Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 18:11:02 Player: oshi0ne1 Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3059 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Small Storage Unit Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Signal Interpreter Improved Targeting Computer Sensor Drone Bay > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Huge Storage Unit Sensor Array Heavy Assault Rifle Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon High-powered Shotgun Energy Gun Medium Laser Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 32 | 6 5 7 6 8 Power 4 | 1 . 1 1 1 Engine 2 | 1 . . 1 . Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 9 | 2 1 1 2 3 Treads 7 | 2 1 1 . 3 Leg 2 | . . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 2 2 2 Device 3 | . . 1 1 1 Storage 2 | 1 . . 1 . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 2 3 3 1 2 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 17 | . . . 2 15 Power 3 | . . . 1 2 Propulsion 6 | . . . 1 5 Utility 2 | . . . . 2 Weapon 6 | . . . . 6 Highest Loss Streak 8 | . . . 2 8 To Critical Strikes 1 | . . . . 1 Average Backups 7 | 2 7 7 8 8 Power 3 | . 3 3 3 3 Propulsion 1 | 1 2 2 . . Utility . | . . . 1 2 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 9 | . 1 3 2 3 Power 7 | . 1 2 1 3 Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 85 96 98 81 Engine 7 | . 13 2 8 6 Core 3 | . . 8 1 1 Treads 17 | . 28 22 2 12 Leg 5 | . . . 18 11 Device 7 | . . 11 11 7 Storage 11 | . 14 11 11 9 Processor 15 | . . 19 22 18 Ballistic Gun 20 | . 23 20 22 14 Peak Build Rating 22 | 6 7 17 22 21 Average Rating 12 | 4 6 14 15 17 On Entrance 9 | . 6 7 17 15 Avg Prop Armor Cover (%) 9 | . . . 8 9 Naked Turns . | . . . . . Heaviest Build 99 | 14 14 17 92 99 Greatest Support 69 | 40 40 40 40 69 Greatest Overweight (x) 30 | . . . 4 30 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 10 | 6 8 8 10 20 Most Carried 10 | 3 8 8 10 10 Average Carried 7 | 2 7 7 8 8 Final Capacity 25 | 8 8 8 8 25 Final Carried 8 | 3 8 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1126 | 200 271 142 383 130 Remotely . | . . . . . Salvage Created 1140 | . 375 305 255 205 Parts 87 | . 22 27 25 13 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled 4 | . . . . 4 Retrieved Matter 24 | . . . . 24 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 13 11 10 5 Guns 38 | . 13 11 10 4 AOE 1 | . . . . 1 Classes Destroyed 9 | . 5 1 1 2 Worker 3 | . 2 1 . . Builder 2 | . . . . 2 Tunneler 1 | . 1 . . . Recycler 1 | . . . 1 . Watcher 1 | . 1 . . . Swarmer 21 | . 9 4 8 . Grunt 13 | . 4 5 2 2 Sentry 2 | . . 2 . . Specialist 3 | . . . . 3 Best Kill Streak 4 | . 3 4 4 3 Combat Bots Only 4 | . 3 4 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 358 | . 68 40 46 204 Missed 111 | . 7 9 14 81 Hits 247 | . 61 31 32 123 Projectile 247 | . 61 31 32 123 Critical Strikes 2 | . 1 . . 1 Damage Taken 3023 | . 503 313 292 1915 Core 808 | . 124 51 57 576 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 54 | . 54 . . . Core Remaining (%) 74 | 100 50 . 73 . Volleys Fired 119 | . 40 25 18 36 Largest 2 | . 2 2 2 2 Hottest 79 | . 70 50 50 79 Shots Fired 228 | . 80 50 36 62 Gun 223 | . 80 50 36 57 Cannon . | . . . . . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 210 | . 71 50 36 53 Thermal 13 | . 9 . . 4 Explosive 5 | . . . . 5 Electromagnetic . | . . . . . Robot Hit Streak 14 | . 12 6 4 14 Robot Miss Streak 9 | . 4 9 6 4 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 148 | . 47 31 24 46 Core Hits 75 | . 18 20 16 21 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Smash 1 | . 1 . . . Melee Attacks 8 | . 6 2 . . Impact 6 | . 6 . . . Slashing 2 | . . 2 . . Piercing . | . . . . . Sneak Attacks 4 | . 4 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2795 | . 693 549 391 1162 Guns 2221 | . 469 549 383 820 Cannons . | . . . . . Explosions 342 | . . . . 342 Melee 224 | . 224 . . . Ramming 8 | . . . 8 . Kinetic 2125 | . 417 549 383 776 Thermal 96 | . 52 . . 44 Explosive 342 | . . . . 342 Electromagnetic . | . . . . . Impact 224 | . 224 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 114 | . 114 . . . Projectiles . | . . . . . Explosions . | . . . . . Melee 114 | . 114 . . . Knockbacks 2 | . 2 . . . Impact 2 | . 2 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . . 30 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 72 | . 72 4 . 18 Average Temperature 21 | . 28 1 . 