . Hunter 1 | . . . . 1 Best Kill Streak 5 | . 4 5 5 4 Combat Bots Only 5 | . 3 2 5 3 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging . | . . . . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 272 | . 25 8 147 92 Missed 76 | . 5 2 40 29 Damage Taken 2772 | . 337 164 1284 987 Core 413 | . 44 6 163 200 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 70 | . . . . 70 Core Remaining (%) 79 | 100 . 80 59 . Volleys Fired 140 | . 15 5 79 41 Largest 3 | . 2 2 3 3 Hottest 164 | . 80 60 109 164 Shots Fired 355 | . 30 10 220 95 Gun 298 | . 27 . 213 58 Cannon 37 | . . . . 37 Launcher 20 | . 3 10 7 . Special . | . . . . . Kinetic 259 | . . . 207 52 Thermal 55 | . 15 . 6 34 Explosive 20 | . 3 10 7 . Electromagnetic 21 | . 12 . . 9 Robot Hit Streak 11 | . 4 9 11 10 Robot Miss Streak 6 | . 5 . 5 6 Penetration Max . | . . . . . Secondary Targets 7 | . . . 3 4 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 209 | . 15 7 125 62 Core Hits 112 | . 11 10 56 35 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 6 | . . . 2 4 Burn 2 | . . . . 2 Destroy 3 | . . . 2 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4328 | . 318 306 2103 1601 Guns 2827 | . 175 . 1828 824 Cannons 432 | . . . . 432 Explosions 1069 | . 143 306 275 345 Melee . | . . . . . Ramming . | . . . . . Kinetic 2484 | . . . 1777 707 Thermal 568 | . 99 . 51 418 Explosive 1037 | . 111 306 275 345 Electromagnetic 239 | . 108 . . 131 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 37 | . 15 20 . 2 Projectiles 2 | . . . . 2 Explosions 35 | . 15 20 . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 189 | . 102 78 9 . Shots 11 | . 4 6 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 639 | . 286 17 111 639 Average Temperature 157 | . 140 9 18 248 Received Heat Transfer 1200 | . 132 54 474 540 Effects 17 | . 1 . . 16 Shutdowns 2 | . . . . 2 Energy Bleed 5 | . 1 . . 4 Matter Decay 3 | . . . . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1446 | . 225 . 111 1110 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 699 | . 194 171 699 495 Initial 286 | . . 75 66 286 Average 298 | . 88 112 357 378 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 41 | 100 100 100 33 . Level 1 26 | . . . 23 59 Level 2 32 | . . . 42 40 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 6 2 Investigation 8 | . 2 . 4 2 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 6 2 42 18 Peak Tracking Total 5 | . 4 2 5 4 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 11 | . 2 2 3 4 Max in Single Turn 2 | . 2 2 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 2 . 9 4 Terminals 10 | . 2 . 6 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . . 1 Total Hacks 42 | . 6 . 26 10 Successful 22 | . 3 . 12 7 Failed 20 | . 3 . 14 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 6 . 18 4 Fabricators . | . . . . . Repair Stations 7 | . . . 3 4 Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access 2 | . . . . 2 Terminal Hacks 13 | . 3 . 7 3 Record 1 | . . . 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . . . 2 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . . . . 1 Reprogram Traps 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 1 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 . 6 3 Full Trace Events 7 | . 1 . 3 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2690 | 113 291 214 1478 594 Spaces Moved 1645 | 78 162 122 976 307 Core 24 | 21 3 . . . Treads 473 | 57 111 122 183 . Legs 86 | . . . . 86 Wheels 996 | . 48 . 793 155 Hover . | . . . . . Flight 66 | . . . . 66 Fastest Speed 29 | 50 80 160 90 29 Average Speed 119 | 130 139 160 111 119 Slowest Speed 615 | 160 300 160 160 615 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 32 30 71 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 123 | . 26 35 53 9 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 121 | . 26 35 53 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2095 | 89 200 131 1208 467 Wait 98 | . . 1 66 31 Move 1641 | 77 161 121 975 307 Hop . | . . . . . Pick Up 75 | 6 7 4 34 24 Fast Attach 4 | 1 . . 3 . Attach 69 | 5 10 . 22 32 Detach 32 | . 6 . 10 16 Swap 2 | . . . 2 . Drop 34 | . 1 . 17 16 Fire 140 | . 15 5 79 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Lost 3 parts (1p1n1w) 337 | -10/Materials | Discovered new exit (range 14) 353 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 440 | -10/Mines | Assembled infested the area 445 | -10/Mines | Assisted by a Guerilla fighting off Assembled 499 | -10/Mines | Discovered new exit (range 12) 502 | -10/Mines | Discovered new exit (range 7) 619 | -10/Mines | Entered Materials 619 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 994 | -9/Materials | Build established: Skirmisher 1170 | -9/Materials | Discovered new exit (range 11) 1349 | -9/Materials | Discovered new exit (range 16) 1572 | -9/Materials | Build established: Gunner 1744 | -9/Materials | Discovered new exit (range 4) 1920 | -9/Materials | Lost 3 parts (1p2w) 2097 | -9/Materials | Entered another Materials area 2097 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -8/Materials | Repaired Arm. Wheel 2220 | -8/Materials | Repaired Arm. Wheel? 2353 | -8/Materials | Lost 4 parts (1p1u2w) 2691 | -8/Materials | Self-destructed Last Messages --------------- Acquired 1 matter. R-06 Scavenger collects Lgt. Ion Engine. Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x Alarm Trap Map updated. >>Traps(Disarm) Disarmed 1 Alarm Trap. Feedback: System corruption (+1%). Critical hit (Burn: +37). Electrolysis Chamber disabled. G-47 Trooper destroyed. Imp. VTOL Module destroyed. G-47 Trooper knocked back. G-47 Trooper Imp. Heat Sink blasted off. G-47 Trooper destroyed. 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Y"#????????????????????? | | ?????????????????????? ""#????????????????????? | | ?????????????????????#! ??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 64 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Part-time Mechanic Party Time Challenges ------------ None Game ------ Seed BottomlessArchitectMatter Manual? 0 Play Time 00:46:38 Cumulative 2.6 hours Start 2024.05.31 @ 11:46:39 End 2024.05.31 @ 15:08:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2395acb9-5585-48ef-b97c-49d091d55778