Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 18:57:19 Player: coopco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (744) 744 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2739 Bonus ------- None Cogmind --------- Core Integrity 406/550 Matter 300/300 Energy 182/250 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (4) ------ Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY (5) ---- Armored Treads Improved Heat Sink Subdweller Optics Improved Sensor Array Improved Sensor Array Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Flight Unit Improved Heat Sink Compact Matter Pod Compact Matter Pod Subdweller Optics Improved Sensor Array Improved Sensor Array Recoil Stabilizer Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 29 | 7 2 3 6 11 Power 3 | 1 . 1 . 1 Engine 3 | 1 . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 1 2 5 Treads 4 | 2 . 1 . 1 Leg . | . . . . . Wheel 2 | . . . 2 . Hover . | . . . . . Flight 4 | . . . . 4 Utility 7 | 1 2 1 . 3 Device 3 | . . . . 3 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 9 | 3 . . 4 2 Energy Gun 5 | 3 . . 1 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . . 1 5 5 Power 2 | . . 1 1 . Propulsion 4 | . . . 2 2 Utility 2 | . . . . 2 Weapon 3 | . . . 2 1 Highest Loss Streak 3 | . . 1 3 2 To Critical Strikes . | . . . . . Average Backups 11 | 2 8 13 10 10 Power 1 | . 1 2 2 1 Propulsion 2 | 1 2 2 1 . Utility 4 | . 1 4 4 7 Weapon 2 | . 2 4 2 . Tool/Special . | . . . . . Unused Backups 14 | . . 5 . 9 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 9 | . . 2 . 7 Weapon 2 | . . 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 99 94 65 Engine 11 | . 14 13 9 7 Treads 23 | . 28 28 25 9 Wheel 1 | . . . 2 3 Device 1 | . . . . 9 Storage 13 | . 14 14 14 9 Processor 8 | . . 7 14 9 Protection 4 | . 13 6 . . Energy Gun 22 | . 28 28 15 13 Ballistic Gun 1 | . . . 4 1 Ballistic Cannon 1 | . . . 5 . Peak Build Rating 20 | 6 8 9 10 20 Average Rating 9 | 4 7 8 9 15 On Entrance 6 | . 6 8 9 7 Avg Prop Armor Cover (%) 2 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 32 | 12 30 31 30 32 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 10 15 15 14 Most Carried 15 | 4 15 15 15 15 Average Carried 13 | 2 8 14 14 13 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 4 15 15 13 5 Class Distribution -------------------- 92% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 687 | 204 170 75 95 143 Remotely . | . . . . . Salvage Created 901 | . 170 87 226 418 Parts 51 | . 11 5 12 23 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 2 | . . . 2 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 22 | . 6 2 6 8 Guns 16 | . 6 2 3 5 Cannons 3 | . . . 3 . AOE 3 | . . . . 3 Classes Destroyed 7 | . 2 . 1 4 Worker 3 | . . . . 3 Recycler 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 6 | . 3 . . 3 Grunt 10 | . 3 2 1 4 Sentry 1 | . . . . 1 Subdweller 5 | . . . 5 . Best Kill Streak 12 | . 3 2 2 12 Combat Bots Only 4 | . 3 2 2 4 Max Kills in Single Turn 3 | . 2 1 1 3 Gunslinging 1 | . 1 . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 158 | . 42 21 32 63 Missed 45 | . 15 8 9 13 Hits 113 | . 27 13 23 50 Projectile 113 | . 27 13 23 50 AOE 6 | . . . 6 . Critical Strikes 2 | . . . 1 1 Damage Taken 1740 | . 232 175 728 605 Core 328 | . 9 12 163 144 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 6 | . . . . 6 Core Remaining (%) 63 | 100 . . 26 . Volleys Fired 70 | . 13 11 24 22 Largest 2 | . 2 2 2 2 Hottest 101 | . 100 100 100 101 Shots Fired 126 | . 26 19 44 37 Gun 111 | . 26 19 32 34 Cannon 12 | . . . 12 . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 25 | . . . 25 . Thermal 98 | . 26 19 19 34 Explosive 3 | . . . . 3 Electromagnetic . | . . . . . Robot Hit Streak 23 | . 17 9 14 23 Robot Miss Streak 4 | . 4 1 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 93 | . 19 14 34 26 Core Hits 50 | . 10 5 12 23 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 5 1 1 1 Burn 7 | . 5 1 . 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1662 | . 240 174 460 788 Guns 1099 | . 240 174 211 474 Cannons 249 | . . . 249 . Explosions 314 | . . . . 314 Melee . | . . . . . Ramming . | . . . . . Kinetic 232 | . . . 232 . Thermal 1116 | . 240 174 228 474 Explosive 314 | . . . . 314 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 96 | . . . . 96 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 356 | . 