Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 21:55:27 Player: Hacktank Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (117) 585 Value Destroyed (4495) 4495 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 11797 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 40 Entered DSFs 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Weight Redist. System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) High-capacity Matter Pod (200) Authchip [Processor] Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Compact Wheel Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer ECM Suite Improved Reaction Control System Hardened Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Tesla Rifle Wave Gun Matter Neutralizer Coil Gun > --- INVENTORY -------- Large Storage Unit Energy Well Authchip [Processor] Long-range Tractor Beam [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . 1 . . . . . 1 Utility 6 | . . 1 . . . . 2 . 1 1 . . . . 1 Weapon 2 | . . . . . . 1 . . . 1 . . . . . Parts Attached 131 | 5 3 18 2 . . 27 3 13 2 8 4 11 . 25 10 Power 8 | 1 . 2 . . . 2 . . . 1 . . . 1 1 Engine 6 | 1 . 2 . . . 2 . . . . . . . . 1 Core 1 | . . . . . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 32 | 2 . 5 . . . 8 . 5 1 1 2 1 . 4 3 Treads 3 | . . . . . . 1 . 1 1 . . . . . . Leg 27 | 2 . 5 . . . 7 . 4 . 1 2 1 . 4 1 Wheel 1 | . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 32 | . 3 3 2 . . 4 2 3 1 3 . 1 . 6 4 Device 10 | . . . . . . . 1 1 . 2 . 1 . 2 3 Storage 9 | . 2 2 1 . . 2 . . . . . . . 1 1 Processor 5 | . 1 1 1 . . . 1 . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . . . 2 . 2 . 1 . . . 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 . 8 . . . 13 1 5 . 3 2 9 . 14 2 Energy Gun 18 | 1 . 3 . . . 5 . . . 2 . 1 . 4 2 Energy Cannon 5 | . . . . . . . . 1 . . . 2 . 2 . Ballistic Gun 17 | 1 . 5 . . . 5 1 1 . . 1 1 . 2 . Ballistic Cannon 4 | . . . . . . . . 1 . . . 2 . 1 . Launcher 15 | . . . . . . 3 . 2 . 1 1 3 . 5 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . . . . . . Corrupted Parts 7 | . . . . . . 2 . . . . . . . 4 1 System Corruption 22 | . . . . . . 3 . . . . . . . 8 11 Parts Lost 60 | . . . . . . 15 . 3 . . 1 4 . 19 18 Power 4 | . . . . . . 1 . . . . . . . 1 2 Propulsion 21 | . . . . . . 6 . 1 . . 1 1 . 7 5 Utility 13 | . . . . . . . . 1 . . . 1 . 5 6 Weapon 22 | . . . . . . 8 . 1 . . . 2 . 6 5 Highest Loss Streak 16 | . . . . . . 8 . 2 . . 1 2 . 9 16 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 97 100 100 100 92 100 97 100 100 99 98 100 88 57 Engine 6 | . 14 10 11 11 11 9 7 7 6 . . . . . . Core 1 | . . . . . . . . . . 4 5 5 5 2 . Treads 1 | . . . . . . 4 7 4 6 . . . . . . Leg 27 | . 28 33 33 33 33 26 23 24 26 29 28 28 29 22 7 Device 5 | . . . . . . . 7 7 6 10 11 10 11 14 10 Storage 8 | . 13 11 11 11 11 8 7 7 6 5 5 5 5 5 4 Processor 14 | . 11 22 22 22 22 12 15 11 13 11 11 11 11 11 7 Protection 4 | . . . . . . 5 7 9 13 11 11 11 11 3 3 Energy Gun 9 | . 14 9 11 11 11 13 15 9 6 10 8 2 . 3 5 Energy Cannon 2 | . . . . . . . . 3 6 5 5 4 5 4 5 Ballistic Gun 7 | . 14 9 11 11 11 10 7 3 . . 1 7 11 6 3 Ballistic Cannon 1 | . . . . . . . . 5 6 5 5 4 5 2 . Naked Turns 64 | . . . . . . . . . . . . . . . 64 Heaviest Build 81 | 8 17 18 33 33 33 45 49 59 59 81 81 79 76 75 52 Greatest Support 93 | 20 20 30 30 30 30 47 47 63 63 81 81 83 83 93 32 Greatest Overweight (x) 3 | 1 . 1 1 1 1 2 1 1 . . 1 1 . 2 3 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . 