Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.16 @ 10:43:00 Player: Piku Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (6345) 6345 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 12561 Bonus ------- High Alert Combat Kills 296 Cogmind --------- Core Integrity 0/1150 Matter 167/300 Energy 87/400 System Corruption 21% Temperature Cool (912) Movement Core (500) Ox9 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Compact Battery Improved Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Improved Dynamic Insulation System > --- WEAPON (4) ------- HERF Cannon > --- INVENTORY (4) ---- Compact Matter Pod (150) Improved Recalibrator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Compact Battery Advanced Terrain Scanner Improved Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Improved Dynamic Insulation System > --- WEAPON ----------- Enhanced Nova Cannon Coil Gun Coil Gun Railgun > --- INVENTORY -------- Reinforced Deuterium Engine Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Large Matter Pod Compact Matter Pod Improved Recalibrator Gauss Rifle [Rating: 111] Favorites ----------- Power Enhanced Fission Core Engine Improved Ion Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Treads Leg Flexi-carbon Leg Utility Improved Targeting Computer Device Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . . Utility 8 | . . 1 . 1 1 1 2 2 . . Weapon 2 | . . 1 . . 1 . . . . . Parts Attached 245 | 7 5 20 2 27 68 29 25 43 6 13 Power 19 | 1 . 4 . 1 7 2 1 1 1 1 Engine 14 | 1 . 4 . 1 6 1 . 1 . . Core 4 | . . . . . 1 1 1 . . 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 62 | 2 . 3 . 12 14 8 5 12 . 6 Treads 2 | . . . . . 2 . . . . . Leg 60 | 2 . 3 . 12 12 8 5 12 . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 79 | 1 3 6 . 5 21 8 8 21 3 3 Device 41 | . . 3 . . 8 6 7 14 1 2 Storage 10 | 1 2 . . . 3 1 . 3 . . Processor 9 | . 1 1 . . 3 1 . 3 . . Hackware . | . . . . . . . . . . . Protection 19 | . . 2 . 5 7 . 1 1 2 1 Artifact . | . . . . . . . . . . . Weapon 85 | 3 2 7 2 9 26 11 11 9 2 3 Energy Gun 29 | 2 1 2 . 2 12 2 5 3 . . Energy Cannon 8 | . 1 3 . . 1 . . . 1 2 Ballistic Gun 34 | 1 . 2 1 6 5 7 6 6 . . Ballistic Cannon 10 | . . . . 1 5 2 . . 1 1 Launcher 2 | . . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 1 . 3 2 . . Parts Lost 72 | . . 1 . 2 27 5 3 18 . 16 Power 4 | . . 1 . . 1 . . 1 . 1 Propulsion 15 | . . . . . 6 . 1 2 . 6 Utility 23 | . . . . . 7 2 1 9 . 4 Weapon 30 | . . . . 2 13 3 1 6 . 5 Highest Loss Streak 15 | . . 1 . 1 9 3 2 8 . 15 Average Slot Usage (%) 96 | . 95 94 100 97 95 97 99 97 100 93 Engine 4 | . 14 11 11 9 5 . . 2 1 . Core 1 | . . . . . 1 5 4 2 . . Leg 22 | . 28 22 22 25 21 25 23 20 21 20 Device 15 | . . 10 11 9 10 13 22 25 26 23 Storage 7 | . 14 11 11 9 7 6 5 8 11 9 Processor 11 | . 9 6 11 9 10 14 17 13 10 10 Protection 4 | . . . . 9 6 3 . 2 2 4 Energy Gun 8 | . 26 19 11 9 7 5 8 8 . . Energy Cannon 1 | . 1 11 8 . . . . . 2 . Ballistic Gun 11 | . . 2 13 16 10 14 13 11 15 12 Ballistic Cannon 2 | . . . . . 5 4 . . 2 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 11 16 27 27 32 47 54 60 66 76 90 Greatest Support 95 | 20 20 23 23 54 54 80 88 90 90 95 Greatest Overweight (x) 2 | 2 . 1 1 1 2 1 . 1 . 