Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:59:25 Player: cinereoux Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (77) 385 Value Destroyed (1715) 1715 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (500) 500 TOTAL SCORE: 10820 Bonus ------- Entered Garrisons 200 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 258/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Improved Energy Well (400) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Reaction Control System Hacking Suite Advanced System Shield > --- WEAPON ----------- Missile Launcher Lance > --- INVENTORY -------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array Improved Propulsion Shielding Transdimensional Reconstructor [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Slots Evolved 16 | . . 2 2 2 2 2 . . . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 1 1 . 1 1 . . . . . . . . . 1 . Utility 10 | . . 1 1 2 1 . . . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 107 | 6 6 24 14 17 3 8 1 . 5 . 7 3 . 2 7 4 . Power 14 | 1 1 5 1 2 . 1 . . 1 . 1 . . . 1 . . Engine 8 | 1 . 5 1 1 . . . . . . . . . . . . . Core 4 | . 1 . . 1 . 1 . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . 1 . . . . . 1 . . Propulsion 34 | 2 1 8 3 6 . 3 . . . . 1 3 . . 3 4 . Treads 13 | 2 1 7 3 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 21 | . . 1 . 6 . 3 . . . . 1 3 . . 3 4 . Utility 39 | 1 2 7 5 7 1 3 1 . 3 . 5 . . 1 3 . . Device 10 | . . 2 1 2 . 1 1 . . . 1 . . . 2 . . Storage 6 | 1 1 2 . 1 . . . . . . 1 . . . . . . Processor 6 | . . . 1 2 . 1 . . . . 1 . . 1 . . . Hackware 4 | . . . . 1 1 . . . . . 1 . . . 1 . . Protection 13 | . 1 3 3 1 . 1 . . 3 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 20 | 2 2 4 5 2 2 1 . . 1 . . . . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . Ballistic Gun 10 | 2 1 4 3 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 2 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 1 1 . . . . 3 . 2 . . . . . . Parts Lost 41 | . . 4 3 3 2 1 . . . . 6 8 . 1 9 4 . Power 5 | . . 2 . 1 . . . . . . 1 1 . . . . . Propulsion 18 | . . . 1 2 . . . . . . 2 4 . 1 5 3 . Utility 16 | . . 2 2 . 2 1 . . . . 2 3 . . 3 1 . Weapon 2 | . . . . . . . . . . . 1 . . . 1 . . Highest Loss Streak 9 | . . 2 2 3 2 1 . . . . 3 5 . 1 9 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 96 99 70 66 62 80 82 83 88 83 58 36 42 53 22 17 Engine 5 | . 7 7 9 . . . . . . . . . . . . . . Core 2 | . 6 3 . 3 . 2 5 5 5 5 8 3 . . . . . Treads 22 | . 28 32 36 . . . . . . . . . . . . . . Flight 6 | . . . . 25 20 25 29 29 29 29 25 20 15 12 13 1 . Device 7 | . . 8 9 13 12 6 9 11 11 11 10 5 . . 5 . . Storage 8 | . 14 11 9 6 6 5 5 5 5 5 5 5 . . . . . Processor 6 | . . . 7 12 13 11 11 11 11 11 15 15 15 20 19 17 17 Hackware 2 | . . . . 3 12 5 5 5 5 5 9 5 5 5 7 3 . Protection 8 | . 12 11 10 2 . 1 5 5 4 5 . . . . . . . Ballistic Gun 14 | . 27 22 17 . . . . . . . . . . . . . . Naked Turns 1 | . . . . 1 . . . . . . . . . . . . . Heaviest Build 105 | 13 21 102 105 104 18 23 23 23 29 29 36 23 . 3 22 . . Greatest Support 83 | 40 40 63 83 83 14 36 36 36 36 36 36 30 12 12 33 14 3 Greatest Overweight (x) 1 | . . 1 1 1 1 . . . . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 15 | 7 8 16 25 10 10 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 25 | 4 10 22 25 25 7 10 10 10 10 10 10 8 5 5 4 3 3 Average Carried 13 | 2 7 13 23 7 6 8 9 10 9 10 7 6 5 4 1 2 3 Final Capacity 25 | 8 10 25 25 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 25 | 4 9 21 25 8 7 10 10 10 10 10 8 5 5 4 2 3 3 Class Distribution -------------------- 45% | Mutant 30% | Scavenger-Mutant 8% | Sprinter 7% | Hacker-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Warlord Mutant | -3/Proximity Caves Hacker-Scout | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Matter Collected 2195 | 264 353 653 461 . 200 26 93 . 50 10 . . . 85 . . . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2933 | 96 443 1201 964 . . 26 . . 176 . 27 . . . . . . Parts 173 | 3 30 85 44 . . 4 . . 4 . 3 . . . . . . Haulers Intercepted 7 | . 2 4 1 . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Combat Hostiles Destroyed 52 | . 