Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 23:46:51 Player: ToasterKoishi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4421) 4421 TOTAL SCORE: 10321 Bonus ------- Pacifist 3721 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 262/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner Reaction Control System Hacking Suite Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Array > --- UTILITY ---------- (None) > --- WEAPON ----------- Spear > --- INVENTORY -------- Improved Terrain Scanner Reaction Control System Lance [Rating: 19] Favorites ----------- Power None Propulsion VTOL Module Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Weapon Spear Piercing Weapon Spear Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Slots Evolved 14 | . . 2 . . 4 2 . 2 2 . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . . . 1 . 1 . Utility 9 | . . . . . 4 1 . 2 1 . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 10 | . 2 1 . 1 . . . 4 2 . . . Power . | . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 5 | . 2 1 . . . . . 1 1 . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . 2 1 . . . . . 1 1 . . . Utility 3 | . . . . 1 . . . 2 . . . . Device 3 | . . . . 1 . . . 2 . . . . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . . . . . . 1 1 . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 7 | . . 2 . . . . 1 2 . 1 1 . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . 1 . 1 . . Utility 2 | . . . . . . . 1 1 . . . . Weapon 1 | . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . 2 . . . . 1 1 . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 10 | . 28 26 11 13 15 13 13 13 4 10 3 . Flight 6 | . 28 26 11 11 7 6 6 4 1 5 . . Device 2 | . . . . 2 7 6 6 5 . . . . Piercing Weapon 2 | . . . . . . . . 3 2 5 3 . Peak Build Rating 19 | . 4 6 2 3 3 3 3 12 19 19 5 1 Average Rating 6 | . 3 4 2 2 3 3 2 7 8 18 4 1 On Entrance 3 | . . 4 2 2 3 3 3 . 1 19 5 1 Naked Turns 180 | . 5 . . . . . 2 2 107 . 15 49 Heaviest Build 4 | . . . . 1 1 1 1 4 2 2 2 . Greatest Support 15 | 3 8 8 4 4 4 4 4 4 15 15 3 3 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 4 | . 2 1 1 2 3 3 3 4 4 3 4 4 Average Carried 2 | . 1 1 1 1 2 3 3 3 3 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . 2 1 1 2 3 3 3 4 3 3 4 4 Class Distribution -------------------- 92% | Mutant 7% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Extension Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Matter Collected 217 | 131 . . . 79 . . . 2 . 5 . . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Hostile Shots Fired 216 | . . 24 8 . 2 . 7 25 21 16 92 21 Missed 90 | . . 11 3 . 1 . 4 8 10 6 41 6 Damage Taken 2570 | . . 150 65 . 15 . 125 367 203 283 1077 285 Core 2239 | . . 87 65 . . . 121 301 166 180 1034 285 Absorbed by Shields 19 | . . . . . . . . . 19 . . . Core Remaining (%) 83 | 100 100 . . 62 100 . 85 69 . 69 . . Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits 2 | . . 2 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . 1 2 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . 1 2 . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18 | . . 15 . . . . . . . . . 3 Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 18 | . . 15 . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . 1 1 1 1 . . 4 . . . . Average Corruption 2 | . . 1 1 1 1 . . 4 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . 7 . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . Rammed 3 | . . 2 . . . . . . . . . 1 Targets Rammed 3 | . . 2 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 2 | . . 2 . . . . . . . . . . Average Temperature 2 | . . 2 . . . . . . . . . . Received Heat Transfer 309 | . . 36 27 . . . . 99 18 18 66 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Peak Influence 220 | . 21 220 122 53 36 25 21 122 206 152 163 137 Initial 122 | . . 8 92 47 21 17 21 5 54 115 74 122 Average 86 | . 5 97 102 51 23 22 19 51 138 119 111 123 Maximum Alert Level 1 | . . 1 . . . . . . 1 . . . Low Security (%) 98 | 100 100 74 100 100 100 100 100 100 98 100 100 100 Level 1 1 | . . 25 . . . . . . 1 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 6 | . . 3 . . . . 1 1 1 . . . Investigation 2 | . . 1 . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 4 | . . 2 . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Distress Signals 5 | . . 3 1 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 2 20 6 . 1 . 3 13 10 4 18 8 Peak Tracking Total 18 | . 2 17 6 . 1 . 4 11 5 4 18 10 Tactical Retreats 7 | . . 1 . . . . . 1 5 . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Traps Triggered 5 | . . . . . . . . 2 2 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Machines Accessed 17 | . 1 3 2 1 . 2 . 4 . 1 2 1 Terminals 14 | . 1 3 1 1 . 2 . 3 . 1 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 1 . . 1 . Total Hacks 33 | . 2 7 4 3 . 3 . 8 . 1 3 2 Successful 10 | . 1 1 2 1 . 2 . 1 . 1 1 . Failed 23 | . 1 6 2 2 . 1 . 7 . . 2 2 Catastrophic 5 | . . 1 . . . . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 2 1 4 3 . 2 . . . . . . Terminals 27 | . 2 7 3 3 . 3 . 5 . 1 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . 3 . . 2 . Terminal Hacks 8 | . 1 1 1 1 . 2 . 1 . 1 . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . 1 . 1 . . . . Branch Access Points 3 | . . 1 1 . . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 2 1 . 1 . 4 . . 2 1 Full Trace Events 2 | . . 1 . . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Turns Passed 866 | 11 28 54 27 39 82 12 15 204 246 39 60 49 Spaces Moved 1827 | 22 66 151 78 105 231 34 36 329 496 96 117 66 Core 686 | 22 8 2 . . . . 8 170 292 1 117 66 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1141 | . 58 149 78 105 231 34 28 159 204 95 . . Fastest Speed 32 | 50 32 32 35 35 35 35 35 35 40 40 50 50 Average Speed 44 | 50 34 34 35 35 35 35 38 58 45 40 50 50 Slowest Speed 100 | 50 50 50 35 35 35 35 50 100 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . 6 2 . . 1 1 1 4 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 19 | 2 19 29 27 30 9 1 43 16 18 23 10 21 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 . . 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 2 | . . . . . . . . 1 1 . . . Terrain Destroyed 2 | . . . . . . . . 1 1 . . . Melee 2 | . . . . . . . . 1 1 . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Ext Res Gar Total 1851 | 21 69 147 75 106 231 32 35 337 506 93 117 82 Wait 1 | . . . . . . . 1 . . . . . Move 1782 | 21 65 139 73 104 230 31 33 326 487 91 116 66 Hop 17 | . . 6 2 . . 1 1 1 4 2 . . Pick Up 8 | . 2 . . 1 1 . . 3 . . 1 . Fast Attach 4 | . 2 . . 1 . . . . 1 . . . Attach 6 | . . 1 . . . . . 4 1 . . . Detach 2 | . . . . . . . . 2 . . . . Swap . | . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . Melee 3 | . . . . . . . . 1 2 . . . Ram 2 | . . 1 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . 11 . . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF -5/Factory -4/Factory -4/Extension -3/Research -3/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 15) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Propulsion x2 80 | -9/Materials | Identified exit to Mines 80 | -9/Materials | Identified exit to Storage 92 | -9/Materials | Discovered new exit (range 12) 94 | -9/Materials | Entered Storage 106 | -9/Storage | Identified exit to Recycling 120 | -9/Storage | Used back door to open Recycling access 121 | -9/Storage | Entered Recycling 153 | -9/Recycling | Discovered new exit (range 14) 160 | -9/Recycling | Entered Factory 160 | -7/Factory | Evolved 4 slots: Utility x4 236 | -7/Factory | Discovered new exit (range 15) 242 | -7/Factory | Entered another Factory area 242 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 246 | -6/Factory | Identified exit to Lower Caves 254 | -6/Factory | Identified exit to DSF 254 | -6/Factory | Entered DSF 263 | -6/DSF | Discovered new exit (range 11) 269 | -6/DSF | Entered Factory 269 | -5/Factory | Evolved 2 slots: Utility x2 379 | -5/Factory | Build established: Mutant 461 | -5/Factory | Discovered new exit (range 14) 473 | -5/Factory | Entered another Factory area 473 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 593 | -4/Factory | Spotted B-86 Titan 694 | -4/Factory | Discovered new exit (range 16) 719 | -4/Factory | Entered Extension 750 | -4/Extension | Spotted B-86 Titan 752 | -4/Extension | Spotted B-86 Titan 757 | -4/Extension | Discovered new exit (range 3) 758 | -4/Extension | Entered Research 758 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 806 | -3/Research | Core integrity fell below 50% 815 | -3/Research | Identified exit to Garrison 818 | -3/Research | Entered Garrison 863 | -3/Garrison | Core integrity fell below 20% 864 | -3/Garrison | Spotted B-86 Titan 867 | -3/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 00843_ A bubble of rippling energy engulfs the area. 00843_ Field strength at 94. 00843_ Field strength at 88. 00844_ Field strength at 82. 00845_ Field strength at 76. 00846_ Field strength at 70. 00847_ Field strength at 64. 00848_ Field strength at 58. 00849_ Field strength at 52. 00850_ Field strength at 46. 00851_ Field strength at 40. 00852_ Field strength at 34. 00853_ Field strength at 28. 00854_ Field strength at 22. 00855_ Field strength at 16. 00856_ Field strength at 10. 00857_ Field strength at 4. 00858_ Stasis field depleted. 00864_ Penetrated by Slug. 00867_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | #????????????# #????????????????????????????????? | | ############## #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ############# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #############""""## #??????????? | | ????????????# s #??????????? | | ????????????# s #??????????? | | ????????????# gg@g s #??????????? | | ????????????###########;b ## ## #??????????? | | ??????????????????????## #??? #???????????????? | | ???????????????????????" ???? ??????????????? | | ???????????????????????" ???? ????????????? | | ???????????????????????" B ?????????????????? | | ???????????????????????" ????????????????? | | ???????????????????????# ## #???????????????? | | ???????????????????????# #? #???????????????? | | ???????????????????????# ?? ???????????????? | | ???????????????????????# ?? ???????????????? | | ???????????????????????# ?? ???????????????? | | ???????????????????????# #???""##??????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularSkeletonDisintegrator Manual? 0 Play Time 00:17:12 Cumulative 97.5 hours Start 2024.10.20 @ 23:30:00 End 2024.10.20 @ 23:46:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f274e360-d8af-456f-8931-1e1cdadcd953