Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.07 @ 19:04:02 Player: raddakar Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (176) 880 Value Destroyed (6969) 6969 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 16963 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 191 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 289/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor High-capacity Matter Pod (200) Inertial Stasis Machine Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Weapon Cycler Experimental Cloaking Device Layered Light Armor Plating Light Regenerative Plating Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield Improved System Backup Module > --- WEAPON ----------- Tesla Rifle Quantum Rifle Compact HERF Cannon > --- INVENTORY -------- Light Quantum Reactor Electron Diverter High-capacity Matter Pod Inertial Stasis Machine Improved Stasis Canceller Enhanced Quantum Rifle Micro-nuke Launcher [Rating: 169] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Compact HERF Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . 2 2 2 2 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . . 1 . . 1 1 1 . . . . Utility 12 | . . 1 . . . 1 1 . 1 1 1 2 2 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 258 | 1 7 24 4 2 12 12 10 43 5 6 53 21 15 31 12 Power 41 | . 1 2 1 . 3 . 3 6 2 1 8 5 3 5 1 Engine 21 | . 1 2 1 . 3 . 3 4 . . 3 2 2 . . Core 7 | . . . . . . . . 2 2 1 2 . . . . Reactor 13 | . . . . . . . . . . . 3 3 1 5 1 Propulsion 60 | . 4 4 . . 4 3 2 17 . 1 17 3 1 3 1 Treads 35 | . 2 2 . . 2 . 2 14 . 1 12 . . . . Leg 6 | . 2 . . . 2 . . . . . 2 . . . . Wheel 4 | . . 1 . . . 2 . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 15 | . . 1 . . . 1 . 2 . . 3 3 1 3 1 Utility 84 | 1 1 4 3 2 1 2 4 11 2 3 17 9 8 14 2 Device 39 | . . . 2 2 1 . . 6 . 1 10 6 4 6 1 Storage 8 | 1 1 1 1 . . . 1 . 1 . 1 . . . 1 Processor 6 | . . . . . . 1 1 . . . 1 1 2 . . Hackware 8 | . . . . . . . . . . . 2 . 1 5 . Protection 23 | . . 3 . . . 1 2 5 1 2 3 2 1 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | . 1 14 . . 4 7 1 9 1 1 11 4 3 9 8 Energy Gun 9 | . . . . . 1 1 . . . . 1 1 . 1 4 Energy Cannon 2 | . . . . . . . . . . . . . . 2 . Ballistic Gun 48 | . 1 14 . . 1 5 1 4 1 1 10 3 1 5 1 Ballistic Cannon 4 | . . . . . . . . 4 . . . . . . . Launcher 8 | . . . . . . 1 . 1 . . . . 2 1 3 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 1 . 4 1 7 . . 1 4 4 2 . Parts Lost 58 | . 1 . 1 . 10 . . 1 . . 22 . . 8 15 Power 7 | . . . . . 1 . . 1 . . 3 . . 1 1 Propulsion 17 | . . . . . 4 . . . . . 9 . . 1 3 Utility 16 | . . . 1 . 1 . . . . . 6 . . 3 5 Weapon 18 | . 1 . . . 4 . . . . . 4 . . 3 6 Highest Loss Streak 14 | . 1 . 1 . 6 . . 1 . . 10 . . 4 14 Average Slot Usage (%) 88 | . 99 100 99 100 87 93 94 96 80 76 79 81 81 82 77 Engine 6 | . 14 11 11 11 11 9 14 8 3 . . 3 . . . Core 2 | . . . . . . . . 5 9 11 7 . . . . Reactor 1 | . . . . . . . . . . . 1 4 4 4 7 Treads 8 | . 15 10 11 11 8 . 8 19 6 5 13 . . . . Leg 3 | . 12 7 . . 12 18 6 . . . . . . . . Wheel 3 | . . 3 11 11 . 7 7 2 6 5 2 . . . . Flight 3 | . . . . . . . . . . . 1 14 15 12 10 Device 9 | . . . 3 11 7 5 . 5 6 5 10 17 18 21 18 Storage 13 | . 28 22 22 22 22 18 15 15 13 11 9 4 4 4 3 Processor 2 | . . . . . . 3 9 1 . . 3 . . 4 3 Hackware 2 | . . . . . . . . . . . . 9 8 10 18 Protection 9 | . . 11 7 . . 4 7 12 13 17 10 11 15 14 7 Energy Gun 1 | . . . . . 