7 26 16 . . . . . . . 3 . . . . . . Guns 46 | . 4 26 16 . . . . . . . . . . . . . . AOE 6 | . 3 . . . . . . . . . 3 . . . . . . Classes Destroyed 11 | 1 5 2 2 . . 1 . . . . . . . . . . . Worker 5 | . 2 2 1 . . . . . . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . Hauler 7 | . 2 4 1 . . . . . . . . . . . . . . Recycler 6 | 1 1 . 4 . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 5 | . 1 2 2 . . . . . . . . . . . . . . Swarmer 22 | . 3 9 7 . . . . . . . 3 . . . . . . Grunt 19 | . 4 9 6 . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . Sentry 9 | . . 7 2 . . . . . . . . . . . . . . Best Kill Streak 6 | 1 3 6 4 . . 1 . . . . 3 . . . . . . Combat Bots Only 6 | . 3 6 3 . . . . . . . 3 . . . . . . Max Kills in Single Turn 2 | 1 2 2 2 . . 1 . . . . 2 . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Hostile Shots Fired 672 | . 26 140 80 23 27 4 . 5 . 9 44 61 . 10 103 132 8 Missed 280 | . 5 31 18 12 13 . . 4 . 3 25 29 . 8 64 65 3 Damage Taken 7009 | . 278 1480 873 190 106 87 . 25 . 118 474 503 . 62 1179 1518 116 Core 3056 | . 78 215 90 43 37 20 . . . 23 96 138 . 57 792 1351 116 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . 28 . 16 . 34 25 . . . . . . Core Remaining (%) 76 | 100 68 46 83 93 95 . . . . 95 . . . 66 39 . . Volleys Fired 166 | 1 32 69 58 . 3 . . . . . 3 . . . . . . Largest 2 | 2 2 2 2 . 1 . . . . . 1 . . . . . . Hottest 112 | 40 40 46 112 . 36 . . . . . 36 . . . . . . Shots Fired 324 | 2 62 138 116 . 3 . . . . . 3 . . . . . . Gun 312 | 2 60 138 112 . . . . . . . . . . . . . . Cannon 4 | . . . 4 . . . . . . . . . . . . . . Launcher 8 | . 2 . . . 3 . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 312 | 2 60 138 112 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 8 | . 2 . . . 3 . . . . . 3 . . . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . . . . . Robot Hit Streak 26 | 2 5 23 26 . . . . . . . . . . . . . . Robot Miss Streak 3 | . 2 3 3 . . . . . . . 3 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 240 | 2 42 102 89 . . 1 . . 4 . . . . . . . . Core Hits 133 | 2 27 49 44 . . 1 . . 3 . 3 . . . 4 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . Melee Attacks 26 | . . . . 4 1 1 1 . 4 . 11 2 . 2 . . . Impact 5 | . . . . 4 1 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 21 | . . . . . . 1 1 . 4 . 11 2 . 2 . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4383 | 20 621 1545 1463 . . 97 . . 281 . 334 . . . 9 13 . Guns 3327 | 20 442 1518 1347 . . . . . . . . . . . . . . Cannons 71 | . . . 71 . . . . . . . . . . . . . . Explosions 510 | . 176 . . . . . . . . . 334 . . . . . . Melee 378 | . . . . . . 97 . . 281 . . . . . . . . Ramming 97 | . 3 27 45 . . . . . . . . . . . 9 13 . Kinetic 3327 | 20 442 1518 1347 . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 510 | . 176 . . . . . . . . . 334 . . . . . . Electromagnetic 71 | . . . 71 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 378 | . . . . . . 97 . . 281 . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 3 3 3 . 2 2 Average Corruption 2 | . . . . . . . . . . . 2 3 3 3 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . 1 . 1 . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 66 | . 13 . . . . . . . 33 . 20 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 33 | . 13 . . . . . . . . . 20 . . . . . . Melee 33 | . . . . . . . . . 33 . . . . . . . . Knockbacks 3 | . . 1 1 . . . . . . . . . . . . 1 . Impact 3 | . . 1 1 . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . . . 48 . . . 2 6 . Shots 1 | . . . . . . . . . . . 1 . . . . . . Rammed 24 | 1 2 9 6 . . . . . . . . . . . 5 1 . Targets Rammed 26 | 1 2 10 7 . . . . . . . . . . . 5 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . . . . . . . . . Highest Temperature 398 | . 61 32 398 . . 9 . . . . . . . . . . . Average Temperature 36 | . 18 17 142 . . 9 . . . . . . . . . . . Received Heat Transfer 1074 | . 120 468 252 30 30 27 . . . 18 9 30 . 9 18 63 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Peak Influence 443 | 5 165 443 348 141 101 139 . . . . 339 . . . 188 423 326 Initial 326 | . 3 12 145 20 68 44 . . . . 28 . . . 9 94 326 Average 178 | 2 47 269 213 56 83 85 . . . . 