Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.13 @ 19:34:35 Player: Olexender Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2642) 2642 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 7051 Bonus ------- Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 3/100 System Corruption 2% Temperature Cool (30) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Weight Redist. System Experimental Terrain Scan Processor Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Sensor Array Matter Filter Kinecellerator Advanced ECM Suite Experimental Hacking Suite Heavy Riot Gun EM Pulse Cannon Assault Rifle Battle Rifle Heavy Battle Rifle Bore Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor > --- WEAPON ----------- Heavy Machine Gun Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Cooling System Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Matter Filter Kinecellerator Advanced ECM Suite Experimental Hacking Suite Hacking Drone Bay EM Pulse Cannon EM Pulse Cannon Assault Rifle Battle Rifle Heavy Battle Rifle Advanced Assault Cannon Bore Cannon Remote Datajack [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Experimental Terrain Scan Processor Protection Layered Medium Armor Plating Weapon Assault Cannon Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 2 | . . . . 1 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 99 | 7 2 5 2 8 13 16 19 15 12 Power 7 | 1 . 1 1 . 3 . 1 . . Engine 7 | 1 . 1 1 . 3 . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 1 . 4 4 . 4 . 4 Treads 1 | . . . . . . . . . 1 Leg 15 | . . . . 4 4 . 4 . 3 Wheel 4 | 2 1 1 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 1 . . 1 1 7 10 15 3 Device 25 | 1 . . . 1 1 5 8 6 3 Storage 5 | 1 1 . . . . . 2 1 . Processor 7 | . . . . . . . . 7 . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . Weapon 32 | 2 . 3 1 3 5 9 4 . 5 Energy Gun 7 | 1 . . . 1 3 2 . . . Energy Cannon 9 | . . 3 . 1 2 . 2 . 1 Ballistic Gun 6 | 1 . . . . . 3 1 . 1 Ballistic Cannon 4 | . . . . 1 . 1 1 . 1 Launcher 6 | . . . 1 . . 3 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 2 . . 7 . Parts Lost 35 | . . 1 . 3 2 3 9 1 16 Power 4 | . . 1 . . 1 . 1 . 1 Propulsion 10 | . . . . 1 . 1 1 . 7 Utility 9 | . . . . . . 2 3 1 3 Weapon 12 | . . . . 2 1 . 4 . 5 Highest Loss Streak 10 | . . 1 . 3 2 1 9 1 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 90 95 91 98 99 89 91 80 Engine 11 | . 14 18 17 18 14 15 7 7 2 Leg 26 | . . . . 22 29 29 28 30 26 Wheel 2 | . 28 21 22 2 . . . . . Device 15 | . 14 11 11 12 22 18 21 8 7 Storage 7 | . 14 11 11 9 7 7 7 7 7 Processor 4 | . . . . . . . . 13 14 Energy Gun 2 | . 14 2 . 5 7 2 . . . Energy Cannon 6 | . . 14 15 8 6 7 6 7 1 Ballistic Gun 6 | . 14 11 11 4 . 5 7 7 7 Ballistic Cannon 4 | . . . . 4 7 1 6 7 4 Launcher 1 | . . . 6 3 . 4 . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 225 | 15 30 39 38 41 59 69 225 64 67 Greatest Support 68 | 32 32 32 32 45 63 63 63 63 68 Greatest Overweight (x) 17 | 3 . 2 1 2 . 1 3 1 17 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 35 20 20 Average Capacity 15 | 7 10 15 15 15 15 15 15 17 20 Most Carried 20 | 5 10 15 12 15 15 15 15 18 20 Average Carried 13 | 2 7 12 11 12 14 13 11 16 16 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 17 | 4 10 11 11 14 13 15 15 17 12 Class Distribution -------------------- 35% | Scavenger-Skirmisher 30% | Gunner 13% | Mutant 11% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2409 | 291 62 96 26 179 266 489 333 94 573 Remotely . | . . . . . . . . . . Salvage Created 3187 | 121 215 244 47 771 385 581 406 . 417 Parts 161 | 9 17 9 7 46 22 27 13 . 