5 7 . . . . . 1 . . 3 Ballistic Gun 13 | . 27 33 33 33 8 11 22 8 6 5 9 11 12 10 . Ballistic Cannon 3 | . . . . . . . . 13 13 10 5 1 . . . Naked Turns 28 | . . . . . . . . . . . . . . . 28 Heaviest Build 113 | 15 22 41 65 61 67 72 99 101 104 112 113 59 57 64 75 Greatest Support 205 | 20 40 40 20 12 40 20 40 68 28 28 205 61 61 70 70 Greatest Overweight (x) 18 | . 1 3 5 5 18 5 8 8 5 5 4 . . . 1 Average Overweight (x) 1 | . . 1 4 4 2 3 7 2 3 3 1 . . . . Largest Inventory Capacity 22 | 8 10 14 18 18 18 18 18 18 18 18 22 8 8 8 8 Average Capacity 14 | 6 8 10 17 18 18 18 18 18 18 18 17 8 8 8 7 Most Carried 18 | 6 10 14 18 18 18 18 18 18 18 18 18 8 8 8 8 Average Carried 13 | 6 7 9 17 17 14 16 17 17 17 17 16 7 7 7 6 Final Capacity 18 | 8 10 14 18 18 18 18 18 18 18 18 8 8 8 8 4 Final Carried 18 | 6 10 14 18 18 14 18 18 18 18 18 8 8 8 7 4 Class Distribution -------------------- 17% | Hacker-Tank 17% | Scavenger-Mutant 17% | Scavenger-Tank 13% | Skirmisher 10% | Mutant 8% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Mutant | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Hacker-Tank | -3/Research Hacker-Sprinter | -2/Research Hacker-Tank | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Matter Collected 8664 | 222 208 512 445 30 217 208 177 1346 191 287 2090 247 713 1401 370 Remotely 170 | . . . . . . . . . . . . . . 170 . Salvage Created 8437 | 51 458 727 436 . 420 328 139 1000 191 315 2156 247 478 1230 261 Parts 451 | 4 39 48 20 . 21 16 9 43 7 12 95 9 26 86 16 Haulers Intercepted 4 | . 1 2 . . . 1 . . . . . . . . . Recyclers Shooed 15 | . 4 1 . . . 1 . 1 1 1 3 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 136 | . 10 19 8 . 11 5 2 23 4 6 27 2 5 11 3 Melee 3 | . . . . . 2 1 . . . . . . . . . Guns 100 | . 10 19 8 . 9 4 2 9 1 3 15 2 5 11 2 Cannons 31 | . . . . . . . . 13 3 3 12 . . . . Classes Destroyed 14 | 1 5 1 1 . 1 . . 2 . . . . 1 2 . Worker 13 | . 2 . . . . . . . . 2 3 . 1 5 . Builder 2 | . . . . . . . . . . . . . . 2 . Hauler 4 | . 1 2 . . . 1 . . . . . . . . . Recycler 17 | 1 1 1 2 . 1 . . 1 . . 4 1 2 3 . Operator 3 | . 1 . . . . . . 1 . . 1 . . . . Drone 1 | . . . . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . . . 1 1 . Swarmer 34 | . 6 11 3 . 6 . . . 1 . . . 5 2 . Grunt 46 | . 4 4 4 . 4 4 . 10 . 2 12 . . 2 . Brawler 3 | . . . . . 1 . . . 2 . . . . . . Duelist 4 | . . . 1 . . . . . . 1 2 . . . . Sentry 21 | . . 4 . . . 1 2 9 1 3 . . . . 1 Hunter 7 | . . . . . . . . 1 . . 5 . . . 1 Programmer 20 | . . . . . . . . 3 . . 8 2 . 6 1 Best Kill Streak 13 | 1 8 6 3 . 6 4 1 3 3 5 13 1 5 5 2 Combat Bots Only 7 | . 7 6 3 . 6 4 1 3 3 3 5 1 5 3 2 Max Kills in Single Turn 2 | 1 1 1 1 . 1 1 1 1 1 2 2 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Damage Taken 19174 | . 519 569 540 . 958 437 384 2252 304 702 6489 219 243 2349 3209 Core 3076 | . 91 76 86 . 217 93 30 152 31 23 618 . 58 179 1422 Absorbed by Shields 78 | . . . . . . . . . . . . . . . 78 Reduced by Siege Mode 339 | . . . . . . . . . . . 339 . . . . Core Remaining (%) 76 | 100 63 . . . 5 83 . 74 96 97 46 100 96 . . Volleys Fired 533 | 6 46 46 30 . 24 14 6 87 9 24 109 14 22 69 27 Largest 3 | 2 2 3 3 . 3 3 3 3 3 3 3 3 3 3 3 Hottest 253 | 40 40 66 66 . 66 103 79 144 126 126 139 152 88 159 253 Shots Fired 1312 | 12 89 138 90 . 51 38 18 191 25 68 269 42 65 168 48 Gun 1003 | 12 89 138 90 . 51 38 18 83 9 28 163 42 65 148 29 Cannon 285 | . . . . . . . . 