Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 04:00:23 Player: Terra Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4454) 4454 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 10299 Bonus ------- High Alert Combat Kills 345 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 83/100 System Corruption 8% Temperature Cool (4) Movement Hovering (40) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Linear Gravjet > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Improved Core Shielding Hacking Suite Heavy Phase Cannon Welding Torch Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Energy Well Compact Matter Pod Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Huge Storage Unit Gravity Neutralizer Improved Core Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite Drone Bay Drone Bay EM Pulse Gun Shock Rifle Heavy Phase Cannon Mini Grenade Launcher Datajack Welding Torch [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Linear Gravjet Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 . 2 . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 1 . . 1 . 1 Weapon 2 | . . . . . 1 . 1 . . Parts Attached 116 | 6 2 7 10 11 15 27 3 12 23 Power 23 | 1 . 1 . 3 2 7 . 3 6 Engine 12 | 1 . 1 . 1 2 2 . 2 3 Core 11 | . . . . 2 . 5 . 1 3 Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 1 4 1 2 3 . 1 5 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel 18 | . 2 1 4 1 2 3 . 1 4 Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 36 | 1 . 1 4 5 4 8 1 4 8 Device 7 | . . 1 1 . . 3 . . 2 Storage 10 | 1 . . 2 . . 3 . 3 1 Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 17 | . . . 1 5 2 2 1 1 5 Artifact . | . . . . . . . . . . Weapon 36 | 2 . 4 2 2 7 9 2 4 4 Energy Gun 6 | 2 . 2 . . . . . . 2 Energy Cannon 13 | . . . . . 2 4 2 4 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 12 | . . . 2 2 4 4 . . . Launcher 2 | . . . . . 1 . . . 1 Special Weapon 3 | . . 2 . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 35 | . . . . . 6 4 . 3 22 Power 10 | . . . . . 2 1 . 1 6 Propulsion 5 | . . . . . 1 1 . 2 1 Utility 12 | . . . . . 1 1 . . 10 Weapon 8 | . . . . . 2 1 . . 5 Highest Loss Streak 11 | . . . . . 3 4 . 2 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 85 98 99 89 86 87 . 85 67 Engine 7 | . 14 14 11 13 8 3 . 2 6 Core 5 | . . . . 3 6 9 . 9 4 Wheel 15 | . 24 28 22 18 16 15 . 11 6 Device 9 | . . 12 22 18 11 1 . 6 6 Storage 11 | . 14 14 11 9 7 13 . 15 11 Processor 3 | . . . . . 7 12 . . . Protection 9 | . . . 10 18 10 10 . 13 8 Energy Gun 5 | . 28 25 12 . . . . . 1 Energy Cannon 7 | . . . . . 5 7 . 25 15 Ballistic Cannon 5 | . . . 9 10 10 10 . . . Naked Turns 30 | . . . . . . . . . 30 Heaviest Build 184 | 12 12 15 35 49 61 85 94 169 184 Greatest Support 56 | 40 40 20 26 26 42 56 38 38 44 Greatest Overweight (x) 55 | . . . 1 1 2 2 2 6 55 Average Overweight (x) 1 | . . . . 1 1 1 2 3 6 Largest Inventory Capacity 25 | 8 8 8 15 15 15 20 20 25 25 Average Capacity 17 | 6 8 8 11 15 15 19 20 22 24 Most Carried 22 | 4 7 8 15 15 15 20 14 22 21 Average Carried 13 | 1 3 6 9 13 13 16 12 17 16 Final Capacity 25 | 8 8 8 15 15 15 20 20 25 5 Final Carried 20 | 2 7 8 15 13 13 15 12 20 5 Class Distribution -------------------- 25% | Mutant 19% | Gunner 17% | Tank 16% | Scavenger-Mutant 8% | Generator-Tank 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Tank | -6/DSF Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Matter Collected 3022 | 194 85 121 344 335 319 1002 . 206 416 Remotely . | . . . . . . . . . . Salvage Created 4614 | 103 85 98 521 426 207 1193 . 714 1267 Parts 256 | 4 12 5 43 24 9 66 . 35 58 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . . . 1 . . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Combat Hostiles Destroyed 103 | . . 2 19 16 7 30 . 10 19 Guns 8 | . . 2 6 . . . . . . Cannons 84 | . . . 13 16 7 28 . 10 10 AOE 10 | . . . . . . 2 . . 8 Classes Destroyed 18 | 2 2 1 3 1 3 3 . 2 1 Worker 3 | . . . 2 . . . . . 1 Builder 14 | . 1 . 1 . . 4 . . 8 Tunneler 2 | 1 1 . . . . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . Watcher 9 | . 1 . 3 . 2 1 . . 