1 Largest Inventory Capacity 20 | 5 8 20 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 5 7 8 13 15 15 14 15 15 15 15 15 15 15 14 5 Most Carried 15 | 5 8 8 11 12 11 15 14 15 15 15 15 15 15 15 5 Average Carried 11 | 3 7 7 9 11 11 11 13 13 14 14 15 14 15 9 4 Final Capacity 15 | 5 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 8 11 11 11 15 13 15 15 15 15 15 15 5 4 Class Distribution -------------------- 42% | Mutant 29% | Scavenger-Tank 15% | Gunner 8% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Matter Collected 3215 | 191 57 242 230 . 24 606 . 223 72 173 187 330 . 707 173 Remotely 610 | . . . . . . . . . . . . . . 447 163 Salvage Created 4695 | . 101 242 38 . 52 1674 . 208 281 434 444 439 . 619 163 Parts 242 | . 4 19 3 . 5 97 . 9 16 17 20 30 . 18 4 Haulers Intercepted 4 | . 1 . . . . 2 . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . . 11 17 . 14 . Prevented 10 | . . . . . . . . . . . 5 5 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 96 | . 2 6 2 . 3 28 . 4 2 5 11 16 . 15 2 Guns 49 | . 2 6 2 . 3 24 . . 2 2 3 2 . 2 1 Cannons 12 | . . . . . . . . 2 . . 3 4 . 3 . AOE 29 | . . . . . . 3 . 1 . 3 4 10 . 8 . Classes Destroyed 15 | . 3 2 . . . 5 . 2 1 . 1 . . 1 . Worker 7 | . . . . . . 5 . . 1 1 . . . . . Builder 2 | . . . . . . 2 . . . . . . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . Hauler 4 | . 1 . . . . 2 . . . 1 . . . . . Recycler 3 | . . . . . . 2 . . 1 . . . . . . Operator 2 | . . . . . . . . . 1 1 . . . . . Watcher 2 | . . 1 . . . . . . . 1 . . . . . Swarmer 30 | . 1 3 2 . 3 6 . . . . 5 10 . . . Grunt 36 | . 1 . . . . 12 . 1 . 4 4 4 . 8 2 Sentry 13 | . . 3 . . . 8 . . . 1 1 . . . . Specialist 1 | . . . . . . . . 1 . . . . . . . Hunter 10 | . . . . . . 2 . . 2 . . 2 . 4 . Programmer 3 | . . . . . . . . . . . 1 . . 2 . Behemoth 1 | . . . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . 2 . . . . . . . Best Kill Streak 8 | . 2 4 2 . 3 8 . 3 4 5 5 5 . 4 2 Combat Bots Only 5 | . 1 4 2 . 3 5 . 3 2 4 5 5 . 4 2 Max Kills in Single Turn 5 | . 1 1 1 . 1 3 . 1 2 3 3 5 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . 1 . 1 . 3 3 5 . 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Damage Taken 8453 | . 69 231 18 . 39 2079 . 501 170 139 483 634 . 1992 2098 Core 1784 | . 46 27 9 . . 280 . 55 . . 52 24 . 139 1152 Absorbed by Shields 739 | . . . . . . . . . . 52 179 158 . 350 . Regen/Repaired (Parts) 363 | . . 86 . . . 166 111 . . . . . . . . Core Remaining (%) 84 | 100 81 . . . 91 49 . 92 100 . . . . 78 . Volleys Fired 234 | . 6 12 2 . 3 79 . 11 12 8 22 20 . 42 17 Largest 4 | . 2 2 2 . 2 3 . 3 3 4 4 4 . 4 4 Hottest 281 | . 60 68 68 . 68 139 . 183 183 238 238 211 . 201 281 Shots Fired 565 | . 12 24 4 . 6 172 . 23 29 22 67 58 . 118 30 Gun 368 | . 12 24 4 . 6 157 . 14 7 9 33 29 . 49 24 Cannon 139 | . . . . . . . . 4 22 10 32 23 . 42 6 Launcher 58 | . . . . . . 15 . 5 . 3 2 6 . 27 . Special . | . . . . . . . . . . . . . . . . Kinetic 234 | . 6 12 2 . 3 67 . 6 10 5 22 31 . 62 8 Thermal 120 | . 6 3 . . . 35 . 2 12 5 15 8 . 25 9 Explosive 48 | . . . . . . 5 . 5 . 3 2 6 . 27 . Electromagnetic 163 | . . 9 2 . 3 65 . 10 7 9 28 13 . 4 13 Robot Hit Streak 24 | . 3 14 2 . 5 24 . 19 4 9 15 10 . 16 10 Robot Miss Streak 8 | . 2 1 1 . 1 8 . 1 2 1 2 3 . 4 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 12 | . . 3 1 . 1 7 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . . . Shots Hit Robots 384 | . 6 17 2 . 6 121 . 15 11 12 53 39 . 82 20 Core Hits 240 | . 4 10 3 . 3 70 . 10 9 16 26 24 . 46 19 Critical Kills 3 | . . 1 . . . . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 1 Critical Strikes 15 | . . 1 . . . 6 . . . 1 2 . . 4 1 Burn 4 | . . . . . . 4 . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 2 . Destroy 3 | . . 1 . . . . . . . . . . . 1 1 Blast 3 | . . . . . . . . . . . 