108 16 40 106 . . 3 12 Launcher 24 | . . . . . . . . . . . . . . 17 7 Special . | . . . . . . . . . . . . . . . . Kinetic 1237 | 12 89 138 90 . 51 28 18 191 25 68 267 40 65 146 9 Thermal 22 | . . . . . . . . . . . 2 2 . . 18 Explosive 24 | . . . . . . . . . . . . . . 17 7 Electromagnetic 29 | . . . . . . 10 . . . . . . . 5 14 Robot Hit Streak 40 | 2 6 18 9 . 14 18 13 13 11 13 40 11 8 10 10 Robot Miss Streak 6 | 4 3 5 4 . 4 6 1 2 1 1 3 2 5 5 2 Penetration Max 2 | . . . . . . . . 1 . 1 2 . 1 2 . Secondary Targets 14 | . 1 1 4 . 1 1 1 . . . . . . 5 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . . . . . . 1 . Shots Hit Robots 890 | 3 61 86 61 . 45 29 15 134 19 52 198 32 31 93 31 Core Hits 374 | 2 26 34 17 . 21 14 6 47 7 18 90 7 17 53 15 Critical Hits 30 | . . . . . . . . 3 1 3 7 1 . 15 . Critical Kills 10 | . . . . . . . . 1 . 1 4 . . 4 . Critical Parts Destroyed 18 | . . . . . . . . 1 1 2 3 1 . 10 . Melee Attacks 12 | . . . . . 9 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 12 | . . . . . 9 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19883 | 54 611 836 627 . 843 451 357 3413 390 1343 5367 942 820 2691 1138 Guns 13962 | 54 593 836 627 . 445 417 278 1605 134 629 3449 942 820 2576 557 Cannons 4911 | . . . . . . . . 1787 256 714 1901 . . 41 212 Explosions 522 | . . . . . . . 79 . . . . . . 74 369 Melee 432 | . . . . . 398 34 . . . . . . . . . Ramming 56 | . 18 . . . . . . 21 . . 17 . . . . Kinetic 17865 | 54 593 836 627 . 445 255 278 3392 390 1343 5308 883 820 2526 115 Thermal 538 | . . . . . . . . . . . 42 59 . . 437 Explosive 522 | . . . . . . . 79 . . . . . . 74 369 Electromagnetic 470 | . . . . . . 162 . . . . . . . 91 217 Impact . | . . . . . . . . . . . . . . . . Slashing 432 | . . . . . 398 34 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 3 1 . 24 1 . 4 10 Average Corruption 4 | . . . . . . . . 2 1 . 5 1 . 2 3 Corruption Purged 3 | . . . . . . . . . . . . . . 1 2 Effects 85 | . . . . . . . . 17 . . 54 . . 7 7 Message Errors 11 | . . . . . . . . 3 . . 6 . . . 2 Matter Fused 17 | . . . . . . . . . . . 12 . . 1 4 Heat Flow Errors 10 | . . . . . . . . 2 . . 5 . . 3 . Energy Discharges 6 | . . . . . . . . 1 . . 4 . . 1 . Data Loss (minor) 6 | . . . . . . . . 2 . . 3 . . . 1 Misdirections 6 | . . . . . . . . . . . 6 . . . . Targeting Errors 22 | . . . . . . . . 8 . . 12 . . 2 . Weapon Failures 7 | . . . . . . . . 1 . . 6 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 360 | . . . . . 84 . 57 28 . 53 138 . . . . Projectiles 219 | . . . . . . . . 28 . 53 138 . . . . Explosions 57 | . . . . . . . 57 . . . . . . . . Melee 84 | . . . . . 84 . . . . . . . . . . Knockbacks 47 | . 1 . . . . . . 10 . 2 34 . . . . Impact 2 | . 1 . . . . . . . . . 1 . . . . Kinetic 42 | . . . . . . . . 10 . 2 30 . . . . Secondary 3 | . . . . . . . . . . . 3 . . . . Self-Inflicted Damage 248 | . 6 . . . . . . . . . . . . 112 130 Shots 6 | . . . . . . . . . . . . . . 3 3 Rammed 13 | . 5 . . . . . . 4 . . 4 . . . . Targets Rammed 14 | . 5 . . . . . . 4 . . 5 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . Highest Temperature 443 | . 18 99 144 . . 390 266 443 113 244 265 188 192 193 199 Average Temperature 94 | . 6 27 63 . . 198 117 129 51 109 73 78 90 48 102 Received Heat Transfer 3033 | . 222 153 171 . 396 243 90 771 12 90 678 9 9 90 99 Effects 10 | . . . . . . 2 . 7 . 