2 Swarmer 28 | . . . 11 7 . 2 . 4 4 Grunt 43 | . . 2 6 7 . 17 . 2 9 Brawler 2 | . . . . . . 1 . . 1 Duelist 1 | . . . . . . 1 . . . Sentry 15 | . . . 2 2 2 8 . 1 . Demolisher 1 | . . . . . 1 . . . . Specialist 2 | . . . . . . . . 2 . Hunter 5 | . . . . . . . . . 5 Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . . . . . 1 . Assembled 4 | . . . . . 4 . . . . Best Kill Streak 13 | 2 2 2 10 13 3 7 . 4 7 Combat Bots Only 12 | . . 2 4 12 3 6 . 4 7 Max Kills in Single Turn 3 | 2 2 1 2 1 1 3 . 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Damage Taken 9679 | . . 66 356 366 850 2514 . 1022 4505 Core 1902 | . . 8 56 43 168 340 . 279 1008 Absorbed by Shields 257 | . . . . . . . . . 257 Redirected to Shielding 97 | . . . . 15 82 . . . . Regen/Repaired (Parts) 537 | . . . . . 91 446 . . . Core Remaining (%) 78 | 100 . 96 86 92 . 27 . 67 . Volleys Fired 293 | 2 5 17 58 30 27 85 . 14 55 Largest 4 | 2 2 2 2 1 3 3 . 4 3 Hottest 360 | 90 90 120 90 60 105 196 . 360 270 Shots Fired 623 | 4 10 34 114 30 60 196 . 56 119 Gun 116 | 4 10 22 64 . . . . . 16 Cannon 475 | . . . 50 30 60 192 . 56 87 Launcher 16 | . . . . . . . . . 16 Special 16 | . . 12 . . . 4 . . . Kinetic 241 | . . . 50 30 51 110 . . . Thermal 330 | 2 5 28 64 . 9 86 . 49 87 Explosive 16 | . . . . . . . . . 16 Electromagnetic 36 | 2 5 6 . . . . . 7 16 Robot Hit Streak 27 | 2 2 11 14 9 13 26 . 27 18 Robot Miss Streak 5 | 1 3 1 4 2 2 3 . 5 5 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 389 | 2 4 11 77 25 45 116 . 31 78 Core Hits 207 | 3 3 5 36 14 18 48 . 16 64 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 26 | . . 1 7 6 5 6 . . 1 Burn 5 | . . . 5 . . . . . . Meltdown 1 | . . . . . . . . . 1 Blast 19 | . . . 2 6 5 6 . . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13214 | 38 66 144 1198 1309 990 4513 . 888 4068 Guns 977 | 38 66 144 545 . . . . . 184 Cannons 9924 | . . . 647 1309 989 4268 . 888 1823 Explosions 2297 | . . . . . . 245 . . 2052 Melee . | . . . . . . . . . . Ramming 16 | . . . 6 . 1 . . . 9 Kinetic 5500 | . . . 647 1309 825 2719 . . . Thermal 4949 | 25 38 75 545 . 164 1549 . 730 1823 Explosive 2297 | . . . . . . 245 . . 2052 Electromagnetic 452 | 13 28 69 . . . . . 158 184 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 3 . . 8 Average Corruption 3 | . . . . . . 3 . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . 10 . . 1 Message Errors 2 | . . . . . . 2 . . . Matter Fused 2 | . . . . . . 2 . . . Energy Discharges 2 | . . . . . . 2 . . . Data Loss (minor) 3 | . . . . . . 2 . . 1 Misfires 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 451 | . . . . 67 19 234 . 10 121 Projectiles 354 | . . . . 67 19 234 . 10 24 Explosions 97 | . . . . . . . . . 97 Melee . | . . . . . . . . . . Knockbacks 29 | . . . 6 7 8 8 . . . Impact . | . . . . . . . . . . Kinetic 26 | . . . 5 6 7 8 . . . Secondary 3 | . . . 1 1 1 . . . . Self-Inflicted Damage 75 | . . . 3 . . . . . 72 Shots 1 | . . . . . . . . . 1 Rammed 5 | . . 1 1 . 1 . . . 2 Targets Rammed 5 | . . 1 1 . 1 . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 942 | 60 70 216 31 78 129 549 . 942 776 Average Temperature 210 | 30 36 114 13 21 48 196 . 304 305 Received Heat Transfer 2667 | . . 51 138 162 154 597 . 123 1442 Effects 159 | . . . . . . 33 . 15 111 Shutdowns 56 | . . . . . . 9 . 4 43 Energy Bleed 9 | . . . . . . 1 . . 8 Interference 31 | . . . . . . 10 . 2 19 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 11 | . . . . . . 3 . 2 6 Damage (minor) 14 | . . . . . . 4 . 1 9 Damage (major) 30 | . . . . . . 6 . 4 20 Damage (core) 3 | . . . . . . . . 2 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 11 | . . . 1 . 1 2 . 2 5 Heat Transferred 7859 | 74 111 222 1938 . 222 2263 . 1068 1961 Parts Sabotaged 1 | . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Peak Influence 630 | 10 52 70 429 602 440 630 202 328 453 Initial 234 | . 5 17 . 154 234 93 202 124 148 Average 283 | 3 28 64 241 335 311 397 202 208 313 Maximum Alert Level 2 | . . . 2 2 2 2 1 1 2 Low Security (%) 29 | 100 100 100 35 36 . 6 . 27 20 Level 1 44 | . . . 49 21 81 37 100 72 54 Level 2 26 | . . . 