2 . . 1 . Corrupt 3 | . . . . . . 2 . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12645 | . 73 261 48 . 100 3139 . 632 298 574 1462 1722 . 3777 559 Guns 4856 | . 73 260 48 . 92 2010 . 203 150 139 469 437 . 566 409 Cannons 2116 | . . . . . . . . 54 148 104 610 351 . 745 104 Explosions 5594 | . . . . . . 1118 . 375 . 318 383 934 . 2466 . Melee . | . . . . . . . . . . . . . . . . Ramming 79 | . . 1 . . 8 11 . . . 13 . . . . 46 Kinetic 2872 | . 42 87 20 . 43 795 . 89 45 53 472 386 . 726 114 Thermal 1799 | . 31 20 . . . 520 . 25 103 51 232 130 . 536 151 Explosive 4926 | . . . . . . 450 . 375 . 318 383 934 . 2466 . Electromagnetic 2969 | . . 153 28 . 49 1363 . 143 150 139 375 272 . 49 248 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 . . . . 1 1 1 11 13 Average Corruption 4 | . . . . . . 2 . . . . 1 1 1 7 11 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 61 | . . . . . . 26 . . . . 4 4 1 21 5 Message Errors 21 | . . . . . . 6 . . . . 3 1 . 8 3 Matter Fused 10 | . . . . . . 6 . . . . 1 . . 3 . Heat Flow Errors 8 | . . . . . . 3 . . . . . . 1 4 . Energy Discharges 6 | . . . . . . 4 . . . . . 1 . 1 . Data Loss (minor) 7 | . . . . . . 3 . . . . . 1 . 3 . Data Loss (major) 3 | . . . . . . . . . . . . . . 2 1 Misfires 3 | . . . . . . 3 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 219 | . . . . . . 29 . . . 9 9 62 . 110 . Projectiles 98 | . . . . . . . . . . 9 9 . . 80 . Explosions 121 | . . . . . . 29 . . . . . 62 . 30 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . 4 2 . 2 . Impact . | . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 4 2 . 2 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 376 | . . . . . . 233 . 40 . . . . . 85 18 Shots 16 | . . . . . . 12 . 1 . . . . . 3 . Rammed 12 | . . . . . . . . . . . . . . . 12 Targets Rammed 25 | . . 1 . . 1 3 . . . 1 . . . . 19 Kicked 13 | . . 1 . . 1 3 . . . 1 . . . . 7 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 511 | . . 18 . . . 393 . 511 376 272 334 314 171 207 304 Average Temperature 127 | . . 13 . . . 128 . 176 127 107 155 148 96 69 196 Received Heat Transfer 1547 | . . 45 . . . 729 . 219 . 51 72 126 . 167 138 Effects 21 | . . . . . . 6 . 8 1 1 2 1 . . 2 Shutdowns 3 | . . . . . . 1 . 1 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 10 | . . . . . . 3 . 2 . 1 2 . . . 2 Matter Decay 1 | . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (major) 5 | . . . . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . 1 . . 1 . . . 1 Combat Hostiles 4 | . . . . . . 1 . 1 . . 1 . . . 1 Parts Fried 9 | . . . . . . 1 . 2 . 2 2 . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . Parts Melted 5 | . . . . . . 1 . . 1 . . . . 3 . Heat Transferred 3807 | . 75 50 . . . 1473 . 50 200 100 450 250 . 974 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 5 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Peak Influence 492 | . 127 278 130 . 71 492 239 212 210 302 . . . . 97 Initial 222 | . . 53 30 . . . 222 167 111 102 . . . . . Average 133 | . 67 137 90 . 23 245 230 200 138 180 . . . . 10 Maximum Alert Level 2 | . . 1 . . . 2 1 1 1 1 . . . . . Low Security (%) 69 | 100 100 78 100 . 100 36 . 27 78 62 . . . . 100 Level 1 23 | . . 21 . . . 33 100 72 21 37 . . . . . Level 2 7 | . . . . . . 29 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . . Squads Dispatched 17 | . . . . . . 13 . 2 . 1 . . . . 1 Investigation 2 | . . . . . . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 7 | . . . . . . 4 . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 8 | . . . . . . 7 . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Distress Signals 6 | . 1 1 . . . 