Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 19:46:49 Player: Anonymous like entropy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2382) 2382 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 6091 Bonus ------- High Alert Combat Kills 124 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Machine Analyzer Medium Reflective Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Advanced Targeting Computer Enhanced Autogun [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Machine Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . 2 . . . . Weapon 2 | . . . . . 2 . . Parts Attached 80 | 7 7 3 5 33 7 7 11 Power 16 | 1 1 1 1 6 1 2 3 Engine 10 | 1 1 1 1 3 1 1 1 Core 6 | . . . . 3 . 1 2 Reactor . | . . . . . . . . Propulsion 16 | 2 1 1 2 6 . 2 2 Treads 3 | 2 1 . . . . . . Leg 7 | . . . . 6 . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 6 | . . 1 2 . . 2 1 Utility 20 | 1 1 . 2 10 2 1 3 Device 11 | . 1 . 2 3 1 1 3 Storage 2 | 1 . . . 1 . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection 5 | . . . . 4 1 . . Artifact . | . . . . . . . . Weapon 28 | 3 4 1 . 11 4 2 3 Energy Gun 4 | 1 . . . 1 . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 22 | 2 4 1 . 10 3 . 2 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . Parts Lost 33 | . . 3 3 6 . 9 12 Power 6 | . . 1 1 1 . . 3 Propulsion 9 | . . 2 1 . . 3 3 Utility 11 | . . . 1 4 . 3 3 Weapon 7 | . . . . 1 . 3 3 Highest Loss Streak 12 | . . 2 1 3 . 6 12 To Critical Strikes 2 | . . . . 1 . 1 . Average Slot Usage (%) 87 | . 95 86 67 97 100 77 55 Engine 7 | . 13 12 11 6 7 7 5 Core 1 | . . . . 2 . . . Treads 3 | . 28 12 . . . . . Leg 21 | . . . . 35 30 21 5 Flight 3 | . . 4 16 . . 4 12 Device 10 | . 9 14 10 13 7 4 8 Storage 4 | . 14 14 7 . 7 2 . Processor 6 | . . . . 8 7 7 7 Hackware 1 | . . . . 3 1 . . Protection 4 | . . . . 8 5 2 . Energy Gun 1 | . . . . . . 3 5 Ballistic Gun 19 | . 28 28 22 17 30 19 6 Naked Turns . | . . . . . . . . Heaviest Build 32 | 13 15 15 13 30 32 32 22 Greatest Support 80 | 40 40 40 8 80 80 80 20 Greatest Overweight (x) 4 | . . 3 3 2 . 4 4 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 5 Most Carried 6 | 2 6 6 6 5 5 5 5 Average Carried 4 | . 2 4 5 4 3 5 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 5 | 1 3 5 5 4 5 5 3 Class Distribution -------------------- 69% | Mutant 14% | Scavenger-Mutant 11% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Matter Collected 2686 | 246 163 82 183 1215 250 499 48 Remotely . | . . . . . . . . Salvage Created 3117 | . 284 82 187 1741 250 499 74 Parts 186 | . 14 14 17 91 16 26 8 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 66 | . 9 6 6 30 2 11 2 Melee 1 | . . . . . . . 1 Guns 65 | . 9 6 6 30 2 11 1 Classes Destroyed 11 | . 2 . 2 5 1 . 1 Worker 5 | . . . 1 3 1 . . Builder 3 | . . . 1 1 1 . . Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . . . . 2 1 . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . . . . . 1 Swarmer 23 | . 3 6 4 5 . 3 2 Grunt 35 | . 6 . 2 21 . 6 . Sentry 5 | . . . . 4 1 . . Programmer 3 | . . . . . 1 2 . Best Kill Streak 7 | . 5 3 5 7 4 4 2 Combat Bots Only 5 | . 5 3 4 5 1 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 Gunslinging 1 | . . 1 . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Hostile Shots Fired 496 | . 69 22 35 142 23 101 104 Missed 154 | . 25 4 16 43 10 22 34 Damage Taken 4436 | . 457 134 197 1361 85 1092 1110 Core 948 | . 25 20 42 152 23 143 543 Absorbed by Shields 43 | . . . . . . . 43 Ignored by Resistances 68 | . . . . . . 68 . Regen/Repaired (Parts) 113 | . . . . 113 . . . Core Remaining (%) 85 | 100 . 82 89 72 . . . Volleys Fired 264 | . 38 8 31 114 11 42 20 Largest 4 | . 2 2 2 2 4 4 2 Hottest 143 | . 40 40 40 56 103 143 93 Shots Fired 580 | . 76 16 62 229 44 127 26 Gun 580 | . 76 16 62 229 44 127 26 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 564 | . 76 16 62 229 44 117 20 Thermal 16 | . . . . . . 10 6 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 8 3 3 7 6 7 2 Robot Miss Streak 6 | . 4 3 6 3 6 5 2 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 11 | . 