11 Haulers Intercepted 3 | . 2 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 8 9 . 6 Prevented 15 | . . . . . . 10 2 . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 56 | . 2 4 3 14 6 13 5 . 9 Guns 22 | . 2 1 . 8 3 5 1 . 2 Cannons 20 | . . 2 1 4 3 3 3 . 4 AOE 13 | . . . 2 2 . 5 1 . 3 Classes Destroyed 16 | 2 3 2 1 2 . 6 . . . Tunneler 4 | 2 . 1 1 . . . . . . Hauler 3 | . 2 . . . 1 . . . . Recycler 2 | 1 . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . Watcher 8 | . 3 1 . 3 1 . . . . Swarmer 10 | . . . 3 4 . 3 . . . Grunt 24 | . 2 2 . 6 3 2 3 . 6 Brawler 2 | . . 1 . . . . . . 1 Duelist 3 | . . . . . . 1 1 . 1 Sentry 6 | . . 1 . 2 2 1 . . . Hunter 6 | . . . . 2 1 2 1 . . Programmer 1 | . . . . . . 1 . . . Behemoth 2 | . . . . . . 1 . . 1 Samaritan 1 | . . . . . . 1 . . . Assembled 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 6 | 3 5 4 4 6 2 6 3 . 3 Combat Bots Only 6 | . 2 3 3 5 1 6 3 . 3 Max Kills in Single Turn 4 | 1 1 2 4 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 1 . 2 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 5084 | . 33 173 49 489 355 953 653 . 2379 Core 780 | . . 12 8 40 13 150 22 . 535 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 498 | . . . . . . . . 498 . Core Remaining (%) 96 | 100 100 . 95 92 . . . . . Volleys Fired 196 | 7 14 17 2 38 21 32 29 1 35 Largest 3 | 2 2 3 3 3 3 3 3 1 3 Hottest 154 | 70 70 132 132 136 154 133 132 44 141 Shots Fired 433 | 14 28 40 6 92 51 77 48 2 75 Gun 222 | 14 28 17 2 48 21 32 23 . 37 Cannon 183 | . . 23 4 43 30 31 22 2 28 Launcher 28 | . . . . 1 . 14 3 . 10 Special . | . . . . . . . . . . Kinetic 226 | 7 14 17 2 38 22 32 31 2 61 Thermal 24 | 7 14 . . . 3 . . . . Explosive 28 | . . . . 1 . 14 3 . 10 Electromagnetic 155 | . . 23 4 53 26 31 14 . 4 Robot Hit Streak 38 | 5 3 37 38 18 14 22 37 . 25 Robot Miss Streak 5 | 1 2 1 2 3 5 3 2 . 2 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 311 | 9 16 37 3 61 34 57 36 . 58 Core Hits 153 | 4 11 9 4 33 21 30 15 . 26 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . 1 1 2 . 1 . 1 Blast 5 | . . . . 1 2 . 1 . 1 Corrupt 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7989 | 115 206 758 163 1382 688 1693 823 . 2161 Guns 2793 | 115 206 195 . 565 298 504 291 . 619 Cannons 2997 | . . 483 57 574 355 598 391 . 539 Explosions 2199 | . . 80 106 243 35 591 141 . 1003 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2903 | 65 119 195 . 319 228 504 410 . 1063 Thermal 995 | 50 87 80 106 202 74 . . . 396 Explosive 1380 | . . . . 41 . 591 141 . 607 Electromagnetic 2711 | . . 483 57 820 386 598 272 . 95 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 1 1 . 3 4 4 4 2 Average Corruption 3 | . . 1 1 . 2 3 4 4 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . . . . . 6 35 34 2 . Message Errors 16 | . . . . . 2 6 8 . . Matter Fused 16 | . . . . . 3 4 8 1 . Heat Flow Errors 7 | . . . . . . 3 4 . . Energy Discharges 14 | . . . . . . 11 3 . . Data Loss (minor) 6 | . . . . . . 3 3 . . Data Loss (major) 6 | . . . . . . 3 3 . . Misfires 7 | . . . . . 1 1 4 1 . Alerts 4 | . . . . . . 4 . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . . . 24 . 29 10 . 22 Projectiles 47 | . . . . 18 . 29 . . . Explosions 38 | . . . . 6 . . 10 . 22 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . 1 2 . 2 . 4 Impact . | . . . . . . . . . . Kinetic 9 | . . . . 1 2 . 2 . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 299 | . . 36 18 . 9 121 21 . 94 Shots 9 | . . 1 1 . 1 3 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | 27 78 399 138 267 75 235 379 . 188 Average Temperature 85 | 10 25 158 71 87 26 55 181 . 