Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 20:17:16 Player: Rockstar Result: Destroyed by as-08056 with Assembled F-torch Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (436) 436 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 976 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 242/300 Energy 110/125 System Corruption 0% Temperature Warm (110) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (20) --- Ion Engine Light Ion Engine Heat Sink High-capacity Matter Pod (200) Visual Processing Unit Terrain Scanner Utility Shielding Weapon Shielding Particle Gun Beam Cannon Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Heat Sink High-capacity Matter Pod Visual Processing Unit Terrain Scanner Utility Shielding Weapon Shielding Particle Gun Beam Cannon Beam Cannon Beam Cannon Beam Cannon Light Assault Rifle Grenade Launcher Mining Laser [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 6 5 9 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads 3 | 2 1 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | . . 2 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 1 | 1 . . Energy Cannon 4 | . . 4 Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 11 | 1 6 16 Power 2 | . 1 2 Propulsion . | . . . Utility 4 | . 2 5 Weapon 4 | . 2 7 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 5 | . . 5 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 99 Engine 14 | . 14 14 Treads 28 | . 28 28 Device 3 | . . 6 Storage 14 | . 14 14 Processor 10 | . 12 7 Energy Gun 10 | . 14 7 Energy Cannon 5 | . . 9 Ballistic Gun 10 | . 13 7 Peak Build Rating 9 | 6 8 9 Average Rating 7 | 5 7 8 On Entrance 4 | . 6 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 52 | 14 48 52 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 7 10 20 Most Carried 18 | 2 17 18 Average Carried 11 | 1 6 16 Final Capacity 20 | 8 20 20 Final Carried 17 | 2 17 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 488 | 204 197 87 Remotely . | . . . Salvage Created 596 | . 415 181 Parts 37 | . 26 11 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 18 | . 8 10 Guns 8 | . 7 1 Cannons 6 | . . 6 AOE 3 | . . 3 Classes Destroyed 6 | . 5 1 Worker 1 | . 1 . Hauler 1 | . 1 . Watcher 2 | . 2 . Swarmer 8 | . 2 6 Grunt 8 | . 6 2 Assembled 2 | . . 2 Best Kill Streak 6 | . 4 6 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 150 | . 77 73 Missed 51 | . 31 20 Hits 99 | . 46 53 Melee 3 | . . 3 Projectile 96 | . 46 50 Critical Strikes 2 | . 2 . Damage Taken 1052 | . 468 584 Core 251 | . 93 158 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 87 | . 49 38 Largest 2 | . 2 2 Hottest 120 | . 60 120 Shots Fired 142 | . 83 59 Gun 94 | . 83 11 Cannon 37 | . . 37 Launcher 2 | . . 2 Special 9 | . . 9 Kinetic 42 | . 34 8 Thermal 46 | . . 46 Explosive 2 | . . 2 Electromagnetic 52 | . 49 3 Robot Hit Streak 12 | . 12 7 Robot Miss Streak 6 | . 3 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 81 | . 56 25 Core Hits 33 | . 19 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Corrupt 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1368 | . 801 567 Guns 810 | . 741 69 Cannons 314 | . . 314 Explosions 244 | . 60 184 Melee . | . . . Ramming . | . . . Kinetic 331 | . 287 44 Thermal 374 | . 60 314 Explosive 184 | . . 184 Electromagnetic 479 | . 454 25 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 40 | . . 40 Projectiles 37 | . . 37 Explosions 3 | . . 3 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 14 | . 14 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 270 | . 114 270 Average Temperature 65 | . 46 87 Received Heat Transfer 313 | . 207 106 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . . 3 Heat Transferred 766 | . 100 666 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 147 | . 112 147 Initial 21 | . . 21 Average 38 | . 52 29 Influence Increases 498 | . 293 205 Destroy 0b10 Robot/C 320 | . 160 160 Destroy 0b10 Robot/NC 20 | . 20 . Destroy Leader 56 | . 26 30 Successful Hack 25 | . 25 . Disable Machine 15 | . 15 . Destroy Structure 17 | . 2 15 Lose Combat Pursuer 45 | . 45 . Influence Decreases 435 | . 238 197 Entered New Map 34 | . . 34 Time Decay 361 | . 228 133 Lost Part 40 | . 10 30 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 15 11 Peak Tracking Total 5 | . 5 4 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 4 | . 4 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 8 | . 