2 1 1 6 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . Shots Hit Robots 318 | . 47 9 28 138 23 61 12 Core Hits 133 | . 18 6 10 64 8 22 5 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . 5 . . . Critical Strikes 9 | . . . . 6 . 1 2 Burn 2 | . . . . . . . 2 Destroy 7 | . . . . 6 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5716 | . 511 107 368 2838 418 1205 269 Guns 5678 | . 507 107 368 2811 412 1205 268 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 38 | . 4 . . 27 6 . 1 Kinetic 5521 | . 507 107 368 2811 412 1097 219 Thermal 157 | . . . . . . 108 49 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 3 . 6 6 Average Corruption 2 | . . . . 1 . 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . 14 . 10 8 Message Errors 5 | . . . . 4 . . 1 Matter Fused 8 | . . . . 2 . 4 2 Heat Flow Errors 5 | . . . . 2 . 3 . Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . 1 . . . Data Loss (minor) 4 | . . . . 2 . 2 . Data Loss (major) 3 | . . . . 2 . 1 . Misfires 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact 1 | . . . . . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . 2 . . . . . 1 Targets Rammed 10 | . 2 . . 6 1 . 1 Kicked 7 | . . . . 6 1 . . Crushed . | . . . . . . . . Highest Temperature 520 | . 27 . . 193 172 520 36 Average Temperature 120 | . 12 . . 36 67 182 14 Received Heat Transfer 1218 | . 186 . 66 738 12 216 . Effects 15 | . . . . . . 15 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 5 | . . . . . . 5 . Interference 6 | . . . . . . 6 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 518 | . . . . . . 259 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Peak Influence 560 | . 256 146 251 560 336 409 219 Initial 246 | . . 21 56 105 246 238 214 Average 264 | . 128 95 136 333 293 366 211 Maximum Alert Level 2 | . 1 . 1 2 1 2 1 Low Security (%) 35 | 100 62 100 68 32 . . 13 Level 1 39 | . 37 . 31 26 100 45 86 Level 2 24 | . . . . 41 . 54 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 2 8 2 . 1 Investigation 6 | . 1 . 1 3 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 8 | . 1 . 1 5 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 16 6 10 41 2 11 7 Peak Tracking Total 7 | . 5 3 7 4 1 4 3 Tactical Retreats 5 | . . . 1 4 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Traps Triggered 7 | . 1 . 1 . . 1 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Disabled 6 | . . . 1 5 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Machines Accessed 16 | . 3 . 1 7 4 1 . Terminals 11 | . 3 . 1 5 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 39 | . 6 . 2 21 9 1 . Successful 23 | . 4 . 1 14 3 1 . Failed 16 | . 2 . 1 7 6 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 6 . 2 13 3 1 . Fabricators 3 | . . . . . 3 . . Repair Stations 3 | . . . . 3 . . . Recycling Units 7 | . . . . 5 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 15 | . 4 . 1 8 1 1 . Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 2 | . . . . 2 . . . Transport Status 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 5 | . . . . 4 1 . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Retrieve Matter 2 | . . . . 1 1 . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 6 2 . . Full Trace Events 7 | . 1 . . 5 1 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 44 | . . . . 44 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 199 | . . . . 199 . . . Retrieved Matter 199 | . . . . 199 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Turns Passed 3933 | 83 415 296 238 1684 303 515 399 Spaces Moved 2128 | 48 180 145 116 955 200 267 217 Core 27 | 5 . . . 2 . . 20 Treads 335 | 43 180 112 . . . . . Legs 1474 | . . . . 921 200 191 162 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 292 | . . 33 116 32 . 76 35 Fastest Speed 37 | 50 160 160 37 37 130 130 42 Average Speed 139 | 148 160 184 117 126 130 151 151 Slowest Speed 365 | 160 160 280 280 150 130 365 355 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 31 37 16 57 6 37 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . 1 . . 2 Melee . | . . . . . . . . Projectile 3 | . . . . 1 . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Total 2640 | 57 237 159 153 1232 227 317 258 Wait 88 | . . 