38 Received Heat Transfer 1745 | . 24 48 . 189 189 165 315 . 815 Effects 6 | . . 3 . . . . 3 . . Shutdowns 1 | . . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . Short Circuit 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 12 | . . 3 1 4 . 3 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1331 | 148 259 100 100 200 124 . . . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 1 1 2 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 380 | 15 121 196 157 380 244 . . . . Initial 131 | . 8 43 64 51 131 . . . . Average 115 | 4 87 97 142 226 81 . . . . Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 83 | 100 100 100 100 39 94 . . . . Level 1 16 | . . . . 60 5 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . . 2 4 . . . 1 Investigation 4 | . . . . 1 3 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 5 6 3 24 8 13 5 . 27 Peak Tracking Total 12 | . 4 5 3 4 3 3 4 . 12 Tactical Retreats 4 | . . . . 1 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 . 3 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 23 | . 4 . . 4 13 . 1 1 . Terminals 12 | . 2 . . 2 8 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units 5 | . 1 . . 2 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 60 | . 14 . . 9 32 . 1 4 . Successful 40 | . 12 . . 6 17 . 1 4 . Failed 20 | . 2 . . 3 15 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 38 | . 11 . . 5 22 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 3 | . 1 . . . 2 . . . . Recycling Units 10 | . 2 . . 4 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 28 | . 9 . . 4 10 . 1 4 . Record 12 | . 4 . . 4 4 . . . . Part Schematic 5 | . . . . . 1 . . 4 . Robot Analysis 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 2 | . . . . . 2 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Assault Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . Network Status 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 2 | . 1 . . . 1 . . . . Scan Component 2 | . 1 . . . 1 . . . . Recycling Unit Hacks 6 | . 2 . . 2 2 . . . . Report Inventory 5 | . 1 . . 2 2 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 4 . . 3 11 . . . . Full Trace Events 4 | . . . . 1 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 5 | . . . . . 1 . . 4 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 117 | . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . 3 . . 4 . Largest Group 4 | . . . . . 3 . . 4 3 Highest-Rated Group 155 | . . . . . 60 . . 155 116 Highest-Rated Ally 40 | . . . . . 20 . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 43 | . . . . . 4 . . . 39 Total Damage 973 | . . . . . 105 . . . 868 Kills 2 | . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 8 | . . . . . . 3 2 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 8527 | 124 380 191 50 526 927 2328 1409 1827 765 Spaces Moved 5566 | 73 316 99 35 301 593 1501 1066 1205 377 Core 19 | 18 . . . . . . . . 1 Treads 88 | . . . . . . . . . 88 Legs 4903 | . . . . 250 593 1501 1066 1205 288 Wheels 556 | 55 316 99 35 51 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 115 115 120 120 120 120 120 Average Speed 135 | 117 100 113 115 122 120 146 121 148 170 Slowest Speed 900 | 200 100 130 115 260 120 190 330 190 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 44 17 16 30 18 99 99 91 60 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 12 | . . . . . . 3 3 3 3 Spaces Dug 10 | . . . . . . 9 . 1 . Terrain Destroyed 225 | . . 2 6 15 3 99 29 1 70 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 1 . 1 2 AOE 221 | . . 2 6 15 3 98 29 . 