1 . . . . . Shutdowns 4 | . . . . . . 1 . 3 . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . Short Circuit 3 | . . . . . . 1 . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . Siege Activations 2 | . . . . . . . . . . . 2 . . . . Total Turns 88 | . . . . . . . . . . . 88 . . . . Longest Duration 77 | . . . . . . . . . . . 77 . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . 1 . . . . . . . 1 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . 1 . . 2 7 Heat Transferred 666 | . . . . . . . . . . . 74 74 . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Peak Influence 538 | 5 373 507 342 . 150 257 461 498 329 271 425 163 349 351 538 Initial 210 | . 3 101 197 . . . 42 209 210 63 51 122 91 98 208 Average 193 | 3 110 315 262 . 57 84 231 312 266 143 189 92 216 126 393 Maximum Alert Level 2 | . 1 2 1 . . 1 2 2 1 1 2 . 1 1 2 Low Security (%) 53 | 100 69 29 6 . 100 93 51 3 7 82 47 100 52 83 . Level 1 36 | . 30 28 93 . . 6 . 80 92 17 44 . 47 16 51 Level 2 10 | . . 42 . . . . 48 15 . . 8 . . . 48 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 1 . . . 1 2 8 . 1 7 2 1 8 1 Investigation 6 | . . . . . . 1 1 1 . . 1 . 1 1 . Extermination 14 | . . . . . . . 1 3 . . 5 1 . 3 1 Reinforcement 9 | . 1 1 . . . . . 4 . 1 1 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Distress Signals 22 | . 1 3 . . . 3 . 1 . . 8 1 1 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 284 | . 27 29 8 . 13 12 3 43 4 8 47 11 11 43 25 Peak Tracking Total 16 | . 6 7 3 . 4 4 2 5 3 3 9 6 7 14 16 Tactical Retreats 45 | . 5 2 . . 3 3 . 10 . . 5 3 4 8 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Traps Triggered 16 | . . . . . . . 1 3 2 1 1 4 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . . 3 Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Machines Disabled 21 | . . . 2 . . 1 2 6 . 1 4 . 1 2 2 Max in Single Turn 1 | . . . 1 . . 1 1 1 . 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Machines Accessed 66 | . 3 2 . 1 . 4 7 12 4 1 10 4 5 11 2 Terminals 42 | . 2 1 . . . 3 3 10 2 . 2 3 5 9 2 Fabricators 4 | . . . . . . . 1 . . . 3 . . . . Repair Stations 8 | . . . . . . 1 1 1 1 . 2 1 . 1 . Recycling Units 6 | . 1 . . . . . . 1 1 1 2 . . . . Scanalyzers 3 | . . 1 . . . . 1 . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Total Hacks 152 | . 9 9 . 1 . 11 16 21 8 1 24 7 9 27 9 Successful 71 | . 3 7 . 1 . 4 11 11 5 1 8 4 . 10 6 Failed 81 | . 6 2 . . . 7 5 10 3 . 16 3 9 17 3 Catastrophic 15 | . . . . . . . 1 2 . . 4 1 2 5 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . 2 . . 1 . 4 2 3 1 . . 3 6 1 . Terminals 95 | . 4 3 . . . 9 6 17 5 . 5 5 9 23 9 Fabricators 8 | . . . . . . . 2 . . . 6 . . . . Repair Stations 16 | . . . . . . 2 2 2 1 . 5 2 . 2 . Recycling Units 16 | . 5 . . . . . . 2 2 1 6 . . . . Scanalyzers 13 | . . 6 . . . . 5 . . . 2 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 2 . Terminal Hacks 39 | . . 1 . 1 . 4 3 9 3 . 1 2 . 9 6 Robot Analysis 2 | . . 1 . . . 1 . . . . . . . . . Open Door 7 | . . . . . . . . 4 . . . . . 3 . Level Access Points 3 | . . . . . . . . . . . . 1 . 1 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 Alert Level 7 | . . . . . . 1 2 2 1 . . . . 1 . Unreport Threat 7 | . . . . . . 1 . 2 . . 1 1 . 2 . Locate Traps 4 | . . . . . . . 1 1 . . . . . 1 1 Disarm Traps 3 | . . . . . . . . . . . . . . . 3 Zone Layout 3 | . . . . . . 1 . . 1 . . . . 1 . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . . . . . 1 2 . . 2 2 . 1 . Scan Component 5 | . . . . . . . 1 1 . . 1 1 . 1 . Repair 3 | . . . . . . . . 1 . . 1 1 . . . Recycling Unit Hacks 10 | . 3 . . . . . . . 2 1 4 . . . . Report Inventory 5 | . 1 . . . . . . . 1 1 2 . . . . Retrieve Matter 3 | . 1 . . . . . . . . . 2 . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . . Scanalyzer 11 | . . 6 . . . . 4 . . . 1 . . . . Insert Component 6 | . . 3 . . . . 2 . . . 1 . . . . Analyze 5 | . . 3 . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . 1 . . 1 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 57 | . 3 2 . . . 4 6 9 3 1 10 3 5 9 2 Full Trace Events 3 | . . . . . . 1 . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . . 2 . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . Matter 219 | . . . . . . . 219 . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . 1 1 . . . Time 105 | . . . . . . . . 44 . . 35 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . 3 . . . . . . . 3 . . . . . . Parts Scanalyzed 6 | . . 3 . . . . 2 . . . 1 . . . . Part Schematics Acquired 5 | . . 3 . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Total Allies 10 | . . . . . . . . 10 . . . . . . . Largest Group 10 | . . . . . . . . 10 . . . . . . . Highest-Rated Group 173 | . . . . . . . . 173 . . . . . . . Highest-Rated Ally 29 | . . . . . . . . 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . 62 . . . . . . . Total Damage 879 | . . . . . . . . 879 . . . . . . . Kills 8 | . . . . . . . . 8 . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Robot Analysis Total 2 | . . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Turns Passed 12378 | 46 539 670 622 358 1160 518 771 1719 432 460 2069 709 419 1540 346 Spaces Moved 9178 | 25 271 319 307 253 469 201 381 689 291 249 1095 832 934 2275 587 Core 55 | . . . . . 2 . . . . . . . . . 53 Treads 1261 | . 95 72 82 . 177 . 3 521 3 1 307 . . . . Legs 765 | 25 176 101 . . 290 173 . . . . . . . . . Wheels 2240 | . . 146 225 253 . 28 378 168 288 248 506 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4857 | . . . . . . . . . . . 282 832 934 2275 534 Fastest Speed 28 | 120 120 110 120 130 180 140 140 130 130 130 34 28 28 34 32 Average Speed 91 | 120 136 134 160 139 198 200 162 179 131 130 115 33 30 34 35 Slowest Speed 950 | 120 160 180 220 140 950 210 240 240 270 270 205 34 34 34 105 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . 3 7 1 18 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . . . . Exploration Rate (%) 34 | 3 34 32 70 61 75 21 11 93 11 10 23 22 18 45 17 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . 2 . 1 . . . . . . . . . . Spaces Dug 18 | . . . . . . 2 . 3 . . . . . 13 . Terrain Destroyed 332 | . . . . . . 2 11 31 3 3 13 1 4 154 110 Melee 2 | . . . . . . 2 . . . . . . . . . Projectile 58 | . . . . . . . . 31 3 3 13 1 4 3 . AOE 272 | . . . . . . . 11 . . . . . . 151 110 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res Res Acc Com Total 12179 | 31 363 481 375 257 648 288 525 1021 324 334 1668 1232 1031 2923 678 Wait 1800 | . 11 51 27 . 126 29 106 131 8 38 355 315 40 521 42 Move 9105 | 24 270 318 306 252 468 200 380 688 290 248 1088 817 931 2240 585 Hop 28 | . . . . . . . . . . . 3 7 1 16 1 Pick Up 152 | . 13 16 5 1 7 15 9 19 4 7 23 4 5 22 2 Fast Attach 111 | 1 2 5 2 1 . 5 5 21 2 4 25 17 10 10 1 Attach 112 | . 