1 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 7 8 8 8 8 9 10 10 10 9 Most Carried 10 | 5 8 8 8 8 8 10 10 10 10 10 Average Carried 8 | 2 6 7 8 7 7 8 9 8 8 9 Final Capacity 10 | 6 8 8 8 8 8 10 10 10 10 4 Final Carried 10 | 2 8 8 8 8 8 10 10 5 10 2 Class Distribution -------------------- 50% | Scavenger-Gunner 24% | Gunner 11% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Waste Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Matter Collected 6118 | 208 101 332 21 440 1657 613 977 860 517 392 Remotely . | . . . . . . . . . . . Salvage Created 6804 | . 187 408 64 544 1776 613 1018 1399 246 549 Parts 358 | . 11 25 9 29 97 27 59 63 2 36 Haulers Intercepted 6 | . 2 1 . . 1 . 1 1 . . Recyclers Shooed 7 | . . 2 . . . . 2 2 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 113 | . 2 7 4 11 38 11 13 17 1 9 Melee 2 | . . . . . 2 . . . . . Guns 84 | . 1 3 3 10 26 8 13 17 . 3 Cannons 20 | . . 4 1 1 6 3 . . 1 4 AOE 7 | . 1 . . . 4 . . . . 2 Classes Destroyed 14 | . 4 2 . 1 4 1 . . 1 1 Worker 7 | . . . . . 3 1 1 2 . . Builder 4 | . . . . . 1 1 . 1 . 1 Hauler 6 | . 2 1 . . 1 . 1 1 . . Recycler 1 | . . . . . . . . . . 1 Watcher 9 | . 1 1 . . 4 . 1 1 . 1 Swarmer 16 | . 1 . 4 . 7 . . . . 4 Grunt 44 | . 1 3 . 7 14 7 3 9 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . 1 . . 1 . . 1 . . Protector 1 | . . . . . . 1 . . . . Sentry 18 | . . 3 . 3 5 1 3 1 . 2 Hunter 11 | . . . . 1 2 1 4 2 . 1 Programmer 18 | . . . . . 8 1 3 4 . 2 Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 7 | . 2 3 4 4 7 3 4 5 1 7 Combat Bots Only 6 | . 2 2 4 4 5 3 4 4 1 6 Max Kills in Single Turn 4 | . 1 1 1 1 2 2 1 2 1 4 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . 2 . . . . 2 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Damage Taken 14239 | . 39 410 127 1158 3291 1519 1511 2900 . 3284 Core 2078 | . . 47 26 187 333 194 128 316 . 847 Absorbed by Shields 46 | . . . . . . . . 46 . . Core Remaining (%) 80 | 100 100 . 81 66 52 77 87 . . . Volleys Fired 400 | . 15 22 7 31 130 41 43 77 2 32 Largest 4 | . 2 3 3 3 4 4 4 4 4 4 Hottest 226 | . 90 136 124 108 226 181 202 170 152 179 Shots Fired 1227 | . 29 54 19 93 342 128 173 276 8 105 Gun 1039 | . 29 38 14 81 261 102 173 276 6 59 Cannon 184 | . . 16 5 12 77 26 . . 2 46 Launcher 4 | . . . . . 4 . . . . . Special . | . . . . . . . . . . . Kinetic 821 | . . 7 7 71 249 95 108 171 8 105 Thermal 262 | . 14 . . . 85 21 40 102 . . Explosive 4 | . . . . . 4 . . . . . Electromagnetic 140 | . 15 47 12 22 4 12 25 3 . . Robot Hit Streak 29 | . 5 6 4 29 15 20 11 13 3 4 Robot Miss Streak 17 | . 2 1 3 3 6 4 6 5 1 17 Penetration Max 1 | . . . . . 1 1 1 1 . 1 Secondary Targets 15 | . . . . . 4 . 4 7 . . Max Gunslinging Chain 1 | . . . . . 1 . 1 1 . . Shots Hit Robots 743 | . 17 39 9 69 237 90 118 131 6 27 Core Hits 384 | . 8 16 4 33 118 55 65 61 1 23 Critical Hits 27 | . . . . . 4 4 3 4 2 10 Critical Kills 11 | . . . . . . 2 1 1 1 6 Critical Parts Destroyed 15 | . . . . . 4 2 2 3 . 4 Melee Attacks 13 | . . . . . 13 . . . . . Impact . | . . . . . . . . . . . Slashing 13 | . . . . . 13 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16811 | . 277 616 121 1097 5306 1877 2256 3476 115 1670 Guns 12766 | . 198 377 94 832 3199 1552 2256 3367 71 820 Cannons 2093 | . . 239 18 219 986 325 . . 44 262 Explosions 1615 | . 79 . . 46 799 . . 109 . 582 Melee 322 | . . . . . 322 . . . . . Ramming 15 | . . . 