68 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 6172 | 97 352 144 39 381 768 1563 1140 1246 442 Wait 165 | . 14 11 . 13 115 1 1 . 10 Move 5557 | 72 315 98 34 300 592 1500 1065 1204 377 Hop . | . . . . . . . . . . Pick Up 97 | 11 6 8 1 14 14 9 18 10 6 Fast Attach 10 | . . . . 2 . . . 8 . Attach 53 | 7 . 4 1 5 4 4 15 4 9 Detach . | . . . . . . . . . . Swap 40 | . 2 1 1 1 9 12 4 7 3 Drop 54 | . 1 5 . 8 13 5 8 12 2 Fire 196 | 7 14 17 2 38 21 32 29 1 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 9) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 661 | -9/Materials | Discovered new exit (range 7) 696 | -9/Materials | Entered Mines 726 | -9/Mines | Discovered new exit (range 15) 746 | -9/Mines | Entered Materials 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -8/Materials | Lost 3 parts (1n2w) 1264 | -8/Materials | Discovered new exit (range 7) 1272 | -8/Materials | Entered Factory 1272 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -7/Factory | Build established: Gunner 1929 | -7/Factory | Fabricated B-48 Gladiator (x3) 2108 | -7/Factory | Fabricated Adv. VSS Leg? 2135 | -7/Factory | Discovered new exit (range 15) 2199 | -7/Factory | Entered Lower Caves 2332 | -7/Lower Caves | Learned 4 Factory zone layouts 2744 | -7/Lower Caves | Learned 8 Factory zone layouts 3393 | -7/Lower Caves | Spotted B-75 Beast 3425 | -7/Lower Caves | Destroyed B-75 Beast 3593 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3673 | -7/Lower Caves | Encountered a Warlord checkpoint 3700 | -7/Lower Caves | Learned Factory stockpile data 3754 | -7/Lower Caves | Build established: Scavenger-Tank 3894 | -7/Lower Caves | Discovered new exit (range 11) 4466 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4527 | -7/Lower Caves | Entered another Lower Caves area 4611 | -7/Lower Caves | Lost 9 parts (1p1n3u4w) 4930 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4987 | -7/Lower Caves | Discovered new exit (range 8) 5026 | -7/Lower Caves | Encountered a Warlord checkpoint 5268 | -7/Lower Caves | Learned Factory garrison access intel 5668 | -7/Lower Caves | Discovered new exit (range 7) 5936 | -7/Lower Caves | Entered Zion 6050 | -7/Zion | System corruption cleaned by Quarantine Array 6148 | -7/Zion | Found Prototype Hackware 6163 | -7/Zion | Found Prototype Processor 6163 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6166 | -7/Zion | Found Prototype Processor 6166 | -7/Zion | Identified Exp. Melee Analysis Suite 6169 | -7/Zion | Found Prototype Processor 6169 | -7/Zion | Identified Exp. Terrain Scan Processor 6173 | -7/Zion | Found Prototype Processor 6173 | -7/Zion | Identified Exp. Target Analyzer 6177 | -7/Zion | Found Prototype Processor 6177 | -7/Zion | Identified Exp. Signal Interpreter 6180 | -7/Zion | Found Prototype Processor 6180 | -7/Zion | Identified Exp. Targeting Computer 6227 | -7/Zion | Given A8's code to call for help 6297 | -7/Zion | Discovered new exit (range 14) 6363 | -7/Zion | Given the Hacking Drone Bay 6364 | -7/Zion | Found Prototype Device 6365 | -7/Zion | Identified Hacking Drone Bay 6449 | -7/Zion | Imprinted 6451 | -7/Zion | Declared Zion's savior 6598 | -7/Zion | Learned location of 1 exit from Proximity Caves 7523 | -7/Zion | Discovered new exit (range 15) 7528 | -7/Zion | Visited the Megawrench Repair Shop 7528 | -7/Zion | Megawrench repaired 10 parts 7761 | -7/Zion | Identified exit to Proximity Caves 7763 | -7/Zion | Entered Proximity Caves 7763 | -6/Proximity Caves | Accompanied by 3 allies 7764 | -6/Proximity Caves | Identified exit to Factory 7862 | -6/Proximity Caves | Spotted B-75 Beast 7894 | -6/Proximity Caves | Destroyed B-75 Beast 7982 | -6/Proximity Caves | Learned location of Extension (-6) 8088 | -6/Proximity Caves | Core integrity fell below 50% 8274 | -6/Proximity Caves | Lost 5 parts (3n2w) 8477 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8525 | -6/Proximity Caves | Core integrity fell below 20% 8528 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08519_ G-67 Veteran suffers critical hit (Burn). 