224 . . . 87 216 326 Maximum Alert Level 2 | . . 2 1 . . . . . . . 1 . . . . 2 1 Low Security (%) 59 | 100 100 30 45 100 100 100 . . . . 25 . . . 100 53 . Level 1 36 | . . 53 54 . . . . . . . 74 . . . . 41 100 Level 2 4 | . . 15 . . . . . . . . . . . . . 5 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 4 1 1 1 . . . . . . . . . 2 . . Investigation 3 | . . 1 . 1 1 . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 7 | . 1 3 1 . . . . . . . . . . . 2 . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Distress Signals 13 | . . 7 3 2 . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 220 | . 13 40 33 6 1 8 5 9 . 3 20 13 . 2 30 28 9 Peak Tracking Total 17 | . 3 7 5 5 1 3 5 9 . 3 10 6 . 1 17 17 5 Tactical Retreats 25 | . . 2 1 2 . 2 1 . . 3 2 3 . 1 3 5 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Traps Triggered 4 | . 1 1 1 . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Machines Disabled 3 | . . . . . . . . . . . 3 . . . . . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . . . . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Machines Accessed 41 | . 5 6 9 2 4 3 . . 4 . 3 . . . 3 2 . Terminals 30 | . 5 6 8 2 2 2 . . . . 2 . . . 2 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . 1 . . . 1 1 . Total Hacks 130 | . 18 24 28 5 9 11 . . 17 . 9 . . . 6 3 . Successful 70 | . 8 13 14 1 5 4 . . 17 . 4 . . . 2 2 . Failed 60 | . 10 11 14 4 4 7 . . . . 5 . . . 4 1 . Catastrophic 10 | . 1 1 2 1 2 . . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 40 | . 12 4 6 . 6 8 . . . . 2 . . . 1 1 . Terminals 103 | . 18 24 26 5 7 8 . . . . 8 . . . 5 2 . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . . . . . 1 . . . 1 1 . Terminal Hacks 53 | . 6 11 13 1 3 . . . 17 . 2 . . . . . . Record 7 | . . 1 1 . . . . . 5 . . . . . . . . Part Schematic 6 | . 1 1 . . . . . . 4 . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . 4 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 7 | . . 2 3 . 1 . . . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 5 | . 1 2 1 1 . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 1 2 1 . . . . . . . . . . . . . . Registered Components 2 | . . 1 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 5 | . . 2 2 . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . 1 . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . 1 . . . . . . . 1 . . . 1 . . Unauthorized Hacks 10 | . 2 2 . . 1 2 . . . . 1 . . . 1 1 . Terminals 10 | . 2 2 . . 1 2 . . . . 1 . . . 1 1 . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . Botnet 8 | . 2 2 . . 1 . . . . . 1 . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 5 5 9 2 3 3 . . . . 2 . . . 2 2 . Full Trace Events 2 | . . . . 1 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . 1 1 . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Total Allies 2 | . . . . . . 2 . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . . . . Highest-Rated Group 10 | . . . . . . 10 . . . . . . . . . . . Highest-Rated Ally 10 | . . . . . . 10 . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Robot Analysis Total 6 | . 2 . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Turns Passed 6740 | 106 998 1842 1764 253 358 214 154 69 71 99 158 120 14 158 152 180 30 Spaces Moved 6658 | 57 551 784 599 446 553 527 469 226 163 330 391 327 37 398 381 361 58 Core 318 | 3 . . . 2 . . . . . . . . . . 18 237 58 Treads 1989 | 54 551 784 599 1 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 4351 | . . . . 443 553 527 469 226 163 330 391 327 37 398 363 124 . Fastest Speed 28 | 50 160 160 243 29 32 28 29 29 29 29 28 31 37 37 30 37 50 Average Speed 82 | 154 160 191 244 32 32 30 29 29 29 29 28 33 37 37 34 47 50 Slowest Speed 245 | 160 160 243 245 245 105 34 29 29 29 29 31 40 37 37 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . 7 1 7 . 2 . . 4 2 . 3 25 15 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 38 | 4 88 70 47 16 10 11 62 47 60 63 21 65 8 73 20 15 17 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 3 . . . . . . . . Known Exits Taken 12 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 1 1 . 4 . . . 3 . . . Spaces Dug 50 | . . . . 