3 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 150 | . 7 9 3 . 3 42 . 18 2 7 11 17 . 15 16 Peak Tracking Total 9 | . 4 4 3 . 3 8 . 9 2 4 5 5 . 4 5 Tactical Retreats 18 | . 2 . . . . 7 . 2 . . 1 2 . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Traps Triggered 5 | . 1 3 . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Machines Disabled 5 | . . . . . . 2 . . 1 1 . . . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Machines Accessed 19 | . 4 1 . 4 1 2 3 . 3 . 1 . . . . Terminals 10 | . 4 . . . 1 . 1 . 3 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 47 | . 7 4 . 8 1 17 5 . 4 . 1 . . . . Successful 43 | . 5 4 . 8 1 16 5 . 3 . 1 . . . . Failed 4 | . 2 . . . . 1 . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 14 | . 7 . . . 1 . 1 . 4 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 11 | . . 4 . . . 5 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . . 12 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 5 . . 8 1 . 1 . 3 . 1 . . . . Record 10 | . . . . 8 1 . . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . 4 . . . 4 2 . . . . . . . . Scan Component 5 | . . 2 . . . 2 1 . . . . . . . . Repair 5 | . . 2 . . . 2 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . 12 2 . . . . . . . . Insert Component 7 | . . . . . . 6 1 . . . . . . . . Analyze 7 | . . . . . . 6 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 6 | . 1 1 . . . 1 2 . 1 . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 6 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 . . . 2 1 . . . . . . . . Time 223 | . . 83 . . . 79 61 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . 6 1 . . . . . . . . Part Schematics Acquired 7 | . . . . . . 6 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Total Allies 2 | . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . . . . . Highest-Rated Group 41 | . . . 41 41 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . . . . . . . Total Damage 43 | . . . 43 . . . . . . . . . . . . Kills 2 | . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . . . 1 . . 3 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Turns Passed 9076 | 65 324 537 305 1049 1028 1396 228 325 244 360 742 527 216 1217 513 Spaces Moved 5321 | 48 237 308 175 552 532 645 110 130 159 258 539 359 181 719 369 Core 180 | 10 . . . . . 2 . . . . . . . . 168 Treads 5 | . . . . . . 5 . . . . . . . . . Legs 5028 | 38 237 308 175 552 532 638 110 130 159 258 539 359 181 719 93 Wheels 108 | . . . . . . . . . . . . . . . 108 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 123 120 120 120 120 120 120 110 50 Average Speed 140 | 110 120 120 167 190 190 129 148 144 120 120 120 121 120 143 113 Slowest Speed 265 | 120 120 190 190 190 190 250 193 195 120 120 190 190 120 265 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 51 21 30 90 94 43 4 91 6 9 80 68 18 92 9 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . 1 . . . . . 1 1 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 358 | . . . . . . 35 . 29 3 11 25 75 . 177 3 Melee . | . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . 1 . . 3 1 1 . . 4 3 AOE 345 | . . . . . . 34 . 29 . 10 24 75 . 173 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War Pro Fac Total 6431 | 57 265 447 183 553 543 1065 175 251 188 293 586 403 180 810 432 Wait 621 | . 12 97 1 . 8 280 61 79 14 8 21 11 . 19 10 Move 5306 | 47 236 307 174 551 531 644 109 129 158 257 538 358 180 718 369 Hop . | . . . . . . . . . . . . . . . . Pick Up 70 | 5 5 6 3 1 . 27 1 8 2 5 . 2 . 3 2 Fast Attach 44 | 5 2 9 . . . 9 1 3 . 1 1 2 . 4 7 Attach 51 | . 1 4 . . . 12 2 6 2 4 . 2 . 15 3 Detach 9 | . 1 . . . . 