08519_ Slug penetrates G-50 Soldier. 08519_ G-50 Soldier destroyed. 08521_ Imp. Terrain Scanner destroyed. 08522_ Flexi-carbon Leg destroyed. 08522_ Penetrated by Slug. 08523_ Knocked back. 08523_ Carbon-fiber Leg destroyed. 08523_ Critical hit (Burn: +37). 08524_ B-48 Gladiator heat short circuits Lgt. Treads. 08524_ Adv. Assault Cannon destroyed. 08524_ Knocked back. 08525_ Penetrated by Slug. 08525_ Med. Treads destroyed. 08525_ Critical hit (Burn: +37). 08525_ Knocked back. 08527_ Imp. Cooling System destroyed. 08527_ Critical hit (Burn: +50). 08528_ Penetrated by Slug. 08528_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#?#???#??????#???#?????????????????????????????? | | ######?################??????????????????????????? | | #######?#################????????????????????????? | | #########################??#?????????????????????? | | ########################?##?##???????????????????? | | ##############################???????????????????? | | #############################?#??????????????????? | | ################################?????????????????? | | #################################????????????????? | | ##################################???????????????? | | ###################################??????????????? | | ###################################??????????????? | | #####################################????????????? | | ######################################???????????? | | ####### ##### #####################?#??????????? | | #### ### #######?#?????????? | | ! ### ######?#?????????? | | #### ### ### #######?#????????? | | ##### ### ### ##########????????? | | ##### #### ### ###########???????? | | ##### #### #; ########???????? | | # ##### ### sbg% #########???????? | | ## ##### ###;=%l%g ##########???????? | | ### ###### ####b;l@ m ############??????? | | #### ##### #####;#g gY###### ########??????? | | ##### ####### ## ### #######??????? | | ############ ### ########%### ########?????? | | ########### ### #"" ""# #### #######??????? | | ############ ## #" "# #### #######??????? | | ############# # #" "# ### #######??????? | | ############# #" "# #########?????? | | #########?#### ### ### ##########?????? | | #####??????### # # ############??????? | | ###?????????## #############??????? | | ###?????????## #############??????? | | ????????????## ## ##############??????? | | ????????????## ##############??????? | | ?????????????# #############???????? | | ??????????????# ############???????? | | ?????????????## ############???????? | | ??????????????## ## #########????????? | | ??????????????## ### ########?????????? | | ?????????????? #? ########?????????? | | ???????????????? ? ?#####???????????? | | ????????????????? ## ####???????????? | | ?????????????????? ### ??###???????????? | | ???????????????????# ## ????????????????? | | ??????????????????????? ## ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Factory | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. VSS Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeRefineryStorage Manual? 0 Play Time 01:42:40 Cumulative 25.6 hours Start 2022.04.13 @ 16:05:16 End 2022.04.13 @ 19:34:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dcf2eb4f-1328-4644-8136-18c42dc1630c