Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 17:11:37 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1859) 1859 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 5292 Bonus ------- Pacifist 200 High Alert Combat Kills 68 Cogmind --------- Core Integrity 239/700 Matter 180/300 Energy 23/100 System Corruption 14% Temperature Cool (12) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved ECM Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Reinforced Ion Engine Micro Nuclear Core Light Angular Momentum Engine Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Propulsion Shielding Centrium Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun 01-MTF's Shockpuncher > --- INVENTORY -------- Wheel Advanced Terrain Scanner Transmission Jammer Improved ECM Suite Lightning Gun Lightning Gun Heavy Laser [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Wheel Wheel Utility Hacking Suite Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Parts Attached 61 | 5 1 . 7 22 11 15 Power 6 | 1 . . . 2 2 1 Engine 6 | 1 . . . 2 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 . . 1 11 3 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 19 | 2 . . 1 11 3 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 1 . 4 1 4 5 Device 4 | . 1 . 1 . . 2 Storage 3 | . . . 1 1 1 . Processor 1 | . . . . . . 1 Hackware 3 | . . . 1 . . 2 Protection 4 | . . . 1 . 3 . Artifact . | . . . . . . . Weapon 21 | 2 . . 2 8 2 7 Energy Gun 17 | . . . 2 8 2 5 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 23 | . . . . 9 . 14 Power 1 | . . . . . . 1 Propulsion 7 | . . . . 5 . 2 Utility 4 | . . . . . . 4 Weapon 11 | . . . . 4 . 7 Highest Loss Streak 6 | . . . . 3 . 6 Average Slot Usage (%) 88 | . 82 85 98 91 97 77 Engine 9 | . 14 14 11 11 9 6 Wheel 22 | . 28 28 31 26 24 13 Device 9 | . 11 14 13 11 9 6 Storage 7 | . . . 2 11 9 7 Processor 1 | . . . . . . 3 Hackware 11 | . . . 11 11 9 15 Protection 8 | . . . 6 . 18 9 Energy Gun 15 | . . . 21 20 18 10 Ballistic Gun 2 | . 28 28 . . . 2 Naked Turns . | . . . . . . . Heaviest Build 33 | 7 8 8 16 24 32 33 Greatest Support 56 | 26 26 26 42 42 42 56 Greatest Overweight (x) 2 | . . . . 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 4 4 6 8 8 8 Average Capacity 7 | 4 4 4 4 7 8 8 Most Carried 8 | 4 4 4 6 8 8 8 Average Carried 6 | 2 3 4 4 6 7 6 Final Capacity 8 | 4 4 4 6 8 8 8 Final Carried 8 | 3 4 4 6 8 8 5 Class Distribution -------------------- 35% | Hacker-Mutant 32% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 789 | 193 . 36 101 210 100 149 Remotely . | . . . . . . . Salvage Created 3007 | . . . 213 1465 966 363 Parts 182 | . . . 9 99 52 22 Haulers Intercepted 7 | . . . . 4 3 . Recyclers Shooed 3 | . . . 1 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 37 | . . . 1 20 10 6 Melee 1 | . . . . . . 1 Guns 29 | . . . 1 17 9 2 AOE 4 | . . . . 2 1 1 Classes Destroyed 11 | . . . 2 6 1 2 Worker 8 | . . . . 7 1 . Builder 5 | . . . . 4 . 1 Hauler 7 | . . . . 4 3 . Recycler 3 | . . . 2 . 1 . Operator 1 | . . . . . . 1 Watcher 4 | . . . . 1 3 . Grunt 16 | . . . . 11 2 3 Brawler 1 | . . . . 1 . . Sentry 15 | . . . 1 8 5 1 Hunter 3 | . . . . . 3 . Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . . . 1 6 3 3 Combat Bots Only 4 | . . . 1 4 2 3 Max Kills in Single Turn 2 | . . . 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 3628 | . . . 27 733 320 2548 Core 582 | . . . . 121 . 461 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . 100 . 69 100 . Volleys Fired 176 | . . . 6 76 26 68 Largest 2 | . . . 2 2 2 2 Hottest 110 | . . . 100 100 95 110 Shots Fired 295 | . . . 12 137 46 100 Gun 295 | . . . 12 137 46 100 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 37 | . . . . . . 37 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 258 | . . . 12 137 46 63 Robot Hit Streak 14 | . . . 5 14 14 14 Robot Miss Streak 5 | . . . 1 3 5 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 209 | . . . 8 92 40 69 Core Hits 101 | . . . 4 46 30 21 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4671 | . . . 135 1842 1277 1417 Guns 3882 | . . . 135 1603 1023 1121 Cannons . | . . . . . . . Explosions 670 | . . . . 