9 . . . . . . 6 Kinetic 9775 | . . 73 27 771 2955 1426 1427 1899 115 1082 Thermal 4320 | . 129 . . 46 1218 395 528 1422 . 582 Explosive 908 | . . . . . 799 . . 109 . . Electromagnetic 1471 | . 148 543 85 280 12 56 301 46 . . Impact . | . . . . . . . . . . . Slashing 322 | . . . . . 322 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . 2 . . . 7 1 7 21 21 21 Average Corruption 9 | . 2 . . . 5 1 6 19 21 21 Corruption Purged . | . . . . . . . . . . . Effects 168 | . . . . . 46 3 24 24 19 52 Message Errors 34 | . . . . . 13 2 6 3 5 5 Matter Fused 28 | . . . . . 14 . 2 4 2 6 Heat Flow Errors 14 | . . . . . 3 . 2 . 4 5 Energy Discharges 10 | . . . . . 5 . 2 . . 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 5 . 3 2 . . Data Loss (major) 3 | . . . . . 2 . 1 . . . Misfires 3 | . . . . . . . 2 . . 1 Alerts 4 | . . . . . . . . 1 2 1 Misdirections 14 | . . . . . . . . 3 5 6 Targeting Errors 39 | . . . . . 3 . 5 10 1 20 Weapon Failures 8 | . . . . . 1 1 1 1 . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 180 | . . . . . 49 20 . 5 . 106 Projectiles 55 | . . . . . 35 20 . . . . Explosions 125 | . . . . . 14 . . 5 . 106 Melee . | . . . . . . . . . . . Knockbacks 23 | . . . . 10 5 5 . . . 3 Impact . | . . . . . . . . . . . Kinetic 23 | . . . . 10 5 5 . . . 3 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 211 | . . . . 55 . . . 25 . 131 Shots 5 | . . . . 1 . . . 2 . 2 Rammed 3 | . . . . . . . . . . 3 Targets Rammed 4 | . . . 1 . . . . . . 3 Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1505 | . 156 350 263 356 829 434 168 330 165 1505 Average Temperature 198 | . 48 134 144 109 192 176 30 104 76 475 Received Heat Transfer 2351 | . 6 108 . 432 813 417 117 353 . 105 Effects 121 | . . 1 1 3 49 6 . . . 61 Shutdowns 16 | . . . . 1 5 1 . . . 9 Energy Bleed 11 | . . 1 . 1 6 1 . . . 2 Interference 13 | . . . 1 . . 2 . . . 10 Matter Decay 20 | . . . . . 9 . . . . 11 Short Circuit 12 | . . . . . 2 1 . . . 9 Damage (minor) 16 | . . . . 1 9 1 . . . 5 Damage (major) 28 | . . . . . 17 . . . . 11 Damage (core) 5 | . . . . . 1 . . . . 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 13 | . 1 10 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . . . . . 3 . 5 5 . . Heat Transferred 7262 | . 248 . . 50 2221 668 983 2642 . 450 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Peak Influence 783 | . 101 250 162 205 783 480 279 214 34 427 Average Influence 199 | . 38 125 142 101 271 362 142 126 30 147 Maximum Alert Level 3 | . . 1 . 1 3 2 1 1 . 2 Low Security (%) 69 | 100 100 89 100 92 63 . 71 92 100 66 Level 1 15 | . . 10 . 7 2 70 28 7 . 29 Level 2 11 | . . . . . 21 29 . . . 3 Level 3 4 | . . . . . 12 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 30 | . . 1 . 1 16 5 2 4 . 1 Investigation 4 | . . 1 . 1 2 . . . . . Extermination 13 | . . . . . 7 2 1 2 . 1 Reinforcement 9 | . . . . . 4 2 1 2 . . Assault 1 | . . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . Haulers Reinforced 2 | . . . . . . . 1 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Distress Signals 6 | . . 1 . . 3 . . 1 . 1 Communications Jammed 103 | . . . . . 16 42 3 . . 42 Distress Signals 103 | . . . . . 16 42 3 . . 42 Times Spotted 176 | . 8 13 4 13 61 19 20 20 1 17 Peak Tracking Total 8 | . 2 5 4 5 5 5 5 4 1 8 Tactical Retreats 15 | . 