4 30 . 1 . . . 11 2 . 2 . . . Terrain Destroyed 135 | . 11 . . 4 41 . 1 . . . 74 2 . 2 . . . Melee 21 | . . . . 4 1 . 1 . . . 11 2 . 2 . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 114 | . 11 . . . 40 . . . . . 63 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Upp War Pro Res Res Gar Total 7481 | 70 613 990 779 540 726 572 484 227 181 332 414 332 36 401 373 353 58 Wait 418 | 2 9 61 68 57 162 30 13 2 . 3 1 1 . 3 5 1 . Move 6521 | 57 550 783 598 432 551 513 468 221 162 329 382 322 36 391 332 336 58 Hop 57 | . . . . 6 . 6 . 2 . . 4 2 . 3 24 10 . Pick Up 75 | 4 7 19 19 7 2 8 1 1 3 . 3 . . . . 1 . Fast Attach 46 | 6 1 8 1 10 . 5 . . 5 . 1 . . 1 4 4 . Attach 42 | . 2 5 8 6 3 2 1 . 1 . 7 3 . 1 3 . . Detach 19 | . 2 3 2 5 2 1 . . . . 2 1 . . 1 . . Swap 22 | . 3 12 5 1 . 1 . . . . . . . . . . . Drop 65 | . 5 20 13 12 2 5 . 1 6 . . 1 . . . . . Fire 166 | 1 32 69 58 . 3 . . . . . 3 . . . . . . Melee 26 | . . . . 4 1 1 1 . 4 . 11 2 . 2 . . . Ram 5 | . . . . . . . . . . . . . . . 4 1 . Kick . | . . . . . . . . . . . . . . . . . . Crush 19 | . 2 10 7 . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: Qua / Gar) -2/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 16) 715 | -10/Materials | Discovered new exit (range 7) 885 | -10/Materials | Discovered new exit (range 8) 1105 | -10/Materials | Entered another Materials area 1105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1601 | -9/Materials | Build established: Scavenger-Mutant 1760 | -9/Materials | Discovered new exit (range 12) 2121 | -9/Materials | Core integrity fell below 50% 2199 | -9/Materials | Discovered new exit (range 7) 2416 | -9/Materials | Discovered new exit (range 14) 2659 | -9/Materials | Discovered new exit (range 6) 2947 | -9/Materials | Entered another Materials area 2947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -8/Materials | Discovered new exit (range 14) 3657 | -8/Materials | Build established: Mutant 4632 | -8/Materials | Discovered new exit (range 15) 4711 | -8/Materials | Entered Factory 4711 | -7/Factory | Evolved 2 slots: Utility x2 4881 | -7/Factory | Lost 3 parts (1p2n) 4960 | -7/Factory | Discovered new exit (range 13) 4964 | -7/Factory | Identified exit to Factory 4964 | -7/Factory | Entered another Factory area 4964 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5313 | -6/Factory | Discovered new exit (range 14) 5322 | -6/Factory | Entered another Factory area 5322 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5362 | -5/Factory | Discovered new exit (range 11) 5374 | -5/Factory | Identified exit to Upper Caves 5536 | -5/Factory | Entered Upper Caves 5537 | -5/Upper Caves | Encountered a Warlord checkpoint 5589 | -5/Upper Caves | Spotted B-75 Beast 5609 | -5/Upper Caves | Learned Factory garrison access intel 5619 | -5/Upper Caves | Build established: Sprinter 5687 | -5/Upper Caves | Discovered new exit (range 5) 5689 | -5/Upper Caves | Identified exit to Upper Caves 5690 | -5/Upper Caves | Entered another Upper Caves area 5757 | -5/Upper Caves | Discovered new exit (range 9) 5758 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5759 | -5/Upper Caves | Identified exit to Zhirov 5759 | -5/Upper Caves | Entered Zhirov 5759 | -5/Zhirov | Discovered new exit (range 3) 5765 | -5/Zhirov | Met Zhirov 5770 | -5/Zhirov | Learned location of Quarantine (-2) 5770 | -5/Zhirov | Learned location of Testing (-3) 5770 | -5/Zhirov | Learned location of Command (-1) 5773 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5780 | -5/Zhirov | Found Alien Artifact 5780 | -5/Zhirov | Identified Integrated Dissipator 5780 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5818 | -5/Zhirov | Found Alien Artifact 5830 | -5/Zhirov | Identified exit to Proximity Caves 5830 | -5/Zhirov | Entered Proximity Caves 5838 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5865 | -4/Proximity Caves | Learned Research terminal intel 5928 | -4/Proximity Caves | Discovered new exit (range 5) 5929 | -4/Proximity Caves | Identified exit to Factory 5929 | -4/Proximity Caves | Entered Factory 5929 | -4/Factory | Evolved 2 slots: Utility x2 5930 | -4/Factory | Loaded intel: 