Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 11:22:51

Player: Cipherpunk

Result: Destroyed by as-19541 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (652)      652
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1872

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Location                   -9/Mines

 Parts 
-------
Power (1)
Propulsion (4)
Utility (2)
Weapon (2)
Inventory (4)
  Heat Sink
  Sensor Array
  Seismic Analyzer
  Maul

 Peak State 
------------
Power
  Improved Ion Engine
Propulsion
  Light Treads
  Light Treads
  Light Treads
  Light Treads
Utility
  Large Storage Unit
  Large Storage Unit
Weapon
  Beam Rifle
  Heavy Assault Rifle
Inventory
  Improved Ion Engine
  Improved Ion Engine
  Light Treads
  Aluminum Leg
  Heat Sink
  Visual Processing Unit
  Sensor Array
  Signal Interpreter
  Seismic Analyzer
  Improved Targeting Computer
  Light Armor Plating
  EM Pulse Gun
  Small Laser
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   10  11  6   
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   2   5   3   
    Treads                 7    | .   .   4   3   
    Leg                    5    | 2   2   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   6   3   1   
    Energy Gun             7    | 2   3   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   3   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   3   3   7   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   1   1   4   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   2   1   2   
  Highest Loss Streak      6    | .   3   2   6   
Average Slot Usage (%)     93   | .   95  98  83  
  Engine                   11   | .   14  11  8   
  Treads                   25   | .   .   35  37  
  Leg                      11   | .   27  7   .   
  Device                   4    | .   10  3   .   
  Storage                  17   | .   14  18  18  
  Energy Gun               8    | .   17  8   .   
  Ballistic Gun            13   | .   10  12  18  
Naked Turns                46   | .   .   .   46  
Heaviest Build             45   | 11  24  45  45  
  Greatest Support         80   | 20  20  80  80  
  Greatest Overweight (x)  2    | 2   2   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   12  16  16  
  Average Capacity         12   | 5   8   14  14  
  Most Carried             16   | 4   9   16  16  
  Average Carried          11   | 2   6   13  14  
  Final Capacity           4    | .   .   .   4   
  Final Carried            4    | .   .   .   4   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           789  | 212 131 265 181 
  Remotely                 .    | .   .   .   .   
Salvage Created            945  | .   145 570 230 
  Parts                    64   | .   10  41  13  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  19   | .   5   8   6   
  Guns                     19   | .   5   8   6   
Classes Destroyed          10   | .   2   6   2   
  Worker                   2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    9    | .   2   4   3   
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   3   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   3   
  Combat Bots Only         3    | .   3   3   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2290 | .    528  507  1255 
  Core                     477  | .    70   70   337  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         86   | 100  72   .    .    
Volleys Fired              78   | .    22   36   20   
  Largest                  2    | .    2    2    2    
  Hottest                  100  | .    100  76   46   
Shots Fired                151  | .    42   71   38   
  Gun                      151  | .    42   71   38   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  112  | .    22   53   37   
  Thermal                  26   | .    20   6    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          13   | .    .    12   1    
  Robot Hit Streak         15   | .    7    8    15   
  Robot Miss Streak        5    | .    5    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           98   | .    22   47   29   
  Core Hits                44   | .    10   21   13   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1398 | .    252  694  452  
  Guns                     1392 | .    252  694  446  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    .    .    6    
  Kinetic                  1094 | .    131  517  446  
  Thermal                  195  | .    121  74   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          103  | .    .    103  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        196  | .    196  63   10   
  Average Temperature      47   | .    95   12   3    
  Received Heat Transfer   687  | .    213  228  246  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         531  | .    346  185  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             176  | .   105 172 176 
  Average Influence        98   | .   82  111 113 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   .   .   .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           3    | .   .   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   6   14  32  
  Peak Tracking Total      19   | .   3   4   19  
  Tactical Retreats        5    | .   .   2   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   .   2   .   
  Terminals                2    | .   .   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   3   .   
  Successful               1    | .   .   1   .   
  Failed                   2    | .   .   2   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1293 | 59  372 500 362 
Spaces Moved               653  | 40  192 182 239 
  Core                     97   | 6   .   .   91  
  Treads                   291  | .   .   143 148 
  Legs                     265  | 34  192 39  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            135  | 117 141 155 118 
  Slowest Speed            180  | 150 180 180 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       26   | 3   36  15  52  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      926  | 49  254 339 284 
  Wait                     109  | .   15  76  18  
  Move                     650  | 39  191 181 239 
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 4   10  21  .   
  Fast Attach              12   | 6   3   3   .   
  Attach                   13   | .   4   4   5   
  Detach                   1    | .   1   .   .   
  Swap                     8    | .   3   4   1   
  Drop                     19   | .   5   14  .   
  Fire                     78   | .   22  36  20  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Lost 3 parts (1n2w)
  308 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 16)
  432 | -10/Materials | Entered another Materials area
  432 | -9/Materials  | Evolved 2 slots: Propulsion x2
  809 | -9/Materials  | Discovered new exit (range 7)
  932 | -9/Materials  | Entered Mines
 1211 | -9/Mines      | Assembled infested the area
 1239 | -9/Mines      | Core integrity fell below 50%
 1248 | -9/Mines      | Released all parts (6)
 1273 | -9/Mines      | Core integrity fell below 20%
 1278 | -9/Mines      | Lost 6 parts (4n2w)
 1294 | -9/Mines      | Destroyed by as-19541 with Assembled Heavy Rifle

 Last Messages 
---------------
  squad.
01224_ Imp. Ion Engine severed.
01226_ Hvy. Assault Rifle destroyed.
01227_ as-51996 destroyed.
01230_ Lgt. Treads destroyed. <x2>
01239_ Autogun destroyed.
01241_ Lgt. Treads destroyed. <x2>
01248_ Released EM Pulse Gun.
01248_ Released Lgt. Treads. <x2>
01248_ Released Imp. Ion Engine.
01248_ Released Lrg. Storage Unit. <x2>
01249_ U-05 Engineer system corrupted by crushing effect.
01249_ U-05 Engineer knocked back.
01250_ U-05 Engineer system terminally corrupted.
01251_ Slammed into R-06 Scavenger.
01252_ Acquired 14 matter.
01254_ R-06 Scavenger destroyed.
01256_ Acquired 30 matter.
01280_ C-30 ARC bursts open, deploying its payload.
01280_ S-10 Pest unfolds itself. <x4>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeartInsulatedStorm
  Manual?         0
Play Time         00:26:56
  Cumulative      20.4 hours
  Start           2019.10.27 @ 10:54:15
  End             2019.10.27 @ 11:22:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd1c7a4d-e1e7-417e-aa5c-a3bb10337105