1 . . 2 6 1 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Traps Triggered 12 | . 1 . . 2 5 2 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused 1 | . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Machines Disabled 27 | . . 2 1 1 7 2 . 9 . 5 Max in Single Turn 4 | . . 1 1 1 3 1 . 4 . 4 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Machines Accessed 18 | . . 4 . 2 8 1 2 . . 1 Terminals 11 | . . 4 . 1 5 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . 1 3 1 . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . . 9 . 9 12 1 7 . . 1 Successful 22 | . . 5 . 7 3 . 7 . . . Failed 17 | . . 4 . 2 9 1 . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . . 9 . 2 7 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 14 | . . . . 7 5 1 . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . . 5 . 1 1 . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Locate Traps 2 | . . 2 . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Zone Layout 3 | . . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . . . 6 2 . . . . . Scan Component 4 | . . . . 3 1 . . . . . Repair 4 | . . . . 3 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . . Insert Component 3 | . . . . . . . 3 . . . Analyze 3 | . . . . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . . 3 . 2 6 1 2 . . 1 Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . 3 1 . . . . . Time 128 | . . . . 84 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . Parts Damaged 2 | . . . . . . . 2 . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 16 | . . . . . . . 16 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Turns Passed 9944 | 55 285 527 96 770 3702 1015 1059 1635 331 469 Spaces Moved 4271 | 35 180 275 41 343 1459 536 481 461 241 219 Core 16 | 16 . . . . . . . . . . Treads 70 | . . . . . 70 . . . . . Legs 4185 | 19 180 275 41 343 1389 536 481 461 241 219 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 122 122 120 120 120 Average Speed 128 | 116 120 139 150 120 135 126 122 120 120 121 Slowest Speed 185 | 150 120 150 150 150 185 153 125 150 120 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . 3 . . Exploration Rate (%) 24 | 4 29 28 15 20 36 14 12 10 90 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 64 | . . . . . 2 . . 60 . 2 Terrain Destroyed 173 | . 9 . . 4 32 7 6 70 2 43 Melee . | . . . . . . . . . . . Projectile 72 | . . . . . 12 7 6 24 2 21 AOE 101 | . 9 . . 4 20 . . 46 . 22 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Was Fac Total 7888 | 48 220 379 59 631 2923 781 850 1364 276 357 Wait 2662 | . 10 36 7 205 1174 140 259 748 12 71 Move 4261 | 34 179 274 40 342 1458 535 480 460 240 219 Hop . | . . . . . . . . . . . Pick Up 157 | 7 7 10 1 12 46 19 15 22 10 8 Fast Attach 32 | 1 2 4 . 5 12 2 1 1 1 3 Attach 86 | 5 . 2 . 7 30 10 5 22 . 5 Detach 1 | . . . . 1 . . . . . . Swap 127 | 1 3 14 2 15 26 17 19 20 5 5 Drop 135 | . 4 17 1 12 34 17 20 13 6 11 Fire 400 | . 15 22 7 31 130 41 43 77 2 32 Melee 13 | . . . . . 13 . . . . . Ram . | . . . . . . . . . . . Kick 4 | . . . 1 . . . . . . 3 Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 8 | . . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 1 exit: [Upp]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 457 | -9/Materials | Discovered new exit (range 13) 805 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Discovered new exit (range 8) 868 | -9/Materials | Entered Mines 887 | -9/Mines | Build established: Gunner 937 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 939 | -9/Mines | Discovered new exit (range 13) 964 | -9/Mines | Entered Materials 964 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -8/Materials | Repaired Aluminum Leg 1074 | -8/Materials | Repaired Imp. Aluminum Leg 1103 | -8/Materials | Repaired Aluminum Leg 1700 | -8/Materials | Discovered new exit (range 10) 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1923 | -7/Factory | Garrison activated, responded to threat 1986 | -7/Factory | Lost 9 parts (1p2u6w) 2069 | -7/Factory | Lost 5 parts (2n2u1w) 2226 | -7/Factory | Repaired Imp. Carbon-fiber Leg 2359 | -7/Factory | Build established: Scavenger-Gunner 3014 | -7/Factory | Build established: Gunner 3239 | -7/Factory | Lost 4 parts (1u3w) 3488 | -7/Factory | Build established: Mutant 3815 | -7/Factory | Lost 3 parts (1n2u) 4233 | -7/Factory | Build established: Scavenger-Gunner 4952 | -7/Factory | Lost 3 parts (2n1w) 5194 | -7/Factory | Discovered new exit (range 15) 5436 | -7/Factory | Entered another Factory area 5436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5786 | -6/Factory | First assault squad dispatched 6008 | -6/Factory | Build established: Gunner 6082 | -6/Factory | Lost 3 parts (1u2w) 6338 | -6/Factory | Discovered new exit (range 11) 6451 | -6/Factory | Entered another Factory area 6451 | -5/Factory | Evolved 2 slots: Utility x2 6646 | -5/Factory | Build established: Scavenger-Gunner 7413 | -5/Factory | Discovered new exit (range 15) 7510 | -5/Factory | Entered another Factory area 7510 | -4/Factory | Evolved 2 slots: Utility x2 8058 | -4/Factory | Found Prototype Processor 8059 | -4/Factory | Identified Exp. Targeting Computer 8065 | -4/Factory | Found Exp. Targeting Computer 8364 | -4/Factory | Lost 3 parts (2u1w) 8870 | -4/Factory | Crushed by falling debris 8885 | -4/Factory | Crushed by falling debris 8885 | -4/Factory | System corruption reached 10% 8916 | -4/Factory | Lost 4 parts (1n3u) 8918 | -4/Factory | Crushed by falling debris 9019 | -4/Factory | Lost 8 parts (1n2u5w) 9145 | -4/Factory | Sucked down chute 9145 | -4/Factory | Entered Waste 9145 | -4/Waste | The area was eerily silent 9400 | -4/Waste | A Compactor rumbled back to life 9401 | -4/Waste | Spotted C-40 Crusher 9405 | -4/Waste | Destroyed C-40 Crusher 9460 | -4/Waste | Discovered new exit (range 14) 9476 | -4/Waste | Entered Factory 9660 | -4/Factory | Discovered new exit (range 18) 9790 | -4/Factory | Build established: Scavenger-Skirmisher 9896 | -4/Factory | Core integrity fell below 50% 9927 | -4/Factory | Core integrity fell below 20% 9945 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 09938_ Overheating: Short circuit. 09938_ K-01 Serf collects debris. 09938_ Penetrated by Slug. 09939_ Bore Cannon destroyed. 09940_ R-10 Processor collects Com. Wheel. 09942_ K-01 Serf collects debris. 09943_ R-10 Processor collects Adv. Heat Sink. 09943_ U-05 Engineer builds a Door. 09944_ Slammed into A-15 Conveyor. 09944_ U-05 Engineer builds a Wall. 09945_ Neutrino Core permanently disabled. 09945_ Overheating: Short circuit. 09945_ K-01 Serf collects debris. 