8 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Part Schematic 1 | . 1 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1378 | 59 610 709 Spaces Moved 497 | 33 232 232 Core 3 | 3 . . Treads 494 | 30 232 232 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 203 | 150 173 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 3 52 69 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 17 | . 2 15 Melee . | . . . Projectile . | . . . AOE 17 | . 2 15 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 704 | 40 358 306 Wait 72 | . 52 20 Move 495 | 32 231 232 Hop . | . . . Pick Up 21 | 2 17 2 Fast Attach 7 | 6 1 . Attach 4 | . 1 3 Detach . | . . . Swap 13 | . 3 10 Drop 5 | . 4 1 Fire 87 | . 49 38 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 670 | -10/Materials | Entered Mines 671 | -10/Mines | Learned location of Storage (-9) 740 | -10/Mines | Discovered new exit (range 6) 742 | -10/Mines | Learned location of 1 exit from Materials 1182 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Excavation squad dispatched 1273 | -10/Mines | A large section of the Mines collapsed 1281 | -10/Mines | Core integrity fell below 20% 1379 | -10/Mines | Destroyed by as-08056 with Assembled F-torch Last Messages --------------- 01230_ U-05 Engineer lays Concrete. 01234_ Acquired 4 matter. 01234_ U-05 Engineer lays Concrete. 01236_ Acquired 7 matter. 01237_ U-05 Engineer builds a Wall. 01238_ U-05 Engineer lays Concrete. 01245_ U-05 Engineer builds a Wall. 01246_ U-05 Engineer lays Concrete. 01247_ U-05 Engineer builds a Wall. 01253_ R-06 Scavenger collects Lgt. Ion Engine. 01254_ U-05 Engineer lays Concrete. 01267_ U-05 Engineer builds a Wall. 01273_ ALERT: Suspicious cave-in, suspected derelict activity in mines. Dispatching escorted excavation squad. 01291_ Ion Engine destroyed. 01292_ as-47091 destroyed. 01292_ Lgt. Treads destroyed. 01300_ Destroyed Asb. Hover Unit. 01300_ as-64279 destroyed. 01303_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ###?????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ## ##????? #???????????????????????????????????? | | # #????? #??????????????????????????????????? | | #????? #?????????????????????????????##???? | | #????? #????????????????????????????? ##??? | | #?????? #????????????????????????????? ##?? | | ##??????# #????????????????????????????? #?? | | ##???????# #???????????????????????????## #?? | | # ##???????# #???????????????????????????# ??? | | # #???????# #??????????????????????????## #??? | | #???????# #?###?????????????????????## ???? | | #??###### #?# ?????????????????????# #???? | | #### #?# #????????????########?# #???? | | #?# #???????????## ##?# #???? | | #### ### #???????????# ### #??## | | # #??# ## ########???## ## #### | | # #??## / ! ##### ## | | # #???#####* | ## | | # #???????## ### # a | | # #????????####?# ## @ ### | | # #????###??????#### ## ###?#### | | ? #???## #?????## ### # ###### ##??????### | | ? #???# ####### ####;# ##????## #?????????# | | ? ?????# ## # ##?#####??????## ##?????????? | | ? ??????# ##"### #???????####??????????? | | ? ??###?# ####"# #?????????????????????? | | ? ??? ?# # # ## ##????????????????????? | | ?#????# ## ## "# #????????????????????? | | ??????# #### ### #??????????????????### | | ??????# ##?## ?????????????????## | | ??????#### #???? ??????????????### | | ?????????# # ##???? ?????????????## | | ?????????# # ######????? ?????????????# "" | | ???####### # #??????????# ??????????????# "" | | ??## # # ##??????????#???????????????# "" | | ??# % ##??????????????????????????# | | ??# =*=[ #??????????????????????????### | | ??# ##* #####????????????????????????## | | ??# ### #?????????????????????????## | | ?# ?# # ########???????????????????# | | # ?############## #???????????????????# | | ????####??????######## #???????????????????## | | ??????????????????????# #????????????????????# | | ??????????????????????# #????????????####????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Lrg. Battery | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordMyomerObliterator Manual? 0 Play Time 00:15:18 Cumulative 159.4 hours Start 2025.10.22 @ 14:17:09 End 2025.10.23 @ 20:17:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 148 Adventurer 1 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 59 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10368612-ceff-44ee-8791-bce251311ac0