1 . 87 . . . Move 2120 | 47 179 144 113 954 200 266 217 Hop 1 | . . . 1 . . . . Pick Up 32 | 2 6 3 1 15 5 . . Fast Attach 40 | 6 3 1 3 13 . 5 9 Attach 19 | . . 1 2 11 3 . 2 Detach 6 | . . . 1 4 1 . . Swap 21 | 1 4 1 . 9 4 2 . Drop 30 | 1 5 . 1 19 2 2 . Fire 264 | . 38 8 31 114 11 42 20 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 7 | . . . . 6 1 . . Crush 2 | . 2 . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 499 | -10/Materials | Entered Mines 500 | -10/Mines | Learned location of Storage (-8) 520 | -10/Mines | Learned Materials emergency access door positions 673 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 690 | -10/Mines | Discovered new exit (range 7) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Discovered new exit (range 14) 1033 | -9/Materials | Entered another Materials area 1033 | -8/Materials | Evolved 2 slots: Propulsion x2 1465 | -8/Materials | Identified exit to Storage 1918 | -8/Materials | Lost 3 parts (2u1w) 2415 | -8/Materials | Repaired Imp. Titanium Leg 2709 | -8/Materials | Discovered new exit (range 6) 2717 | -8/Materials | Entered Factory 2717 | -7/Factory | Evolved 2 slots: Weapon x2 3020 | -7/Factory | Identified exit to Garrison 3020 | -7/Factory | Entered Garrison 3053 | -7/Garrison | Learned Factory security intel 3068 | -7/Garrison | Build established: Tank 3218 | -7/Garrison | Triggered checkpoint 3256 | -7/Garrison | Lost 3 parts (2u1w) 3342 | -7/Garrison | Triggered checkpoint 3395 | -7/Garrison | Lost 6 parts (3n1u2w) 3513 | -7/Garrison | Discovered new exit (range 12) 3535 | -7/Garrison | Entered Factory 3905 | -7/Factory | Core integrity fell below 50% 3921 | -7/Factory | Core integrity fell below 20% 3934 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Mic. Nuclear Core destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 71. Mic. Nuclear Core destroyed. Field strength at 61. Field strength at 51. Transmission Jammer destroyed. Field strength at 37. Field strength at 31. Field strength at 16. Field strength at 6. Stasis field depleted. Map ----- +----------------------------------------------------+ | ???"""???????# # """"""" #??# """"" # | | ?????????????# # """"""" #??# """"" # | | ???????? ??# """ # """"""" #??# # | | ??????? ?# """ # #??# # | | ???????? # """ # #??# # | | ????"""?""" # #######+#################+#### | | ????"""?""" !! # | | ????""" """ # !! ## | | ???? ! % ## | | ????""" """ % # | | ????"""?""" #T | | ????""" """ ## | | ????? # | | ????? ! # #####+#########+#### | | ??????###+########/#### #???? ??????? ??# | | ??? #????? ?????? ?? | | ??? #?????? ?????? ?? | | ??? #?????"""??""""""" ? | | ???? #??""?F""??""""""" ? | | ???? #??""""""??"""""""?# | | ????? s #???""""???"""""""?? | | ????? s #??????????????????? | | ?????###################s ##?????????#########? | | ???????????????????????# #????????# | | ???????????????????????# #????????# | | ???????????????????????+^@^^^+????????# | | ???????????????????????# #????????# ? | | ???????????????????????# #????????# ??? | | ???????????????????????# #????????# ????? | | ???????????????????????# #????????? ??????? | | ???????????????????????# #??????"?? ????????? | | ???????????????????????# #??????"????????????? | | ???????????????????????# #??????"????????????? | | ???????????????????????# #??????"????????????? | | ???????????????????????# #??????"????????????? | | ???????????????????????# #??????"???????????#+ | | ???????????????????????# #??????"???????##### | | ???????????????????????# #??????"?+ | | ???????????????????????? #??????"???########## | | ???????????????????????? #???????????????????? | | ???????????????????????? ?????????????# ??????? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????########? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: TH 15 Resistance: EX 25 Evasion (%) 62 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricLightStripper Manual? 0 Play Time 00:35:11 Cumulative 9.6 hours Start 2024.06.30 @ 19:13:29 End 2024.06.30 @ 19:46:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 816036f4-21c3-495d-9e08-c5d33904cc93