09945_ Penetrated by Slug. 09945_ Slug penetrates A-15 Conveyor. 09945_ A-15 Conveyor suffers critical hit. 09945_ Myomer Leg destroyed. 09945_ Critical hit. 09945_ Broken Myomer Leg destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????????? ??""?? ????#?#?# ?""???? ??????????????? | | ??????????"?""????????###???? ?? ??????????????? | | ???????" ??"?##????#???#? """ ????? ????????????? | | ??????T?? ?"?"?? ?? +???? ?? ?? ???????????? | | ???????" "?"??# ?????#### ?"" ? ? ?????????????? | | ???#???? ????"?? ??#???#?# ? ??? ? ? #??????????? | | ?#?????"??""??## ????#### ? ? ????????????? | | ???#?? ? ? ??## #?##??###?###+?#?#????????????? | | ????#??###?#??## ??####?#?## ###?#?????????? | | ????##??# ? ? ? ? ? ? ????????? | | ?????#?##? ?? ? ? ??????????? | | ??? ? ?? ? ? ? ?? ???????? | | ????#???##?##??###" #######?#?? ###?###???????? | | ?? ##??##?###?###"T# #####?# #? #?#???? | | ??? ?###?########"""#""" ####?# ## ???????? | | ?#??#?##### " ##### ## #??#??? | | ??#?#?##### ######## ##? #???#?? | | ??#??#?#### " #[ ] ## ? #?????? | | ##???###### +* = " ?? ?#????? | | ?? ? ?### # u ^ A## ? #?##??? | | # ? #### # u"" ## ? ?#?#??? | | ??? #?## # ="F" ! ;#? ? ##????? | | # < ##?# # " % ## ? ##?##?? | | # #### + """g ##? ? #?????? | | # ? ?#### ! # !"=!=hk! ## ? ?##????? | | ?#?#?###### /[ ! #=@ !*!!g ## #?##??? | | ?########## ! ! #A R!!!%|u ;# #??#? ? | | ##?### ##########+##"####+########## ####? ? | | ?#?### ###?### ## ###? ! ###?## ??#?#?? | | ?##### ########## #### ###?## ? #?##??? | | ?#?############## ####= #####?#?#??#?#? ???? | | ##?### ########## #### #############????? ? | | #####=! #### #### ! #########?####? ? ?? | | ###?# """" #### #?## #?#?#?####?#?##????? | | #?### ""R"" #### #### #?########?#??# ???? | | ###?# "" "" #### #### ##?####?##?#???????? | | ##?## + #### #??#??#??##? ?????? | | #####! # ####/##+########?#??##?#?#?????? | | #?### ! # #### #? ? ?? ######?# #?????? | | ##### ! + #?## # ? ? #?###?##???????? | | ##?## !! ## #### # ?"? ???####??????????? | | ############### #### #?""?? ?###??##???????? | | # ######### +??"" ?# ???????????? | | # ######### ####? # ? ? #??????????????? | | + ####?#### #?###?# """?#??????????????? | | # ####?#### ####??# ??Y?????????????????? | | # #####?### ##?## ? ????? ???????????????? | | # ######### ^ #?###?#? ????????????????????? | | # ######### ^##?## #?##???????????????????? | | # ####?/#######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 650 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Power Amplification 30 Base Temperature (-) 150 EM Shielding 6 Heat Shielding 100 Armor Coverage 600 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 47 Targeting Accuracy 12 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Rnf. Deuterium Engine | -5/Factory | Scanalyzed Imp. Shield Generator | -5/Factory | Scanalyzed Power Sword | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing No Signal Omniscient Cartographer Release The Drones! Respectable Loadout Challenges ------------ None Game ------ Seed MeleeInsulationShredder Manual? 0 Play Time 02:08:55 Cumulative 16.9 hours Start 2020.05.13 @ 16:30:07 End 2020.05.16 @ 10:43:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 25 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d511cb52-8693-46ff-9971-5b3ba734fbf1