4 8 1 1 12 7 4 12 1 1 25 2 4 20 10 Detach 17 | . . . . . 1 1 1 3 . . 3 1 1 1 5 Swap 35 | . 1 11 1 . . . 1 10 2 1 3 2 1 1 1 Drop 222 | . 11 26 3 2 1 14 13 46 8 11 29 17 16 23 2 Fire 533 | 6 46 46 30 . 24 14 6 87 9 24 109 14 22 69 27 Melee 12 | . . . . . 9 3 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush 13 | . 4 . . . . . . 4 . . 5 . . . . Escape Stasis 38 | . . . . . . . . . . . . 36 . . 2 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 451 | -10/Materials | Destroyed 7 combat bots 529 | -10/Materials | Discovered new exit (range 16) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 875 | -9/Materials | Build established: Scavenger-Tank 1180 | -9/Materials | Discovered new exit (range 8) 1256 | -9/Materials | Entered Mines 1312 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1398 | -9/Mines | Learned location of Storage (-7) 1444 | -9/Mines | Discovered new exit (range 12) 1601 | -9/Mines | Learned Materials stockpile data 1659 | -9/Mines | Discovered new exit (range 7) 1869 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1869 | -9/Mines | Discovered new exit (range 5) 1878 | -9/Mines | Entered Exiles 1916 | -9/Exiles | Met 8R-AWN 1937 | -9/Exiles | Met EX-HEX 1976 | -9/Exiles | Met EX-BIN 2002 | -9/Exiles | Build established: Scavenger-Skirmisher 2003 | -9/Exiles | Aligned with FarCom system 2004 | -9/Exiles | Given EX-Vault access code 2042 | -9/Exiles | Opened EX-Vault 2051 | -9/Exiles | Found Prototype Device 2051 | -9/Exiles | Identified Chronowheel 2051 | -9/Exiles | Activated Chronowheel 2051 | -9/Exiles | Spacetime reconverged on an earlier point 2094 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2136 | -9/Exiles | Met EX-DEC 2215 | -9/Exiles | Discovered new exit (range 14) 2236 | -9/Exiles | Entered Mines 2279 | -8/Mines | Lost 3 parts (2n1w) 2553 | -8/Mines | Build established: Scavenger-Mutant 2611 | -8/Mines | Core integrity fell below 50% 2705 | -8/Mines | Core integrity fell below 20% 2728 | -8/Mines | Lost 6 parts (1p2n1u2w) 3384 | -8/Mines | Discovered new exit (range 7) 3396 | -8/Mines | Entered Materials 3396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3818 | -8/Materials | Discovered new exit (range 22) 3914 | -8/Materials | Entered Factory 3914 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4073 | -7/Factory | Fabricated Imp. VTOL Module (x1) 4314 | -7/Factory | Local fabrication network quarantined 4537 | -7/Factory | Build established: Skirmisher 4665 | -7/Factory | Discovered new exit (range 3) 4685 | -7/Factory | Entered Storage 5285 | -7/Storage | Repaired Hrd. Heavy Armor Plating 5479 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5811 | -7/Storage | Found Prototype Protection 5811 | -7/Storage | Identified Lgt. Regenerative Plating 6361 | -7/Storage | Discovered new exit (range 15) 6394 | -7/Storage | Found Prototype Launcher 6394 | -7/Storage | Identified Rocket Array 6404 | -7/Storage | Entered Factory 6404 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6668 | -6/Factory | Identified exit to Lower Caves 6787 | -6/Factory | Discovered new exit (range 15) 6836 | -6/Factory | Entered another Factory area 6836 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7117 | -5/Factory | Discovered new exit (range 15) 7124 | -5/Factory | Build established: Tank 7296 | -5/Factory | Entered another Factory area 7296 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7574 | -4/Factory | Build established: Scavenger-Mutant 7936 | -4/Factory | Build established: Scavenger-Tank 8692 | -4/Factory | Lost 3 parts (1n2u) 9047 | -4/Factory | Lost 7 parts (1p3n1u2w) 9112 | -4/Factory | System corruption reached 10% 9162 | -4/Factory | Core integrity fell below 50% 9195 | -4/Factory | Lost 10 parts (2p4n2u2w) 9272 | -4/Factory | Repaired Prc. Assault Rifle 9364 | -4/Factory | Discovered new exit (range 4) 9365 | -4/Factory | Entered Research 9365 | -3/Research | Evolved 2 slots: Utility x2 9636 | -3/Research | Build established: Hacker-Tank 9765 | -3/Research | Repaired Lgt. Ion Engine 9851 | -3/Research | Discovered new exit (range 16) 9865 | -3/Research | Found Prototype Processor 9865 | -3/Research | Identified Exp. Target Analyzer 10025 | -3/Research | Identified exit to Research 10074 | -3/Research | Entered another Research area 10074 | -2/Research | Evolved 2 slots: Utility x2 10098 | -2/Research | Found Prototype Processor 10098 | -2/Research | Identified Exp. Melee Analysis Suite 10156 | -2/Research | Found Prototype Launcher 10156 | -2/Research | Identified Hellfire Missile Launcher 10159 | -2/Research | Found Prototype Launcher 10159 | -2/Research | Identified Point Singularity Launcher 10223 | -2/Research | Discovered new exit (range 11) 10306 | -2/Research | Found Prototype Device 10307 | -2/Research | Identified Exp. Cloaking Device 10492 | -2/Research | Identified exit to Access 10493 | -2/Research | Entered Access 10493 | -1/Access | Evolved 2 slots: Utility x2 10786 | -1/Access | Garrison activated, responded to threat 11249 | -1/Access | Identified exit to Surface 11664 | -1/Access | Garrison activated, responded to threat 11679 | -1/Access | Spotted B-99 Colossus 11865 | -1/Access | Lost 3 parts (2u1w) 11939 | -1/Access | Lost 4 parts (1p1u2w) 11983 | -1/Access | Found Prototype Hackware 11983 | -1/Access | Identified Exp. Hacking Suite 12031 | -1/Access | Discovered new exit (range 8) 12033 | -1/Access | Identified exit to Command 12033 | -1/Access | Entered Command 12303 | -1/Command | Spotted Alpha 7 12351 | -1/Command | Released all parts (11) 12354 | -1/Command | Core integrity fell below 50% 12373 | -1/Command | Spotted Alpha 7 12373 | -1/Command | Spotted Striker 12373 | -1/Command | Spotted Striker 12373 | -1/Command | Spotted Executioner 12373 | -1/Command | Spotted Executioner 12373 | -1/Command | Spotted Executioner 12373 | -1/Command | Spotted Executioner 12374 | -1/Command | Spotted B-99 Colossus 12375 | -1/Command | System corruption reached 10% 12375 | -1/Command | Spotted B-99 Colossus 12377 | -1/Command | Core integrity fell below 20% 12379 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 12377_ Field strength at 82. 12377_ Slug penetrates Wall. 12377_ Slug penetrates Executioner. 12377_ Slug penetrates Striker. 12377_ Penetrated by Slug. 12377_ Slug penetrates Wall. 12377_ Slug penetrates Striker. 12377_ Slug penetrates Wall. 12377_ Penetrated by Slug. 12378_ Field strength at 48. 12378_ S-43 Plague destroyed. 12378_ Slug penetrates Reinforced Barrier. 12378_ Penetrated by Slug. 12378_ Knocked back. 12379_ B-99 Colossus activates siege mode. 12379_ Triggered Stasis Trap. 12379_ A bubble of rippling energy engulfs the area. 12379_ Field strength at 94. 12379_ Penetrated by Slug. 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