1 . 3 . 1 . . . 2 1 Swap 36 | . . 5 2 . . 6 . 4 . 3 3 7 . 6 . Drop 35 | . 2 6 1 1 . 4 1 8 . 5 1 1 . 1 4 Fire 234 | . 6 12 2 . 3 79 . 11 12 8 22 20 . 42 17 Melee . | . . . . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . . . 12 Kick 13 | . . 1 . . 1 3 . . . 1 . . . . 7 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 260 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -9/Materials | Discovered new exit (range 13) 776 | -9/Materials | Repaired Imp. EM Shotgun 810 | -9/Materials | Repaired Hvy. Assault Rifle 927 | -9/Materials | Entered Mines 991 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1220 | -9/Mines | Discovered new exit (range 5) 1232 | -9/Mines | Entered Exiles 1232 | -9/Exiles | Accompanied by 2 allies 1262 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1300 | -9/Exiles | Met 8R-AWN 1329 | -9/Exiles | Met EX-HEX 1409 | -9/Exiles | Met EX-DEC 1474 | -9/Exiles | Visited The Gauntlet 1793 | -9/Exiles | Learned location of Zion (-7) 1878 | -9/Exiles | Met EX-BIN 2230 | -9/Exiles | Discovered new exit (range 14) 2281 | -9/Exiles | Entered Mines 2730 | -8/Mines | Discovered new exit (range 16) 3309 | -8/Mines | Entered Materials 3309 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3380 | -8/Materials | Repaired Lrg. Storage Unit 3569 | -8/Materials | Garrison activated, responded to threat 3659 | -8/Materials | Lost 8 parts (5n3w) 3703 | -8/Materials | Garrison activated, responded to threat 3764 | -8/Materials | Lost 6 parts (1p1n4w) 4013 | -8/Materials | Repaired Corrupted Arm. Treads 4104 | -8/Materials | Garrison activated, responded to threat 4430 | -8/Materials | Build established: Gunner 4552 | -8/Materials | Core integrity fell below 50% 4702 | -8/Materials | Discovered new exit (range 4) 4705 | -8/Materials | Entered Factory 4705 | -7/Factory | Evolved 2 slots: Utility x2 4856 | -7/Factory | Repaired Broken Gauss Rifle 4929 | -7/Factory | Identified exit to DSF 4933 | -7/Factory | Entered DSF 4994 | -7/DSF | Wild Derelicts raided the area 4995 | -7/DSF | Discovered new exit (range 19) 5012 | -7/DSF | Additional patrols routed to DSF 5144 | -7/DSF | Sterilization system engaged 5164 | -7/DSF | Ambient heat levels rising (+10) 5179 | -7/DSF | Ambient heat levels rising (+10) 5194 | -7/DSF | Ambient heat levels rising (+10) 5209 | -7/DSF | Ambient heat levels rising (+10) 5224 | -7/DSF | Ambient heat levels rising (+10) 5239 | -7/DSF | Ambient heat levels rising (+10) 5254 | -7/DSF | Ambient heat levels rising (+10) 5258 | -7/DSF | Entered Factory 5258 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5397 | -6/Factory | Identified exit to Factory 5432 | -6/Factory | Build established: Scavenger-Tank 5502 | -6/Factory | Entered another Factory area 5502 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5573 | -5/Factory | Garrison activated, responded to threat 5767 | -5/Factory | Discovered new exit (range 15) 5862 | -5/Factory | Entered Upper Caves 5878 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5907 | -5/Upper Caves | Encountered a Warlord checkpoint 6276 | -5/Upper Caves | Learned location of Warlord (-5) 6550 | -5/Upper Caves | Discovered new exit (range 14) 6604 | -5/Upper Caves | Entered another Upper Caves area 6620 | -5/Upper Caves | Discovered new exit (range 7) 7095 | -5/Upper Caves | Encountered a Warlord checkpoint 7101 | -5/Upper Caves | Discovered new exit (range 8) 7131 | -5/Upper Caves | Entered Warlord 7217 | -5/Warlord | System corruption cleaned by Quarantine Array 7278 | -5/Warlord | Discovered new exit (range 12) 7347 | -5/Warlord | Entered Proximity Caves 7398 | -4/Proximity Caves | Learned 4 Research zone layouts 7437 | -4/Proximity Caves | Learned 4 Research zone layouts 7464 | -4/Proximity Caves | Learned Research interactive machine intel 7663 | -4/Proximity Caves | Lost 5 parts (3n2u) 8026 | -4/Proximity Caves | System corruption reached 10% 8031 | -4/Proximity Caves | Spotted B-86 Titan 8073 | -4/Proximity Caves | Destroyed B-86 Titan 8102 | -4/Proximity Caves | Lost 9 parts (1p3n2u3w) 8322 | -4/Proximity Caves | Build established: Scavenger-Gunner 8422 | -4/Proximity Caves | Lost 4 parts (1n3w) 8544 | -4/Proximity Caves | Discovered new exit (range 9) 8564 | -4/Proximity Caves | Entered Factory 8564 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8943 | -4/Factory | System corruption reached 10% 8967 | -4/Factory | Core integrity fell below 50% 8986 | -4/Factory | Lost 16 parts (1p5n6u4w) 9060 | -4/Factory | Core integrity fell below 20% 9077 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 09049_ Penetrated by Slug. 09049_ Slug penetrates Construction Platform. 09056_ Penetrated by Slug. 09056_ Tesla Rifle destroyed. 09059_ Lgt. Ion Engine destroyed. 09059_ Slug penetrates G-67 Veteran. 09065_ Acquired Adv. Weight Redist. System. 09068_ Penetrated by Slug. 09069_ Slammed into Y-64 Sentinel. 09070_ Slug penetrates Wall. 09071_ Slammed into Y-64 Sentinel. 09071_ Destabilizing: System interference. 09071_ Adv. Weight Redist. System temporarily disabled. 09072_ Slammed into Y-64 Sentinel. 09073_ Destabilizing: System corrupted (+2). 09074_ Slammed into Y-64 Sentinel. 09074_ Penetrated by Slug. 09075_ Slammed into Y-64 Sentinel. 09075_ R-10 Processor collects Sml. Matter Pod. 09076_ Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# ????????? | | ???????????????????????????????????# ????????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# +???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ?????????????????????############### ######### | | ?????????????????????# ^ | | ?????????????????????# | | ?????????????????????# | | ????????############## | | ????????# # % | | ????????# " " "%" " # ############"######+### | | ????????# " " " " " # #???# "" # =%* | | ????????# " " " " " + #???# " " """ # |"" | | ????????# " " " " " # ##### """ # S | | ????????# " " " " " + + """ # " " | | ????????# " " " " " # R##### % # " " | | ????????# " " " " " # #???# # "" | | ????????# " " " " " # %###### # "" | | ????????# " " " " " # w# # # | | ????????# # Y/ # ################# | | ????????# ####@# ###???????????????? | | ????????##############??#%# #?????????????????? | | ??????????###############%# #?????????????????? | | ??????????# """"""" #%# #?????????????????? | | ??????????# """"""" #g# #?????????????????? | | ??????????# """"""" h%# #?????????????????? | | ??????????# """ " # # #?????????????????? | | ??????????# # ######?????????????????? | | ??????????# ! ! # #??????????????????????? | | ??????????###############;#######????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# """ """ """ #????????????????? | | ??????????????????# """ """ """ #????????????????? | | ??????????????????# """ """ """ #????????????????? | | ??????????????????? #????????????????? | | ???????????????????##############????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 11 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! Leap Before You Look Librarian Tourist Use The Force Challenges ------------ None Game ------ Seed UltimateDrainedInverter Manual? 0 Play Time 02:01:09 Cumulative 11.3 hours Start 2022.05.19 @ 19:52:35 End 2022.05.19 @ 21:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 056e8254-9442-4846-95d4-6024be386429