239 254 177 Melee . | . . . . . . . Ramming 119 | . . . . . . 119 Kinetic 648 | . . . . . . 648 Thermal 670 | . . . . 239 254 177 Explosive . | . . . . . . . Electromagnetic 3234 | . . . 135 1603 1023 473 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 1 14 Average Corruption 4 | . . . . . 1 6 Corruption Purged . | . . . . . . . Effects 23 | . . . . . 1 22 Message Errors 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 4 | . . . . . . 4 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 51 | . . . . . 5 46 Projectiles . | . . . . . . . Explosions 51 | . . . . . 5 46 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 239 | . . . . 47 55 137 Shots 4 | . . . . 2 1 1 Rammed 26 | . . . . . . 26 Targets Rammed 26 | . . . . . . 26 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 414 | . . . 60 308 99 414 Average Temperature 86 | . . . 27 76 27 140 Received Heat Transfer 645 | . . . 9 288 45 303 Effects 2 | . . . . 1 . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Fried 29 | . . . . 10 15 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 750 | . . . . 300 300 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 3 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 571 | . . . 59 426 571 247 Initial 212 | . . . . 24 152 212 Average 184 | . . . 33 216 362 136 Maximum Alert Level 2 | . . . . 2 2 1 Low Security (%) 53 | 100 100 100 100 45 17 56 Level 1 33 | . . . . 45 35 43 Level 2 12 | . . . . 9 47 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . 5 3 2 Investigation 2 | . . . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 . . 3 2 . Assault . | . . . . . . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 8 | . . . . 2 3 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 1 . 1 31 17 16 Peak Tracking Total 4 | . . . 1 4 3 4 Tactical Retreats 6 | . . . . 3 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 3 | . . . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 6 | . . . . 3 2 1 Max in Single Turn 1 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 16 | . . . 1 8 3 4 Terminals 14 | . . . 1 7 2 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . . . 2 16 6 9 Successful 21 | . . . 2 10 3 6 Failed 12 | . . . . 6 3 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 26 | . . . 2 13 2 9 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 3 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . . . 2 9 2 6 Prototype ID Bank 3 | . . . 1 . 1 1 Open Door 3 | . . . . 3 . . Emergency Access Points 2 | . . . . 1 . 1 Alert Level 4 | . . . 1 1 . 2 Unreport Threat 2 | . . . . 2 . . Investigation Status 1 | . . . . . 1 . Reinforcement Status 2 | . . . . 1 . 1 Recall Investigation 1 | . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 1 1 . Scan Component 2 | . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 7 | . . . 1 4 1 1 Full Trace Events 4 | . . . . 2 1 1 Feedback Events 2 | . . . . . 1 1 Corruption 2 | . . . . . 1 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 99 | . . . . 99 83 . Highest-Rated Ally 99 | . . . . 99 83 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 2715 | 51 55 106 309 670 614 910 Spaces Moved 1920 | 46 58 82 242 418 502 572 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1909 | 35 58 82 242 418 502 572 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 80 80 100 Average Speed 90 | 80 90 90 92 86 84 100 Slowest Speed 100 | 90 90 90 93 100 93 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 13 22 14 66 52 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | . . . . 14 9 23 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 46 | . . . . 14 9 23 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 2602 | 60 60 114 314 591 652 811 Wait 322 | . . 33 47 50 92 100 Move 1914 | 45 57 81 241 417 501 572 Hop . | . . . . . . . Pick Up 60 | 9 2 . 6 16 8 19 Fast Attach 12 | . . . 6 5 1 . Attach 31 | 5 1 . 1 9 2 13 Detach . | . . . . . . . Swap 18 | . . . . 8 8 2 Drop 42 | 1 . . 7 10 14 10 Fire 176 | . . . 6 76 26 68 Melee . | . . . . . . . Ram 26 | . . . . . . 