14 42 18 55 . . 24 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 26 | . . . 4 3 . 9 . 1 9 Investigation 4 | . . . 1 1 . . . . 2 Extermination 2 | . . . . . . 1 . . 1 Reinforcement 14 | . . . 3 2 . 3 . 1 5 Assault 3 | . . . . . . 2 . . 1 Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 3 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Distress Signals 9 | . . . 4 1 . 2 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 171 | . 2 2 34 20 20 43 . 10 40 Peak Tracking Total 10 | . 2 2 6 6 6 10 . 5 10 Tactical Retreats 10 | . . . 2 1 . 5 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Traps Triggered 5 | . . . 1 1 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Machines Disabled 12 | . . . . 1 1 5 . 1 4 Max in Single Turn 2 | . . . . 1 1 2 . 1 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Machines Accessed 15 | . . 1 1 . 3 7 1 . 2 Terminals 7 | . . . 1 . . 5 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 6 | . . . . . 2 2 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 23 | . . 1 1 . 5 11 1 . 4 Successful 15 | . . 1 1 . 4 8 1 . . Failed 8 | . . . . . 1 3 . . 4 Catastrophic 3 | . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 1 . . 3 . . . Terminals 8 | . . . 1 . . 6 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 13 | . . . . . 4 5 . . 4 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . 1 . . . 4 1 . . Open Door 4 | . . 1 . . . 3 . . . Open DSF 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . . . . . 3 4 . . . Scan Component 4 | . . . . . 2 2 . . . Repair 3 | . . . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . . . . 2 3 1 . 2 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 81 | . . . . . 81 . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . Time 69 | . . . . . 17 52 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Total Allies 13 | . . . . . 1 12 . . . Largest Group 10 | . . . . . 1 10 . . . Highest-Rated Group 173 | . . . . . 8 173 . . . Highest-Rated Ally 31 | . . . . . 8 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . Total Damage 167 | . . . . . . 167 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 4 | . . . . . . 2 . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Turns Passed 4114 | 71 76 401 585 274 483 959 8 237 1020 Spaces Moved 1993 | 38 59 227 406 159 235 461 4 108 296 Core 70 | 8 . . . . . . . . 62 Treads 34 | 30 4 . . . . . . . . Legs . | . . . . . . . . . . Wheels 1887 | . 55 227 406 159 235 461 4 108 232 Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 80 80 80 105 105 105 120 120 40 Average Speed 125 | 136 85 80 88 105 112 115 120 140 249 Slowest Speed 2800 | 160 160 80 105 105 130 120 120 190 2800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . 4 . . . Exploration Rate (%) 31 | 3 14 45 48 20 8 71 . 67 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 21 | . . 1 . . . 20 . . . Terrain Destroyed 196 | . . 1 . 7 5 101 . 5 77 Melee . | . . . . . . . . . . Projectile 110 | . . 1 . 7 5 66 . 5 26 AOE 86 | . . . . . . 35 . . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac DSF Fac Total 3006 | 53 74 405 520 222 397 686 7 163 479 Wait 441 | . . 148 26 5 100 74 . 4 84 Move 1984 | 37 58 226 405 158 234 460 3 107 296 Hop . | . . . . . . . . . . Pick Up 97 | 8 7 4 12 8 12 22 . 13 11 Fast Attach 7 | . . . 1 1 1 1 . 1 2 Attach 60 | 6 . 1 2 3 13 12 3 3 17 Detach 6 | . . . . . 2 3 . . 1 Swap 49 | . 2 6 7 7 1 14 . 8 4 Drop 62 | . 2 2 8 10 4 15 1 13 7 Fire 293 | 2 5 17 58 30 27 85 . 14 55 Melee . | . . . . . . . . . . Ram 5 | . . 1 1 . 1 . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 8) 122 | -10/Materials | Discovered new exit (range 15) 148 | -10/Materials | Entered Mines 150 | -10/Mines | Met a Derelict bent on vengeance 517 | -10/Mines | Discovered new exit (range 7) 526 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 538 | -10/Mines | Build established: Mutant 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 550 | -9/Materials | Identified exit to Mines 845 | -9/Materials | Build established: Scavenger-Mutant 1118 | -9/Materials | Discovered new exit (range 16) 1134 | -9/Materials | Entered another Materials area 1134 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1332 | -8/Materials | Destroyed 12 combat bots 1342 | -8/Materials | Discovered new exit (range 9) 1408 | -8/Materials | Entered Factory 1408 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1500 | -7/Factory | Assembled infested ambush trap array 1587 | -7/Factory | Lost 3 parts (1p2w) 1631 | -7/Factory | Repaired Broken Hvy. Assault Cannon 1772 | -7/Factory | Discovered new exit (range 10) 1879 | -7/Factory | Fabricated R-06 Scavenger (x1) 1891 | -7/Factory | Entered Storage 1891 | -7/Storage | Accompanied by 1 ally 1962 | -7/Storage | Garrison activated, responded to threat 2078 | -7/Storage | Build established: Gunner 2348 | -7/Storage | Met a pair of Derelict thieves 2425 | -7/Storage | Repaired Hvy. Assault Cannon 2502 | -7/Storage | Crushed by falling debris 2504 | -7/Storage | Crushed by falling debris 2504 | -7/Storage | Core integrity fell below 50% 2527 | -7/Storage | Crushed by falling debris 2532 | -7/Storage | Crushed by falling debris 2563 | -7/Storage | Lost 4 parts (1p1n1u1w) 2709 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2733 | -7/Storage | Repaired Arm. Huge Wheel 2832 | -7/Storage | Discovered new exit (range 15) 2850 | -7/Storage | Entered Factory 2850 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2856 | -6/Factory | Identified exit to DSF 2858 | -6/Factory | Entered DSF 2901 | -6/DSF | Additional patrols routed to DSF 3039 | -6/DSF | Discovered new exit (range 16) 3087 | -6/DSF | Sterilization system engaged 3095 | -6/DSF | Entered Factory 3095 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3121 | -5/Factory | Build established: Tank 3534 | -5/Factory | Destroyed 7 combat bots 3693 | -5/Factory | Lost 6 parts (2p2u2w) 3695 | -5/Factory | First assault squad dispatched 3840 | -5/Factory | Lost 3 parts (2p1u) 4076 | -5/Factory | Core integrity fell below 50% 4085 | -5/Factory | Core integrity fell below 20% 4115 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired 18 matter. Acquired 82 matter. R-10 Processor collects Datajack. Acquired Wheel. P-70 Sage resets H-66 Slayer, system corruption cleaned. Slammed into K-01 Serf. Acquired 29 matter. Wheel destroyed. Acquired 28 matter. Slammed into K-01 Serf. K-01 Serf cleans the Terminal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. O-16 Technician locks terminal. K-01 Serf cleans the Power Conduit. Slug penetrates Power Conduit. Acquired Linear Gravjet. K-01 Serf cleans the Power Conduit. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????#######?????????????????????????????? | | ?????????????# T #?????????????????????????????? | | ?########????# #?????????????????????????????? | | ?#^ ###### ###############???????????????? | | ?# + + + ?????????????? | | ?# # # # #????????????????????? | | ?# # ##+#### #????????????????????? | | ?# + #????????????????????? | | ?# # p #????????????????????? | | ######### g""""""""" #????????????????????? | | #??# #????????????????????? | | #??# """"""""" @ #????????????????????? | | #??# k #????????????????????? | | #??# """"""""" +????????????????????? | | #??# o ####????????????????????? | | #??# #???????????????????????? | | ""#??# "T" #???????????????????????? | | """#??# ######"Y"## #???????????????????????? | | R"#??# #????#"""## h #???????????????????????? | | """#??# #??????##?# #???????????????????????? | | =""#??# #?????????# ##+#???????????????????????? | | =[#?## ##????????# ???????????????????????????? | | ######## #????????# ???????????????????????????? | | [=[ +????????# ???????????????????????????? | | ######## #????????#????????????????????????????? | | #!###??#####?????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 44 Energy Capacity 910 Matter Stores 448 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherZioniteWand Manual? 0 Play Time 01:05:32 Cumulative 11.5 hours Start 2022.03.22 @ 02:24:57 End 2022.03.22 @ 04:00:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 85d411d7-548e-43a2-96a1-b01fe72bc4b3