4 garrison access locations 5962 | -4/Factory | Identified Transdimensional Reconstructor 5962 | -4/Factory | Warped through subspace 5992 | -4/Factory | Lost 3 parts (1n1u1w) 6052 | -4/Factory | Spotted B-86 Titan 6085 | -4/Factory | Discovered new exit (range 8) 6087 | -4/Factory | Identified exit to Upper Caves 6087 | -4/Factory | Entered Upper Caves 6090 | -4/Upper Caves | Spotted B-86 Titan 6119 | -4/Upper Caves | Lost 5 parts (2n3u) 6206 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6206 | -4/Upper Caves | Identified exit to Warlord 6207 | -4/Upper Caves | Entered Warlord 6218 | -4/Warlord | Discovered new exit (range 8) 6220 | -4/Warlord | Identified exit to Proximity Caves 6221 | -4/Warlord | Entered Proximity Caves 6231 | -3/Proximity Caves | Lost 5 parts (1p3n1u) 6283 | -3/Proximity Caves | Spotted B-86 Titan 6372 | -3/Proximity Caves | Discovered new exit (range 19) 6379 | -3/Proximity Caves | Identified exit to Research 6379 | -3/Proximity Caves | Entered Research 6379 | -3/Research | Evolved 2 slots: Utility x2 6380 | -3/Research | Loaded intel: 23 terminal locations 6522 | -3/Research | Discovered new exit (range 8) 6525 | -3/Research | Identified exit to Research 6530 | -3/Research | Core integrity fell below 50% 6531 | -3/Research | Entered another Research area 6531 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6532 | -2/Research | Identified exit to Quarantine 6556 | -2/Research | Lost 9 parts (5n3u1w) 6669 | -2/Research | Core integrity fell below 50% 6670 | -2/Research | Found Enh. Force Lance 6693 | -2/Research | Lost 3 parts (3n) 6703 | -2/Research | Core integrity fell below 20% 6707 | -2/Research | Spotted B-90 Cyclops 6711 | -2/Research | Identified exit to Garrison 6711 | -2/Research | Entered Garrison 6738 | -2/Garrison | Triggered checkpoint 6740 | -2/Garrison | Triggered checkpoint 6741 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06627_ Acquired Impulse Thruster. 06632_ Impulse Thruster severed. 06632_ Acquired Impulse Thruster. 06633_ Impulse Thruster destroyed. 06670_ Acquired Enh. Force Lance. 06671_ K-01 Serf cleans the Recycling Unit. 06677_ Penetrated by Slug. 06677_ K-01 Serf cleans the Recycling Unit. 06681_ Slug penetrates R-10 Processor. 06697_ Slug penetrates Wall. 06697_ Adv. System Shield destroyed. 06700_ Penetrated by Slug. 06700_ Slug penetrates Wall. 06711_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06711_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 06738_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????###?????????????# #???????? | | ??????????????????????#""?????????????# #???????? | | ??????????????????????#T ?????????????# #???????? | | ??????????????????????#" ?????????????# #???????? | | ???????????????????????# ############## #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????# ########### ####???????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ???????????????????????# #?????????# #??????????? | | ?????????????????####??# #?????????# #??????????? | | ????????????# ???# ?# #?????????# ###"""###### | | ????????????# ## ## ##????????# | | ????????????# s #????????############## | | ????????????# s #?????????????????????? | | ????????????# ^ #?????????????????????? | | ????????????# ## ## #?????????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????" s#???????????????????? | | ????????????" @ s#???????????????????? | | ????????????" s#???????????????????? | | ????????????" s#???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ??????????? ? ? ?????????????????????? | | ?????????? ?? ?????????????????????? | | ?????????#### ? ????????????????????? | | ????????????## ##""??#######????????????????????? | | ?????????????# ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 35 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 76 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 24 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatExperimentalCharger Manual? 0 Play Time 01:11:32 Cumulative 20.4 hours Start 2024.04.04 @ 00:43:46 End 2024.04.04 @ 01:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c13b9206-2185-466d-8ff8-e602098b99ad