26 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 15) 107 | -10/Materials | Entered Mines 195 | -10/Mines | Discovered new exit (range 10) 196 | -10/Mines | Learned location of Storage (-9) 201 | -10/Mines | Learned Materials security intel 213 | -10/Mines | Entered Materials 213 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 347 | -9/Materials | Discovered new exit (range 16) 522 | -9/Materials | Entered Storage 742 | -9/Storage | Lost 3 parts (2n1w) 1081 | -9/Storage | Garrison activated, responded to threat 1116 | -9/Storage | Lost 3 parts (1n2w) 1122 | -9/Storage | Met 01-MTF 1137 | -9/Storage | Discovered new exit (range 16) 1143 | -9/Storage | Found 01-MTF's Shockpuncher 1181 | -9/Storage | Build established: Scavenger-Mutant 1192 | -9/Storage | Entered Materials 1192 | -8/Materials | Accompanied by 1 ally (01-MTF) 1192 | -8/Materials | Evolved 2 slots: Utility x2 1197 | -8/Materials | 01-MTF left 1769 | -8/Materials | Discovered new exit (range 16) 1806 | -8/Materials | Entered Factory 1806 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2068 | -7/Factory | Build established: Hacker-Mutant 2430 | -7/Factory | Lost 6 parts (2u4w) 2439 | -7/Factory | System corruption reached 10% 2692 | -7/Factory | Core integrity fell below 50% 2716 | -7/Factory | Self-destructed Last Messages --------------- 02701_ System corrupted: Gauss Rifle targeting data glitched. 02701_ Slug penetrates Wall. 02704_ System corrupted: Gauss Rifle jammed. 02704_ Slug penetrates P-60 Hacker. 02706_ Lgt. Angular Momentum Engine destroyed. 02707_ Slug penetrates P-60 Hacker. 02707_ U-05 Engineer destroyed. 02707_ Slug penetrates P-60 Hacker. 02707_ Destroyed Gravmag System. 02709_ U-05 Engineer builds a Door. 02710_ Slug penetrates Y-54 Guardian. 02711_ System corrupted: Adv. Terrain Scanner rejected. 02713_ R-06 Scavenger collects Adv. Terrain Scanner. 02715_ Hacking Suite destroyed. 02715_ Gauss Rifle destroyed. 02716_ Power Conduit explodes. 02716_ Y-54 Guardian destroyed. 02716_ Gauss Rifle destroyed. 02716_ Destroyed Gauss Rifle. 02716_ Destroyed Remote Datajack. Map ----- +----------------------------------------------------+ | T"" # #?????????????????????????? | | + ! #?????????????????????????? | | " """%# """ """ """ #?????????????????????????? | | " """ # """ """^""" ""#???????????????????????? | | " """[# """ """ """ Y"#?????"?????????????????? | | %=% ## ^ ""#???????????????????????? | | /####### """ """ """ ###???????????????????????? | | ! # """ """^""" #?#???????????????????????? | | ! # ^""" """ """ ####??????????????????????? | | ! # +??????????????????????? | | # ? #????#?????????????????? | | # ? ###????????????????????? | | """ # ? * ?????????????????????? | | """ # #########+##u#??????????????????????? | | """ # ##??#?# u#????????????#?????????? | | # #?????# [#????????????? ??? ????? | | ######+# ##?#??# #??????????????????????? | | ####### ##?????????????????????? | | ; ;#?????????????????????? | | #######; p;#???????????? ????????? | | ########### ####;;;;;;;;;#?????????????????????? | | #???# ; ;##????????????????????? | | #????""" ; ; ?????????????????????? | | ##???"R ; ;#?????????????????????? | | #???#""" | !! ; ;#?????????????????????? | | ##??# !! ;@;#?????????#???????????? | | ^^#???# !! ; ;#?????#?#?????????????? | | #???# #r##?????????????????????? | | ##?##########+#+####### #???????????????#??????? | | #?#????#?? ???????????# #??????????????????????? | | ?#????????????????? ?u ??????????????????????? | | ????????????????????? ?????????????????????? | | ?? ?????????????????? ??????????????????????? | | ??????????? ???????? ??+???????????????????? | | ???????? ???????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ???????? ????????????? | | +##??????##???????????? ??????????? ?????????? | | ???????????????+??????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????? ?? ??? ?????????????????? | | ????????????????? ???? ?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????? ? ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed TiamatBombardmentGravjet Manual? 0 Play Time 00:49:31 Cumulative 13.2 hours Start 2020.11.03 @ 16:24:12 End 2020.11.03 @ 17:11:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc77f006-3c07-43c9-b6ce-29f5d1f40a37