318 356 26 152 Average Temperature 107 | . 106 190 11 69 Received Heat Transfer 363 | . 48 102 96 117 Effects 5 | . 3 2 . . Interference 3 | . 2 1 . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 5 . . 1 Heat Transferred 3041 | . 1073 568 397 1003 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 149 | . 91 53 . 149 Initial 23 | . . 23 . . Average 17 | . 32 3 . 40 Influence Increases 493 | . 169 50 20 254 Destroy 0b10 Robot/C 340 | . 120 40 20 160 Destroy 0b10 Robot/NC 25 | . . . . 25 Destroy Leader 62 | . 20 10 . 32 Successful Hack 28 | . 12 . . 16 Destroy Structure 23 | . 2 . . 21 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 376 | . 108 111 20 137 Entered New Map 38 | . . 38 . . Time Decay 298 | . 108 63 16 111 Lost Part 40 | . . 10 4 26 Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 35 | . 14 2 6 13 Peak Tracking Total 6 | . 6 2 2 5 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . 4 4 4 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 4 | . 1 . . 3 Terminals 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 6 . . 9 Successful 8 | . 3 . . 5 Failed 7 | . 3 . . 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 6 | . 3 . . 3 Terminals 13 | . 6 . . 7 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 3 . . 4 Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 1 . . 1 Emergency Access Points 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Transport Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 246 | . . . . 246 Sensors 245 | . . . . 245 Terrain 173 | . . . . 173 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2187 | 92 296 869 541 389 Spaces Moved 1161 | 50 152 510 295 154 Core 1 | 1 . . . . Treads 1097 | 49 152 510 270 116 Legs . | . . . . . Wheels 56 | . . . 25 31 Hover . | . . . . . Flight 7 | . . . . 7 Fastest Speed 31 | 50 160 160 90 31 Average Speed 163 | 157 160 160 155 192 Slowest Speed 250 | 160 160 160 240 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 34 96 26 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 12 | . . 3 9 . Spaces Dug 11 | . . . . 11 Terrain Destroyed 24 | . . . 1 23 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 23 | . . . . 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1326 | 60 179 546 332 209 Wait 16 | . 1 6 3 6 Move 1155 | 49 151 509 294 152 Hop 1 | . . . . 1 Pick Up 36 | 4 11 8 2 11 Fast Attach 11 | 6 1 1 1 2 Attach 12 | . . . 3 9 Detach . | . . . . . Swap 9 | 1 1 3 3 1 Drop 16 | . 1 8 2 5 Fire 70 | . 13 11 24 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 399 | -10/Mines | Met a Derelict bent on vengeance 485 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 686 | -10/Mines | Discovered new exit (range 15) 788 | -10/Mines | Discovered new exit (range 12) 814 | -10/Mines | Identified exit to Materials 855 | -10/Mines | Learned Materials emergency access door positions 950 | -10/Mines | Discovered new exit (range 13) 953 | -10/Mines | Found a hidden stash of uninstalled traps 986 | -10/Mines | Identified exit to Subcaves 1258 | -10/Mines | Entered Subcaves 1378 | -10/Subcaves | Learned Materials machine intel 1606 | -10/Subcaves | Ambushed by Subdweller buried in earth 1644 | -10/Subcaves | Lost 3 parts (1p2w) 1735 | -10/Subcaves | Core integrity fell below 50% 1792 | -10/Subcaves | Discovered new exit (range 9) 1798 | -10/Subcaves | Identified exit to Materials 1799 | -10/Subcaves | Entered Materials 1799 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1801 | -8/Materials | Loaded intel: 48 machine locations 2188 | -8/Materials | Self-destructed Last Messages --------------- 02137_ U-05 Engineer lays Concrete. 02137_ Acquired 11 matter. 02137_ U-05 Engineer lays Concrete. 02138_ U-05 Engineer builds a Wall. 02140_ M-13 Machinist repairs K-01 Serf. 02140_ K-01 Serf collects debris. 02140_ U-05 Engineer lays Concrete. 02144_ K-01 Serf collects debris. 02144_ M-13 Machinist repairs K-01 Serf. 02147_ Dropped Aluminum Leg. 02148_ Acquired Flight Unit. 02150_ U-05 Engineer lays Concrete. 02155_ U-05 Engineer builds a Wall. 02158_ U-05 Engineer lays Concrete. 02159_ U-05 Engineer builds a Door. 02160_ Acquired Flight Unit. 02172_ U-05 Engineer builds a Wall. 02185_ Dropped Lrg. Storage Unit. 02186_ Extracted 50 matter. 02187_ R-06 Scavenger collects Lgt. Ion Engine. 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