10 Received Heat Transfer 420 | . 66 57 54 243 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . 3 . . . Combat Hostiles . | . . . . . Parts Fried 5 | . 5 . . . Impact Corruptions 6 | . 6 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 259 | . 148 . . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 175 | . 175 115 109 36 Initial 55 | . . 55 39 11 Average 49 | . 109 35 45 6 Influence Increases 1090 | . 388 301 235 166 Destroy 0b10 Robot/C 780 | . 260 220 200 100 Destroy 0b10 Robot/NC 40 | . 20 5 5 10 Destroy Leader 182 | . 62 60 30 30 Successful Hack 9 | . . 9 . . Disable Machine 15 | . 15 . . . Destroy Structure 34 | . 1 7 . 26 Lose Combat Pursuer 30 | . 30 . . . Influence Decreases 1090 | . 256 330 307 197 Entered New Map 161 | . . 77 64 20 Time Decay 794 | . 256 253 223 62 Lost Part 135 | . . . 20 115 Squads Dispatched 13 | . 3 5 . 5 Investigation 6 | . 1 4 . 1 Extermination . | . . . . . Reinforcement 7 | . 2 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 25 16 10 16 Peak Tracking Total 10 | . 5 4 4 10 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 8 | . 3 3 1 1 Terminals 5 | . 1 3 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 10 11 1 3 Successful 10 | . 5 4 1 . Failed 15 | . 5 7 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 2 11 . 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 4 1 . Open Door 1 | . . . 1 . Alert Level 2 | . 1 1 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 3 . 1 Full Trace Events 6 | . 2 3 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1806 | . . 1022 600 184 Sensors 1806 | . . 1022 600 184 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2695 | 99 624 1022 601 349 Spaces Moved 1242 | 58 254 422 396 112 Core 6 | 4 . . . 2 Treads 798 | 54 254 422 18 50 Legs 438 | . . . 378 60 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 153 | 152 160 160 127 203 Slowest Speed 1550 | 160 160 160 480 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 46 27 77 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 2 | . . . 2 . Spaces Dug 2 | . . 2 . . Terrain Destroyed 27 | . . 2 . 25 Melee 2 | . . 2 . . Projectile . | . . . . . AOE 25 | . . . . 25 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1801 | 66 388 718 457 172 Wait 342 | . 72 247 15 8 Move 1238 | 57 253 421 395 112 Hop . | . . . . . Pick Up 26 | 3 6 7 8 2 Fast Attach 15 | 6 3 1 . 5 Attach 10 | . . 1 4 5 Detach 4 | . 1 . 2 1 Swap 20 | . 3 7 7 3 Drop 18 | . 4 7 7 . Fire 119 | . 40 25 18 36 Melee 8 | . 6 2 . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 100 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 8) 618 | -10/Materials | Repaired Ion Engine 641 | -10/Materials | Discovered new exit (range 11) 722 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Entered another Materials area 724 | -9/Materials | Evolved 2 slots: Utility x2 1001 | -9/Materials | Discovered new exit (range 13) 1728 | -9/Materials | Discovered new exit (range 12) 1744 | -9/Materials | Identified exit to Mines 1746 | -9/Materials | Entered Mines 1915 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1926 | -9/Mines | Learned 2 Materials zone layouts 1996 | -9/Mines | Found the Drone Emporium 2002 | -9/Mines | Found Prototype Device 2003 | -9/Mines | Identified Sensor Drone Bay 2013 | -9/Mines | Discovered new exit (range 13) 2026 | -9/Mines | Identified exit to Materials 2098 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2304 | -9/Mines | Discovered exit to Materials (range 13) 2322 | -9/Mines | Learned Materials stockpile data 2347 | -9/Mines | Entered Materials 2347 | -8/Materials | Evolved 2 slots: Propulsion x2 2348 | -8/Materials | Identified exit to Storage 2628 | -8/Materials | Lost 7 parts (1p3n1u2w) 2677 | -8/Materials | Core integrity fell below 50% 2692 | -8/Materials | Core integrity fell below 20% 2696 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- U-05 Engineer builds a Wall. R-06 Scavenger collects Structural Scanner. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. Katana destroyed. U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. R-06 Scavenger collects Welding Torch. G-47 Trooper suffers critical hit (Blast). G-47 Trooper knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer lays Concrete. Field Recycling Unit destroyed. U-05 Engineer lays Concrete. Beam Rifle destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. 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